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<img src="images/case files/alberto.png">
<<set $readEveryone++>>
[[Return to the previous screen|$return]]<img src="images/case files/morris.png">
<<set $readEveryone++>>
[[Return to the previous screen|$return]]<img src="images/case files/ted.png">
<<set $readEveryone++>>
[[Return to the previous screen|$return]]<img src="images/case files/ted.png">
<<back>><img src="images/case files/alberto.png">
<<back>><img src="images/case files/morris.png">
<<back>><h1><<print passage()>></h1>
<div id="combat">
<<if $combat.round === 0 && $combat.ambush === false>>\
You have encountered an enemy! It is too late to turn back now, but you may still try fleeing. You will have to fight the $combat.enemy.
<<else if $combat.round === 0 && $combat.ambush === true>>\
You have been ambushed by an enemy! It is too late to turn back now, but you may still try fleeing. You will have to fight the $combat.enemy.
<<else>>
'$combat.playerAttackDescription'
'$combat.enemy.STATUS' //depending on the current stats, dynamically change the description of the enemy. eg. enemy has less than 20% of their HP left means adding a short description that they're hurt
'$ENEMY_ACTION.RESULT'
'$Player.PlayerStatus' //depending on the current stats, dynamically change the description of the player character.
<</if>>
</div>
<div id="combat-actions">
</div><<if $game.tier === "Explorer" || settings.censoring === "All Images">>
<<link [img[images/scenes/blackjack/banana/onback.png]]>>
<<popover 'opaque'>>[img[images/scenes/blackjack/banana/onback.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<</if>><<link [img[images/scenes/blackjack/banana/sensually.png]]>>
<<popover 'opaque'>>[img[images/scenes/blackjack/banana/sensually.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>><<if $game.tier === "Explorer" || settings.censoring === "All Images">>
<<link [img[images/scenes/blackjack/jumpingjacks/0.png]]>>
<<popover 'opaque'>>[img[images/scenes/blackjack/jumpingjacks/0.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<</if>><<if $game.tier === "Explorer" || settings.censoring === "All Images">>
<<link [img[images/scenes/blackjack/sensualposing/0.png]]>>
<<popover 'opaque'>>[img[images/scenes/blackjack/sensualposing/0.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<</if>><<link [img[images/scenes/gym/squat.png]]>>
<<popover 'opaque'>>[img[images/scenes/gym/squat.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>><<link [img[images/scenes/gym/treadmillbutt.png]]>>
<<popover 'opaque'>>[img[images/scenes/gym/treadmillbutt.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>><<if $game.tier === "Explorer" || settings.censoring === "All Images">>
<<link [img[images/scenes/camping/0.png]]>>
<<popover 'opaque'>>[img[images/scenes/camping/0.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<</if>><<link [img[images/scenes/party/0.png]]>>
<<popover 'opaque'>>[img[images/scenes/party/0.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>><<link [img[images/scenes/partysupplies/0.png]]>>
<<popover 'opaque'>>[img[images/scenes/partysupplies/0.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>><h1><<print passage()>></h1>
You decide to sit down, thirsty for a drink or anything to bring some excitement on a boring $time.time. While you ponder the appropriate way to get the bartender’s attention, you get distracted by the sound of someone sitting next to you. You glance to your right, to see a Likurieris of large stature wearing a mantle of similar design to the one from your wardrobe.
<<ringLinks :classes "lol">>
<<rlc "Greet him." :classes "choice-longer choice-center">>
Excited at the prospect of having your first conversation with a stranger in an alien bar, you send a warm greeting his way.
<<say $Player.FirstName setup.getPortraitClone>>Hey there!<</say>>
The stranger mumbles a barely coherent response.
//I guess he’s not in the mood to talk..//, you sigh as your excitement turns into disappointment.
He signals the bartender in a particular way. The bartender gives him a nod and without further questions brings the stranger a bubbling blue drink served in a spiral glass.
//Looks like he's a regular around here. I’d ask him what that interesting drink is called, but he already decided to ghost me so I’ll see if I can ask the bartender after this guy leaves.//
[[Pretend to look at the holographic menu while sneaking a glance or two his way every now and then.|Intentional Coincidence]]
<<rlc "Stay silent." :classes "choice-longer choice-center">>
//If he’s anything like the cranky old guys that visit bars frequently back on Earth, staying silent for now sounds wiser.//
Keeping your excitement to yourself, you remain silent while keeping an eye on the stranger.
He signals the bartender in a particular way. The bartender gives him a nod and without further questions brings the stranger a bubbling blue drink served in a spiral glass.
//Looks like he's a regular around here. I’d ask him what that interesting drink is called, but he already decided to ghost me so I’ll see if I can ask the bartender after this guy leaves.//
[[Pretend to look at the holographic menu while sneaking a glance or two his way every now and then.|Intentional Coincidence]]
<</ringLinks>>
<<set $BlackmailerEvent = {
Loud: false,
Calm: false,
HandJobSatisfied: false,
GloryholeSuccess: false,
SubmissiveBasement: false
}>>\<h1><<print passage()>></h1>
You stand up and take steady steps towards the dark corner. As you step in the darkness, you notice a flickering circular neon light on a door turning from red to green and opening itself to you.
//This must be the restroom he was talking about. It seems the Likurieris don’t have gendered restrooms.//, you think as you enter the room.
The interior of the room looks like a cyberpunk fan's wet dream. It betrays no similarity to a typical human restroom, with neon light bars travelling all across the top of the corridor, illuminating the walls and the floor tiles with a dim colored light. You look at the floor and you notice a series of colored tubes through which water flows through the transparent tiles.
You turn your gaze towards the corridor’s walls. Both sides of the corridor seem to have a bunch of screens that flicker with strange hieroglyphs. Underneath them there seems to be a dark compartment, reminding you of the hand drying compartments from human bathrooms. You can’t help but let your curiosity guide you to place your hands in one of the dark compartments. As soon as your hands slide in, the characters of the screen above it get replaced with a series of candlesticks or simply said, bright green bars. One by one, the bars fade from the screen from right to left and with each fading bar you can feel the skin of your palms getting slightly hotter.
//Oh! What did I get myself into this time!?//, you wonder nervously.
In a few seconds, less than a quarter of the bars remain and what feels like water starts flowing down your hands and wrists. Shortly after, the water flow stops and the green bars get replaced by a blinking series of strange characters.
//Hmm, I don’t understand any of that, but getting my hands out of it seems like a reasonable decision.//
You slide your hands out of the dark compartment carefully and you start touching one hand with the other, fearful for what might have happened.
//Mm, they feel inexplicably smooth and clean. There’s nothing left from that creepy guy’s sticky jizz. I should get one of these for our ship, they’d really come in handy.//, the turn of events makes you a little bit more satisfied and you keep it in mind to ask the bartender if he knows how much one would cost and how to install them on your ship.
After reminding yourself of the past events, you realize you left yourself a little bit too distracted by the alien restroom and continue following the blackmailer’s instructions for the second task. You walk to the end of the corridor, which at its end separates itself into two distinct corridors.
//The stalls should be here.//
Head to the end of the left corridor and step inside the last stall.
<<linkreplace "Inside the stall.">>\
<<scrollToNest>>\
Inside, the stall doesn’t look different from a typical human one. There is only one toilet, reminding you of the one you have on the ship. This one seems a little bit smarter though, as you can notice a screen where the push flush button should be. You press a button on the screen which looks like a golden sun with a friendly face drawn on it.
//Since the Likurieris are bipeds like us, it makes sense that a toilet would have a similar design. Well, it’s still a toilet in the end.//
You take advantage of the opportunity to relieve your bladder and you pull your pants down before sitting on the toilet seat. You find yourself pleasantly surprised at the nice warmth of the toilet seat.
//Exactly what I thought a smiling sun button would do!//
With your attention distracted by the relaxing warmth of the toilet seat, you aren’t aware of your surroundings and a warm thing starts probing at your left cheek. In reflex, you get up and look to the left wall of the stall. A thick alien cock has sneaked through what looks like a strategically cut hole in the wall.
//I can’t say I’m surprised anymore, I should’ve expected something like this for the second task.//
You wonder what you should do next.
<<ringLinks :classes "lol">>
<<rlc "Get down on your knees.." :classes "innocence-low choice-longer choice-center">>
<<set $Player.SubDom -=3>>\
//Too late to turn back. Might as well see it through to the end. I really don’t want those holograms floating around on their network.//, you think as you prepare to get to work, while undressing yourself to not get your clothes dirty.
[[Position yourself properly for the blowjob.|Bar Gloryhole]]
<<nobr>>\
<<if $game.tier !== "Explorer" && settings.censoring === "Only Fully Uncensored Images">>
<drawnscene>The next scene has a fully uncompressed digital drawing and an animation in the $5+ Patreon Build.</drawnscene>
<</if>>
<</nobr>>
<<set $Player.Outfit = "naked">>\
<<rlc "Enough is enough!" :classes "innocence-high choice-longer choice-center">>
//I didn’t sign up for this! A subtle handjob is one thing, but I cannot imagine myself to give a blowjob in an alien bathroom stall!//
Fueled by your newfound confidence, you take confident steps all the way to the exit of the bar.
//I already did enough! If he has even a little bit of honor, he should find it in himself to delete the holographic images himself!//, is your last thought before leaving the damp air of the bar behind you.
[[Back to the village.|Village Map]]
<</ringLinks>>
<</linkreplace>>
<<set $Player.OldOutfit = $Player.Outfit>>\<h1><<print passage()>></h1>
Feeling the intense throbbing of the alien penis in your mouth, you can tell that its owner is getting close to climax.
<<if $BlackmailerEvent.Swallowed>>
Excited at the idea of swallowing his jizz and motivated by the alien moans coming from the other side of the wall, you speed up a little until, with no warning, the alien cock erupts in your mouth letting out a sticky, sweet substance whose aroma gets you over the top as you start hungrily swallowing and squeezing the alien cock for what it's worth, hungry for more and more.
The climax lasts less than a few seconds, but you are ravenous for more, making you lick the shaft and the head in a desperate attempt to satiate a need you didn't know you had while fingerfucking your own pussy to satisfy your own urges.
The overstimulation proves to be too much for the alien on the other side of the wall, as his waist starts trembling and his already-limp cock barely lives up to the glory of the previous erection. You are starting to get your bearings as well, less ashamed about your recent actions, but still wondering what could've pushed you to go so far.
//It feels like there is really an addictive substance in their cum.. I should collect a sample sometime and give it to Morris to analyze it.//, you think as you get your clothes back on.
<<else>>
You feel that you've given enough already, and compromise by bringing the alien cock to the finishing line by stroking it with both your hands. Less than a minute later, you hear a grunt coming from the other side and the alien cock sprays your face with thick bright colored jizz.
//Ugh, I should get myself cleaned before I get out of here.//
<</if>>
With your second task finished, you leave the stall and proceed to use one of the sinks placed right in front of each stall to clean your face and mouth.
[[Fruits of your Labor]]
<<set $BlackmailerEvent.GloryholeSuccess = true>>\
<<set $Player.Outfit = $Player.OldOutfit>>\
<<changeExpression "none">>\<h1><<print passage()>></h1>
Feeling the intense throbbing of the alien penis in your mouth, you can tell that its owner is getting close to climax.
<<if $BlackmailerEvent.Swallowed>>\
Excited at the idea of swallowing his jizz and motivated by the alien moans coming from the other side of the wall, you speed up a little until, with no warning, the alien cock erupts in your mouth letting out a sticky, sweet substance whose aroma gets you over the top as you start hungrily swallowing and squeezing the alien cock for what it's worth, hungry for more and more.
The climax lasts less than a few seconds, but you are ravenous for more, making you lick the shaft and the head in a desperate attempt to satiate a need you didn't know you had while fingerfucking your own pussy to satisfy your own urges.
The overstimulation proves to be too much for the alien on the other side of the wall, as his waist starts trembling and his already-limp cock barely lives up to the glory of the previous erection. You are starting to get your bearings as well, less ashamed about your recent actions, but still wondering what could've pushed you to go so far.
//It feels like there really is an addictive substance in their cum.. I should collect a sample sometime and give it to Morris to analyze it.//, you think as you get your clothes back on.
<<set $BlackmailerEvent.GloryholeSuccess = true>>\
<<else>>\
You feel that you've given enough already, and compromise by bringing the alien cock to the finishing line by stroking it with both your hands. Less than a minute later, you hear a grunt coming from the other side and the alien cock sprays your face with thick bright colored jizz.
//Ugh, I should get myself cleaned before I get out of here.//
<<set $BlackmailerEvent.GloryholeSuccess = false>>\
<</if>>\
With your second task finished, you leave the stall and proceed to use one of the sinks placed right in front of each stall to clean your face and mouth.
[[Fruits of your Labor]]
<<set $Player.Outfit = $Player.OldOutfit>>\
<<changeExpression "none">>\<<linkreplace "You position yourself comfortably, with your knees perpendicular to the cold tile of the stall floor, making sure to position your face as closely as you can to the tip of the alien penis. Open your mouth widely and get to work.">>\
<<set _obj to { scene: "blowjob" }>>\
<<SexScene _obj>>\
<</linkreplace>>\<h1><<print passage()>></h1>
<<if $BlackmailerEvent.GloryholeSuccess === true>>\
Before you even get to sit down, you already see the blackmailer welcoming you with a pervert smile.
//How did he get here so fast!?//, you wonder.
<<if $BlackmailerEvent.HandjobSatisfied === true>>\
<<likurieris>>I’m speechless. If other human girls are like you, no matter what I’m heading straight to earth. The handjob was one thing, but the blowjob was definitely out of this world. If you do well on the next, and final task, the hologram data is as good as yours.<</likurieris>>
You find yourself blushing at the constant appraisals on your skills, feeling the same old shameful pride stroking your ego. You get more and more confused as to whether you should accept your sexual prowess and take advantage of it or to continue fighting in an honest way in an alien world.
<<else>>\
<<likurieris>>You did a pretty bad job with the handjob, but your skills definitely shined in the bathroom. At this rate, I might even forget about the unpleasant result of your first task. Take some rest before your next and final task.<</likurieris>>
The sudden compliments take you by surprise as you feel pride at redeeming your sexual skills in the blackmailer’s eyes. Realizing what path you’re walking on, shame snuggles with the feeling of accomplishment, leaving you confused as to whether accept it or fight it.
<</if>>\
<<elseif $BlackmailerEvent.GloryholeSuccess === false>>\
After sitting in your old spot, you see the blackmailer not even bothering to welcome your return.
//He looks upset.. But still, how did he get here so fast!?//, you wonder.
<<if $BlackmailerEvent.HandjobSatisfied === true>>
<<likurieris>>You did a pretty good job in the beginning, but apparently I made too good of an impression of you too early. We’ll see how you will do on your next and final task.<</likurieris>>
The shameful pride you felt earlier in your skills turns into a subconscious insecurity, sneaking doubt in your conviction that no matter what, you can manage your way around any kind of situation.
<<else>>\
<<likurieris>>It’s like you’re doing it intentionally, to crush any expectations I had of you from the first moment I saw you. At this rate, I’ll be hard pressed to hand you the tablet, so unless you want all your efforts to go to waste you better do a really good job in the next and final task.<</likurieris>>
Unsure as to how you should react, you can only wait for him to continue.
<</if>>\
<</if>>\
[[Watch as the blackmailer orders his final drink.|Third Task]]<h1><<print passage()>></h1>
The blackmailer orders his final drink and empties it faster than humanly possible, which makes sense since he’s not a human. At this point, he looks pretty out of it, reflecting his state in such a slurred speech that almost overloads the processor of the translator you wear in your ear as it tries to translate everything to you as comprehensively as possible.
<<likurieris>>Now..*hec*.. We find ourselves at the last activity I had planned for you for tonight.. *hec*.<</likurieris>>
He stops for a few seconds, possibly preparing his next words more carefully and clearly.
<<likurieris>>Near the bathroom stall, there are some stars that lead down into this establishment’s basement. There, the owner ferments his drinks.<</likurieris>>
<<ringLinks :classes "lol">>
<<rlc "Obediently do what he says and head towards the basement, no questions asked." :classes "innocence-low choice-longer choice-center">>
<<set $Player.SubDom -=3>>\
<<goto "Bar Basement">>\
<<rlc "Show your reluctance and ask him to clarify what this next and final task actually entails." :classes "innocence-high choice-longer choice-center">>
<<say $Player.FirstName setup.getPortraitClone>>That sounds pretty suspicious. Unless you want me to call it quits right here, you better clarify what this next and final task actually is. I’m in no mood to end up the first human victim of an alien sex trafficking ring.<</say>>
<<likurieris>>Oh, no. Don’t worry about any of that. I’d hate to see such a beautiful being shipped somewhere offworld, so I guarantee your safety.<</likurieris>>
<<say $Player.FirstName setup.getPortraitClone>>As if! Your guarantee means nothing to me, you’re nothing more than an opportunist and a stalker. I don’t care about what happens if I don’t do this "final" task anymore. Being known as a slut is still better than ending up dead in some ditch somewhere!<</say>>
You stand up to leave, and for the first time you see the blackmailer pleading you to stay.
<<likurieris>>Alright, alright! I’ll come clear.<</likurieris>>
//He better have a reasonable explanation or I’m out of here.//
<<likurieris>>First of all, that area is not soundproof. Any scream that happens down there will echo all the way up to the bar, meaning that everybody here will hear you. If I actually wanted to kidnap you, don’t you think it’d be easier to just grab you on a dark alleyway as soon as you leave the bar and head towards your ship?<</likurieris>>
//Hmpf! As if I wasn’t worried enough!//, you grumble to yourself, but you let him continue.
<<likurieris>>Second of all, I rented that space from the owner for tonight and trust me, this guy wants nothing to do with anything criminal. As for what the next task entails, it’s nothing more than a good opportunity to get a better look at your naked body, I’ve been wondering what’s hidden underneath those clothes from the first moment my eyes set themselves on your figure. In conclusion, either take it or leave it. Since you’ve already came so far, it’d be a shame for all your efforts to go to waste.<</likurieris>>
<<ringLinks :classes "lol">>
<<rlc "You find some sense in his explanation and since the last task sounds pretty simple, you agree to do it just to finish the whole ordeal on a positive note." :classes "innocence-low choice-longer choice-center">>
<<goto "Bar Basement">>
<<rlc "You find it too difficult to trust him and, without a word, you get up and leave, too tired for any thoughts to find their way to your mind." :classes "innocence-high choice-longer choice-center">>
<<goto "Village Map">>
<</ringLinks>>
<<rlc "You’ve had enough, you ain’t getting in no dark basement on an alien world tonight." :classes "red choice-longer choice-center">>
<<say $Player.FirstName setup.getPortraitClone>>Hell no! I’m not willingly stepping into a dark basement in the middle of the night. I don’t care anymore, do what you will with those holograms. I’m out of here.<</say>>
Before the alien can muster a response, you simply stand up and walk outside.
[[Back to the Village|Village Map]]
<</ringLinks>><h1><<print passage()>></h1>
Following his instructions, you walk the same path you did to the bathroom, but this time you look for any kind of stairs that lead to a lower level. With little effort, you find the stairs and start stepping down into the basement. With every step, a familiar magnetic field slowly attempts to part your pants from where they sit.
//Just like Groody’Jinx’s stairs! What’s going with this material !?//, you think as you use your hands to pull your pants up in a comical show as you step lower and lower into the basement.
After less than ten seconds, you finally reach the basement. It takes your eyes some time to adjust to the darkness from the dark room. Your eyes settle in quickly and on the far end of the basement you can see a lot of barrels snuggled in a bunch of compartments positioned against a wall. You wonder whether it’s the same fermentation technique used on Earth with local fruits, and to find out you start taking careful steps towards the barrels in order to inspect them more closely.
Out of nowhere, two muscular hands grab you from behind, groping at your breasts while you feel a warm tongue caressing the back of your neck.
<<ringLinks :classes "lol">>
<<rlc "Get turned on from the sudden action and submit yourself to your assailant." :classes "innocence-none choice-longer choice-center">>
<<set $Player.SubDom -=3>>\
<<set $BlackmailerEvent.SubmissiveBasement = true>>\
<<goto "Basement Sex">>\
<<rlc "Attempt to free yourself from the tight hold." :classes "innocence-high choice-longer choice-center">>
While attempting to free yourself, you resort to using your elbow to strike the head of your assailant. Your action proves to be a success, as your elbow makes contact with what feels like a bony jawline and a pained grunt comes from behind you. The assault stops immediately after that and you take the opportunity to face whoever decided to surprise you that way. A more muscular Likurieris than the blackmailer appears before you, but his pained face reflects anything but malice.
<<likurieris>>Oww! The hell dude!?<</likurieris>>
He asks sincerely as if it was you who did something wrong.
<<say $Player.FirstName setup.getPortraitClone>>Really!? I should be the one complaining! Why’d you jump on me like that!?<</say>>
Visibly confused, the alien looks at you and replies.
<<likurieris>>Aren’t you the hot human girl that recently arrived to our village? I’ve paid good money to have a chance to slap that ass so here I am, exactly where I was told to wait.<</likurieris>>
This time, you are the one confused.
<<say $Player.FirstName setup.getPortraitClone>>Wait, so you actually expected me down here?<</say>>
The muscular Likurieris nods before answering.
<<likurieris>>Yeah. A guy up there noticed the way I look at you and he approached me earlier this evening with an offer. He told me that if I paid him a large sum of krona, he’ll make my dreams reality. I didn’t really trust him at first, but then I saw you talking to him and while you were in the restroom I went to him and handed him the money.<</likurieris>>
//What an asshole! He planned to pimp me out for the second and third task from the beginning. I should’ve foreseen this..//, you think as shame and disgust creep their way up into your feelings.
<<ringLinks :classes "lol">>
<<rlc "Even knowing this, you still need to finish this final task so you agree to whatever he paid for on one condition." :classes "innocence-medium choice-longer choice-center">>
<<say $Player.FirstName setup.getPortraitClone>>Alright. You’ll get what you paid for, but don’t get the wrong idea! I’m doing this for my own reasons. If you go too far, I’ll kick you in the balls and drag you over to that guy up there for you to tell him personally what an amazing time you had down here.<</say>>
The alien looks scared at the prospect of being kicked in the balls, but his enthusiasm for having you even for a short time triumphs and fear and he gets on to it.
[[Get back into the action.|Basement Sex]]
<<rlc "Tell him that you’re not doing this." :classes "innocence-high choice-longer choice-center">>
<<say $Player.FirstName setup.getPortraitClone>>You should go get your money back, I’m not doing this. Good bye.<</say>>
You tell him before turning towards the stairs that lead you to the main room of the alien bar, leaving a confused and disappointed alien behind you. Upstairs, you find yourself exhausted from the whole ordeal and you head towards the exit with not even a single thought passing through your mind.
[[Back to the Village|Village Map]]
<</ringLinks>>
<</ringLinks>><h1><<print passage()>></h1>
He continues making out with you, with his hands grabbing and cupping your bare breasts, squeezing it and letting out a low yelp from you. You are already yearning to feel him inside you and as if reading your thoughts, while making out with you he gently nudges you in a particular direction.
You feel your legs up against something soft and as soon as the realization sets in, he gently pushes you into a mattress you didn't previously see. You find yourself lying down on your back against a soft material.
He jumps below your legs on your mattress and he positions his alien cock right against the opening to your moist hole. At that point, any reticence you may have had about the act fades away, and you know you have to take him inside you right then and right there.
He looks at you in anticipation and you nod at him, answering the unspoken question. Slowly, his cock slips gently inside you, allowing your pussy to quickly adjust to his thickness. As it adjusts, you're starting to get even more wet, which pushes him to get deeper inside you and thrust slowly, in and out. While fucking you, he adjusts his upper body until his face is right above yours and he starts kissing you once again, in a vortex of lust and love making.
<<ringLinks :classes "lol">>
<<rlc "Wrap your legs around his waist, pulling him deeper inside you as your climax gets nearer." :classes "innocence-none choice-longer choice-center">>
<<changeExpression "moaning eyes redness">>\
You wrap his legs around his waist, slowly pulling him deeper as you can take it in that moment. The pounding isn't fast, allowing you to savor more of the sensation. You both moan into each other's mouths, your and his hands desperately feeling each other in a sensual embrace.
The weight of his muscular body pins you down firmly, putting more pressure from his pubic area onto your clit, sending more pleasure tingles up your spine. Keeping the same rhythm and the same perfect angle as earlier, his thrusts get you closer to orgasm until it finally comes.
Your breathing changes into a full-blown panting as a pure wave of pleasure washes over your body, overwhelms your senses. His own climax follows shortly after, letting out quick sprays of sticky alien cum into you, with your pussy contracting around his alien cock in an attempt to drain him of his life-force.
The wave of pleasure leaves no conscious thought in its wake, making you pass out, leaving only the lingering smell of sex on your sweaty body.
<<linkreplace "Some time later.">>\
<<scrollToNest>>\
<<changeExpression "none">>\
You open your eyes. You can't see anything around the dark basement, but you remember the events that unfolded themselves around in the basement.
Unsure what to think of them, only one thought remains. That is, to get yourself cleaned up and to walk upstairs to the blackmailer, and to ask him for the tablet so that you can finally get out of this mess with at least your reputation intact, if not your pride.
It's a bit difficult for you to find your clothes in the darkness, but after a few minutes you are fully clothed and ready to leave.
[[Upstairs|Time for Payback]]
<</linkreplace>>\
<<rlc "Decide to have more fun with him and start teasing him." :classes "innocence-none choice-longer choice-center">>
<<changeExpression "moaning eyes redness">>\
You slowly push him away from you and you get out from under him. He looks at you with pleading eyes, afraid to take another action as a result of your threat from earlier. You take great enjoyment at his primal abasement before you, as he starts stroking his own cock in an attempt to get himself to the finishing line.
Deciding that you had enough fun with him, you get his hand off his cock and you position yourself right over his waist. Slowly, you slid yourself down on his thick shaft, wiggling a little and working your hips into a steady rhythm of painlessly taking him deeper inside you.
With you straddling him in a cowgirl position, you place your soft hands on his muscular chest, in an effort to balance yourself as you straddle him. His eyes betray a sensation that can only be described as the eyes of a mind that already finds itself in a nirvana of lust.
Using him as your personal fuck toy, your hips buck back and forth in a faster rhythm that sends you into a nirvana of your own. You can hear the splosh of your wet juices as they flow freely on his thighs, making a mess on the mattress underneath the both of you.
His juices mix with yours, sending you over the edge and making you subconsciously arch your back, letting out a loud yell which seems to wake him up from his stupor as he grabs your hips and squeezes them tightly. Your body feels a pulsating sensation of pleasure, making you come all over his cock and collapsing on top of him.
<<linkreplace "Some time later.">>\
<<scrollToNest>>\
<<changeExpression "none">>\
You open your eyes. You can't see anything around the dark basement, but you remember the events that unfolded themselves around in the basement.
Unsure what to think of them, only one thought remains. That is, to get yourself cleaned up and to walk upstairs to the blackmailer, and to ask him for the tablet so that you can finally get out of this mess with at least your reputation intact, if not your pride.
It's a bit difficult for you to find your clothes in the darkness, but after a few minutes you are fully clothed and ready to leave.
[[Upstairs|Time for Payback]]
<</linkreplace>>\
<</ringLinks>>
<<set $Player.Outfit = "naked">>\<h1><<print passage()>></h1>
With one hand underneath your thighs and the other underneath your back, you can only look at his face to see one that can only be explained as the face of an animal in heat.
He brings you to what looks like a floor mattress and throws you aggressively onto it. For a moment, you feel fear, but fear gets replaced by relief as soon as your body painlessly hits the mattress.
Before you can get your bearings, he jumps in behind you and lifts your ass up. You get an idea of what he wants and position yourself to his wishes, with your knees against the mattress and your waist raised up, while keeping your face down.
Not even getting a chance to look behind you, you can already feel him eating your already moist pussy like a special dinner. With your face still against the mattress, you let out otherwise loud moans that are fortunately for you masked by the mattress. His long tongue starts slithering inside your vagina, hitting all the right spot in a gentle way that only makes you crave actual penetration.
<<ringLinks :classes "lol">>
<<rlc "Scream at him to fuck you already." :classes "innocence-none choice-longer choice-center">>
<<changeExpression "moaning eyes redness">>\
Taken by surprise by your loud request, he stops eating you out and he positions his thick alien cock right against your moist pussy. Without a warning, he thrusts in as deep as he can, making you whimper at first. A few thrusts later, pain fades away leaving only pure pleasure in its stead.
Forgetting any pain you had, you start pushing your hips onto his alien cock in a desperate attempt to take him even deeper. Shortly after, your hips match his thrusts helping his alien cock in reaching the A-spot that hides itself deeply into your pussy. You start crying out into the mattress at the pure taste of pleasure mixes in with a little bit of pain as you are slowly getting stretched by his thick cock.
Overwhelmed by the intensity of the act, your mind becomes a blank slate leaving your body to be used as a fuck toy by the muscular alien. He pounds you hard until he comes, shooting his sticky alien cum deep into your pussy sending you into your own climax, making your whole body tremble with overstimulation and you to pass out.
<<linkreplace "Some time later.">>\
<<scrollToNest>>\
<<changeExpression "none">>\
You open your eyes. You can't see anything around the dark basement, but you remember the events that unfolded themselves around in the basement.
Unsure what to think of them, only one thought remains. That is, to get yourself cleaned up and to walk upstairs to the blackmailer, and to ask him for the tablet so that you can finally get out of this mess with at least your reputation intact, if not your pride.
It's a bit difficult for you to find your clothes in the darkness, but after a few minutes you are fully clothed and ready to leave.
[[Upstairs|Time for Payback]]
<</linkreplace>>\
<<rlc "Enjoy the teasing." :classes "innocence-none choice-longer choice-center">>
<<changeExpression "moaning eyes redness">>\
You enjoy feeling your pussy getting wetter and wetter by the second, but right before you feel your own climax coming, in an act that can only be considered sadistic teasing he suddenly stops.
You find yourself begging for him to continue, but he says nothing. You start fingering your own pussy to try to satisfy your own urges, but he stops you in your tracks and lifts you up once again.
He positions your waist right above his cock and he starts lifting you up and down on it, while thrusting his alien cock with all his might into your moist pussy. You start crying out of pain at the thickness of his alien cock sliding in and out, but a sweetened kind of pain at the same time as every thrusts hits your G-spot perfectly.
In an effort to balance yourself, you place your own face against his upper body, moaning against his muscular shoulders. The act of being used as nothing more than a pocket vagina combined with your inner submissive side gets you over the top, making you scream and tremble as you orgasm around his cock.
Overwhelmed by the climax, your mind becomes a deserted place, devoid of thoughts, but the last thing you remember is the throbbing of the alien cock bottoming out inside you, making your pussy overflow with sticky alien jizz.
<<linkreplace "Some time later.">>
<<scrollToNest>>\
<<changeExpression "none">>\
You open your eyes. You can't see anything around the dark basement, but you remember the events that unfolded themselves around in the basement.
Unsure what to think of them, only one thought remains. That is, to get yourself cleaned up and to walk upstairs to the blackmailer, and to ask him for the tablet so that you can finally get out of this mess with at least your reputation intact, if not your pride.
It's a bit difficult for you to find your clothes in the darkness, but after a few minutes you are fully clothed and ready to leave.
[[Upstairs|Time for Payback]]
<</linkreplace>>
<</ringLinks>><h1><<print passage()>></h1>
<<if $BlackmailerEvent.SubmissiveBasement>>
The assailant continues gropping your boobs and kissing your neck, his fervor in doing so increasing by the second and lighting up your own arousal.
<<else>>
The alien resumes his work from earlier, as enthsusiastic as he was in the beginning, continuing his groping and pulling you closer to him so that he can resume kissing your neck. With each second that passes, his actions turn more and more primal, filling you with arousal.
<</if>>
<<ringLinks :classes "lol">>
<<rlc "Start making out with him in an attempt to gain some control over the act." :classes "innocence-low choice-longer choice-center">>
<<changeExpression "kissing">>\
Your heart begins to race at the sensation of soft kisses against your neck. You move his hands away from your body and you start making out with him, while fumbling your hands on his pants, trying to free the snake from within. Soon after, the snake is freed and you start stroking it quickly, getting out low moans from the alien that finds himself in your control.
Getting turned on by the alien cock that gets harder by the second in the warmth of your palms, you pick up the pace. His hands slide over the sides of your body, slowly undressing you of your overalls.
<<ringLinks :classes "lol">>
<<rlc "As soon as he manages to undress you fully, get down on your knees and start blowing him." :classes "innocence-none choice-longer choice-center">>
<<changeExpression "moaning eyes">>\
<<set $Player.Outfit = "naked">>\
Finding yourself fully undressed from the waist up, you get down on your knees and you start getting the thick alien cock in your mouth.
You can barely take half of the cock in your mouth at first, so you start licking the head slowly, while making efforts to relax your jaw more. Slowly, but steadily, you can take more of the alien cock. You suck it faster and faster, keeping your eyes up to the muscular alien's face who gets increasingly more excited by your gaze.
Keeping your eyes fixated on his, you proceed to deepthroat his cock, but it doesn't seem to be enough to get him to the climax.
[[Get back up and try to bring him closer to a climax through other means.|Sensual Touch]]
<<rlc "Keep stroking his cock, giving him easier access to your bare skin." :classes "innocence-none choice-longer choice-center">>
<<changeExpression "moaning eyes">>\
<<set $Player.Outfit = "naked">>\
Revealing more of your bare skin, he lowers himself and kissing you down your chin, your neck, then as soon as he gets to your exposed cleavage he starts licking your nipples, moving his slithering tongue all over them.
Losing the grasp you had on his alien cock, you give the initiative to him. He starts slobbering all over your nipples, then as soon as he's tired of them he moves his way down to your stomach, then he undresses you from the waist down revealing your moist pussy directly to him.
He gets his face closer to your hips and he blows hot air onto your clit, getting you slightly excited. He proceeds to kiss your clit and slowly use his tongue against you, while looking at you with obvious hunger in his eyes. He seems to be inebriated by the aroma of your wet juices, licking you all over the opening of your moist hole. Your eyes roll back at the sensation and you find yourself biting your lip, while using your hands to push his head deeper into your pussy. He continues teasing you with gentle actions, which only have the result of making you lust for more.
[[As soon as he decides he teased you enough, he gets up until he faces you.|Sensual Touch]]
<</ringLinks>>
<<rlc "Fall into his grip, getting excited at the prospect of submitting yourself fully to him." :classes "innocence-none choice-longer choice-center">>
<<changeExpression "moaning eyes">>\
The alien gets more and more turned on as soon as he realizes that your body is his for the taking. Keeping one hand on your boobs, he runs his other hand over your lower body, looking for an opening to your bare skin. It doesn't take him long, as you can already feel his hand over your exposed pussy followed by a primal growl from behind that pushes you over the top with lust. He moves his hand from your boobs up to your mouth, pushing it in, while the other starts playing with your clit. Finding yourself extremely aroused, you start hungrily sucking on his finger as if it was a real cock.
<<ringLinks :classes "lol">>
<<rlc "Slide your hands into his pants." :classes "innocence-none choice-longer choice-center">>
<<set $Player.Outfit = "naked">>\
Your hands go right down to his pants and even though you cannot see it right now, you can tell that there is a huge bulge throbbing with anticipation of entering your sweet pussy. You remove his pants down from the waist line, using only your tactile touch to navigate and you grab ahold of his rippened erection. Your hands starts rubbing the cock up and down for a while, letting out a few moans from behind which only motivate you further to increase your speed.
Getting more excited by the sudden handjob, the alien hands move on to an attempt that can only be explained as desperate onto removing your clothes to expose the bare skin that hides underneath them. After a few seconds of fumbling, he manages to undress you fully and you continue stroking his cock, enjoying the sensation of your bare skin against his muscular arms.
[[Suddenly, he lifts you up and, taken by surprise, you stop stroking his cock and get aroused at his display of strength.|Primal Desire]]
<<rlc "Let him continue." :classes "innocence-none choice-longer choice-center">>
<<set $Player.Outfit = "naked">>\
Deciding not to do anything, he continues his earlier initiative only that he stops playing with your clit and instead he starts sliding his thick fingers in your moist pussy. As soon as his fingers enter you, you whimper due to the unexpected thickness of his fingers against your tight hole.
He slows down his pace at first, and as soon as your pussy gets more and more wet his fingerfucking turns even rougher. This time, you can only roll your eyes back and start moaning as the penetration satiates your burning arousal just as much as a normal cock would. Your moaning seems to fuel the alien's assault as he moves his hand from your mouth and he starts fumbling around with your clothes, in a primal attempt to fully expose your bare skin.
A few seconds later, you find yourself fully undressed and you enjoy the sensation of your bare skin against the alien's muscular hands.
[[Suddenly, he lifts you up and you feel yourself aroused at his display of strength.|Primal Desire]]
<</ringLinks>>
<</ringLinks>>
<<changeExpression "moaning">>\<h1><<print passage()>></h1>
You climb the stairs with determined steps, but as soon as you get upstairs you wonder how to approach your hopefully latest conversation with the blackmailer. He already notices you and beckons you to come, leaving you little time to take a decision before sitting down.
<<ringLinks :classes "lol">>
<<rlc "Decide to ask him for an explanation on your latest findings and try to use the new information to your advantage." :if `!$BlackmailerEvent.SubmissiveBasement`:classes "choice-longer choice-center">>
<<say $Player.FirstName setup.getPortraitClone>>Our friend downstairs let me in on a small, but very important detail.<</say>>
You manage to spike up the blackmailer's interests and you can tell that he doesn't like being on the other side of a suspanseful dialogue.
<<likurieris>>Hmm? What was it?<</likurieris>>
<<say $Player.FirstName setup.getPortraitClone>>You've planned to pimp me out from the beginning, leading me on that any.. favors I might do might be directed only to you. You might take me for a slut, but you shouldn't take me for a dumb bimbo.<</say>>
The blackmailer starts fumbling in his chair, making you think that he's planning to make a run for it.
<<likurieris>>So what? What will you do about it?<</likurieris>>
He asks as he mumbles a feeble attempt at gaining control over the situation.
<<say $Player.FirstName setup.getPortraitClone>>I can call in a few favors with your local leaders. I'm pretty sure they wouldn't approve of you pimping out their only hope at bringing the Likurieris society back to normalcy. In fact that Execution Podium might actually have a purpose after all.<</say>>
As soon as he hears mention of the Execution Podium, he makes a run for it leaving the tablet and what looks like a small electronic chip that has the logo of the local currency, Krona, imprinted on it in his wake.
//That's what I thought.//, you think as you take pride in the fact that, in the end, you had the upper hand.
//Hmm.. and what is this.//, you grab the electronic chip that resembles a payment credit card in great detail. You bring it closer to your smartwatch, and to your surprise, you get a notification telling you that you have received 1000 Krona to your account.
//At least it was me who got paid for my efforts.. even if that shouldn't really make me feel better.//, you think as your attention gets drawn to the tablet.
You sit in front of the tablet and you try to boot it up. You manage to do so after a little bit of fumbling around with the holographic interface and the side buttons, but to your dismay everything is in hieroglyphs.
//I should stop messing with it for now.. I might try to remove the data, and I might actually end up releasing it. Maybe Elga'neth can do me a favor and help me with this.//
You subtly snatch the tablet from the bar stand into your bag, then you take your leave.
<<run UInv.CreateItem("PCInventory", "BlackmailerTablet", 1)>>\
[[Back to the Village.|Village Map]]
<<run UInv.AddToItemPropertyValue("PCInventory", "krona", "UInvQuantity", 1000)>>\
<<rlc "Decide not to mention your latest findings and suspicions, instead just ask him for the tablet so that you can get out of here already." :classes "choice-longer choice-center">>
<<say $Player.FirstName setup.getPortraitClone>>Hey. I've done enough. Hand me over the tablet already and let me be on my way, please.<</say>>
<<if $BlackmailerEvent.HandJobSatisfied === true && $BlackmailerEvent.GloryholeSuccess === true>>\
The blackmailer takes a long look at you and, with a smirk on his face, he places the tablet on the bar stand and gets up from his seat. He gives you one last speech before he leaves.
<<likurieris>>Here you go, you deserve it. Your performance was absolutely stellar the entire time and I hope the next time you'll at least be more aware of your surroundings, otherwise I might feel too tempted to resume my.. research.<</likurieris>>
Before you can reply him, he is already a few steps away and you don't want the curious onlookers to get a glimpse at what your conversation was about.
You sit in front of the tablet and you try to boot it up. You manage to do so after a little bit of fumbling around with the holographic interface and the side buttons, but to your dismay everything is in hieroglyphs.
//I should stop messing with it for now.. I might try to remove the data, and I might actually end up releasing it. Maybe Elga'neth can do me a favor and help me with this.//
You subtly snatch the tablet from the bar stand into your bag, then you take your leave.
<<run UInv.CreateItem("PCInventory", "BlackmailerTablet", 1)>>\
[[Back to the Village.|Village Map]]
<<elseif $BlackmailerEvent.HandJobSatisfied === true || $BlackmailerEvent.GloryholeSuccess === true>>\
The blackmailer looks at you with contempt in his eyes. With obvious hesitation, he places the tablet on the bar stand and gets up from his seat. He gives you one last speech before he leaves.
<<likurieris>>If I wasn't hard pressed by time, I would've probably asked for something more. Nonetheless, your performance wasn't that bad and you have done enough to get the tablet. Be wary of your surroundings more, I might be tempted to resume my.. research on your journeys.<</likurieris>>
Before you can reply him, he is already a few steps away and you don't want the curious onlookers to get a glimpse at what your conversation was about.
You sit in front of the tablet and you try to boot it up. You manage to do so after a little bit of fumbling around with the holographic interface and the side buttons, but to your dismay everything is in hieroglyphs.
//I should stop messing with it for now.. I might try to remove the data, and I might actually end up releasing it. Maybe Elga'neth can do me a favor and help me with this.//
You subtly snatch the tablet from the bar stand into your bag, then you take your leave.
<<run UInv.CreateItem("PCInventory", "BlackmailerTablet", 1)>>\
[[Back to the Village.|Village Map]]
<<else>>\
The blackmailer looks at you with cold eyes and gestures you to sit down.
<<likurieris>>Although your last performance was described to me as stellar, your first two tasks didn't go very well. I am hard pressed by time right now, so I will only ask you for one last thing before I hand you over the tablet.<</likurieris>>
He hands you a small device, resembling a smartphone in size. He boots it up and you can see that it's possibly the device he used to take to capture you in those high-detail holograms. He launches a menu on its interface, and you can see the device's screen's contents being replaced by an extremely detailed view of you as you gaze upon it, almost like a mirror.
<<likurieris>>All I ask for is a farewell souvenir, a sneak peek for me to remember you by. Nothing to incriminate you by, since you won't need to reveal your face. Take the device and press this button on its side.<</likurieris>>
<<ringLinks :classes "lol">>
<<rlc "Begrudgingly agree to one last seemingly innocent thing and slide the device under your shirt, in order to capture a picture of your breasts." :classes "innocence-medium choice-longer choice-center">>
You get the device from his hands and you look around you to see if anybody happens to look in your direction. After a few seconds of looking around, you are satisfied enough to raise your shirt and position the device right in front of your breasts, attempting to get a good capture.
When you are sure, you press the button and you can hear a low click coming from the camera. You get the device out of your shirt and you look at the screen to see a very detailed image of your breasts even in a low-light environment, managing to impress you a little bit.
//If the circumstances were any different, I'd ask him how much this would cost me, but at this point I just want to get out of here as soon as I can.//
You hand the device over to him and he takes one long look at it before stashing it in his mantle pocket with a satisfied pervert look on his face.
<<likurieris>>That was good. I'll leave you the tablet, and next time make sure to be more wary of your environments because I might not be the only one around here who happens to enjoy an in-depth research of my subjects.<</likurieris>>
Before you can reply him, he is already a few steps away and you don't want the curious onlookers to get a glimpse at what your conversation was about.
You sit in front of the tablet and you try to boot it up. You manage to do so after a little bit of fumbling around with the holographic interface and the side buttons, but to your dismay everything is in hieroglyphs.
//I should stop messing with it for now.. I might try to remove the data, and I might actually end up releasing it. Maybe Elga'neth can do me a favor and help me with this.//
You subtly snatch the tablet from the bar stand into your bag, then you take your leave.
[[Back to the Village.|Village Map]]
<<run UInv.CreateItem("PCInventory", "BlackmailerTablet", 1)>>\
<<rlc "Begrudgingly agree to one last seemingly innocent thing and slide the device underneath your pants, in order to capture a picture of your pussy." :classes "innocence-low choice-longer choice-center">>
You get the device from his hands and you look around you to see if anybody happens to look in your direction. After a few seconds of looking around, you are satisfied enough to slide the device inside your pants and position it right in front of your pussy's opening, attempting to get a good capture.
When you are sure, you press the button and you can hear a low click coming from the camera. You get the device out of your shirt and you look at the screen to see a very detailed image of your twat even in a low-light environment, managing to impress you a little bit.
//If the circumstances were any different, I'd ask him how much this would cost me, but at this point I just want to get out of here as soon as I can.//
You hand the device over to him and he takes one long look at it before stashing it in his mantle pocket with a satisfied pervert look on his face.
<<likurieris>>That was good. I'll leave you the tablet, and next time make sure to be more wary of your environments because I might not be the only one around here who happens to enjoy an in-depth research of my subjects.<</likurieris>>
Before you can reply him, he is already a few steps away and you don't want the curious onlookers to get a glimpse at what your conversation was about.
You sit in front of the tablet and you try to boot it up. You manage to do so after a little bit of fumbling around with the holographic interface and the side buttons, but to your dismay everything is in hieroglyphs.
//I should stop messing with it for now.. I might try to remove the data, and I might actually end up releasing it. Maybe Elga'neth can do me a favor and help me with this.//
You subtly snatch the tablet from the bar stand into your bag, then you take your leave.
[[Back to the Village.|Village Map]]
<</ringLinks>>
<</if>>\
<</ringLinks>>
<<set $Player.Outfit = $Player.OldOutfit>>\<h1><<print passage()>></h1>
Out of the corner of your right eye, you can see the stranger silently enjoying his drink.
//At this point, I’m not sure whether him sitting next to me is more than pure coincidence. There are plenty of other free seats, so it’s still a little bit strange.//
<<linkreplace "Over the next few minutes, he is slowly starting to lose your curiosity and the temptation to leave increases with each minute.">>\
//Well, at this point it’s awkward to order myself a drink so I might as well take my leave.//
Before you stand up, you throw the alien one last glance and you see him placing a holographic tablet on the bar stand. Curious as to what he plans to do with the tablet, you keep yourself seated for a little bit longer. Curiosity turns into surprise, as he slowly slides the holographic tablet your way on the bar stand. As soon as it’s right in front of you, a holographic slideshow of images reveals itself to you.
[[Look at the images.|Holographic Shame]]
<</linkreplace>>\<h1><<print passage()>></h1>
Surprise turns into shock as soon as you make sense of the holographic images. They are a series of very high-fidelity three-dimensional pictures of you in incriminating postures in sexual events that had you as a leading actress, all of them taking place on the alien planet. Some of those you cannot even recall clearly, but you have no doubts that it’s you judging by the perfect mirroring of your features which can be easily noticed as a result of the images’ resolutions.
<<ringLinks :classes "lol">>
<<rlc "You can’t stop browsing through the images, fuelling the intensity of your emotions with each second that passes." :classes "innocence-high choice-longer choice-center">>
<<scrollToNest>>\
<<set $BlackmailerEvent.Loud = true>>\
The sudden turn of events overwhelms your thoughts, venting your reaction in a loud noise for everyone to hear.
<<say $Player.FirstName setup.getPortraitClone>>What in the living hell is this!?<</say>>
The screaming captures the attention of all the other patrons in the bar, which has the unpleasant result of bringing a lot of curious eyes right at the holographic images set before you.
As if it hasn’t been enough of a trainwreck of emotions already, embarrassment sneaks its way through, making you blush shyly. You start scrambling at the tablet, searching for any kind of button or mechanism to turn off the holographic data. Your first attempts prove themselves fruitlessly, as more of the other patrons stand up to get a better look at the images and whistling at the sight. At last, you find the button that turns off the holographic images. Relief washes over you, but as soon as you look around the bar to see if anyone is still looking embarrassment flares up again. Many of the male customers are now looking at you with lust in their eyes, while the female customers look at you disapprovingly, their eyes shunning you for your abasement.
[[Look at the stranger.|Malevolent Stranger]]
<<rlc "Stop browsing and find a way to calm yourself down." :classes "choice-longer choice-center">>
<<scrollToNest>>\
<<set $BlackmailerEvent.Calm = true>>\
In an attempt to keep yourself grounded, you close your eyes and take a few deep breaths. With each deep breath, a little bit of control returns to you. As soon as you feel the intruding thoughts led by your past emotions fading away completely, you look at the tablet and carefully look for a mechanism or button that turns off the images. In a few seconds, you find it.
[[Look at the stranger.|Malevolent Stranger]]
<</ringLinks>><h1><<print passage()>></h1>
<<if $BlackmailerEvent.Loud>>\
<<likurieris>>Tsk, tsk. I’d control my impulses better next time if I were you.<</likurieris>>
<<elseif $BlackmailerEvent.Calm>>\
<<likurieris>>Impressive. I would’ve expected at least a little bit of a loud gasp.<</likurieris>>
<</if>>\
As soon as he finishes his last sentence, he continues, leaving you no room to say anything.
<<likurieris>>I assume you’ve taken a good look at the contents of the holographic data.<</likurieris>>
He makes a short pause.
<<linkreplace "Take advantage of the short pause to ask him what the hell is going on.">>\
As soon as the first word leaves your mouth, he waves your inquiries away in a mocking display.
<<likurieris>>Now, I’m sure you have many questions. Unfortunately for you, I’ll be the one asking the questions here.<</likurieris>>
He gives you a big enough pause to give you time to take in the gravity of his words, but at the same time one too short to let you respond in any way, he continues.
<<likurieris>>I’ve taken notice of you after you brought down Mag’nath and saved your clumsy friends. The sight of you had such a strong effect on me, that I couldn’t help but follow you around anywhere you went. Through diverse ways, I’ve managed to capture you in your own debauchery of utmost pure, exotic splendor. My question is, what would you do to prevent me from spreading all the holographic data all over our interplanetary network?<</likurieris>>
This time, he gives you all the pause you need to muster up your response.
<<ringLinks :classes "lol">>
<<rlc "Implore him to not release them." :classes "innocence-high choice-longer choice-center">>
<<say $Player.FirstName setup.getPortraitClone>>I don’t want anyone to see me like that! I beg you, please delete them!<</say>>
The stranger savors your pleading like a fine wine.
<<likurieris>>Well.. Since you ask me so nicely, I’ll give you an offer. You will have to do anything I ask you for tonight and, if you manage that, you’ll have the honors of deleting the data from my tablet.<</likurieris>>
//Ugh, even if I manage that I’ve no idea how to use their tablets. That doesn’t matter right now though, I can ask one of my Likurieris friends in the worst case scenario.//
After taking that aspect in consideration, you wonder what you should do next.
<<ringLinks :classes "lol">>
<<rlc "Submissively agree to whatever he has in mind for you, you really don’t want those holographs floating around on their network." :classes "innocence-medium choice-longer choice-center">>
<<set $Player.SubDom -=3>>\
<<say $Player.FirstName setup.getPortraitClone>>I will do anything you want from me.<</say>>
Your submissive side seems to have an effect on the stranger, making him look more excited.
<<likurieris>>That’s what I like to hear. Let me finish my drink first, and then I’ll give you your first task.<</likurieris>>
[[Wait for him to finish his drink.|First Task]]
<<rlc "Attempt to take control of the situation in a dominant feat of strength." :classes "innocence-high choice-longer choice-center">>
<<set $Player.SubDom +=3>>\
With all the confidence you can muster given the heat of the situation, you let out your next words.
<<say $Player.FirstName setup.getPortraitClone>>What stops me from grabbing the tablet and deleting it myself? Or even better, I could smash it right here.<</say>>
Not betraying any kind of reluctance about taking you on, he pulls open his mantle, revealing a very muscular Likurieris body underneath.
<<likurieris>>You are welcome to try.<</likurieris>>
//Crap, I can’t take him on in a physical fight. Even my tranquilizer won’t get him down quickly enough.//, you realize as any confidence you had floats away.
[[Consider your situation before taking a decision.|Tactful Situation]]
<</ringLinks>>
<<rlc "Try to gain some control over the situation." :classes "choice-longer choice-center">>
You stash your anxiety away and nonchalantly reply to him.
<<say $Player.FirstName setup.getPortraitClone>>So what if you release them?<</say>>
<<likurieris>>Your reputation will be irremediably stained among our people and not only. Many other alien races in our solar system and even on our planet use the same network for any kind of data. I’m sure you wouldn’t like to have the reputation of being a slut affecting your first contact with all the other alien races in this solar system.<</likurieris>>
//Really!? I tried every intimidation tactic I could think of, but absolutely nothing is working on this guy!//, you realize as desperation sets in.
[[Consider your situation before taking a decision.|Tactful Situation]]
<</ringLinks>>
<</linkreplace>><h1><<print passage()>></h1>
//The way I see it, I have only two choices left. Time to pick..//
<<ringLinks :classes "lol">>
<<rlc "Begrudgingly agree to whatever he has in mind for you." :classes "innocence-medium choice-longer choice-center">>
<<say $Player.FirstName setup.getPortraitClone>>Alright.. You got me. What do you actually want from me?<</say>>
The alien smiles triumphantly at your defeat.
<<likurieris>>You’ll find out as soon as I finish my drink.<</likurieris>>
The creepy tone of his words have a direct impact on you as you feel your heart fluttering in your chest, wanting to escape.
[[Wait for him to finish his drink.|First Task]]
<<rlc "Act cool and leave." :classes "innocence-high choice-longer choice-center">>
You compose yourself, in an attempt to hide any anxiety that stalks your inner thoughts. Shortly after, you proceed to leave, not leaving any words in your wake.
Without looking at the stranger, you stand up and step outside the bar.
//I really hope that he was just bluffing.//, is the last thought that passes your mind before you leave the bar.
[[Back to the village.|Village Map]]
<</ringLinks>><h1><<print passage()>></h1>
As if enjoying the anxiety bubbling inside your mind, fueled by an impatient anticipation, he takes his sweet time finishing his drink. After a few minutes that felt like hours, he finally places the spiral glass back on the bar stand with a loud thud, ringing like a church bell inside your ears. With a satisfying look on his face, he finally gives you your first task.
<<likurieris>>Now, for your first task. I familiarized myself a little from hearsay around the village about your human culture and practices and a particular term has spiked my curiosity. Give me a hands-on experience of what you humans call a.. handjob.<</likurieris>>
<<ringLinks :classes "lol">>
<<rlc "Submissively give him what he asks for." :classes "innocence-low choice-longer choice-center">>
<<set $Player.SubDom -=3>>\
<<goto "Bar Handjob">>\
<<rlc "Look at him in disbelief and ask him if he is actually serious." :classes "innocence-high choice-longer choice-center">>
<<say $Player.FirstName setup.getPortraitClone>>Do you guys have a reality show around here? Is this a prank?<</say>>
You ask as you look around the bar for any cameras, finding yourself incredulous at the absurdity of the situation. His response draws your attention back to his face.
<<likurieris>>Do I look like I’m joking?<</likurieris>>
You look straight at him with a dumbfounded look on your face. With your eyes focused entirely on his expression, and using what you learnt from the Likurieris’ mannerisms in the past few weeks, you realize that he is, in fact, serious. As soon as the realization sets in, he throws you a snarky remark.
<<likurieris>>Come on! I don’t have all night.<</likurieris>>
<<ringLinks :classes "lol">>
<<rlc "Reluctantly give up, and proceed to give him the handjob he’s been looking forward all to this time." :classes "innocence-low choice-longer choice-center">>
<<goto "Bar Handjob">>\
<<rlc "Vehemently refuse his request." :classes "innocence-high choice-longer choice-center">>
<<say $Player.FirstName setup.getPortraitClone>>Absolutely not! What do you take me for!?<</say>>
<<likurieris>>A slut, which is what everyone will take you for soon. Hey, I guess you do actually want to be known as a slut, so you can safely drop the act now. I’m going to give you the reputation you’ve desired all along.<</likurieris>>
As the last word leaves his lips, he actives a hidden switch on one side of the tablet which starts the holographic interface in what looks like a start menu. After, he starts making a series of interactions at what feels like lightning-speed with its holographic interface, too fast for your human eyes to follow anything.
//Crap! What am I going to do!?//, you think nervously as the realization that you need to make a quick decision sets in.
<<ringLinks :classes "lol">>
<<rlc "Stop him in his tracks and start sliding down your right hand underneath his pants, towards his groin area." :classes "innocence-low choice-longer choice-center">>
<<goto "Bar Handjob">>\
<<rlc "Get up and leave, knowing that you lost control over the situation and you’d rather suffer the consequences than to submit to his demands." :classes "innocence-high choice-longer choice-center">>
You proceed to stand up and step towards the exit as quickly as you can. With every step you take, you feel the heavy weight of anxiety dragging you down to the ground.
//What am I going to do..//, is your last thought as you step outside the bar.
[[Back to the village.|Village Map]]
<</ringLinks>>
<</ringLinks>>
<</ringLinks>><<nobr>>
<<linkreplace "With your right hand sneakily feeling around his groin area, you quickly find his alien cock and you proceed to satisfy his wishes.">>\
<<set _obj to { scene: "handjob" }>>
<<SexScene _obj>>\
<</linkreplace>>
<</nobr>><h1><<print passage()>></h1>
As a result of your great skill, the blackmailer quickly reaches his climax, covering your right hand in its entirety with sticky, purple juice. You get your hand out of his pants and you wipe it with your pants, keeping in mind that you’ll need to drop them in one of the washing machines from the sanitation room at some point. As soon as he recovers from the ordeal, he starts mumbling praises to your skills.
<<likurieris>>A-ma-zing. If I knew what you humans are capable of, I’d have booked a space flight straight to Earth many years ago. I knew you were worth the effort the moment I set my eyes on you.<</likurieris>>
His compliment fills you with pride, even though you know you should be anything but proud about what transpired here. After a long pause, he recovers himself and his tone turns a little bit more neutral.
<<likurieris>>Well, I had pretty big plans with you for tonight, but at this rate you’d drain me out too soon and I wouldn’t get to enjoy you properly. I’ll pace myself for now.<</likurieris>>
With that said, he signals the bartender for another drink. As soon as the bartender sets the spiral glass on the bar stand, the blackmailer grabs it quickly and empties its contents in a flash.
In a buzzed speech, he hands you your next task.
<<likurieris>>As per the next task I have for you for tonight.. You’ll find a restroom in that corner.<</likurieris>>
He points towards a dark corner of the bar.
<<likurieris>>Head inside and get to the stalls. Step inside the last stall on the left corridor.<</likurieris>>
<<ringLinks :classes "lol">>
<<rlc "Confused, ask him what you are supposed to do when you get there." :classes "innocence-high choice-longer choice-center">>
<<say $Player.FirstName setup.getPortraitClone>>And what am I supposed to do there?<</say>>
<<likurieris>>You’ll see.<</likurieris>>
He says as he throws you a pervert smirk.
//Welp. I got this far. Might at least see what awaits me there.//
[[Walk towards the dark spot.|Bar Restroom]]
<<rlc "Obediently do what he tells you to." :classes "innocence-low choice-longer choice-center">>
<<set $Player.SubDom -=3>>\
<<goto "Bar Restroom">>\
<</ringLinks>>
<<set $BlackmailerEvent.HandJobSatisfied = true>>\<h1><<print passage()>></h1>
Your skills have found themselves lacking, leaving a dissatisfied blackmailer in their wake. The blackmailer had to put visible effort to make himself excited to help you get to the finishing line, leading towards a pathetic orgasm that covered your right hand in its entirety with sticky, purple juice. You get your hand out of his pants and you wipe it with your pants, keeping in mind that you’ll need to drop them in one of the washing machines from the sanitation room at some point. As soon as he recovers from the ordeal, he starts mumbling his disappointments
<<likurieris>>Yeah.. I expected something good at least, not this sloppy job. I’m already regretting the effort I put into stalking you. You better do a better job on your next task, or I’ll be more than inclined to let the holograms loose on the network.<</likurieris>>
He lets his words settle in, fueling the dim fire of your anxiety. Even though you know you shouldn’t care about this, you feel hurt at his obvious show of dissatisfaction. After a long pause, he recovers himself and his tone turns a little bit more neutral.
<<likurieris>>I’m a forgiving man, so I will give you another chance to redeem yourself.<</likurieris>>
With that said, he signals the bartender for another drink. As soon as the bartender sets the spiral glass on the bar stand, the blackmailer grabs it quickly and empties its contents in a flash.
In a buzzed speech, he hands you your next task.
<<likurieris>>As per the next task I have for you for tonight.. You’ll find a restroom in that corner.<</likurieris>>
He points towards a dark corner of the bar.
<<likurieris>>Head inside and get to the stalls. Step inside the last stall on the left corridor.<</likurieris>>
<<ringLinks :classes "lol">>
<<rlc "Confused, ask him what you are supposed to do when you get there." :classes "innocence-high choice-longer choice-center">>
<<say $Player.FirstName setup.getPortraitClone>>And what am I supposed to do there?<</say>>
<<likurieris>>You’ll see.<</likurieris>>
He says as he throws you a pervert smirk.
//Welp. I got this far. Might at least see what awaits me there.//
[[Walk towards the dark spot.|Bar Restroom]]
<<rlc "Obediently do what he tells you to." :classes "innocence-low choice-longer choice-center">>
<<set $Player.SubDom -=3>>\
<<goto "Bar Restroom">>\
<</ringLinks>>
<<set $BlackmailerEvent.HandJobSatisfied = false>>\<h1><<print passage()>></h1>
<<if $Dreams is "FirstDream">>
You feel a certain lightness in your body.
Opening your eyes, the first thing you see is a purple sky with strangely symmetrical dark shapes within it. It takes your hazy mind a while to process what it is seeing, but once the realization sets in you feel goosebumps all over your body.
The symmetrical shapes resemble a face, with an inhuman expression that radiates malicious intent upon your entire being. You try to look away from its gaze, but looking down you see a lot of clouds underneath your body.
//Oh God! This must be a dream! But I have never had such vivid dreams..//
Once you end the thought, an outworldly sound coming from above shakes your entire being and you start <<link [[falling down|Your bed]]>><<set $Player.Energy = 100>><<set $Player.Health = 100>><</link>>..
<<else>>
<</if>>
<<setBackground "dream">>\
<<set $Player.Outfit = "pajama">>\<h1><<print passage()>></h1>
You remove your overalls and you already start feeling better, expecting a zen-like state as you can already imagine perfect temperature water droplets crashing against your bare skin. Before entering the next room, you open the shared bathroom drawer and get a bottle of body gel and one of shampoo, with a bristly sponge to remove all the clogged up dirt within your pores.
With renewed vigor, you step into the shower cabin room. Looking around it, you can see a few shower heads attached to walls on each side and it seems to be quite spacious compared to the shower cabin you had back on Earth. Underneath each shower head, there is one water-resistant touch-sensitive screen that people can use to regulate the temperature to their liking. You remember Morris complaining that they should have kept the old classical way with 2 valves, but you don't really care as long as it works.
[[While clutching onto the cleaning products, head over to the furthest shower head.|Showering]]<h1><<print passage()>></h1>
Faced with the digital screen, you select a temperature slightly less than your body temperature to get a proper refreshing and the shower head starts spraying you with water automatically.
At first, the droplets are a bit cold as the ship's water basin's integrated electrical heaters start working, but you don't mind it one bit finding the cold water very pleasurable in contrast with the hot weather from the outside.
//Mmm, I feel like one of those monks that spend their time meditating in the cold environments of the mountains.//, you think to yourself.
Taking your time to enjoy the refreshing temperature, you don't rush straight into washing yourself.
After around 30-40 seconds, the water gets a bit warmer and you can finally start washing your body. You grab the sponge from the floor and squeeze a bit of body gel on it. You now remember that the scientists who have worked for your sanitation products made sure to increase the effectiveness of body gels and shampoos with less liquid expense. In order to save energy, you press the touch screen shower head icon to stop the water flow.
You start by washing your neck, making sure to cover every little part then you move onto your chest, starting by moving the sponge across your upper chest, over your boobs and whilst pulling each of them with one hand, you use the other one to clean underneath it as sweat tends to build up there especially given your proportions. (this will be valid only for C and above breast sizes, smaller sizes will stop at "over your boobs.")
Knowing that water won't stay warm for a long time within the basin, you move on to your stomach, then your armpits, making sure to cover the shoulder areas as well and then both your hands. Your increased flexibility allows you to cover your back with ease as well. You proceed to get down to your lower body, starting by cleaning your fleshy thighs and buttocks and finishing with your ankles and your feet.
<<link [img[images/scenes/shower/1.png]]>>\
<<popover 'opaque'>>[img[images/scenes/shower/1.png]]<</popover>>\
<</link>>\
<<timed 0s>>\
<<addclass "a.link-internal img" "oasis">>
<</timed>>\
After you are finished, you press on the shower head icon once again and you're grateful for the still-warm water that comes out of it. You take your time rinsing your hair of oil and other elements found within the alien planet's atmosphere. After being happy with the result, you press on the shower icon again and squeeze a bit of shower gel onto your palm. You mix it with a few of the water droplets still dropping from the turned-off shower head and you start massaging your itchy scalp.
//Ahh, this feels so good. The only way this would get better if there was someone else who could massage my head like this, but it would probably give mixed signals..//, you sigh to yourself.
Suddenly, you hear loud voices coming from outside the shower cabin. You cannot really tell them apart, but they seem to be 2 male voices, most likely belonging to Ted and Alberto. Not knowing what to do to avoid the awkward situation, you [[call out to the outsiders.|A Tense Situation]]
<<set $Player.Expression = "closed eyes">><h1><<print passage()>></h1>
You fiddle away on the touch screen and repeteadly press the shower head button, deep down knowing very well yourself that it won't make the water come faster, but your panicky state does not leave much room for logic or patience.
The water starts heavily spraying down on your scalp, washing away the shampoo down into the marble floor drains.
//Noooooooo!!! This water is not even lukewarm, if anything, the steam will fade away even sooner!//, your inner voice betraying newfound exasperation.
The loud sounds of the water droplets hitting the floor trigger a reaction from the intruders.
//Who's there!?//, exclaims Alberto.
You try to muster an answer quickly, but the fading steam has an answer of its own as your body is put on display for the lusting eyes of Ted and Alberto.
//Whoaa!//, is all Ted can say and his cheeks quickly gain a shade of vibrant redness.
//Wow! This day gets better and better!//, Alberto shamelessly says.
Not liking the intensity of their gazes upon your body, you manage to hide your assets as best you could even if it's a little too late.
[[Unsure of what to do next, you try to think of a solution fast.|Awkward Times]]
<<set $ShowerTurnedOn = true>><h1><<print passage()>></h1>
Not knowing if there's anything you could to stop the inevitable reveal, you start trying out poses that would show the least of your assets to any onlookers. You start by putting both your arms <<if $Player.Bra === "A" || $Player.Bra === "B" || $Player.Bra === "C">>around your boobs<<else>>around your plentiful boobs<</if>>, but it proves to be quite a difficult task as you just manage to squish them.
The steam is slowly clearing off and you can swear your heart is trying its best to run away as you can feel it picking up the pace with adrenaline filling your veins, boosting up your fight-or-flee response.
You try out a few more poses as a last resort, ending up even tiptoeing around in a way that would hide your blussom as well, but you resign by standing with your back up against the coldness of the marble wall.
With the steam having finally cleared off, you see Ted and Alberto just starting to rinse off their bodies with water, not realizing that they are not alone in here.
As Ted leans down to pick up his sponge, the corner of his eye seems to have spotted you and you can only imagine yourself looking like a deer in highlights.
You look back at him, holding your arms around your chest even more tightly this time. He seems to have frozen up, still stuck in his leaning down pose.
Alberto feels that there is something amiss and looks away from his touch screen for a bit. His eyes go wide and he freezes up for a second as well, but he quickly recovers his composure.
//Damn! If there was something I did not expect I would see today.. it would definitely be this.//, he musters under his breath.
[[Knowing very well that you cannot stand like this forever, you decide what to do next.|Awkward Times]]
<<set $ShowerTurnedOn = false>><h1><<print passage()>></h1>
//Guys, I'm here! Don't come in!// you shout out to the outside.
In futility though, as the room is termatically sealed and the sound is dampened to the ears of any outsiders.
Through the thickness of the steam, you can tell out the shapes of 2 humans moving to walls opposite of one another.
//God, what should I do? I didn't sign up for communal showers..//, you think to yourself as you feel your body tensing up and your heart beating 2 times faster than it did one minute ago.
<<ringLinks :classes "lol">>
<<rlc "Turn the hot water back on to prevent the steam from fading away and think of ways to escape unnoticed." :classes "choice-longer choice-center">>
<<goto "Steamy Attempt">>
<<rlc "Try to find a pose that hides your assets from the soon to be curious eyes of the intruders." :classes "innocence-high choice-longer choice-center">>
<<goto "Trembling Pose">>
<</ringLinks>>
<<changeExpression "none">><h1><<print passage()>></h1>
With your embarassment reaching new levels, you could not take it anymore and you decided to flee the scene. Once you are in the sanitation room, your eyes scan for anything you can use to cover yourself until you can reach your room, but it seems that Ted and Alberto took the remaining clean towels with them and you have nothing you can use right now. Your old clothes are full of sweat and you cannot fanthom putting them back on.. leaving you with one last option. Hope that there is nobody on the corridor as you prepare to make a run for it.
You open the door to the corridor and you look left and right for any sign of movement.
//God, at least there will not be more people around to see me.//, you remark to yourself, more content this time.
With your room at the end of the corridor, you leave the sanitation room and start sprinting with newfound vigor. Before you reach the middle of the corridor, one door opens.
//Fuck! Not again!//, you think as you can feel your body tensing again.
You look on both sides of the corridor, but there is nowhere you can hide and not wanting to enter a room that may already have someone inside..
//Here goes nothing.//, is your last thought before you pick up the pace again.
Out the door comes Morris, completely focused in his studies and even though you're pretty sure he saw you he looked unfazed about the unexpected display.
//I'm not sure if I should be offended or grateful..//
You reach your room and head inside quickly, trying to relax and forget this ever happened..
[[Ending|Player Room]]<h1><<print passage()>></h1>
<<nobr>>
<<dialogue>>
<<player>>
You should have made sure that there was not anybody inside.. I even shouted to you not to come inside. Please do not look at me, I will try to finish showering and I'll be out of your way.
<<angryted>>
Goddamnit Alberto, you told me that you saw someone coming out. I warned you that this room seems a bit too hot for someone that just left.
<<angryalberto>>
Don't blame me! You could have checked yourself, I swear I saw someone going out.
<<>>
<p>The two continue arguing for a bit, but they took the memo and they're trying not to look at you. Though, out of the corner of your eye you can see Alberto sometimes stealing a glance and Ted awkwarding posing, trying to hide something between his legs.</p>
<p>You turn your back to them and <<if $ShowerTurnedOn>>with the water being close to the temperature of your body this time, you start massaging your scalp to make sure there is no shampoo residue anywhere.<<else>>you turn the water back on and wait for the temperature to climb back, then you start massaging your scalp to make sure there is no shampoo residue anywhere.<</if>>
</p>
<br>
<br>
<<ringLinks :classes "lol">>
<<rlc "Try to shower yourself faster by any means." :classes "choice-longer choice-center">>
<<goto "A Jiggly Show">>
<<rlc "You start enjoying the attention you gather on your body, getting slightly excited. You shower slower, trying to elicit any kind of physical responses from your crewmates." :classes "innocence-medium choice-longer choice-center">>
<<goto "An Unforgettable Show">>
<</ringLinks>>
<</dialogue>>
<</nobr>><h1><<print passage()>></h1>
With Ted and Alberto looking directly at you, you realize that there is little you can do now to not show more or less of your body.
You slowly move your gaze over to Ted, and he is just as embarassed as you, but Alberto on the other side looks as if all he has going through his mind are lewd thoughts.
<<ringLinks :classes "lol">>
<<rlc "Not being able to take it anymore, you run away." :classes "innocence-high choice-longer choice-center">>
<<goto "I choose to flee!">>
<<rlc "Sigh and realize that you cannot turn time back, best to continue finishing off the shower as normal and hope that Alberto won't try to take advantage of your vulnerable position." :classes "innocence-high choice-longer choice-center">>
<<goto "Finish Showering">>
<</ringLinks>><h1><<print passage()>></h1>
Before leaving the co-ed bathroom, you steal one of the towels hanged up by the towel bar near the exit door. Finding yourself back in the sanitation room, you start drying yourself quickly whilst trying to think about anything except for what happened.
//Finally, if I had to endure that for one more minute, I would've screamed at them to go outside.//, you sigh to yourself.
In a short while, you get completely dry and you use the towel as an overall cover of your body before you head outside the corridor to your room.
The outside is a bit chilly, coming out from the heat of the bathroom and you move slowly towards your room. On the way there, you see Morris leaving a room and you start worrying about whether you'll get even more unwanted attention. But, fortunately for you, he does not even look up from the screen he's holding in his hands.
After passing Morris, you reach your room quickly and, with a deep exhale, you feel the weariness wearing itself off and you start relaxing in your bed.
[[Ending|Player Room]]<h1><<print passage()>></h1>
You slowly gather up your necessities and, whilst making your way outside you start laughing.
//How easy it is to enthrall boys..//, you think to yourself and you get even more amused.
Just before going outside, you turn around to face them and you finish off by winking at them the most sensual way you can, making them both even more embarassed and making you laugh even more.
[[Ending|Player Room]]<h1><<print passage()>></h1>
The show you put on has gathered lust in you as well, starting to seek more than just a little bit of amusement from your two crewmates. Not caring anymore for the circumstances of this situation, you try to get them even more excited by making no efforts to hide your chest anymore and by proceeding to dance as safely as you can across the bathroom tile, making your breasts jiggle in the process, leading to confused looks on both Ted and Alberto that are now unsure of whether you want them to go away anymore.
Dancing out of nowhere feels a bit awkward, but you get more and more into it and your initial awkwardness slowly wears off. The sight of your bare body moving around leaves Ted and Alberto turning their gaze directly to you, not bothering to conceal their look or look anywhere else, thinking they probably will not get another chance to watch the show.
[[Your horniness increases to unprecedented levels, turning the dance into more of a striptease show.|An Unforgettable Show]]<h1><<print passage()>></h1>
Excited at the prospect of having a little bit of control over the behaviour of your two crewmates, you visualize a few sexy poses you have seen in the yoga magazines you glanced over in your youth.
With Ted having assumed Alberto's position of posing parallel to the wall, you start copying the poses to the best of your ability.
Starting with a position you remember as the //Cat-Cow// pose, you begin taking your stance.
With a little bit of carefulness over making sure you do not slide over the wet marble tile, you get one of the towels your crewmates brought and you place it underneath you, then you get down on all fours, with your hands placed under your shoulders and your knees under your hips. After you manage to do so, you engage your abdominal muscles, followed by a deep exhale, and you top it off by arching your spine upwards towards the ceiling. Looking back at your crewmates, you notice a few more glimpses, especially from Alberto, not wanting to miss the opportunity of seeing you down on all fours with your ample butt looking more prominent with each repetitive arching of your back.
Satisfied with the results so far, you assume the //Cobra// pose. This time, you lie down on your stomach, with your legs shoulder-width apart from each other and the tops of your feet on the towel. Then you place your hands underneath your shoulders, with your elbows tucked in into your body. Shortly after, you inhale and begin to straighten your arms, combined with pushing through the tops of your feet and finishing off by lifting your chest off the towel and pushing your shoulders back at the same time. This pose not only makes your butt even more in-your-face, but it also pushes your ribs outwards, revealing your breasts in all their splendour. This time, you catch more glimpses even from Ted, who is now starting to repeat his awkward posing in a futile attempt to hide front from any onlookers' eyes.
Getting hornier with all the attention you gather up onto yourself, you decide to finish off with a classic yoga pose, the //Downward Dog//. This one requires you to raise yourself off the towel, raising once again the need to get down on all fours, with your hands underneath your shoulders and your knees underneath your hips. Before proceeding any further, you inhale. Holding your breath for a few seconds, you follow by exhaling and lifting your knees away from the towel, pushing your heels down towards the floor, lifting your tailbone toward the ceiling in the process. Repeating this manoeuvre, from the outside it looks as if you are presenting your butt to any onlookers, with each repeated movement you make in the process. At this point, both Alberto and Ted feel dominated by your confident movements, not even bothering to hide their own glances from your gaze. They are even trying to do what you've thought about earlier, they are trying to finish their shower as soon as possible, the continuous teasing probably having given them severe blue-balls so far.
<<ringLinks :classes "lol">>
<<rlc "Leave calmly whilst not breaking eye contact with one of them at a time." :classes "innocence-high choice-longer choice-center">>
<<goto "Dominance">>
<<rlc "Feeling the heat rising inside the center of your body, you do not feel the need to rush outside anymore, taking your time in continuing the show." :classes "innocence-low choice-longer choice-center">>
<<goto "Heat">>
<</ringLinks>><h1><<print passage()>></h1>
Whilst trying to dissociate yourself from the situation, you start focusing on your breathing.
//In..//, you think as you inhale deeply.
//And out..//.
After a few more deep breaths, you're feeling more determined to finish showering yourself faster. Your only thoughts right now are the ones relating to the feeling of your hands massaging your scalp thoroughly, and after 20-30 seconds you are satisfied with the lack of gel still leftover in your hair.
<<link [img[images/scenes/shower/2.png]]>>\
<<popover 'opaque'>>[img[images/scenes/shower/2.png]]<</popover>>\
<</link>>\
<<timed 0s>>\
<<addclass "a.link-internal img" "oasis">>
<</timed>>\
Deciding that it is best to pick up the pace, you start by detaching the shower head from its support and moving it quickly to cover all the more hidden parts of your body, such as your underpits, your buttocks and the underside of your breasts, but while trying to cover all the bases in the shortest time span, you are changing the pose of your body too quickly to prevent the laws of physics from manifesting themselves upon your breasts and your buttocks, triggering the sound of rapid movement across the marble bathroom tile behind you.
Looking back, you see Ted posing even more awkwardly in an attempt to hide his shame, with Alberto also feeling a bit overwhelmed by the show you gave him, catching a glimpse of him facing the bathroom wall in such an upstanding pose, as if he is a soldier marching with the rest of his regiment, making you think that he is trying to hide something between his legs.
<<ringLinks :classes "lol">>
<<rlc "Feeling clean enough, you decide it is best to get away from this embarassing situation and forget this ever happened." :classes "innocence-high choice-longer choice-center">>
<<goto "Back in the Sanitation Room">>
<<rlc "Starting to get a bit excited, you take advantage of the situation to make your crewmates even more embarassed." :classes "innocence-medium choice-longer choice-center">>
<<goto "Exhibitionist Show">>
<</ringLinks>><h1><<print passage()>></h1>
Puffing up your chest, your breasts look even bigger, making Ted slightly more excited. Seeing this, you beckon him to come to you and he wastes no time heading over.
First thing he does is grab onto your boobs and he starts sucking one of your nipples with such an animalic lust that makes you think the show you've given was a little bit too intense. You do nothing to stop him, even feeling a slight pleasure from the sight and from your sensitive nipples as they're under constant stimulation.
Ted slows down his attacks on your needy nipples and he looks at you, a bit calmer this time and in anticipation of your next action.
[[Invite Alberto to join in.|Shower Sex]]<h1><<print passage()>></h1>
Arching your spine backwards, you give them a better look at the shape of your accentuated bum, making Alberto flush with lust in his cheeks. Seeing this, you beckon him to come to you and he wastes no time in doing so.
First thing he does is kissing you, putting his hands on your hips and grabbing your bountiful butt in his hands with extreme vigor, as if the teasing has left him completely succumbed to his instinctual desires as he once was before Morris applied the cure on him. You leave him take initiative and start feeling tingles of pleasure across your body as the firm hold he has onto your butt leaves you wanting for harsher lunges at your bare body.
Once he has calmed down a little, you take the opportunity [[to invite Ted over.|Shower Sex]]<h1><<print passage()>></h1>
At this point, you realize you have an exhibitionist fetish and the more you get into it the more pleasure you feel.
You use the shower gel as some kind of oil, spreading it all over your body, caressing every little part of yourself in the process and making sure that your breasts and butt are covered in the oily shower gel, knowing very well that guys usually have a fetish for oily female bodies, remembering the amount of massage porn scenes you've glanced at in the past.
After you're satisfied with the amount of oily residue covering your bare skin, you begin assuming different positions, remembering that pole dancing was and still is pretty popular back on Earth in more discrete areas. Unfortunately, you do not have much of a pole around yourself, but you compromise by using the shower towel ledges to try out different poses that would not be possible otherwise. You garner quite a strong interest from your crewmates, especially from Alberto as you see his sizable member throbbing in anticipation.
Getting tired of the striptease poses you have tried so far, you finish off the show by grabbing your shower head and turning the water on, making sure to wash every little part of your body.
<<link [img[images/scenes/shower/3.png]]>>\
<<popover 'opaque'>>[img[images/scenes/shower/3.png]]<</popover>>\
<</link>>\
<<timed 0s>>\
<<addclass "a.link-internal img" "oasis">>
<</timed>>\
Whilst doing so, the heat from between your legs starts getting unbearable and you direct the shower head towards your pussy in an attempt to temper your own desires, but the water pressure heading inside triggers unexpected feelings, making you moan uncontrollably. Not caring about the impression you leave on your crewmates, you press the shower head even deeper into your honeypot, leading to even stronger feelings rising themselves upwards your spine. A desperate need to finish off leads you to start inserting your index finger and your middle finger inside you, assuming a beckoning hand movement and starting by massaging the G-spot found very close to the entrance, on the roof of your pussy. The feelings intensify each other and soon after you get a trembling orgasm all across your body, causing an involuntary tremor in both your legs and leading to you slowly crashing down.
This feeling lasts you for over 40 seconds, time in which you cannot even process anything except the leftover intensity your orgasm has left you with. Shortly after, you gather up your bearings.
//Oh God, what have I done?//, is your first thought, filling you with pure embarassment. You glance over at Ted and Alberto and their mouths are widely open, Ted even pinching himself as if he is in a dream he needs to wake up from.
But, even though you feel slightly embarassed, you cannot deny that you still feel a bit horny.
<<ringLinks :classes "lol">>
<<rlc "Decide that enough is enough, you let your primal instincts have too much control and it is time to get ahold of yourself. You pick up your towel and leave, your thoughts blank and your mind confused." :classes "innocence-high choice-longer choice-center">>
<<goto "Player Room">>
<<rlc "Since you have gone that far, it may not be too awkward anymore to finish this on a high note with both of them, but before that you pose one last time, to bring them back up to speed." :classes "innocence-low choice-longer choice-center">>
<<ringLinks :classes "lol">>
<<rlc "Arch your spine backwards." :classes "innocence-none">>
<<goto "Alberto Initiative">>
<<rlc "Puff up your chest." :classes "innocence-none">>
<<goto "Ted Initiative">>
<</ringLinks>>
<</ringLinks>><h1><<print passage()>></h1>
You kneel down on all fours and Alberto poses himself behind you, with Ted putting his penis directly on your face.
Not waiting any longer, Alberto starts penetrating you slowly in doggystyle, evoking loud moans from your mouth, leading him to increase the speed with each thrust. Feeling hornier than ever, you start licking Ted's cock's tip, making Ted moan a little as well. You start taking in his member, by putting your lips around it and heating it up with the warmth of your mouth. You move your eyes up to Ted's sight, making sure that he sees you sucking his cock faster and faster, leading to louder moans escaping Ted's lips. You pick up the pace and you start deepthroating him faster and faster, leading to an eruption of white goo sent directly down your throat and you hear Ted apologizing to you.
<<ted>>Oh my God, I am sorry. That was so good I could not stop myself.<</ted>>
But you do not stop, you keep sucking him off, leading him even faster to a second orgasm followed by his legs starting to shake from the intensity of the stimulation. You look up to him once again, finding him with pure bliss on his eyes and you feel proud about your own unexpected skills.
Behind you, Alberto picked up the pace, making your ass and tits jiggle with each repeated motion. Your eyes are starting to shake and you can feel yourself blacking out, leading to you moving your face parallel to the floor. Ted already is sitting down, needing to relax after the intense stimulation. Alberto grabs your hips and he thrusts even deeper this time, leading to an uncontrollable shaking in your legs as you feel an orgasm coming along. Your moans get louder and louder and you look behind you, directly at him, with fuck-me eyes, wanting him to thrust himself deeper and deeper into your pussy. Alberto gets visibly even more turned on and an animalic urge takes control of him, thrusting as fast as he can possibly can into your needy honeypot. Tingles of pleasure turn into intense feelings, an earthshaking orgasm taking completely over your senses and all you can feel is bliss, you cannot even think or process anything, your senses gradually blacking out, last thing you hear is a loud moan from Alberto and the insides of your vagina wet with a sticky liquid, but you cannot think about anything anymore and you proceed to black out completely.
<<link "Sneak to your room and cover yourself up before going anywhere else.">><<linkSmallStep "Player Room">><<set $Player.Lust = 0>>\<</link>>
<<set $Player.Expression = "moaning eyes">>\
<<set $sexualEvents++>>\<h1><<print passage()>></h1>
You get down on your knees, looking at both of them with expectant eyes. They put their cocks in your face and you start sucking one at a time, with your hand gliding slowly over the cock of the other.
After a few turns of this, when your mouth is tightly sealed around his cock, he starts thrusting his member into your mouth, making you gag, but you submissively continue on and you start deepthroating his member with your hand gliding across Ted's cock faster and faster.
Ted is the first one to finish, as his member erupts and his sperm falls on your face, leaking down onto the floor. But, his member is still up and after the ejaculation throbbing finishes he takes up initiative and he starts getting down on his fours, with his face directly over your vagina.
He proceeds to lick your clitoris and the tickling makes you open your mouth even wider, making Alberto thrust even deeper.
With Ted's mouth still over your clitoris, he puts in two fingers in your pussy, caressing your G-spot with rapid motions. Moans start escaping your lips, even as you are deepthroating Alberto's throbbing cock and you start getting closer to your own climax. Feeling hornier, you suck off Alberto faster and faster, making even Alberto moan from the extreme pleasure you're giving him. In less than 30 seconds, his cock vibrates even faster and you feel a sticky liquid leaking inside your mouth and throat, your own lust making you swallow everything and licking his penis off. Ted's movements continue barraging on your vagina and climax starts overwhelming you as well, giving yourself in entirely to Ted and Alberto and moaning so loudly someone might think you are in pain. You can barely keep your eyes open anymore and you proceed to black out.
<<linkreplace "A few hours later..">>\
<<scrollTo>>\
You wake up a few hours later, feeling a little light-headed from napping in a room full of warm vapors.
//I should get out of here..//
<<link "Sneak to your room and cover yourself up before going anywhere else.">><<linkSmallStep "Player Room">><<set $Player.Lust = 0>>\<</link>>
<</linkreplace>>\
<<set $Player.Expression = "moaning eyes">>\
<<set $sexualEvents++>>\<h1><<print passage()>></h1>
With both Ted and Alberto gathered around you, your lust rises to even higher levels and the feeling of exhibiting your bare body to your crewmates overwhelms your senses.
<<ringLinks :classes "lol">>
<<rlc "Kneel down on all fours, leaving your pussy and mouth open for the taking." :classes "innocence-none choice-longer choice-center">>
<<goto "The High Five">>
<<rlc "Get down on your knees, facing both of their throbbing members." :classes "innocence-none choice-longer choice-center">>
<<goto "The BJ Switch">>
<</ringLinks>><h1><<print passage()>></h1>
Having lost both the will and the strength to fight back against the Corrupted Plant, your body lies limp on the alien soil. As if driven by an intelligent thought, the plant takes advantage of the frail state of your body and slowly pulls you closer to it with its vines.
At first, you are a too exhausted to focus on the ongoing events, but as soon as you find yourself dragged upwards into the air, a state of panic settles itself in your mind. The tendrils are tightly holding your limbs in a surprising show of strength, making any attempts to free yourself seem pointless even more so given the little strength you manage to gather in your adrenaline-filled stupor.
<<link [img[images/scenes/combat/CorruptedPlant/1.png]]>>\
<<popover 'opaque'>>[img[images/scenes/combat/CorruptedPlant/1.png]]<</popover>>\
<</link>>\
<<timed 0s>>\
<<addclass "a.link-internal img" "oasis">>
<</timed>>\
<<linkreplace "Next.">>\
<<scrollToNest>>\
After many repeated attempts, any attempt to free yourself leads to an even stronger hold on your limbs, leaving you with no decision but to submit yourself entirely to the assault.
Sensing a complete lack of resolve in its prey, one of the plant's vines sprays a strange brightly colored smoke in your face. You try to hold your breath in, but after no more than 40 seconds you are left with no choice but to inhale its pheromones.
As soon as you inhale the first bit of smoke, you can feel your lust building up more quickly than you thought it was possible, leaving you with an intense need to satiate your burning arousal.
After more of the pheromones make their effect clear on your body, you get a very strange feeling, as if you became aware of more limbs that seem like they have been there all along and you can control each of them independently. You see a tendril in front of your eyes and you imagine it moving. To your surprise, it actually moves. As if it's your own hand, you manage to move the tendril in any direction, changing its angle in more ways than you possibly could with your own hand.
Closing your eyes and attempting to gain a better sense of what you are actually feeling, you realize that you have a control of all the tendrils that are holding themselves tight around your limbs. With the newfound control, comes an irreristible urge to satiate your arousal that by now has left your wet pussy basically begging for any kind of attention.
With the lewd thoughts that don't give you any peace, you have no choice but to start caressing your own sensitive spots with the tendrils that are fully in your control, turning the whole scene in a previously unheard of act of masturbation.
Knowing your body more than anyone else does, you proceed by giving your pussy the attention it's been asking for all along, by sliding a vine deep inside, massaging your G-spot in the most efficient way that could get you closer to an orgasm. Your own breasts are also burning with heat, as a result of your lack of attention towards them. Not wanting to leave them neglected, you move a tendril to each of your breasts, fondling each of them in circular motions and softly nudging your nipples in a rhythmic motion.
<<link [img[images/scenes/combat/CorruptedPlant/2.png]]>>\
<<popover 'opaque'>>[img[images/scenes/combat/CorruptedPlant/2.png]]<</popover>>\
<</link>>\
<<timed 0s>>\
<<addclass "a.link-internal img" "oasis">>
<</timed>>\
With precise movements giving your body the exact treatment it requires, you bring yourself to a mind numbing climax, followed by an extremely potent sense of euphoria that leaves you unconscious..
<<linkreplace "A few hours later.">>\
<<set $Player.Lust = 0>>\
<<scrollToNest>>\
You wake up completely naked, with the memories of the recent events still fresh in your mind. Even in your post-climax state, you can't deny that it's been an experience that left you wanting for more in the future.
//I should really not think about this right now, it's time to get out of here.//
<<link "Search for a safe trail to lead you back to your ship.">><<linkSmallStep "Player Room">><<set $Player.Lust = 0>>\<</link>>.
<</linkreplace>>\
<</linkreplace>>\
<<timed 0s>>\
<<changeNPC 'none'>>\
<</timed>>\
<<set $sexualEvents++>>\<h1><<print passage()>></h1>
<<if Quests.GetRunningQuest(2)>>
You defeated the Corrupted Plant! Not wanting to sit around here anymore, you grab a vial of Viradium T from the plant's secretions and you walk back to the village. You can find the current number of vials you carry in your inventory. When you have 7 vials, you can return back to Morris and pass them to him for the vaccine doses.
<<if UInv.BagHasItem("PCInventory", "ViradiumT")>>\
<<run UInv.AddToItemPropertyValue("PCInventory", "ViradiumT", "UInvQuantity", 1)>>\
<<else>>\
<<run UInv.CreateItem("PCInventory", "ViradiumT", 1)>>\
<</if>>\
<<if UInv.BagHasItem("PCInventory", "ViradiumT") >=7>>\
<<run Quests.GetRunningQuest(2).CurrentStage = '2'>>\
<</if>>
<<else>>
There is a strange chemical leaking out of the Corrupted Plant. Maybe Morris could find some use for it.. I should talk with him sometime.
<</if>>
<<link "Search for a safe trail to lead you back into the village.">><<linkSmallStep "Village Map">><</link>>.
<<timed 0s>>\
<<changeNPC 'none'>>\
<</timed>>\<h1><<print passage()>></h1>
Having lost the will to keep fighting, you fall down on your knees. The mad eyes of the Infected Likurieris turn a brighter shade of purple as his demeanor gets surprisingly less spastic at the sight of a powerless prey.
Noticing his sudden change in demeanor, you get the idea that the fight-no-flight response induced by the virus has faded, leaving way for the mating instinct of any infected specimen. Taking advantage of the creature's apparent confusion, you try to crawl away sneakily, anywhere out of sight.
As soon as you begin crawling away, with an incredible amount of speed the Likurieris gets right ahead of you. Looking up to his purple gaze, you notice the faint expression of consciousness thought.. or so you thought.
His arms, driven by a slightly erratic movement, lower themselves and grasp your right arm in a tight hold. You try to pull your hand away forcefully, but your attempt are weak given the state of your body.
Showing no reaction to your attempts, he continues dragging your right hand to his cock and you can feel the palm of your hand brushing the tip of his hard alien cock. Realizing that you might have a chance to exhaust the Infected Likurieris before he can go any further, you start playing along as you keep your head down.
Stopping your forceful tries to pull your hand free, you instead take the initiative by sliding your right hand down the head, down the shaft, which to your satisfaction makes his tight hold gradually weaker.
Not wanting to look at the alien cock that's right in front of your face, you close your eyes and put your entire focus on your slow handjob. His movement gets slightly less erratic by the second.
//Ugh, I don't want to look at it, but something feels wrong. I should make sure I'm not sliding alongside his thigh or something.//, you think before you give up and open your eyes.
//WOW! WHAT THE HELL?//, is your first thought as an extremely huge alien cock reveals itself to you, making you wonder even whether this is a side effect of the virus. Just by looking at it, you can feel yourself getting wet as a damp spot awkwardly forms on your panties. You try to get your mind off your current activity and instead direct your attention to getting him to climax sooner.
One or two minutes later, his erratic behavior returns in full force. Taken by surprise, you stop stroking him and immediately after he forcefully pulls you up on your feet, forcing you to stand up. Before you can even wonder what just happened, he rips off your shirt and bra, completely exposing your boobs to his lustful gaze.
Pure adrenaline surges through your blood, giving you enough energy to try to make a run for it. Unfortunately, just as you were preparing to turn around and fly away, the Infected Likurieris grasps you close to him and begins using slithering his long, forked tongue all over your bare skin, freezing your thoughts in the process.
Taking advantage of your limp state, his tongue runs down to your tits, then down to your stomach. You shiver with delight as he nears your panties, while ripping off what remains of your lower body clothing layers.
Having gotten ridden of the last obstacle to your honeypot, his forked tongue continues sliding down, salivating all over your crotch while licking your flowing pussy juices. His tongue's movements hit all the right spots, sending more and more intense tingles of pleasure up your spine.
Too distracted by the arousing sensation, you realize too late that he's gotten back on his feet, while his spasming hands firmly push on your shoulders, forcing you to drop on your knees once again. Not bothering to fight back, you lower yourself and hope whatever plans he has in for you won't fuel your lewd thoughts further.
Right as soon as your head is down to his waist level, you get a sense of what he wants. Preparing yourself for the incredible effort of taking such a huge cock in your mouth, you slowly rub it before putting the tip in your mouth while flicking his head with your tongue.
Before you know it, he grabs your head and shoves his cock into your mouth. You gasp for a second while trying to relax your jaw enough to take him in without pain, but a strange substance leaks out of his penis head right onto your tongue.
The substance makes its effects known immediately, as lustful thoughts spiral all over your mind while your body starts tingling.
//Ahhh.. I need this in my pussy, I want him to bury his huge cock deep inside me..//, are your last thoughts before you can feel the alien, more gently this time, grabbing hold of your shoulders and positioning you on the soil, face down, spreading your legs and raising your eager pussy to his waist.
You gasp as he painfully slids his dick into you. You softly squeal as he pulls out, before going back for another thrust. Although it hurts, you have little doubts that whatever the substance might have been makes the sensation feel amazing at the same time. You can feel him filling you with every inch of his alien cock, sliding in and out.
You can hear the splosh of your wet juices flowing down onto the soil as he rams himself deep, so deep.
<<nobr>>\
<<if $game.tier === "Explorer" || settings.censoring === "All Images">>
<<link [img[images/scenes/combat/InfectedLikurieris/1.png]]>>\
<<popover 'opaque'>>[img[images/scenes/combat/InfectedLikurieris/1.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<</if>>
<</nobr>>
With each shove, he stretches your pussy even more. Your legs begin shaking and your pained gasps combine with moans of pleasure. Each thrust pushes your head to sink deeper into the soft earthen soil. You can feel your hair twirling around, your tits hanging down and shaking back and forth.
Gradually, your body feels not just tingling, but increasingly number from the ecstasy as the alien cock hits every bit of the walls of your pussy. In an effort to feel him better, you spread your legs wider making the sensation more painful but more delightful all the same.
Your gasps turn louder and louder, as your pussy tightens up against him and you frantically start clawing at the soil, driven by pleasure. Suddenly, you rear up and arch your back in reflex. Your whole body starts shuddering and for a moment you feel out of breath. You can only squeak as waves of orgasmic delight wash away over all your senses, fueled even further by the rising roughness behind each of his thrusts
More than ever, his cock is as deep as any will ever get pushing you to instinctually squeeze your entire body tightly against his cock. The passage of time has faded away completely, as you are left both physically and mentally completely rigid, trembling, with his cock still inside you.
Half of your mind blanks out, unable to take it anymore. The other half remains in a numbed state of awareness as the alien keeps fucking you and the last thing you can remember is somehow feeling an extremely sweet substance filling both your physical and mental inner depths, putting out the last candle of your own consciousness..
<<linkreplace "A few hours later.">>\
<<set $Player.Lust = 0>>\
<<scrollToNest>>\
You wake up completely naked, your mind still numb. Driven more by memory than by conscious thought, you drag yourself slowly in the direction of your ship.
<<link "An indeterminate amount of time later, you find yourself in your room.">><<linkBigStep "Player Room">><<set $Player.Lust = 0>>\<</link>>.
<</linkreplace>>\
<<nobr>>\
<<timed 0s>>
<<changeNPC 'none'>>
<</timed>>
<<set $sexualEvents++>>
<<if $game.tier !== "Explorer" && settings.censoring === "Only Fully Uncensored Images">>
<drawnscene>This scene has a fully uncompressed digital rendition in the $5+ Patreon Build.</drawnscene>
<</if>>
<</nobr>><h1><<print passage()>></h1>
<<if Quests.GetRunningQuest(4) && Quests.GetRunningQuest(4).CurrentStage === '5' && $VaccinationTimeLikurierisCounter > 0>>
<<set $VaccinationTimeLikurierisCounter-->>\
After having managed to bring down the Infected Likurieris, you use your smartwatch to send a short signal to the secure foothold nearby.
Whilst waiting for one of them to arrive, you use your tranquilizer gun on the dazed enemy and you lie down with your back against one of the nearby trees.
Some time later, you can hear footsteps coming your way. Keeping yourself wary, you sit still and watch in the direction of the source of sound.
Twenty seconds of ruffling later, you sigh in relief as you see two of the guards coming your way.
<<likurieris>>Hey! You must be $Player.FirstName. Thank you for bringing him down for us, our manpower is still spread thin and if we lose against the infected we risk boosting their number, so you should know that, down at the small secure stronghold, we really appreciate your help.<</likurieris>>
You give him a reassuring nod which has softens up the guard's demeanor.
<<likurieris>>Anyway, we'll take it from here so feel free to leave. Call us again if you bring another down. We still need <<print Quests.GetRunningQuest(4).LikurierisCounter>> more specimens.<</likurieris>>
The guards proceed to pull out a hammock from their inventory and they drag the limp body of the Infected Likurieris onto it. After they manage to get him on, they lift him up and carry him back to their foothold.
With them gone, you realize you have nothing left to do so you get up, brush off the soil from your clothes and head back.
<<elseif Quests.GetRunningQuest(4) && Quests.GetRunningQuest(4).CurrentStage === '5' && $VaccinationTimeLikurierisCounter === 0>>
After having managed to bring down the Infected Likurieris, you use your smartwatch to send a short signal to the secure foothold nearby.
Whilst waiting for one of them to arrive, you use your tranquilizer gun on the dazed enemy and you lie down with your back against one of the nearby trees.
Some time later, you can hear footsteps coming your way. Keeping yourself wary, you sit still and watch in the direction of the source of sound.
Twenty seconds of ruffling later, you sigh in relief as you see two of the guards coming your way.
<<likurieris>>Impressive! You have brought down enough of them. Elga'neth has notified me to let you know that he's waiting for you during Sunset at the Local Affairs tent, so feel free to go there whenever. We'll get this last body to him quickly.<</likurieris>>
Feeling a little tired from the whole ordeal, you gesture him in acknowledgement and, not wanting to dally here any longer, you use your safe route back to the village.
<<run Quests.GetRunningQuest(4).CurrentStage = '6'>>
<</if>>
<<link "Search for a safe trail to lead you back into the village.">><<linkSmallStep "Village Map">><</link>>.
<<timed 0s>>\
<<changeNPC 'none'>>\
<</timed>>\<h1><<print passage()>></h1>
Sensing that your resistance is completely gone, you are nothing but prey for the tentacle monster. Tentacles that were previously hidden under the guise of the bushes and leaves now start sliding slowly towards your body, and your tired eyes can do nothing but watch in anticipation of the events that are slowly unfolding. As if motivated by your lack of strength, the tentacles pick up a more confident pace this time, coming from all sides around you.
<<nobr>>\
<<if $game.tier === "Explorer" || settings.censoring === "All Images">>
<<link [img[images/scenes/combat/MalevolentTentacles/1.png]]>>\
<<popover 'opaque'>>[img[images/scenes/combat/MalevolentTentacles/1.png]]<</popover>>\
<</link>>\
<<timed 0s>>\
<<addclass "a.link-internal img" "oasis">>
<</timed>>\
<</if>>
<</nobr>>\
With your gaze focused on your surroundings, you feel a slimy substance crossing your exposed thighs, moving in the direction of your unprotected vagina. After a few seconds, you can feel the same substance on your clitoris, together with a strange pleasurable sensation as if someone is licking and nudging your clit with their tongue. Hotness starts slowly settling itself in your groin area, sending subconscious signals to your mind in the form of lewd thoughts.
//God, I shouldn’t be enjoying this..//, you think as you fruitlessly try to resist your growing arousal.
As if using the heat as a measurement of your current lust, you can see the tentacles looming closer, at an extremely quick pace this time, encircling themselves around your arms and legs, lifting your body up in the air. You try to fight back and free yourself, but you find yourself completely immobile, the strength of the tentacles leaving you little to no wiggle room. You look down to your groin area and you find the culprit of the sensations that have been increasingly draining your resistance little by little, a tentacle with a large suction cup at the end placed itself right on top of your clitoris, acting as a vacuum and filling you with more pleasure minute by minute. From the soil, you can see a thick tentacle, with a striking resemblance to a large cock, rapidly moving in the direction of your pussy.
//No.. Noo..//, you think in shock as you are only left with the anticipation of the event that is inevitably going to happen.
With the appendage right under the opening of your pussy, it starts sliding in and out, quickly, dropping copious body liquids on the soil under it, leaving you with the uncertainty whether it’s your pussy juice or secretions from the different looking tentacle.
//Oh my.. I feel ashamed at myself, but this feels fucking amazing.//, you think, letting your lust take control over your thoughts and making you moan loudly under the rough penetration that stimulates all the sensitive spots inside.
Taking advantage of your moans, another similar-looking appendage comes out of nowhere and slides forcefully down your throat, sliding in and out, covering your tongue and throat with a slimy thick sweet juice. The taste of it gets rid of any resistance you may have had before and you submissively submit to the tentacle monster’s assaults on your body. Sensing your lack of resistance, the assault gets even rougher as two tentacles with suction cups at the top stick themselves onto your nipples and to your surprise you feel a strange heat growing steadily in your nipples.
//Ahhhhhhh, ohhhhhhhh..//, is all that’s left of your conscious thoughts, as the suction cups leave your nipples and a hot milky substance starts spraying heavily from your nipples, fertilizing the soil underneath you.
With your arousal levels reaching the maximum your conscious mind can tolerate, climax drops like a hammer on your sensitive body, sending an eruption of pussy juices and milk from your nipples dripping in heavy amounts on the soil under you, making you pass out in an euphoric stupor.
<<linkreplace "A few hours later.">>\
<<set $Player.Lust = 0>>\
<<scrollToNest>>\
You wake up completely naked, with the memories of the recent events still fresh in your mind. Even in your post-climax state, you can't deny that it's been an experience that left you wanting for more in the future.
//I should really not think about this right now, it's time to get out of here.//
<<link "Search for a safe trail to lead you back to your ship.">><<linkSmallStep "Player Room">><<set $Player.Lust = 0>>\<</link>>.
<</linkreplace>>\
<<nobr>>\
<<timed 0s>>
<<changeNPC 'none'>>
<</timed>>
<<set $sexualEvents++>>
<<if $game.tier !== "Explorer" && settings.censoring === "Only Fully Uncensored Images">>
<drawnscene>This scene has a fully uncompressed digital rendition in the $5+ Patreon Build.</drawnscene>
<</if>>
<</nobr>>
<<set $Player.immobile = false>>\<h1><<print passage()>></h1>
<<if Quests.GetRunningQuest(2)>>
You defeated the Malevolent Tentacles! Not wanting to sit around here anymore, you grab a vial of Viradium T from the plant's secretions and you walk back to the village. You can find the current number of vials you carry in your inventory. When you have 7 vials, you can return back to Morris and pass them to him for the vaccine doses.
<<if UInv.BagHasItem("PCInventory", "ViradiumT")>>\
<<run UInv.AddToItemPropertyValue("PCInventory", "ViradiumT", "UInvQuantity", 1)>>\
<<else>>\
<<run UInv.CreateItem("PCInventory", "ViradiumT", 1)>>\
<</if>>\
<<if UInv.BagHasItem("PCInventory", "ViradiumT") >=7>>\
<<run Quests.GetRunningQuest(2).CurrentStage = '2'>>\
<</if>>
<<else>>
There is a strange chemical leaking out of the Malevolent Tentacles. Maybe Morris could find some use for it.. I should talk with him sometime.
<</if>>
<<link "Search for a safe trail to lead you back into the village.">><<linkSmallStep "Village Map">><</link>>.
<<timed 0s>>\
<<changeNPC 'none'>>\
<</timed>>\
<<set $Player.immobile = false>>\<<combat>><<set<h1><<print $Base.Name>></h1><h1><<print passage()>></h1>
You have woken up from your deep slumber and you feel ready to continue your journey onwards. Once you step out of your bed and get dressed, you can hear Melissa outside.
Stepping out of the sleeping area, sun rays of the morning daylight are lazily enveloping your surroundings with a tint of orange-ish light. The temperature isn't too far from the one on Earth during the dawn of the day, the coolness refreshing your senses and instilling your mind with a newfound purpose.
<<link [[Tutorial|Tutorial]]>><</link>>
<<set $Player.Health = 100>>
<<set $Player.Lust = 0>>
<<set $Ted.Encountered = true>>
<<set $Morris.Encountered = true>>
<<set $Alberto.Encountered = true>>
<<set $Melissa.Encountered = true>>
<<set $Jack.Encountered = true>>
<<set $Bill.Encountered = true>>
<<set $Anna.Encountered = true>>
<<set $Ted.Status = "Recovering">>
<<set $Morris.Status = "Working">>
<<set $Alberto.Status = "Recovering">>
<<set $Melissa.Status = "Resting">>
<<set $Jack.Status = "Resting">>
<<set $Bill.Status = "Resting">>
<<set $Anna.Status = "Resting">>
<<set $showExpression = 1>>
<<set $Player.Expression = "none">>
<<set $Player.Outfit = "academy">>
<<set $game.chapter = "Exploration">>
<<removeBackground>><h1><<print passage()>></h1><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), {})>>\
<<set _meta = $locationsMeta.get(passage())>>\<h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), {})>>\
<<set _meta = $locationsMeta.get(passage())>>\<h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), {})>>\
<<set _meta = $locationsMeta.get(passage())>>\<h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), {})>>\
<<set _meta = $locationsMeta.get(passage())>>\<h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), {})>>\
<<set _meta = $locationsMeta.get(passage())>>\<h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), {})>>\
<<set _meta = $locationsMeta.get(passage())>>\<h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), {})>>\
<<set _meta = $locationsMeta.get(passage())>>\<h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), {})>>\
<<set _meta = $locationsMeta.get(passage())>>\<h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
<<link "Head back">><<linkSmallStep "Village Map">><</link>>.<h1><<print passage()>></h1>
Exit the ship and <<link "head over to the village">><<linkBigStep "Village Map">><</link>>.<h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
<<if $MedicalFacility === "Done">>\
<<switch $time.time>>\
<<case "Dawn">>\
//The Comms Facility look to be in a pretty bad shape right now.. Maybe Alberto will be able to restore it to its former glory, but I'll need to gather some resources along the way to help him out. Anyway, I have more important tasks right now than thinking about this.//
<x1>Dev note: Alberto will be able to fix this facility and many other parts of the ship in the next versions. I'm gradually building up the lore around restoring your ship to its former glory and beyond to take it out in the stars at some point later in the game.</x1>
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<<case "Morning">>\
//The Comms Facility look to be in a pretty bad shape right now.. Maybe Alberto will be able to restore it to its former glory, but I'll need to gather some resources along the way to help him out. Anyway, I have more important tasks right now than thinking about this.//
<x1>Dev note: Alberto will be able to fix this facility and many other parts of the ship in the next versions. I'm gradually building up the lore around restoring your ship to its former glory and beyond to take it out in the stars at some point later in the game.</x1>
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<<case "Midday">>\
//The Comms Facility look to be in a pretty bad shape right now.. Maybe Alberto will be able to restore it to its former glory, but I'll need to gather some resources along the way to help him out. Anyway, I have more important tasks right now than thinking about this.//
<x1>Dev note: Alberto will be able to fix this facility and many other parts of the ship in the next versions. I'm gradually building up the lore around restoring your ship to its former glory and beyond to take it out in the stars at some point later in the game.</x1>
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<<case "Afternoon">>\
//The Comms Facility look to be in a pretty bad shape right now.. Maybe Alberto will be able to restore it to its former glory, but I'll need to gather some resources along the way to help him out. Anyway, I have more important tasks right now than thinking about this.//
<x1>Dev note: Alberto will be able to fix this facility and many other parts of the ship in the next versions. I'm gradually building up the lore around restoring your ship to its former glory and beyond to take it out in the stars at some point later in the game.</x1>
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<<case "Evening">>\
//The Comms Facility look to be in a pretty bad shape right now.. Maybe Alberto will be able to restore it to its former glory, but I'll need to gather some resources along the way to help him out. Anyway, I have more important tasks right now than thinking about this.//
<x1>Dev note: Alberto will be able to fix this facility and many other parts of the ship in the next versions. I'm gradually building up the lore around restoring your ship to its former glory and beyond to take it out in the stars at some point later in the game.</x1>
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<<case "Sunset">>\
//The Comms Facility look to be in a pretty bad shape right now.. Maybe Alberto will be able to restore it to its former glory, but I'll need to gather some resources along the way to help him out. Anyway, I have more important tasks right now than thinking about this.//
<x1>Dev note: Alberto will be able to fix this facility and many other parts of the ship in the next versions. I'm gradually building up the lore around restoring your ship to its former glory and beyond to take it out in the stars at some point later in the game.</x1>
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<<case "Night">>\
//The Comms Facility look to be in a pretty bad shape right now.. Maybe Alberto will be able to restore it to its former glory, but I'll need to gather some resources along the way to help him out. Anyway, I have more important tasks right now than thinking about this.//
<x1>Dev note: Alberto will be able to fix this facility and many other parts of the ship in the next versions. I'm gradually building up the lore around restoring your ship to its former glory and beyond to take it out in the stars at some point later in the game.</x1>
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<</switch>>\
<<else>>\
You have more important matters at hand before you can access this area. Like checking out the Medical Facility a few times so that Morris will let them go free. <<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<</if>><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
//This place brings memories.. the first time I entered a cryosleep was here. Too bad I was in for a rude awakening.//, you think as you find some humor in the situation that brought you here.
//Well, I'm not going to need to get into cryosleep anytime soon so I should head somewhere else for the time being.//
Before you take the final step before leaving the room, a deviant thought flies through your mind.
//I might not have an use for this, but if we need to capture a troublemaker or anything of the sorts at some point this place will come in handy as a prison of sorts.//
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.<h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
<<if $MedicalFacility === "Done">>\
<<switch $time.time>>\
<<case "Dawn">>\
//Although it feels tempting, it probably wouldn't be professional for a captain to intrude on her own crew's personal spaces.//
<x1>Dev note: Since your character's standing with her crew will steadily increase over this version and the next, she'll be able to knock on one of the crewmember's doors if she wants to have a more.. intimate discussion.</x1>
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<<case "Morning">>\
//Although it feels tempting, it probably wouldn't be professional for a captain to intrude on her own crew's personal spaces.//
<x1>Dev note: Since your character's standing with her crew will steadily increase over this version and the next, she'll be able to knock on one of the crewmember's doors if she wants to have a more.. intimate discussion.</x1>
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<<case "Midday">>\
//Although it feels tempting, it probably wouldn't be professional for a captain to intrude on her own crew's personal spaces.//
<x1>Dev note: Since your character's standing with her crew will steadily increase over this version and the next, she'll be able to knock on one of the crewmember's doors if she wants to have a more.. intimate discussion.</x1>
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<<case "Afternoon">>\
//Although it feels tempting, it probably wouldn't be professional for a captain to intrude on her own crew's personal spaces.//
<x1>Dev note: Since your character's standing with her crew will steadily increase over this version and the next, she'll be able to knock on one of the crewmember's doors if she wants to have a more.. intimate discussion.</x1>
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<<case "Evening">>\
//Although it feels tempting, it probably wouldn't be professional for a captain to intrude on her own crew's personal spaces.//
<x1>Dev note: Since your character's standing with her crew will steadily increase over this version and the next, she'll be able to knock on one of the crewmember's doors if she wants to have a more.. intimate discussion.</x1>
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<<case "Sunset">>\
//Although it feels tempting, it probably wouldn't be professional for a captain to intrude on her own crew's personal spaces.//, you think dejectedly.
<x1>Dev note: Since your character's standing with her crew will steadily increase over this version and the next, she'll be able to knock on one of the crewmember's doors if she wants to have a more.. intimate discussion.</x1>
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<<case "Night">>\
//Although it feels tempting, it probably wouldn't be professional for a captain to intrude on her own crew's personal spaces.//
<x1>Dev note: Since your character's standing with her crew will steadily increase over this version and the next, she'll be able to knock on one of the crewmember's doors if she wants to have a more.. intimate discussion.</x1>
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<</switch>>\
<<else>>\
You have more important matters at hand before you can access this area. Like checking out the Medical Facility a few times so that Morris will let them go free.<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<</if>><<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
You enter the Engine Room, but you don't find anyone here at the moment.
//Hmm.. there is probably nothing left for me to do here at this time..//
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>><<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<p>
Remembering that Alberto starts his day with a healthy dose of exercise, you walk inside the Engine Room, expecting to catch him ahead of time.
</p>
<p>
With the light already turned on, you catch the sight of him in his tank-top and gym shorts, carrying a towel around his neck and a bottle of water in his right hand.
</p>
<<dialogue>>
<p>
Judging by the tired look in his eyes, you can tell that he woke up quite recently and he’s not entirely aware of his surroundings, as he makes no signs of noticing your presence.
</p>
<<player>>
Hey, Alberto!
<<>>
<p>
Startled by the sound, he looks in your direction and smiles once he sees you.
</p>
<<alberto>>
Oh, hey $Player.FirstName. Didn’t notice you there.
<<player>>
Yeah, you look pretty tired.
<<alberto>>
Eh, it’s nothing really. I’ll look better after I get my workout on.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Ask if you can join him." :classes "choice-longer choice-center">>
<<addNotification "New Location" "You have unlocked the Ship's Gym. It is now freely accessible within the Storage Room of the Ship at any time." 5000>>
<<dialogue>>
<<player>>
About that.. Would you mind some company?
<<alberto>>
Uh, not really. Why though? You didn’t seem to have much of a problem running around the place.
<<player>>
Yeah, well I don’t have much of a problem with running around, but I’ve had to deal with some of the.. local fauna and I feel awfully sore after.
<<alberto>>
Got it. Let’s get going then.
<<>>
<p>
You follow him from behind as he treks onwards to the Storage Room. Beneath some carefully placed storage boxes, you take sight of the home gym, or better said ship gym, Alberto has had installed.
</p>
<p>
//Hmm, now that I know where it is, I can go here by myself if I don’t mind exercising alone.//
</p>
<<alberto>>
Oh, by the way. There’s also a place you can get changed up. I didn’t ask them for it, but they went ahead and separated the female and male locker rooms. If I remember right, there is a locker with your name on it and it has a more.. appropriate outfit for a gym.
<<player>>
Right.. Thank you.
<<>>
<p>
//Yeah, those clothes will definitely limit me one way or another.//, you think as you take a look down, feeling grateful for the ISA’s attentiveness.
</p>
<p>
[[Get to your locker room.|Girls’ Gym Locker Room]]
</p>
<<set $GymAccessible = true>>
<</dialogue>>
<<rlc "Wish him luck and be on your way." :classes "choice-longer choice-center">>
<<dialogue>>
<<player>>
Uhm.. Okay, then. Good luck with your workout.
<<>>
<p>Getting second thoughts about joining him on a workout today, you put on a smile and let him off.</p>
<<alberto>>
Thanks! For a second there, I thought you might wanna join me.
<<player>>
Mm.. Maybe another day, not really in the mood right now.
<<alberto>>
'Kay. Have a good one.
<<>>
<p>With that said, he walks past you and leaves the Engine Room, leaving you little choice, <<link "but to take your leave as well.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</dialogue>>
<</ringLinks>><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
<<if $MedicalFacility === "Done">>\
<<switch $time.time>>\
<<case "Dawn">>\
<<include "ER Dawn">>
<<case "Morning">>\
<<if _meta.get('SmartwatchGift') !== 'Happened'>>\
<<include "ER Dawn Smartwatch Gift">>
<<run _meta.set('SmartwatchGift', 'Happened')>>\
<<elseif _meta.get('Coffee') !== '1' && _meta.get('Coffee') !== '2' && _meta.get('SmartwatchGift') === 'Happened'>>\
<<include "ER Morning Silicone Rubber 1">>
<<run _meta.set('Coffee', '1')>>
<<elseif _meta.get('Coffee') === '1' && _meta.get('SmartwatchGift') === 'Happened'>>
<<include "ER Morning Silicone Rubber 2">>
<<run _meta.set('Coffee', '2')>>
<<elseif _meta.get('Coffee') === '2' && Quests.GetRunningQuest(3) && Quests.GetRunningQuest(3).CurrentStage === "0" && _meta.get('SmartwatchGift') === 'Happened'>>
<<include "ER Morning Silicone Rubber 3">>
<<elseif _meta.get('Coffee') === '2' && Quests.GetRunningQuest(3) && Quests.GetRunningQuest(3).CurrentStage === "1" && _meta.get('SmartwatchGift') === 'Happened'>>
<<include "ER Morning Silicone Rubber 2">>
<<elseif _meta.get('Coffee') === '2' && Quests.GetRunningQuest(3) && Quests.GetRunningQuest(3).CurrentStage === "2" && _meta.get('SmartwatchGift') === 'Happened'>>
<<include "ER Morning Silicone Rubber 4">>
<<run Quests.FinishQuest($SiliconeRubber)>>
<<else>>
<<include "ER Evening">>
<</if>>
<<case "Midday">>\
<<include "ER Midday">>
<<case "Afternoon">>\
<<include "ER Afternoon">>
<<case "Evening">>\
<<if Quests.GetRunningQuest(1) && Quests.GetRunningQuest(1).CurrentStage === "0">>\
<<include "ER Evening Eco Scrap 1">>
<<run Quests.GetRunningQuest(1).CurrentStage === "1">>\
<<elseif Quests.GetRunningQuest(1) && Quests.GetRunningQuest(1).CurrentStage === "1">>
<<include "ER Evening Eco Scrap 2">>
<<elseif Quests.GetRunningQuest(1) && Quests.GetRunningQuest(1).CurrentStage === "6" && UInv.BagHasItem("PCInventory", "RecycleAThon")>>
<<include "ER Evening Eco Scrap 3">>
<<run Quests.FinishQuest($EcoScrap)>>
<<else>>
<<include "ER Evening">>
<</if>>
<<case "Sunset">>\
<<include "ER Sunset">>
<<case "Night">>\
<<include "ER Night">>
<</switch>>\
<<else>>\
You have more important matters at hand before you can access this area. Like checking out the Medical Facility a few times so that Morris will let them go free.<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<</if>>\Wandering around the ship, you remember Alberto telling you that he hangs out in the engine room in the evening.
//I guess it can’t hurt to pay him a visit.//
You enter the room and the current state of the room takes you by surprise. The floor is cluttered with random pieces of mechanical junk scattered everywhere, making it difficult to even find a trail around them. While you are distracted by the junk, a male voice startles you.
<<alberto>>Hey.<</alberto>>
Confused as to where the voice came from, you try to find its source until you see Alberto, crouched over a few mechanisms with a wrench in his hand. He notices your confused look, then looks around the room and gets the hint.
<<alberto>>Ah.. this. Every evening, before I get to sleep, I look over the scrap I find around crash site to see what I can salvage.<</alberto>>
<<say $Player.FirstName setup.getPortraitClone>>What do you do with the scrap you can’t salvage?<</say>>
<<alberto>>I used to dump them in the storage room. In less than one day, I already ran out of space there, so I needed to make myself a scrapyard near the ship.<</alberto>>
//What the hell. We just landed here and we're already making a trash out of the place?//, you get a little tempered after hearing his "solution", but you calm yourself down and attempt to guilt him into finding a proper solution.
<<say $Player.FirstName setup.getPortraitClone>>Really, Alberto? Did we come all this way to turn the first alien forest we see into a literal junkyard?<</say>>
<<alberto>>Yeah, I knew you'd say that. You know what? I’m not in the mood to get into this. If you have a better solution, I’m all ears. If not, would you rather me not bother to fix the ship at all? Because I’m completely fine with that, but don’t expect everything to magically fix itself.<</alberto>>
<<say $Player.FirstName setup.getPortraitClone>>You do have a point.. Maybe we can melt the useless scrap for precious metals.<</say>>
<<alberto>>That could work, but we don’t have a smelter facility on our ship.<</alberto>>
<<say $Player.FirstName setup.getPortraitClone>>I’ll see if the Likurieris have a technology that could help us with this.<</say>>
<<alberto>>Alright. I’m going to get back to my scrap, otherwise I’ll need to spend the night here and I really ain't in the mood for that.<</alberto>>
Aware that you overstayed your income, you step outside the room.
<<link "Outside.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<run Quests.GetRunningQuest(1).CurrentStage = "1">>Stepping inside the engine room, you look around for Alberto.
<<say $Player.FirstName setup.getPortraitClone>>Hey, Alberto. How’s it going with the scrap?<</say>>
<<alberto>>Hey, $Player.FirstName. Not too shabby, but coming across salvageable parts is getting harder. Did you find out anything useful?<</alberto>>
<<say $Player.FirstName setup.getPortraitClone>>Not yet, but I’m still looking.<</say>>
<<alberto>>That’s too bad. I’m getting tired of carrying this scrap all the way to the junkyard.<</alberto>>
<<say $Player.FirstName setup.getPortraitClone>>I understand. I’ll leave you to it.<</say>>
Alberto nods in your direction and goes back to inspecting the scrap.
<<link "Leave him alone.">><<linkSmallStep "Ship Level 1 Map">><</link>>With the Recycle-A-Thon in your inventory, you decide to show it to Alberto at the time when he is usually figuring out what parts he can dispose of and what parts can still be used. You see him in his usual place, inspecting each part with careful eyes. He notices you quickly while you were standing at the door and stops his inspection.
<<say $Player.FirstName setup.getPortraitClone>>Hey, Alberto. How’s the recycling going on?<</say>>
<<alberto>>Not good, not good at all. At this point, we’re lucky if there is any salvageable part left around the ship. It feels like we ran out of anything useful and our scrap yard will only get bigger.<</alberto>>
<<say $Player.FirstName setup.getPortraitClone>>About that.. I may have found a solution. It wasn’t easy coming across this, but the details don’t matter much at this point. Check this out.<</say>>
You grab the Recycle-A-Thon from your inventory and place it on a nearby desk. Alberto comes over and checks it out.
<<alberto>>Hmm.. What is this? Looks like some kind of laser beam to me.<</alberto>>
<<say $Player.FirstName setup.getPortraitClone>>Yeah.. I didn’t get to use it in action, but I think that if we have something to hook it up to we’ll get to figure out how it works.<</say>>
With that said, Alberto gets an electrical cord from somewhere in the room and comes over with the cable. He picks up the Recycle-A-Thon and looks for a port where he can plug it the cord in.
<<alberto>>This design looks.. unfamiliar, but I think I got it.<</alberto>>
He shows you a circular hole in the back of the item’s handle containing some kind of metal beam in the center. He gets to work disconnecting a few more electrical cords from around the room, before tying them up leaving a place in the middle where the metal beam will slide in. After a few minutes, he has it ready and lifts the Recycle-A-Thon up.
<<alberto>>Here goes nothing.<</alberto>>
He says as he plugs it in with his homemade compatible electrical switch. Taking both of you by surprise, the device actually starts lighting up and you can hear a few mechanisms working inside the device.
<<alberto>>Strange, I can’t see a button or anything to press to turn it on.<</alberto>>
<<say $Player.FirstName setup.getPortraitClone>>Mm.. Maybe bring around a piece of scrap and hand it over.<</say>>
He nods and brings a small scrap he was going to discard if not for your arrival. With steady hands, you hold the Recycle-A-Thon and point it at the scrap. A green beam comes out of its opening, quickly melting down the scrap to its separate basic materials that look as if they can be easily molded into new parts.
<<alberto>>Damn! How did you figure it out?!<</alberto>>
You send him a confident smile, managing to throw off his usually confident stance and out of his rhythm. You are very amused at the embarrassed look on his face.
<<say $Player.FirstName setup.getPortraitClone>>Bet you didn’t think that a girl could figure something out faster than you could, huh?<</say>>
<<alberto>>N-no, just impressed is all..<</alberto>>
Alberto breaks eye contact with you and looks in another direction in a vain attempt to hide the slight red hue growing in his cheeks. You decide you had enough fun with him for the time being and you send yourself off with a triumphant look on your face, leaving him alone with his new toy.
<<link "Outside.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<run UInv.DeleteItem("PCInventory", "RecycleAThon")>>\<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
You enter the Engine Room, but you don't find anyone here at the moment.
//Hmm.. there is probably nothing left for me to do here at this time..//
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>><<ctp "AnyPlans" clear>>
<<dialogue 250>>
<<player>>
So.. I’ve been wondering. Have you guys been planning anything.. recreational lately?
<<alberto>>
Mm.. Why do you ask?
<<>>
<p>Alberto replies in a suspicious tone.</p>
<<player>>
Oh, I’m just curious. I know you’ve been getting friendly with Ted lately, but it doesn’t really feel like all of us are a crew right now, except maybe in our separate responsibilities.
<<>>
<p><<link "Your casual tone appears to mellow Alberto’s temperament a little bit.">><<ctpAdvance "AnyPlans">><</link>></p>
<</dialogue>>
<<ctpNext clear>>
<<dialogue>>
<<alberto>>
Yeah, I get you. For a second there, I thought it was a trap question to figure out what my priorities actually are.. given the state of our ship.
<<>>
<p>You realize that Alberto might have been under a lot of stress lately troubleshooting all the mechanisms and inner workings of the ship, so you try to reassure him a little bit.</p>
<<player>>
No, I’m not really your boss or manager or whatever after all. What you do with your time is your business, I’m just here to make sure we’re on the right track.
<<player>>
I know you’ve all been under a lot of pressure lately, so I was curious as to whether you and Ted have planned anything lately. I figure that we’re making good progress with the ship and all of us can spend some time together and relax a little once in a while.
<<>>
<p><<link "Finding your words sincere, he looks more comfortable talking with you.">><<ctpAdvance "AnyPlans">><</link>></p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<alberto>>
I’ll be honest with you then. I’ve thought about all of us going on a camping trip on the shoreline of the lake, since it’s close to our ship and to be honest, I’m really starting to miss the beaches from back home.
<<alberto>>
I grew up pretty close to a resort town right next to the ocean, so me and my crew used to hang out a lot out there, checking out the babes and swimming around.
<<>>
<p>//Classic Alberto.//, you think condescendingly, but you don’t show it.</p>
<<player>>
Y-yeah.. Sounds like a great idea. Is Ted in on it?
<<alberto>>
Uh-huh. He was actually the one who came up with it, but he’s been pretty shy to bring it up with you and Morris.
<<>>
<p>//Hmm.. I thought after what we've been through lately, he'd be more confident about such innocent matters.//, <<link "you tell yourself.">><<ctpAdvance "AnyPlans">><</link>> </p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<player>>
I wonder why..
<<>>
<p>Alberto simply shrugs in response.</p>
<<player>>
Got it. Let him know that I’m up to it and I’ll try to convince Morris to join us as well.
<<alberto>>
Hah. Good luck with that, it feels like all he cares about is work, work, and only work.
<<>>
<p>You also start laughing, knowing Morris well enough by now to figure out that getting him out of his Medical Facility can prove to be quite the challenge.</p>
<<player>>
True that. I’ll pay you a visit around this time after I’ve talked to him about it.
<<alberto>>
Gotcha.
<<>>
<p>With that said, he finishes his beer and starts walking towards his toolbox. You leave the Engine Room and make a mental note to visit Morris in the Morning and let him know about your recent plans.</p>
<p><<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</dialogue>>
<</ctp>>
<<run Quests.GetRunningQuest(6).CurrentStage = "1">><<dialogue>>
<<player>>
Umm.. where are those beers from?
<<>>
<p>Alberto laughs at your confused inquiry.</p>
<<alberto>>
Hah. Do you really think many people would agree to being sent to god-knows-where without some much-deserved compromises?
<<>>
<p>You reply nothing, remembering that the prospect of being sent into space was more than enough to convince you to partake in the mission.</p>
<<alberto>>
Although, I have to admit. Even I got a little excited about the mission, but I wasn't going to give up on the only way that allows me to take the edge off once in a while. So, I've asked them if the ship can carry a large enough stockpile of my favorite canned beer.
<<alberto>>
I even expected to be turned down, but without further questions they went above and beyond. After you and Morris fixed me back up, I started checking our ship's inventory.
<<alberto>>
Well.. suffice to say, I won't run out of beer for a very, very long time from now.
<<>>
<p>With that said, Alberto takes another gulp of the canned beer before throwing it right into the trashbin from the corner of the Engine Room.</p>
<<player>>
Hmm, got it.
<<>>
<p>After your short conversation, an awkward silence sets in and you realize that his short break is nearing its end, as he gets up and walks towards his toolbox. You take the hint and head towards the exit.</p>
<p><<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</dialogue>><<nobr>>
<<dialogue>>
<<player>>
Mind sharing one of these with me?
<<>>
<p>Alberto looks confused at your request, but he gets the hint real quick after he looks back at the beer can he's holding.</p>
<<alberto>>
Hmm, I didn't take you for an alcoholic.
<<>>
<p>Before you can defend yourself, he sees the reaction on your face and laughs. Realizing that you've been jested, you smile awkwardly as he grabs a beer can from his mobile cryogenic compartment and throws it your way.</p>
<</dialogue>>
<<if _caught>>
<<dialogue>>
<p>Although he threw it without a warning, your reflexes kick in as you effortlessly grab it from mid-air without even looking at it.</p>
<<alberto>>
Damn, girl! Nice catch!
<<>>
<p>Alberto doesn't even try to hide the impression you left on him with the skillful catch. You throw him a confident smirk and look back to the beer can you're holding.</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Pull it open and chug it" :classes "innocence-low">>
<p>Wanting to leave him an even more lasting impression, even though you have never done this before you try to imitate the technique you've seen in movies.</p>
<p>Getting your right hand's pointer finger under the tab of the beer can, you pull it upwards and as soon as the pressure is released you pull the opening to your mouth and you proceed to chug the beer without taking a breath.</p>
<p>Surprisingly, your gag reflex doesn't kick in at all and you effortlessly empty the beer can, too quickly to notice its bitterness. After you're done, you lower the can and look back at Alberto.</p>
<<if _tags.includes("cleavage")>>
<p>Instead of being impressed by your own chugging skills, he's apparently more impressed by something more physical as his eyes remain fixated on your breasts long after you finished the can.</p>
<p>You throw the beer can into the trash bin close to you and you look to your breasts to see what he is so captivated by. Being too focused on not looking like a fool, you didn't realize that a considerable amount of the beer has spilled onto your partially exposed chest, giving them an even more attractive look in your _description.</p>
<p>//Yeah.. Who could've known?//, you think sarcastically.</p>
<p>Knowing that he's seen more than he needed to, you decide to prive him of the sight and leave the Engine Room without a word.</p>
<<link [img[images/scenes/reactions/ted/coveredwetboobs.png]]>>\
<<popover 'opaque'>>[img[images/scenes/reactions/ted/coveredwetboobs.png]]<</popover>>\
<</link>>\
<<timed 0s>>\
<<addclass "a.link-internal img" "oasis">>
<</timed>>\
<<else>>
<<if Quests.GetRunningQuest(7) && Quests.GetRunningQuest(7).CurrentStage === "0">>
<<dialogue>>
<p>You see him looking at you in wonder. With your gaze focused back on his, he quickly gets out of the trance.</p>
<<alberto>>
Not only you can catch them well, you can also chug them well. This gives me an idea..
<<>>
<p>He begins scratching his chin, as if deeply pondering something.</p>
<<player>>
Hmm? What idea?
<<alberto>>
Since we might give our girl might finally launch herself to the skies, we might as well help her our by getting rid of some of the cargo in a fun way.
<<>>
His response only manages to stir up your confusion even more.
<<player>>
What do you have in mind?
<<alberto>>
A party, right here in our Entertainment Room. We can invite the guys from the village and hold party contests and stuff. This way, we can get rid of some of our beer and it's a pretty creative way to break the ice and get to know each other better.
<<player>>
Yeah, it actually sounds fun. I've interacted with them plenty lately, but you guys are either too shy or it's just probably a little awkward to make introductions out of nowhere.
<<alberto>>
Well, I actually talked with Bill a little, but not with the others, no.
<<player>>
Alright. I will try to get something started one of these days.
<<alberto>>
Gotcha. If you need me, you know where to find me.
<<>>
<p>With that said, you step towards the exit and make a mental note to talk to Melissa about this.</p>
<</dialogue>>
<<run Quests.GetRunningQuest(7).CurrentStage = "1">>
<<elseif Quests.GetRunningQuest(7)>>
<<dialogue>>
<<alberto>>
Your skills remind me of that idea I had about the party. Any news on that front?
<<player>>
Mm.. Not yet, but thanks for reminding me.
<<alberto>>
Alright. Let me know if I can help speed things up.
<</dialogue>>
<<elseif !Quests.GetRunningQuest(7)>>
<<dialogue>>
<<alberto>>
Damn! This reminds me of that party we had.
<<player>>
Oh, yeah?
<<alberto>>
Yeah. You did a really nice job setting it up. Maybe in the future we'll get to have more of those..
<<player>>
Mm.. Maybe. We'll see.
<<>>
Shortly after, the conversation quiets down and you figure it's time to take your leave.
<</dialogue>>
<</if>>
<</if>>
<p><<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<<rlc "Open it carefully and slowly sip from it">>
<<dialogue>>
<p>You get nervous at the prospect of scratching your nail with the beer can's aluminium, so you take the easier way out as you gently press down with your thumb on the part that caves in, lifting up the tab and allowing you to safely pull it open.</p>
<<alberto>>
Aww. You're no fun.
<<>>
<p>Realizing that he expected a different kind of show, you nonchalantly shrug and sip the beer slowly.</p>
<p>As soon as the bitterness reveals itself to your sensitive palate, you immediately regret the decision to ask for a beer.</p>
<p>//Ugh.. Who can actually drink this?//</p>
<<player>>
Here. You can have it, I'm not a really big fan of the taste.
<<>>
<p>You say as you get closer to him and pass him the beer.</p>
<<alberto>>
More for me I guess. It's an acquired taste after all.
<<>>
<p>He says as he takes it and places it on the floor near him, probably for safekeep.</p>
<<player>>
Anyway.. I got places to be. I'll come around often, so let me know if you'll need something from me.
<<alberto>>
Will do. Have a good one.
<<>>
<p>With that said, you turn back towards the exit.</p>
<p><<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</dialogue>>
<</ringLinks>>
<<else>>
<p>Catching you unaware, you awkwardly try to grab it out of the air but instead you push it away.</p>
<<dialogue>>
<<alberto>>
Boo. Where are your reflexes, girl?
<<>>
He says with a mocking voice. You wonder whether to try to salvage the situation or just to turn it back against him by calling out his poor throws.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Turn around and grab the beer from behind you." :classes "innocence-high">>
<<if _tags.includes("curves")>>
<p>Turning around, you lean over to get the beer can from the floor and you can hear a whistle coming from behind you.</p>
<p>Holding the beer can, you stand up and turn around to see what's going on.</p>
<<dialogue>>
<<link [img[images/scenes/reactions/alberto/leanover.png]]>>\
<<popover 'opaque'>>[img[images/scenes/reactions/alberto/leanover.png]]<</popover>>\
<</link>>\
<<timed 0s>>\
<<addclass "a.link-internal img" "oasis">>
<</timed>>\
<<player>>
What's up with the whistling?
<<alberto>>
I tried really hard to stop myself, but old habits die hard. Well, not sure if that was your intention, but your outfit really does a number on your curves. Going around like that, you can expect some kind of reaction.
<<>>
<p>Wanting to see what the big deal is, you grab a mirror from one of the near tables and hold it a few inches away from your butt, looking back into it.</p>
<p>//Oh..//, you gasp as you notice the tight constraints of your _description leaving little imagination as to what they hide underneath.</p>
<p>//Yeah, I guess I should be thankful enough for just a whistle considering both Alberto and the view. Not sure what material this outfit is made from, but the way it stretches is pretty similar to those yoga pants back home. Welp, time to see what I should do about this beer.//</p>
<</dialogue>>
<<else>>
<p>Turning around, you lean over to get the beer can from the floor.</p>
<p>Once you grab a hold of it, you stand up and turn around, wondering what's the proper way to go about this, since you're not what many would call a connoisseur of beer, or of any alcoholic beverage for that matter.</p>
<</if>>
<<ringLinks :classes "lol">>
<<rlc "Pull it open and chug it" :classes "innocence-low">>
<p>In an effort to salvage your poor catch earlier, you try to give him something else to remember as you try to imitate the technique you've seen in movies.</p>
<p>Getting your right hand's pointer finger under the tab of the beer can, you pull it upwards and as soon as the pressure is released you pull the opening to your mouth and you proceed to chug the beer without taking a breath.</p>
<p>Surprisingly, your gag reflex doesn't kick in at all and you effortlessly empty the beer can, too quickly to notice its bitterness. After you're done, you lower the can and look back at Alberto.</p>
<<if _tags.includes("cleavage")>>
<p>Instead of being impressed by your own chugging skills, he's apparently more impressed by something more physical as his eyes remain fixated on your breasts long after you finished the can.</p>
<p>You throw the beer can into the trash bin close to you and you look to your breasts to see what he is so captivated by. Being too focused on not looking like a fool, you didn't realize that a considerable amount of the beer has spilled onto your partially exposed chest, giving them an even more attractive look in your _description.</p>
<<link [img[images/scenes/reactions/ted/coveredwetboobs.png]]>>
<<popover 'opaque'>>[img[images/scenes/reactions/ted/coveredwetboobs.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<<dialogue>>
<p>//Yeah.. Who could've known?//, you think sarcastically.</p>
<p>Knowing that he's seen more than he needed to, you decide to prive him of the sight and leave the Engine Room without a word.</p>
<</dialogue>>
<<else>>
<<dialogue>>
<p>You see him looking at you in wonder. With his gaze focused back on his, he quickly gets out of the trance.</p>
<<alberto>>
Well maybe you're not the best catch, but your chugging skills definitely make up for it. This gives me an idea..
<<>>
<p>He begins scratching his chin, as if deeply pondering something.</p>
<<player>>
Hmm? What idea?
<<alberto>>
Since we might give our girl might finally launch herself to the skies, we might as well help her our by getting rid of some of the cargo in a fun way.
<<>>
His response only manages to stir up your confusion even more.
<<player>>
What do you have in mind?
<<alberto>>
A party, right here in our Entertainment Room. We can invite the guys from the village and hold party contests and stuff. This way, we can get rid of some of our beer and it's a pretty creative way to break the ice and get to know each other better.
<<player>>
Yeah, it actually sounds fun. I've interacted with them plenty lately, but you guys are either too shy or it's just probably a little awkward to make introductions out of nowhere.
<<alberto>>
Well, I actually talked with Bill a little, but not so much with the others, true.
<<player>>
Alright. I will try to get something going sooner or later.
<<alberto>>
Gotcha. If you need me, you know where to find me.
<<>>
<p>With that said, you step towards the exit and make a mental note to talk to Melissa about this after the festival.</p>
<</dialogue>>
<</if>>
<p><<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<<rlc "Open it carefully and slowly sip from it">>
<<dialogue>>
<p>You get nervous at the prospect of scratching your nail with the beer can's aluminium, so you take the easier way out as you gently press down with your thumb on the part that caves in, lifting up the tab and allowing you to safely pull it open.</p>
<<alberto>>
Aww. You're no fun.
<<>>
<p>Realizing that he expected a different kind of show, you nonchalantly shrug and sip the beer slowly.</p>
<p>As soon as the bitterness reveals itself to your sensitive palate, you immediately regret the decision to ask for a beer.</p>
<p>//Ugh.. Who can actually drink this?//</p>
<<player>>
Here. You can have it, I'm not a really big fan of the taste.
<<>>
<p>You say as you get closer to him and pass him the beer.</p>
<<alberto>>
More for me I guess. It's an acquired taste after all.
<<>>
<p>He says as he takes it and places it on the floor near him, probably for safekeep.</p>
<<player>>
Anyway.. I got places to be. I'll come around often, so let me know if you'll need something from me.
<<alberto>>
Will do. Have a good one.
<<>>
<p>With that said, you turn back towards the exit.</p>
<p><<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</dialogue>>
<</ringLinks>>
<<rlc "Call him out for the poor throw.">>
<<dialogue>>
<<player>>
<p>With such a poor throw, I'm not sure what else you expected.</p>
<<>>
You reply, returning the favor of mocking him back.
<<alberto>>
Hey, I used to play baseball pretty heavily back in middle school years so don't call me out like that.
<<>>
<p>Realizing that you've strangely hit a sensitive spot in Alberto's usual macho behavior, you drop it.</p>
<<player>>
Don't worry, I was just poking some fun back at you. Anyway, I can see that I'm holding you so I'll be out of your hair.
<<alberto>>
Ah.. yeah, I guess I got a little too serious back there. It's just that I used to run with a pretty fun crew and even though I don't show it much, I'm pretty fond of the memories I made with them. I haven't thought about them in a long time, so I guess that could've stirred some nostalgia.
<<>>
<p>Surprised by the sudden display of his emotions, your conviction that Alberto is a little more complex than the initial impression he left on you back at the ISA gets only stronger.</p>
<<player>>
Oh.. got it.
<<>>
<p>Seeing that Alberto appears to be in deep thought, you leave him be and turn back towards the exit.</p>
<p><<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</dialogue>>
<</ringLinks>>
<</if>>
<</nobr>><<dialogue>>
<p>After what feels like two minutes have passed, Alberto takes the initiative to ask you what’s up.</p>
<<alberto>>
So.. are we going or not?
<<player>>
Hmm, I just remembered that there’s something I need to do today. Maybe next time?
<<alberto>>
Alright. I’ll get back to my work then.
<<>>
<p><<link "Give Alberto some space and find something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</dialogue>><<dialogue>>
<<player>>
About the trip.. Since all of us are up to speed, maybe we can go out today?
<<alberto>>
Oh, yeah.
<<player>>
Then what are we waiting for? Let’s gather them up. I’ll tell Ted to be ready and I guess you can handle Morris.
<<>>
<p>Your enthusiasm seems to have an effect on Alberto as he appears to be getting pretty excited about the trip as well. </p>
<<alberto>>
You got it, boss. Where should we meet after we’re all ready?
<<player>>
Outside the airlock.
<<>>
<p>Alberto nods in agreement and throws his can of beer right into the trash bin before standing up to leave. You leave the Engine Room and <<link [[head over to the Pilot Room to tell Ted to get ready.|Camping Preparations]]>><</link>></p>
<</dialogue>><<ctp "CampingStart" clear>>
<<dialogue>>
<<player>>
So.. about that camping trip, did you get Ted up to speed?
<<alberto>>
Yeah. He was pretty happy when you found out you’re coming, too.
<<player>>
Figures.
<<alberto>>
How did it go with Morris?
<<player>>
Well.. it’s not been easy, but I’ve managed. No crew member left behind on my watch.
<<alberto>>
Wow! How’d you do it?
<<>>
<p><<link "You smirk mockingly at him.">><<ctpAdvance "CampingStart">><</link>></p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<alberto>>
Alright, then. Keep your secrets.
<<>>
<p>An awkward silence sets in and you realize it’s probably the time to decide whether you want to start this camping trip now or at another time.</p>
<<ringLinks :classes "lol">>
<<rlc "Let’s go.">>
<<set _secondChoice = "ER Midday Dialogues Camping Start">>
<<ctpAdvance "CampingStart">>
<<rlc "Another time.">>
<<set _secondChoice = "ER Midday Dialogues Camping Later">>
<<ctpAdvance "CampingStart">>
<</ringLinks>>
<</dialogue>>
<<ctpNext>>
<<include _secondChoice>>
<</ctp>><<ctp "partyheads" clear>>
<<dialogue>>
<<player>>
Thanks for getting the Entertainment Room in proper shape. I imagine it couldn’t have been easy, but it turned out to look pretty nice.
<<alberto>>
Heh, no need to thank me. After all, you’re the one that went through all that trouble to get me these resources and the equipment you found.
<<>>
Not knowing how to respond to that, <<link "you stand still and a short silence sets in.">><<ctpAdvance "partyheads">><</link>>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<player>>
So.. umm.. Remember that party idea you had a while ago?
<<alberto>>
Yeah, what about it?
<<player>>
Since our Entertainment Room is in a much better shape now and we have all that.. Alcohol stockpile we need to make use of for an easier launch.. I went ahead and invited Melissa and her crew to join us during the Evening.
<<alberto>>
Sounds good. I’ll let the others know, but first I gotta warn you about Morris..
<<player>>
Mm? What about him?
<<alberto>>
I’m not sure what’s up with him, but he looks even more agitated than he did when we got the cure. It might be that he’s on the edge of a significant breakthrough, so let’s probably leave him alone for the time being.
<<>>
Although you find reason in his words, <<link "you’re feeling a little sad at the prospect of possibly making Morris feel excluded.">><<ctpAdvance "partyheads">><</link>>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<player>>
Are you sure..? I don’t want him to feel left out, you know.
<<alberto>>
Yeah. Think about it as doing him a favor, he wouldn’t really be himself at this party.
<<player>>
I guess you’re right.. However, we’ll definitely drag him over to the village’s festival whenever that is. He’s already made a pretty good friend out of the aliens’ leading scientist, some guy called Elga’neth.
<<alberto>>
Sure, it would do him some good to spend more time with people he shares more interests with, especially if those people aren’t.. Humans.
<<player>>
..Maybe.. Anyway, I’ll rush to the Human Camp and guide them back here. Make sure to get Ted to help you out as well.
<<alberto>>
Wouldn’t let him off the hook, don’t you worry.
<<>>
Alberto looks at his own smartwatch.
<<alberto>>
We better get started. If you leave now, you’ll most likely be back with them by sunset, so I’ll head over to Ted and give him the news.
<<>>
You nod and, having a clear direction in mind, [[you rush over to the Village and hope that you’ll catch them before they finish their lunch.|Party Guide]]
<</dialogue>>
<</ctp>><<ctp "partyStart" clear>>
<<dialogue>>
<<player>>
Do you think we can get more use out of our.. alcohol supplies? I'm afraid it'll make our work difficult later on when the time for launch comes.
<<>>
<p>You see him looking at you curiously. With your gaze focused back on his, he quickly gets out of the trance.</p>
<<alberto>>
I think I have an idea..
<<player>>
Hmm? What idea?
<<alberto>>
Since we might give our girl might finally launch herself to the skies, we might as well help her our by getting rid of some of the cargo in a fun way.
<<>>
<p>
<<link "His response only manages to stir up your confusion even more.">><<ctpAdvance "partyStart">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<player>>
What do you have in mind?
<<alberto>>
A party, right here in our Entertainment Room. We can invite the guys from the village and hold party contests and stuff. This way, we can get rid of some of our beer and it's a pretty creative way to break the ice and get to know each other better.
<<player>>
Yeah, it actually sounds fun. I've interacted with them plenty lately, but you guys are either too shy or it's just probably a little awkward to make introductions out of nowhere.
<<alberto>>
Well, I actually talked with Bill a little, but not with the others, no.
<<player>>
Alright. I will try to get something started one of these days.
<<alberto>>
Gotcha. If you need me, you know where to find me.
<<>>
<p>With that said, you step towards the exit and make a mental note to talk to Melissa about this.</p>
<</dialogue>>
<p><<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</ctp>>
<<run Quests.GetRunningQuest(7).CurrentStage = "1">><<set _caught = either(true, false)>>
<<set _description = UInv.GetItemPropertyValue("PCInventory", $Player.Outfit, "description")>>
<<set _tags = UInv.GetItemPropertyValue("PCInventory", $Player.Outfit, "tags")>>
<<set _startCamping = (Quests.GetRunningQuest(6) && Quests.GetRunningQuest(6).CurrentStage === "2") ? true : false>>
<<set _askParty = (Quests.GetRunningQuest(7) && Quests.GetRunningQuest(7).CurrentStage === "0") ? true : false>>
<<set _startParty = (Quests.GetRunningQuest(8) && Quests.GetRunningQuest(8).CurrentStage === "1") ? true : false>>
<<changeNPC $Alberto>><<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<include "ER Midday Init">>
<<ctp "MiddayIntro" clear>>
<<dialogue>>
<p>You enter the Engine Room expecting to find nobody around as usual around this time, but to your surprise, you find the door unlocked.</p>
<p>//Hmm.. If Alberto intentionally left the door unlocked, he probably wouldn't mind me paying him a visit.//, you think as you enter the room.</p>
<p>Inside, you can hear the low sound of some kind of retro electronic music. Alberto appears to be sitting on a block-shaped mechanism while emptying a can of beer.</p>
<p>After you notice him, your footsteps alert him of your presence as well as he turns to look in your direction. He gets a sly smile as soon as his eyes take you in.</p>
<<alberto>>
Hola, $Player.FirstName. How's it hanging?
<<player>>
Hey, Alberto. Not too shabby. How about you?
<<alberto>>
Just taking a break, it's getting pretty hot around here during the day.
<<player>>
Yeah.. tell me about it.
<<>>
<<ringLinks :classes "lol">>
<<rlc "Beer?" :id "special" :if `_meta.get('Beers') !== 'Told'`>>
<<include "ER Midday Dialogues BeerAsk">>
<<run _meta.set('Beers', 'Told')>>
<<rlc "Ask him to throw you a beer." :classes "innocence-high" :if `_meta.get('Beers') === 'Told'`>>
<<include "ER Midday Dialogues BeerGet">>
<<rlc "Any plans lately?" :classes "quest" :if `_meta.get('AnyPlans') !== "Intro"`>>
<<set _firstChoice = "ER Midday Dialogues AnyPlans">>
<<run _meta.set('AnyPlans', 'Intro')>>
<<ctpAdvance "MiddayIntro">>
<<rlc "Time for camping." :classes "quest" :if `_startCamping`>>
<<set _firstChoice = "ER Midday Dialogues CampingStart">>
<<ctpAdvance "MiddayIntro">>
<<rlc "Party?" :classes "quest" :if `_askParty`>>
<<set _firstChoice = "ER Midday Dialogues PartyStart">>
<<ctpAdvance "MiddayIntro">>
<<rlc "Party Heads-up" :classes "quest" :if `_startParty`>>
<<set _firstChoice = "ER Midday Dialogues PartyHeadsUp">>
<<ctpAdvance "MiddayIntro">>
<<rlc "Say nothing.">>
<p>Not taking the initiative to get a conversation going, you stand in silence as you take in the interior of the Engine Room and relax a little.</p>
<p>A few minutes later, Alberto finishes his beer and heads towards his toolbox.</p>
<p>//I guess he's going back to work. Time to get back to my own stuff as well.//</p>
<p><<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</ringLinks>>
<</dialogue>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>>You're surprised to see Alberto already hard at work on thoroughly checking the engine. He doesn't even notice you coming.
//Maybe I should say something..//
<<say $Player.FirstName setup.getPortraitClone>>Hi Alberto!<</say>>
As if startled from a deep dream, he looks at you with a confused look on his face.
<<alberto>>Ah, hey there. I didn't hear you coming.<</alberto>>
<<say $Player.FirstName setup.getPortraitClone>>Did you hear anything strange last night? There were some sounds coming from the walls, but I wasn't sure where they came from so I didn't want to bother anyone by checking them out.<</say>>
<<alberto>>That was probably me. I was trying to see if we can salvage this engine. After Morris let me go, I started getting back into my habit of waking up early and doing some bodyweight exercises in the quiet of the night, followed by my daily inspection on the well-being of the engine.<</alberto>>
<<say $Player.FirstName setup.getPortraitClone>>Did you learn anything from the damage?<</say>>
<<alberto>>Yeah. If you can bring me enough credits for an upgrade, I can see if I can find spare parts in the village and after I'm done with the engine room, I can move to other parts of the ship.<</alberto>>
Figuring out that you should probably not distract him right now, you prepare to leave.
<<say $Player.FirstName setup.getPortraitClone>>Hmm.. I'll see what I can do. You seem busy, so I won't distract you anymore.<</say>>
<<alberto>>That reminds me.. Before you go, take this //smartwatch//. I know we got off on the wrong foot back at the academy, but since we are a crew and you have proven yourself to not be dead weight, I realize I have misjudged you in the beginning. This should set things straight between us for now.<</alberto>>
He hands you the smartwatch and you are not really sure how to react to the unexpected gift. You take a look at it and check its encasing which seems to be a very high-quality platinum combined with a high-resolution digital screen and what seems to be a hidden at first glance a miniature scanner on the edge between the digital screen and the encasing.
<<alberto>>It has some useful features, such as having an in-built scanner for liquid samples and for suspicious plants you might find in the alien flora of this planet. It will also track your heartbeats and it will measure your energy level, showing you an approximation of your current status. I think you will find it of use.<</alberto>>
<<say $Player.FirstName setup.getPortraitClone>>Thanks.. I appreciate it. I will learn how to use it in my journeys outside.<</say>>
<<alberto>>Alright, well I'll be back to troubleshooting the engine and other parts of the ship, so you might not find me here all the time.<</alberto>>
You take a mental note and you nod at him before <<link [[leaving|Ship Level 1 Map]]>><<run $time.passTime(1)>><<set UInv.CreateItem("PCInventory", "SmartWatch", 1)>><<changeNPC "none">><</link>>.
<<set $Alberto.Friendliness+=2>>\<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
You enter the Engine Room, but you don't find anyone here at the moment.
//Hmm.. there is probably nothing left for me to do here at this time..//
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>>Heading inside the engine room, you take sight of Alberto using an electrical drill on a component. You greet him with a coffee cup, taking him by surprise.
<<alberto>>Wow, personal delivery. What’s the catch?<</alberto>>
He says sarcastically with a smile on his face that betrays a hint of suspicion as to what actually made you want to get him a cup of coffee. You decide to play with him a little.
<<say $Player.FirstName setup.getPortraitClone>>You’ve been a good boy lately, so I decided to bring you a cup of your favorite coffee, latte.<</say>>
You hand him the cup and he puts it on the nearest desk.
<<alberto>>You got the wrong idea, it’s not my favorite. I just decided to try it because Ted kept pestering me about how good lattes from this coffee machine are.<</alberto>>
He’s trying to keep a tough guy demeanor, but you catch a glimpse of his cheeks reddening up a little. Unfitting his character, he also seems to avoid looking straight into your eyes and an awkward silence settles in. You decide to take the initiative.
<<say $Player.FirstName setup.getPortraitClone>>What’s up with you lately?<</say>>
<<alberto>>Well, as usual. Our girl took a lot of damage when it crashed, so I’ve been hard at work getting everything functional with whatever I could find. It’s been going well so far, but I’ll need some resources to restore our motherland to its former glory.<</alberto>>
//He has quite the.. fondness for our ship.//
<<say $Player.FirstName setup.getPortraitClone>>Okay, good luck with that then. Let me know if you need my help. By the way, thanks for the smartwatch. It’s really came in handy so far.<</say>>
<<alberto>>Sure thing. Happy to hear that.<</alberto>>
He picks up the electrical drill and returns to his work. You take the hint and leave the room.
<<link "Outside.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<albertoLikes 3>>You head inside the engine room to check on Alberto’s progress with the repairs. As usual, he looks focused on his work, this time by taking apart some mechanisms. It doesn’t seem to be going too great for him, as you notice him sighing more often than you’ve grown accustomed to.
<<say $Player.FirstName setup.getPortraitClone>>Hey, Alberto. How’s it going?<</say>>
<<alberto>>Better not to say. I need more time to get this stuff in a better shape.<</alberto>>
<<say $Player.FirstName setup.getPortraitClone>>Got it. I’ll come some other time to check on you. Tell me if there’s anything I can do to help.<</say>>
<<alberto>>Will do. See ya.<</alberto>>
He returns to his work and you take the hint that it’s better to leave him be for now.
<<link "Outside.">><<linkSmallStep "Ship Level 1 Map">><</link>>You decide to go to the engine room. Inside, you see Alberto on his knees, drenched in sweat. He’s working hard with a wrench in his hand on a component of the engine that appears to be covered in dark oil. It seems that his work hasn’t been going as smoothly as it has been until recently, with him swearing a couple of times and shuddering when he finally noticed you.
<<alberto>>God, woman. You’re not a hitman, no need for you to sneak up on me like that. I almost dropped the wrench on my feet.<</alberto>>
You laugh at him and reply him in jest as you toss him a clean towel.
<<say $Player.FirstName setup.getPortraitClone>>Oh, did I scare you?<</say>>
He grabs the flying towel and uses it to whip his forehead clean of sweat and oil. Once he’s done, you can see him smiling, obviously grateful for the towel and for the much needed break.
<<alberto>>Don’t get any ideas, there ain’t nothing that can give me a scare. I just got carried away with this component, it’s really been giving me troubles.<</alberto>>
<<say $Player.FirstName setup.getPortraitClone>>Hmm, what’s wrong with it?<</say>>
<<alberto>>Some of the components of our engine are beyond repair, I’ve tried my best to fix them with what I have around, but it’s time to call it quits on that.<</alberto>>
<<say $Player.FirstName setup.getPortraitClone>>Anything I can do to help? Maybe the aliens have a tech that can help us fix them.<</say>>
<<alberto>>Yeah, well, the components contain very high quality silicone rubber that even on Earth was exorbitantly expensive. You could try asking the guys from the village, maybe they have a material they use for their ships’ engines and I could set it up on ours.<</alberto>>
<<say $Player.FirstName setup.getPortraitClone>>Ok, I’ll see what I can do.<</say>>
Alberto nods in your direction and picks up the wrench once again, returning to his work. You know he’s not going to say it, but he’s grown to consider you reliable since the crash and you might be able to get him to open up more.
//Maybe Bill has something he can offer us.//, you take a mental note.
<<link "Outside.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<run Quests.GetRunningQuest(3).CurrentStage = "1">>
<<albertoLikes 3>>With a smile on your face, you walk inside the engine room. As soon as you get inside and see the state of the room, your smile quickly fades away. The room is a complete mess, a good part of the floor is covered in thicky, musty dark oil. Damaged and disassembled mechanisms are laying around in pure chaos. You notice Alberto somewhere between the mechanisms, with a defeated look on his face. He notices you and can’t muster more than a nod in greeting at your arrival.
<<say $Player.FirstName setup.getPortraitClone>>Hey.. Alberto. Is everything ok?<</say>>
<<alberto>>No! I can’t get it to work, I’ve been looking everywhere for some silicone rubber that I could use to fix the component, but it’s just.. Pointless. I don’t think our girl will fly anymore.<</alberto>>
He looks deeply troubled at the prospect that the ship may never fly again, but you brought good news.
<<say $Player.FirstName setup.getPortraitClone>>Related to that.. Try to guess what I came across.<</say>>
His eyes widen in disbelief, quickly replaced by a flicker of hope.
<<alberto>>No.. Could it really be? Did you find it? You better not be raising my hopes for nothing now, I’m already down enough as it is.<</alberto>>
<<say $Player.FirstName setup.getPortraitClone>>Yep, you better believe it.<</say>>
You walk to him and hand him the container. He opens it with shaking arms, but once he sees its contents he looks almost like a little kid that got the latest gaming console for Christmas.
<<alberto>>How.. did you manage it? I’d already given up all hope, I had little faith that we could find any silicone rubber around here.<</alberto>>
<<say $Player.FirstName setup.getPortraitClone>>Bill, the mechanic from Melissa’s crew had some in his inventory. You should really get to the village to meet him sometime, I think you guys would be good friends.<</say>>
<<alberto>>Will do, as soon as I finish with everything around here. Once everything is functional, I can take a break and wait for you to gradually gather resources so that we can get to work upgrading the facilities. The component is just one part of the puzzle, but I’m confident now that our baby girl will get to soar the skies once again.<</alberto>>
You have never seen him so happy, making it difficult to hold it in so you start smiling widely as well. He looks as if he’s going to get around to fixing the component with the silicone rubber, so you give him some space and take your leave.
<<link "Outside.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<albertoLikes 5>>
<<set UInv.DeleteItem("PCInventory", "Silicone Rubber", 1)>><<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
You enter the Engine Room, but you don't find anyone here at the moment.
//Hmm.. there is probably nothing left for me to do here at this time..//
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>><<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
You enter the Engine Room, but you don't find anyone here at the moment.
//Hmm.. there is probably nothing left for me to do here at this time..//
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>><<dialogue>>
<<player>>
So.. Can I join in?
<<ted>>
Oh, yeah, sure. Come along.
<<>>
<p>
You get closer to the couch and sit next to Ted to have a better view of the game.
</p>
<<alberto>>
Since you're here.. What do you say about about making it a little more exciting?
<<player>>
Mm? What do you have in mind?
<<>>
<p>
Smiling at your confusion, he gives Ted a questioning look which prompts Ted to nod to the silent inquiry.
</p>
<<alberto>>
Back at home, we used to play this game at parties and the loser, or the losers, of each round, needed to take off a piece of clothing. The player who ended up naked first received dares from the others.
<<player>>
Uhh..
<</dialogue>>
<p>
Although it sounds a little perverted, you can't deny the fact that it would make the game more thrilling. Still, you ponder whether you're feeling up for a rather friendly match.
</p>
<<ringLinks :classes "lol">>
<<rlc "Friendly match." :classes "innocence-high choice-longer choice-center">>
<<dialogue>>
<<player>>
Yeah.. I think I'll pass for today, maybe some other time though once I get better. You guys have an edge over me since you got to play this more recently, so give me some time to learn the game better.
<<ted>>
Okay. Let's get this started then.
<</dialogue>>
<p>
[[Begin the game.|Entertainment Room Blackjack Friendly]]
</p>
<<rlc "Match with stakes." :classes "innocence-high choice-longer choice-center">>
<<dialogue>>
<<player>>
You know what.. That does sound fun. Okay, I'm in.
<<>>
<p>
Looking much more excited about the game, Ted and Alberto give each other a devious look and you get the idea that they might've already prepared some dares in the event of you losing.
</p>
<</dialogue>>
[[Feeling the thrill of the game surging through you, you nod to the others and begin the game.|Entertainment Room Blackjack Stakes]]
<</ringLinks>><<ctp "erblackjack" clear>>
<p>
Inside the Entertainment Room, you can see Ted and Alberto sitting on the couch in front of a 24 inch tablet laid out on the glass table.
</p>
<p>
Noticing you coming, they look at each other curiously and back to you.
</p>
<<dialogue>>
<<player>>
Hey, guys! I hope I'm not interrupting anything, just couldn't help but notice the two of you hanging around here and was curious what's going on.
<<alberto>>
Yeah, since you passed along those resources and the material for the upgrade, we started hanging around here more.
<<player>>
Glad to hear it! What's up with the tablet though?
<<ted>>
Oh, this? We're playing blackjack on it, there wasn't any space to comfortably play it before so now we have something fun to relax at the end of the day.
<<player>>
Mm.. Okay.
<</dialogue>>
<p>
Waiting for an invitation, none comes and you wonder whether you are in the mood for a round.
</p>
<<ringLinks :classes "lol">>
<<rlc "Not in the mood." :classes "innocence-high choice-longer choice-center">>
<p>
Noticing that their attention is drawn back to the game, you <<link "silently take your leave.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<<rlc "Ask if they have room for one more player." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Entertainment Room Blackjack Intro Ask">>
<<ctpAdvance "erblackjack">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><h1><<print passage()>></h1>
<x1>Content in the works.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>><<ctp "bananaAgree" clear>>
<<dialogue>>
<<player>>
Oookay...
<</dialogue>>
<p>
Kneeling down on your knees, you pull your face closer to the fruit and take a closer inspection. Although it resembles a banana in shape and taste apparently, the protective shell appears to end in a circular cap at the closest end of the fruit.
</p>
<p>
Taking a bite off the circular cap, you are pleasantly surprised to see the peels slowly falling down by themselves, revealing only the actual fruit. Finding the taste of the circular cap too bitter, you spit it to not have to use your hands and return your focus back to the unpeeled fruit.
</p>
<p>
//I don’t know about the taste yet, but these guys already have an advantage over normal bananas.//, you think, remembering the arduous task of peeling a banana and the thin, bitter stripes from its sides.
</p>
<p>
Not letting your thoughts drift too far, you choose to inspect the revealed fruit closer and although the texture looks smoother than the one of a banana, the curve and all are all too similar. The color on the other hand is some kind of pink-ish tone, reminding you of the bubblegums that managed to remain in fashion after all those years back at home.
</p>
<p>
//Now.. How should I go about eating it?//
</p>
<<ringLinks :classes "lol">>
<<rlc "Take it in sensually." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Player Dare Banana Agree Sensually">>
<<ctpAdvance "bananaAgree">>
<<rlc "Eat it normally." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Player Dare Banana Agree Normally">>
<<ctpAdvance "bananaAgree">>
<</ringLinks>>
<<ctpNext>>
<<include _secondChoice>>
<</ctp>><<ctp "bananaAgreeRealizationHelp" clear>>
<<dialogue>>
<<player>>
Guys.. Help...
<<>>
<p>
Finding just enough strength to say the two words, you hope that they got the message and understand the more.. intimate help you’re very much in dire need of. Unable to keep it in any longer, you start moaning loudly and looking over to the guys, you sigh with satisfaction as the realization that your message left no doubts as to what you ask of them sets in.
</p><</dialogue>>
<p>
With your hands assaulting your nipples roughly and with your mouth incapable of giving voice to anything than your own moans, you can’t keep the boys at bay as each of them comes closer, before leaning down and each of them sucking at your teats.
</p>
<p>
Driven by subconscious thought, your hands free your nipples, allowing them full reign over your aching nipples. Feeling the sensations much more satiating, your moans pick up the pace, as your sounds of delight fill in the otherwise silent Entertainment Room, covering the low sounds of your crewmates slobbering all over your nipples.
</p>
<p>
As the itchiness and the aching get slowly replaced with constant tingles of pleasure, you feel an orgasm coming in and each of your hands move above your crewmates heads and desperately shove them down on your nipples.
</p>
<p>
With one last long yelp, you scream with delight and your eyes start shaking under the waves of the orgasmic bliss. Your body starts shivering all over and your crewmates stop licking your nipples, before taking one last long look at you and leaving the Entertainment Room, giving you some much needed privacy <<link "as you tremble and shiver and moan under the fierce quakes of pleasure.">><<ctpAdvance "bananaAgreeRealizationHelp">><</link>>
</p>
<<ctpNext>>
<p>
After an indeterminate amount of time, you slowly recover your senses and try to stand up. Finding it a little difficult to stand up, you compromise by crouching for now, while you inspect your nipples.
</p>
<p>
Relieved to see them returning to their natural color, you let out a deep sigh of relief. Feeling more relaxed, you notice a white liquid hidden just above the glands of one of your nipples. Curiously, you give it a squeeze and a white liquid shoots out.
</p>
<p>
//Is this..//, putting your hand above your leaking areolas, you get some of the liquid on top of your pointer finger and drag it to your tongue, tasting it.
</p>
<p>
//It.. Milk?//, you quickly come to the realization that somehow eating so much of the fruit made you lactate.
</p>
<p>
Squeezing both your nipples and draining them for all they’re worth, you hope that this is the last of it for now and get yourself dressed up while and anxious thought pertains in the back of your mind and makes you afraid that you might not have gotten the last out of it and that your top will get wet around the area, potentially rising the need for some explanations you’re not really looking forward to.
</p>
<p>
With your thoughts adrift, you finally leave the Entertainment Room.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</ctp>><<if $Player.Lust < 70>>
<<ctp "bananaAgreeRealizationLeaveSuccess" clear>>
<<dialogue>>
<<player>>
Guys.. Please..
<</dialogue>>
<p>
Trying to find enough strength to say the last word, you find yourself immensely difficult in the face of the battle to keep your moans from escaping the tight vacuum of your mouth. Luckily, you manage to muster up the last word before the boys get any ideas.
</p>
<<dialogue>>
<<player>>
Leave..
<</dialogue>>
<p>
Ted looks immensely disappointed at your request, but Alberto ushers him outside and you let your hands satisfy your growing urges.
</p>
<p>
Letting your subconscious take over, you feel your hands continuing their assault upon your nipples, pinching them and rubbing them all over the place, feeling an immense satisfaction from the whole act.
</p>
<p>
Content with the privacy you’ve been offered, you let your moans fill in the silence of the Entertainment Room, louder and louder, keeping up the pace with the sensations that flow through you, <<link "as they get more and more intense.">><<ctpAdvance "bananaAgreeRealizationLeaveSuccess">><</link>>
</p>
<<ctpNext>>
<p>
As tingles of raw, satiating pleasure steadily replace the constant aching and itchiness from earlier, you feel an orgasm slowly, but surely, looming in and answering to your call, your hands squeeze your nipples with more force than you thought they could ever withstand, pushing the ever reaching climax closer and closer.
</p>
<p>
With one last long yelp, you scream with delight and your eyes start shaking under the waves of the orgasmic bliss. Your body starts shivering all over under the sensations that creep in through the crevices of your mind and body, filling you with a deep relaxation that pushes you to the brim, leaving your body nothing but a shivering mess and your mouth nothing but a hole for your most natural expression of the fierce quakes of pleasure that wash all over you.
</p>
<p>
After an indeterminate amount of time, you slowly recover your senses and try to stand up. Finding it a little difficult to stand up, you compromise by crouching for now, while you inspect your nipples.
</p>
<p>
Relieved to see them returning to their natural color, you let out a deep sigh of relief. Feeling more relaxed, you notice a white liquid hidden just above the glands of one of your nipples. Curiously, you give it a squeeze and a white liquid shoots out.
</p>
<p>
//Is this..//, putting your hand above your leaking areolas, you get some of the liquid on top of your pointer finger and drag it to your tongue, tasting it.
</p>
<p>
//It.. Milk?//, you quickly come to the realization that somehow eating so much of the fruit made you lactate.
</p>
<p>
Squeezing both your nipples and draining them for all they’re worth, you hope that this is the last of it for now and get yourself dressed up while and anxious thought pertains in the back of your mind and makes you afraid that you might not have gotten the last out of it and that your top will get wet around the area, potentially rising the need for some explanations you’re not really looking forward to.
</p>
<p>
With your thoughts adrift, you finally leave the Entertainment Room.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</ctp>>
<<else>>
<<ctp "bananaAgreeRealizationLeaveFail" clear>>
<<dialogue>>
<<player>>
Guys.. Please..
<<>>
<p>
Trying to find enough strength to say the last word, you find yourself too horny to keep your moans from escaping the tight vacuum of your mouth. Unable to keep it in any longer, you start moaning loudly and looking over to the guys, you realize that your message might have been understood differently than how you envisioned it to.
</p>
<</dialogue>>
<p>
With your hands assaulting your nipples roughly and with your mouth incapable of giving voice to anything than your own moans, you can’t keep the boys at bay as each of them comes closer, before leaning down and each of them sucking at your teats.
</p>
<p>
Driven by subconscious thought, your hands free your nipples, allowing them full reign over your aching nipples. Feeling the sensations much more satiating, your moans pick up the pace, as your sounds of delight fill in the otherwise silent Entertainment Room, covering the low sounds of your crewmates slobbering all over your nipples.
</p>
<p>
As the itchiness and the aching get slowly replaced with constant tingles of pleasure, you feel an orgasm coming in and each of your hands move above your crewmates heads and desperately shove them down on your nipples.
</p>
<p>
With one last long yelp, you scream with delight and your eyes start shaking under the waves of the orgasmic bliss. Your body starts shivering all over and your crewmates stop licking your nipples, before taking one last long look at you and leaving the Entertainment Room, giving you some much needed privacy <<link "as you tremble and shiver and moan under the fierce quakes of pleasure.">><<ctpAdvance "bananaAgreeRealizationLeaveFail">><</link>>
</p>
<<ctpNext>>
<p>
After an indeterminate amount of time, you slowly recover your senses and try to stand up. Finding it a little difficult to stand up, you compromise by crouching for now, while you inspect your nipples.
</p>
<p>
Relieved to see them returning to their natural color, you let out a deep sigh of relief. Feeling more relaxed, you notice a white liquid hidden just above the glands of one of your nipples. Curiously, you give it a squeeze and a white liquid shoots out.
</p>
<p>
//Is this..//, putting your hand above your leaking areolas, you get some of the liquid on top of your pointer finger and drag it to your tongue, tasting it.
</p>
<p>
//It.. Milk?//, you quickly come to the realization that somehow eating so much of the fruit made you lactate.
</p>
<p>
Squeezing both your nipples and draining them for all they’re worth, you hope that this is the last of it for now and get yourself dressed up while and anxious thought pertains in the back of your mind and makes you afraid that you might not have gotten the last out of it and that your top will get wet around the area, potentially rising the need for some explanations you’re not really looking forward to.
</p>
<p>
With your thoughts adrift, you finally leave the Entertainment Room.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</ctp>>
<</if>><<ctp "bananaAgreeNormally" clear>>
<p>
Shooing any lewd thoughts away, you bring your mouth closer and take a small bite off the top.
</p>
<p>
//Mm.. This is.. This is quite good..//, you think as you eat more and more of it. Unable to finish it all the way to the end, you gently grab it with your teeth and slowly pull the remainder out of the glass before chewing it all in one gulp before the guys can get any perverted thoughts about the sight. After you’re done, you proceed to stand up and face them.
</p>
<<dialogue>>
<<player>>
Satisfied?
<<ted>>
Umm. Yeah, you did fine.
<</dialogue>>
<p>
Taking that as a sign that you’ve held your end of the deal, you proceed to take your clothes on and smirk to yourself about the surprisingly easy task.
</p>
<p>
However, as you slowly walk out of the Entertainment Room, you’re painfully aware of radiant sensations pulsing around your boobs and you rush over to your room <<link "to give your chest a more.. intimate inspection.">><<ctpAdvance "bananaAgreeNormally">><</link>>
</p>
<<ctpNext>>
<p>
After you close the door behind you, the sensation that somehow feels like itchiness and something else you can’t quite make sense of keeps tingling all over and you rush to get your top off.
</p>
<p>
As soon as your breasts are exposed, your attention is drawn to your nipples whose color now strangely reminds you of the one of the banana and giving them a little nudge manages to get a yelp out of you.
</p>
<p>
//What the..//, your thoughts take an abrupt pause as the itchiness returns with much more intensity and desperately, you keep your fingers around your nipples, nudging them and when that’s not enough, you start roughly pinching them and you realize that your yelp from earlier was nothing else but a moan.
</p>
<p>
Overtaken by the strangely pleasing act of roughly playing with your nipples, with your back against the tightly closed door you let yourself slide down while you moan into the silence of the room, feeling immensely satisfied by the act. After some time, the sensations get more and more bearable and although you were quite enjoying the feelings, they quickly dissipate and giving your nipples a good look, you see them returning to their own original color.
</p>
<p>
//Did Ted know about this? He.. he couldn’t have..//, you start wondering, feeling more in control of your own thoughts and making a mental note to be more attentive next time you get this dare.
</p>
<p>
<<link "Look around your room.">><<linkSmallStep "Player Room">><</link>>
</p>
<</ctp>><<ctp "bananaAgreeSensually" clear>>
<p>
Finding the thickness, the shape and the curve of the alien banana strangely alluring, you giggle softly before you form a tight seal with your lips around the top of the fruit, then you start sliding down on it, clobbering your saliva all over it.
</p>
<p>
Without taking a bite, you start all over again, this time keeping eye contact with Ted as you slide the fruit down your throat, deeper than you could have next time. Unexpectedly, the tip of the banana touches some sensitive area in your throat, triggering your gag reflex.
</p>
<<include "Sensual Banana">>
<p>
Startled by your gag reflex kicking in, you accidentally close your jaw around the alien fruit and swallow it whole, without giving it as much as a chew. Tears start flowing down your eyes and you enter a coughing fit. Knowing that it at least went down the right pipe, you calm yourself down and once you feel better, you wipe the tears away to see the fearful gazes of your crewmates, looking at each other and expecting one another to take action.
</p>
<p>
After your coughing fit comes to a stop, you’re suddenly aware of your boobs aching somewhat intensely.
</p>
<<ringLinks :classes "lol">>
<<rlc "Inspect your chest." :classes "innocence-high choice-longer choice-center">>
<<set _thirdChoice = "Player Dare Banana Agree Sensually Inspect">>
<<ctpAdvance "bananaAgreeSensually">>
<<rlc "Ignore the aching and tell your crewmates that you’re fine." :classes "innocence-high choice-longer choice-center">>
<<set _thirdChoice = "Player Dare Banana Agree Sensually Ignore">>
<<ctpAdvance "bananaAgreeSensually">>
<</ringLinks>>
<<ctpNext>>
<<include _thirdChoice>>
<</ctp>><<ctp "bananaAgreeRealization" clear>>
<<dialogue>>
<<player>>
Hey.. Guys?
<</dialogue>>
<p>
Drawing their attention back to you, you point them down to your nipples.
</p>
<p>
Before you can give them any further explanations, another feeling overwhelms you completely as you let out a loud yelp and find your hands moving up to your nipples by their own accord.
</p>
<p>
Losing your footing, you let yourself carefully fall down to your back, while your hands keep rubbing and pinching your nipples with fervor, desperately trying to relieve the staggering sensations.
</p>
<<include "On Back Banana">>
<p>
You let out another yelp, this one sounding a little bit more like a moan and while finding your senses under the assault of this irresistible urge, you faintly look at Ted and Alberto, whose relieved sighs are now completely replaced with more perverted ones.
</p>
<p>
Aware of what intentions lie behind those perverted stares, you realize you need to take a quick decision.
</p>
<<ringLinks :classes "lol">>
<<rlc "Ask them to leave." :classes "innocence-high choice-longer choice-center">>
<<set _fourthChoice = "Player Dare Banana Agree Realization Leave">>
<<ctpAdvance "bananaAgreeRealization">>
<<rlc "Ask them for some help." :classes "innocence-high choice-longer choice-center">>
<<set _fourthChoice = "Player Dare Banana Agree Realization Help">>
<<ctpAdvance "bananaAgreeRealization">>
<</ringLinks>>
<<ctpNext>>
<<include _fourthChoice>>
<</ctp>><<ctp "bananaAgreeIgnore" clear>>
<<dialogue>>
<<player>>
Oops.. Don’t worry, guys. I’m fine, my gag reflex can be a little.. intense at times.
<<>>
<p>
Content to see them sighing with relief, your attention is again drawn by an awfully intense itchiness coming from your chest.
</p>
<</dialogue>>
<p>
Finally deciding to take a better look, you are surprised to see your nipples shining with..
</p>
<p>
//Wait.. I don’t remember them having this color..//, you realize as your nipples look much pinker than you remember to, <<link "almost resembling the alien fruit you just swallowed.">><<ctpAdvance "bananaAgreeIgnore">><</link>>
</p>
<<ctpNext>>
<<include "Player Dare Banana Agree Realization">>
<</ctp>><<ctp "bananaAgreeInspect" clear>>
<p>
Deciding to take a better look, you are surprised to see your nipples shining with..
</p>
<p>
//Wait.. I don’t remember them having this color..//, you realize as your nipples look much pinker than you remember to, <<link "almost resembling the alien fruit you just swallowed.">><<ctpAdvance "bananaAgreeInspect">><</link>>
</p>
<<ctpNext>>
<<include "Player Dare Banana Agree Realization">>
<</ctp>><p>
//Ugh.. Are they really serious?//, you think, imagining your assets jiggling from the quick movements. Not feeling really excited about the idea, you stand and ponder whether to go through with it. Realizing that you’ve kind of put yourself in this spot, you don’t really find a way out of it without risking losing some of the trust you’ve gained from your crewmates so far.
</p>
<<dialogue>>
<<player>>
Okay. A dare is a dare.
<</dialogue>>
<p>
Your hesitation from earlier seems to have gotten the guys a little disappointed, but as soon as you finally agree to it, you can see the excitement renewing itself in their eyes.
</p>
<p>
Finding a freer area in front of the table, you stand straight and start jumping slowly. Even from the slow jumps, you can see your boobs jiggling all over the place and you instinctively cover your face to hide your blushing as your cheeks turn a stronger shade of red with each jump you make.
</p>
<<include "JumpingJacks">>
<p>
As your thoughts run all over the place, you still manage to keep track of the time and as soon as you’re confident that 30 seconds have passed, you immediately stop and lean down to grab your clothes and put them on.
</p>
<p>
After you get dressed, you shyly look at them and judging by their thrilled eyes, you feel that even though you barely put on a show, it still managed to get them overly excited.
</p>
<p>
As soon as the realization sets in, you rush to get out of the Entertainment Room to hide your blushing from giving your crewmates more perverted ideas.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>></p><p>
//Actually..//, as you imagine yourself doing these jumping jacks, you feel quite aroused by the idea and seeing the way they are hungrily staring at you makes you feel even more excited about the idea.
</p>
<<dialogue>>
<<player>>
Okay! Sounds fine by me.
<</dialogue>>
<p>
Not needing any more motivation, you go ahead and get to it.
</p>
<p>
Finding a more open space in front of the table, you stand straight and you get to jumping, with your arms flying over your head and back to your waist, with your boobs jiggling all over the place, flying upwards and downwards and with your thighs and hips getting further and closer again with every jump.
</p>
<<include "JumpingJacks">>
<p>
Feeling comfortable with your body and having a ton of fun doing such a liberating act in front of your crew, you can’t stop yourself from giggling as you keep moving.
</p>
<p>
As you glance over to the guys, you can see Ted practically hypnotized by your chest and Alberto deeply enthralled with the movement of your hips.
</p>
<p>
Uncaring of whether 30 seconds have already passed, you keep doing them until you feel out of breath and inevitably come to a halt. Knowing that you’ve held your end of the deal, you prepare to get dressed.
</p>
<<ringLinks :classes "lol">>
<<rlc "Take your leave sensually." :classes "innocence-high choice-longer choice-center">>
<p>
Aroused from the attention and from the act itself, you put your hands on the table and lean over it, giving them an alluring look over to your boobs as they hang down, unconstrained yet by any clothing layers.
</p>
<<dialogue>>
<<player>>
Well, I’ve held my end of the deal. Hope you guys enjoyed the show!
<<>>
<p>
Giving them one last wink, you take your hands off the table and with exaggerated motions, you slowly get dressed up. Hearing no more words from them, you feel more assertive and realize that being a tease makes you feel.. excited.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</dialogue>>
<<rlc "Take your leave normally." :classes "innocence-high choice-longer choice-center">>
<p>
Feeling under a little bit of pressure from their intense stares, you realize you might have gotten too carried with it and although you felt really excited doing it, the moment passed and you quickly get dressed before leaving the room without any more words.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</ringLinks>><<ctp "photoshootEnthusiastic" clear>>
<p>
Remembering the Playgirl digital magazines you randomly came across on the extranet in your late-teenage years and the strange allure they had on you, you realize that you don’t mind the idea one bit.
</p>
<<dialogue>>
Mm.. Okay! But don’t expect much.
<</dialogue>>
<p>
Although you try to keep their expectations low, you can feel raw enthusiasm seething through your words and judging by the look on their faces, they might have noticed it as well.
</p>
<p>
Taking advantage of the fact that you’re already naked, you strain to remember some of the poses and you try to reproduce them. You begin by twisting your body in a broad variety of dynamic positions. To your surprise, it feels like second nature to you and you don’t even break a sweat as you experiment more and more with the poses.
</p>
<p>
After a short while, the whole act is starting to feel quite pleasant. As you attempt more complex poses, you can’t help but feel a raw attraction to being naked and put on display like this, making you slightly more comfortable with your body.
</p>
<p>
Once you get more confident, you take a short pause to look at your audience and you’re really enjoying having them stare at you so intently, admiring every little crevice of your body with every chance they get. Feeling their intense stares inspecting you so closely makes aware of how aroused you’ve gotten, urging you to get more daring with the poses.
</p>
<<include "SensualPosing">>
<<ringLinks :classes "lol">>
<<rlc "Free your arousal and let it flow through your movements." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Player Dare Photoshoot Enthusiastic Flow">>
<<ctpAdvance "photoshootEnthusiastic">>
<<rlc "Judge it wiser to stop posing before the urges get harder to resist." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Player Dare Photoshoot Enthusiastic Stop">>
<<ctpAdvance "photoshootEnthusiastic">>
<</ringLinks>>
<<ctpNext>>
<<include _secondChoice>>
<</ctp>><<ctp "photoshootShameful" clear>>
<p>
Although you vividly remember those Playgirl digital magazines you randomly encountered on the extranet in your late-teenage years and the strange allure they had over you, you suddenly don’t feel all that comfortable with going through the whole act.
</p>
<p>
However, knowing that a dare is a dare after all, and plainly refusing going through with the dare might reflect negatively on the opinion your crewmates have on you, you reluctantly nod as you awkwardly try mirroring some of the poses you’ve seen.
</p>
<p>
As soon as you start the “photoshoot”, you anxiously keep your eyes darting from one’s expression to the other’s and back every few seconds and a feeling which suggests you that you made a big mistake creeps its way through your insecurities, fueling your anxiety even more.
</p>
<p>
Knowing that it’s a little too late to stop, you try a few awkward poses here and there and overwhelmed by their stares, you turn so red and a barely resistible feeling impulses you to make a run for it, but nonetheless you keep it together. The way each of them looks at your exposed boobs, butt, thighs fills you with shame.
</p>
<p>
As if it wasn’t enough, being put on display like this makes you feel a little bit thrilled about the act, in turn making you slightly more aroused and ultimately turning you even more ashamed and embarrassed by the fact that you might start enjoying it.
</p>
<p>
Noticing your overflowing shyness, the guys look at each other and you get the hint that they somehow came up with something.
</p>
<<dialogue>>
<<ted>>
Nice going, $Player.FirstName! You could’ve really been a model!
<<alberto>>
Yeah, I gotta admit. You’re definitely a natural at this.
<</dialogue>>
<p>
Your face betrays you as your lips break into a smile at the unexpected, but welcomed compliments and your cheeks feel even warmer.
</p>
<<ringLinks :classes "lol">>
<<rlc "Stop for now." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Player Dare Photoshoot Shameful Stop">>
<<ctpAdvance "photoshootShameful">>
<<rlc "Bathing in the attention, you keep going." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Player Dare Photoshoot Shameful Bathing">>
<<ctpAdvance "photoshootShameful">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<ctp "photoshootEnthusiasticFlow" clear>>
<p>
Enjoying the sensations that surge through you with every movement, you slowly give in into your inner desires and you steadily start placing your body into more and more daring, revealing, and arousing positions.
</p>
<p>
As you do, lewd thoughts of various indecent sexual poses surge through your mind and you can’t resist but try to mirror them, bending over with your ample blossom up in the air as you run your hands down your waist, before eventually spreading your ass cheeks wide with them, ending up with light strokes over your pussy with one hand and with the other pushing your boobs together, giving them a more alluring look.
</p>
<p>
Taking a quick glance over to your audience, you are met with mouth-agape expressions and more thrilled than ever, you push yourself further.
</p>
<p>
Wanting to see how far you can push yourself, you wonder about the most lewd position you can come up with without being even more overtly sexual than it is already and once you have it, you waste no time to let it be seen.
</p>
<p>
Using the see-through glass table to your advantage, you slowly lower yourself down before placing your knees on top of the edge of the table and spreading your legs slightly to give them a better look at your crotch. Motivated by the raw hunger of their eyes, you slowly insert one finger inside your mouth, while you pinch your left nipple with the other hand.
</p>
<p>
Having no doubts what you look like right now, in a pose that screams nothing less than “fuck me”, you feel your arousal surging to another dimension.
</p>
<<ringLinks :classes "lol">>
<<rlc "Realizing the way this is going, you think about stopping before it's too late to resist." :classes "innocence-high choice-longer choice-center">>
<<set _thirdChoice = "Player Dare Photoshoot Enthusiastic Flow Stop">>
<<ctpAdvance "photoshootEnthusiasticFlow">>
<<rlc "Don’t stop." :classes "innocence-high choice-longer choice-center">>
<<set _thirdChoice = "Player Dare Photoshoot Enthusiastic Flow No Stop">>
<<ctpAdvance "photoshootEnthusiasticFlow">>
<</ringLinks>>
<<ctpNext>>
<<include _thirdChoice>>
<</ctp>><p>
//I.. I should probably stop for now.//, you feel a little sad at the thought, having enjoyed the posing much more than you expected to.
</p>
<p>
Hesitantly, you grab your clothes and start getting dressed.
</p>
<<dialogue>>
<<alberto>>
Oh, come on! It was just starting to get really exciting.
<<ted>>
Yeah, $Player.FirstName. I never knew you could even pose like that.
<</dialogue>>
<p>
Enjoying the compliments of your crewmates, you blush and feeling a little embarrassed about the way they look at you after you abruptly stopped the show, you finish getting your shoes on and leave the Entertainment Room.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><<ctp "photoshootShamefulBathing" clear>>
<p>
Getting a little bit more comfortable in your own body, you try some more poses, but you do it aimlessly and you start feeling anxious that your unnatural motions might make for a disappointing sight. As if reading your mind, Ted answers your call for guidance.
</p>
<<include "SensualPosing">>
<<dialogue>>
<<ted>>
Yes, that pose right there.
<<>>
<p>
Keeping yourself still, you let yourself be mentored by Ted.
</p>
<<ted>>
Sway your pelvis a little bit forwards and your back a little bit backwards.
<<>>
<p>
Doing as he asks, you take a look at your behind and even though you’ve always liked your butt, you’ve felt a little insecure about its size, but as you can see it better in this pose your insecurities slowly fade away and you feel sexy in your own skin in a way you’ve never felt in your teenage years.
</p>
<<alberto>>
Oh, yeah. Ted knows his stuff, you look so hot right now!
<<>>
<p>
Blushing and flushed with excitement, you let the guys guide you bit by bit and after a while you’re starting to feel tired. Letting out a deep sigh, <<link "you turn to face them.">><<ctpAdvance "photoshootShamefulBathing">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<player>>
Okay.. That wasn’t so bad.
<<ted>>
Uh-huh. You only need a little push, but you’re starting to get the hang of it.
<</dialogue>>
<p>
Knowing that you’ve held your end of the deal in the end and considering the alternative it could’ve been worse, you get dressed and turn to leave the Entertainment Room.
</p>
<p>
//Hmm.. I think I could actually be a natural at this. Maybe next time..//, deeply lost in your own thoughts, you make your way to the rest of the ship.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</ctp>><p>
Although you’re starting to like the attention, you felt you’ve gone far enough for now as you come to an abrupt stop.
</p>
<<dialogue>>
<<alberto>>
That was.. quick.
<<player>>
..
<<ted>>
Eh, don’t listen to Alberto. I really enjoyed the show.
<<player>>
T-thank you.
<</dialogue>>
<p>
//That wasn’t so bad after all.. Maybe I’ll be able to keep going more sometime. It actually feels pretty relaxing to pose like that for some reason.//, you realize as you get finished putting your clothes back on before leaving the Entertainment Room.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><<ctp "photoshootEnthusiasticFlowENDING" clear>>
<p>
With your pussy being put on display in such a manner, you start feeling a moisture sliding down down to your asshole and you have no doubts as to what it is. Having a difficult time resisting the urge to spread your legs further, you start touching yourself all over the place, bringing your own saliva down to your clit before playing with it slowly and letting low moans escape your lips to the immense pleasure of your crewmates while you close your eyes to savor the sensations flowing all over your body and mind.
</p>
<p>
Less than one minute later, you feel the hint of an orgasm slowly enveloping your senses and keeping your eyes closed, you can’t resist but finger yourself, feeling the urge immensely difficult to resist. As your orgasm looms closer and closer, so do your moans get louder and louder until unable to keep it together any longer, your voice breaks into a long gasp as you increase the intensity of your movements, whispering to yourself sweet sounds of pleasure.
</p><<dialogue>>
<<player>>
Oh..
<<player>>
Oh…
<<player>>
Ahh..
<<player>>
Ohhhhhhhhhhhhhhh..
<</dialogue>>
<p>
With one last sound, your consciousness falters and <<link "you succumb into the strangely sweet nothingness of the thoughtless void.">><<ctpAdvance "photoshootEnthusiasticFlowENDING">><</link>>
</p>
<<ctpNext>>
<p>
Awaken by what feels like pain in your knees, your eyes eventually open, while your consciousness slowly recovers from the satiating release. After a few seconds, with your eyes wide open and your mind relatively alert, your gaze is met by the ones of your crewmates, both still looking mouth-agape at you.
</p>
<p>
Vividly remembering the events that transpired in the room and led to your public abasement, you try to stand up and grab your clothes. As you do, you feel a strange stickiness on your buttocks and looking down where you sat, you can see a puddle of what can only be the fluids of your own pussy. Your thoughts get interrupted by the voice of one of your crewmates.
</p>
<<dialogue>>
<<ted>>
$Player.FirstName.. That was.. brave.
<<alberto>>
Y-yeah..
<<>>
<p>
Surprised by the compliments, you blush. However, your inner self pushes you to realize that going through with the act to the end was nothing but inescapable, requiring no bravery. As more of your thoughts combine together, you are awaken to the realization that your body might not have had a choice in the matter, but to illustrate your mind’s deepest desires, the ones that both shamefully, but strangely exhilaratingly all the same remind you of the image you had of the more promiscuous female classmates at university who didn’t really mind being labelled as nothing more but horny sluts, aching for the more deviant sexual experiences and not bothering to hide themselves.
</p><</dialogue>>
<p>
Idly, you let your mind wander while you slowly get dressed and leave the Entertainment Room.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</ctp>><<ctp "photoshootEnthusiasticFlowYES" clear>>
<p>
<<link "Enjoying the thrill too much, you don’t even bother resisting unfolding the lewd act to completion.">><<ctpAdvance "photoshootEnthusiasticFlowYES">><</link>>
</p>
<<ctpNext>>
<<include "Player Dare Photoshoot Enthusiastic Flow Ending">>
<</ctp>><<ctp "photoshootEnthusiasticFlowNO" clear>>
<<if $Player.Lust < 70>>
<p>
With immense difficulty, you stop yourself before you go any further and you feel really embarrassed about what you were about to do.
</p>
<p>
Standing up to face the guys, you pass along the message.
</p>
<<dialogue>>
<<player>>
I.. I hope you guys enjoyed the show. I need to rest.
<<alberto>>
Re-
<<>>
<p>
In an unprecedented move, Ted takes over before Alberto can get to say anything offensive.
</p>
<<ted>>
Y-yeah! You are really good at this, almost makes me wonder if you have a background in.. nude modelling.
<<player>>
N-no.. I don’t. Thank you, though.
<</dialogue>>
<p>
Covering yourself with the last missing piece of your attire, you take your leave.
</p>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<<else>>
<p>
<<link "As you think about stopping the act before it can go any further, you’re suddenly overwhelmed by the awareness of how horny you actually are and having second thoughts about stopping the act, you stop resisting, wanting to enjoy it for just a little bit more.">><<ctpAdvance "photoshootEnthusiasticFlowNO">><</link>>
</p>
<</if>>
<<ctpNext>>
<<include "Player Dare Photoshoot Enthusiastic Flow Ending">>
<</ctp>><<ctp "banana" clear>>
<p>
Proudly holding up a fruit that strangely resembles a banana in shape and form, but with different color stripes, Ted gives answers to your confusion. Alberto can barely hold himself together as Ted proceeds to explain the dare.
</p>
<<dialogue>>
<<ted>>
One day, I went out with Morris and took a closer look at the local flora and came across these interesting fruits.
<<>>
<<ted>>
I couldn’t stop myself from trying one, in spite of Morris’ judgemental eyes and somehow, the taste really comes closer to the one of a banana, although a bit sweeter.
<<>>
<<ted>>
The sweetness reminded me of the sweetness of a mango so I nicknamed this one, “Bananango.”
<<>>
<p>
You break out into a laughing fit and you can see Ted almost doing the same, with Alberto already having given up earlier. After a few moments, you get yourself together and remember what led to the unexpected announcement of his discovery.
</p>
<<player>>
Okay, but what’s the challenge?
<<ted>>
Well, I vaguely remember some kind of challenge from back home to eat a banana without using your hands, so here you go.
<<>>
<p>
With that said, he lifts an empty glass off the table and places the strangely familiar fruit inside.
</p>
<<>>
<<player>>
Wait.. You can’t seriously expect me to..
<<>>
<p>
Giving him an incredulous look, you can tell that he’s serious about it and even though you find the whole thing amusing, you take a moment to wonder whether you really want to go through with it.
</p>
<</dialogue>>
<<ringLinks>>
<<rlc "Finding the dare innocent enough, you agree to it." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Player Dare Banana Agree">>
<<ctpAdvance "banana">>
<<rlc "Refuse." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Player Dare Refusal">>
<<ctpAdvance "banana">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<ctp "jumpingJacks" clear>>
<<dialogue>>
<<alberto>>
So, we thought it over and we dare you to do some jumping jacks for around 30 seconds.
<<>>
Looking over at Ted, you can see that he is also excited about the idea.
<</dialogue>>
//Umm.. Doesn’t sound that bad, but..//, you think as you look down to your body, imagining what you’d look like doing jumping jacks.
<<ringLinks :classes "lol">>
<<rlc "Accept with excitement." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Player Dare Jumping Jacks Excitement Agree">>
<<ctpAdvance "jumpingJacks">>
<<rlc "Begrudgingly agree." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Player Dare Jumping Jacks Bedgrudgingly Agree">>
<<ctpAdvance "jumpingJacks">>
<<rlc "Refuse." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Player Dare Refusal">>
<<ctpAdvance "jumpingJacks">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<ctp "photoshoot" clear>>
<<dialogue>>
<<alberto>>
Alright. For this dare, imagine you are doing a nude photoshoot with posing and all that jazz for one minute. Sounds good?
<<>>
With your gaze focused on Alberto’s, you can’t help but notice Ted practically shivering with excitement.
<</dialogue>>
//Yeah, this one sounds a little too vanilla for Alberto. It must have been Ted.//, you realize.
//Now.. Since I’m already naked and they’ve seen plenty, it’s probably not that bad, but I should think it over first.//
<<ringLinks :classes "lol">>
<<rlc "Enthusiastic posing." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Player Dare Photoshoot Enthusiastic">>
<<ctpAdvance "photoshoot">>
<<rlc "Shameful posing." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Player Dare Photoshoot Shameful">>
<<ctpAdvance "photoshoot">>
<<rlc "No posing." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Player Dare Refusal">>
<<ctpAdvance "photoshoot">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<<player>>
M-hm.. I'm not going through with this.
<<alberto>>
Uh.. That's not really fair, you know.
<<player>>
Fair or not fair, I believed you've seen enough of me for today.
<</dialogue>>
<p>Although knowing that denying their request might potentially lead to deteriorated relationships between your crewmates and you, you don't feel comfortable with going through with their perverted dares. In fact, you're feeling even a little bit insulted by the proposal, but you get dressed and take your leave before your temper can get the worst out of you and risk causing an argument or two.</p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>><h1><<print passage()>></h1>
<<set _dare = either("Player Dare Banana", "Player Dare Jumping Jacks", "Player Dare Photoshoot")>>
<<ctp "playerDares" clear>>
<p>
After the game ends and you find out that you’re the loser, you prepare to drop another piece of clothing off your body. As you do however, you realize that you have to drop the last piece of clothing that’s hiding your bare skin from the increasingly lustful gaze of Alberto and Ted.
</p>
<p>
//I’m not really sure about this, but I knew what I was getting into at least.//, you think as you hesitantly get completely nude. After you’re done, you turn to face Alberto and Ted who seem to be really enjoying the sight.
</p>
<<dialogue>>
<<player>>
So.. What now?
<<>>
<p>
Feeling too embarrassed about being put on the spot like this, you anxiously nudge them to get on with what they had in mind for you.
</p>
<<alberto>>
Hmm..
<<ted>>
$Player.FirstName, could you excuse us a moment?
<<>>
<p>
Getting the hint, you give them some privacy for a short while and walk to the plant pots in the edge of the room.
</p>
<p>
//Oh, are those.. alien bananas?//, before you can think it over, you can hear the boys calling for you. With your heart beating rapidly, <<link "you walk over and wait to see what they came up with.">><<ctpAdvance "playerDares">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<include _dare>>
<</ctp>><h1><<print passage()>></h1>
<x1>Content in the works.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>><<dialogue>>
<<alberto>>
Hmpf, fine. Give me all you've got.
<<>>
<p>//Someone's a sore loser.//, you amusedly think to yourself.</p>
<p>
After being designated as the loser for the evening, Alberto stands up and walks around the table. A devious stare passes between you and Ted, [[before the two of you shoo Alberto away to give you both a little bit of space and time to come up with a fun dare.|Alberto's Loss]]
</p>
<</dialogue>><<dialogue>>
<<alberto>>
Mm.. Let's see if your skills hold up better at this one.
<<player>>
Don't be so all high mighty! You wouldn't be playing against me now if you were any better.
<</dialogue>>
<p>Alberto's expression breaks into a smug smile.</p>
<p>//Oooh.. So that's how he plays, trying to bait me into panicking and making a bad move.. Ntz, ntz.. I won't go easy on him if he loses.//, you think as you get in your competitive spirit.</p>
<p>The two of you throw a stare at Ted, nudging him into starting the count.</p>
<p>//Umm.. I have one more chance to get out of their.. most likely perverted dares. Which one's my lucky one for today..//, you think, readying your hand for Ted's mark.</p><<dialogue>>
<<player>>
Okay.. On my mark.
<<player>>
3..
<<player>>
2..
<<player>>
1..
<<player>>
0..
<</dialogue>>
<<set _result to _rps.compare(_tedHand, _albertoHand)>>
<<if _result gt 0>>
<<dialogue>>
<<ted>>
Seems I've won.
<<alberto>>
.. Sure.
<</dialogue>>
<<set _strippersClone.push("Alberto")>>
<<elseif _result lt 0>>
<<dialogue>>
<<ted>>
Today really isn't my lucky day.
<<alberto>>
Heh. Better luck next time.
<</dialogue>>
<<set _strippersClone.push("Ted")>>
<<else>>
<<dialogue>>
<<ted>>
Hmm.. A draw. Time for another round then.
<</dialogue>>
<<include "Blackjack Strip Time Multiple Losers Ted vs Alberto">>
<</if>><<ctp "tedVsAlberto" clear>>
<<dialogue>>
<<ted>>
I guess this one is between the two of us, Alberto.
<<alberto>>
Ye. Gotta warn you though, I have a pretty good tracking record at this game.
<<ted>>
Luck doesn't last forever. On $Player.FirstName's mark.
<</dialogue>>
<p>
Finding yourself caught in their game, you <<link "start counting.">><<ctpAdvance "tedVsAlberto">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Okay.. On my mark.
<<player>>
3..
<<player>>
2..
<<player>>
1..
<<player>>
0..
<</dialogue>>
<</ctp>><<dialogue>>
<<ted>>
Okay, $Player.FirstName. It seems we're up against one another for now.
<<player>>
That we are. Alberto, starts counting.
<<alberto>>
Sure thing.
<</dialogue>>
<p>//Umm.. I have one more chance to get out of their.. most likely perverted dares. Which one's my lucky one for today..//, you think, readying your hand for Alberto's mark.</p><<set _losers to clone(_strippers)>>
<<ctp "rpsLoop" clear>>
<<dialogue>>
<<alberto>>
Well, well, well. It seems we have more than just one loser.
<<ted>>
Hmm.. And I have just the solution. Can't go wrong with a quick round of Rock, Paper, and Scissors.
<</dialogue>>
And so, in order to ultimately get one single loser in the end, all the losers <<link "fight each other in elimination rounds of rock, paper, and scissors.">><<ctpAdvance "rpsLoop">><</link>>
<<ctpNext>>
<div id="rps-loop">
<<include "Blackjack Strip Time RPS">>
</div>
<</ctp>><<set _rps to new RPS([
"rock", "paper", "scissors"
])>>
<<ctp "rps" clear>>
<<dialogue>>
<<alberto>>
Well, well, well. It seems we have more than just one loser.
<<ted>>
Hmm.. And I have just the solution. Can't go wrong with a quick round of Rock, Paper, and Scissors.
<</dialogue>>
<<set _strippersClone = clone(_strippers)>>
<<while _strippersClone.length < 2>>
<<run _strippersClone.pluckMany(2)>>
<<if _strippersClone.includes($Player.FirstName)>>
<<if _strippersClone.includes("Ted")>>
<<include "Blackjack Strip Time Multiple Losers Ted vs Player">>
<<elseif _strippersClone.includes("Alberto")>>
<<include "Blackjack Strip Time Multiple Losers Alberto vs Player">>
<</if>>
<<set _opponentChoice = _rps.elements.random()>>
<<ringLinks :classes "lol">>
<<rlc "Rock." :classes "innocence-high choice-longer choice-center">>
<<set _playerChoice = _rps.element[0]>>
<<ctpAdvance "rps">>
<<rlc "Paper." :classes "innocence-high choice-longer choice-center">>
<<set _playerChoice = _rps.element[1]>>
<<ctpAdvance "rps">>
<<rlc "Scissors." :classes "innocence-high choice-longer choice-center">>
<<set _playerChoice = _rps.element[2]>>
<<ctpAdvance "rps">>
<</ringLinks>>
<</if>>
<<else>>
<<ctp "rpsNPCs" clear>>
<<include "Blackjack Strip Time Multiple Losers Ted vs Alberto">>
<<ctpNext>>
<<include "Blackjack Strip Time Multiple Losers Ted vs Alberto Outcome">>
<<ctpNext>>
<<include "Blackjack Strip Time Multiple Losers Ted vs Alberto Outcome">>
<<ctpNext>>
<<include "Blackjack Strip Time Multiple Losers Ted vs Alberto Outcome">>
<</ctp>>
<p>
<x1> In the future, as more dares get added to the roster, there'll be the possibility of having two or more losers at the same time, and the dare they would get would have both of them acting in it.</x1>
</p>
<<ringLinks :classes "lol">>
<<rlc "Rock." :classes "innocence-high choice-longer choice-center">>
<<set `"_rpsChoices[" + _i + "].choice"` = "rock">>
<<rlc "Paper." :classes "innocence-high choice-longer choice-center">>
<<set `"_rpsChoices[" + _i + "].choice"` = "paper">>
<<ctpAdvance "rps">>
<<rlc "Scissors." :classes "innocence-high choice-longer choice-center">>
<<set `"_rpsChoices[" + _i + "].choice"` = "scissors">>
<</ringLinks>><<dialogue>>
<<player>>
R-really!? I should've practiced more..
<<>>
<p>
You say, feeling embarrassed by the impressive display of your naked body to the increasingly lustful gaze of Alberto and Ted. Wanting to get this over with sooner, [[you stand up and take your spot in front of the table.|Dear Dare]]
</p>
<</dialogue>><<if _losers.length >= 2>>
<<set _fighters to _losers.pluckMany(2)>>
<<= setup.listReduce(_fighters)>> go against each other.
<<set _rps to new RPS([
"rock", "paper", "scissors"
])>>
<<set _rpsChoices = []>>
<<for _i, _fighter range _fighters>>
<<capture _i>>
<<run _rpsChoices.push({
name: _fighter,
choice: _rps.elements.random()
})>>
<<if _fighter is "Emma">>
<p>
What do you play?
<<listbox `"_rpsChoices[" + _i + "].choice"` autoselect>>
<<optionsfrom _rps.elements>>
<</listbox>>
</p>
<</if>>
<</capture>>
<</for>>
<<if _fighters.includes("Emma") && _fighters.includes("Ted")>>
<<include "Blackjack Strip Time Multiple Losers Ted vs Player">>
<<elseif _fighters.includes("Emma") && _fighters.includes("Alberto")>>
<<include "Blackjack Strip Time Multiple Losers Alberto vs Player">>
<<elseif _fighters.includes("Emma") && _fighters.includes("Alberto")>>
<<include "Blackjack Strip Time Multiple Losers Ted vs Alberto">>
<</if>>
<br>
<<linkreplace "Rock, paper, scissors!">>
<p> <<= _rpsChoices[0].name>> played <<= _rpsChoices[0].choice>>! </p>
<p> And <<= _rpsChoices[1].name>> played <<= _rpsChoices[1].choice>>! </p>
<<set _match to _rps.compare(_rpsChoices[0].choice, _rpsChoices[1].choice)>>
<p>
<<if _match is 0>>
Dang... It's a draw.
<<run _losers = _losers.concat(_fighters)>>
<<else>>
<<set _loser to _rpsChoices[_match > 0 ? 1 : 0].name>>
_loser loses!
<<run _losers.push(_loser)>>
<</if>>
</p>
<<link "Continue">>
<<replace "#rps-loop">>
<<include "Blackjack Strip Time RPS">>
<</replace>>
<</link>>
<</linkreplace>>
<<else>>
<<set _loser = _losers[0]>>
_loser lost the game!
<<if _loser === "Alberto">>
<<include "Blackjack Strip Time Alberto Loses">>
<<elseif _loser === $Player.FirstName>>
<<include "Blackjack Strip Time Player Loses">>
<<elseif _loser === "Ted">>
<<include "Blackjack Strip Time Ted Loses">>
<</if>>
<</if>><<set _obj to { scene: "shipStakes"}>>
<<blackjack _obj>><<dialogue>>
<<ted>>
Yeah.. It seems I'm the only loser in the end.
<<>>
<p>
After being designated as the loser for the evening, Ted stands up and walks around the table. A quick stare passes between you and Alberto, [[before the two of you shoo Ted away to give you both a little bit of space and time to come up with a fun dare.|Ted's Loss]]
</p>
<</dialogue>><<ctp "stakes" clear>>
<h1><<print passage()>></h1>
<<set _losersArray = clone($blackjackLosers)>>
<<set _winnersArray = clone($blackjackWinners)>>
<<set _strippers = []>>
<p><questStage>The losers of this round are: </questStage><questAdvance><<print setup.listReduce(_losersArray)>>.</questAdvance>
</p>
<p><questStage>The winners of this round are: </questStage><questAdvance><<print setup.listReduce(_winnersArray)>>.</questAdvance>
</p>
<<for _element range $blackjackLosers>>
<<switch _element>>
<<case "Alberto">>
<<switch $Alberto.ClothesRemaining>>
<<case 3>>
<<dialogue>>
<<alberto>>
Time to take off my shirt, not that I mind anyway.
<<>>
<p>
Alberto proceeds to remove his shirt, leaving only his pants and underwear on.
</p>
<</dialogue>>
<<set $Alberto.ClothesRemaining -->>
<<case 2>>
<<dialogue>>
<<alberto>>
Argh.. I thought I was better at this.
<<>>
<p>
He says as he removes his pants, leaving only his underwear on.
</p>
<</dialogue>>
<<set $Alberto.ClothesRemaining -->>
<<case 1>>
<<dialogue>>
<<alberto>>
Yeah.. I guess I lost this round. Let's see if I'm the only one.
<</dialogue>>
<<run _strippers.push("Alberto")>>
<</switch>>
<<case "Ted">>
<<switch $Ted.ClothesRemaining>>
<<case 3>>
<<dialogue>>
<<ted>>
And there goes my shirt.
<<>>
<p>
Ted proceeds to remove his shirt, leaving only his pants and underwear on.
</p>
<</dialogue>>
<<set $Ted.ClothesRemaining -->>
<<case 2>>
<<dialogue>>
<<ted>>
And.. my pants are a goner too.
<<>>
<p>
Ted says as he removes his pants, leaving only his underwear on.
</p>
<</dialogue>>
<<set $Ted.ClothesRemaining -->>
<<case 1>>
<<dialogue>>
<<ted>>
Ah.. Feels unlucky man. Hopefully I'm not the only loser this time.
<</dialogue>>
<p>Resigned, Ted removes his last piece of attire, his underwear.</p>
<<run _strippers.push("Ted")>>
<</switch>>
<<case $Player.FirstName>>
<<switch $Player.ClothesRemaining>>
<<case 3>>
<<dialogue>>
<<player>>
Oh well.. I knew what I signed up for.
<<>>
<p>
You say as you remove your top, leaving only your pants and underwear on. Meanwhile, you keep an eye on them to make sure they're not staring too much.
</p>
<</dialogue>>
<<set $Player.ClothesRemaining -->>
<<case 2>>
<<dialogue>>
<<player>>
N-no.. I-I need more practice in the future.
<<>>
<p>
You shyly say, removing your pants and letting your underwear serve as a sign for what might happen if you lose one more round.
</p>
<</dialogue>>
<<set $Player.ClothesRemaining -->>
<<case 1>>
<<dialogue>>
<<player>>
I.. lost. Okay..
<</dialogue>>
<<set $Player.ClothesRemaining -->>
<p>
You say as you hesitantly remove your underwear, while keeping your eyes on the others and hoping that you're not the only loser for today's match.
</p>
<<run _strippers.push($Player.FirstName)>>
<</switch>>
<</switch>>
<</for>>
<<if _strippers.length === 0>>
<<dialogue>>
<<ted>>
Well, seeing that nobody seems to have lost all their overalls so far, I guess it's time for the next round.
<</dialogue>>
<p>
You nod while Alberto stares at the tablet and <<link "mentally sharpen your wits for the next round.">><<ctpAdvance "stakes">><</link>>
</p>
<<set _next = "Blackjack Strip Time Repeat">>
<<elseif _strippers.length === 1>>
<<if _strippers.includes("Alberto")>>
<<include "Blackjack Strip Time Alberto Loses">>
<<elseif _strippers.includes("Ted")>>
<<include "Blackjack Strip Time Ted Loses">>
<<elseif _strippers.includes($Player.FirstName)>>
<<include "Blackjack Strip Time Player Loses">>
<</if>>
<<else>>
<<set _next = "Blackjack Strip Time Multiple Losers">>
<p>//Mm.. Multiple losers. What now?//, <<link "you wonder.">><<ctpAdvance "stakes">><</link>></p>
<</if>>
<<ctpNext>>
<<include _next>>
<</ctp>><<ctp "friendly" clear>>
<h1><<print passage()>></h1>
<<set _losersArray = $blackjackLosers>>
<<set _winnersArray = $blackjackWinners>>
<p><questStage>The losers of this round are: </questStage><<for _element range _losersArray>>
<questAdvance><<print _element>></questAdvance>
<</for>>.
</p>
<p><questStage>The winners of this round are: </questStage><<for _element range _winnersArray>>
<questAdvance><<print _element>></questAdvance>
<</for>>.
</p>
<<if _losersArray.includes($Player.FirstName)>>
<<dialogue>>
<<player>>
Aww.. I lost this round.
<<ted>>
Eh, don't feel so bad. It's a game of luck and after all, practice makes best.
<<alberto>>
Yeah. About that, up for another round?
<</dialogue>>
<<else>>
<<dialogue>>
<<player>>
Yay! I'm getting better.
<<ted>>
That you are.
<<alberto>>
Maybe sometime.. you can show off what you learnt with actual stakes in the game.
<<player>>
We'll see.
<<ted>>
So, up for another round or is this it for the night?
<</dialogue>>
<</if>>
<<ringLinks :classes "lol">>
<<rlc "Yes." :classes "innocence-high choice-longer choice-center">>
<<dialogue>>
<<player>>
Sure.
<</dialogue>>
<p>After your agreement to play one more round, <<link "Ted gives you a nod and proceeds to restart the game.">><<ctpAdvance "friendly">><</link>></p>
<<rlc "No." :classes "innocence-high choice-longer choice-center">>
<<dialogue>>
<<player>>
Nah, I've gotten a little tired.
<<>>
<p>You emphasize your point with a light yawn.</p>
<<ted>>
Okey. Was nice playing with you, feel free to join us anytime.
<<alberto>>
Agreed, it's more fun with a third player.
<</dialogue>>
<p>
<<link "Feeling a stronger bond with your crewmates, you pass your farewells and leave them be.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p>
<</ringLinks>>
<<ctpNext>>
<<set _obj to { scene: "shipFriendly"}>>
<<blackjack _obj>>
<</ctp>><<set _obj to { scene: "shipFriendly"}>>
<<blackjack _obj>><<set _obj to { scene: "shipStakes"}>>
<<blackjack _obj>><<switch $Ship.EntertainmentRoom>>
<<case 0>>
<<set _entertainment_room_intro = "//Can't wait until this room will actually look.. entertaining. At least the coffee machine is working. After Alberto gets this place in a better shape, we'll be able to do more than just hold a quick coffee conversation every now and then.//">>
<<case 1>>
<<set _entertainment_room_intro = "//This place is starting to look better.. we even have some flower pots now! Ever since we got this room in a better shape, I've noticed Alberto and Ted hanging out around here in the Evening. Maybe I should join them some time to see what's what.//">>
<</switch>><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<include "Entertainment Room Init">>
<<switch $time.time>>\
<<case "Dawn">>
<<print _entertainment_room_intro>>
<x1>Dev note: This location is undergoing developments for plans that bring your character in more social situations. Current plans for next versions are: drinking night (which can lead to unexpected endings), social dinner, social breakfast and more reserved for special events. If you played Mass Effect, you are probably familiar with a part of the game where your character interacts with other NPCs and holds parties and other social events. Well, that's the goal for this area as well, with more emphasis on NSFW events.</x1>
<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Morning">>
<<print _entertainment_room_intro>>
<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Midday">>
<<print _entertainment_room_intro>>
<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Afternoon">>
<<print _entertainment_room_intro>>
<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Evening">>
<<if $Ship.EntertainmentRoom === 0>>
<<print _entertainment_room_intro>>
<<else>>
<<include "Entertainment Room Blackjack Intro">>
<</if>>
<<case "Sunset">>
<<print _entertainment_room_intro>>
<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Night">>
<<print _entertainment_room_intro>>
<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<</switch>>\<h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
//Yeah.. I hope I won't ever need to use this.//
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
<<if $Player.Health <= 80 && $Player.Health > 30>>\
You walk inside the Medical Facility during the afternoon, remembering that around this time Morris' schedule is usually more free, giving him some time to give you a proper check-up. You find him doing some paperwork.
<<say $Player.FirstName setup.getPortraitClone>>Hey, Doc. Can I borrow your attention for a few minutes?<</say>>
<<morris>>Sure. What’s going on?<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>I got hurt recently, nothing too serious. Is there anything you can give me to bring me back to speed?<</say>>
He frowns as his eyes dart over you, performing an awkward ocular pat-down of your body as he assesses the damage.
<<morris>>Hmm, I see. It doesn’t look too serious. Nothing a booster can't take care of. It will, as the name suggests, boost up your body’s natural healing process. <</morris>>
He manually inspects any bruises he can see to measure whether they require immediate attention, then he takes a vial in a syringe and injects it in your arm.
<<say $Player.FirstName setup.getPortraitClone>>I feel much better now, thanks.<</say>>
<<morris>>No problem. Make sure to get some rest as well. The booster is not a permanent solution and it works in short bursts. One of my side projects right now is to give you a booster that is easily applicable at any time you may find yourself in a fight, but for now it’s best if you personally come here to receive it.<</morris>>
Feeling much better than before you came, you give him a nod in acknowledgement and <<link "take your leave">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<<set $Player.Health = 85>>\
<<elseif $Player.Health <= 30>>\
You walk inside the Medical Facility during the afternoon, remembering that around this time Morris' schedule is usually more free, giving him some time to give you a proper check-up. You find him doing some paperwork.
<<say $Player.FirstName setup.getPortraitClone>>Hey, Doc. Can I borrow your attention for a few minutes?<</say>>
<<morris>>Sure. What’s going on?<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>I got hurt recently and it’s getting pretty painful to keep going in my current state. Do you have anything that could help my body heal faster?<</say>>
He frowns as his eyes dart over you, performing an awkward ocular pat-down of your body as he assesses the damage.
<<morris>>What the hell happened to you? You look as if you just came from a bar fight with these bruises all over.<</morris>>
He clearly isn’t happy about having to take care of another injured member of the crew, but deep down you know he is just worrying about you.
<<say $Player.FirstName setup.getPortraitClone>>That’s.. Not too far from the truth. I’ve been exploring the forest nearby and I came across some enemies that have a preference for using attacks that leave a mark.<</say>>
<<morris>>You should be more careful next time.<</morris>>
With that said, he proceeds to disinfect any wounds he can see on your exposed skin, then he takes a vial in a syringe and injects it in your arm.
<<morris>>That should take care of it for now. You will have to rest here for a few hours.<</morris>>
You try to protest, but he shushes you before you can say anything.
<<morris>>That was not a question. I’m not tempted by the idea of having to take care of you for weeks at a time. The booster should get your healing up to speed and after some rest you will be good to go.<</morris>>
Deep down you know he has only the best intentions at heart, so you decide to follow through and rest for a few hours on one of the medical beds.
<<linkreplace "Rest." t8n>>\
<<scrollToNest>>\
<<run $time.passTime(2)>>\
<<set $Player.Health = 85>>\
<<set $Player.Energy += 30>>\
After waking up, you feel way better and you’re glad you listened to Morris. You get up from the hospital bed and <<link "leave the Medical Facility">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<</linkreplace>>
<<else>>
You walk inside the Medical Facility during the afternoon, remembering that around this time Morris' schedule is usually more free, giving him some time to give you a proper check-up. You find him doing some paperwork.
<<say $Player.FirstName setup.getPortraitClone>>Hey, Doc. Can I borrow your attention for a few minutes?<</say>>
<<morris>>Sure. What’s going on?<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>I decided to stop by for a quick health check-up.<</say>>
<<morris>>Alright. Sit down.<</morris>>
You take a seat on a medical bed. He frowns as his eyes dart over you, performing an awkward ocular pat-down of your body as he assesses the damage.
<<morris>>A few minor bruises here and there, but nothing to really worry about. You're good to go.<</morris>>
<<if _meta.get('Gynaecology Inquiry') !== "Happened">>
<<say $Player.FirstName setup.getPortraitClone>>Thanks. By the way, this may sound awkward, but do you have any experience with gynaecology?<</say>>
As soon as the last word leaves your lips, Morris' demeanor changes slightly. For the first time, you see him awkwardly finding the words to make up a proper response to your question.
<<morris>>Ahem.. I don't have personal experience with gynaecology, but it was taught to me in my university years. What seems to be the problem?<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>Oh, I gave the wrong idea. There's no problem at the moment, but in case something happens I'll come straight to you. Thanks again!<</say>>
Still dumbfounded at the sudden turn the conversation took, Morris can only nod.
//I should leave, embarassed him enough for today.//
You stand up from the medical bed and walk towards the corridor, knowing that you can come here in case you suspect anything wrong with your.. more delicate parts.
<<run _meta.set('Gynaecology Inquiry', 'Happened')>>\
<</if>>
<<link "In the corridor.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<</if>>You attempt to walk inside the Medical Facility, but, to your dismay, you find it locked.
//Hmm.. I guess he is either not here or he wants absolutely no interruptions at this time.//
With a resigned look on your face, you turn back and <<link "head somewhere else">><<linkSmallStep "Ship Level 1 Map">><</link>>.Figuring out that since it’s Evening and Morris has likely had enough time to fabricate the vaccine doses, you head into the Medical Facility. Inside, Morris appears to not have noticed your arrival as he stands with his back to you, slightly crouched over his table in a very coordinated movement.
<<say $Player.FirstName setup.getPortraitClone>>A-hem.<</say>>
Not wanting to startle him, you try to announce your coming in the least obnoxious way you can think of. Morris heeds the sound no mind however, obviously hyperfocused on his current task.
<<say $Player.FirstName setup.getPortraitClone>>A-hem!<</say>>
You try out one more time, this time a little bit louder. It seems to do the trick, as Morris turns around to face you with a not so subtle hint of annoyance displayed in his expression.
//Yeah, I get it. Distractions suck and all, but sometimes people might need to talk with you.//, you keep your thoughts to yourself.
<<say $Player.FirstName setup.getPortraitClone>>Didn’t want to barge on your work, just wanted to ask you where we’re at with the vaccine doses because I’m aching to get rid of this worry and I’m sure the folks up at the human camp would very much appreciate it as well.<</say>>
Your words seem to soften him up a little.
<<morris>>Ah, I see. I thought you came for a quick chat. I was actually just taking care of that. Right before you "ahem-ed" me, I was carefully placing the last vaccine dose where it belongs, in the cryo compartment.<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>Really good news! Does it mean we’re good to go with administering the doses?<</say>>
<<morris>>Yes. Take a seat, please.<</morris>>
You diligently take a seat near the entrance and expose your right arm fully. Morris comes over and cleanses a small area on your upper arm with an antiseptic, then he goes back to his table and grabs a syringe and a dose from the cryogenic compartment. Being used to taking your vaccinations in your youth in an effort to prevent the spread of dangerous viruses, you have little to no anxiety about what’s going to happen next as you look to your left.
<<say $Player.FirstName setup.getPortraitClone>>Go ahead doc. I’m good to go.<</say>>
You reassure him without moving your gaze.
<<morris>>It’s already done.<</morris>>
His words give you an immediate surprise, as you look back at your arm and you notice that he’s putting pressure on an area with an antiseptic.
<<say $Player.FirstName setup.getPortraitClone>>How the hell!? I didn’t even feel a thing.<</say>>
<<morris>>Back when I was doing my PhD on epidemiology, a small part of my study was dedicated to developing ways of administering necessary vaccines to kids in impoverished communities in the most painless way, which motivated me to develop an antiseptic alcohol based substance with a harmless local anesthetic. It turns out that rewarding kids with candy after going through a painless procedure makes them even encourage their friends to come get their shot. As such, many communities who couldn’t afford proper medical care had an easier time dealing with the annual influenza viruses.<</morris>>
//The ISA definitely didn’t mess around with picking the best person for the job..//, you think as you look at him in awe.
<<say $Player.FirstName setup.getPortraitClone>>Really impressive! I’d ask about it more, but it feels like the sooner I get these doses up to the human camp the better. Do you need help with administering your dose?<</say>>
<<morris>>Oh, I appreciate your concern. Don’t worry. The moment I fabricated the first dose, I administered it to myself immediately and waited some time to see if any side effects show up. I’d be a pretty bad medical scientist if it turns out that all my vaccine participants in fact got infected with the virus the vaccine is supposed to protect against.<</morris>>
His words make you look at him even more in awe.
<<say $Player.FirstName setup.getPortraitClone>>Morris, it’s an honor having you on my crew.<</say>>
You can’t help but say these few words, knowing that he’s not one to like compliments, but you can’t help yourself regardless.
<<morris>>I’m just doing my duty. Anyway, go grab the compartment from the table and stash it away safely, unless you’d like to go through getting more Viradium T.<</morris>>
You nod, then you stand up and walk over to his table. You stash the cryogenic compartment safely into your own backpack and with one last grateful nod to Morris, you send yourself off and give him some breathing space.
<<link "Head to another part of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<<run Quests.GetRunningQuest(4).CurrentStage = "1">>\
<<set $VaccinationTimeLikurierisCounter = 6>>\You enter the medical facility of the ship, wanting to take advantage of the little time Morris spends enjoying his cup of green tea before calling it a day. You notice him straight away, reading slowly through some papers while holding his cup.
<<say $Player.FirstName setup.getPortraitClone>>Hey Doc. I didn’t take you for a traditionalist, few people these days still use paper.<</say>>
Your words put a calming smile on his face.
<<morris>>What can I say, I’m a man of old habits. Personally, using a stylus on a digital screen just doesn’t feel right. I much prefer using my good old-fashioned pen. I can’t focus properly unless I feel the ballpoint of my pen sliding across the paper. Although cumbersome, my process is what has helped me research difficult subjects for my PhD in medical science.<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>Hmm.. I see where you’re coming from. I came here for a different reason, though. I thought that, since we have a working vaccine, maybe we should work on more doses for both you and me, and for Melissa’s crew as well.<</say>>
<<morris>>I expected this proposition from you at some point. Very well, I can make more doses of the vaccine. To do so, I need a specific chemical I’ve called Viradium T that helps neutralize the virus to a more inoffensive state. For Ted and Alberto, I found out that, while infected, their bodies secreted this chemical. I will require a dose of Viradium T for each of us, meaning that you need to bring me two doses for us and five for the others from the village.<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>Let me get this straight. I will need to find infected specimens and I will need to extract this chemical from their blood?<</say>>
<<morris>>It is not found just in their blood, but in all their bodies' secretions. You have the final say on what methods you use to procure the doses.<</morris>>
With that said, he hands you an interesting looking cryogenic recipient that has slots filled with empty vials. You secure it in your stash and turn back to him.
<<say $Player.FirstName setup.getPortraitClone>>That sounds rather difficult. I’ll see what I can do.<</say>>
<<morris>>Good luck.<</morris>>
Leaving Morris to his evening ritual, you <<link "head to another part of the ship">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<<run Quests.GetRunningQuest(2).CurrentStage = '1'>>
<<run _meta.set('Viradium T', 'Happened')>>\You decide to pay Morris another visit while he’s going through his evening habit of drinking a cup of tea and looking over some papers.
<<say $Player.FirstName setup.getPortraitClone>>Hey, Morris. How are you holding up?<</say>>
<<morris>>Hey. I’m doing fine these days. Any luck with gathering the doses of Viradium T?<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>I’m working on it. It’s dangerous out there, so I can’t afford to push myself too much.<</say>>
<<morris>>You shouldn’t, otherwise I’d need to take care of you as well and that would bring another unnecessary distraction from my current research.<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>What are you researching?<</say>>
<<morris>>It's just an idea for now. I'd rather not go into it before I have any conclusive results. Once I have some Viradium T in our stockpile, I'll run a few tests and their results will decide whether the idea is anything more than just an idea.<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>Got it. I’ll leave you to it.<</say>>
Morris looks back to his papers and you take this as an opportunity to take your leave.
Leaving Morris to his evening ritual, you <<link "head to another part of the ship">><<linkSmallStep "Ship Level 1 Map">><</link>>Wanting to surprise Morris this evening, you decide to pay him another visit while he’s going through his evening habit of drinking a cup of tea and looking over some papers.
<<say $Player.FirstName setup.getPortraitClone>>Hey, Doc! How are you holding up?<</say>>
<<morris>>Hey. I’m doing fine these days. Any luck with gathering the doses of Viradium T?<</morris>>
This is what you've been waiting for him to ask. You throw him a triumphant look, making him a little nervous at your sudden show of confidence.
<<say $Player.FirstName setup.getPortraitClone>>Yes! It was hard, but I managed.<</say>>
You throw your bag to him and he catches it effortlessly. He opens it and looks for the special recipient he provided you with to store the vials at proper temperature. It takes him a little, but he finds it and opens it, letting cool vapors escape the recipient.
He grabs one of the vials and inspects it meticulously. He starts smiling after a few seconds, obviously impressed by the substance and by your achievement to gather them all.
<<morris>>Impressive.. very impressive indeed. You've proven to be quite reliable lately. I had my doubts in the beginning of the mission when I heard of their selection for the mission's captain and leading scientist, but I have no doubts that they made the best choice in picking you.<</morris>>
You start blushing at the sound of a compliment coming from a person that rarely hands them freely.
<<morris>>Now, if you don't mind, I will need some time alone to look over it. They won't stay fresh for long.<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>I definitely don't mind! I know very well how vital it is to make use of them as soon as one possibly can.<</say>>
He gives you a respectful nod and you take your leave, letting him do his work.
<<link "Head to another part of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<<run Quests.FinishQuest($ViradiumT)>>\
<<set $VaccinationTime = Quests.StartQuest(4)>>\You attempt to walk inside the Medical Facility, but, to your dismay, you find it locked.
//Hmm.. I guess he is either not here or he wants absolutely no interruptions at this time.//
With a resigned look on your face, you turn back and <<link "head somewhere else">><<linkSmallStep "Ship Level 1 Map">><</link>>.<h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
<<if $MedicalFacility == "DevelopedCure">>\
By the time you reach the ship, morning has come with the air feeling slightly warmer and the daylight having properly set in in the surroundings of the path you have taken.
You enter the medical facility of the ship and it's pretty clear that nobody has bothered to clean up the room a little, with papers scattered everywhere across the sterile floor tiles of the room.
Raising your gaze off the floor, you can see Alberto and Ted restrained in two of the few medical beds of the ship. Their eyes are closed, with their now-frail bodies lying down not betraying even the slightest hint of movement or consciousness.
In the corner of the facility, you notice a figure crouched down over a desk, most likely sleeping and unaware of the noise you made coming in. You have no doubts that it is Morris, so you walk over to him and give him a nudge.
The nudge does not seem to startle Morris in any way. You give him a second nudge, followed by a third one and so on until he moves his right hand around as if shooing whoever dares to wake him up.
<<morris>>Mmmm... leave me be!<</morris>>
He does not seem to be very fond of being woken up, so it is probably time for another strategy.
You notice a glass of water in the corner of his desk, maybe this could wake him up properly?
<<nobr>>
<span id="ReplaceMe">Will you <<link "give him an awakening he cannot ignore">>
<<replace "#ReplaceMe">><<set $Player.Energy = 20>><<updatebar>><<updatestats>>
You take the glass of water and you suddenly turn it sideways, dropping its water on his head. This has definitely startled him as he abruptly gets up from his seat.
<<morris>>What the hell! I was going to wake up anyway, I just needed a few more minutes to get my bearings...<</morris>>
//Oops, Morris will definitely like me less after this..//, you sigh to yourself.
<<set $Morris.Friendliness-=2>>
<<say $Player.FirstName setup.getPortraitClone>>I'm sorry for waking you up so abruptly, it has been a rough couple of days with the other crew I have found within the village. I have discovered more about the sources of the virus, but first of all.. Did you finish developing the cure?<</say>>
<<morris>>I was just waiting for you. After many strenuous trials and tests, I have finished an antidote that will boost the immune system of any human who takes the shot with dead remnants of the virus, helping their immune systems develop the necessary antibodies to fight off the virus within an hour or two after taking the shot. Will you do the honors?<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>That is great news! I think I can handle it, I took a nursing course back at the Academy.<</say>>
After hearing that, he opens a drawer in his desk and hands you two needles, each having its vial filled with a light purple liquid of sorts.
You take one of them and you head over to Ted. He already seems to be mostly naked except for his underwear. You start preparing the injection site on his arm with a cloth you drowned in an alcohol solution, then you insert the syringe into his muscle. Once you are sure you went deep enough, you finish up by pressing on it releasing a dose of the purple substance directly in Ted's arm. He suddenly starts shaking and, startled, you jump back. The shaking does not last more than a few seconds, but it was enough to give you a good dose of adrenaline as well.
<<morris>>Yes. Even though their bodies are full of muscle relaxant, the virus still manages to trigger some kind of fight-or-flight response reflex.<</morris>>
//I wish he told me this sooner..//, you sigh to yourself.
You take the other syringe from Morris and you proceed to do the same procedure on Alberto, knowing what to expect this time.
After you finish with both of them, you suddenly realize how fatigued you actually are as you have not had enough rest given the latest events.
<<morris>>Hmm.. You better head over to your room, I do not need another patient to take care of right now.<</morris>>
You protest at first, but he shoos you away and deep down you know that you have not had enough rest, so you <<link [[head over to your room|Player Room]]>><<set $Player.Energy = 0>><</link>>. You can rest a little bit knowing that, right now, Alberto's and Ted's immune systems have gotten quite the boost against the virus.
<</replace>><</link>> or <<link "will you keep trying to nudge him until he will finally wake up?">><<updatebar>>
<<replace "#ReplaceMe">><<set $Player.Energy = 20>><<updatebar>><<updatestats>>
After a few more nudges, he seems to wake up even if just to avoid being nudged over and over again.
<<morris>>I'm awake, I'm awake, stop it please.<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>I'm sorry for waking you up so abruptly, it has been a rough couple of days with the other crew I have found within the village. I have discovered more about the sources of the virus, but first of all.. Did you finish developing the cure?<</say>>
<<morris>>I was just waiting for you. After many strenuous trials and tests, I have finished an antidote that will boost the immune system of any human who takes the shot with dead remnants of the virus, helping their immune systems develop the necessary antibodies to fight off the virus within an hour or two after taking the shot. Will you do the honors?<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>That is great news! I think I can handle it, I took a nursing course back at the Academy.<</say>>
After hearing that, he opens a drawer in his desk and hands you two needles, each having its vial filled with a light purple liquid of sorts.
You take one of them and you head over to Ted. He already seems to be mostly naked except for his underwear. You start preparing the injection site on his arm with a cloth you drowned in an alcohol solution, then you insert the syringe into his muscle. Once you are sure you went deep enough, you finish up by pressing on it releasing a dose of the purple substance directly in Ted's arm. He suddenly starts shaking and, startled, you jump back. The shaking does not last more than a few seconds, but it was enough to give you a good dose of adrenaline as well.
<<morris>>Yes. Even though their bodies are full of muscle relaxant, the virus still manages to trigger some kind of fight-or-flight response reflex.<</morris>>
//I wish he told me this sooner..//, you sigh to yourself.
You take the other syringe from Morris and you proceed to do the same procedure on Alberto, knowing what to expect this time.
After you finish with both of them, you suddenly realize how fatigued you actually are as you have not had enough rest given the latest events.
<<morris>>Hmm.. You better head over to your room, I do not need another patient to take care of right now.<</morris>>
You protest at first, but he shoos you away and deep down you know that you have not had enough rest, so you <<link [[head over to your room|Player Room]]>><<set $Player.Energy = 0>><</link>>. You can rest a little bit knowing that, right now, Alberto's and Ted's immune systems have gotten quite the boost against the virus.
<</replace>>
<</link>></span><</nobr>>
<<set $MedicalFacility = "Ready">>\
<<elseif $MedicalFacility == "Ready">>\
The first thing that gets your attention once you enter the medical facility is the voices of Ted and Alberto freely talking with each other. You look at them and they still seem to be lying down on the hospital beds, but at least they seem conscious enough.
<<morris>>Look who woke up. If you want to thank anyone for getting back to your old selves, you should thank $Player.FirstName.<</morris>>
Ted struggles a little to move his head enough to see you, so you walk over near his bed. Once he sees you, he starts smiling brightly at your sight.
<<ted>>Thank you, thank you. You have no idea how awful it is to be semi-conscious of your own body, but to have absolutely no control. It was especially awful when I assaulted you after our ship crashed, all I remember are glimpses and I apologize for anything I might have done.<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>Don't worry.. I could tell that it was not you in control. Let's leave the past be, how are you feeling?<</say>>
<<alberto>>Hey! Won't anybody ask me how I'm feeling?<</alberto>>
<<say $Player.FirstName setup.getPortraitClone>>It will be your turn soon, you aren't in a rush anyway.<</say>>
You look back at Ted.
<<ted>>A little confused. I would like to walk around, unrestrained, but Morris wants to make sure that the virus is completely inactive.<</ted>>
<<morris>>There is a chance that the virus lies dormant, so I'm running a few blood tests here and then to check for traces of the virus. Good news is that the antibodies are working perfectly, since infected cells are harder and harder to trace with every subsequent blood test. Once they become virtually cured, I will let them walk around, but until then I will keep a close eye on them.<</morris>>
<<alberto>>That sucks! I crave the fiery feeling of a good workout. My muscles ache for some heavy weights and I'm starting to look almost as frail as Ted..<</alberto>>
You can sympathize a little with Alberto, but both you and him know that this is the safest approach for now.
<<morris>>Enough! You will get back to your home gym sooner or later, for now you both should rest and give your body some time to heal, unless you would like to keep me company for a few more days.<</morris>>
After saying that, Alberto, dejectedly, resigned to closing his eyes and trying to sleep for some more time. Ted follows him as well and sensing Morris' growing annoyance, you take the hint and pass the time by checking how Melissa's crew is doing.
<<link "Take a long walk directly to the Human Camp.">><<linkBigStep "Human Camp">><</link>>
<<set $MedicalFacility = "Release">>\
<<elseif $MedicalFacility == "Release">>\
The medical facility is starting to look pretty familiar, given the time you have spent here lately. Morris is busy working at his desk, but once he notices your entrance he starts talking.
<<morris>>Their blood tests have gotten better and better and I am satisfied right now with the results. There is no trace of the active virus within their blood and if they happen to get infected some time in the future, their immune systems will quickly take care of it. If you want to visit them, I think Ted mentioned something about going to the pilot room and Alberto is most likely back to the engine room. Now, if you will excuse me, I have some work to do.<</morris>>
Getting slightly upset at him for shutting you down before you had the chance to say anything, you prepare to give him a lecture on his behavior as a crew member. Before you say anything though, you take a deep look at his face and you realize that he's been under a lot of stress lately, leaving you with only one decision, to <<link [[give him some rest and find something else to do.|Ship Level 1 Map]]>><<run $time.passTime(1)>><</link>>
<<set $MedicalFacility = "Done">>\
<<else>>\
<<switch $time.time>>\
<<case "Dawn">>\
<<include "MF Dawn">>
<<case "Morning">>\
<<include "MF Morning">>
<<case "Midday">>\
<<if Quests.GetRunningQuest(4) && Quests.GetRunningQuest(4).CurrentStage === "3">>
<<include "MF Midday Vaccination Time">>
<<else>>\
<<include "MF Midday">>
<</if>>
<<case "Afternoon">>\
<<include "MF Afternoon">>
<<case "Evening">>\
<<if _meta.get('Viradium T') !== 'Happened' && Quests.GetRunningQuest(2) && Quests.GetRunningQuest(2).CurrentStage === "0">>\
<<include "MF Evening Viradium T First">>
<<elseif _meta.get('Viradium T') === 'Happened' && Quests.GetRunningQuest(2) && Quests.GetRunningQuest(2).CurrentStage === "1">>\
<<include "MF Evening Viradium T Second">>
<<elseif Quests.GetRunningQuest(2) && Quests.GetRunningQuest(2).CurrentStage === "2" && UInv.BagHasItem("PCInventory", "ViradiumT") >= 7>>\
<<include "MF Evening Viradium T Third">>
<<elseif Quests.GetRunningQuest(4) && Quests.GetRunningQuest(4).CurrentStage === "0">>\
<<include "MF Evening Vaccination Time">>
<<else>>\
<<include "MF Evening">>
<</if>>
<<case "Sunset">>\
<<include "MF Sunset">>
<<case "Night">>\
<<include "MF Night">>
<</switch>>\
<</if>>\You walk over to the Medical Facility at Midday, wanting to save up on the daylight in case Morris will decide to accompany you to Elga’neth’s location. As usual around this time, you find the door locked, but you knock and knock until an exasperated complaint comes from the other side of the door. Before he even unlocks the door, you can hear him grumbling, clearly annoyed.
<<morris>>What’s so important that you deem it’s worth breaking my work over!?<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>Sorry, doc. I figured it’s better than taking away your more relaxed time during the morning or the evening, because we have a journey to make together up to the aliens’ village.<</say>>
Still slightly annoyed, his voice lets out a smidge of curiosity.
<<morris>>Hmm? What for?<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>Their main medical scientist is very much interested in meeting you, to talk about the possibility of adapting the vaccine you developed to their own genome.<</say>>
<<morris>>I see. What’s in it for me?<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>Other than the satisfaction that you’re helping save their species from the brink of extinction, you’ll most likely find out about their own medicine and since you’ve shown a clear interest in the local flora, you’ll most likely be interested in what knowledge he has to share with you as well.<</say>>
<<morris>>On that subject, most of my recent research is focused on figuring out whether the local flora can be used to help you on your journeys outside, in terms of healing. I’m convinced, let me grab my papers and I’ll be right outside the ship in a few minutes.<</morris>>
You smile at him and walk to the airlock, giving him enough time to get prepared for his first contact with the Likurieris without rushing him.
In exactly 3 minutes, Morris comes down and carries a suitcase with him. You decide to tease him a bit about it.
<<say $Player.FirstName setup.getPortraitClone>>You sure like to come prepared, don’t you?<</say>>
He doesn’t even bother to respond, but you see him hiding a smile as he confidently walks straight ahead. You laugh a bit at his overconfidence and let him know that he’s going the wrong way. He turns back to face you and you decide that you’ve teased him enough so you take the lead, allowing him to follow you quietly.
[[To the Local Affairs!|Local Affairs]]
<<run Quests.GetRunningQuest(4).CurrentStage = "4">>You attempt to walk inside the Medical Facility, but, to your dismay, you find it locked.
//Hmm.. I guess he is either not here or he wants absolutely no interruptions at this time.//
With a resigned look on your face, you turn back and <<link "head somewhere else">><<linkSmallStep "Ship Level 1 Map">><</link>>.<<ctp "MorningCamping" clear>>
<<dialogue>>
<<player>>
Not much in the way of science, but I’ve wanted to talk to you about something.
<<>>
<p>Morris looks suspiciously at you, as if you’re going to treat him as your gynecologist again.</p>
<<morris>>
Out with it, then.
<<player>>
So, Alberto and Ted have been planning out a camping trip and I’ve thought that it’d be a nice way for all of us to hang out with each other outside the ship while we’re still here in the village. Whaddaya say?
<<morris>>
No, thanks. I’m swamped with enough work as it is. Have fun though.
<<>>
<p>Immediately after saying that, he gets back to his microscope, <<link "pretending to suddenly have an immense interest in the contents of the sample he’s checking out.">><<ctpAdvance "MorningCamping">><</link>></p>
<</dialogue>>
<<ctpNext>>
<p>//Yeah, that trick ain’t gonna play out with me.//, you think as you see Morris embarrassing himself to get out of anything that assumes even a little bit of social interaction.</p>
<<dialogue>>
<<player>>
Are you sssssuuuuureeeeee?
<<>>
<p>Your attempt to annoy him into submission unfortunately has no effect on Morris' stern expression.</p>
<<player>>
Oh, right. I just remembered. So, you probably remember that I’ve seen Ted and Alberto out there near the lake’s shoreline. I forgot to mention it back then, but there was something peculiar about the lake’s water.
<<>>
<p>That seems to pique Morris’ interest a little bit <<link "as he drops the act and looks deeply into your eyes.">><<ctpAdvance "MorningCamping">><</link>></p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<morris>>
Mm? Could you be more specific
<<>>
<p>//Yes! He took the bait.//, you think triumphantly.</p>
<<player>>
Yeah, you’ve probably not noticed it since Alberto’s body was not very close to the water when you went to pick him up, but after I got Ted to fall asleep there was some strange glimmering deep into the lake’s water, a few steps away from the shore.
<<player>>
An algae perhaps, or even some kind of light illusion given out by the planet’s two moons, but still worth checking it out.
<<morris>>
Hmmmmm.. Interesting. Where exactly did you see this, and when?
<<player>>
If you want to find out, come join us on our camping trip and I’ll lead you to the exact spot.
<<>>
<p>He looks even deeper into your eyes, as if trying to absorb the information hidden beneath your $Player.Eye irises. <<link "After what feels like a long minute has passed, he gives up and reticently gifts you the confirmation you’ve been seeking all along.">><<ctpAdvance "MorningCamping">><</link>></p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<morris>>
So be it.. You can count me in. Try, at least, to plan this as late as you can into the day, so that I will have enough time to complete the day’s tasks.
<<player>>
Alright! Yeah, don’t worry about that. We’ll come pick you up around the Evening I suppose.
<<morris>>
Good. Now, if you don’t need anything more from me, I’ll get back to my work.
<<>>
<p>Happy with how your invitation turned out, you give him a respectful nod and <<link "take confident steps outside the Medical Facility.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</dialogue>>
<</ctp>>
<<run Quests.GetRunningQuest(6).CurrentStage = "2">><<say $Player.FirstName setup.getPortraitClone>>That reminds me about one of the strangest things I've seen around since we crashed here. When I was on my rescue mission, I needed to gather some evidence to exonerate the guys from the village.<</say>>
Morris doesn't reply anything yet, looking at you attentively.
<<say $Player.FirstName setup.getPortraitClone>>I went from crash site to crash site, gathering any kind of useful information I could on the way. My last, and probably the most important piece of evidence, came from the crash site of an.. alien pod.<</say>>
He gasps at the implications of your last words.
<<say $Player.FirstName setup.getPortraitClone>>The nearby area was.. desolate. Soil had the color of ash, devoid of any signs of life. However, the crater left by the last alien pod was entirely out of this world.<</say>>
<<say $Player.FirstName setup.getPortraitClone>>Any imaginable and unimaginable colors were constantly moving on the soil and even thinking about it gives me goosebumps all over..<</say>>
Morris stops you before you can continue.
<<morris>>That's enough. I can tell the event triggers a panic response in your body and we can't have you in that kind of state when we need you the most. We can gather our crew at some point and visit the crash site together. I can gather some samples from the soil and figure out what exactly happened.<</morris>>
Feeling tired out of nowhere, you are grateful for him stopping you before you can remember it in a clearer detail.
<<say $Player.FirstName setup.getPortraitClone>>That sounds like a plan.. I'll head outside to get my mind off things.<</say>>
With a worried look on his face, Morris nods and goes back to his work.
With your short conversation finished, a short silence settles in and you decide to leave Morris to his affairs. <<link "Leave him.">><<linkSmallStep "Ship Level 1 Map">><</link>><<say $Player.FirstName setup.getPortraitClone>>Yeah. I went with Ted to survey the source of a strong signal south of the ship and we came across a desert.<</say>>
<<morris>>Hmm.. an arid climate so close to a temperate one.. Go on, I'm listening.<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>After a while of walking in the blazing heat, you won't guess what we came across.<</say>>
<<morris>>Can't think of anything right now, don't leave me guessing.<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>An Oasis. There were a few mountains close to the Oasis which explains the freshwater inside, but it was not an ordinary one. On the bed of the pond there was some kind of algae, that once stimulated by being walked on, starts releasing a substance close to pink in color.<</say>>
<<morris>>Interesting. Anything particular about this substance?<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>Yeah.. Pheromones. I'd rather not go into it, but if you're bored some day you should check it out. Maybe it can help you in your research.<</say>>
<<morris>>I see the potential for giving your tranquilizer a second type of ammunition. Send me over the coordinates and I'll see if I can take a look see and harvest the algae.<</morris>>
You nod and send the coordinates to his tablet. Morris takes out his tablet and makes some notes.
With your short conversation finished, a short silence settles in and you decide to leave Morris to his affairs. <<link "Leave him.">><<linkSmallStep "Ship Level 1 Map">><</link>><<say $Player.FirstName setup.getPortraitClone>>This one is a little more.. visual. I'll not go into it too much, but there are a lot of pheromones floating around.<</say>>
<<morris>>That probably means the local flora evolved by using a type of pollen that acts as pheromones<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>That could be the case.. Suffice to say, I'm more careful these days when walking in areas dense with flowers or plants of any kind.<</say>>
Morris nods with a curious look on his face, but he can tell that it's not the time to push you further for more details.
With your short conversation finished, a short silence settles in and you decide to leave Morris to his affairs. <<link "Leave him.">><<linkSmallStep "Ship Level 1 Map">><</link>><<say $Player.FirstName setup.getPortraitClone>>Yep. Shortly after leaving the Oasis behind us, we left towards the mountain area and came across some kind of rainforest with an amazing diversity in its local flora.<</say>>
<<morris>>A rainforest right near a desert. Sounds almost.. artificial.<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>My exact thoughts. Anyway, we slowed down our pace to appreciate the contrast of all the colors around us. Even our footsteps left colored marks that dissipated quickly.<</say>>
<<morris>>I imagine that a species that has more color-receptive cones could easily follow your tracks.<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>Luckily for us, we didn't encounter any animals. But.. that was it about our luck. It started raining at some point and at first I thought it was your usual rain, but your usual rain doesn't feel like poison ivy raining down on you.<</say>>
<<morris>>Ouch, that must have stung.<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>Yeah.. it did. Anyway, that was about it. If you'll go to the Oasis and decide to check out the rainforest, make sure you have cover nearby at all times.<</say>>
<<morris>>Thanks for the warning.<</morris>>
Morris pulls out his tablet and starts writing down some notes.
//He is pretty meticulous in his research. I'm glad to have him on my team.//
With your short conversation finished, a short silence settles in and you decide to leave Morris to his affairs. <<link "Leave him.">><<linkSmallStep "Ship Level 1 Map">><</link>><<set _oasisPossible = _meta.get('Oasis Lake') !== 'Told' && Quests.GetFinishedQuest(0) ? true : false>>
<<set _rainPossible = _meta.get('Stinging Rain') !== 'Told' && Quests.GetFinishedQuest(0) ? true : false>>
<<set _plantsPossible = _meta.get('Local Plants') !== 'Told'>>
<<set _colorsPossible = _meta.get('Strange Colors') !== 'Told'>>
<<set _campingTrip = (Quests.GetRunningQuest(6) && Quests.GetRunningQuest(6).CurrentStage === "1") ? true : false>>
<<changeNPC $Morris>><<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<include "MF Morning Init">>
<<ctp "MFMorning" clear>>
<p>
With a strategic stop at the Entertainment Room, you grab a cup of coffee and some sandwiches before continuing your walk to the Medical Facility. From what you’ve seen so far, Morris usually skips breakfast, because once he starts reading his papers he gets deeply immersed in their contents too early which tends to make him neglect his recommended morning nutrient intake. Inside, you find him already holding a piece of paper whilst looking at a sample through a microscope.
</p>
<p>
You put the coffee and the sandwiches on his desk, taking advantage of the fact that he didn’t notice you yet so by the time he finishes his current task, it will be too late to send you outside with the food.
</p>
<<dialogue>>
<<player>>
Hey Doc. I brought you some breakfast and coffee. When you’re done with that, you should take a break and eat something. How’s it going with your little research there?
<<morris>>
Oh, thanks. Not bad. I’ve harvested some of the local plants to find anything that resembles the medicinal plants I grew when I was young and I came across some interesting results. What about you? Did you find out anything interesting lately?
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Oasis Lake" :if `_oasisPossible`>>
<<include "MF Morning Oasis">>
<<run _meta.set('Oasis Lake', 'Told')>>
<<morrisLikes 3>>
<<rlc "Stinging Rain" :if `_rainPossible`>>
<<include "MF Morning Rain">>
<<run _meta.set('Stinging Rain', 'Told')>>
<<morrisLikes 3>>
<<rlc "Local Plants" :if `_plantsPossible`>>
<<include "MF Morning Plant">>
<<run _meta.set('Local Plants', 'Told')>>
<<morrisLikes 3>>
<<rlc "Strange Colors" :if `_colorsPossible`>>
<<include "MF Morning Colors">>
<<run _meta.set('Strange Colors', 'Told')>>
<<morrisLikes 3>>
<<rlc "Convince to join the camping trip." :classes "quest" :if `_campingTrip`>>
<<set _firstChoice = "MF Morning Camping">>
<<ctpAdvance "MFMorning">>
<<rlc "Say nothing.">>
<<say $Player.FirstName setup.getPortraitClone>>Unfortunately.. I don't have any tales to tell right now. If I come across anything scientifically interesting, you'll be the first to know.<</say>>
<<morris>>Understood. I'll get back to my work then.<</morris>>
<p>With your short conversation finished, a short silence settles in and you decide to leave Morris to his affairs. <<link "Leave him.">><<linkSmallStep "Ship Level 1 Map">><</link>></p>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>>You attempt to walk inside the Medical Facility, but, to your dismay, you find it locked.
//Hmm.. I guess he is either not here or he wants absolutely no interruptions at this time.//
With a resigned look on your face, you turn back and <<link "head somewhere else">><<linkSmallStep "Ship Level 1 Map">><</link>>.You attempt to walk inside the Medical Facility, but, to your dismay, you find it locked.
//Hmm.. I guess he is either not here or he wants absolutely no interruptions at this time.//
With a resigned look on your face, you turn back and <<link "head somewhere else">><<linkSmallStep "Ship Level 1 Map">><</link>>.You enter the Pilot Room, but you don't find anyone here at the moment.
//Hmm.. there is probably nothing left for me to do here at this time..//
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>>There does not seem anybody in this room right now, it's probably too early for Ted to have woken up. He is not a rise and shine type of person. <<link "Come back later">><<linkSmallStep "Ship Level 1 Map">><</link>>.You enter the Pilot Room, but you don't find anyone here at the moment.
//Hmm.. there is probably nothing left for me to do here at this time..//
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>>You enter the Pilot Room, but you don't find anyone here at the moment.
//Hmm.. there is probably nothing left for me to do here at this time..//
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>><<nobr>>
<<switch random(6)>>
<<case 1>>\
using the coffee machine as well to get.. to your surprise, a latte. <<set _alberto_coffee = true>> <<set $Alberto.Personality.push("LikesLatte")>>
<<case 2>>
using the coffee machine to get his usual cup of espresso. <<set _alberto_coffee = true>>
<<case 3>>
using the coffee machine as well to get an americano. <<set _alberto_coffee = true>>
<<case 4>>
using the coffee machine to get his once in a while treat, a cappuccino. <<set _alberto_coffee = true>>
<<case 5>>
eyeing the coffee machine for a moment, then deciding he doesn't need another cup. <<set _alberto_coffee = false>>
<<case 6>>
lazily browsing through the available coffee varieties of the machine until finally hitting the "brew" button at some random selection. <<set _alberto_coffee = true>>
<</switch>>
<<if _alberto_coffee>>
He stands in silence, apparently unaware of you and Ted and once his coffee is ready he leaves the entertainment room.
<<else>>
He leaves the entertainment room without a word. You don't think he even noticed you and Ted.
<</if>><</nobr>><<if _tags.includes("cleavage") && $Ted.Lust < 40 && _spilled>>\
<<run $Ted.applyLustDamage(20)>>\
You decide to go for a _coffee.name. Ted picks an Americano for himself. You gossip to each other whilst waiting for the coffee to be ready, then you both pick up your cups.
After picking up your own cup, you place your other hand underneath it to keep it steady until the both of you get to the table and, as soon as your other hand's palm reaches the underside of the cup, a flash of pain startles you and you spill a drop of the burning hot coffee onto your partially exposed chest, making you twitch from the pain.
Ted quickly acts and grabs the cup before you can spill it all over you. You give him a quick grateful nod before heading right over to the sink, splashing cold water over your chest in a desperate effort to treat the burn. After the pain fades away, you walk over to the table and you see that Ted has placed your cup in front of your usual sitting spot.
You walk over to the table and sit down. As soon as you do, you catch a glimpse of him stealing a peek at your glimmering wet chest, but before you can berate him he quickly looks back to his cup. While looking at him, you grab your cup more carefully this time and take a sip.
<<link [img[images/scenes/reactions/ted/coveredwetboobs.png]]>>\
<<popover 'opaque'>>[img[images/scenes/reactions/ted/coveredwetboobs.png]]<</popover>>\
<</link>>\
<<timed 0s>>\
<<addclass "a.link-internal img" "oasis">>
<</timed>>\
<<elseif _tags.includes("cleavage") && $Ted.Lust >= 40 && $Ted.Lust < 80 && _spilled>>\
<<run $Ted.applyLustDamage(20)>>\
You decide to go for a _coffee.name. Ted picks an Americano for himself. You gossip to each other whilst waiting for the coffee to be ready, then you both pick up your cups.
After picking up your own cup, you place your other hand underneath it to keep it steady until the both of you get to the table and, as soon as your other hand's palm reaches the underside of the cup, a flash of pain startles you and you spill a drop of the burning hot coffee onto your partially exposed chest, making you twitch from the pain.
Ted quickly acts and grabs the cup before you can spill it all over you. You give him a quick grateful nod before heading right over to the sink, splashing cold water over your chest in a desperate effort to treat the burn. After the pain fades away, you walk over to the table and you see that Ted has placed your cup in front of your usual sitting spot.
You walk over to the table in the direction of your usual sitting spot. Even before you could proceed to sit down, you can notice him glancing over to your glimmering wet boobs every few seconds.
After you sit down and proceed to hold your cup more carefully in order to take a sip of the _coffee.name coffee, without even needing to look at him you can see Ted looking directly at your boobs every once in a while, but when you look back to him he quickly moves his gaze away back to his cup.
<<link [img[images/scenes/reactions/ted/coveredwetboobs.png]]>>\
<<popover 'opaque'>>[img[images/scenes/reactions/ted/coveredwetboobs.png]]<</popover>>\
<</link>>\
<<timed 0s>>\
<<addclass "a.link-internal img" "oasis">>
<</timed>>\
<<elseif _tags.includes("cleavage") && $Ted.Lust >= 80 && $Ted.Lust <= 100 && _spilled>>\
You decide to go for a _coffee.name. Ted picks an Americano for himself. You gossip to each other whilst waiting for the coffee to be ready, then you both pick up your cups.
After picking up your own cup, you place your other hand underneath it to keep it steady until the both of you get to the table and, as soon as your other hand's palm reaches the underside of the cup, a flash of pain startles you and you spill a drop of the burning hot coffee onto your partially exposed chest, making you twitch from the pain.
Ted quickly acts and grabs the cup before you can spill it all over you. You give him a quick grateful nod before heading right over to the sink, splashing cold water over your chest in a desperate effort to treat the burn. After the pain fades away, you walk over to the table and you see that Ted has placed your cup in front of your usual sitting spot.
You walk over to the table in the direction of your usual sitting spot. Even before you could proceed to sit down, you can notice him staring fiercely at your glimmering wet boobs.
After you sit down and proceed to hold your cup more carefully in order to take a sip of the _coffee.name coffee, you notice Ted practically fidgeting in his seat as his full attention is drawn to your chest. You glance over to him and he doesn't even bother to make an attempt to look away, drooling at the sight of your marvelous breasts.
<<run $Ted.applyLustDamage(20)>>\
<<link [img[images/scenes/reactions/ted/coveredwetboobs.png]]>>\
<<popover 'opaque'>>[img[images/scenes/reactions/ted/coveredwetboobs.png]]<</popover>>\
<</link>>\
<<timed 0s>>\
<<addclass "a.link-internal img" "oasis">>
<</timed>>\
<<else>>\
You decide to go for a _coffee.name. Ted picks an Americano for himself. You gossip to each other whilst waiting for the coffee to be ready, then you both pick up your cups and sit down.
<</if>>\
<<if _tags.includes("cleavage") && $Ted.Lust >= 40 && $Ted.Lust < 80 && _spilled>>
//Really!? Does he really think I cannot see him?//, you think as you ponder whether to berate him or ignore his stares.
<<lustText "It's one thing to look once, ok maybe twice, but he's really starting to push it." "It's one thing to look once, ok maybe twice, but he's really starting to push it." "Although.. I can't say that I mind him looking every so often. It feels wrong to admit this to myself, but I'm starting to enjoy this kind of attention.." "Although.. I can't say that I mind him looking every so often. It feels wrong to admit this to myself, but I'm starting to enjoy this kind of attention.." "Although.. I can't say that I mind him looking every so often. It feels wrong to admit this to myself, but I'm starting to enjoy this kind of attention..">>
<<nobr>>
<<ringLinks :classes "lol">>
<<rlc "Berate him for his insolence.">>
<<include "PR Morning Exhibitionist Insolence One">>
<<rlc "Ignore his stares." :classes "innocence-high">>
<<include "PR Morning Exhibitionist Ignore One">>
<</ringLinks>>
<</nobr>>
<<elseif _tags.includes("cleavage") && $Ted.Lust >= 80 && $Ted.Lust <= 100 && _spilled>>\
//Oh my.. he's really going for it..//, you think as you ponder your options.
You look down to your chest to see what's exciting him so much.
<<lustText "Oh. I should've dried myself up a little before coming back here, I can see why they're he can't pull his gaze away, though that doesn't really excuse his actions." "Oh. I should've dried myself up a little before coming back here, I can see why they're he can't pull his gaze away, though that doesn't really excuse his actions." "Yeah.. it's obvious now. God, even I get turned on just looking at them. Mm.. maybe I can.. ugh, am I really considering this?" "Yeah.. it's obvious now. God, even I get turned on just looking at them. Mm.. maybe I can.. ugh, am I really considering this?" "Yeah.. it's obvious now. God, even I get turned on just looking at them. Mm.. maybe I can.. ugh, am I really considering this?">>
<<nobr>>
<<ringLinks :classes "lol">>
<<rlc "Give into the thrill of excitement passing through you as you free your boobs from the constraints of your clothing." :classes "choice-longer choice-center innocence-none" :if `$Player.Lust >= 30`>>
<<include "PR Morning Exhibitionist Thrill">>
<<rlc "Berate him for his insolence.">>
<<include "PR Morning Exhibitionist Insolence Two">>
<<rlc "Ignore his stares." :classes "innocence-medium">>
<<include "PR Morning Exhibitionist Ignore Two">>
<</ringLinks>>
<</nobr>>
<<else>>
_coffee.thought
The _coffee.name _coffee.description
<<set $Player.Energy += 5>>\
While talking with Ted, you catch a glimpse of Alberto <<include "PR Morning EndingSwitch">>
<<link "After some time of talking with Ted, you both finish your coffees and walk your separate ways.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<</if>><<set $Player.Lust+=5>>\
<<set $CurrentNPC.Lust +=7>>\
You decide to pay him no mind and just keep enjoying your coffee.
_coffee.thought
You glance over to Ted every thirty seconds or so and with each glance, his cheeks get slightly redder.
The two of you continue to finish your coffees in peace. While you're enjoying the more physical attention, you catch a glimpse of Alberto <<include "PR Morning EndingSwitch">>
<<link "After a few more minutes of awkward silence, you finish your coffee and leave the room.">><<linkSmallStep "Ship Level 1 Map">><</link>><<set $Player.Lust+=5>>\
<<set $CurrentNPC.Lust +=7>>\
You decide to pay him no mind and just keep enjoying your coffee.
_coffee.thought
You glance over to Ted every thirty seconds or so and his fidgeting gets worse and worse up until he can't take it anymore.
<<ted>>E-enjoy your coffee, $Player.FirstName. I-ergh, I need to head over to the bathroom real quick.<</ted>>
As soon as he says those words, he leaves his unfinished cup of coffee on the table before standing up and running straight over to the Entertainment Room's restroom leaving you little doubt about what events will transpire in his seclusion.
Finding yourself alone out of the sudden, you continue enjoying your coffee quietly. While you're lost in thought, you catch a glimpse of Alberto <<include "PR Morning EndingSwitch">>
<<link "Finish your coffee and find something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>><<set $Player.Lust-=5>>\
<<set $CurrentNPC.Lust -=7>>\
<<say $Player.FirstName setup.getPortraitClone>>My eyes are up here, Ted!<</say>>
You tell him condescendingly.
<<ted>>O.. What? Sorry, I was just thinking about something.<</ted>>
He replies, acting confused.
<<say $Player.FirstName setup.getPortraitClone>>Sure you were. Use your brain more next time, you're not Alberto. I expect more from you.<</say>>
<<ted>>S-sorry, $Player.FirstName.<</ted>>
He says with regret in his voice, realizing that his little play won't work with you.
The two of you continue to finish your coffees in peace. While the silence sets on, you catch a glimpse of Alberto <<include "PR Morning EndingSwitch">>
<<link "After a few more minutes of awkward silence, you finish your coffee and leave the room.">><<linkSmallStep "Ship Level 1 Map">><</link>><<set $Player.Lust-=5>>\
<<set $CurrentNPC.Lust -=7>>\
<<say $Player.FirstName setup.getPortraitClone>>My eyes are up here, Ted!<</say>>
You tell him condescendingly.
<<ted>>O.. What? Sorry, I was just thinking about something.<</ted>>
He replies, acting confused.
<<say $Player.FirstName setup.getPortraitClone>>Thinking about my boobs, were you? Use your brain more next time, you're not Alberto. I expect more from you.<</say>>
<<ted>>S-sorry, $Player.FirstName.<</ted>>
He says with regret in his voice, realizing that his little play won't work with you.
The two of you continue to finish your coffees in peace. While the silence sets on, you catch a glimpse of Alberto <<include "PR Morning EndingSwitch">>
<<link "After a few more minutes of awkward silence, you finish your coffee and leave the room.">><<linkSmallStep "Ship Level 1 Map">><</link>><<lustText "I.. I can't believe I'm going to do this! Oh well, at least this will give him something to look forward to once in a while, so I can count on his hardwork around here." "I.. I can't believe I'm going to do this! Oh well, at least this will give him something to look forward to once in a while, so I can count on his hardwork around here." "I.. I can't believe I'm going to do this! Oh well, at least this will give him something to look forward to once in a while, so I can count on his hardwork around here." "I.. I can't believe I'm going to do this! Oh well, at least this will give him something to look forward to once in a while, so I can count on his hardwork around here." "I.. I can't believe I'm going to do this! Oh well, at least this will give him something to look forward to once in a while, so I can count on his hardwork around here.">>
Even though you can't see yourself right now, you are sure that your face is basically flushed with redness all over.
Hesitantly, you move your hands in the direction of your chest, then you start slowly freeing your boobs from the layers that cover them. You look over to Ted as you do and you can see that he is taking a great satisfaction in the little show you're putting on.
Once your breasts fully spill out and are completely exposed, you get slightly more into it and you press your boobs together, making the sight even more alluring. While you keep your focus on Ted's eyes, the hypnotized look on his face amuses you a great deal, making you even more daring as you push your boobs even closer together.
<<link [img[images/scenes/reactions/ted/exposedwetboobs.png]]>>\
<<popover 'opaque'>>[img[images/scenes/reactions/ted/exposedwetboobs.png]]<</popover>>\
<</link>>\
<<timed 0s>>\
<<addclass "a.link-internal img" "oasis">>
<</timed>>\
You can hear footsteps coming to the entrance of the Entertainment Room and you quickly cover yourself back up. A few seconds later, Alberto enters the room and Ted's trance seems to have faded away as he looks back into your eyes. You give him a little wink, to which he awkwardly smiles before excusing himself to head over to the Entertainment Room's restroom. With him gone, you catch a glimpse of Alberto <<include "PR Morning EndingSwitch">>
<<link "Finish your coffee and find something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<set $Player.Corruption++>>\<<nobr>>
<<set _coffee = {
name: "",
description: "",
}>>
<<changeNPC $Ted>>
<<set _spilled = either(true, false)>>
<<set _tags = UInv.GetItemPropertyValue("PCInventory", $Player.Outfit, "tags")>>
<<set _alberto_coffee = either.bind(null, "as well to get.. to your surprise, a latte", "as well to get an americano.", "to get his once in a while treat, a cappucino.")>>
<</nobr>><<include "PR Morning Init">>
Walking inside the pilot room, the first thing you see is Ted sitting on the floor. Electrical mechanisms of all sorts are scrambled all around the floor. He seems to be deeply focused on connecting a couple of wires together in one of the control panels of the navigation system.
//This is a mess.. I’m even afraid to take another step to not get electrocuted.//
Ted pulls his head out of the control panel and stands up to drink from a carefully placed bottle of water on a chair. Whilst doing so, he notices your arrival and turns his gaze to you.
<<say $Player.FirstName setup.getPortraitClone>>Hey Ted. What’s new?<</say>>
<<ted>>Ah.. You caught me at a bad time. Not much, I’ve decided to take the control panel apart to see if I can fix a couple of loose wires, but there seem to be more than just a couple of loose wires and I’ve been at it for a while.<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>I see.. Wanna take a break and grab some coffee?<</say>>
<<ted>>Sure, I could use a break.<</ted>>
He carefully steps over the scrambled mechanisms, then you both leave together to the Entertainment Room which also happens to contain a kitchenette. Unfortunately, it still looks badly damaged from the violent crash, but your crew managed to get it in a working shape for the time being, until you can spend some resources on getting it in a better looking state. At least, the basics are taken care of. Meals can be had here and the showers are always there if you need them.
Each of you grabs a cup from the kitchenette’s drawer and you place them inside the hi-tech coffee machine. You are given a few options on its digital screen.
<<nobr>>
<<ringLinks :classes "lol">>
<<rlc "Espresso">>
<<set _coffee.name = "Espresso">>
<<set _coffee.description = "replenished your energy bar by 5 points.">>
<<set _coffee.thought = "//Mm.. I feel more energized already.//">>
<<set $Player.Energy += 5>>
<<include "PR Morning Exhibitionist Boobs">>
<<rlc "Latte">>
<<set _coffee.name = "Latte">>
<<set _coffee.description = "replenished your energy bar by 3 points and your health bar by 2 points.">>
<<set _coffee.thought = "//Mm.. This is quite sweet.//, you think as you feel yourself a little more energized and your mood a little higher than it was before.">>
<<set $Player.Energy += 3>>
<<set $Player.Health += 2>>
<<include "PR Morning Exhibitionist Boobs">>
<<rlc "Americano">>
<<set _coffee.name = "Americano">>
<<set _coffee.description = "replenished your energy bar by 1 point and your health bar by 4 points.">>
<<set _coffee.thought = "//Mm.. A good Americano works well once in a while.//, you think as you feel yourself more energized and your mood a little higher than it was before.">>
<<set $Player.Energy += 1>>
<<set $Player.Health += 4>>
<<include "PR Morning Exhibitionist Boobs">>
<</ringLinks>>
<</nobr>><<if _meta.get('SuspiciousSignalQuest') === "Upcoming">>
Ted sees you come in and is looking expectantly at you.
<<ted>>Are you ready to go? I have prepared some provisions for our trip<</ted>>
<<nobr>>
<span id="ReplaceMe">Are you ready <<link "to go">>
<<replace "#ReplaceMe">>
<<say $Player.FirstName setup.getPortraitClone>>Yes!<</say>>
<<ted>>Great! Let's get going then. I should warn you though, the way we're going will be quite warm, so you should make sure you have some light clothes with you.<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>Alright, I'll stop by my room first to get some light clothes.<</say>>
<<link [[Walk with him outside.|Enjoying the Outside]]>>\
<<run $time.passTime(1)>>\
<</link>>
<br>
<</replace>>
<</link>> or <<link "not?">>
<<replace "#ReplaceMe">>
<<say $Player.FirstName setup.getPortraitClone>>Sorry Ted, but I am not ready yet. I will come some other time.<</say>>
<<ted>>Aww, ok. I'll be ready whenever you will have decided.<</ted>>
You can tell he was looking forward to going with you now, but it can't be helped right now.
<<link [[Head back |Ship Level 1 Map]]>>\
<<run $time.passTime(1)>>
<</link>>
<br>
<</replace>>
<</link>></span><</nobr>>
<<else>>
The pilot seat seems to face away from you this time. In order not to startle Ted in case he is here, you take a few more audible steps and as a reaction to the source of the sound, the pilot seat gets rotated towards you.
Ted is revealed before you sitting in his comfortable position and holds a cup of coffee in his palm.
<<ted>>Hey $Player.FirstName! Sorry for not noticing you when you came in, I just woke up and my mind is still hazy so I decided to get some coffee to freshen up.<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>Don't worry about it! It's fine. What are you up to?<</say>>
<<ted>>Well, after getting settled in my good old chair, I decided to get back to speed and even though this room is in dire need of reparations I played a bit with what I could find.<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>Anything interesting came up?<</say>>
<<ted>>I'm not really sure if it's worth looking into, but one of our advanced scanners picked up some strange activity to the south. Morris told me a short summary of what happened to you near the village in regards to the search for the alien probe and stuff, so I think that you might have missed a spot that the metal detector scanner didn't pick off.<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>Sounds interesting, I will check it off sometime.<</say>>
The door suddenly opens and Morris comes in holding a data slate. He notices you here, but he doesn't greet you in any way before he starts talking.
<<morris>>Well, Ted.. Your blood test results are getting better, but I advise you to pick up a physical activity to regain your musculature as staying on that bed for too long has atrophied your muscles a little.<</morris>>
<<ted>>Hmm.. We were just talking about a potential place to check out a bit to the south of the ship, do you think I'd be fine going with $Player.FirstName?<</ted>>
<<morris>>Yes, as long as you take frequent breaks and it is not too far it would be a good start. Since I seem to have made myself understood, I will be on my way to Alberto to let him know the results.<</morris>>
Shortly after that, he takes his leave and once again you are left alone with Ted.
<<ted>>So what do you think, $Player.FirstName? Will you take me with you?<</ted>>
//I guess since I do not have much of a choice right now given the circumstances, it would be fine to invite him to come with.//, you think to yourself.
<<say $Player.FirstName setup.getPortraitClone>>Yes, as long as you feel ready I don't have anything against the idea.<</say>>
<<ted>>Great! Whenever you'll be ready, come visit me in any other morning and we'll be on our way. I will be waiting for you.<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>Alright!<</say>>
Well, seeing that there is not much more to talk about, you [[take your leave.|Ship Level 1 Map]]
<<run _meta.set('last_conversation', 'morning-coffee')>>\
<<run _meta.set('MorningCoffeeConversation', 'FirstTalk')>>\
<<run _meta.set('SuspiciousSignalQuest', 'Upcoming')>>\
<<set Quests.GetRunningQuest(0).CurrentStage = '1'>>\
<</if>>\You enter the Pilot Room, but you don't find anyone here at the moment.
//Hmm.. there is probably nothing left for me to do here at this time..//
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<if $MedicalFacility === "Done">>\
<<switch $time.time>>\
<<case "Dawn">>\
<<include "PR Dawn">>
<<case "Morning">>\
<<if Quests.GetRunningQuest(0)>>\
<<include "PR Morning Suspicious Signal">>\
<<else>>\
<<include "PR Morning">>
<</if>>
<<case "Midday">>\
//Hmm, time to see what Ted is up to.//
With that thought in mind, you try the pilot room door's handle. You find it locked.
//I guess he's either off somewhere else or not up to chat right now. I can probably find him in the morning since he's an avid coffee fan.//
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<<case "Afternoon">>\
//Hmm, time to see what Ted is up to.//
With that thought in mind, you try the pilot room door's handle. You find it locked.
//I guess he's either off somewhere else or not up to chat right now. I can probably find him in the morning since he's an avid coffee fan.//
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<<case "Evening">>\
//Hmm, time to see what Ted is up to.//
With that thought in mind, you try the pilot room door's handle. You find it locked.
//I guess he's either off somewhere else or not up to chat right now. I can probably find him in the morning since he's an avid coffee fan.//
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<<case "Sunset">>\
//Hmm, time to see what Ted is up to.//
With that thought in mind, you try the pilot room door's handle. You find it locked.
//I guess he's either off somewhere else or not up to chat right now. I can probably find him in the morning since he's an avid coffee fan.//
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<<case "Night">>\
//Hmm, time to see what Ted is up to.//
With that thought in mind, you try the pilot room door's handle. You find it locked.
//I guess he's either off somewhere else or not up to chat right now. I can probably find him in the morning since he's an avid coffee fan.//
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<</switch>>\
<<else>>\
You have more important matters at hand before you can access this area. Like checking out the Medical Facility a few times so that Morris will let them go free.<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.
<</if>>You enter the Pilot Room, but you don't find anyone here at the moment.
//Hmm.. there is probably nothing left for me to do here at this time..//
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>><h1><<print passage()>></h1>
<<if $Dreams is "FirstDream">>
You suddenly get up from your bed, your body shaking all over as if it just went through a huge amount of stress.
//Thank God that that was just a dream!//, you think, while trying to catch your breath.
//It was quite strange though.. it really felt like something or someone was looking down on me.//
You ponder about it for a while, but it doesn't seem like you are getting anywhere.
//Well, strange or not, I can't waste too much time thinking about it.//
[[Get up|Player Room]]
<</if>>
<<setBackground "">>
<<set $Player.Outfit = "pajama">>
<<set $Player.Lust -= 30>><h1><<print passage()>></h1>
Welcome to your room!
Click [[here|Player Wardrobe]] if you want to change your clothing.
<<if $MedicalFacility !== "Done">>\
On your desk, you can find a note from Morris telling you to walk to the Medical Facility to check on the progress of your crewmates.
//I guess I can't find the other crewmates until Morris lets them go, so I should head over to the Medical Facility a few times.//
<</if>>\
<<if $Player.Energy <= 20 && $Player.Energy >= 1>>\
Your weary body asks for some rest, would you like to rest for a little?
<<link `either("*yawns*, I really need to head over to bed.", "I can barely keep my eyes open, best be on my way to fairyland.", "Some rest would be nice right now..")` "Dreams">><<run $time.passTime(3)>><<setBackground "dream">><</link>>
//I can still keep going..//
<<if $Player.Outfit === "naked" || $Player.Outfit === "bikini">>\
<thought1>//I can't leave like this! I should get dressed into something else.//</thought1>, you realize with embarassment.
<<elseif $Player.Outfit === "pajama">>\
<thought1>//Going outside in a pajama doesn't sound like a great idea.. nobody will take me seriously dressed like this.//</thought1>
<<elseif $Player.Outfit === "towel">>\
<thought1>//Yeah.. a towel sure is comfy, but it doesn't sound like the best idea to walk around in it. Time to get dressed into something else.//</thought1>
<<else>>\
Hang around and leave the room at:
<<nobr>>
<<link "Dawn">>
<<if $time.cTime > 0>>
<<run $time.newDay()>>
<</if>>
<<set $time.cTime = 0>>
<<goto "Ship Level 1 Map">>
<</link>>,
<<link "Morning">>
<<if $time.cTime > 1>>
<<run $time.newDay()>>
<</if>>
<<run setTime('morning')>>
<<goto "Ship Level 1 Map">>
<</link>>, <<link "Midday">>
<<if $time.cTime > 2>>
<<run $time.newDay()>>
<</if>>
<<run setTime('midday')>>
<<goto "Ship Level 1 Map">>
<</link>>, <<link "Afternoon">>
<<if $time.cTime > 3>>
<<run $time.newDay()>>
<</if>>
<<run setTime('afternoon')>><<goto "Ship Level 1 Map">>
<</link>>, <<link "Evening">>
<<if $time.cTime > 4>>
<<run $time.newDay()>>
<</if>>
<<run setTime('evening')>>
<<goto "Ship Level 1 Map">><</link>>,
<<link "Sunset">>
<<if $time.cTime > 5>>
<<run $time.newDay()>>
<</if>>
<<run setTime('sunset')>><<goto "Ship Level 1 Map">><</link>>,
<<link "Night">>
<<if $time.cTime > 6>>
<<run $time.newDay()>>
<</if>>
<<run setTime('night')>><<goto "Ship Level 1 Map">><</link>>.
<</nobr>>
<<link "Head to another part of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<x1>Dev note: In the next versions you'll be able to invite a character from your crew over to your room, if your friendship with them is high enough.</x1>
<</if>>\
/*//Or maybe.. I should invite someone over for a chat.//
<<if $Alberto.Friendliness >=20>>\
[[Invite Alberto to your room.]] //add scene
<</if>>\
<<if $Ted.Friendliness >=35>>\
[[Invite Ted to your room.]] //add scene
<</if>>\
<<if $Morris.Friendliness >=40>>\
[[Invite Morris to your room.]] //add scene
<</if>>\*/
//Or maybe.. I don't have anything to do right now so I should sit down and meditate for a while to pass time.//
<<linkreplace "Meditate for a few hours.">>\
<<set $Player.Health +=20>>\
<<set $Player.Lust -=20>>\
You sit down in a lotus position and start meditating in a mindful way. Your mind gradually becomes a blank slate, thoughtless and peaceful.
After a few hours you open your eyes and you can feel your physical strength returning back to you.
<</linkreplace>>\
<<elseif $Player.Energy <= 0>>
You cannot take it anymore, you need to head over to sleep right now or you will fall down.
<<link `either("*yawns*, I really need to head over to bed.", "I can barely keep my eyes open, best be on my way to fairyland.", "Some rest would be nice right now..")` "Dreams">><<run $time.passTime(3)>><<setBackground "dream">><</link>>
<<elseif $Player.Energy >=20>>\
//I still feel refreshed, I should see if there's anything I can do around here.//
<<if $Player.Outfit === "naked" || $Player.Outfit === "bikini">>\
<thought1>//I can't leave like this! I should get dressed into something else.//</thought1>, you realize with embarassment.
<<elseif $Player.Outfit === "pajama">>\
<thought1>//Going outside in a pajama doesn't sound like a great idea.. nobody will take me seriously dressed like this.//</thought1>
<<elseif $Player.Outfit === "towel">>\
<thought1>//Yeah.. a towel sure is comfy, but it doesn't sound like the best idea to walk around in it. Time to get dressed into something else.//</thought1>
<<elseif $MedicalFacility === "Ready">>\
You are impatient to see what states Ted and Alberto are in, so the first thing you do is walk to the Medical Facility.
<<link "To the Medical Facility!">><<linkSmallStep "Medical Facility">><</link>>
<<else>>\
Hang around and leave the room at:
<<nobr>>
<<link "Dawn">>
<<if $time.cTime > 0>>
<<run $time.newDay()>>
<</if>>
<<set $time.cTime = 0>>
<<goto "Ship Level 1 Map">>
<</link>>,
<<link "Morning">>
<<if $time.cTime > 1>>
<<run $time.newDay()>>
<</if>>
<<run setTime('morning')>>
<<goto "Ship Level 1 Map">>
<</link>>, <<link "Midday">>
<<if $time.cTime > 2>>
<<run $time.newDay()>>
<</if>>
<<run setTime('midday')>>
<<goto "Ship Level 1 Map">>
<</link>>, <<link "Afternoon">>
<<if $time.cTime > 3>>
<<run $time.newDay()>>
<</if>>
<<run setTime('afternoon')>><<goto "Ship Level 1 Map">>
<</link>>, <<link "Evening">>
<<if $time.cTime > 4>>
<<run $time.newDay()>>
<</if>>
<<run setTime('evening')>>
<<goto "Ship Level 1 Map">><</link>>,
<<link "Sunset">>
<<if $time.cTime > 5>>
<<run $time.newDay()>>
<</if>>
<<run setTime('sunset')>><<goto "Ship Level 1 Map">><</link>>,
<<link "Night">>
<<if $time.cTime > 6>>
<<run $time.newDay()>>
<</if>>
<<run setTime('night')>><<goto "Ship Level 1 Map">><</link>>.
<</nobr>>
<<link "Head to another part of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<</if>>\
/*//Or maybe.. I should invite someone over for a chat.//
<<if $Alberto.Friendliness >=20>>\
[[Invite Alberto to your room.]] //add scene
<</if>>\
<<if $Ted.Friendliness >=35>>\
[[Invite Ted to your room.]] //add scene
<</if>>\
<<if $Morris.Friendliness >=40>>\
[[Invite Morris to your room.]] //add scene
<</if>>\*/
//Or maybe.. I don't have anything to do right now so I should sit down and meditate for a while to pass time.//
<<linkreplace "Meditate for a few hours to skip time.">>\
<<set $Player.Health +=20>>\
<<set $Player.Lust -=20>>\
You sit down in a lotus position and start meditating in a mindful way. Your mind gradually becomes a blank slate, thoughtless and peaceful.
After a few hours you open your eyes and you can feel your physical strength returning back to you.
<</linkreplace>>\
<x1>Dev note: In the next versions you'll be able to invite a character from your crew over to your room, if your friendship with them is high enough.</x1>
<</if>>\
<<set $Player.Expression = "none">>\
<<setBackground "">>\<h1><<print passage()>></h1>
<style>
#chargen-container {
display: grid;
grid-template-columns: 0% 100%;
grid-template-areas:
"options values";
flex-direction: row;
flex-wrap: wrap;
padding: 0.5em;
border: 3px solid;
justify-content: space-evenly;
border-image-slice: 5;
border-image-width: 3px;
border-image-source: linear-gradient(to left, rgba(165,55,170,1) 0%, rgba(49,5,61,0.3) 50%, rgba(165,55,170,1) 100%);
}
#chargen-options {
grid-area: options;
display: flex;
flex-direction: column;
/*padding: 0.5em;*/
}
.chargen-opt {
background-color: #2e132b;
border-color: transparent;
transition-property: background-color, border-color;
}
.chargen-value {
background-color: transparent;
border-color: transparent;
transition-property: background-color, border-color;
}
.chargen-opt {
text-align: left;
}
.chargen-opt.chargen-selected {
background-color: #600c5c;
}
.chargen-value.chargen-selected {
background-color: #780f74;
padding: 0;
margin: 0;
box-shadow: 0 0 5px 5px purple;
}
.chargen-values {
grid-area: values;
flex-direction: row;
flex-wrap: wrap;
/*padding: 0.5em;
/*border: 3px solid;
border-image-slice: 5;
border-image-width: 3px;
border-image-source: linear-gradient(to left, rgba(165,55,170,1) 0%, rgba(49,5,61,0.3) 50%, rgba(165,55,170,1) 100%);
/*border-image-source: linear-gradient(to left, rgba(90,159,181,1) 0%, rgba(18,27,64,0.5) 50%, rgba(90,159,181,1) 100%);*/
}
.chargen-values.chargen-visible {
visibility: visible;
}
</style>
<div class="wardrobebar">
<div @class='"wardrobebar-action" + ($clothesmenu === 1 ? " wardrobebar-active" : "")' id="wardrobebar-outdoors" style="background-color: #2e132b;"><<button "Outdoors">>
<<set $clothesmenu = 1>>
<<removeclass ".wardrobebar-action" "wardrobebar-active">><<removeclass ".wardrobecontent > div" "wardrobecontent-shown">>
<<addclass "#wardrobebar-outdoors" "wardrobebar-active">><<addclass "#wardrobecontent-outdoors" "wardrobecontent-shown">>
<</button>></div>
<div @class='"wardrobebar-action" + ($clothesmenu === 2 ? " wardrobebar-active" : "")' id="wardrobebar-indoors"><<button "Intimate">>
<<set $clothesmenu = 2>>
<<removeclass ".wardrobebar-action" "wardrobebar-active">><<removeclass ".wardrobecontent > div" "wardrobecontent-shown">>
<<addclass "#wardrobebar-indoors" "wardrobebar-active">><<addclass "#wardrobecontent-indoors" "wardrobecontent-shown">>
<</button>></div>
<div @class='"wardrobebar-action" + ($clothesmenu === 3 ? " wardrobebar-active" : "")' id="wardrobebar-space"><<button "Space">>
<<set $clothesmenu = 3>>
<<removeclass ".wardrobebar-action" "wardrobebar-active">><<removeclass ".wardrobecontent > div" "wardrobecontent-shown">>
<<addclass "#wardrobebar-space" "wardrobebar-active">><<addclass "#wardrobecontent-space" "wardrobecontent-shown">>
<</button>></div>
</div>
<div class="wardrobecontent">
<div @class='($clothesmenu === 1 ? "wardrobecontent-shown" : "")' id="wardrobecontent-outdoors">
<<set _options = [
{ id: "outdoors", text: "Outdoor Clothes", var: "$Player.Outfit", values: [
{ text: "Academy", value: "academy" },
{ text: "Explorer", value: "explorer" },
{ text: "School Outfit", value: "school"},
{ text: "Likurieris Mantle", value: "mantle"}
] }
]>>
<<if $outfits.includes('LikurierisDress')>>\
<<run _options[0].values.push({text: "Likurieris Dress", value: "LikurierisDress"})>>
<</if>>
<<if $outfits.includes('yellowskirt')>>\
<<run _options[0].values.push({text: "Yellow Skirt", value: "yellowskirt"})>>
<</if>>
<<if $outfits.includes('redskirt')>>\
<<run _options[0].values.push({text: "Red Skirt", value: "redskirt"})>>
<</if>>
<<if $outfits.includes('blackdress')>>\
<<run _options[0].values.push({text: "Black Dress", value: "blackdress"})>>
<</if>>
<div id="chargen-container">
<<for _opt range _options>>
<div @id="'chargen-' + _opt.id + '-options'" @class="_opt.id === _selected ? 'chargen-values chargen-visible' : 'chargen-values'">
<<for _val range (_opt.values || [])>>
<button
@id="'chargen-' + Util.slugify(_opt.id) + '-val-' + Util.slugify(_val.value)"
@class="State.getVar(_opt.var) === _val.value ? 'chargen-value chargen-selected' : 'chargen-value'"
@data-option="_opt.id"
@data-var="JSON.stringify(_opt.var)"
@data-value="JSON.stringify(_val.value)"
style="line-height: 1.75; flex: 0; padding: 0; margin: 0.4em;">
<img class="clothes"
@src='"images/suits/icons/"+_val.value+".png"' style= "display:block;">
</button>
<</for>>
</div>
<</for>>
</div>
<<ButtonsHandler>>
</div>
<div @class='($clothesmenu === 2 ? "wardrobecontent-shown" : "")' id="wardrobecontent-indoors">
<<set _options = [
{ id: "intimate", text: "Intimate Clothes", var: "$Player.Outfit", values: [
{ text: "Pajama", value: "pajama" },
{ text: "Bikini", value: "bikini" }
] }
]>>
<<if $outfits.includes('redlacebikini')>>\
<<run _options[0].values.push({text: "Red Lace Bikini", value: "redlacebikini"})>>
<</if>>
<div id="chargen-container">
<<for _opt range _options>>
<div @id="'chargen-' + _opt.id + '-options'" @class="_opt.id === _selected ? 'chargen-values chargen-visible' : 'chargen-values'">
<<for _val range (_opt.values || [])>>
<button
@id="'chargen-' + Util.slugify(_opt.id) + '-val-' + Util.slugify(_val.value)"
@class="State.getVar(_opt.var) === _val.value ? 'chargen-value chargen-selected' : 'chargen-value'"
@data-option="_opt.id"
@data-var="JSON.stringify(_opt.var)"
@data-value="JSON.stringify(_val.value)"
style="line-height: 1.75; flex: 0; padding: 0; margin: 0.4em;">
<img class="clothes"
@src='"images/suits/icons/"+_val.value+".png"' style= "display:block;">
</button>
<</for>>
</div>
<</for>>
</div>
<<ButtonsHandler>>
</div>
<div @class='($clothesmenu === 3 ? "wardrobecontent-shown" : "")' id="wardrobecontent-space">
<<set _options = [
{ id: "space", text: "Spacesuits", var: "$Player.Outfit", values: [
{ text: "Spacesuit", value: "spacesuit" }
] }
]>>
<div id="chargen-container">
<<for _opt range _options>>
<div @id="'chargen-' + _opt.id + '-options'" @class="_opt.id === _selected ? 'chargen-values chargen-visible' : 'chargen-values'">
<<for _val range (_opt.values || [])>>
<button
@id="'chargen-' + Util.slugify(_opt.id) + '-val-' + Util.slugify(_val.value)"
@class="State.getVar(_opt.var) === _val.value ? 'chargen-value chargen-selected' : 'chargen-value'"
@data-option="_opt.id"
@data-var="JSON.stringify(_opt.var)"
@data-value="JSON.stringify(_val.value)"
style="line-height: 1.75; flex: 0; padding: 0; margin: 0.4em;">
<img class="clothes"
@src='"images/suits/icons/"+_val.value+".png"' style= "display:block;">
</button>
<</for>>
</div>
<</for>>
</div>
<<ButtonsHandler>>
</div>
</div>
[[Got dressed, time to move on.|$return]]<h1><<print passage()>></h1>
Satisfied that there aren’t any clothes left hanging out of the washing machine, you close the lid firmly. One last thing remains, for you to open the drawer that contains a huge stock of your favorite shower and body gels and to grab them both before getting in the shower cabin.
//Whoops, I almost forgot.//, you think as you remember that, after the unfortunate incident surrounding your first visit to the Sanitation Room, stashing a towel somewhere in a hidden spot is a wise detail to add to your showering routine, in case the need arises to make your exit quickly.
With that last detail being taken care of, you open the door to the shower cabin and a whimpering noise takes you by surprise. You freeze and you focus on the source of sound.
//It sounds like Ted..//
<<ringLinks :classes "lol">>
<<rlc "Maybe he’s doing something that he might not want me to know about.. I should come back later." :classes "choice-longer choice-center">>
//God, I hope he’s not jacking off. I should come back later, just in case. I trust him at least to clean after himself.//, you think as you wrap yourself in a towel.
A sense of guilt tingles in the back of your mind, telling you that as their leader you should make sure of your crew’s well-being at all times, even in a situation like this, but you shun it away.
<<link [[Back to your room.|Player Room]]>><<linkSmallStep "Player Room">><<set $Player.Outfit = "towel">><</link>>
<<rlc "Open the door a little to see what’s going on at least." :classes "choice-longer choice-center">>
You sneakily open the door a little, masking the creaking sound with the sound of the water as it comes out of the shower nozzle. As soon as the door is open enough, you lean over to the opening side, allowing your eyes to gain just enough visual over Ted’s spot.
On the opposite side of the wall, you notice Ted making attempts to shower himself, but every time he needs to stretch his rigid body a little he lets out a pained yelp.
//Hmm.. It sounds like his muscles are sore.//
<<ringLinks :classes "lol">>
<<rlc "Worried, you head right over to him to make sure he’s fine." :classes "choice-longer choice-center">>
Not letting the shame of being naked stop you from your duty as the crew’s captain, you [[take determined steps over to Ted to make sure he’s fine and to see if he needs your assistance.|Exhibitionist Duty]]
<<rlc "Hmm.. I would ask him what’s wrong, but I don’t want him to see me naked like this." :classes "innocence-high choice-longer choice-center">>
You close the door silently, then you get your hidden towel and wrap yourself in it. A sense of guilt tingles in the back of your mind, but the shame of being seen naked keeps you from doing your duty as their leader.
<<link [[Back to your room.|Player Room]]>><<linkSmallStep "Player Room">><<set $Player.Outfit = "towel">><</link>>
<</ringLinks>>
<</ringLinks>><h1><<print passage()>></h1>
Due to the water spilled on the floor, your footsteps begin making splashing noises as soon as you get to the middle of the room. Looking over to Ted, you can see him turning off his shower nozzle before making a slow movement to turn around and face you. As soon as he catches a glimpse of your naked body, his cheeks get slightly red and he turns his gaze away quickly.
You get slightly amused by his awkward behavior and, at the same time, you feel relieved to see that your initial suspicions are most likely true. You get close enough to stand right in front of him, while he’s still keeping his gaze down, looking right at your chest. His eyes widen in wonder and, in order to wake him up from his trance, you tap him on the shoulder.
<<say $Player.FirstName setup.getPortraitClone>>My eyes are up here.<</say>>
Realizing what he’s doing, he moves his gaze upwards to meet your eyes. His cheeks are even more red than before, and not just that, his entire face betrays a mix of shame and embarrassment as he struggles to look directly into your eyes, sometimes unintentionally averting his eyes back to your chest, leaving you no choice but to squish your boobs with your own arms in a vain attempt of hiding them.
<<say $Player.FirstName setup.getPortraitClone>>Chill out, I didn’t come here to embarrass you. I was just preparing to take a shower, but as soon as I opened the door I started hearing pained whimpers coming my way.<</say>>
<<ted>>Ah! Sorry about that. I started a routine recently to loosen my body up after being chained for such a long time to that awful hospital bed and it seems I pushed myself too much..<</ted>>
While saying this, he’s nervously scratching the back of his head, most likely feeling self-conscious about being more loud than he anticipated with his pained yelps.
<<say $Player.FirstName setup.getPortraitClone>>Be more careful next time. What’s the rush anyway?<</say>>
<<ted>>Before we can even think about flying, even considering a fully-working engine, we need to make sure we can steer the ship properly or, just as soon as we take flight, we might as well crash immediately. I need to take a good look in the compartments to make sure everything’s wired up properly and it seems that my body is still pretty stiff, so I’m making some efforts to get myself in proper shape sooner.<</ted>>
While he speaks these words, his previous embarrassment gets replaced with a newfound confidence, inspiring you and making an impression on you at the same time.
<<ringLinks :classes "lol">>
<<rlc "Applaud him for his efforts and decide that, as his captain, it’s your responsibility to reward good behavior from your crew." :classes "innocence-medium choice-longer choice-center">>
<<say $Player.FirstName setup.getPortraitClone>>Great job! Given the.. unique circumstances of your current predicament, I’ll do you a one-time favor and help you out. Turn around and pass over the sponge to me.<</say>>
At first he looks confused about your sudden request for his sponge, but as soon as he gets it he looks at you in awe, unable to believe his own luck. You return his look, sending the clear message that he’s staring too much and, not wanting to get you to reconsider your offer, he proceeds to quickly turn around and stand up straight. You take the sponge out of his extended arm and get to work.
[[Start showering him.|Shower Spa]]
<<rlc "Applaud him for his efforts and tell him you’re going to start showering." :classes "innocence-high choice-longer choice-center">>
<<say $Player.FirstName setup.getPortraitClone>>Great job! Take more care next time, pushing yourself too much at once can have the unfortunate effect of slowing down your long-term progress.<</say>>
<<ted>>Oh.. Thanks. Alright.<</ted>>
You notice a hint of masked disappointment in his voice, making you think that he was hoping for something more than just a few encouraging words. Nonetheless, he slowly turns his back to you.
You walk to another shower nozzle at the other end of the wall and you start getting yourself cleaned up. From time to time, you glance his way to make sure he’s not peeking at you while you’re seemingly distracted by your own business, but any small suspicions you might have had fade away quickly as you see him grunting in pain every time he needs to stretch a little, leaving him no way of glancing at you and hiding it at the same time.
A familiar sense of guilt creeps up in the back of your mind, telling you that you should at least make the smallest effort to help him out.
<<ringLinks :classes "lol">>
<<rlc "Concede and decide to help him out with his showering." :classes "innocence-medium choice-longer choice-center">>
As soon as you concede, the guilt fades away completely and is replaced by the satisfaction that you’re willing to push a few boundaries to make sure your crew is in a good shape. You head over to Ted and you tape him on the shoulder to get his attention. He turns around.
<<say $Player.FirstName setup.getPortraitClone>>Hey, I thought about it more. Given the.. unique circumstances of your current predicament, I’ll do you a one-time favor and help you out. Turn around and pass over the sponge to me.<</say>>
At first he looks confused about your sudden request for his sponge, but as soon as he gets it he looks at you in awe, unable to believe his own luck. You return his look, sending the clear message that he’s staring too much and, not wanting to get you to reconsider your offer, he proceeds to quickly turn around and stand up straight. You take the sponge out of his extended arm and get to work.
[[Start showering him.|Shower Spa]]
<<rlc "Although you’d like to help him out, you don’t feel comfortable with the idea of washing him while you’re both naked." :classes "innocence-high choice-longer choice-center">>
Overcome with guilt, you can only sheepishly finish your own shower as quickly as you can and leave without saying anything.
<<link [[Back to your room.|Player Room]]>><<linkSmallStep "Player Room">><<set $Player.Energy += 25>><<set $Player.Outfit = "towel">><</link>>
<</ringLinks>>
<</ringLinks>><h1><<print passage()>></h1>
Holding the sponge in your right hand, you bend down to pick up the shower gel from his left, unintentionally giving him a nice view of your ass. When you get back up, you open the cap and squeeze some of the body wash onto your right hand, then once you have enough you use both your hands to mix it in with the sponge until it’s soapy enough and you start rubbing his body with it.
You start off at his neck, slowly making your way down his torso. His skin feels soft against your palm, but his muscles firm. Lowering yourself a little, you notice a reddened, almost bruised color on an area in his lower back. You proceed to feel it with your own hands.
//Looks and feels like an incredibly warm muscle knot..//
//Welp, since I’m washing him might as well massage that area a little bit, should bring in some blood flow to the area and get it healed up quicker.//
After dropping the sponge onto the floor, you start rubbing that area with your thumb. After a minute or two of massaging, you look up at his face from one side and he seems to be really enjoying it. You can barely feel the knot underneath your thumb, so you stop to see if he feels any better.
<<say $Player.FirstName setup.getPortraitClone>>Are you feeling better now? I noticed a tension spot on your lower back and I took care of it.<</say>>
<<ted>>Yeah! Much better!<</ted>>
To emphasize his point, he slightly leans left, then right, this time without whimpering of pain. Whilst doing so, you catch a glimpse of his half-erect dick swinging with his movements.
<<ringLinks :classes "lol">>
<<rlc "Get slightly excited at the sight and let him know that since he’s feeling better, he can also return the favor." :classes "innocence-none choice-longer choice-center">>
<<goto "Sweet Whisper">>
<<rlc "You don’t like the way this is going and you stop it before it can go any further." :classes "innocence-high choice-longer choice-center">>
<<say $Player.FirstName setup.getPortraitClone>>Well that settles it. Since that took care of your pain I have faith you can finish the rest.<</say>>
He begins mumbling something, almost sounding like a complaint.
<<say $Player.FirstName setup.getPortraitClone>>Hmm? I didn’t quite hear you, did you just say something?<</say>>
<<ted>>N-no, just wanted to thank you.<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>You’re welcome. Now, I’ll go ahead and finish my shower. Have a nice one!<</say>>
//I bet he regrets his little show-off right now.//, you smirk as you begin walking towards your old showering spot.
You resume your own cleaning from earlier, not having much left to do other than rinsing off the shower gel left in your hair. While finishing off, you pay attention to any sounds coming from Ted and you’re glad to not hear any whimpering anymore. Satisfied with having helped one of your crewmates in need, you stop the shower nozzle and take determined steps towards the exit.
<<link [[Back to your room.|Player Room]]>><<linkSmallStep "Player Room">><<set $Player.Energy += 25>><<set $Player.Outfit = "towel">><</link>>
<</ringLinks>><h1><<print passage()>></h1>
You put your hands around his hips in a firm hold to get him to stand still, then you get your mouth close to the left of his head, whispering sensual words to his left ear.
<<say $Player.FirstName setup.getPortraitClone>>Y’know.. Since you feel better, maybe you can return the favor and wash me as well? I’m having a hard time reaching a spot in my upper back and it’s getting awfully itchy.<</say>>
Without even needing to think, he replies with a little bit too much enthusiasm, almost sounding like he’s been hoping for that offer all this time.
<<ted>>Y-yes! Definitely!<</ted>>
You proceed to turn around and you can hear him painlessly reaching for his body wash. Once he has it, the last sound you hear before he starts rubbing the sponge all over your body is the sound of the body gel bottle squirting into his sponge.
He starts with your upper back, steadily making his way down to your lower back. The sensation of being washed by one of your crew even gives you some chills. Without you asking for it, or without him even asking if you’d allow it, he reaches with his hands on the front of your body, cleaning your upper chest and quickly making his way down to your boobs, polishing them all over. His initiative leaves you stunned, unsure if you should stop or say anything, but feeling the tip of his penis reaching your buttocks gets you more into it.
He keeps rubbing your boobs, making them more soapy than they actually need to be, then he slides the sponge down to your stomach. He doesn’t stay there for long, as he goes right back up to your boobs and rubs his bare hands over them, squishing them a bit. After twenty seconds of this, your ass seems to catch his attention and he starts washing your upper butt with the sponge.
<<ringLinks :classes "lol">>
<<rlc "Slowly move your hips back and forth, giving his dick a massage between your buttocks." :classes "innocence-low choice-longer choice-center">>
Deciding to give him a surprise of your own, you use your own hands to slightly spread your buttocks apart from each other and you move your hips down until you can feel his shaft snuggled in between. Your initiative gets him completely still and you proceed to move your hips up and down, hot dogging him. After less than thirty seconds, even though the water flow is turned off, you can feel a sticky liquid gathering inside, most likely precum.
<<ringLinks :classes "lol">>
<<rlc "Deny his climax." :classes "innocence-none">>
<<set $Player.Subdom +=3>>\
<<goto "Shower Climax Denial">>
<<rlc "Let him come all over your butt." :classes "innocence-none">>
Not wanting to deny him his own orgasm, you pick up the pace, rubbing his shaft quicker than ever. In less than ten seconds, you can hear a grunt coming from behind, followed by the feeling of hot cum coming over your butt cheeks with every movement your hips make, getting you sticky and wet in the process. His climax leaves behind a limp dick, signalling you that it’s safe to turn around and face him.
<<say $Player.FirstName setup.getPortraitClone>>Did you have a good time?<</say>>
With an exhausted look, he only manages to give you a long nod.
<<say $Player.FirstName setup.getPortraitClone>>Good. Diligent behavior from my crew will always be rewarded.<</say>>
You say, giving him a wink at the end of your sentence. He musters up a smile and you decide to leave him be and walk back to your old shower spot.
//Ugh, now I need to wash this sticky cum off my butt.//, you sigh as you realize that you’ll have more work to do.
You take a while to finish off your shower, entirely focused on the task at hand and by the time you finish, Ted seems to have left without a word.
//Huh, I guess he rushed off to take a nap.//, you think as you step towards the exit.
<<link [[Back to your room.|Player Room]]>><<linkSmallStep "Player Room">><<set $Player.Energy += 25>><<set $Player.Outfit = "towel">><</link>>
<</ringLinks>>
<<rlc "Stop it before your lewd thoughts take over." :classes "innocence-high choice-longer choice-center">>
Fighting against your own growing arousal, you get a hold over your own thoughts, realizing that you’re not actually up for this right now and you let it go too far already. You turn around abruptly and you look at him sternly, stopping him from moving his hands all over your body any further.
<<say $Player.FirstName setup.getPortraitClone>>Thanks for the cleaning. Let’s stop for now, I need to be in the village soon so I can’t waste too much time.<</say>>
Aware that you’re lying through your teeth, you can only hope that he’ll fall for it. Without the need for words, his eyes plead you to change your decision, but your stern look makes him realize that you’re not turning this decision around. He gives an unenthusiastic nod and he awkwardly turns away to face his own shower nozzle, making an obvious attempt at hiding his own erection.
You get back to your old spot, resuming your own cleaning from earlier. In the little time you need to finish your own washing, you glance over to Ted a few times and you’re satisfied to see him washing himself painlessly, albeit slowly. Soon, you’re ready to move on and you step towards the exit of the shower cabin. Before you take the last step, you give him one last glance and you can see him crouched in an awkward position, still trying to hide his shame from you, even surprising you a little that he still has an erection after all that.
//Damn, I’m sure he will curse me as soon as the blue balls hit in.//, the thought leaves you amused.
<<link [[Back to your room.|Player Room]]>><<linkSmallStep "Player Room">><<set $Player.Energy += 25>><<set $Player.Outfit = "towel">><</link>>
<</ringLinks>><h1><<print passage()>></h1>
<<nobr>>
<<if $Player.Bra === "D" || $Player.Bra === "E" || $Player.Bra === "F">>
<<set _bigBoobs = true>>
<<else>>
<<set _bigBoobs = false>>
<</if>>
<</nobr>>
Not wanting him to come so quickly, all of a sudden you stop moving your hips up and down, freeing his dick from in between your ass cheeks. You turn around, seeing him practically begging you with his eyes to give him the release he desperately needs after all that. Uncaring for his pleading, you coldly gesture him to turn around by making a circle movement with your right hand’s fingers. He gets it and does as you ask, then you line him up, so that the center of the shower nozzle is directed to his own cock.
You begin hugging him from behind, squishing your boobs right into his upper back.
//He’s definitely going to enjoy this.//, you smirk, knowing Ted’s boobs over ass preference.
You let your hands drop down from his stomach, stopping directly above his waist. Grasping his cock in a tight firm with your right hand’s palm, you start rubbing it really slowly, hearing very quiet moans coming from his mouth, displaying a great satisfaction at the way this is going. You pick up the pace little by little, squishing your boobs even deeper into his back, with his butt right above your pussy. Judging by his rugged breathing, you can tell that, for the second time, he’s going to reach his climax soon, leaving you wonder whether to deny him one last time or to give him his much-desired release at last.
<<ringLinks :classes "lol">>
<<rlc "Continue stroking his cock." :classes "innocence-none">>
//I guess I teased him enough and even if I wanted to give him a titjob my boobs aren’t big enough to even think about it without a bra..//, you sigh as you continue stroking his cock with an increased pace, edging him closer to the finishing line at last.
Shortly after, you can already feel precum lubricating the inside of your palms and you take it as a sign to stroke his dick as fast as you can. His rugged breathing gets even louder as his cock begins throbbing hard, shooting his load all over your hands and getting them sticky. You continue stroking him in an effort to drain him out and to your surprise, his load keeps on coming, most likely a result of edging him with your own buttcheeks earlier. You don’t stop until he’s fully drained, leaving behind Ted’s entire body trembling from the overexcitement and teasing it’s gotten so far. You get your hands off his cock and you walk back to your old shower spot, burning with lust, but knowing that Ted was in no shape for anything more.
You turn on the shower nozzle one more time, cleaning your hands of the sticky cum and resuming your own cleaning from earlier. In a few minutes, you’re finished and you step towards the exit, glancing over to Ted’s spot one last time to see him resting with his back against the shower wall.
<<link [[Back to your room.|Player Room]]>><<linkSmallStep "Player Room">><<set $Player.Energy += 25>><<set $Player.Outfit = "towel">><</link>>
<<rlc "Stop stroking his cock and decide to give him his release by taking advantage of his obsession over your big boobs." :classes "innocence-none choice-longer choice-center" :if `_bigBoobs`>>
As soon as you stop stroking his cock, you can hear him softly pleading for you to finish him off. Seeing that you have no intention to do so, he starts masturbating himself, but you grasp his hands firmly and you gently nudge him to lie down on his back.
As soon as he’s on the floor, you turn off the shower nozzle and get down on your knees, with your chest right above his dick. You send him one lustful look with your eyes, showing him that you have one last surprise for him before you can allow him his sweet release. His eyes sparkle with delight as soon as he gets what your intentions are.
You hoist your breasts up as high as they can go and, putting one arm underneath them you maneuver his cock right between them. You let your boobs drop, snuggling his dick firmly in between and before you even get started, you glance one last look over to Ted and you can see him already starting to lose his mind, unable to take the excitement.
His expression combined with what your last plans are for Ted get you extremely turned on as you proceed to move your upper body up and down, making his cock appear and disappear into your cleavage. His breathing turns rugged once again and you pick up the pace, feeling his precum already leaking in between your tits. The whole experience proves to be too much for him, as he can barely manage to last more than even thirty seconds and without even getting the slightest warning, his dick starts throbbing with burning intensity between your boobs, taking you by surprise and shooting warm cum directly in your open mouth, face and all over your chest.
Lust takes control over your own actions and you lower your body directly over the tip of his penis as it enters your mouth with every movement you make with your own boobs, filling your mouth and lubricating your boobs with his sticky cum. You hungrily swallow his load, not stopping your movements in an effort to drain him of all he has to offer, surprising you even with the longevity of his ejaculation as it lasts almost a good thirty seconds, longer than you’ve ever experienced so far. Shortly after, his dick becomes completely limp and you proceed to get up.
Once you get up, you glance over to Ted who seems to have actually fallen asleep, the constantly denied orgasms pushing him to a climax that might even compare to your own. Satisfied with the sight, you leave him be and you walk over to your shower spot, resuming your shower.
//Ugh, I’m dirty all over. Good thing I’m in the shower cabin, I can’t imagine going out like this into the public.//, you think as the exhilaration of the hot situation washes away, leaving an awfully sticky chest and face in its wake.
You start over your shower, too tired to focus on anything else other than your own cleaning. After a few minutes, you’re done and you step towards the exit of the shower cabin. Before taking the last step outside, you glance over to Ted one last time and you notice him just now waking up with an extremely confused look on his face, silently sending you off with a smug smirk at the results of your own skills.
<<link [[Back to your room.|Player Room]]>><<linkSmallStep "Player Room">><<set $Player.Energy += 25>><<set $Player.Outfit = "towel">><</link>>
<</ringLinks>><h1><<print passage()>></h1>
You get undressed of your dirty clothes, keeping in mind this time to stash away a clean towel somewhere hidden in case you'll need another escape plan that doesn't end up in you running naked in the corridor all the way to your room.
You roll up your dirty clothes from the floor and you get down on your knees in front of one of the menacingly large washing machines. While you are placing the clothes inside, you can't help but feel a prickle of anxiety that your butt is completely exposed to anyone that might decide to enter the Sanitation Room without a warning, urging you to do your business quicker.
The same anxiety quickly fades away after you manage to snug in your clothes inside the washing machine and get back on your feet.
[[Grab your favorite sponge, shampoo and body gel and open the door to the shower cabin.|Commotion Outside the Door]]<h1><<print passage()>></h1>
<br>
<p>Right before closing the door behind you in the shower cabin, a commotion outside the Sanitation Room stops you in your tracks.</p>
<p>//W-what's going on?//, you think as you try to make sense of the sound.</p>
<p>After a few seconds, you realize it sounds like a bunch of coordinated energetic footsteps.</p>
<p>//Mm.. is someone really dancing outside? At this hour?//, you think as you get the faint idea that the dance resembles a street music kind of dance, judging by the thumping beat.</p>
<p>The dancing footsteps sound louder and louder and sooner than you'd like them to, they appear to be dangerously close to the door of the Sanitation Room, leaving you little time to decide whether to call out or to leave it be and hope they're not headed inside.</p>
<<ringLinks :classes "lol">>
<<rlc "Call out to see who it is.">>
<p>Even with the little amount of time left at your disposal, you think quickly and decide to stop them in case they might actually enter the room.</p>
<<say $Player.FirstName setup.getPortraitClone>>HEEEEEEY! STOP RIGHT THERE! WHO IS IT!?<</say>>
<p>
As if your scream is either ignored or simply unheard, the footsteps keep on coming, undisturbed by your callout.
</p>
<<say $Player.FirstName setup.getPortraitClone>>I’M HERE! DON’T COME IN!<</say>>
<p>Again, nobody answers and the footsteps are right outside the door by now. The clear show of disrespect and lack of subordination upsets you a great deal.</p>
<p>As soon as whoever it is tries the handle of the door, you quickly hide yourself behind the shower cabin door, leaning over to the side and exposing only your face to see whoever dares come in like this.</p>
<p>A very sweaty Alberto comes in, dancing to the music that plays in his headphones and having a great time while doing so. A thought glimpses through your mind at the display.</p>
<p>//Hmm, he must have just finished his workout.//</p>
<p>Completely unaware of his surroundings, he proceeds to undress himself, revealing a sculpted body underneath his clothes. As soon as he takes his headphones off, you tell him off.</p>
<<say $Player.FirstName setup.getPortraitClone>>Next time, at least leave your headphones behind you at the gym otherwise you’ll risk giving Morris or Ted the wrong impression by intruding on them like this.<</say>>
<p>
As soon as he hears your voice, he glances right in your direction, looking more surprised than embarrassed.
</p>
<<alberto>>Whoops! I didn’t mean to intrude, it’s just my time of the day to take a shower, right after giving my muscles a good workout.<</alberto>>
<p>
You reply nothing, letting him continue.
</p>
<<alberto>>Alright, I get the message. I’ll give you some privacy if that’s what you seek.<</alberto>>
<p>
With that said, wearing only his underwear, he shamelessly moves towards the exit.
</p>
<<ringLinks :classes "lol">>
<<rlc "Stay silent." :classes "choice-longer choice-center">>
<p>Taking your silence as an answer, he doesn’t stop until he completely leaves the Sanitation Room. You sigh in relief and resume your intentions from earlier. You proceed to take a quick shower, before leaving the Sanitation Room and <<link [[heading right to your room with only a towel wrapped around you|Player Room]]>><<linkSmallStep "Player Room">><<set $Player.Outfit = "towel">><<set $Player.Energy += 25>><</link>>.</p>
<<rlc "Stop him in his tracks and tell him that it’s fine, with one condition." :classes "innocence-high">>
<<say $Player.FirstName setup.getPortraitClone>>Now, what kind of captain would I be if I don’t allow my crew to take a good, deserved shower before starting the day.<</say>>
<p>
You stop Alberto in his tracks and he smiles at the prospect of not having to wait for you to finish covered in sweat.
</p>
<<say $Player.FirstName setup.getPortraitClone>>But!<</say>>
<p>
That stops him once again and he looks at you with visibly annoyed eyes.
</p>
<<say $Player.FirstName setup.getPortraitClone>>You throw even the smallest glance at me, and your ass is on the line.<</say>>
<p>
You emphasize your point as you point your fingers up to your eyes then back at him in repeated, menacing motion that only makes Alberto laugh.
</p>
[[Enter the cabin and take your place in front of one of the shower nozzles.|Paranoid Shower]]
<</ringLinks>>
<<rlc "Freeze up at the spiral of thoughts that flow freely through your mind in the heat of the new situation." :classes "innocence-high choice-longer choice-center">>
<p>
Due to the little amount of time left for you to make a decision, you freeze up right in the middle of the entrance to the shower cabin, your mind completely blank.
</p>
<p>
With every second that passes, the dancing footsteps loom closer to the door entrance. Your own heart beat gets louder and louder, until it’s all you can hear right before the intruder tries on the door handle.
</p>
<p>
A very sweaty Alberto comes in, dancing to the music that plays in his headphones and having a great time while doing so. You are aware of too many thoughts spiraling through your mind at the sudden arrival, getting your body even more tense than you thought it could ever be.
</p>
<p>
Completely unaware of his surroundings, he proceeds to undress himself, revealing a sculpted body underneath his clothes. Whistling to himself in the beat of his music, he removes his headphones from his head and the only piece of clothing still left on him, his underwear, revealing a completely flaccid dick that gets you even more tense. He keeps on whistling and dancing as he puts his clothes in the washing machine, and as soon as he is ready to shower he finally glances to the entrance to the shower cabin, seeing a completely naked and, still frozen, you. More surprised than embarrassed, he can’t stop himself from whistling one last time at the full display of your hot, tight body and begins talking.
</p>
<<alberto>>Whoops! I didn’t mean to intrude, it’s just my time of the day to take a shower, right after giving my muscles a good workout.<</alberto>>
<p>
His voice wakes you up from your stupor, finally giving you some long-needed room to think. Seeing that you’re not giving him a response, he continues his monologue.
</p>
<<alberto>>Alright, I get the message. I’ll give you some privacy if that’s what you seek.<</alberto>>
<p>
With that said, he wraps a towel around his waist and heads towards the exit.
</p>
<<ringLinks :classes "lol">>
<<rlc "Stay silent." :classes "choice-longer choice-center">>
<p>
Taking your silence as an answer, he doesn’t stop until he completely leaves the Sanitation Room. You sigh in relief and resume your intentions from earlier. You proceed to take a quick shower, before leaving the Sanitation Room and <<link [[heading right to your room with only a towel wrapped around you|Player Room]]>><<linkSmallStep "Player Room">><<set $Player.Outfit = "towel">><<set $Player.Energy += 25>><</link>>.</p>
<<rlc "</p>You feel embarrassed at letting him leave like this and you manage to muster up a response to get him to stay and continue his business." :classes "innocence-high choice-longer choice-center">>
<<say $Player.FirstName setup.getPortraitClone>>S-stay! You may shower, but please keep to yourself!<</say>>
<p>
You ask him with pleading eyes, making him smile in return at the thought of not needing to wait for you to finish up in a sweaty mess.
</p>
<<alberto>>Sure thing. I’ll just take a quick shower and be out of your way as quick as I can.<</alberto>>
<p>
You smile timidly at his response and you proceed to return to your business.
</p>
[[Enter the cabin and take your place in front of one of the shower nozzles.|Paranoid Shower]]
<</ringLinks>>
<</ringLinks>><h1><<print passage()>></h1>
You turn on the shower, more experienced with how it works this time. After your body is fully wet, you get your sponge and shoot some of the body gel onto it. You make the sponge wet, and as soon as it gets soapy you start getting yourself cleaned, taking great satisfaction in the invigorating shower. While cleaning yourself with the sponge, you glance in Alberto’s direction from time to time and so far, it doesn’t seem like he’s focused on anything but his own cleaning. A thought still presses on your mind as soon as you get back to your business, the feeling of being watched crawling on your skin and giving you no peace. In the corner of your eye, you can even swear that he’s looking at you as soon as you’re seemingly unaware.
//I should get this shower done soon.. What began as a great way to get my day started turned into an act of full-on paranoia. Worst of it, I can’t tell whether it’s actually paranoia or Alberto has extensive spying skills.//
Keeping that thought in mind, you turn your attention towards your shampoo, rushing to get yourself cleaned up as soon as you possibly can.
<<linkreplace "Squat and try to grab your shampoo off the floor.">>
You begin squatting onto the wet floor in an attempt to not lean over and put your ass to display which could pass to Alberto as an invitation that’s more of an unwilling invitation in your eyes.
While reaching for the shampoo with your hand, you can really swear that right now Alberto is definitely glancing in your direction. Your paranoia takes ahold of you and, combined with the fact that you want to catch him in the act in order to give him a harsh lesson, you can’t resist the urge to look his way.
Well, you can’t tell whether Alberto was creeping on you or not, as your feet slide across the wet tiles of the shower cabin floor, making you lose your footing and fall on your back with a loud thud. Luckily for you, you managed to keep your head up so your shoulders took on most of the impact, already starting to ache.
[[Disoriented, you try to make sense of what happened.|Safety First]]
<</linkreplace>><h1><<print passage()>></h1>
Hearing the loud thud, Alberto breaks the rules and rushes over to your side to make sure you’re fine. With your mind still hazy, you get upset at him breaking the clear boundaries you set. As soon as your mind gets cleared up a little, you notice Alberto’s worried eyes and the short annoyance at him breaking the rules fades away quickly. He lowers his right hand, inviting you to grasp it and pull yourself up. The gesture is innocent enough, but it’s not only his right hand that’s inviting you, you also notice his cock rising to somewhat of a modest erection.
//Tsk tsk. He can’t control himself, not even in a situation like this. I gotta admit though, from his perspective I probably look pretty hot, fully wet and naked as I am and lying down on my back.//
<<ringLinks :classes "lol">>
<<rlc "Tell him you’re fine and take his hand.">>
<<say $Player.FirstName setup.getPortraitClone>>I’m fine, just slipped up. Thanks.<</say>>
You answer as you gratefully accept his hand and raise yourself up. Your boobs jiggle a little from the effort, but there’s nothing you can do about it. You notice Alberto’s erection getting bigger.
[[Stand up.|Worthy or not Worthy]]
<<friendship $Alberto 3>>\
<<rlc "Tell him you’re fine and don’t take his hand.">>
You stubbornly attempt to get yourself up, refusing to grasp his hand especially after seeing him, or at least a part of him, taking great enjoyment at the look of you.
Unfortunately, your first attempts don’t go too well on the slippery floor, as you manage to fall down one last time, making your blossom and boobs jiggle in concordance, unintentionally fueling Alberto’s lust by a good deal. At last, you manage to get yourself on a proper footing and as you stand up you notice Alberto’s erection getting slightly bigger.
[[Stand up.|Worthy or not Worthy]]
<</ringLinks>><h1><<print passage()>></h1>
You are now standing right in front of him and, even though the earlier gesture could be excused, the next one leaves little room for explanations. His eyes dart right to your smooth breasts, and even though you are looking directly at him, they still remain enthralled by the sight of your chest.
With a disapproving look, you look directly into his eyes, which seems to nudge him to wake up from his trance. He mumbles a crude attempt at an apology and he turns to walk away. You instinctively grab his hand before he can walk away, realizing that you aren’t treating him very well given the fact that he was likely in shock as well, afraid that you could get hurt from your fall.
He stops and, this time, he looks directly into your eyes. Only that your eyes are also distracted by his waist, noticing something dangling down there. A full-on raging erection takes you by surprise.
<<ringLinks :classes "lol">>
<<rlc "Get aroused and apologize to him for your cold behavior in a way that will make the both of you happy." :classes "choice-longer choice-center innocence-none">>
You put your arms around him, taking him by surprise and you begin talking in a sensual voice that manages to turn you on just by listening to yourself talking.
<<say $Player.FirstName setup.getPortraitClone>>Maybe I was too harsh on you.. Allow me to apologize.<</say>>
You say as you seductively bite your lip whilst wrapping your hands around him, taking him by surprise.
[[Time for some fun.|Invigorating Arousal]]
<<rlc "Mock him for his erection." :classes "innocence-medium">>
<<say $Player.FirstName setup.getPortraitClone>>You should really keep that snake down there in your pants.<</say>>
Letting the irony behind your words send the message across, you put a judgemental look on your face in an attempt to throw him off. As soon as he gets it, he replies to you, his words betraying a slight embarrassment at being teased like this, but somehow, he sounds confident all the same.
<<alberto>>Well, I can’t help it. That guy down there has a mind of its own and it only follows its own rules.<</alberto>>
The stern look on his face combined with the words that leave his mouth can only make you laugh at the idea that he thought his rebuttal could somehow pass in your eyes as an excuse for his behavior.
<<ringLinks :classes "lol">>
<<rlc "The knowledge that his cock is already so hard without you even doing anything somehow manages to turn you on." :classes "choice-longer choice-center innocence-low">>
You seductively bite your lip as you take another look at it, deciding that having some fun at the beginning of your day doesn’t sound too bad. You proceed to wrap your hands around him, taking him by surprise.
[[Time for some fun.|Invigorating Arousal]]
<<rlc "Call him out." :classes "innocence-high choice-longer choice-center">>
<<say $Player.FirstName setup.getPortraitClone>>Nice comeback, but I’m not buying it.<</say>>
He gets the message and he laughs as he walks to his old shower spot. You continue showering yourself, aware that his laugh was masking a great discomfort at being blueballed like this. You keep it to yourself, getting amused at how easy it is to make him uncomfortable. Resuming your shower from earlier, you take greater caution at keeping your footing steady on the slippery tiles and, before you know it your hair and body are clean. You turn to walk towards the exit and you see Alberto not quite finishing his yet.
<<ringLinks :classes "lol">>
<<rlc "Send yourself off with a snarky remark." :classes "innocence-low choice-longer choice-center">>
Right before you step outside, a devilish thought passes through your mind.
<<say $Player.FirstName setup.getPortraitClone>>Hey, Alberto! Enjoy your shower!<</say>>
That manages to gather his attention, but you carefully make your exit leaving him only one last glimpse at your ass, knowing very well that such a small act can tease him a great deal considering the teasing he had to endure earlier.
<<link [[Cover yourself with a towel and take triumphant steps towards your room.|Player Room]]>><<linkSmallStep "Player Room">><<set $Player.Energy += 25>><<set $Player.SubDom +=3>><<set $Player.Outfit = "towel">><</link>>
<<rlc "Send yourself off quietly." :classes "innocence-high choice-longer choice-center">>
A devilish thought passes through your mind, but you decide that Alberto has had enough teasing for the day.
<<link [[Cover yourself with a towel and walk quietly towards your room.|Player Room]]>><<linkSmallStep "Player Room">><<set $Player.Energy += 25>><<set $Player.Outfit = "towel">><</link>>
<</ringLinks>>
<</ringLinks>>
<</ringLinks>><h1><<print passage()>></h1>
With your hands wrapped around Alberto’s neck, you know very well that you have his full attention and it is time for you to take the first initiative.
<<ringLinks :classes "lol">>
<<rlc "Start making out with him." :classes "innocence-none">>
<<changeExpression "kissing">>\
Pulling him in deeper, you begin making out with him in an act of burning passion, shoving yourself into him, leaving him no choice but to keep stepping backwards until his back is right against the wet wall of the shower cabin. Your palms slide off his chest slowly, until you can feel his cock throbbing against your hands. You keep his attention on you by turning up the heat in the act of love making as your tongues swirl around each other, then you surprise him as you take a firm hold of his cock with one hand and you start stroking it slowly, feeling the shaft as it passes inside your palm.
He looks to be practically limp in your arms, as you are practically shoving your tongue in his mouth. He’s definitely not used to being dominated like this, and you take a sadistic pleasure at having absolute control over him.
<<ringLinks :classes "lol">>
<<rlc "Feeling the intense throbbing against your palm, you can’t take the excitement anymore and you drop on your knees." :classes "innocence-none choice-longer choice-center">>
<<changeExpression "moaning eyes">>\
By now, you know him well enough to have an idea of what satisfies him the most, which in turn has a mirroring effect on your own arousal, as the act of satisfying him in turn indulges you with a sweet pleasure of your own.
Balancing yourself snugly on your knees, you position your own mouth right in front of his throbbing dick, then out of nowhere you proceed to face-fuck yourself roughly onto his dick. The overstimulation comes as a surprise to Alberto, as his legs show signs of letting go, the trembling forcing him to balance himself with his back against the wall.
You give him no pause, even increasing the pace, in an act that can only be considered pure sadism. Your boobs jiggle all over, as your head moves up and down his cock, taking him as deep as you can without risking to choke on his dick. Not even one minute later, you can feel his cock’s throbbing signalling that the point of no return is closer than ever. As suddenly as you started, you stop deepthroating him and you stand up, motivated to get your fill as well. He looks at you with pleading eyes at first, but seeing your own face flushed with pure lust gets the message across. He starts kissing you, this time knowing that he has more control on what’s to come.
<<link [[Symphony of Pleasure]]>><<set $SSAD = "dom">><</link>>
<<rlc "Continue making out with him and nudge him into taking care of your own needs as well." :classes "innocence-none choice-longer choice-center">>
<<changeExpression "moaning eyes">>\
Feeling the irresistible urge to satiate your own arousal as well, you continue making out with him. Keeping one hand on his cock, you grab his right hand with the other and you shove it down your clit, confident that your act leaves no confusion.
Giving him even a little bit of control seems to invigorate his own body, allowing him to get more into it as well. With one hand, he starts rubbing your clit, making you let out low moans in your mouth an dwith the other he begins groping your marvelous breasts. The stimulation slowly satiates your urges, turning up the volume of your moans, which in turn sends even more vigor his way. His previously limp body is anything but limp right now, as he reciprocates all your movements of lovemaking, taking the sensuality of the act up a notch.
Eventually, your own twat asks for a deeper relief, and you steadily pass the control over to him, allowing him to decide how he is going to fill your most important need.
<<link [[Symphony of Pleasure]]>><<set $SSAD = "dom">><</link>>
<</ringLinks>>
<<rlc "Give him a seductive smirk, passing the initiative on to him." :classes "innocence-none choice-longer choice-center">>
<<changeExpression "kissing">>\
As soon as he takes notice of the meaning behind your seductive smirk, his expression turns into a confident smile and he starts kissing you with intense lust, taking your body deeply into his arms. With your tongues swirling around each other, he rubs his hands all over your tight body, massaging your breasts with one hand and taking a firm hold of your large blossom with the other. The tight hold he has on you fills you with arousal, overwhelming you during your act of lovemaking and leaving you little choice but to start moaning into his muscular shoulders.
Each moan has a visible effect on Alberto’s lust levels, getting him even more dearing in the process. He begins spanking your butt, sending waves of pain up your spine that in the ardour of the situation mixes with pleasure, turning the pain into a sweet kind of pain that leaves you wanting for more.
<<ringLinks :classes "lol">>
<<rlc "Succumb deeper into his arms." :classes "innocence-none">>
<<changeExpression "moaning eyes">>\
Succumbing deeper into Alberto’s arms turns your body completely limp, fueling the most intense fetish of a dominant person like Alberto, the feeling of being in complete control. Noticing your increasingly limp body into his arms, the spanking gets even rougher, making you cry out loud in a mix of pain and pleasure.
Keeping up the spanking with one hand, he stops groping your boobs with the other, instead moving it right in front of your twat, giving you no warning as he thrusts two fingers into your fully moist pussy. Your cries of sweet pain get even louder, which echo all over the shower cabin. A thought glimpses through your mind, getting you worried for a second that anyone who passes by the Sanitation Room can hear your mating calls, but as quickly as it came, it fades away, replaced by pure pleasure.
<<link [[Symphony of Pleasure]]>><<set $SSAD = "sub">><</link>>
<<rlc "Attempt to satisfy your own growing urges." :classes "innocence-none">>
<<changeExpression "moaning eyes">>\
You can’t take it anymore, your arousal burns within you with the intensity of a fire that can only be quenched by satiating your most primal urge of being filled. Desperation moves your hands, as you start rubbing your clit with one hand while fucking yourself with the other. Noticing that you’ve started taking care of your own urges, he stops you and takes a firm hold of your hands, while switching sides with you until you find yourself with your back against the cold wall of the shower cabin. He keeps a tight hold on your arms, placing them above your head, while making out with you and taking a satisfaction of his own at seeing you in your own debauchery.
The act of even the latest smidge of control being hardly taken away from you gets you even more aroused. Alberto lowers his head down, starting by kissing your neck and moving steadily to your waist until you can feel his warm breath on your clit. He proceeds to caress it with his tongue, sending low sparks of pleasure that barely have an effect on quenching your fire. In a last attempt to satiate yourself, you grab his head and you push him deeper into your twat, craving the sweet release of your own needs.
<<link [[Symphony of Pleasure]]>><<set $SSAD = "sub">><</link>>
<</ringLinks>>
<</ringLinks>><h1><<print passage()>></h1>
<<if $SSAD === 'dom'>>
Alberto continues kissing your neck up and down, but you’re burning for more, the foreplay at this point turning into a cruel tease. You find your hips practically grinding on his dick, while your wet juices overflow out of your moist pussy and drop onto his cock and floor tiles.
Noticing your ardour, he realizes that the time for the next and final level has come. With one loud grunt, he begins to lift you up, getting you excited at what he has in mind for you. You decide to help him out a little by balancing your upper body against his shoulders, allowing him to get a firmer grip on your thighs. With your body fully into his arms, he proceeds to change sides with you, placing you with your back against the cold wall. You raise your head to get a better look at him.
Your attention gets drawn by his waist, as he strategically positions his dick in a perfect angle against your opening. He gives you one last look and you nod, giving him the only answer he needs in the heat of the moment.
Slowly, he begins to thrust his dick in and out of your pussy, deeply looking into your eyes for any sign of discomfort. Seeing no discomfort, he picks up the pace and he puts in more force and speed behind every trust, sending waves of sensual pleasure up your spine. The rhythm of his thrusts synchronizes perfectly with your moans, which are low at first, but for not too long as their volume increases in a crescendo with the movement of his hips, as he starts fucking you rougher and faster until you’re practically crying out of pleasure.
The feeling of the cold shower cabin wall tiles against your back mixes in with the warmth of the arousal you feel in your bottom, sends shockwaves of delight all the way from your pussy to your nipples, leaving the rest of your body tremble under the intensity of the stimulation. You feel your pussy getting tighter and tighter around his dick and you know you are getting close to cumming.
Your eyes roll back in anticipation of the climax that’s soon going to wash over your own soul, body and mind, giving Alberto the last drop of vigor he needs to put all his physical strength and speed behind his thrusts, getting him closer to his climax as well. Orgasm overtakes you both, as you get out one last long moan followed by a grunt coming from him as he fills your bowels with his cum, your pussy contracting around his cock in a primal way to deplete it inside you.
The last thing you remember is him lowering your body with trembling arms, laying you down on your back onto the cold floor tile.
<<link [[Sweet Dreams]]>><<changeExpression "none">><</link>>
<<elseif $SSAD === 'sub'>>
Alberto’s own eyes betray an intense lust, and just by looking at them you can tell that the time of foreplay is over, getting you exhilarated at the prospect of his cock at last finding its way into you, filling you with delight.
You turn your gaze down to his dick, which displays itself proudly before your eyes, with its own throbbing getting more and more fierce, a display which betrays Alberto’s raw anticipation of thrusting his rod as deep as it can go into your own moist pussy.
Without even a warning, Alberto takes a tight hold of your body and places you against the wall, gently enough to not hurt you as your face pushes firmly against the wall of the shower cabin, bu strong enough to take you by surprise and fill your mind with excitement, getting your pussy fully wet and ready for the rough fuck that announces its coming.
With your face and boobs pressed strongly against the wall, your ass is completely exposed to Alberto and you can feel the tip of his dick against your butt. Suddenly, he grabs your hips in a firm hold and begins to fuck you as hard and as fast as he can. With every thrust, you can hear your huge blossom slapping against his thighs and stomach, sending ripples of sound through the shower cabin, even ending up in a slight echo. Your cry of pleasure and pain get muffled by the shower cabin wall and driven by pure lust, you start playing with your own clit to get yourself closer and closer to the edge, cheating your way to the finishing line. This, combined with the rough act sends you to climax sooner than Alberto has anticipated, as your moans intensify in sound and join together with the ripples of each thrust in a symphony of pleasure as you come all over his dick.
With your senses overwhelmed, your legs start to let out, shaking uncontrollably and barely being able to support you at this point. You gently drop down on your knees right in front of his cock. Intoxicated by the gratification of your needs, you can’t resist the temptation to start sucking his dick. Your arousal lits up slightly, and your hands answer its call as you start fucking your wet pussy as roughly as you can. You push Alberto beyond the point of no return as his dick erupts all over your mouth and throat. Tingles of lust ripple through your sensitive body as you hungrily swallow his cum, deepthroating him in an effort to deplete him of his life energy, which in turn increases the your own hand’s movements inside your twat, pushing you to a second climax that leaves you completely exhausted.
As you pass out, a satisfied smile forms itself on your face.
<<link [[Sweet Dreams]]>><<changeExpression "none">><</link>>
<</if>>
<<changeExpression "moaning eyes redness">>\<h1><<print passage()>></h1>
A distant voice calls out for you, threatening to awake you from the most restful sleep you’ve had in a long while. You don’t pay it any attention, hoping that it’ll go away. Unfortunately, it just gets louder and louder, leaving you no peace.
You slowly open your tired eyes, your face turning into a visibly annoyed frown at the audacious act of whoever dared to wake you up. Slowly, you are starting to make sense of what you’re seeing, clearing your mind a little. Alberto squats right next to your head.
<<say $Player.FirstName setup.getPortraitClone>>Wha-What happened?<</say>>
You ask, confused.
<<alberto>>Thank God! I was afraid you might have hit your head as you dropped on the floor, I was even getting close to calling Morris, but it didn’t feel appropriate until I knew at least that you’re not waking up.<</alberto>>
His words betray obvious relief, showing a great contrast to his earlier actions and his behavior in general. You get the feeling that he is starting to actually.. like you. You smile and you try to reassure him that you are fine.
<<say $Player.FirstName setup.getPortraitClone>>I’m fine, I just needed a few moments of peace and quiet.<</say>>
You stand up in one last attempt to give him the peace of mind he clearly needed. As you do so, you can’t help but think about an important detail that keeps repeating itself.
//Why do I always get these explosive orgasms that make me pass out? It feels like every sensation of pleasure and lust increases tenfold. When I was a student I was diligent with my studies, not even tempted by the idea of getting into casual relationships with boy my age, and now I find myself craving for a sensation that’s getting more and more difficult to reach. I guess I can’t complain for now, but it feels strange.//
Not wanting to give Alberto a deeper look into your own thoughts, you send him off with one last sentence.
<<say $Player.FirstName setup.getPortraitClone>>You’ve had your fun for today. Best be on your way, we both have important things to do today.<</say>>
He nods and gives you one last smile before returning to his shower.
You proceed to resume your shower from earlier, making sure to do another deep cleaning to wash the cum off your body. As soon as you’re finished, you head outside and grab the towel you stashed away before heading over to your room, your mind still hazy from the whole act.
<<link [[Back to your room.|Player Room]]>><<linkSmallStep "Player Room">><<set $Player.Energy += 25>><<set $Player.Outfit = "towel">><</link>><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
<<if _meta.get('Shower') !== 'Happened'>>\
After a long day in the blazing hot weather outside, you manage to squeeze a bit of time into giving your body a proper rinse. You enter the sanitation room on your ship and take a look in the mirror.
//This was a long time coming.. I can see the sweat dripping from my clothes, with my top sticking to my skin as if I stood in a torrential rain outside. I'm hoping not too many saw me on the way back, given how little was being concealed.//
<<link [[Get out of your sweaty clothes and leave them in the washing machine.|Shower Cabin]]>>
<<changeOutfit "towel">>\
<</link>>\
<<run _meta.set('Shower', 'Happened')>>\
<<elseif _meta.get('Shower') === 'Happened'>>\
<<switch $time.time>>\
<<case "Dawn">>\
<<changeOutfit "towel">>\
You step inside the Sanitation Room during Dawn.
//What better way to start my day than with a good old-fashioned shower?//, you smile as you think about it, looking forward to getting invigorated by a shower that’s not too hot, not too cold, but just right.
[[Get undressed off your dirty clothes.|Naked and Ready to Roll]]
<<case "Morning">>\
<<changeOutfit "towel">>\
<<link "Take a quick shower, then head over to your room to get dressed in something else.">><<linkSmallStep "Player Room">><<set $Player.Energy += 25>><</link>>
<<case "Midday">>\
<<changeOutfit "towel">>\
<<link "Take a quick shower, then head over to your room to get dressed in something else.">><<linkSmallStep "Player Room">><<set $Player.Energy += 25>><</link>>
<<case "Afternoon">>\
<<changeOutfit "towel">>\
Even though the best time to shower is around either the beginning or ending of the day, you’re feeling a little sweaty from running around here and there, so you head over to the Sanitation Room for a quick one.
//Ah.. It’s so hot outside. Around this time of the year, back home, I needed to take around one shower every two or three days, hell even once every five days if all I needed to do was hang around in my room. Here though, not even a shower is enough to feel clean for at least an hour or two.//, you sigh, disliking being sweaty every time you go out of the ship.
You enter the Sanitation Room, closing the door behind you. As soon as you undress yourself from the already-wet clothes, you look over to the washing machine and the sight leaves you disappointed. Dirty clothes are barely hanging out of the washing machine’s opening, meaning that whoever just showered could not even make the smallest effort of properly putting their dirty clothes in the washing machine.
With a disapproving frown, you move over to the washing machine with your sweaty clothes hanging by your arm, and you place them properly inside with the dirty clothes.
[[Close the washing machine lid.|Decisions decisions]]
<<case "Evening">>\
<<changeOutfit "towel">>\
<<link "Take a quick shower, then head over to your room to get dressed in something else.">><<linkSmallStep "Player Room">><<set $Player.Energy += 25>><</link>>
<<case "Sunset">>\
Excited at the prospect of finishing your day with a good, hot, old-fashioned shower, you open the door to the Sanitation Room and you step inside, closing the door behind you to prevent an accident from appearing like an invitation to whomever may pass in the corridor. Just as soon as you close the door fully, you’re startled by sounds coming from inside the shower cabin room.
//Oh, it seems I didn’t pick the best time for a peaceful, and more importantly, private shower.//, you think as you move your hand onto the handle, stopped only by a less than innocent idea.
//Hmm.. I wonder what’s going on in there. What to do.. what to do.//, you think as a devilish impulse makes its way through your thoughts.
<<ringLinks :classes "lol" :rad 30 :dist 100>>
<<rlc "Turn back and check what's going on, leaving your clothes behind to feign a good defense in case you're caught." :classes "innocence-medium choice-longer choice-center">>
<<changeOutfit "towel">>\
The devilish thought gives you no peace and you realize that you’re not in any rush to go back, and a little peek won’t hurt, plus you might even have a defence if you’re almost-naked in case you’ll be exposed.
Starting your usual routine, you undress yourself off your dirty clothes and place them where they belong, in the washing machine. Not wanting them to catch a lucky glimpse of your naked body, you wrap a towel around you and, with tactical and silent steps you get closer to the shower cabin door.
As soon as there’s enough wiggling room for your head to fit in through the sides, you stop and lean over to the left, slowly fitting in your head through the tight space until your eyes can take in the interior of the room. To your dismay, all you can see is hot water vapors filling in the entire room in a thick mist, but as you focus more you can see the silhouettes of what can only be Ted and Alberto washing themselves while hearing them making jokes to each other and having a fun time.
<<ringLinks :classes "lol">>
<<rlc "The devilish thought turns into a sweet exhilaration at the idea of spying on them in case they might gossip about you when they think nobody’s listening, keeping your body still." :classes "innocence-medium choice-longer choice-center">>
<<goto "A New Temptation">>
<<rlc "Let the boys have dominion over the shower cabin for now and come back later to take your own shower." :classes "innocence-high choice-longer choice-center">>
As silently as you opened the door, you proceed to close it, feeling joy knowing that a sense of camaraderie is settling itself between your crewmates.
[[Back to the rest of the ship.|Ship Level 1 Map]]
<</ringLinks>>
<<rlc "Turn back and check what's going on, but keep your clothes to yourself." :classes "innocence-high choice-longer choice-center">>
The devilish thought gives you no peace and you realize that you’re not in any rush to go back, and a little peek won’t hurt anyone, but you’re keeping your clothes to yourself.
Keeping your clothes on yourself in case you might need to make a run for it, you sneakily open the shower cabin door. As soon as there’s enough wiggling room for your head to fit in through the sides, you stop and lean over to the left, slowly fitting in your head through the tight space until your eyes can take in the interior of the room. To your dismay, all you can see is hot water vapors filling in the entire room in a thick mist, but as you focus more you can see the silhouettes of what can only be Ted and Alberto washing themselves while hearing them making jokes to each other and having a good time.
<<ringLinks :classes "lol">>
<<rlc "The devilish thought turns into a sweet exhilaration at the idea of spying on them in case they might gossip about you when they think nobody’s listening, keeping your body still." :classes "innocence-medium choice-longer choice-center">>
<<goto "A New Temptation">>
<<rlc "Let the boys have dominion over the shower cabin for now and come back later to take your own shower." :classes "innocence-high choice-longer choice-center">>
As silently as you opened the door, you proceed to close it, feeling joy knowing that a sense of camaraderie is settling itself between your crewmates.
[[Back to the rest of the ship.|Ship Level 1 Map]]
<</ringLinks>>
<<rlc "Ignore the impulse." :classes "choice-longer choice-center">>
Shoo the devilish thought away and continue being on your way.
[[Back to the rest of the ship.|Ship Level 1 Map]]
<</ringLinks>>
<<case "Night">>\
<<changeOutfit "towel">>\
<<link "Take a quick shower, then head over to your room to get dressed in something else.">><<linkSmallStep "Player Room">><<set $Player.Energy += 25>><</link>>
<</switch>>
<</if>>\<h1><<print passage()>></h1>
Keeping yourself still, you are teased with what sounds like your name from time to time, but not hearing the voices clearly enough as they are muffled beyond comprehension by the sounds of water running from the shower nozzles and crashing loudly against the floor.
<<ringLinks :classes "lol">>
<<rlc "Risk it and make your way to the middle of the room in an attempt to hear them clearly." :classes "innocence-high choice-longer choice-center">>
Feeling too bewitched by your little spy fantasy, you get excited at the idea of playing it out by the end. You proceed to resume opening the shower cabin door, making sure to do it as silently as slowly as you can manage, stopping right when there is enough space for you to slither in the opening. As soon as you’re in, you close it behind you driven by the rational thought that the mist would leave the room quickly and expose you in your shameful act.
[[With the door closed behind, you move over to the middle of the shower cabin with slow, but determined steps.|The Temptation Strikes Back]]
<<rlc "You get the feeling that the risk for anything to go wrong is too high and turn around." :classes "choice-longer choice-center">>
Realizing what you’re about to do, you refuse the growing temptation and act against it.
As silently as you opened the door, you proceed to close it, feeling joy knowing that a sense of camaraderie is settling itself between your crewmates, accompanied by a little bit of denied excitement as well.
[[Back to the rest of the ship.|Ship Level 1 Map]]
<</ringLinks>><h1><<print passage()>></h1>
<<if $Player.Outfit !== "towel">>
With each step you take as you get deeper into the room, the voices are starting to sound a little clearer, allowing you to discern more and more of their friendly dialogue. All the while, your own clothes get wetter by the second given the humidity of the room, but, blinded by the exhilaration running through your veins, you pay it little thought.
//I can’t stop now, if worst comes to worst I’ll just pick other clothes when I’m back to my room.//, you think, quenching the dim fires of anxiety that threaten to make you doubt your ongoing little act, turning them into nothing more than metaphorical ashes.
<<else>>
With each step you take as you get deeper into the room, the voices are starting to sound a little clearer, allowing you to discern more and more of their friendly dialogue. Your towel feels a little bit wetter with each second, result of the increased humidity of the room, but blinded by the exhilaration running through your veins, you pay it little thought.
//Good thing I’ve grabbed this towel, I’m pretty sure my clothes would’ve been fully wet by now.//, you think, quenching the dim fires of anxiety that threaten to make you doubt your ongoing little act, turning them into nothing more than metaphorical ashes.
<</if>>
After a few more steps, you realize that you’re hearing them perfectly and you stand still, having no reason to push your luck any further by going in deeper.
<<alberto>>So I was heading over to the human camp after getting tired of being nagged by $Player.FirstName for so long to meet Bill, their own mechanic and engineer all-in-one package and even though I was starting to regret the effort to make my way up there, a sight made the entire journey actually worth it.<</alberto>>
<<ted>>Yeah? What was it?<</ted>>
In Ted’s voice, you can sense his growing curiosity.
<<alberto>>A girl, so beautiful and so innocent-looking. My gaze turned over to her, as if fate ordained it. A shame though, because just as soon as I entered their small yard, she noticed me coming her way and she ran inside their encampment. If she hadn’t, I would’ve definitely chatted her up. Well, immediately after that Bill waved me over and saw my disappointed frown. He probably realized it just from looking at me and started explaining to me that the girl I saw is their nurse, Sarah, and that it takes a long-ass time to get to know her because she has a hard time trusting strangers.<</alberto>>
Alberto’s own words betray a deep emotion that, if you didn’t know better, you’d even consider it a result of love at first sight.
<<ted>>A shame for you maybe, but after all the stories you told me about your hook-ups I’m starting to get the feeling that her own anxiety might actually do her a favor in this case by preventing her from falling in your web as many other girls have before her.<</ted>>
Ted answers Alberto in a stern, but amused voice all the same.
<<alberto>>Just you watch.<</alberto>>
Alberto replies with an arrogant voice that betrays his own deeply hidden insecurity.
Hearing this conversation, you find yourself shaking your head in an obvious, yet hidden expression of your clear disapproval.
Immediately after that short dialogue, the topic centers around you once again, leaving you satisfied that at last you’re getting what you actually came for.
<<alberto>>Anyway, speaking of girls, I really can’t believe how lucky we are to have such a hot girl as our captain. As soon as I agreed to the mission, I was already having second thoughts about it, afraid that I’d be stuck with a cranky old man as the captain of our mission, or even worse, an old hag that would lecture us all day long about whatever mistakes we might make in what’s supposed to be the most exciting time of our lives.<</alberto>>
Alberto’s words get out a hearty laugh coming from Ted.
<<ted>>True. $Player.FirstName has such a smoking hot body and she’s actually so nice. Every time she’s around, I’m starting to feel like I used to when I was just a teenager boy entering puberty, getting hard just by looking at a random girl passing by.<</ted>>
Alberto laughs after hearing Ted’s words and replies in a mockingly and menacing voice all the same.
<<alberto>>If you like her so much, you should make your move pretty soon because at this rate, she’ll be too mad in love with me to pay you any mind.<</alberto>>
Hearing these words, the feeling of excitement at the compliments directed to your looks mixes in with a newfound anger at the fact that Alberto still sees you as one of his prey and not his captain for the mission, combining into a confusing mix that takes over your thoughts and sends your mind thinking, letting out your insecurities flow out at once.
Having lost yourself too much in these thoughts, you don’t notice the sound, or better said the lack of sound of the water not running anymore, completely dissipating the mist that not too long ago was completely concealing your body.
[[An unwelcome sight by you, but very much welcomed by them.|The Rise of the Schlongs]]<h1><<print passage()>></h1>
<<if $Player.Outfit !== "towel">>\
Realizing too late that you didn’t notice the sounds of the shower nozzles being turned off earlier, you are very much taken by surprise and revealed completely to their eyes. You look over to Alberto, noticing a pervert smile forming itself up on his face at the sight that’s offered before him. You look down to see what could arouse him so much already, the culprit revealing itself to you quickly.
Your clothes have gotten fully wet in the humidity of the shower cabin, making them stick very much to your skin and exposing an immaculate contour of your breasts, nipples, and even the shape of your labia. Your first instinct drives you to cross your arms quickly, squishing your boobs in an attempt to hide them from the pervert gaze set upon them. Alberto begins talking in a menacing voice as soon as his eyes are denied the lustful sight.
<<else>>\
Realizing too late that you didn’t notice the sounds of the shower nozzles being turned off earlier, you are very much taken by surprise and revealed completely to their eyes. You look over to Alberto, noticing a pervert smile forming itself up on his face at the sight that’s offered before him. You look down to see what could arouse him so much already, the culprit revealing itself to you quickly.
Through your towel, a modest portion of your boobs are completely exposed to Alberto’s lustful gaze. Your hips don’t leave much for imagination as well, as the towel is barely long enough to cover more than the bare minimum skin under your crotch. Your first instinct drives you to cross your arms quickly, squishing your boobs in a vain attempt of completely concealing them from his gaze, but you act on the instinct too quickly and accidentally manage to drop the towel off your body, revealing your pussy in all its splendour to their eyes. Before you lean over to grab your towel off the floor you freeze up, realizing that your boobs will hang down due to gravity and the sight alone would greatly satisfy Alberto’s pervert gaze. Frozen up by the anxiety of considering all the prospects, Alberto begins talking in a mocking voice, dragging your attention back to him.
<</if>>
<<alberto>>Well, well, well.. What do we have here? Were you just spying on us?<</alberto>>
<<ringLinks :classes "lol">>
<<rlc "Too embarrassed to do anything else, you shyly try to explain yourself, not leaving out what drove you to spy on them like this." :classes "innocence-low choice-longer choice-center">>
<<goto "Return of the Guilt">>
<<rlc "You try to come up with a good excuse." :classes "innocence-low choice-longer choice-center">>
To your dismay, you find your own mind completely blank, refusing to help you out in your time of need. Panicking, you take one look at Alberto and noticing his judgemental expression your body’s flight-or-flee reflex kicks in and you make a run for it, sprinting all the way to your room. As soon as you get in, with a loud thud, you close the door behind you. Your own heart beats are the only sound filling in the void of sound left out by the silence that follows your seclusion from the outside world.
[[Catch your breath.|Player Room]]
<</ringLinks>><h1><<print passage()>></h1>
Feeling a panic attack looming closer, you are left with no choice but to get your words out as fast as you can, creating a direct channel between your own thoughts and your own now-stuttering voice, leaving even you unaware of what excuses you’re coming up to explain your behavior, other than emphasizing the intensity of the temptation at the prospect of finding out in what regards your own crew holds you when you aren’t physically with them.
The anxiety ripples through your body in a movement that can only be explained as body-wide tremors, having the unfortunate effect of making your own boobs and butt jiggle in an even more embarrassed display, effect which gives birth to another effect on both Ted and Alberto’s arousal levels, as you notice Alberto’s cock getting close to a throbbing hard-on, while Ted makes obvious attempts at hiding his own growing erection from your sight. At the same time, they both listen without saying a word and once you are finished, Alberto takes the initiative on making a lewd offer that only his pervert mind could come up with so fast.
<<alberto>>Well, I get that the urge to spy on us was too irresistible, as you so much emphasize, but that’s still not a good excuse given that you are your own captain and if we cannot even rely on you, then we might as well turn on our separate ways.<</alberto>>
Giving you enough time to take in all the gravitation of the situation, he makes a short tactical pause which is followed shortly by the proposition he’s been building up ever since he caught sight of you in the shameful circumstance.
<<alberto>>Luckily for you, I know one way or two you can make us forget this ever happened. I’m sure you’ve heard how much we appreciate you as our captain, but you might have also heard how much we appreciate you on a.. more physical level as well. What do you say about turning this mistake into nothing more than a happy little accident, as said by a once great man, and have some fun together.<</alberto>>
Now, it’s obvious what he means by "fun" and you can’t deny that your own arousal gives you no peace, fueled by the sight of knowledge of having such a powerful effect on the most primal emotion there is, their own lust.
<<ringLinks :classes "lol">>
<<rlc "Agree to his idea of fun, if it means quenching the guilt that threatens to darken your incoming dreams." :classes "innocence-low choice-longer choice-center">>
Overcome with guilt, you agree to anything, clinging to any hope, even an obvious lewd one, of gaining a positive light over the whole unfortunate event.
[[Time for some much-needed release.|The Arousal Awakens]]
<<rlc "Refuse, telling him that it’s nothing he wouldn’t have done himself if the opportunity opened itself to him." :classes "innocence-high choice-longer choice-center">>
With newfound determination, you tell him off, making way for a suspenseful exit.
<<say $Player.FirstName setup.getPortraitClone>>Get off your high horse. I’m sure that you’d have done the same in my position. I admit, it wasn’t a very nice thing to do, but it’s not the end of the world as you make it. I’m not willing to submit my body to your own lewd thoughts just to make you feel better about a.. happy little accident as you call it.<</say>>
You send yourself off immediately after the last word leaves your lips, taking rushed steps towards the exit to not leave him enough time to come back with a comeback. As soon as you’re in the Sanitation Room, you close the door behind you and, with your back against the door, you take in a deep sigh, relieved at last to be out of that shameful situation.
[[Rush over to your own room and wait for the tides to calm.|Player Room]]
<</ringLinks>><h1><<print passage()>></h1>
Giving you an encouraging nod, Alberto takes a leading role in directing you into taking your own role in the act he’s been planning out impressively quickly.
<<alberto>>I think you should kiss Ted. That’s definitely a good start to get him feel slightly less betrayed over being spied upon.<</alberto>>
Heeding his words, you move your gaze over to Ted’s face. You smile as you see him obviously embarrassed as well, most likely not feeling as bad as Alberto lets out. Your attention gets drawn by a slight movement in the lower half of his body, and you can see that even though Ted might not approve of Alberto’s ways of making up, his dick leaves little doubts that on a lower level Ted actually wants to take his role in Alberto’s act.
You blush, feeling too shy at such an innocent, but sudden request. Noticing your hesitation, Alberto beckons you to get a move on.
<<alberto>>Come on $Player.FirstName. I know you aren’t as shy as you let on.<</alberto>>
You move your glance over to Ted once again and you can see him beginning to do his work for you, strangely even making you feel grateful to him for taking the initiative away from you. As soon as he stands right in front of you, in a surprising act of confidence he leans in and kisses you lightly on your lips. Getting a little bit turned on by the sudden approach, you get into it and grab him, kissing him back harder as the kissing turns into a full-on act of making out.
<<if $Player.Outfit !== "towel">>
Ted starts reaching under your shirt and begins rubbing your tits with his hands. Driven by the heat of the situation, you reciprocate by rubbing your hands all over his chests as well while you both continue making out with each other. You can feel his lean muscles underneath your fingers, lighting up a strange warmth inside you.
<<else>>
<<set $Player.Outfit = "naked">>\
Without your hands blocking access to your supple breasts, Ted starts rubbing your tits with his hands. Driven by the heat of the situation, you reciprocate by rubbing your hands all over his chests as well while you both continue making out with each other. You can feel his lean muscles underneath your fingers, lighting up a strange warmth inside you.
<</if>>
The heat seems to spread to him as well, as he makes an obvious display of getting more and more turned on, invigorating him to continue off his own actions of passion<<if $Player.Outfit !== "towel">>, as he takes off your shirt, exposing your marvelous breasts to his eyes<</if>>. The sight of your exposed boobs tempts him too much, as he suddenly stops making out with you and leaning down to suck on one of your nipples while groping you all over. Alberto seems to have gotten tired of being a bystander and begins his own work of passion as he sucks on the other exposed nipple, leaving you no choice but to look as your two crewmates are completely enthralled by your bare chest, the sight getting you soaked wet and turning on the flames that fuel the abrupt desire of having them both inside you.
[[Lewd thoughts arise and get you to play your preordained act.|Attack of the Perverts]]
<<changeExpression "kissing">><h1><<print passage()>></h1>
Getting succumbed into the erotic scene that plays itself before you, your next movements come without the need for a conscious thought, the guilt turning into a craving that sends subliminal messages, showing you the most gratifying way of satisfying them in such a way that the only memory they’d have of this day would be a good one, completely cancelling out your act of shame from earlier.
Letting your subconscious take control, you drop down to your knees, with Alberto and Ted’s penises on glorious display before your own eyes. By your own will, you start sucking Alberto’s cock as you stroke Ted’s, switching back and forth for a few minutes, making sure to not neglect either of them of their sensitive needs, while rubbing your own clit with your remaining free hand, feeling a craving of your own makings it way up.
Alberto takes on the initiative on what direction this should take, as he stops your own hand from stroking his cock, followed by him leaning over and lying down, strategically positioning himself underneath you with his waist right under your hips. Paying him no mind, you focus on sucking Ted off, but Alberto takes you by surprise as he grasps your hips in a firm hold and drags them down on his cock from behind, sliding his cock inside your own moist pussy.
Immediately after sliding in deeper, you can’t help but savor the stupefying feeling of being filled on both ends in such a manner. The next seconds pass away in a blur, as a conscious thought makes its way up to your mind.
//Ohh! What am I even doing!? They’re my crewmates! It feels so good though.. It’s hard to the sensations..//
The thought proves to have a short lifespan, as Alberto picks up the pace, surprising you once again with the fervor behind each of his thrusts. Getting fucked so hard leaves little room for thoughts and much room for pleasure, as you instinctively suck off Ted even faster, attempting to keep up the pace with Alberto’s swift thrusts. Your attention gets drawn by the feeling of what can only be Alberto’s finger creeping up around your anus, making you feel nervous as you suddenly realize what he planned for his final act. Nervousness slowly turns into excitement, as the prospect of being double penetrated for the first time in your life sets in.
<<ringLinks :classes "lol">>
<<rlc "Submit yourself to your own arousal, now burning more than ever at the novelty of being filled in both ends." :classes "innocence-none choice-longer choice-center">>
<<goto "The Lustful Menace">>
<<rlc "Fight back against your own arousal, too nervous to let this continue any further than it already has." :classes "innocence-medium choice-longer choice-center">>
<<changeExpression "none">>\
You fight back against your own arousal, determined to end this as quickly as it began before your backside will be used for nefarious purposes.
<<say $Player.FirstName setup.getPortraitClone>>Stop! Stop it!<</say>>
Your voice stops Alberto in his tracks and you proceed to stand up, your mind set on ending this debauchery before it can go any further. As soon as you stand up, you look over to Alberto as he lies down with his confused gaze set on your eyes. You decide to teach him a lesson about what consent and trust is supposed to be.
<<say $Player.FirstName setup.getPortraitClone>>Alberto! You’ve taken this too far. At least do me the courtesy next time of asking me to consent to such an act before you put your fingers dangerously close to.. Doing whatever the hell you were planning to do.<</say>>
Before you can even finish your sentence, you take unsteady steps towards the exit, grabbing a towel on the way back. From behind, you can hear Ted arguing with Alberto for ruining it with his overconfidence.
[[Exhausted from the ordeal, you don’t stop until you’re back in your room.|Player Room]]
<</ringLinks>>
<<changeExpression "moaning eyes">>\
<<set $Player.Outfit = "naked">>\<h1><<print passage()>></h1>
Letting the passion fill your mind with its promises of pleasure, you get more and more into it, confidently taking in your role in the last act planned by Alberto. Led on by his initiative, you switch things up as you lie down on his chest, allowing his cock to hit your G-spot with every thrust, making you let out mellow moans. Ted surprises you with his drive as he slides his cock inside your mouth, leaving you no choice but to blow him. In less than one minute, Alberto seems to have gotten bored with the position and slides away from underneath you.
Out of the corner of your eye, you can see him throwing a knowing nod over to Ted, who also reciprocates it. You're taken by surprise as Ted moves away from you and Alberto gently bends you with your face down on the floor of the shower cabin, leaving you even more excited about what's going to happen next. With your ass right up in the air, you feel the gentle movement of Alberto and Ted on separate sides sliding a finger or two in and out of your ass, in an obvious attempt of getting you worked up and stretched out to take them both. You feel amazing at having so much attention directed your way and even more aroused by having two hands work your ass and preparing you for an event you won't forget anytime soon.
<<linkreplace "A couple of minutes later..">>
After a couple of minutes of careful, but tactful stretching, Ted positions himself behind you and slides his dick less than halfway into your ass. As a result of their gentle, but tactful, care of your own back hole, you aren't surprised to find yourself extremely relaxed, managing to take him in easily and painlessly at the same time. A sudden lewd impulse gets you to move your hips backwards, absorbing his dick further inside your anus and pushing you over the top with excitement, even making your own body by its own accord enter a rhythm of moving your hips up and down as you fuck yourself with his own dick.
Alberto, feeling neglected, lies down once again with his waist underneath your pussy. You're starting to get the notion that they're sending silent signals to each other as Ted grasps your hips, slowly slides the tip of his penis out of your ass, followed by a gentle push downwards giving Alberto's cock proper access to your pussy. Once again, Alberto slowly slides in and out of your pussy. Your moans get more and more intense, although muffled by the floor of the shower cabin. Eventually, you feel Ted's dick making his away against your ass, signaling that the found the proper angle and making you basically droll with arousal as the expectation of what's going to come overwhelms you completely, making way for the sensation you've subconsciously craved all this time.
<<linkreplace "A sensation so intense that it turns time down to a crawl.">>
As if time considerably slowed down, the feeling of Ted's dick sliding once again in your anus lasts for an inexplicably long time. As soon as his shaft makes its entrance, time once again resumes its normal pace, throwing your senses out of the window and making you gasp as both Alberto and Ted slowly, but surely, thrust inside you at the same time. The sensation of fullness is too intense and as if that was not enough, you're actually starting to crave this fullness taken to the next level.
You patiently wait, with your face held against the floor, your whole energy devoted entirely to savoring the sensations as they steadily increase up to a decent rhythm, making Ted and Alberto move in and out of you in a synchronized movement. The intimacy and the ferocity of the scene make you realize you've never been so turned on in your whole life, leaving your pussy practically overflow with your own juices while an explosive climax announces its arrival, not only inside you but outside you as well as subconscious desire gives birth to impure words.
<<say $Player.FirstName setup.getPortraitClone>>AAAAH! YES! FUCK ME! FUCK ME HARDER<</say>>
As if your own words had an effect of their own over both Ted and Alberto, they can't last anymore and start pounding you harder than ever, ejaculating hot cum inside your ass and pussy.
[[An overwhelming outcome.|Lingering Lewdness]]
<</linkreplace>>
<</linkreplace>>
<<changeExpression "moaning eyes redness">>\<h1><<print passage()>></h1>
Alberto slides away from underneath you and Ted frees himself from your own butt as well, making your butt crash onto the floor. Somehow, this time the double orgasmic pleasure doesn't make you pass out, in fact you can feel its lingering marks as you lay with your stomach pressed against the floor, exhausted and drenched in sweat in cum.
The thought of your body being used in such a way might have gotten you ashamed in the past, but right now a sweet gratification is all you feel, as you hazily look over to Ted and Alberto making their way to the exit, and you can swear that they high five each other right before stepping outside. After some time, you lazily make an effort to stand up and shower yourself, but you have little to no energy left, making the idea to just call it a day and head over to bed too with an effortless attempt to hide your assets with a towel too tempting to refuse. As soon as you crash down on your own bed, you proceed to pass out, dreaming of lewd scenes.
After a longer time, you wake up with a clear mind, and right as you get up from your bed you can feel dried cum drenching your thighs and butt. Not wanting to think too much about the recent event and the implications it comes with, you just set your mind on a single task, that being to wash your skin with the sink available in your small bathroom and to begin your new day out here in this alien world.
<<link "Some time later.">><<linkBigStep "Player Room">><</link>>.
<<changeExpression "none">>\<h1><<print passage()>></h1>
<p>
Finding yourself in the locker room the ISA prepared for the female crew of the ship, you get the idea that they might have expected the ship to eventually adopt more crew members on the mission, although they didn’t bother to mention the other ships that were sent to this planet or whether any of them sent a message back.
</p>
<p>
Not letting yourself be enthralled by questions you have no answer to yet, you check out the one of the surprisingly many lockers until you find one that has your name tag on it. Opening it, you find a nice-looking gym outfit and after getting undressed of your limiting outfit, you go ahead and put it on.
</p>
<p>
//Mm.. comfy..//
</p>
<p>
Enjoying both the comfort and the mobility of the gym outfit, [[you go ahead and get back to the Gym Room.|Ship Gym]]
</p>
<<changeOutfit "gymneutral">><<switch $time.time>>
<<case "Dawn">>
<<set _gym_greeting = either.bind(null, "Looking good, " + "$Player.FirstName" + "!", "$Player.FirstName" + ", your curves looking real' good in those sweatpants.")>>
<<dialogue>>
<<alberto>>
<<print _gym_greeting()>>
<<player>>
Umm.. Thanks, I guess?
<</dialogue>>
<</switch>><<ctp "firstSquatChoice" nobr clear>>
<p>
Stealing another glance to your back, you are met with a hungry stare coming from Alberto and before he can notice you looking back at him, you quickly look back to your front and your cheeks start flushing with redness and not wanting to give yourself away, you continue your squats.
</p>
<p>
After you do one more repetition, you get the idea that you can get a better look at him without him noticing by moving a few feet to the right, allowing you to use the nearby mirror to look at him without him realizing.
</p>
<<include "SquatDrawing">>
<p>
Driven by a strange hunger for a more physical attention, you take your new spot and continue with your squats. As you do, you keep glancing at the mirror to your right, allowing you to see his mesmerized eyes as you go up and down. Although you can already feel yourself going sore, you push yourself to do a few more squats than normal <<link "just to watch him gawk at your ass with lust.">><<ctpAdvance "firstSquatChoice">><</link>>
</p>
<<ctpNext>>
<p>
After one minute or two, your muscles start protesting and you feel yourself drained from the energy, but you don’t regret it one bit as you kept savoring every moment of shameless attention.
</p>
<p>
//God, I’m so sore. That was totally worth it though.//, you smile as you enjoy both the aftereffects of the intense workout and the arousal that set itself after the fact.
</p>
<p>
<x1>Text here, Energy lowered by 4, Health up by 15</x1></p>
<<ringLinks :classes "lol">>
<<rlc "Wish Alberto luck and leave." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Ship Gym Squat Dawn Blush Luck">>
<<ctpAdvance "firstSquatChoice">>
<<rlc "Decide to give him one last parting gift." :classes "innocence-low choice-longer choice-center">>
<<set _secondChoice = "Ship Gym Squat Dawn Blush Gift">>
<<ctpAdvance "firstSquatChoice">>
<</ringLinks>>
<<ctpNext>>
<<include _secondChoice>>
<</ctp>><p>
Directing your attention back to your squats, you continue doing them and with each consecutive set you can feel your butt, thigh and lower back muscles burning with exertion and once you are done with the repetitions, you put the empty bar back on the squatting rack and enjoy the sweet soreness of the workout.
</p>
<p>
//Okay, that feels much better.//, you proudly think to yourself as you feel your muscles aching with a satisfyingly sweet soreness.
</p>
<<include "SquatDrawing">>
<p>
<x1>Text here, Energy lowered by 3, Health up by 12</x1>
</p><p>
After you are done with your workout, you step back to give your farewells to Alberto and once you look in his way, you realize that he’s been captivated by your workout for a while and a shameful pride rises up for the occasion, making you feel too embarrassed about talking with him as you rush outside the ship’s storage, [[onwards to the rest of the ship.|Ship Level 1 Map]]
</p>
<p>
<x1>Alberto’s Lust goes up by 15</x1>
</p><p>
<x1>Player’s Lust goes up by 10></x1></p>
<<run $Alberto.applyLustDamage(15)>>
<<run $Player.applyLustDamage(10)>><p>
Not feeling in the mood to be gawked at so intensely, you lower the bar to the floor and turn back to face Alberto with a condescending look on your face.
</p>
<p>
Before you can say anything, you can see him obviously pretending to have looked above you as he keeps using his dumbbells and realizing that your moment to reprimand him has passed too quickly, you grab the bar, turn around to face Alberto and finish up your set, giving him no reasonable way to stare at you while you finish your workout.
</p>
<p>
After you’re finished, you feel a little sore from the workout and not bothering to give him a farewell, you [[take your leave and step towards the rest of the ship.|Ship Level 1 Map]]
</p><<ctp "firstSquatChoice" clear>>
<p>
Taking advantage of the fact that you’ve already captivated Alberto’s attention, you try to make better use of that attention and ask him for some help. Turning around and pretending that you weren’t aware of him staring at you, you put on your most innocent expression <<link "and ask him for some help.">><<ctpAdvance "firstSquatChoice">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<player>>
Mm.. Alberto?
<<alberto>>
Y..yeah?
<<player>>
Mind spotting me for a few reps? I’ve been planning to add some weight to the bar and I’m afraid of hurting myself by putting too much.
<<alberto>>
Oh, sure.
<<>>
<p>
A little too excited about the invitation, he drops his dumbbells to the floor and walks over to you. Grabbing some weight plates from the squatting rack, <<link "you carefully balance the weight on both sides before putting it on your shoulders.">><<ctpAdvance "firstSquatChoice">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<player>>
Alright, get ready.
<</dialogue>>
<p>
Taking that as an invitation, he proceeds to put his hands on your hips, nudging you that it’s time to try out the new weights.
</p>
<p>
Slowly, you kneel down onto his waist, then just as slowly you lift yourself back up, immediately aware of the increased difficulty in the squats. After a few more reps of this, you’re starting to get quite excited about the intimacy and a devious thought makes its way in.
</p>
<p>
<x1>Could be another drawing that expands on the squat one here, with him behind her. Could expand even more with the tease option.</x1>
</p>
<<ringLinks :classes "lol">>
<<rlc "Tease him." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Ship Gym Squat Dawn Spot Tease">>
<<ctpAdvance "firstSquatChoice">>
<<rlc "Keep your attention on the workout and leave your lustful ideas for another day." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Ship Gym Squat Dawn Spot Attention">>
<<ctpAdvance "firstSquatChoice">>
<</ringLinks>>
<<ctpNext>>
<<include _secondChoice>>
<</ctp>><p>
With your workout finished, you get the devious thought of letting yourself leave without as much as a goodbye, only that as soon as you’re close enough to the frame of the door, you give him one last sight to keep him busy for a while.
</p>
<x1>maybe reaction drawing here? insert thinking face </x1>
<<dialogue>>
<<player>>
Ohh.. I’m so sore right now.. I really pushed myself today.
<</dialogue>>
<p>
As you say this, you slowly arch your lower back backwards, pretending to be stretching a little after the workout, but knowing that it’ll give a much more accentuated look to your assets.
</p>
Although you can’t see him directly, in the corner of your eye you notice him staring with his mouth wide open at the sight, leaving you immensely satisfied with the reaction you could get from him just from a little tease.
<p>
Content with the attention you’ve gotten out of him, you find no reason to [[hang around and leave the gym section of the storage room, before heading over to the rest of the ship.|Ship Level 1 Map]]
</p>
<p>
<x1>Alberto’s Lust goes up by 35</x1>
</p>
<p>
<x1>Player’s Lust goes up by 20</x1>
</p>
<<run $Alberto.applyLustDamage(35)>>
<<run $Player.applyLustDamage(20)>><p>
With your workout finished, you decide to give your farewells to Alberto and wish him luck with the rest of his workout.
</p>
<<dialogue>>
<<player>>
Hey.. Alberto. I’m finished for now, good luck with your workout.
<<alberto>>
T-thanks..
<<>>
<p>
Surprised to see him stutter for the same time, you can’t stop your face from breaking into a smile at the realization that you’ve finally found Alberto’s weak spot. Knowing that his eyes are still captivated on your butt, [[you walk to the exit without looking back and feel a little bit more aroused than you did when you first came,|Ship Level 1 Map]].
</p>
<</dialogue>>
<p>
<x1>Alberto’s Lust goes up by 25</x1>
</p>
<p>
<x1>Player’s Lust goes up by 15</x1></p>
<<run $Alberto.applyLustDamage(25)>>
<<run $Player.applyLustDamage(15)>><p>
//Shush, brain!//, you shush your thoughts away and continue onwards with the repetitions, although you feel yourself growing increasingly more aroused by the closeness from the two of you. At some point, you take advantage of the hint of soreness settling in and decide to stop for now, before you get any more ideas born out of your more primal.. needs.
</p>
<<dialogue>>
<<player>>
Yeah, this has been alright. I hope I didn’t take too much of your time.
<<alberto>>
Nah, don’t worry about it. Feel free to ask me for help next time as well if you need it.
<<player>>
Will do.
<<>>
<p>
Rushing your pace just a bit to get out of the gym sooner, you eventually [[find your way back to the rest of the ship.|Ship Level 1 Map]]
</p>
<</dialogue>>
<p>
<x1>Alberto’s Lust goes up by 35</x1>
</p>
<p>
<x1>Player’s Lust goes up by 35></x1></p>
<<run $Alberto.applyLustDamage(35)>>
<<run $Player.applyLustDamage(35)>><<ctp "secondSquatChoice" nobr clear>>
<p>
In the next repetitions, you make sure to kneel down even slowlier, sticking your ass out a little further than you actually need to with each repetition, touching his cock with your ass until you can eventually feel it pushing against your sweatpants covered ass through Alberto’s loose gym pants. Getting more aroused by each repetition, you’re barely aware of your muscles aching for some rest.
</p>
<<if _canAct>>
<<ringLinks :classes "lol">>
<<rlc "Take advantage of the position and take things to the next level." :classes "innocence-high choice-longer choice-center">>
<<set _thirdChoice = "Ship Gym Squat Dawn Spot Tease Next Level">>
<<ctpAdvance "secondSquatChoice">>
<<rlc "Just continue teasing him." :classes "innocence-high choice-longer choice-center">>
<<set _thirdChoice = "Ship Gym Squat Dawn Spot Tease Just Tease">>
<<ctpAdvance "secondSquatChoice">>
<</ringLinks>>
<<else>>
<<include "Ship Gym Squat Dawn Spot Tease Just Tease">>
<</if>>
<<ctpNext>>
<<include _thirdChoice>>
<</ctp>><p>
Seeing an opportunity to take this to the next level, you think about acting on it, but you judge that today you’ve taken things far enough and feel yourself pleased enough with your teasing abilities.
</p>
<p>
After the realization sets in, you’re suddenly more aware of your muscles aching and decide to stop for today.
</p>
<<dialogue>>
<<player>>
Okay! I think I’ve done a pretty good job today. Thanks for the spotting!
<<alberto>>
O-oh yeah, don’t mention it.. Though, back there..
<<player>>
Mm?
<<>>
<p>
Noticing the unusual signs of hesitation in Alberto’s speech, you quickly realize what he wants to inquire you about and seeing him struggling to find his words fills you with an intoxicating sweetness and you’re starting to enjoy the act of teasing even more.
</p>
<<alberto>>
Uhh.. You know what? I’m having a lapsus or something, can’t remember what I just wanted to ask you.
<<player>>
Oh, that’s alright. Anyway, I’m going to take my leave. Enough workout for me for today.
<<>>
<p>
Without waiting for another response from him, you intentionally sway your hips as you walk, [[feeling impervious to taking advantage of his fragile state.|Ship Level 1 Map]]
</p>
<</dialogue>>
<p>
<x1>Alberto’s Lust goes up by 50</x1>
</p>
<p>
<x1>Player’s Lust goes up by 35></x1>
</p>
<<run $Alberto.applyLustDamage(50)>>
<<run $Player.applyLustDamage(35)>><p>
Sensing a prime opportunity to make the best use of the closeness and satisfy your growing urges, you decide to give him a little hint to let him know that you might need some help with something more personal as well.
</p>
<p>
Knowing that the squat bar is right now just in your way, you pretend to stop for a few to catch your breath, while you lift the squat bar off your shoulders and place it on the squat rack where it belongs, with the weights still attached.
</p>
<p>
Noticing signs that he might abandon his earlier posture, you give him a look that immobilizes him in place before resuming your previous posture. Taking his hands in your own, you place them around your hips and once again, you lower yourself on his waist. Teasing him for the last time with the feeling of uncertainty, you don’t undress until you have done at least two repetitions and after that, you proceed to lower your sweat pants to your knees, freeing the swollen blossom from its light constraints. Hearing a gasp from Alberto’s way, you once again kneel down, this time aiming directly for his crotch. Not needing another hint, he proceeds to remove his pants before putting his hands back on your hips.
</p>
<p>
With his cock fully erect and released, you kneel down for the last time, before placing your knees against the floor mat of the ship’s gym and lowering your newly released, and already moist at the same time, pussy on top of his dick, taking him in slowly.
</p>
<p>
Feeling no pain or discomfort due to the prolonged foreplay from earlier, you push him down and you begin riding him in reverse cowgirl, knowing that with each stroke he gets to have a pretty good look at your tight little asshole while your ass keeps bouncing up and down on his dick, mesmerizing him even more intensely than earlier.
</p>
<p>
While you’re riding him, you get so turned on and driven by pure instinct your right hand starts idly playing with your boobs, while your left hand starts playing with your clit pushing you to let out an audible moan, uncaring of whether any other crewmate might wander on and about the ship’s storage room.
</p>
<p>
Getting immense satisfaction from the act, you slam your ass down his cock louder and louder, moaning more intensely with each slam and although you’re filling much of the gym’s noise, you can hear Alberto grunting loudly as well. As if you weren’t the only one driven by instincts, you can feel Alberto’s hands spreading your ass cheeks apart likely to get a better stare as your pussy juices flow down to the base of his cock, before taking it even further as he runs his pointer finger down your ass crack, teasing your asshole until out of nowhere he plunges his finger deep inside your ass.
</p>
<p>
You let out a faint squeal and feel even more aroused by the strange feeling, you begin riding him faster and faster, even pushing his pointer finger deeper inside you.
</p>
<p>
After less than one minute, the feelings conjoin together and your whole body starts quivering intensely as pleasure surges through it with the orgasm build-up taking you off your balance, forcing yourself to lean forwards on your hands under the onslaught of the mind-blanking orgasm, pushing Alberto to act on a more primal urge as he raises his upper body up and uses his hands to lower your pussy on his cock in a desperate need to get his fill, filling you to the brim with what feels like a second orgasm coming in, this one threatening to leave you in a barely congerigible state of mind-blowing pleasure.
</p>
<p>
Letting your thoughts and feelings drift away, you succumb to the sensations as your body quivers more and more intensely under the constant assault on your senses.
</p>
<<linkreplace "Open your eyes.">>
<p>
Opening your eyes, your mind slowly wanders back into reality and although you don’t remember ever closing your eyes, you just focus on the sight of your surroundings. Making a great effort to stand up, you can feel your body sore all over and a small puddle of thick liquids underneath your crotch used to be. Behind you, Alberto seems to have drifted away to sleep and enjoying having your inner cravings deeply satiated, you fight against your soreness and try to get yourself dressed up.
</p>
<p>
Unsure of what to make of the recent events and your own initiative that led into their development, you take solace in the fact that you at least got a pretty good workout and your shame regarding the act seems to subside a little.
</p>
<p>
Fully dressed up, you proceed [[to make your way to the rest of the ship.|Ship Level 1 Map]]
</p><</linkreplace>><<ctp "testID" clear nobr>>
<p>
Finding yourself in the mood for some squats, you walk to the squatting rack and take an empty bar on top of your shoulders.
</p>
<p>
Trying to remember the proper squatting technique you were taught at the Academy, you adjust your posture slightly and, with the empty bar snug on your shoulders, you start squatting. After like ten repetitions, you take a short minute to rest and start feeling a little thirsty.
</p>
<p>
//I should probably drink some water before I start my next set//, you think, eyeing one of the ship's neatly placed fountains in the corner of the gym.
</p>
<<include "SquatDrawing">>
<p><<link "Walk to the corner of the room and drink some water before starting your next set.">>
<<ctpAdvance "testID">>
<</link>>
</p>
<<ctpNext>>
<p>
//Mm.. This tastes even better than the water at home.//, you think, giving a silent nod of appreciation to the engineers who set up the ship’s water filtration system.
</p>
<p>
With your body leaned over the fountain, you get the feeling that you are being watched from behind. Slowly and carefully, you move your head slightly to lean over and get a better look at your behind. While pretending to drink more of the water, you take sight of Alberto looking directly in your direction, with his eyes locked directly on your ass.
</p>
<p>
Wondering why he’s so focused out of the sudden and not even bothering to conceal himself from your sight, <<link "you walk back to the squatting area and take advantage of one of the mirrors to take a better look at your back.">>
<<ctpAdvance "testID">>
<<ctpAdvance "choices">>
<</link>>
</p>
<<ctpNext t8n>>
<p>
//Yeah..//, you surprise even yourself with the sight, as your butt looks considerably bigger than usual. Looking for an explanation, you remember the concept of “pumped up look” that happens to people after they work out, with the muscles getting a swollen look for a while after getting worked.
</p>
<p>
Stealing a glance back to Alberto, you see him with his attention back to the dumbbells and you prepare yourself for the second set of squats.
</p>
<p>
After a repetition or two, that pesky feeling that you are being watched returns in full force and wonder how to react to the intense attention.
</p>
<<ctpNext>>
<</ctp>><<set _canAct = true>>
<<set _canSpot = true>>
<<include "Ship Gym Squat Dawn Intro">>
<<ctp "choices" nobr>>
<<ctpNext>>
<<ringLinks :classes "lol">>
<<rlc "Ignore it." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Ship Gym Squat Dawn Ignore">>
<<ctpAdvance "choices">>
<<ctpAdvance "testID">>
<<rlc "Blush." :classes "innocence-medium choice-longer choice-center">>
<<set _firstChoice = "Ship Gym Squat Dawn Blush">>
<<ctpAdvance "choices">>
<<ctpAdvance "testID">>
<<rlc "Ask him for a spot." :if `_canSpot` :classes "innocence-low choice-longer choice-center">>
<<set _firstChoice = "Ship Gym Squat Dawn Spot">>
<<ctpAdvance "choices">>
<<ctpAdvance "testID">>
<<rlc "Reprimand him." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Ship Gym Squat Dawn Reprimand">>
<<ctpAdvance "choices">>
<<ctpAdvance "testID">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<switch $time.time>>
<<case "Dawn">>
<<include "Ship Gym Squat Dawn">>
<<case "Morning">>
<x1>Content in the works. Visit this area during Dawn for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Midday">>
<x1>Content in the works. Visit this area during Dawn for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Afternoon">>
<x1>Content in the works. Visit this area during Dawn for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Evening">>
<x1>Content in the works. Visit this area during Dawn for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Sunset">>
<x1>Content in the works. Visit this area during Dawn for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Night">>
<x1>Content in the works. Visit this area during Dawn for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<</switch>><p>
Although you wanted to have a little bit more fun with him, you’re afraid that Alberto or even Morris could have decided to take a shower and the sight of the act would speak for itself, urging you to get a move on.
</p>
<p>
In an attempt to get him to finish as soon as possible, you open your mouth wider and start taking his entire length on each stroke. Hearing a low moan coming from Ted’s mouth, you shush him before you press your lips tightly around his cock in a seal, wanting to overstimulate him further. One or two minutes later, you can hear one of the washing machine’s door closing, and you can hear what sounds like the humming of an electronic soundtrack, hinting you that it is most likely Alberto.
</p>
<p>
At this moment, you realize that you need to finish Ted as soon as you can. Placing your left hand underneath your boobs, you proceed to lift them up, hoping that the sight will excite Ted even more and not wanting to keep your right hand idle, you place it on his balls, massaging them as you deep throat him in rapid motions. Playing your last card, you dart your eyes upwards to his own, remembering that guys often find the sight really hot. With your gaze on his face, you can see him in an immense struggle to not let out even the faintest moan.
</p>
<p>
Noticing that the humming stopped, you stop deep throating him for a moment and look him deeply into his eyes, pleading him to cum in your mouth.
</p>
<p>
Overstimulated by the foreplay, the sight and the sensations, in an uncharacteristic behavior, Ted grabs the back of your head and begins throat fucking you. Submitting yourself to his frantical movements, you can feel his cock pulsing and before you could even estimate how close he isto finishing, you already feel hot ropes of jizz flowing down your throat. After his climax passes, you get back on your feet and turn to face him.
</p>
<<dialogue>>
<<ted>>
My God.. That was amazing.. You are amazing.
<<>>
<p>
Enjoying the compliments, you smile at him and give him a kiss before pulling your lips closer to his ear and whispering him sensually.
</p>
<<player>>
That was fun.. Let’s keep this to ourselves.
<<>>
<p>
Feeling more daring, he pinches your left nipple in agreement and feeling your nipples all too sensitive from the earlier rubbing, you almost let out a moan.
</p>
<</dialogue>>
<p>
Hearing footsteps coming closer to the shower cabin’s door, you turn around and walk to the furthest shower area before starting your own. As soon as the water starts flowing out, you hear the shower cabin door opening and you see an obviously strained Alberto, probably from physically pushing himself too much earlier.
</p>
<p>
//A-ha! I was wondering why he was taking so long to come in.//, you laugh quietly at the realization.
</p>
<p>
With both your crewmates taking care of their own business, the rest of the shower goes uneventfully and, waiting until they left, you proceed to take your leave as well, grabbing a towel around your waist and heading <<link "over to your room to pick a fresh outfit..">><<linkSmallStep "Player Room">><</link>>
</p><<ctp "slowly" clear>>
<p>
You can already feel the throbbing getting more intense and even though you’re anxious that the sound could mean bad news, you decide to keep it slow, savoring the overstimulated yelps coming from Ted’s mouth. Drunk with lust, you start licking the sides of his cock and feeling your sensitive areas pleading for some attention, you begin gingerly playing with your clit with your right hand, making you moan as you slowly slide his cock deeper into your mouth.
</p>
<p>
Too excited to be aware of the cacophony of sounds the two of you are making, you are startled by a modest thud coming from the other side of the door. Ted appears to have gotten startled too, as he instinctively moves slightly out of the way of the door, allowing the visitor free reign into the shower cabin.
</p>
<p>
Before you can react to the unexpected turn of events, Alberto’s head starts creeping from the other side of the door, looking directly at you as your mouth is still tightly pressed around Ted’s cock.
</p>
<<dialogue>>
<<alberto>>
Well, well, well.. What do we have here?
<<>>
<p>
Feeling embarrassed out of the sudden, you pull your head back and look down to the floor.
</p>
<<alberto>>
Oh, don’t let me ruin the mood. In fact.. I’m feeling a little in the need of some attention myself, if you have room for one more.
<<>>
<p>
Looking at him up and down, you can see him making pained movements, hinting you that he might have gotten injured in his work.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Silently hint at him that you’re not totally against the idea." :classes "choice-longer choice-center">>
<<set _thirdChoice = "Post-Workout Shower with Ted Dominant Slowly Yes">>
<<ctpAdvance "slowly">>
<<rlc "Show signs that you’re not comfortable with the idea." :classes "innocence-high choice-longer choice-center">>
<<set _thirdChoice = "Post-Workout Shower with Ted Dominant Slowly No">>
<<ctpAdvance "slowly">>
<</ringLinks>>
<<ctpNext>>
<<include _thirdChoice>>
<</ctp>><<ctp "dominant" clear>>
Keeping up your modest pressure on his arms as you hold him against the shower cabin’s door, you see him almost voicing his confusion.
<<dialogue>>
<<ted>>
What are y-
<<>>
Putting a finger to his lips to shush him, you answer him more seductively than ever.
<<player>>
I noticed you glaring at me in the gym.
<<>>
Feeling that he might start to apologize, you continue before he gets the chance to say anything.
<<player>>
Shh. Relax, I’m going to give you something better than just a sight.
<</dialogue>>
Looking down at his throbbing erection, you get the feeling that he’s not going to last too long. Your lips turn into a smirk at the realization that only the constant sight of a very sweaty you could get him so excited without even a touch.
Still wanting to make the best of it, you kneel down on your knees in front of him and trace your tongue along the head of his cock, while stroking him slowly with your left hand. After not even more than a few seconds, you think you’re hearing the Sanitation Room’s door opening. Looking up at Ted, you realize that you’re not the only one who heard it.
<<ringLinks :classes "lol">>
<<rlc "Take it slow." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Post-Workout Shower with Ted Dominant Slowly">>
<<ctpAdvance "dominant">>
<<rlc "Get it done quickly." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Post-Workout Shower with Ted Dominant Quickly">>
<<ctpAdvance "dominant">>
<</ringLinks>>
<<ctpNext>>
<<include _secondChoice>>
<</ctp>><p>
Too embarrassed with being caught in the act and with his proposition, you stand up and not wanting to face any of them right now, you go to the furthest shower area and begin washing yourself.
</p>
<p>
Behind you, you can hear them mumbling something muffled by the sounds of the water flow, but you’re focused on rushing through with the shower and getting out of the shower cabin room as soon as possible. As soon as you feel clean enough, you take rapid steps outside the shower cabin, keeping your eyes straight on the door and anxiously thinking about the message Alberto might have gotten out of the whole ordeal, possibly leading him to be even more confident in his sexual act initiatives.
</p>
<p>
<<link "Back to your room.">><<linkSmallStep "Player Room">><</link>>
</p><<ctp "yes" clear>>
<p>
After the initial awkwardness passes through, you think to yourself //What’s one more at this point?// and feeling more comfortable with the idea, your arousal returns in full force.
</p>
<p>
Judging that he’ll take the hint, you resume blowing Ted’s cock and in the corner of your eye you can see Alberto smiling pervertedly at the sight, before closing the shower cabin door behind him. After the three of you are in complete privacy from the outside world, he moves slightly closer to you and begins jacking off. You suddenly feel very hot imagining you from Alberto’s perspective as you devour Ted’s cock and, without needing much more motivation, you resume playing with your clit, feeling your erogenous areas getting increasingly more aroused.
</p>
<p>
Feeling Ted’s cock pulsing with more intensity, you decide to delay his climax a little longer as you get closer to Alberto and take his fully erect dick in your mouth. Denied his release, Ted’s eyes dart over to your chest, watching your boobs hang down and feeling more impulsively than ever, he reaches down and grabs your right boob, looking immensely delighted by its softness.
</p>
<p>
After a short while of playing with your juicy boobs, he begins to give your nipples a rougher treatment, making you moan as pain and pleasure conjoin together and fill you with a longing for more of the strangely sweet pain.
</p>
<p>
As you feel Alberto’s throbbing foretelling the trekking of his own climax, you start stroking Ted’s cock, trying to get them to climax at the same time.
</p>
<<ringLinks :classes "lol">>
<<rlc "Take turns sucking them off beyond the point of no return." :classes "choice-longer choice-center">>
<<set _fourthChoice = "Post-Workout Shower with Ted Dominant Turns">>
<<ctpAdvance "yes">>
<<rlc "Stop blowing Alberto and start stroking them both." :classes "innocence-high choice-longer choice-center">>
<<set _fourthChoice = "Post-Workout Shower with Ted Dominant Stroking">>
<<ctpAdvance "yes">>
<</ringLinks>>
<<ctpNext>>
<<include _fourthChoice>>
<</ctp>><<ctp "stroking" clear>>
<p>
Although you are incredibly aroused by the act, you’re not really looking forward to swallowing their cum and not wanting to leave them longing, you start stroking both of them with one hand, pushing your tongue out and making loud moans in an attempt to push them closer to the edge.
</p>
<p>
Your efforts are not in vain, as Ted begins shooting thick ropes of cum all over your hair, face and chin. Picking up the pace on both of them to drain them whole and cover your body with their warm substance, you are pleased to see Alberto’s climax following shortly, this time aiming for your chest, pumping his load all over your boobs, while Ted is having a hard time keeping himself standing. Letting him go, you put both your hands around Alberto’s cock and start stroking him with even more intensity, enjoying the feeling of warm cum covering your face and chest, feeling it slowly sliding across your stomach and down to your thighs.
</p>
<p>
Overstimulated by the intensity of your strokes, Alberto lets out a pained moan as he slowly drifts himself down to the floor, pressing his head against the cold tile of the shower cabin’s floor before letting his eyes close slowly, looking to be deeply immersed into an orgasmic bliss of his own.
</p>
<p>
Aroused by the dirty act and what led to it, you gently lower yourself to the floor and are suddenly too aware of your pussy’s pleading for a more personal touch. With your back against the cold tile of the floor, you use both your hands to satisfy your inner urges and eventually, as the orgasm makes its quick appearance, you gingerly close your eyes and bathe in the vortex of pleasure that’s threatening <<link "to swallow your consciousness whole.">><<ctpAdvance "stroking">><</link>>
</p>
<<ctpNext>>
<p>
Waking up an indeterminate amount of time later, you look around you and see Ted and Alberto cleaning themselves, and with the memories still fresh in your mind, you start showering yourself while reminiscing the moment that has passed not too long ago, feeling more assertive and confident with your sexuality than before.
</p>
<p>
After a short while, you finish up your shower and leave the boys behind you, then you grab a towel and head over to your room to get a fresh outfit before going out.
</p>
<p>
<<link "Back to your room.">><<linkSmallStep "Player Room">><</link>>
</p>
<</ctp>><<ctp "turns" clear>>
<p>
Not feeling so shy anymore, you stop sucking Alberto’s cock and move on to Ted’s, and back and forth every few seconds, making sure to cover both their cocks with lots of your spit. Hearing both of them moan at the same time, you pick up the pace and get even more aggressive with it, making a lot of noise as you slobber all over them.
</p>
<p>
Eventually, Ted is the first one to cum inside your mouth. Feeling an intense desire to empty him to the brim, you seal your lips around his cock to make sure nothing gets wasted as you deep throat him feel more and more of his jizz covering your tongue and sliding down to your throat. Soon, his legs start shaking and he gives signs of barely holding himself together and judging that you’ve drained him enough, you put your mouth around Alberto’s cock just in time to feel thick ropes of cum shooting down your throat and without any thought to it, you swallow him whole, sucking him for all he’s worth.
</p>
<p>
Letting out a pained yelp and a satisfied moan at the same time, Alberto slowly falls down to the floor and gently presses his head against the cold tile of the shower cabin floor before closing his eyes in an orgasmic bliss.
</p>
<p>
Content with the sight, you let yourself fall down onto the floor and feeling incredibly aroused and excited by your dirty act, with your back against the floor, you use both your hands to satisfy you until not even one minute later, you gently close your eyes and bathe in the vortex of pleasure that’s threatening <<link "to swallow your consciousness whole.">><<ctpAdvance "turns">><</link>>
</p>
<<ctpNext>>
<p>
Waking up an indeterminate amount of time later, you look around you and see Ted and Alberto cleaning themselves, and with the memories still fresh in your mind, you start showering yourself while reminiscing the moment that has passed not too long ago, feeling more assertive and confident with your sexuality than before.
</p>
<p>
After a short while, you finish up your shower and leave the boys behind you, then you grab a towel and head over to your room to get a fresh outfit before going out.
</p>
<p>
<<link "Back to your room.">><<linkSmallStep "Player Room">><</link>>
</p>
<</ctp>><<ctp "gymTedEnding" clear>>
<p>
After placing your sweaty gym outfit and your old outfit in one of the washing machines, you can see Ted rushing to get undressed to keep up the pace. After entering the shower cabin and hearing his footsteps closely behind you, you turn around to face him, pushing him against the shower cabin door and closing it at the same time, taking him by surprise and looking at him with fiery eyes.
</p>
<p>
<x1>A choice to allow Ted control is in the works, that's why the below UI resembles the choices one.</x1>
</p>
<<ringLinks :classes "lol">>
<<rlc "Give him no pause." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Post-Workout Shower with Ted Dominant">>
<<ctpAdvance "gymTedEnding">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>>
<<changeOutfit "naked">><<ctp "tedtreadmillBack" clear>>
<p>
Not wanting to turn things more awkward than they should be, you go ahead and get back to your run.
</p>
<p>
Taking this as a sign that you’re comfortable with him around, at least for now, Ted appears to warm himself up with a modest jogging.
</p>
<p>
Content that his attention is directed elsewhere, you pick up the pace and eventually end up at the same speed from earlier. After a few more minutes of this, an all-too familiar feeling starts nagging you as usual, telling you that you are being actively watched. Trying to ignore it and just focus on making the best out of the run, you eventually submit and decide to lower the slider slightly, allowing you to feign ignorance as you grab the towel off the treadmill’s armrest, pretending to be cleaning your face from the sweat while glancing over at Ted when he thinks you’re focused on getting yourself dry.
</p>
<<include "TreadmillButtDrawing">>
<p>
Not surprising you all that much, he is still jogging, but you are aware that he’s intentionally slowing himself down to get a better look while he thinks you’re not paying attention to him. Stealing a quick glance at your top, you can see it absolutely drenched in your own sweat by now and what earlier was just the contour of your breasts, now it leaves little to nothing for imagination, especially with your nipples getting erect from the constant rubbing against your top.
</p>
<p>
//Well.. It might be time to take a break.//, you think, realizing at this point that your gym outfit has outlived its usefulness and even though you still had it in you for a few more minutes of intense cardio, you don’t really feel comfortable at this time with being exposed in such a manner to Ted and whoever else might decide to join the gym around this time.
</p>
<p>
<x1>The hint option will require a higher exhibitionist & deviant character once the mechanics for those are finished and there's plenty of content, but for now I decided to leave it freely accessible as long as the teasing option has been picked at least once.</x1>
</p>
<<ringLinks :classes "lol">>
<<rlc "Take your leave politely." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Ship Gym Treadmill Midday Back Politely">>
<<ctpAdvance "tedtreadmillBack">>
<<rlc "Take your leave silently." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Ship Gym Treadmill Midday Back Silently">>
<<ctpAdvance "tedtreadmillBack">>
<<rlc "Take your leave teasingly." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Ship Gym Treadmill Midday Back Teasingly">>
<<ctpAdvance "tedtreadmillBack">>
<<rlc "Give him a hint that you wouldn’t mind some company in the shower." :if `_canInviteTedShower` :classes "innocence-low choice-longer choice-center">>
<<set _secondChoice = "Ship Gym Treadmill Midday Back Hint">>
<<ctpAdvance "tedtreadmillBack">>
<</ringLinks>>
<<ctpNext>>
<<include _secondChoice>>
<</ctp>><p>
Feeling uncomfortable about having your assets exposed in such a manner, you find it easier to excuse yourself than to defuse the unexpected sexual tension.
</p>
<<dialogue>>
<p>
Adjusting the slider all the way to the lowest level, you grab your towel and climb off the treadmill.
</p>
<<ted>>
Ah, $Player.FirstName. Please don’t let me interrupt your run, I can come back another time.
<<>>
<p>
Sounding genuinely guilty, you soften up a bit and feel a bit less reserved about just getting back to your run next time this might happen.
</p>
<<player>>
Oh, it’s okay. I was just finishing up anyway, feeling sore all over. I appreciate it though, have a good run!
<<ted>>
Thanks!
<<>>
<p>
Letting him off with a warm nod, you wipe yourself with your towel and get back to the rest of the ship.
</p>
<</dialogue>>
<p>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
</p><p>
The prospect of passing him an invitation for a post-workout shower gets more and more appealing and together with the feeling that you’ve been teasing him enough lately, you decide to go ahead and give him the message.
</p>
<p>
Stepping off the treadmill with a towel around your neck, you face Ted and noticing his intense straining to not look down, you feel even more thrilled about what you plan to do next.
</p>
<<dialogue>>
<<player>>
I’m going to take a shower. Are you done with your workout yet?
<<ted>>
Oh, not yet. I still have around ten minutes left on the counter.
<<player>>
Are you.. sure?
<<>>
<p>
Exaggeratedly pushing your boobs together with your arms to emphasize your point more strongly, you can almost see his mind racing for answers and not hearing any answer, you pass along one last hint and hope that this time he’ll get it.
</p>
<<player>>
Okay.. It’s a shame, showering alone gets pretty lonely after a while.
<<>>
<p>
As you turn back, you can see his face lighting up like a light bulb.
</p>
<<ted>>
Uhm.. You know what? I actually forgot that today is not my cardio day so I guess I’m free for a shower.
<<>>
<p>
Turning back again to face him, you give him a seductive smile and without further words, you walk over to the Sanitation Room, stopping on the way to grab your old outfit, [[knowing that Ted is following you closely from behind.|Post-Workout Shower with Ted]]
</p>
<</dialogue>><<dialogue>>
<<player>>
I’m going to take a shower. Keep it up!
<<ted>>
Oh, okay. Thanks!
<<>>
<p>
Obviously making a great deal of effort to not look down to your chest, you hear a sigh of relief as soon as you turn around to head back. A feeling that you’re being watched still creeps up your spine and you judge it innocent enough to let it be since you’re leaving anyway.
</p>
<p>
Walk directly to the Sanitation Room in order to get yourself refreshed. [[On your way back, you stop at your locker room to grab your old outfit and place it in one of the washing machines.|Sanitation Room]]
</p>
<</dialogue>><p>
Feeling too embarrassed to give him another chance to glare at your almost-transparent boobs, you step off the treadmill and grab your towel. As you walk to the locker room to grab your old outfit, you feel his eyes staring at you from behind and having no doubts as to what attracts his attention so much, you rush your pace and quickly grab your old outfit before [[heading directly over to the Sanitation Room for a quick shower.|Sanitation Room]]
</p><<run _meta.set('Teased', 'Yes')>>
<p>
Although you’re not comfortable yet with fully exposing yourself, you know that there’s no harm in teasing him a little before you take your leave. Making use of one of the nearby water fountains of the ship, you grab a glass from its storage compartment, fill it with water and walk back to Ted to give your farewells.
</p>
<p>
With his attention focused on you, you arch your head back, sending your hair fluttering and drink the water in exaggerated motions, making sure to spill some of it on your top, making the contour of your boobs slightly more visible to Ted’s hungry stare. After you empty the glass, putting on your most sensual tone you give him some encouragement.
</p>
<<dialogue>>
<<player>>
Ohh.. That was refreshing.
<<>>
<p>
After the last word leaves your lips, you intentionally make a suspenseful pause.
</p>
<<player>>
So.. Umm.. I’m going to take a shower. Have fun.
<<>>
<p>
Smiling seductively at him, you catch him off-guard and he starts stuttering what you think is his farewell message.
</p>
<</dialogue>>
<p>
Deciding that you’ve had enough fun with him for today, you start walking back to the locker room, feeling Ted’s even hungrier stare on your hips as they sway with your movements.
</p>
<p>
//That was so much fun.. I never knew that guys can be so.. confused.//, you smile at the thought, feeling more assertive and more comfortable with your body.
</p>
<p>
As you grab your old outfit to place it in one of the Sanitation Room’s washing machines, you’re feeling a little aroused as well and a thought creeps in, hinting you that you’d have even more fun if you invited Ted for a post-workout shower sometime, but you shoo it away, for now.
</p>
<p>
[[Walk to the Sanitation Room and take a shower.|Sanitation Room]]
</p><<ctp "tedtreadmill" clear>>
<p>
Feeling more in the mood for some cardio today, you remember to grab a towel from the locker room before hanging it on the armrest of one of the surprisingly many treadmills.
</p>
<p>
//Six treadmills..? We are only three.. And why are they all facing the wall?//, you wonder for a moment before you divert your attention back to your task.
</p>
<p>
Climbing up on the treadmill you set your eyes on the controls and finding yourself puzzled by the overengineered touch screen, you feel a little nostalgic about one of the treadmills your family had installed in your garage, with its retro controls that just worked as long as the treadmill was plugged in the electrical outlet.
</p>
<<include "TreadmillButtDrawing">>
<p>
Sighing softly, you begin to maneuver around the interface until you finally find a slider that allows you to adjust the speed. Feeling a little more daring, you slowly adjust the slider until you set a pace that gives you a more intense workout and you get into it.
</p>
<p>
About ten minutes later, your breathing gets considerably more heavy, your legs, especially your calves, start burning up and you feel sweaty all over. With your eyes focused entirely on the touch screen that quickly approximates the distance you’ve run so far, in the corner of your eye you get startled by the sight of someone using the treadmill to your right. Quickling mumbling with the controls, you slide the speed to a much slower pace, <<link "allowing you to take in your unexpected workout companion.">><<ctpAdvance "tedtreadmill">><</link>>
</p>
<<ctpNext>>
<p>
It is Ted, and by the look in his face you can see him feeling guilty for startling you with his presence.
</p>
<p>
//It wasn’t really his fault.. Since these treadmills are facing away from the rest of the room and they’re so loud, he couldn’t really make his appearance more obvious.//, you empathize with Ted.
</p>
<<dialogue>>
<<ted>>
Uh, I didn’t mean to startle you. Sorry.
<<player>>
Uhm.. Don’t worry, I just didn’t expect anyone to be around at this time.
<<>>
<p>
As he slows down the pace of his treadmill to have an easier time talking with you, you notice him glaring at your chest and after taking one look down to see what he’s so fascinated about, you suddenly get incredibly embarrassed. Sweat runs down your chest, leaving your comfortable gym top more soaked than you thought it would be, making their contour around your boobs more pronounced. Although you can’t see your hair, judging by the strands of hair that drop in front of your eyes, it’s likely messier than it was when you came in as well.
</p>
<p>
Looking back to Ted, you’re content to see that he is at least trying to make a visible effort to look into your eyes and not at your soaked gym top.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Excuse yourself." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Ship Gym Treadmill Midday Excuse">>
<<ctpAdvance "tedtreadmill">>
<<rlc "Get back to your run." :classes "innocence-medium choice-longer choice-center">>
<<set _firstChoice = "Ship Gym Treadmill Midday Back">>
<<ctpAdvance "tedtreadmill">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<switch $time.time>>
<<case "Dawn">>
<x1>Content in the works. Visit this area during Midday for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Morning">>
<x1>Content in the works. Visit this area during Midday for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Midday">>
<<include "Ship Gym Treadmill Midday">>
<<case "Afternoon">>
<x1>Content in the works. Visit this area during Midday for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Evening">>
<x1>Content in the works. Visit this area during Midday for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Sunset">>
<x1>Content in the works. Visit this area during Midday for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<case "Night">>
<x1>Content in the works. Visit this area during Midday for more content.</x1>
<<link "Back to the rest of the ship.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<</switch>><h1><<print passage()>></h1>
<br>
<br>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<set _canInviteTedShower = _meta.get('Teased') === 'Yes' ? true : false>>
<<ctp "shipgym" clear>>
<<include "Ship Gym Init">>
<p>Unsure whether it's actually a motivational speech or a backhanded compliment, you divert your attention to things you can make sense of. Looking at the broad range of gym equipment all around you, you wonder which one to use.</p>
<<ringLinks :classes "lol">>
<<rlc "Treadmill." :classes "choice-longer choice-center">>
<<set _gymChoice = "Ship Gym Treadmill">>
<<ctpAdvance "shipgym">>
<<rlc "Squat." :classes "choice-longer choice-center">>
<<set _gymChoice = "Ship Gym Squat">>
<<ctpAdvance "shipgym">>
<</ringLinks>>
<<ctpNext>>
<<include _gymChoice>>
<</ctp>><h1><<print passage()>></h1>
//When my inventory gets bigger, I'll need to use this area as storage. My bag is already starting to get pretty heavy..//, you sigh.
<x1>Dev note: With more enemies in the combat sequence in the next versions, your character will have more usables. With this occasion, I send my gratitude to HiEv for making his Universal Inventory System public and for helping me along the way in using it.</x1>
<x1>Content in the works.</x1>
[[Head into the ship's gym.|Girls’ Gym Locker Room]]
<<link "Head back">><<linkSmallStep "Ship Level 1 Map">><</link>>.<h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
<<if Quests.GetRunningQuest(5) && Quests.GetRunningQuest(5).CurrentStage === '0' && $time.time === "Evening">>\
On a chilly Evening, you decide to take a long stroll through the East Side of the village in the hope that you might come across anything interesting. With every minute that passes, a little bit of that hope fades away as well. Right when you’re about to give up and turn back the way you came, the feeling of two cold hands grabbing your right arm startles you. Driven by instinct, you harshly pull your hand away and turn around to face the assailant.
<<marasna>>I beg you! Please, help me!<</marasna>>
As you turn around to face the assailant, a female Likurieris whose age you can’t discern pleads you, with tearing eyes, to help her. The sharpness of her voice attracts the unwanted attention of worn-out villagers passing around.
<<say $Player.FirstName setup.getPortraitClone>>Calm down, please. I’ll listen, but not here.<</say>>
Your words seem to have a calming effect on the desperate woman, who gestures you to follow her to a secluded corner, away from the curious ears of the bystanders.
<<marasna>>I’m sorry for grabbing you out of nowhere like that, but I have nobody to turn to anymore.<</marasna>>
//Welp. I guess my prayers for coming across something interesting in this part of the village were answered.. tenfold.//
<<say $Player.FirstName setup.getPortraitClone>>Please, relax. Go ahead, I’m listening.<</say>>
The desperate woman wipes a few tears away and begins her story.
<<marasna>>Around the village, word is that a female human left a more-than positive impression on our local leaders through a series of.. mysterious feats and after being given nothing but excuses by the village’s guards, I had no choice but to wait for this mysterious female human to appear.<</marasna>>
//I’ll pretend I didn’t hear that.//
<<marasna>>My own sister, I’m afraid that her life might be in danger.<</marasna>>
<<say $Player.FirstName setup.getPortraitClone>>What happened?<</say>>
<<marasna>>My sister and I are very close. We earn our keep by treating the minor maladies of local villagers whose immune systems aren’t suited to living outside the city. One day, we had a patient in somewhat of a more severe state and he was beyond the reach of our own herbal medicine recipes. I told my sister that there’s nothing we can do for the patient other than ease his pain and hope that his own immune system can learn to take care of the illness that was plaguing him.<</marasna>>
<<marasna>>She couldn’t accept that. She started using one of those holographic tablets to find any illness that might bring up a resemblance to our patient’s symptoms, but she couldn’t find anything. Another might have given up at that point, but not her. She started reading all the old books she could get her hands on, books that date thousands of years back into our civilization, back to the times when people still lived in villages like these out of necessity.<</marasna>>
You find yourself enthralled by her story and about finding out more about the prior history of the Likurieris.
<<marasna>>Until she found exactly what she was looking for. A very old recipe, written in the language of our Old Ones, destined for the treatment of the sufferers of this exact illness. At first, we were both exalted, but once I found that the herbs we need are in the forbidden area, beyond the safe borders of the village’s farming plains, I was much less enthusiastic about the idea. We started arguing about it, but she had that look in her eyes that told me there’s nothing I could do to sway her from acting on her medical oath. Sadly, I realized that too late. Immediately after that argument I went to my room and fell asleep, too emotionally drained to push the argument any further.<</marasna>>
<<marasna>>When I woke up and left my room, I realized how foolish I had been. I started searching for her everywhere in our tent, willing to accompany her on the journey, only to find no signs of her. I went outside and asked people about her, nobody could tell me anything except for a young one who described seeing a lookalike of my sister carry a medical briefcase and walking towards the south of the village. I waited and waited and after one day I had the feeling that something had gone wrong.<</marasna>>
<<say $Player.FirstName setup.getPortraitClone>>How many days has it been at this point?<</say>>
<<marasna>>Two or three days. I tried to get the attention of our leaders, but two guards stopped me before I could walk inside the tent of the Leadership Council. I begged them to let me go, but to no avail.<</marasna>>
//I know a thing or two about those guards..//
<<say $Player.FirstName setup.getPortraitClone>>I understand. Where did she go?<</say>>
As soon as you ask that question, the hope makes its appearance on the alien woman’s expression as her face lights up. She pulls out a small handheld device from her pocket, navigates a few menus and shows you the location on the screen. You bring the smartwatch to the handheld device until you feel a low buzz, the sound of new data being uploaded to your device through the old-fashioned universal NFC.
<<say $Player.FirstName setup.getPortraitClone>>Seeing as I have all I need, I’ll be on my way to find answers. I’ll let you know as soon as I know anything.<</say>>
<<marasna>>Thank you, thank you! I would do it myself, but I do not possess any weapons or the skill to use them. You can find me in the north-east side of this part of the village as soon as you come across any good news.<</marasna>>
You nod and walk the way back to the western exit of the eastern side of the village, wondering whether the bartender has any useful information to part with you before you make the journey.
<<link "Back to the village.">><<linkSmallStep "Village Map">><</link>>
<<run Quests.GetRunningQuest(5).CurrentStage = '1'>>\
<<elseif Quests.GetRunningQuest(5) && Quests.GetRunningQuest(5).CurrentStage === '3' && $time.time === "Afternoon">>
Arriving in the East Side of the Village, you notice that it’s evening outside and curiosity drives you to make your way to the nurse sisters’ tent to see if you were quick enough to indirectly save their patient’s life as well. Getting closer to their tent, you can see the one that sent you off to rescue her sister in the first place, waving you over to come.
<<marasna>>By the Gods.. the stories weren’t exaggerated.. From the bottom of my heart, I thank you.<</marasna>>
With that said, she slightly bows to you in a gesture of great respect and gratitude which makes you more embarrassed than it makes you proud, especially as you notice the weird looks of the other nearby villagers.
<<say $Player.FirstName setup.getPortraitClone>>H-hey, no need for that, really. Only thing that matters is that she’s now safe and that the both of you can resume treating the not so privileged villagers.<</say>>
She stops bowing and your words seem to have reminded her of something.
<<marasna>>Ah.. About that, thanks to you she could gather enough medicinal plants from the forbidden area to last us for a few months, at least. There are a few other villagers that seem to have gotten the malady as well, so your actions did more than you could possibly think. The patient she ventured for has also made a quick recovery after being treated with the herbal medicine of our ancestors, showing us that as long as we have to remain in the wilderness, we need to adopt the forgotten ways, since we no longer have access to our cities’ advanced hospitals.<</marasna>>
Although her earlier gesture didn’t exactly fill you with pride, her words did.
//Looks like I’m actually making a difference around here..//, you pridefully realize. At the same time, deep down you know that putting yourself out there not only helps the villagers, but helps you gain a better reputation amongst the villagers, fact which might prove very useful as the villagers might be able to lend their spaceflight technology and materials, which might not only restore your ship’s flight capabilities but it could also come with the extra benefit of improving your ship’s chambers in ways human technology couldn’t when you left Earth.
Taking advantage of your unfocused gaze, the woman quickly brings a device in front of your smartwatch, startling you with a buzz. You look over to your smartwatch and a message reveals itself to you.
1500 Krona have been deposited to your account.
<<run UInv.AddToItemPropertyValue("PCInventory", "krona", "UInvQuantity", 1500)>>\
Knowing that this is a pretty large amount of money, especially for a villager from this part of the village, you attempt to politely refuse it. She waves your attempts away and doesn’t let you have a say in it.
<<marasna>>No, no. I’m just paying it forwards. Even though we refuse payment from our patients, that doesn’t stop their patients from wiring the little amount they can give to us in gratitude. Over time, it’s gone up to a pretty sizable amount, and since both me and my sister live a humble life with most of our needs taken care of, we have no use for this kind of money. However, I get the feeling that you do.<</marasna>>
Finding a pattern of logic in her words, you can only reciprocate her earlier gesture, as you bow a little in a show of gratitude, according to the local customs. Deep down, you know you need the funds, otherwise Alberto will not afford the basic material to upgrade your ship’s rooms, so you let it go.
She gives you an encouraging smile and, sensing that her sister might need her help sooner or later, you decide to get out of her way and take your leave with a sincere farewell. Before you go, she says one last thing.
<<marasna>>By the way, my name is Mara’sna and my sister’s name is Isha’sna. If you find yourself in the need of medical attention, please know that you are always welcome to pay us a visit.<</marasna>>
After hearing her words, doubt makes its way into your thoughts, knowing that whatever treatment they offer seems to be exclusively used by the Likurieris. As if hearing your doubts, she vanishes them with an explanation.
<<marasna>>Our local plants work on the genetic foundation of life itself. Many other species we share this planet with import our local plants for their own medical needs, as research has shown long ago that these plants help boost the natural healing process of all living beings that need water.<</marasna>>
//Huh, Morris will definitely find this interesting.//, you think as you make a mental note to pay the sisters a visit in case you might find yourself in need of medical attention right here in the village.
<<say $Player.FirstName setup.getPortraitClone>>Hmm.. Alright then, I’ll pay the two of you a visit if the need arises. Now, let’s hope it doesn’t.<</say>>
You wink at her. Satisfied with your response, the woman nods and walks into their tent. Hearing all you needed to hear, you <<link "walk out of the eastern side of the village with a content smile on your face..">><<linkSmallStep "Village Map">><</link>>
<<run Quests.FinishQuest($PrivateInvestigator)>>\
<<else>>
You decide to give the East Side of the village a visit. The contrast to the tents around the West Side of the village shocks you a bit. For one, the tents are smaller and some of them even have holes in them.
//The village gets pretty cold at night. How can they sleep comfortably if the cold creeps up on them at night through those holes?//, you wonder.
It's not just the tents. Overgrown bushes are growing even in the middle of the alleyway and the impoverished look of the place makes you a little bit sad.
While inspecting the general state of the place, your attention gets drawn to what sounds like a strange laugh. Your gaze comes across a few Likurieris children looking as if they're having the best time of their lives as they're playing around.
On the other hand, the adults don't look particularly happy. They walk from place to place in monotone, lifeless paces. Some of them are throwing you curious glances, while others are looking at you accusingly.
//I don't feel welcome here right now, I should come back after I manage to talk with the local leaders at the Leadership Council about this place.//
With that thought in mind, you head back the way you came from to visit another area.
<<link "Head back.">><<linkSmallStep "Village Map">><</link>>
<</if>><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
Exploring the village, you find yourself at the Execution Podium close to the Leadership Council. The area brings you stressful memories of the events that took place here. Compared to how you remember it, the execution podium looks decrepit and nature is starting to reclaim the area for herself.
//Good riddance. With Mag'nath gone, I doubt they have any use for this barbaric approach to <strong>justice</strong>.//
You don't hang around the area for too long, as nothing good can come from spending more time in such a negative place. You begin your steps towards another area of the village.
<<link "Head back.">><<linkSmallStep "Village Map">><</link>><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
Hidden in a spot of the village lush with vegetation, you come across an area that looks as if it gets plenty of care from the villagers. Large pots of interesting materials hold impossibly beautiful flowers. There are only a few flowers that remind you of the ones from Earth, one of them brings the version of an overgrown lilac to your mind.
//Hmm, it seems that the Likurieris also need a place where they can just relax and enjoy the nature around them, just like our parks.//
Wind blows calmly around the area, making the trees' leaves of particular designs dance in the air. The relaxed atmosphere has an intense effect on your mind, making any lustful thoughts you may have previously had diminish slowly. Your body as well feels a little lighter than when you came which combined with the positive outlook on life you have right now boosts your health up.
You sit on a bench that looks as if an artisan personally built it and you close your eyes, taking in the atmosphere.
Some time later, you open your eyes and walk back into the village with more determination than you had going in.
<<link "Head back.">><<linkSmallStep "Village Map">><</link>>
<<set $Player.Health +=10>>\
<<set $Player.Lust -= 5>>\Determined to help Alberto out with his work, you decide to check on Bill at the human camp and inquire if he has anything you could use. You find him sitting by himself at the table, sipping from a glass containing some kind of local beverage and looking into the distance. As soon as he catches sight of you, he waves you over and you start walking in his direction.
<<bill>>Heey $Player.FirstName. What brings you around?<</bill>>
<<say $Player.FirstName setup.getPortraitClone>>Hey, Bill. I came here to ask you if you guys still have any high quality silicone rubber that can be used in the engine’s components. Alberto is hard at work to get it working, but he can’t do it without this material.<</say>>
<<bill>>Hmm, I remember we brought some to our inventory here at the camp. Luckily for us, before that Groody’Jinx scoundrel drained our crash site of any valuables, but that’s another story. Follow me.<</bill>>
You follow him to their storage room and he starts rummaging through the inventory. After a few long minutes, he pulls out a closed container and he takes a look inside.
<<bill>>Here, found it.<</bill>>
<<say $Player.FirstName setup.getPortraitClone>>That’s amazing news! This will make Alberto very happy, could I offer you something in return for it?<</say>>
<<bill>>Noo, no need for any of that. After what you did for us, this is the least I can do to repay you. Regardless of that, we don’t even have a ship anymore so it’s either you or going back to that Groody’Jinx to sell it, I’d rather just give it to you.<</bill>>
He hands you the container which, fortunately, isn’t heavy at all.
<<say $Player.FirstName setup.getPortraitClone>>Thanks, Bill! If you or the others need anything, let me know next time I pass around here. I better get going to bring this to Alberto. Enjoy your beer!<</say>>
He smiles and holds the glass of beverage up in gesture.
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>>.
<<set UInv.CreateItem("PCInventory", "Silicone Rubber", 1)>>
<<run Quests.GetRunningQuest(3).CurrentStage = "2">>Visiting the human camp once again, you look around for any signs of life. You manage to only find Anna taking a peaceful nap under the tree’s shadow and Bill working on fixing some kind of mechanism, reminding you a lot of Alberto. He notices you and he throws a friendly nod your way, before getting back to his work.
You decide it would be best to not bother them right now and you walk the way you came.
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>>.You decide to pay your friends from the village a visit. Not many of them seem to be around except for Sarah who appears to be reading a book and Melissa writing some notes down on her tablet. Melissa notices you and walks over.
<<melissa>>Hey, $Player.FirstName. What’s up?<</melissa>>
<<say $Player.FirstName setup.getPortraitClone>>Not much, just decided to check on you guys to see if anything new happened around here.<</say>>
<<melissa>>Nah, nothing new around here. I’ve been pretty bored lately, but after we finished our inventory inspection and our ship’s crash site, there wasn’t that much left for me to do. How’s your crew doing?<</melissa>>
<<say $Player.FirstName setup.getPortraitClone>>Alberto has been fixing up the ship, Ted has been analyzing some data to figure out any interesting spots nearby and Morris has been doing some research of his own. We’ve considered making more doses of the vaccine to cover all of us here.<</say>>
<<melissa>>Hmm, that sounds like a good idea. Makes me wonder about something..<</melissa>>
<<say $Player.FirstName setup.getPortraitClone>>Huh?<</say>>
<<melissa>>If.. And only if.. We can get the vaccine to work on the Likurieris, I think we stand to gain a lot in terms of resources, assistance and maybe they can establish safer trade routes to the village which can help us get around and find out more about them. Keep me updated, please. After we have something conclusive, I’ll bring it up to the leadership council of the village.<</melissa>>
<<say $Player.FirstName setup.getPortraitClone>>Yeah.. I thought about that as well. I’ll see what I can do, but for now I’m making sure that we have enough doses to cover our own needs.<</say>>
<<melissa>>Ok. If there’s anything I can do, check around for me and I’ll try my best to help you in any way I can. I’ll get back to making some notes on my tablet to figure out ways we can go from here in the case in which your medic manages to make the vaccine work on the Likurieris as well.<</melissa>>
You nod, happy that you managed to help her with her boredom problem. You both say your farewells and start walking your separate ways.
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>>.<<ctp "invitation" clear>>
<p>Having upgraded the Entertainment Room of the ship with a bunch of resources and equipment from the wolves’ cave nest, you decide to pay Melissa a visit around the Dawn to let her know about the latest developments regarding the party.</p>
<p>Once again, you catch her right as she leaves the makeshift entrance of their camp’s secluded corner.</p>
<<dialogue>>
<<melissa>>
Oh, hey $Player.FirstName. What brings you around?
<<player>>
Morning! I’ve managed to gather that equipment you mentioned last time and I’ve found it proper to upgrade our ship’s Entertainment Room with this occasion as well.
<<melissa>>
Mm.. I’m happy it could be of use, but..
<<>>
<p>
She makes a short pause, <<link "as if pondering whether to go through with what she was planning to say, or to ask.">><<ctpAdvance "invitation">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
I hope you won’t mind me asking, but did anything happen to you around the equipment’s location? I can still hear that sound ringing in my ears.. Strangely reminded me of wolves’ howling, although there are most likely no wolves around here.
<<>>
<p>
Not wanting to frighten her and distract the conversation from its initial reasoning, you imitate a confused look and hope that the lie that follows will sound convincing enough for her to let it go.
</p>
<<player>>
Uhm.. Nothing in particular, although I did hear that howling as well..
<<melissa>>
Oh, if that’s true maybe I can explore a little around the crash site as well. Jack has been.. hesitant about going back there.
<<player>>
I.. I would advise against it. I might have gotten lucky, but it’s not necessary for you to put yourself in danger’s way as well.
<<>>
<p>
Looking back into your eyes, Melissa appears to be <<link "analyzing your expression for any giveaways.">><<ctpAdvance "invitation">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Okay… I’ll be honest with you. I know I have people relying on me and all, but acting as a diplomat from day to day gets pretty boring sooner or later, so I’m missing the excitement of exploring around or at least having some fun from time to time.
<<>>
<p>
Realizing that this could be your opening, you go ahead and pass the invitation.
</p>
<<player>>
About that.. Remember that party idea I came to you with recently?
<<melissa>>
Yeah.
<<player>>
Well, since our Entertainment Room can at least pass for an Entertainment Room now, we can go ahead and get that party started.
<<melissa>>
Great! I’ll let the others know to get ready.
<<player>>
Alright! Expect me to come back any day now, possibly even today. I just need to give our mechanic the go-ahead and immediately afterwards I’ll come back to get you guys back to the ship. Expect me to come around the time you guys are having lunch.
<<melissa>>
Understood!
<<>>
<p>
She looks back at her own smartwatch and once she realizes how much time has already passed, <<link "she gets visibly more anxious.">><<ctpAdvance "invitation">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Uhm.. I kind of have to get going if I want to have a chance at getting those errands done by lunch, so I’ll pass the word around quickly and we’ll wait for then.
<<player>>
Good luck!
<<>>
<p>
Melissa nods before running into her crew’s tent.
</p>
<p>
//I get the feeling that this party invitation came at the right time.. She doesn’t really show it, but it’s pretty obvious that her responsibilities are starting to take their toll on her. Oh well, I guess my next move is to go to Alberto and give him the heads-up, the best time would probably be the Midday since he’s having his own break in the Engine Room around that time.//, you think as you take a few steps back and think about your next destination.
</p>
<p>
<<link "Back to the Village.">><<linkSmallStep "Village Map">><</link>>
</p>
<</dialogue>>
<</ctp>>
<<run Quests.GetRunningQuest(8).CurrentStage = "1">><<ctp "hcdawnparty" clear>>
<p>
Thinking that you might catch Melissa for a quick chat before she starts the day’s errands, you walk to their camp during the dawn of the day. Luck strikes you as you find Melissa preparing to head out into the village right after you arrived.
</p>
<<dialogue>>
<<melissa>>
Oh, hey $Player.FirstName.
<<player>>
Hey, Melissa. I thought I was the only early bird around here.
<<>>
<p>
Melissa lets out a short laugh.
</p>
<<player>>
So, I don’t want to keep you for too long. It came to my attention recently that we have a pretty good stockpile of beer and whatever back in our ship’s storage room.
<<melissa>>
Oh, really!? We haven’t had any for a long time. Poor ol’ Bill even dreams sometimes about cracking a cold one open from time to time.
<<player>>
Yeah! I talked with Alberto, our engineer, and he suggested planning some kind of party where all of us from the ship and from your crew can hang out together and have some fun.
<<melissa>>
That sounds great! When’s it going to be?
<<player>>
There’s one little caveat..
<<melissa>>
Hmm?
<<player>>
Our Entertainment Room isn’t exactly what I would call an.. Entertainment Room. Beyond the hull repairs, we also need some fancy lights to set up the mood.
<<melissa>>
I think I can help you with that. A few hundred steps to the west of our ship’s crash site, we found what little remained of our own ship’s recreation together with some of its old equipment. We didn’t really get it back with us since we had other priorities, but I bet you’ll still find something worth using out there.
<<player>>
Thanks! I’ll head out there and check it out myself. By the way, didn’t Bill mention that a certain character..
<<>>
<p>
As you recall Groody’Jinx’s name, <<link "cringy memories flood in and you quickly try get your mind back on track.">><<ctpAdvance "hcdawnparty">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<player>>
Who stole everything left from the wreckage?
<<melissa>>
Yeah.. him. Luckily for us, but not so luckily for him, this equipment wasn’t anywhere close to the crash site. Ah.. now that you mention it, when we ventured out there we heard what sounded like howling, so that’s one reason why he didn’t explore too much around.
<<player>>
H-howling?
<<melissa>>
Uh-huh. If you’re going there, make sure that you’re in a good shape just in case anything happens.
<<>>
<p>
Although she’s trying to hide it, you are aware that Melissa is constantly fidgeting, <<link "most likely aching to get a move on with her errands.">><<ctpAdvance "hcdawnparty">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<player>>
Thanks for the warning.. Alright, I won’t keep you anymore.
<<melissa>>
Appreciate it. I’ve learnt that the Likurieris respect punctuality and I’ll really need to get going if I want to keep that up. Keep me updated with the party planning.
<<player>>
Will do. Bye!
<<>>
<p>
As if she’s been waiting for that one word all along, she smiles and jogs off into the distance, waving you as soon as she’s out of their corner caged entrance.
</p>
<p>
//So.. Uhh.. about that howling, I guess I’ll need to be careful. I remember their crash site wasn’t too far, so if I leave from the South Gate during Midday, I can use the daylight to get there and get what I need, then once the darkness sets in I can probably sneak my way around the fauna from that area..//
</p>
<p>
<<link "With that in mind, you head back and figure out what to do next.">><<linkSmallStep "Village Map">><</link>>
</p>
<</dialogue>>
<</ctp>>
<<run Quests.GetRunningQuest(7).CurrentStage = "2">>Nothing remarkable about this place at this time. Walk back.
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>>Refreshed by the evening’s cool air, you step into the human encampment to look for Melissa.
You see her having a good time with Bill and Anna. They are seated around a circular table, drinking from what looks like glasses of a local beverage and laughing at each other’s tales. Feeling a little shy about crashing their wholesome conversation, you gesture to her from the distance in the hopes that she’ll come over to you.
Unfortunately for you, once she catches sight of you, she instead gestures you to come forward to them. Having no choice, you force yourself to step forward. Noticing your reluctance, she gives you a reassuring smile before starting to talk.
<<melissa>>Hey, $Player.FirstName! Don’t be shy! We were just recalling some good memories from our training days back at the academy.<</melissa>>
<<anna>>Yeah. Bill here may not look like it, but he was a real troublemaker back then.<</anna>>
<<bill>>In hindsight, I'm surprised they didn't kick me out. I gave them dad-jokes material for years to last, haha. Now, enough about us. What brought you around?<</bill>>
Given their warm welcome, you feel less tense about talking with all of them at once.
//I really didn't want to be a bother, but it's too late at this point so here I go.//
<<say $Player.FirstName setup.getPortraitClone>>Our engineer and mechanic, Alberto, started fixing our ship shortly after he received the vaccine. He found pieces of scrap around the site where our ship crashed, but many of them couldn’t be salvaged. Without asking me, he started dumping those in a little junkyard of his own around the ship. Do you have anything that can help us find some use for that junk?<</say>>
<<melissa>>Hmm.. I’m not really sure. Bill here started fixing our area here bit by bit. Bill, I didn’t get to ask you before, but where did you find the parts and materials for the repairs and renovation you've recently been doing?<</melissa>>
<<bill>>After the recent events, some of the Likurieris felt indebted to us. They let me know about a certain fellow of theirs who is a highly skilled engineer and trader and could help me with some of the renovations I planned for the ship.<</bill>>
<<bill>>So, I went to this fella’ and turns out he’s a good for nothing greedy scoundrel. After some back and forth negotiations, we came to an agreement. I’d give him the location of our ship’s crash site, and he’ll give me the material I need to do get to fixin' stuff around. When I asked him what he needs the location of our crash site for, he told me he’ll just look around to learn more about our technology.<</bill>>
<<bill>>I left it at that, considering that we all got tired of sleeping in the dirt. After a few days, I took a stroll to our crash site to get some components. I start following the trail on my tablet an I start looking around to find.. nada.<</bill>>
<<bill>>Not even a piece of junk. At first, I thought I was going crazy, that maybe I got lost on the way. But, everything else looks the same as I remember it. Broken trees, dark soil where our stuff crashed, even nutrient bars hidden under the bushes. I think to myself, that scoundrel must have scammed me.<</bill>>
<<bill>>Irritated, I turn back to where I met this guy in the village. I get there and I could swear this guy was trying to stop himself from laughing when he saw me, even though I've no idea what a Likurieris laugh sounds like. I tell him: "Friend, you better have some explanations for what you "learnt" from our crash site."<</bill>>
<<bill>>He told me that he saw the pieces of junk thrown around and put them to good use. He started telling me how, in their culture, when you trade a piece of information for anything physical in nature you assume that the other guy can do anything they want with that information. I was feeling myself getting angry, but I felt that he was trying to get me riled up so I left before I did something I’d regret later.<</bill>>
<<bill>>I’m convinced that he has a way of turning the useless junk into something valuable, but good luck getting him to give you that information for free.<</bill>>
<<say $Player.FirstName setup.getPortraitClone>>Hmm, sounds like a difficult type indeed. How can I reach this guy?<</say>>
<<bill>>Go to the west side of the village when there’s daylight and ask around for a Groody’jinx. Keep your wits about you, or you’ll get to go through an unpleasant experience of your own.<</bill>>
<<say $Player.FirstName setup.getPortraitClone>>Thanks! I’ll get going then. Keep up the good mood!<</say>>
The others bid their own farewells as well, and you proceed to leave.
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>>Nothing remarkable about this place at this time. Walk back.
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>>.You arrive at the human encampment, right in the middle of a commotion. Melissa and her crew look busy running from place to place, leaving you no other choice than to just stand and watch. Melissa appears to be using her stylus on a tablet, most likely taking some notes, whilst asking the other members of her crew for updates regarding the current state of their inventory.
Sarah is hard at work tidying up their attempt at a medical facility, Anna is counting and measuring their food stock, while the guys are inspecting the mechanisms, parts, components, and everything they can find.
You hear Melissa asking Bill about their current stock of bolts, tapping the tablet’s stylus against its screen and looking at the mechanic expecting an answer.
<<bill>>Around five hundred, five boxes of one hundred each.<</bill>>
She nods and writes the info down, then she moves over to Jack.
<<melissa>>Jack, what’s going on with our signal tracking system? We seem to be picking up a signal from far away, but it doesn't seem to be from outside the orbit. Go check and keep me updated.<</melissa>>
<<jack>>I checked it last week and it was fine, but I'll go give it another look-see.<</jack>>
After a few more questions and more running around, she notices you standing near the entrance to their outpost and comes over.
<<melissa>>Hey, $Player.FirstName! Sorry, I just noticed you standing there. As you can see, we’re going through our inventory to check how we’re doing so that I can assess the situation and consider our..<</melissa>>
Before she gets the chance to finish her sentence, her attention gets distracted by the loud calls of her crewmembers who seem to be in dire need of her assistance.
<<say $Player.FirstName setup.getPortraitClone>>Hey, Melissa! Yeah, I can see that. I came here to see how you guys are doing, but I can see you’re busy so I’ll stop by some other time.<</say>>
Melissa nods in gratitude for your understanding and she rushes to the others. Seeing that there is nothing for you to do here right now, you consider what to do next.
//Hmm, Morris should be done by now with Ted and Alberto..//
<<link "Head back to the Medical Facility">><<linkBigStep "Medical Facility">><</link>>.<h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
<<if $HumanCamp === "Initial">>\
Outside, you look around to see how they're holding up after the recent events. Immediately, you notice Jack resting near a tree. He notices you as well and throws a salute your way, a gesture of respect among military personnel.
Suddenly, you hear a noise from your left and you see Melissa running towards you and before you can react, she jumps on you and starts hugging you tightly, almost knocking you over. After a few long moments, she steps back and starts talking.
<<nobr>><<melissa>>Sorry for startling you like this! I don't know what came over me!<</melissa>>
You can see a hint of regret in her eyes, she's probably afraid that she may have broken your personal boundaries.<</nobr>>
<<say $Player.FirstName setup.getPortraitClone>>Oh no, it's all fine, I was just a little surprised is all.<</say>>
Melissa seems more relaxed now and continues talking.
<<melissa>>For what you have done for me and for my crew, I owe you my eternal gratitude. If you ever need anything, I will be right here. While you were away, the Likurieris villagers came to us to see how we're doing and started apologizing for their acceptance of what Mag'nath was doing, it seems that many of them doubted that we actually brought this plague with us, but they were too afraid to say anything. I guess I cannot blame them too much, in times of desperation their behaviour is not too far from ours.<</melissa>>
<<melissa>>I won't take too much from your time, but if you ever want to visit us you are always welcome to do so. I need to coordinate our inventory management right now and later I'll have some discussions to hold with the Likurieris leaders, so I am afraid I cannot stay any longer. Bye!<</melissa>>
Saying that, she begins walking towards the leadership council building. You might want to visit that sometime, but more often than not nothing happens there.
<<link [[Walk over to your ship's medical facility to find out if Morris has finished working on the cure.|Medical Facility]]>>\
<<run $time.passTime(1)>>\
<<set $Player.Energy = 50>>\
<</link>>
<<set $HumanCamp = "Ready">>
<<elseif $HumanCamp === "Ready">>\
<<include "HC Second Visit">>
<<set $HumanCamp = "Done">>
<<else>>
<<switch $time.time>>\
<<case "Dawn">>\
<<if Quests.GetRunningQuest(7) && Quests.GetRunningQuest(7).CurrentStage === "1">>\
<<include "HC Dawn Party Supplies">>
<<elseif Quests.GetRunningQuest(8) && Quests.GetRunningQuest(8).CurrentStage === "0">>\
<<include "HC Dawn Party Invitation">>
<<else>>\
<<include "HC Dawn">>
<</if>>\
<<case "Morning">>\
<<if _meta.get('Anna and Sarah Cooking') !== 'Happened'>>
<<include "HC Morning Anna and Sarah Cooking">>
<<run _meta.set('Anna And Sarah Cooking', 'Happened')>>
<<else>>
<<include "HC Morning">>
<</if>>
<<case "Midday">>\
<<if _meta.get('last_midday_conversation') !== 'Shy Sarah'>>
<<include "HC Midday Sarah 1">>
<<elseif _meta.get('last_midday_conversation') === 'Shy Sarah'>>
<<include "HC Midday Sarah 2">>
<<else>>
<<include "HC Midday">>
<</if>>
<<case "Afternoon">>\
<<if Quests.GetRunningQuest(3) && Quests.GetRunningQuest(3).CurrentStage === '1'>>
<<include "HC Afternoon Silicone Rubber">>
<<set $SiliconeRubber.CurrentStage = '2'>>
<<elseif _meta.get('Vaccine Discussion') !== 'Happened'>>
<<include "HC Afternoon Vaccine Discussion">>
<<run _meta.set('Vaccine Discussion', 'Happened')>>
<<else>>
<<include "HC Afternoon">>
<</if>>
<<case "Evening">>\
<<if Quests.GetRunningQuest(1) && Quests.GetRunningQuest(1).CurrentStage === '1'>>\
<<include "HC Evening EcoScrap">>
<<run Quests.GetRunningQuest(1).CurrentStage = '2'>>\
<<else>>\
<<include "HC Evening">>
<</if>>\
<<case "Sunset">>\
<<if Quests.GetRunningQuest(4) && Quests.GetRunningQuest(4).CurrentStage === "1">>\
<<include "HC Sunset Vaccination Time">>\
<<else>>\
<<include "HC Sunset">>
<</if>>
<<case "Night">>\
<<include "HC Night">>
<</switch>>\
<</if>>Nothing remarkable about this place at this time. Walk back.
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>>.<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
<<if _meta.get('last_midday_conversation') === 'Approach'>>\
After deciding for a quick stop at Melissa's camp, you enter the encampment to find nobody around except for Sarah, the crew's nurse. She seems to be sitting on a chair, right near the entrance to their makeshift resting area. She shows no signs of noticing your presence, obviously enthralled by the contents of her data slate.
With your last attempt to approach her still fresh in your mind, you approach her carefully this time.
You start walking towards her, making sure to keep your footsteps audible as not to startle her. Getting close enough for her to be aware of your presence, she looks up from her data slate. As soon as she catches sight of your arrival, she gets visibly anxious, with her body trembling at the unexpected encounter.
Acutely aware of her discomfort, you stop walking. Thinking quickly, you adopt least intimidating stance possible you can, afraid that she might run away at any second. Her trembling slows down a little, but judging by the bright blush in her cheeks you know you should keep this short. Making efforts to talk in the least threatening way, you get the first words out.
<<say $Player.FirstName setup.getPortraitClone>>Hey, Sarah! I'm sorry if I startled you last time and maybe this time as well. I was just passing through the village and I thought to stop here to see what you guys are up to, but I didn't see anyone. Could you tell me where the others are?<</say>>
While talking, you noticed that she has also made a few efforts of her own trying to keep eye contact with you. Sadly, it seems that you are too unfamiliar with her right now and she resigned to looking down at your feet. Not wanting to upset you in any way, she starts answering you to the best of her abilities.
<<sarah>>H-h-hey.. I don't know.. Since things have calmed down around here, they started going outside more and more and they left me here all alone..<</sarah>>
Noticing her growing discomfort, you start making your exit.
<<say $Player.FirstName setup.getPortraitClone>>I see.. I'm sorry to hear that. Thank you for letting me know. I will be on my way then.<</say>>
Before you proceed to leave, you sense that this probably the best and only time to ask her a more direct question.
<<say $Player.FirstName setup.getPortraitClone>>By the way, would you mind if I came by here more often around this time? Maybe we can get to know each other better.<</say>>
Taken aback by your direct question, she replies quickly to get out of the uncomfortable situation.
<<sarah>>I-I guess it would be fine.. if that is what you want..<</sarah>>
Pleased with her answer, you wish her a sincere farewell.
<<say $Player.FirstName setup.getPortraitClone>>OK! It was nice talking to you, have a nice afternoon!<</say>>
<<sarah>>Y-you too..<</sarah>>
With renewed excitement at the prospect of getting to know Sarah better later on, you leave the premises, giving her some breathing room at last.
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>>.
<<run _meta.set('last_midday_conversation', 'Shy Sarah')>>\
<<elseif _meta.get('last_midday_conversation') === 'Shy Sarah'>>\
<<else>>
After deciding for a quick stop at Melissa's camp, you enter the encampment to find nobody around except for Sarah, the crew's nurse. She seems to be sitting on a chair, right near the entrance to their makeshift resting area. She shows no signs of noticing your presence, obviously enthralled by the contents of her data slate.
<div id="gbr-choice">\
<<link "Approach her carefully.">>
<<replace "#gbr-choice">>
You start walking towards her, making sure to keep your footsteps audible as not to startle her. Getting close enough for her to be aware of your presence, she looks up from her data slate. As soon as she catches sight of your arrival, she gets visibly anxious, with her body trembling at the unexpected encounter.
Acutely aware of her discomfort, you stop walking. Thinking quickly, you adopt your least intimidating stance possible you can, afraid that she might run away at any second. Her trembling slows down a little, but judging by the bright blush in her cheeks you know you should keep this short. Making efforts to talk in the least threatening way, you get the first words out.
<<say $Player.FirstName setup.getPortraitClone>>Hey, Sarah! I'm sorry if I startled you. I was passing through the village and I thought to stop here to see what you guys are up to, but I didn't see anyone. Could you tell me where the others are?<</say>>
While talking, you noticed that she has also made a few efforts of her own trying to keep eye contact with you. Sadly, it seems that you are too unfamiliar with her right now and she resigned to looking down at your feet. Not wanting to upset you in any way, she starts answering you to the best of her abilities.
<<sarah>>H-h-hey.. I don't know.. Since things have calmed down around here, they started going outside more and more and they left me here all alone..<</sarah>>
Noticing her growing discomfort, you start making your exit.
<<say $Player.FirstName setup.getPortraitClone>>I see.. I'm sorry to hear that. Thank you for letting me know. I will be on my way then.<</say>>
Before proceeding to leave, you sense that this is probably the best and only time to ask her a more direct question.
<<say $Player.FirstName setup.getPortraitClone>>By the way, would you mind if I came by here more often around this time? Maybe we can get to know each other better.<</say>>
Taken aback by your direct question, she replies quickly to get out of the uncomfortable situation.
<<sarah>>I-I guess it would be fine.. if that is what you want..<</sarah>>
Pleased with her answer, you wish her a sincere farewell.
<<say $Player.FirstName setup.getPortraitClone>>OK! It was nice talking to you, have a nice afternoon!<</say>>
<<sarah>>Y-you too..<</sarah>>
With renewed excitement at the prospect of getting to know Sarah better later on, you leave the premises, giving her some breathing room at last.
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>>.
<</replace>>
<<set $Sarah.Friendliness +=4>>
<<run _meta.set('last_midday_conversation', 'Shy Sarah')>>\
<</link>>
<<link "Wave at her and loudly ask her where everyone is.">>
<<replace "#gbr-choice">>
Putting on your brightest smile, you shout at her from the distance whilst waving in her direction.
<<say $Player.FirstName setup.getPortraitClone>>Hey, Sarah! Where is everybody?<</say>>
As soon as the words parted your lips, Sarah proceeds to almost drop her data slate in shock at the sudden noise directed her way. She looks at you with cheeks flushed with redness and after noticing that you're looking directly in her eyes, she gingerly hides her face from the view with her data slate. Surprised by her reaction, you just stand and continue looking her way.
Whilst concealing her face with the data slate, she quickly gets up from her chair then she practically runs backwards into the makeshift building, leaving you puzzled.
<<lustText "Maybe I should try a different approach next time.." "Maybe I should try a different approach next time.." "Maybe I should try a different approach next time, her behavior is really cute though." "Maybe I should try a different approach next time if I want to know her better." "Maybe I should try a different approach next time.. I passed on talking to such a cute girl.">>
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>>.
<</replace>>
<<set $Sarah.Friendliness -=2>>
<<run _meta.set('last_midday_conversation', 'Approach')>>\
<</link>>
\</div>
<</if>>\//Hmm, it’s probably the same thing she was checking on her tablet when I first came around.//
<<say $Player.FirstName setup.getPortraitClone>>What is it? Last time I came, you seemed to be focused by something on your data slate.<</say>>
<<sarah>>Yes.. I was bored, so I decided to read more about the details of our mission. Some of those details reminded me of an event that I can’t clearly recall.<</sarah>>
She stops, most likely trying to find the right words to explain what happened.
<<sarah>>As the crew’s nurse, I was tasked with safely placing the others in their cryopods. Then, to make sure that nothing is wrong, I was supposed to monitor their vitals for a few days. Once I was satisfied with their results, I was supposed to get into my own cryopod as well. <</sarah>>
//This is starting to sound interesting..//
<<sarah>>After a few days, I was confident that they were completely fine, so I tried to get into my own cryopod.<</sarah>>
She makes a short pause, then continues.
<<sarah>>Every time I tried to get in, I-I felt claustrophobic. I decided to put it off, to give myself a week or two to get more comfortable with the idea.. Every day for those two weeks, I was just walking around, checking and rechecking their vitals.. Preparing myself mentally to enter t-the c-cryopod.<</sarah>>
You notice that her body started shaking as she keeps on talking, as if the event left a mark on her, causing her anxiety to spike. Hiccups follow shortly after that, impeding her speech towards the end.
//I should tell her something to calm her down, otherwise I’m afraid she’ll have a panic attack.//
You notice a water dispenser in the corner of the room and a few clean glasses near it on a table. You take a glass and fill it with cold water.
<<say $Player.FirstName setup.getPortraitClone>>Take your time. Drink this.<</say>>
She looks at you with gratitude in her eyes and takes a few swigs of water. Shortly after, her hiccups stop and she continues.
<<sarah>>After a while, seeing the serene faces of Melissa and the others everyday helped me feel less anxious about getting in. So, when I was finally prepared to get into my own, the ship started shaking. Because of the vibrations, I lost my footing and stumbled right into my opened cryopod. Then, a loud noise..<</sarah>>
Her hiccups returned, stronger this time. She can barely keep the glass of water steadily as her hands begin shaking. Afraid that she’ll drop it, you react quickly and take a hold of the glass of water right as it dropped from her hands. You put the glass on her desk, before putting each of your arms on her shoulders, looking deeply into her eyes.
<<say $Player.FirstName setup.getPortraitClone>>Look into my eyes and slowly breathe in, then slowly breathe out..<</say>>
Your words seem to have a calming effect on her, with the shaking getting less intense. When you are confident that she won’t drop it, you take the glass of water and give it to her to help with the hiccups. She empties it in a single swig, then looks down to your feet, clearly agitated by the event that happened to her when she was alone. Considering her current state, you feel that the only way you can help her is by giving her her old solitude back for now.
<<say $Player.FirstName setup.getPortraitClone>>I’m sorry for pushing you to go through that...<</say>>
Startled by the grave intonation of your words, she quickly looks up to you in apology.
<<sarah>>I-I’m sorry for making you worry! You didn’t force me.. I-I’ve been waiting to tell this story to someone else, but I am feeling suddenly exhausted. I hope you don’t mind, I need to get some peace and quiet in my own bed..<</sarah>>
<<say $Player.FirstName setup.getPortraitClone>>I can see that.. I will give you some time to rest.<</say>>
<<sarah>>B-bye..<</sarah>>
Noticing your sad frown as you begin turning around, she blushes and tells you one last thing.
<<sarah>>P-please come next time, too. I like your company.<</sarah>>
Pleasantly surprised by her words, you reply to her.
<<say $Player.FirstName setup.getPortraitClone>>I like talking to you too, don’t worry! I’ll visit you around this time some other day.<</say>>
She smiles at you timidly, then gets up from her chair and starts walking to her room.
Confident that she’ll be fine, you turn around and head back to the village.
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>>.You decide to visit the human camp once again. There don’t seem to be too many people around this time, except for Anna and Sarah whom appear to be preparing some food. Even from the distance, you can tell that the ingredients they’re using are definitely local. After walking closer to them, they notice and wave at you from the distance and you wave back at them.
<<say $Player.FirstName setup.getPortraitClone>>Hey, what are you guys up to? Are you preparing dishes using local ingredients?<</say>>
You ask as you come close to the table they’re using to notice some kind of pink fish and 3 vegetables of strange color and shape. The biggest out of the three reminds you of a huge carrot, with the same color, but the skin resembles the texture of corns on a cob. The other vegetables have a dark blue color and they’re the size of a tomato, and as you look closer you notice some kind of bamboo cut in slices.
Anna replies while cutting the skin off the dark blue vegetables, revealing the milk-colored insides of the vegetable.
<<anna>>Yes, we ran out of food a few weeks ago and the Likurieris have been teaching us some of their local recipes.<</anna>>
<<anna>>The guys were bored earlier and they decided to fish in the river near the waterfall. With the recipes, the locals gave us a sizeable stock from their vegetables so we took the opportunity to come up with a recipe that better suits our tastes.<</anna>>
While talking, she starts preparing the fish in the same way you’ve seen other people preparing them back on Earth.
<<anna>>I have to warn you though, be wary of any fruits you may come across in the forest. Jack tried a random fruit, thinking that it was safe, and he was covered in rashes for two weeks and since then we’ve started asking the locals what is and what is not safe to eat, but to them the fruits were actually safe so we’ve started doing our own research.<</anna>>
<<say $Player.FirstName setup.getPortraitClone>>I see.. Are the local dishes any good?<</say>>
<<anna>>They’re pretty good, at least compared to the nutrient bars I’ve had to eat from our ship’s food reserves.<</anna>>
You look over to Sarah, who has been timidly listening and doing her part in their makeshift kitchen.
//I should find some time to talk with her some time..//
<<anna>>I gotta say though, I’ve really been missing our food. What I wouldn’t give for a cone of strawberry ice cream..<</anna>>
As she finishes her sentence, you start laughing and you can see Sarah making efforts of her own not to laugh as well, but that doesn’t stop her cheeks from getting redder.
<<say $Player.FirstName setup.getPortraitClone>>Yeah.. Me too..<</say>>
You answer dreamily, making the others laugh as well.
<<say $Player.FirstName setup.getPortraitClone>>By the way, where are the others?<</say>>
<<anna>>Melissa and Jack went to the other side of the mountain to check our ship’s crash site. Bill is troubleshooting our signal tracking system, it seems to be bugging out a little. Anyway, before you came we were planning to take a break and grab a bite of what we’ve cooked so far. Would you like to join us?<</anna>>
Your stomach growls in response, making the girls laugh a little.
<<anna>>Well, that settles it.<</anna>>
For around thirty minute to an hour, you chat with them and you can feel yourself getting closer to Anna and Sarah. You start feeling better and a little bit more energized than you were before coming here. After all of you finish, you say your farewells and head outside.
<<link "Head back">><<linkSmallStep "Village Map">><</link>>.
<<friendship $Anna 4>>\
<<friendship $Sarah 4>>\Nothing remarkable about this place at this time. Walk back.
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>>.Nothing remarkable about this place at this time. Walk back.
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>>.Heading over to the Human Camp in the Sunset as you have the faint idea that Melissa hangs around there around this time, you make sure to not rush your steps in an effort of making sure that you’re not accidentally crushing the doses.
//Oh, good. Melissa is here.//, you sigh in relief as you see Melissa doing a quick run around the small area, likely a result of an end of the day routine of her own to keep her body and mind sharp.
With great care, you place the backpack on the soil and you wait for her to circle around until she gets to your spot. You don’t have to wait for long as Melissa notices you in less than twenty seconds and comes right over.
<<melissa>>Hey $Player.FirstName! Ooh, what’s with that heavy bag?<</melissa>>
<<say $Player.FirstName setup.getPortraitClone>>Hey, Melissa! I can’t remember clearly, but I’m pretty sure I told you some time ago that Morris has cured my crewmates and I helped him out lately with procuring some of this.. Viradium T substance to make more doses and protect the rest of us from the infection. Well, we specially prepared enough vaccine doses to help you guys out.<</say>>
<<melissa>>$Player.FirstName, you’re always full of surprises.<</melissa>>
As she says that, she looks over to Sarah who seems to be peeking out of the dark interior of their encampment, likely curious about what the commotion is about and beckons her to come.
With unsteady steps, she comes on over and you take the hint as you unzip the bag and cautiously get out the cryogenic compartment.
<<melissa>>Sarah, please get that compartment out of $Player.FirstName’s hands. Inside, there are enough doses to cover all of us around here, so I’ll rely on you to call everyone over and administer the vaccine to them. We haven’t had an infected member among our crew yet and I sure as hell want to keep it that way.<</melissa>>
Sarah gives her a respectful nod and smiles at you as she frees your hands from the box.
<<melissa>>Speaking of which. I’ve kept close contact with the leadership council of the village since the events with Mag’nath and I’m sure they’d like to speak to you as well. All of us stand to gain from finding a way to make the vaccine work on the Likurieris as well.<</melissa>>
<<say $Player.FirstName setup.getPortraitClone>>That’s true, but I’m not sure if it’s actually possible.<</say>>
<<melissa>>No harm in finding out though. Do you mind if we went there right now?<</melissa>>
//Being put on the spot like this makes it pretty difficult to refuse, so I guess I have no choice.//
<<say $Player.FirstName setup.getPortraitClone>>Nope. Let’s go.<</say>>
<<melissa>>Oh, I almost forgot. Wait here, please. I'll be back soon.<</melissa>>
She runs back into their makeshift base, leaving you extremely confused as to what could garner her attention so abruptly.
One minute later, she comes back with a bag. As soon as she is close to you, she opens it and pulls out what looks like.. a bunch of clothes.
<<melissa>>Here you go! We've started running out of space, so might as well give these clothes a better use than to dump them in a lost corner somewhere. I'm sure they'll fit you well, since we're pretty much the same body type.<</melissa>>
<<say $Player.FirstName setup.getPortraitClone>>Wow.. Thanks. My wardrobe is pretty small right now, so these will come handy indeed.<</say>>
<<melissa>>Don't sweat it.<</melissa>>
She says with a smile. You throw the clothes inside your bag and make a mental note to check them out later in your wardrobe.
Melissa smiles and although she’s a little sweaty from the run, so are you from walking through the heat. You both begin walking towards the Leadership Council, making small talk on the way and doing a little bit of harmless gossiping about each of your crews.
[[At the Leadership Council.|Leadership Council]]
<<run Quests.GetRunningQuest(4).CurrentStage = "2">>\
<<set $outfits.push("yellowskirt")>>\
<<if $outfits.includes("redskirt")>>\
<<else>>\
<<set $outfits.push("redskirt")>>\
<</if>>\
<<set $outfits.push("blackdress")>>\
<<set $outfits.push("redlacebikini")>>\Nothing remarkable about this place at this time. Walk back.
<<link "Back into the village.">><<linkSmallStep "Village Map">><</link>>.<h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
<<if Quests.GetRunningQuest(4) && Quests.GetRunningQuest(4).CurrentStage === "2">>
As you get close to the entrance of the bigger tent, you’re surprised to see the guards moving out of the way and nodding respectfully to Melissa.
//Huh. I guess she’s good at leaving an impression, even amongst aliens.//
Inside the impressive tent, a Likurieris dressed in ceremonial clothes takes notice of you and beckons you both to follow him, making you feel like you’ve been summoned at the court of a king. After some time of slow walking, you arrive in a bigger room which has an impressively large circular green marble table surrounded by tall seats.
Looking around the room, you see a few familiar faces. Elga’neth, Pikre’dash and Durobi’Shin seem to be enjoying a fine drink as they converse about a topic that makes little to no sense in the lack of context.
Your guide does his duty and announces your arrival to the local influential leaders. As soon as they take notice of you, you can see Elga’neth smiling, Pikre’dash looking away and Durobi’shin looking straight at you, with a look that doesn’t give any expression away.
<<elganeth>>At last. We’ve been looking forward to talking with you for a while, but as soon as Mag’nath took his leave of cowardice, we got swamped with a modest number of pressing concerns that left us restless.<</elganeth>>
Unsure of how to reply, you stay silent and sigh in relief as you hear Melissa taking the initiative.
<<melissa>>I know those pressing concerns very well, but I get the feeling that you might want to listen to this.<</melissa>>
The local leaders’ frowns turn into a very curious look, making even Durobi’shin’s face betray a look of curiosity for a split-second.
<<elganeth>>Very well. Please, take a seat.<</elganeth>>
Just now realizing that you’ve stiffened up from the second you entered into the room, you allow your body to relax a little as you follow Melissa and clumsily try to sit on the high seat next to her.
<<elganeth>>Now, $Player.FirstName, I assume the news is about you since Melissa hasn’t brought you to our meetings before.<</elganeth>>
You take a second to dress up your voice and form up the words in your mind, then you let them be heard.
<<say $Player.FirstName setup.getPortraitClone>>Our medic, Morris, has managed to cure two infected members of our crew. After that, I’ve helped him fabricate enough vaccine doses to cover all our needs, including Melissa’s crew.<</say>>
Your words definitely have an effect on their expressions, as they begin to look at you with different eyes than when you came.
<<elganeth>>If what you say is true, then it is nothing short of breathtaking. If your crew’s medic managed to cure even an infected member of your crew on such short notice, then I’d really like to get to meet him. We haven’t had much luck with our own attempts, at most we managed to slow down the replication of the virus in the host’s cells, but that was just slowing down the inevitable of them turning into the madmen you’ve likely met.<</elganeth>>
<<say $Player.FirstName setup.getPortraitClone>>I’ll need to talk with him, but I don’t think he will mind meeting you, especially if you share some of his.. More particular medical interests.<</say>>
<<elganeth>>Hmm, we’ll see about that. When he’s ready, I will personally await your and his arrival down at the Local Affairs tent. Many of those pressing concerns are a result of not being able to sustain our food stocks in the long-term without taking the fight to the forbidden areas, but if a vaccine for our own species can be realistically developed, we will be able to begin the reconstruction process of this small part of our world.<</elganeth>>
You nod and Melissa smiles at you, in a silent gesture of telling you that you did a great job.
<<melissa>>Since that’s that, we will take our leave. Thank you for your time.<</melissa>>
Melissa says as she stands up from the cumbersome seat and you follow her. The influential leaders nod at you respectfully in unison.
Outside the imposing tent, Melissa sighs in relief and sends a few encouraging words your way.
<<melissa>>Nice job in there! It’s a little difficult to talk with them when they’re grouped up like this, but you managed just fine. Anyway, I took enough of your time. I’ll head back to the human camp to see if my crew can manage themself for some time without me being there to nanny them.<</melissa>>
You laugh a little and she throws you a confident smile before she walks to the left. You take the opposite direction, in case you’ll decide later to head over to Morris right away.
<<link "Back to the Village.">><<linkSmallStep "Village Map">><</link>>
<<run Quests.GetRunningQuest(4).CurrentStage = "3">>\
<<else>>\
At one end of the village, your eyes come across an imposing tent.
//Hmm, this must be their Leadership Council. If I remember correctly, Melissa visits this place often for diplomatic talks with the locals.//
With that in mind, you set your mind on walking inside. As you get closer to the entrance, a loud voice stops you in your tracks.
<<likurieris>>Hey! Stop right there!<</likurieris>>
Your attention gets drawn by the voice and you see an impressively geared Likurieris coming your way. Confused, you look at him.
<<say $Player.FirstName setup.getPortraitClone>>Hey. What's going on?<</say>>
The guard arrives closer to you and stops. He proudly fixes his posture and answers you as if reading from a script.
<<likurieris>>My apologies, but I cannot let you inside. Your presence is not called for at this time.<</likurieris>>
<<say $Player.FirstName setup.getPortraitClone>>Then, what should I do to make my presence "called for"?<</say>>
<<likurieris>>The only human allowed to get an audience with the local leaders is Melissa. Rest assured that your presence will be called in soon. There are talks regarding the adaptation of the human vaccine for our species, Melissa might be able to tell you more.<</likurieris>>
<<say $Player.FirstName setup.getPortraitClone>>Thank you for the information. I'll see if I can get more concrete details from her at some point.<</say>>
//If I catch her in the human part of the village.. I can probably get a more intimate conversation with her during the Afternoon, at other times she's either travelling around or she's keeping the morale of her crew.//
The guard throws you a respectful nod and you proceed to head back to another part of the village.
<<link "Head back.">><<linkSmallStep "Village Map">><</link>>
<</if>><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
<<if Quests.GetRunningQuest(4) && Quests.GetRunningQuest(4).CurrentStage === "4">>\
Picking up a shorter route, you act as Morris’ guide through the short path to the village’s local affairs building. From time to time, you glance back to see if he’s still following you and you grin as you see him not being able to hide his wonder as he looks all around, taking in the scenery and most likely making mental notes on any important-looking plants
After some time, you arrive at the Local Affairs building and, as promised, Elga’neth seems to be waiting for you by the entrance. You proceed to make the introductions.
<<say $Player.FirstName setup.getPortraitClone>>Greetings, Elga’neth. This is Morris, my crew’s only health line.<</say>>
<<elganeth>>Greetings, Morris. It’s a pleasure to meet you.<</elganeth>>
Elga’neth bows respectfully to Morris, taking him by surprise. Morris attempts to reciprocate the bow, managing a much clumsier one than Elga’neth’s own bow, yet a bow nonetheless and you can see Elga’neth appreciating the small gesture.
<<elganeth>>Let’s walk inside.<</elganeth>>
Losing you as the main guide, Morris follows Elga’neth’s footsteps to a deeper room in the local affairs tent and you follow him from behind as well. The Likurieris scientist stops in front of a room’s entrance, illuminated by a dim blue light, and beckons you and Morris to head in first. Without a word, you both do so and an impressively large high-tech room appears before you, filled with all sorts of bigger and smaller devices, one of them reminding you of a MRI machine.
As soon as you’re both inside, Elga’neth follows and the electronic door closes behind him.
<<elganeth>>This is the room where I do most of my research.<</elganeth>>
You glance over to Morris and you can see him looking in pure awe at all the cyberpunk looking medical devices.
//I’m sure he’ll nag Elga’neth with a ton of questions as soon as I’m out of here.//, the thought makes you smile a little.
<<morris>>Impressive. I have many questions to ask you.<</morris>>
<<elganeth>>And so do I, friend.<</elganeth>>
Elga’neth smiles at Morris and you can sense a friendship quickly forming itself between the two.
<<morris>>Now, I know I was brought here to help you develop a variant of the vaccine that works on the Likurieris genome as well, right?<</morris>>
<<elganeth>>That’s correct.<</elganeth>>
<<morris>>Understood. As usual, I will need biological samples from infected Likurieris, I’d say 5 Infected Likurieris are a safe bet.<</morris>>
Elga’neth sighs sadly after hearing Morris’ words.
<<elganeth>>Unfortunately, our manpower is spread thin as it is and I cannot in good conscience risk the lives of my brethren, considering that we only dispose of manpower that’s destined to kill and I get the feeling that this research will require a more gentle touch.<</elganeth>>
Morris looks your way and you get the cue.
<<say $Player.FirstName setup.getPortraitClone>>Well, I have a solution for that. Considering that I’m immunized to the virus and I carry a pretty good tranquilizer, I can try to put a few close-by infected Likurieris to sleep and drag them over.<</say>>
<<elganeth>>Really? Would you do that for us?<</elganeth>>
Elga’neth asks you in disbelief that you’d risk your own.. orifices for them.
<<say $Player.FirstName setup.getPortraitClone>>Yeah, no problem. Though, I’d appreciate it if I didn’t need to drag them all the way to this place.<</say>>
<<elganeth>>Oh, yes. I can arrange a secure foothold in the north side of the village, not too far from where the forbidden area begins. They will take any tranquilized Likurieris off your hands and bring them over.<</elganeth>>
<<say $Player.FirstName setup.getPortraitClone>>Sounds good to me. I’ll be on my way.<</say>>
You take your leave quickly, knowing that you’d be the third wheel in any conversation that will ensue between the two scientists.
<<link "Back to the village.">><<linkSmallStep "Village Map">><</link>>
<<run Quests.GetRunningQuest(4).CurrentStage = "5">>\
<<elseif Quests.GetRunningQuest(4) && Quests.GetRunningQuest(4).CurrentStage === "6" && $time.time === "Sunset">>
Knowing that you’re brought five tranquilized infected Likurieris already, you decide it’s time to check on Elga’neth and Morris’ progress.You walk inside the Local Affairs tent, heading towards the room presented to you by Elga’neth. Before you even enter the room, you can hear the two rascals having a very lively conversation with each other, but you figure that it can wait until after you’re gone.
As soon you take the first two steps inside the room, the electronic door closes itself behind you in a loud creaking noise, announcing your arrival. The lively conversation stops abruptly as the sounds draw their attention to your figure.
<<elganeth>>Ah, we were just talking about you.<</elganeth>>
//Hmm, I’m curious what kind of lively conversation they could’ve had about me..//, you think before your thoughts get interrupted by Elga’neth’s continued speech.
<<elganeth>>Thanks to your efforts to bring the infected our way, after numerous tests, we have developed an experimental cure. It will take a few hours to see if it works, but it shows promise from what we’ve seen so far.<</elganeth>>
<<morris>>Yes. Although the Likurieris physiology is very different from ours, the virus exploits the same identical gene in all living beings. We did a small experiment. In an insulated compartment, we placed a local flower and we only opened the compartment to water it, but we’ve added active cells of the virus in the water.<</morris>>
//Yeah.. I know a thing or two about the local flowers.//, you think as lewd memories flood your mind.
<<morris>>In not even one day, the flower showed clear signs of infection, which means that the vaccine I’ve administered to us needed nothing more than a slight modification to work on infected Likurieris cells.<</morris>>
As if finishing Morris’ thought, Elga’neth continues.
<<elganeth>>Which brings us to the five specimens you have brought. We’ve developed a dose for each, using their own blood in our admixture and we started the tests. If we’re lucky, it won’t take too long for the first one to regain its conscience, most likely by Morning. If not, well then we’d need to rethink our strategy.<</elganeth>>
//It seems I’m not the only one who’s hard at work.. I should probably give them some breathing room and excuse myself.//
<<say $Player.FirstName setup.getPortraitClone>>You’ve both been making good progress. I’ll come by some time later, but I get the feeling that the Likurieris are in good hands with the two of you.<</say>>
Without saying anything further, you make a mental note to visit this place tomorrow around the morning.
<<link "Back to the village.">><<linkSmallStep "Village Map">><</link>>
<<set Quests.GetRunningQuest(4).CurrentStage = "7">>\
<<elseif Quests.GetRunningQuest(4) && Quests.GetRunningQuest(4).CurrentStage === "7" && $time.time === "Morning">>
Remembering to come by the Local Affairs tent around the Morning to see if the first infected patient got cured, you begin your short journey through the village’s familiar alleyways. It doesn’t take you long to get there and, from the distance you can make out one of the Likurieris around the tent’s entrance.
Getting closer, the image of the Likurieris gets clearer and you can recognize Meren’goth’s distinct features. He seems to have recognized you as well and waves you over to him. You close the distance between you quickly, and while you’re catching your breath he looks at you with sympathetic eyes.
<<merengoth>>Woah, you’ve really tired yourself out on the way here.<</merengoth>>
Still feeling out of breath, you can only give him a thumbs up.
<<merengoth>>Must have been the anticipation about whether the cure worked. Well.. I have some news about that.<</merengoth>>
He finishes his last few words with a grave tone, making you worry that your efforts have been for naught. Feeling slightly better, you manage to ask him a short question.
<<say $Player.FirstName setup.getPortraitClone>>Huh? What.. what are the news?<</say>>
<<merengoth>>Hmm.. How can I put it mildly.. Alright, here I go. IT WORKED!<</merengoth>>
With the sudden turn his last speech took, you realize you’ve been jested and for a slight moment you get really upset at him for playing you like that, but it passes away quickly as the good news has lifted a huge boulder off your shoulders, metaphorically speaking.
<<say $Player.FirstName setup.getPortraitClone>>W-wow.. Really? Someone woke up?<</say>>
<<merengoth>>Yep! And even though he’s not much of a talker right now, he’s recovering quickly. Elga’neth is taking great care of his needs right now, so this is why he assigned me to be the messenger.<</merengoth>>
<<say $Player.FirstName setup.getPortraitClone>>That’s great news! Everything should go more smoothly around here from now on.<</say>>
<<merengoth>>True, with the prospect of a working vaccine and cure becoming reality, our issues are much easier to deal with right now. Speaking of which, the news of the vaccine has spread everywhere in the village and, by popular demand, we’re planning a huge festival to commemorate this event.<</merengoth>>
<<linkreplace "Ask him about the festival.">>
<<scrollToNest>>\
<<say $Player.FirstName setup.getPortraitClone>>Mm.. I didn’t even know the Likurieris have celebrations. What’s going to happen?<</say>>
<<merengoth>>From what Melissa has told me, humans also celebrate many events such as one’s birthday and the first day of the.. Human Gregorian calendar. This isn’t much different, we just drink, feast, party and get our spirits back up to face the challenges of restoring what we’ve lost not too long ago. There is a minor issue though..<</merengoth>>
Meren’goth looks greatly embarrassed as he says the last words.
<<say $Player.FirstName setup.getPortraitClone>>And what’s this.. minor issue exactly?<</say>>
Looking even more embarrassed, he clarifies a voice that betrays uncertainty.
<<merengoth>>Y-yeah.. I’ll explain myself better. This festival is a token of our old times, before we were forced to relocate ourselves to this humble village. Back then, an important feature of the feast’s special recipes was the meat of an exotic animal, called Shar’nul. I don’t know how the tradition started out, but I have an idea as to why it started out in the first place. Shar’nul’s meat has a unique fragrance that makes one feel much more relaxed and willing to let go of worries, even for just a few hours. It’s forbidden to hunt this animal outside of very special festivities, so that makes this even more important.<</merengoth>>
//Yeah.. Sounds like a "special" herb from Earth.//, you think as you get the faint idea of what he wants to ask you, but hesitates to do so.
<<say $Player.FirstName setup.getPortraitClone>>And.. I guess you want me to hunt it, right?<</say>>
The bluntness takes him by surprise and, seeing no way out of it, he reveals his thoughts clearly at last.
<<merengoth>>Since you have proven yourself in so many ways, yes, that’s what I humbly ask of you. The festival won’t be complete without this and many villagers will be more than willing to help you with what you might ever need. I happen to know that you’ve been hard at work gathering enough monetary resources to repair your ship’s chambers. With this opportunity, you might be able to do more than repair them. Some villagers might feel indebted to you and they will share knowledge and materials that can help you improve your ship’s mechanisms in ways human technology couldn’t.<</merengoth>>
//He has a point.. The locals use interesting gadgets and their cities were most likely very impressive technological marvels. This crash might not be the worst thing that happened to us.//, you think as you realize that this might be the last thing your ship needs before it can actually hold up during a flight.
<<say $Player.FirstName setup.getPortraitClone>>I can try, but I can’t promise anything.<</say>>
Even a reluctant agreement manages to send Meren’goth over the moon.
<<merengoth>>Splendid! I will bring the good news to the others and after that, I will begin coming up with a plan. By the way, I wouldn’t even have mentioned it since you’ve already done so much for us by now, but sightings of Shar’nul have circulated through the village and that seems to have lit the longing of the old days in many of the villagers. I had no one else to ask for this, as our hunters have most likely gotten themselves.. captured, and our manpower is kept within the borders of the village for a while, to make sure each and every one of them is vaccinated before we send them out.<</merengoth>>
<<merengoth>>I’ll most likely have the details ready by evening today and I’m usually more free around then. So, while we’re doing this, I’ll be waiting for you here during this evening and if you can’t make it today, you may come in any of the next day’s evenings as well.<</merengoth>>
You make a mental note and the both of you part ways.
<<link "Back to the Village.">><<linkSmallStep "Village Map">><</link>>
<x1>Dev note: The festival quest will take place in the next update and it will be the last quest you need to finish before you can enter the City.</x1>
<</linkreplace>>
<<run Quests.FinishQuest($VaccinationTime)>>\
<<else>>
This tent looks like a less imposing version of the Leadership Council close-by. Right now, it looks like this place isn't frequently visited, as you can't notice any other lifeform than your own.
//This could be the area where they are supposed to hold discussions on current issues that might plague the village at any point. With the recent crisis, most of their attention probably got diverted to the Leadership Council.//
//That makes me wonder.. If I can help the leaders with their ongoing pressing issues, maybe this place will get more attention which could help get the village in a better shape. Which of course, could help bring humans in a better light in the eyes of the villagers.//
<<link "Seeing that there is nothing for you to do here right now, you walk somewhere else.">><<linkSmallStep "Village Map">><</link>>
<</if>><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
You wander on and about the village until you find yourself in an alien market. The market is currently undergoing a few renovations and you can see the Likurieris putting up a few stalls here and there.
//I should revisit this market when it'll be in a better state.. maybe I can get my hands on some local fruits/vegetables.//
<x1>Dev note: This area is in the works of becoming a marketplace your character can visit to get better gear and to sell her extra items that she will later get from defeating enemies.</x1>
<<link "Head back.">><<linkSmallStep "Village Map">><</link>><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
<<if Quests.GetRunningQuest(2) && Quests.GetRunningQuest(2).CurrentStage === "1">>\
<<link "Walk to the forest to find any specimens you can procure the samples from.">><<linkSmallStep "Forest">><</link>>
<<elseif Quests.GetRunningQuest(4) && Quests.GetRunningQuest(4).CurrentStage === "5">>
<<link "Walk to the forest to hunt down Infected Likurieris and bring them over to their secure foothold.">><<linkSmallStep "Forest">><</link>>
<<else>>
<<link "Walk to the forest.">><<linkSmallStep "Forest">><</link>>
<</if>>\
<<link "Head back to the village.">><<linkSmallStep "Village Map">><</link>><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>
<<set _meta = $locationsMeta.get(passage())>>
<<if Quests.GetRunningQuest(5)>>
<<if (Quests.GetRunningQuest(5).CurrentStage === '1' || Quests.GetRunningQuest(5).CurrentStage === '2') && $time.time !== "Afternoon">>
<p>//I should come back here around Afternoon if I want to search for the missing sister. Light enough to make my way there and dark enough to hide me from plain sight once I'm there.//</p>
<</if>>
<<set _sisterPossible = ((Quests.GetRunningQuest(5).CurrentStage === '1' || Quests.GetRunningQuest(5).CurrentStage === '2') && $time.time === "Afternoon") ? true : false>>
<<else>>
<<set _sisterPossible = false>>
<</if>>
<<if Quests.GetRunningQuest(7)>>
<<if Quests.GetRunningQuest(7).CurrentStage === "2" && $time.time !== "Midday">>
<p>
//It's probably not a very good idea to leave before or after Midday if I want to head over to the last sighting of the party equipment Melissa told me about.//
</p>
<</if>>
<<set _partyPossible = (Quests.GetRunningQuest(7).CurrentStage === '2' && $time.time === "Midday") ? true : false>>
<<else>>
<<set _partyPossible = false>>
<</if>>
<<ringLinks :classes "lol">>
<<rlc "Using your smartwatch as a guide, walk to the last known whereabouts of the missing sister." :if `_sisterPossible` :classes "quest choice-longer choice-center">>
<<goto "Village Farmlands">>
<<rlc "Guiding yourself by memory and with the smartwatch at times, you begin your quest for the party supplies." :if `_partyPossible` :classes "quest choice-longer choice-center">>
<<goto "In Pursuit of Party Supplies">>
<<rlc "Go back to the village." :classes "choice-longer choice-center">>
<<linkSmallStep "Village Map">>
<<rlc "Exit the village and head over to the ship." :classes "choice-longer choice-center">>
<<linkBigStep "Ship Level 1 Map">>
<</ringLinks>><<nobr>>
<<include "Alien Bar Init">>
<<ringLinks :classes "lol">>
<<rlc "Take your leave.">>
<<linkSmallStep "Village Map">>
<<rlc "Go to the bartender.">>
<<set _text = "text">>
<<bartender>><<print _bartender_greeting()>><</bartender>>
<<ringLinks :classes "lol">>
<<rlc "Ask him if he knows anything about local women disappearing into the forest lately." :if `_missingwomenPossible`:classes "quest choice-longer choice-center">>
<<include "Alien Bar Missing Women">>
<<run _meta.set('Missing Women', 'Asked')>>
<<rlc "Ask him how he knows your name." :if `_namePossible` :classes "choice-longer choice-center">>
<<include "Alien Bar Name">>
<<run _meta.set('Name', 'Asked')>>
<<rlc "Ask him if he can help you delete the data from this tablet." :if `_tabletPossible` :classes "innocence-high choice-longer choice-center">>
<<include "Alien Bar Tablet">>
<<run _meta.set('Tablet', 'Asked')>>
<<rlc "Decline politely." :classes "choice-longer choice-center">>
<<include "Alien Bar Leave">>
<</ringLinks>>
<</ringLinks>>
<</nobr>><<set _bartender_greeting = either.bind(null, 'Hey, ' + "$Player.FirstName" + '. What can I get you on this fine day?', 'Howdy, ' + '$Player.FirstName' + ". Nice to see you around here. Got your sights on anything you'd like?")>>
<<set _missingwomenPossible = Quests.GetRunningQuest(5) && Quests.GetRunningQuest(5).CurrentStage === '1' && _meta.get('Missing Women') !== 'Asked' ? true : false>>
<<set _namePossible = _meta.get('Name') !== 'Asked' ? true : false>>
<<set _tabletPossible = UInv.BagHasItem("PCInventory", "blackmailertablet") > 0 && _meta.get('Tablet') !== 'Asked' ? true : false>>You walk through the western side of the village, admiring the beautiful artistry of the tents you pass along the way. Groups of Likurieris are socializing at the entrances of distinct tents.
After passing a few tents, you come across what looks to be a covered communal area, a local bar of sorts. Numerous Likurieris are hanging out with each other inside. They are drinking from strange glasses filled with liquids of alien origin and whenever they talk, they do it too quickly for your translator to keep up with them and translate their sentences to a language you can understand.
You spot Meren’Goth, the comedian who lended you his support when you needed it to save Melissa and the others, sitting on a tall chair near the bar and sipping from a drink.
//I feel like an outlier here, but the sooner I find out where Groody’jinx is, the sooner I can leave.//
<<linkreplace "Approach Meren’Goth and ask him if he knows Groody’jinx’s whereabouts.">>\
<<scrollTo>>\
Slowly walking towards Meren’Goth, you can feel the curious eyes of the Likurieris fixated on your moving body. Wanting to get this over with sooner, you pick up the pace and reach Meren’Goth who seems to have taken notice to your arrival.
<<merengoth>>Heeey, $Player.FirstName. Haven’t seen you around in a while!<</merengoth>>
You greet him back shyly, but you have a hard time focusing on him with many of the Likurieris still keeping their intense stare on your human figure in complete silence. Noticing your discomfort, he changes his tone before he gets out the next words.
<<merengoth>>Please, take a seat. Don’t pay too much attention to the others, your human looks are still considered very exotic even though Melissa and her crew started interacting with us more often.<</merengoth>>
You take a seat near him. To your delight, the silence you brought with you is steadily getting replaced with the sounds of the vibrant conversations you have heard coming in.
<<merengoth>>Can I offer you a drink?<</merengoth>>
<<say $Player.FirstName setup.getPortraitClone>>Thanks for the offer, but I can’t stay here for too long. I actually came to ask if you happened to know where I might find a certain Likurieris who goes by Groody'Jinx. <</say>>
<<merengoth>>Well, well, well. I find myself suddenly very curious as to your motives for wanting to meet him. He has a certain.. reputation among our village.<</merengoth>>
Seeing that you aren't comfortable about sharing your motives with him yet, he gets the hint and moves on.
<<merengoth>>I’ll have to temper my curiosity for now, as I sense your urgency to meet him. Listen closely. When you exit the communal area, take a left and walk until you see, on the right, a tent surrounded by rocks and a violet tree. That’s his tent.<</merengoth>>
<<say $Player.FirstName setup.getPortraitClone>>Thanks! I’d love to hang out more, but I need to get to catch him before the evening.<</say>>
<<merengoth>>Yeah, no problem. I don’t want to keep you from your task, but keep your wits with you when you get there. He is a master at getting what he actually wants.<</merengoth>>
<<say $Player.FirstName setup.getPortraitClone>>Yeah, everybody seems to have a thing or two to say about him. I promise I’ll be careful. Enjoy your drink!<</say>>
He raises his glass as a thanks and wishes you luck before you stand up and step towards the exit.
<<link [[Walk to Groody’Jinx’s tent.|Groody'Jinx Residence]]>><</link>>
<</linkreplace>>
<<run _meta.set('Asked about Groodyjinx', 'Yes')>>\
<<set $PrivateInvestigator = Quests.StartQuest(5)>>\<<say $Player.FirstName setup.getPortraitClone>>Hey! Nah, I'm fine. I just wanted to take a moment to relax before getting on with my next task.<</say>>
<<bartender>>Hmm, I'd like to hear about your adventures some time. Well then, feel free to take as much as you need. I'll be here if you need me.<</bartender>>
You give him a nod and he gets back to his business.
<<link "After some time of relaxation, you get up and take your leave.">><<linkSmallStep "Village Map">><</link>><<say $Player.FirstName setup.getPortraitClone>>Hey! No drinks or food for me today, but I’m looking for a particular piece of information.<</say>>
<<bartender>>And what piece of information might that be?<</bartender>>
He answers, smiling at you as he uses a cloth to clean the bar stand.
<<say $Player.FirstName setup.getPortraitClone>>Do you know anything about any local women going missing around here lately?<</say>>
He stops, gaining a serious look on his face out of the sudden.
<<bartender>>Why do you ask?<</bartender>>
The tone in his voice gives you the creeps, but you push on.
<<say $Player.FirstName setup.getPortraitClone>>A local woman’s sister went beyond the forbidden plains in search for some special herbs. I have the location right here.<</say>>
You point the smartwatch at a red spot of light on the edge of the bar stand, triggering the display of a holographic image in front of you and him. He takes one long look at the location, sighing sadly as the realization sets in.
<<bartender>>There have been talks of a dangerous group that lurks around the edges of safe camps and villages, robbing all the men and kidnapping all the women that pass by on their territory, for reasons unknown. That area has been a hotspot for such activity lately.<</bartender>>
<<say $Player.FirstName setup.getPortraitClone>>How do you know all this?<</say>>
You say as you eye him suspiciously.
<<bartender>>A few customers have been robbed blind after having the misfortune or.. the lack of wisdom to use the riskier trade routes that go through that territory. Fortunately, I haven’t received such stories from local female patrons.<</bartender>>
//Probably because if they came across those bandits, they most likely wouldn’t be here to tell any stories..//, you realize, keeping the thought to yourself.
<<say $Player.FirstName setup.getPortraitClone>>Alright. Thanks for the info, I’ll be careful when I go there.<</say>>
<<bartender>>Stay safe. Being as exotic as you are, you’ll most likely draw more attention than our local women, so don’t push your luck while you’re there. As a matter of fact, have this knife just in case. It’s a bit old, but it’s sharp and it doesn’t require any electricity in case you might find use for it.<</bartender>>
You grab the knife and inspect it.
//It truly looks like an artisanal knife, I can even see Likurieris inscriptions on the handle.//, you think before you stash it safely in the backside of your pants.
Throwing him one last look of gratitude, you get up from the tall seat and head outside with one last thought in mind.
//If that area happens to be dangerous, it sounds like a good idea to head over to the South Gate during the Afternoon. This way, I can safely make the journey there and by the time I get there, darkness will set in, hiding me from plain sight.//
[[Back to the Village.|Village Map]]
<<run Quests.GetRunningQuest(5).CurrentStage = '2'>>\
<<run UInv.CreateItem("PCInventory", "ArtisanalKnife", 1)>>\<<say $Player.FirstName setup.getPortraitClone>>Hey. Umm, I don't want to be rude, but how do you know my name?<</say>>
<<bartender>>Oh, I'm sorry if that creeped you out. Word just goes around and no offense, but you are pretty recognizable around here. And.. more than that, you're the first human I've talked with so I'm naturally pretty excited to find out more about you and your people.<</bartender>>
//Hmm, this fellow is pretty nice. I should pay him a visit from time to time.//, you think, excited as well at the idea of making more friends around the village.
<<say $Player.FirstName setup.getPortraitClone>>No worries. Welllll.. since you know my name, it would only be fair if you told me yours, too.<</say>>
<<bartender>>Ah, where are my manners. My name is Bartender.<</bartender>>
//Bartender? Did I hear that correctly?//, you think, wondering if your translator device malfunctioned somehow.
<<say $Player.FirstName setup.getPortraitClone>>Bartender..?<</say>>
<<bartender>>Yeah. Our names are given by our lineage at birth, but it's up to us if we use that name in our day-to-day life.<</bartender>>
<<say $Player.FirstName setup.getPortraitClone>>I see.. We humans also have what you would call.. nicknames. But, most of the time they are short versions of our first names. Interesting that you can simply call yourself.. Bartender<</say>>
The bartender laughs at your child-like confusion.
<<bartender>>Heh. Most people around here know me as the bartender and I love the job, so if I had to choose between my really difficult to pronounce lineage name and this.. well I hope that makes it clear.<</bartender>>
You nod hesitantly, finding the concept of being referred by as your own job completely alien and incredulous.
<<bartender>>I apologize, but other customers have arrived and I must attend to them. Nice to meet you and feel free to visit me anytime you'd like!<</bartender>>
Leaving you with a warm farewell, he grabs some drinks and heads in the direction of the newly arrived patrons.
<<link "Left with nothing to do around here for now, you get up and take your leave.">><<linkSmallStep "Village Map">><</link>><<say $Player.FirstName setup.getPortraitClone>>Uh.. no, thank you. I.. I need your help with something else.<</say>>
The hesitation from your voice seems to pique the bartender's curiosity.
<<bartender>>Hmm.. May I ask what that something else is?<</bartender>>
//It's now or never.. time to get this out of the way at least.//, you think as anxiety surges through your veins at the prospect of another person seeing the holographic data of the tablet.
<<say $Player.FirstName setup.getPortraitClone>>Y-yeah.. Sorry, c-can I count on your discretion with this.. matter?<</say>>
<<bartender>>Oh, definitely. I'm sort of a.. what you'd call, a confidant.. or more fancy, a keeper of secrets around here. People come to me with different kinds of.. more specific inquiries and we talk about them freely.<</bartender>>
<<say $Player.FirstName setup.getPortraitClone>>Ok.. I'll be direct. I came in possession of this tablet and it has a certain.. incriminating evidence of me in different kind of postures. Is there any way to wipe all of its data? I can't make sense of the hieroglyphs.<</say>>
With that said, you put the tablet on the bar stand and gently nudge it towards him with your pointer finger.
<<bartender>>Huh. Before I get into it.. Why do you exactly want to wipe its data?<</bartender>>
<<say $Player.FirstName setup.getPortraitClone>>Uhhh... Let's just say that I cannot risk its data floating around on your network.<</say>>
Taking you by surprise, the bartender starts talking loudly, accidentally drawing the attention of other patrons. Realizing that this is not a very discrete display and seeing the panic rinsing over your expression, he gets a hold of himself and starts coughing, pretending to be in a coughing fit in an attempt to push away any unwanted attention.
<<say $Player.FirstName setup.getPortraitClone>>Wh-what's so funny!?<</say>>
<<bartender>>Really sorry about that earlier, but I think I have an idea of what happened. Well, don't you worry. Our network has been mysteriously cut off since the virus started plaguing our lands.<</bartender>>
With that said, he pushes the tablet your way without turning it on.
<<bartender>>Here. As long as the data is kept only to this tablet, you can rest assured that unless our network comes back up and there is actually an intention from you to share the.. incriminating evidence, nothing bad will happen. So, it's better if you get it back. I know you don't really want me, or anyone else for that matter, to see what's inside.<</bartender>>
//THAT BASTARD! HOW COULD HE LEAD ME LIKE THAT!?!?//, you think as your mind explodes in burning fury, aching for giving the blackmailer a taste of his own medicine.
Noticing that the sudden change in your expression seems to scare the bartender a little bit, you try to feign your own feelings and thank him for the help.
<<say $Player.FirstName setup.getPortraitClone>>I see. Thank you for helping me out with this, I feel like I can trust you more.<</say>>
<<bartender>>Oh, I'm really glad to hear that. Well, it seems that more customers have arrived in the last few minutes, so unless you need something I'll need to attend to their needs as well.<</bartender>>
<<link "Telling him that you don't anything more from him right now, you let him be and take your leave, feeling both relieved and angry after the recent discoverings.">><<linkSmallStep "Village Map">><</link>>You decide to check out the bar in the western side of the village while it’s still daylight. Apart from you and a few other Likurieris, it looks pretty barren so far.
//Mm, the Likurieris aren’t too different from us. Our bars are empty by the day and full by the night most of the time. It’s so quiet I can even hear a few insects buzzing around.//
You decide to take a better look at the ones that are currently here. There is one alien near the barman with his head on the bar stand, looking completely out of it. A Likurieris woman appears to be sipping from an interesting drink, whilst reading from the display of a holographic tablet.
//That tablet looks interesting. We didn’t manage to live up to the expectation 1980s Sci Fi movies had of us, but apparently aliens are way ahead of us when it comes to cool looking gadgets.//
<<include "Alien Bar Choices">>You decide to check out the bar in the western side of the village while it’s starting to get dark. This time, a lot of aliens are gathered around the bar and they seem to be quite noisy. Before you walked in, you noticed a Likurieris barely holding himself together walking outside the bar in a seemingly random direction. Inside, chatter is very lively, too lively for your translator to even bother translating anything. Your attention is caught by a sweet alien couple, sitting around a table and looking deep into each other’s eyes.
//Hmm, could this be how they flirt with each other?//
At another table, a group of Likurieris dressed in very ornamented clothing seem to be discussing a serious matter, as none of their expressions resemble a smile or laugh of any kind.
//Huh, doesn’t look like a fitting place for aristocrats to hold a conversation.//
While you were distracted by the group, you didn’t notice the many faces that set their gaze on you, but when you do you get overwhelmed with attention and you walk over to take a seat near the bar stand in an attempt to turn their interest away from you. Looking around, that seems to have worked as the chatter picks up its livelier pace from before.
<<include "Alien Bar Choices">>You decide to check out the bar in the western side of the village while it’s fully dark outside. The first thing you notice is that larger groups of drunk Likurieris are gathered around the outside of the bar, laughing and joking around with each other. A considerable number of female Likurieris seem to be holding their own mini party, having a lively conversation of their own, but your translator fails to make sense of their sounds in all the noise of the background.
As you walk inside, you hear some noises directed your way from the drunkards. You look over at them and they beckoning you to come over to them.
//That doesn’t sound like a good idea.. I’ll pass//
You ignore them for the time being and you walk inside. As usual, your arrival seems to attract the gaze of many Likurieris, but after you take a seat a fight breaks out at the entrance and the entire bar’s attention is brought to the ongoing altercation. It looks like a couple of drunkards which can barely stand, making their attempts to throw a fist look comical. After a few seconds, a large Likurieris security guard gets the troublemakers out of the bar and the locals turn back to their own affairs.
Looking around from your seat, you can see a group of male aliens sitting around a large table in the corner of the bar. They seem to be playing some sort of game with black and white chips, but you can’t see it very well from the distance.
<<include "Alien Bar Choices">><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
<<if _meta.get('Asked about Groodyjinx') !== 'Yes'>>\
<<include "Alien Bar Initial">>
<<elseif $time.time === "Dawn" || $time.time === "Morning" || $time.time === "Midday" || $time.time === "Afternoon">>\
<<include "Alien Bar Daylight">>
<<elseif _meta.get('Blackmailer event') !== 'Happened' && ($time.time === "Evening" || $time.time === "Sunset")>>\
<<run _meta.set('Blackmailer event', 'Happened')>>\
<<goto "The Stranger">>
<<elseif _meta.get('Blackmailer event') === 'Happened' && ($time.time === "Evening" || $time.time === "Sunset")>>\
<<include "Alien Bar Evening">>
<<elseif _meta.get('Blackmailer event') !== 'Happened' && $time.time === "Night">>\
<<run _meta.set('Blackmailer event', 'Happened')>>\
<<goto "The Stranger">>
<<elseif _meta.get('Blackmailer event') === 'Happened' && $time.time === "Night">>\
<<include "Alien Bar Night">>
<</if>>//I am not too sure about this, but it doesn’t sound that bad. Maybe I will even make some connections with this opportunity..//
With little conviction in your voice, you let him know that you have made your decision to go through with the deal.
<<groodyjinx>>Excellent. I will start making the arrangements. I will send word to our soon-to-be guests. I will be expecting you during any of the next evenings. Please, do not be late. They do not particularly enjoy waiting.<</groodyjinx>>
You nod to him in understanding. He analyzes your expression for a moment, then he pulls out his tablet and starts navigating quickly through it. He looks very focused on it and you take the hint that he has nothing more to say to you until the next evening.
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>>
<<run Quests.GetRunningQuest(1).CurrentStage = '4'>><<if UInv.GetBagObject("PCInventory").krona.UInvQuantity >= 500>>
He doesn’t look very enthusiastic about receiving the Krona, obviously standing to gain more from the deal than from a direct monetary payment. Nevertheless, he accepts the Krona and hands you the Recycle-A-Thon.
Before you turn back to the exit, he sends a few last words your way.
<<groodyjinx>>If you will find yourself in a less financially-fortunate position, you should know that my deal still stands. Since you have what you came for, I will instead compensate you with 1000 to 1500 Krona depending on how satisfied my clientele will be.<</groodyjinx>>
You nod to him hesitantly, unsure if you will decide to pursue this deal in the near-future or ever for that matter. With this matter settled, you take your leave.
<<run UInv.DeleteItem("PCInventory", "krona", 500)>>\
<<run UInv.CreateItem("PCInventory", "RecycleAThon", 1)>>\
<<run _meta.set('Offer', 'True')>>\
<<run Quests.GetRunningQuest(1).CurrentStage = '5'>>\
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>>
<<else>>
//I don't have enough money.. I should just leave for now.//
Before you turn back to the exit, he sends a few last words your way with a creepy smile on his face.
<<groodyjinx>>If you find yourself in a less than financially-fortunate position, you should know that my deal still stands.<</groodyjinx>>
Barely acknowledging his words, you step towards the exit.
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>>
<</if>>You catch a glimpse of anger on Groody'Jinx's face, but it gets replaced with his normal expression so quickly that it leaves you uncertain of whether it was just your mind playing tricks on you.
<<groodyjinx>>That’s fine. Take as much time as you need to reach a decision. I’ll get back to my work.<</groodyjinx>>
You ponder for a few more minutes, then you head back outside.
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>><<say $Player.FirstName setup.getPortraitClone>>I thought about it and.. Maybe I can offer you something else?<</say>>
You ask him, as you bite your lip in a seductive way. Groody’Jinx is caught by surprise and, for the first time, you see him having difficulty in finding his words.
<<groodyjinx>>I’m.. afraid I cannot accept your offer. You see, in my area of expertise, money and power are the only things that push us further to the top of the ladder. Please, reconsider my offers and come back once you have made a decision. <</groodyjinx>>
Having said that, he is visibly uncomfortable and returns to his work. You take the hint and head back into the village.
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
<<if Quests.GetRunningQuest(1).CurrentStage === '2'>>
Once you start following Meren'Goth's instructions, it doesn’t take you long to find Groody’Jinx’s tent. At first glance, his tent looks unremarkable in contrast to the other tents you’ve seen in your relatively long time spent wandering around the village.
However, it is the first tent you have seen situated on a platform. To get to the entrance, you will have to step on a few stairs made of a strange looking metal.
<<linkreplace "Climb the stairs.">>\
<<scrollToNest>>\
Whilst climbing the stairs, you can feel a magnetic field weakly pulling your pants and footwear to the ground.
//What the hell?//, you think as you instinctively pulling your pants from the waist up, preventing them from revealing your buttocks in full display to any lucky onlooker who happens to pass by.
You rush through the remaining stairs and enter the tent.
The humble interior takes you by surprise. Other than a bed, a desk, a table and a carefully placed mirror on a wall there does not seem to be anything particular about the tent.
Your attention is drawn to a figure sitting near the desk with a parchment set before him. The desk is neatly covered with spreadsheets of differing dimensions, most likely containing Groody’Jinx’s trades along the years.
Without needing to face you, the figure breaks the silence.
<<groodyjinx>>You managed to raise quite the commotion climbing the stairs.<</groodyjinx>>
Taken by surprise, you quickly try to get a clever response out in your defence. Before you can think of one, Groody’Jinx turns around.
Seeing him for the first time, he doesn't really live up to the expectations you had of him. Dressed in a modest Likurieris outfit, he looks at you with curious eyes.
<<groodyjinx>>But that is no problem at all. Who might you be?<</groodyjinx>>
<<say $Player.FirstName setup.getPortraitClone>>My name is $Player.FirstName. I didn’t want to cause a commotion, but your tent’s stairs were a little awkward to climb. It felt like an invisible force was trying to undress me from waist down.<</say>>
<<groodyjinx>>Greetings $Player.FirstName. My given name is Groody’Jinx. My apologies for the discomfort. Those stairs, as well as the whole platform they lead to, are made of a material we call Equillum.<</groodyjinx>>
<<groodyjinx>>I had the unfortunate event of dealing with an unpleasant customer who came in armed to the teeth, in an attempt to gain an unethical bonus to the trading table. Since then, I have installed this platform as a means to prevent any further visitors from bringing weaponry of any kind.<</groodyjinx>>
//That does sound pretty reasonable, but my pants and footwear do not contain any kind of metal. No point in pushing it further with him, though.//
<<groodyjinx>>Now, could you tell me what brings you to my humble home?<</groodyjinx>>
<<linkreplace "Tell him why you came">>\
<<scrollToNest>>\
You take your time to explain your reasons, while Groody’Jinx is listening to you attentively. You make sure to leave out any negative comments you have heard on the way in regards to his reputation. After you finish, you look at him expectantly. He starts rubbing his chin, probably thinking of a proper solution to your issue.
<<groodyjinx>>Yes.. Your motives are honourable. Many centuries ago, we were not too different from you, humans.<</groodyjinx>>
<<groodyjinx>>As our species industrialized, the air became more polluted and although it pained us, we needed to create special places where we could deposit the objects that were beyond any use. At some point, we realized that we could not keep sacrificing the nature that nurtured our evolution as a species for our own selfish purposes. <</groodyjinx>>
<<say $Player.FirstName setup.getPortraitClone>>I guess your species found a solution since I've not seen any litter since I started exploring.<</say>>
<<groodyjinx>>We dedicated more resources for our environmental scientists and, after some time, they came up with a solution that efficiently reduced the discarded objects to the basic materials they were made from, which we could use to build new things.<</groodyjinx>>
<<say $Player.FirstName setup.getPortraitClone>>Hmm.. Earth would definitely stand to gain if we also had access to tech. How can I get my hands on this?<</say>>
<<groodyjinx>>Well, considering the recent circumstances of the disease that spread across our area, it has gotten considerably more difficult to gain easy access to our advanced recycling centers. Fortunately for you, I find myself in the possession of a quite expensive item that can turn scrap of low to medium dimensions into useful material. I call it the.. Recycle-A-Thon!<</groodyjinx>>
//He does seem like a professional trader.. I'm already excited to get my hands on this "Recycle-A-Thon".//
<<say $Player.FirstName setup.getPortraitClone>>I know you’re a trader, so I’ll be direct. What do you want for this.. Recycle-A-Thon?<</say>>
Before responding, Groody’Jinx looks you up and down, in deep thought.
<<groodyjinx>>That is up to your.. imagination. This item has costed me plenty, so I will not take less than 500 Krona for it.<</groodyjinx>>
<<say $Player.FirstName setup.getPortraitClone>>That.. is a lot of money.<</say>>
<<groodyjinx>>Luckily for you, one of the many things that set me apart from other traders is my flexibility. If you cannot afford that amount, or you do not feel comfortable paying that much for this item, I can propose a deal that will benefit us both.<</groodyjinx>>
<<linkreplace "Inquire about this deal.">>\
<<scrollToNest>>\
<<say $Player.FirstName setup.getPortraitClone>>A deal? I’m listening.<</say>>
<<groodyjinx>>I’m more than a simple scrap and/or information dealer. I'm also in the business of offering.. special services to those of us who can afford it.<</groodyjinx>>
He stops and looks deep in your eyes, as if trying to read your mind.
<<say $Player.FirstName setup.getPortraitClone>>And.. What are those special services exactly?<</say>>
<<groodyjinx>>Just a casual social event. Think of it as a party where wealthy individuals of our civilization get to interact with exotic sentient species before the sight of them stops garnering any curiosity from the average person.<</groodyjinx>>
<<groodyjinx>>We recently managed to get in contact with one of our more developed cities that had better luck than the one we came from. As soon as we told them about our situation, they started working on establishing a safe trade route to help us build a safe stronghold and gradually get everything back to normal.<</groodyjinx>>
<<groodyjinx>>With this opportunity, I got in touch with some of my wealthy contacts. Once I mentioned the existence of a novel sentient species in our village, I caught the interest of many of them.<</groodyjinx>>
<<say $Player.FirstName setup.getPortraitClone>>I understand, but you still didn’t tell me what those special services actually are.<</say>>
<<groodyjinx>>We’ll get there. I took advantage of the attraction those wealthy individuals have towards exotic sentient species and over time I arranged parties where I invited members of these species to socialize with wealthy members of ours. And this brings us to the deal I ultimately propose.<</groodyjinx>>
He makes a short, tactical pause and you already know what he is going to say, but you let him finish.
<<groodyjinx>>With your approval, I can arrange a small, private dinner where they will get to meet you. Other than socializing with them, you won’t really need to do much.<</groodyjinx>>
Sensing that you are a little reluctant about meeting with strangers of an alien species, he throws in a little goodie as well.
<<groodyjinx>>You will also be compensated with a certain amount of Krona that depends on their experience in addition to the item, as an incentive to pursuing this path, if you will so please.<</groodyjinx>>
//Hmm.. that does sound pretty good, but I should probably take some time to think about it.//
<<groodyjinx>>Please, take as much time as you need. Once you have decided, you can find me here at any time of the day between dawn and sunset.<</groodyjinx>>
//Oi.. what is going on? It's like he just read my mind. Maybe I'm just a little too predictable, but that's still a little.. too much.//
Having said that, Groody’Jinx returns to his desk and you head outside to think more about his offer.
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>>
<<run Quests.GetRunningQuest(1).CurrentStage = '3'>>\
<</linkreplace>>\
<</linkreplace>>\
<</linkreplace>>\
<<elseif Quests.GetRunningQuest(1).CurrentStage === '3' && $time.time !== "Morning" && $time.time !== "Midday" && $time.time !== "Afternoon" && $time.time !== "Evening">>
//Oops, I came in all the way for nothing. I remember now, Groody'Jinx is only available here during the day, so if it's not morning, midday, afternoon or evening I won't catch him around.//
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>>
<<elseif Quests.GetRunningQuest(1).CurrentStage === '3' && ($time.time === "Morning" || $time.time === "Midday" || $time.time === "Afternoon" || $time.time === "Evening")>>
Deciding to head to Groody’Jinx’s tent once again, you climb the stairs more carefully this time. The moment you enter, Groody’Jinx turns back to face you.
<<groodyjinx>>Hello, I’ve been expecting you. Please, have a seat.<</groodyjinx>>
Having said that, he points to a chair near the table you noticed last time. This time, there are a lot of strange foods on the table. You take a seat.
<<groodyjinx>>Have you thought more about my proposal?<</groodyjinx>>
<<ringLinks :classes "lol">>
<<rlc "Seduce him into accepting another form of payment." :classes "innocence-none choice-longer choice-center">>
<<include "Groody'Jinx Residence Seduce">>
<<rlc "Not sure yet." :classes "choice-longer choice-center">>
<<include "Groody'Jinx Residence Not Sure">>
<<rlc "I think I will go through with the deal." :classes "innocence-high choice-longer choice-center">>
<<include "Groody'Jinx Residence Accept Deal">>
<<rlc "Just pay him." :classes "choice-longer choice-center">>
<<include "Groody'Jinx Residence Just Pay">>
<</ringLinks>>
<<elseif Quests.GetRunningQuest(1) && Quests.GetRunningQuest(1).CurrentStage === '4' && $time.time !== "Evening">>\
//Hmm, I just remembered. I'm supposed to come here during the evening, it's a little too early now.//
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>>
<<elseif Quests.GetRunningQuest(1) && Quests.GetRunningQuest(1).CurrentStage === '4' && $time.time === "Evening">>\
<<set $outfits.push('LikurierisDress')>>\
Once you arrive to Groody’Jinx’s residence, the sun is starting to set down. You enter his premises and you can see a visibly agitated Groody’Jinx, who seems to have been anxiously awaiting your arrival.
<<groodyjinx>>At last! I have prepared the arrangements and everything is taken care of. Our guests are currently enjoying a few Ly'seths on the house.<</groodyjinx>>
Before you can ask him what Ly’seth is, he starts rummaging through a wooden chest. After a few seconds, he pulls out what looks like a strange outfit.
<<groodyjinx>>Here. This is our traditional Likurieris garment. You will need to wear this for the party.<</groodyjinx>>
He hands you the costume, letting you take a better look at it.
//Hmm. I’ve never quite seen anything like this in our cultures.//
<<groodyjinx>>Now, if you’ll excuse me, I will head outside to call our guests to announce your arrival.<</groodyjinx>>
He rushes outside, leaving you by yourself. With him out of the picture, you are more comfortable undressing yourself of your outfit. After you put it on, you check yourself out in a mirror.
<<lustText "Wow, this is.. way more revealing than I expected. I already accepted the deal though, too late to turn back." "Hmm, I like the way this looks. It’s doing a good job at accentuating my curves." "This.. is quite revealing. I’m getting excited thinking about the looks I’ll get." "Mm.. this is definitely going to catch some attention. I can’t wait to go outside in this." "Mmm.. I get aroused just by looking at myself. My assets will definitely bring me some much needed attention.">>
Using the mirror, you adjust the clothing to better fit your body. Once you are satisfied with the way it fits you, you take one last look in the mirror to make sure you’re presentable and you head outside.
<<linkreplace "Outside">>\
<<set $Player.Outfit = 'LikurierisDress'>>\
<<updatebar>>\
<<scrollToNest>>\
Groody’Jinx is impatiently looking in your direction, but as soon as he gets a better look at you in your new outfit, his demeanor takes a different turn.
<<groodyjinx>>Ahem.. You look stunning. Our traditional garment suits you well.<</groodyjinx>>
<<say $Player.FirstName setup.getPortraitClone>>Thanks. I can admit it is.. interesting.<</say>>
<<groodyjinx>>Now, if you will, please follow me to where our guests are waiting.<</groodyjinx>>
He turns his back to you and starts walking in a particular direction. You keep a bit of distance between the two of you, whilst following his footsteps. On the way, you catch glances of Likurieris with their mouth agape by your sight.
<<lustText "This is embarrassing...." "Hmm, I seem to be getting more looks than I expected.." "Mm.. I am really enjoying the attention I’m getting in this dress." "Mm.. I am really enjoying the attention I’m getting with this dress." "Mm.. I am really enjoying the attention I’m getting with this dress.">>
After a few minutes of walking, Groody’Jinx's footsteps come to a stop and he turns back to face you.
<<groodyjinx>>Here we are. Our guests are waiting in that tent.<</groodyjinx>>
He says as he points in a specific direction, to what looks like a bigger tent than the ones you’ve seen on your journeys within the village so far. A purple-ish light is coming out at the entrance of the tent.
<<groodyjinx>>I see that you have taken notice of where the dinner will take place. I’m confident that you can find your way in.<</groodyjinx>>
Having said that, he starts walking back the way you both came from. Surprised, you ask him why he is not coming inside to introduce you.
<<groodyjinx>>I have.. important business to attend to. Once you’re inside, I’m sure you will manage to make a proper introduction to our guests. On that end, I rely on you to make a good impression as my own reputation depends on your behavior at the dinner.<</groodyjinx>>
Shocked, you can only look at him as he shamelessly continues walking back with no regards to any discomfort you might have.
//I guess there’s no helping it. I’ll have to head inside by myself.//
With that in mind, you start walking at an unsteady pace towards the entrance of the tent.
<<link [[Enter the tent.|Upscale Welcome]]>><</link>>
<</linkreplace>>\
<<elseif Quests.GetRunningQuest(1).CurrentStage === '5'>>
On the trail that leads you back to Groody’Jinx’s residence, you wonder what to think of the whole ordeal.
//Groody’Jinx hasn’t been entirely honest with me.. I should’ve been more wary.//, you sigh.
In a short while, you reach Groody’Jinx’s tent and before you climb the stairs that lead to the entrance, you mentally prepare yourself for the possible argument.
<<if $Party.VeryHappyEnding>>
Inside, your gaze immediately turns to the spot where you’ve grown accustomed to seeing Groody’Jinx every time you came. As usual, he is there and as soon as he hears your footsteps he looks in your direction with what appears to be a very content look on his face.
<<groodyjinx>>Welcome, welcome. You’ve done great, I took a gamble on you, but you definitely went over any expectations I had.<</groodyjinx>>
Confused as to why he is in such a good mood, you let him continue talking.
<<groodyjinx>>Our guests were indeed very grateful for the opportunity to meet you. Our deal was for a Recycle-A-Thon, but I’ll throw in a bonus as well for your performance.<</groodyjinx>>
He gets up quickly and grabs a medium sized bag of a strange material that resembles the bark of the trees from the nearby forest.
<<groodyjinx>>Here. What I promised and a little extra. Now, I’ll get back to my affairs. Good day to you!<</groodyjinx>>
With that said, he hands you the bag, then he gently nudges you outside the tent. You find yourself standing on the stairs outside alone, with a dumbfounded look on your face.
//This.. I can’t even find the words to describe what just happened.//
Before you do anything, you take a look in the bag to see what he gave you. The first object you see is what appears to be a large laser beam, most likely the Recycle-A-Thon. Under it, there is a small chip. You curiously look over the chip, then you place it over your smartwatch to see if it can scan its contents.
A message appears on your smartwatch.
1000 Krona have been deposited to your account.
//Wow.. This definitely will come in handy. I’ll leave for now and decide what to do about Groody’Jinx at some other time.. Nobody will believe me without proof anyway.//
<<run UInv.AddToItemPropertyValue("PCInventory", "krona", "UInvQuantity", 1000)>>\
<<run UInv.CreateItem("PCInventory", "RecycleAThon", 1)>>\
<<run Quests.GetRunningQuest(1).CurrentStage = '6'>>
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>>
<<elseif $Party.HappyEnding>>
Inside, your gaze immediately turns to the spot where you’ve grown accustomed to seeing Groody’Jinx every time you came. As usual, he is there and as soon as he hears your footsteps he looks in your direction with what appears to be a content look on his face.
<<groodyjinx>>Welcome. You’ve done well. I took a gamble on you, but you’ve managed to live up to the expectations I had of you.<</groodyjinx>>
Confused as to why he is in such a friendly demeanor, you let him continue talking.
<<groodyjinx>>Our guests were grateful for the opportunity to meet you. Our deal was for a Recycle-A-Thon, but I’ll throw in a small bonus as well for your performance.<</groodyjinx>>
He gets up quickly and grabs a medium sized bag of a strange material that resembles the bark of the trees from the nearby forest.
<<groodyjinx>>Here. What I promised and a little extra. Now, I’ll get back to my affairs. Good day to you.<</groodyjinx>>
With that said, he hands you the bag, then he gently nudges you outside the tent. You find yourself standing on the stairs outside alone, with a dumbfounded look on your face.
//This.. I can’t even find the words to describe what just happened.//
Before you do anything, you take a look in the bag to see what he gave you. The first object you see is what appears to be a large laser beam, most likely the Recycle-A-Thon. Under it, there is a small chip. You curiously look over the chip, then you place it over your smartwatch to see if it can scan its contents.
A message appears on your smartwatch.
500 Krona have been deposited to your account.
//Wow.. This definitely will come in handy. I’ll leave for now and decide what to do about Groody’Jinx at some other time.. Nobody will believe me without proof anyway.//
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>>
<<run UInv.AddToItemPropertyValue("PCInventory", "krona", "UInvQuantity", 500)>>\
<<run UInv.CreateItem("PCInventory", "RecycleAThon", 1)>>\
<<run Quests.GetRunningQuest(1).CurrentStage = '6'>>\
<<elseif $Party.NeutralEnding>>
Inside, your gaze immediately turns to the spot where you’ve grown accustomed to seeing Groody’Jinx every time you came. As usual, he is there and as soon as he hears your footsteps he looks in your direction with what appears to be an emotionless look on his face.
<<groodyjinx>>Ah, you’re here. You’ve been.. unremarkable. I took a gamble on you, but you haven’t managed to live up to any expectations I may have had of you.<</groodyjinx>>
Confused as to what you may have done wrong, you let him do the talking.
<<groodyjinx>>Our guests weren’t very impressed, but I’ll hold my end of the deal. Grab that bag and take your leave, I’m busy at the moment.<</groodyjinx>>
He points in the direction of a medium sized bag of a strange material that resembles the bark of the trees from the nearby forest. Without saying anything, you grab it and head outside.
//I’m not sure what I did wrong.. Maybe he wasn’t entirely honest with me about what my end of the deal was supposed to be.//
Before you do anything, you take a look in the bag to see what he gave you. The first object you see is what appears to be a large laser beam, most likely the Recycle-A-Thon.
//At least I got what I came for. At some point, I might find more details about this deal he presumably offered them./
<<run UInv.CreateItem("PCInventory", "RecycleAThon", 1)>>\
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>>
<<run Quests.GetRunningQuest(1).CurrentStage = '6'>>\
<<elseif $Party.BadEnding && _meta.get('BadEnding') !== 'True'>>
Inside, your gaze immediately turns to the spot where you’ve grown accustomed to seeing Groody’Jinx every time you came. As usual, he is there and as soon as he hears your footsteps he looks in your direction with what appears to be an extremely upset look on his face.
<<groodyjinx>>I didn’t expect to see your face around here anymore. You’ve done.. an awful job. I took a gamble on you, but you haven’t managed to live up to any expectations I may have had of you, in fact I wish you hadn’t accepted the deal at all.<</groodyjinx>>
Confused as to what you may have done wrong, you let him do the talking.
<<groodyjinx>>Our guests found your behavior very rude. Whatever agreement we may have had is null now, if you want to get the item you’ll have to pay double the price I offered it for.<</groodyjinx>>
Before you can reply anything, he stops you in the tracks.
<<groodyjinx>>I'll stop you right there. I don’t want to hear anything. You should be grateful that I am even offering to sell the item anymore, I lost more money and reputation than I could afford to lose in these turbulent times. Now, please, don’t come back until you have at least 1000 Krona for the item. Good bye.<</groodyjinx>>
With that said, he looks back into his parchments, leaving you no choice but to leave.
//I’m not sure what I did wrong.. Maybe he wasn’t entirely honest with me about what my end of the deal was supposed to be.//
//I guess I’m not coming back until I have 1000 Krona, but I’ve no idea how to come across that. This whole ordeal has left me drained, I’m going to leave.//
<<link "Take your leave.">><<linkSmallStep "Village Map">><</link>>
<<run _meta.set('BadEnding', 'True')>>\
<<elseif $Party.BadEnding && _meta.get('BadEnding') === 'True'>>
CONTENT TO PAY 1000 KRONA
<</if>>
<</if>><h1><<print passage()>></h1>
<<run $locationsMeta.has(passage()) || $locationsMeta.set(passage(), new Map())>>\
<<set _meta = $locationsMeta.get(passage())>>\
You walk through the western side of the village, admiring the beautiful artistry of the tents you pass along the way. Groups of Likurieris are socializing at the entrances of distinct tents.
<<if Quests.GetRunningQuest(1) && Quests.GetRunningQuest(1).CurrentStage === '2' && _meta.get('Entered the bar') !== 'True' && ($time.time === "Morning" || $time.time === "Midday" || $time.time === "Afternoon" || $time.time === "Evening")>>
<<link [[Go deeper to find out GroodyJinx's whereabouts.|Alien Bar]]>><</link>>
<<run _meta.set('Entered the bar', 'True')>>\
<<elseif _meta.get('Entered the bar') === 'True'>>\
<<link [[Visit the bar.|Alien Bar]]>><</link>>
<<else>>\
//If I want to ask about Groody'Jinx, I should come here at anytime between Morning and Evening.//
<</if>>\
<<if Quests.GetRunningQuest(1) && (Quests.GetRunningQuest(1).CurrentStage === '3' || Quests.GetRunningQuest(1).CurrentStage === '4' || $Party.BadEnding === true)>>\
<<link [[Visit GroodyJinx|Groody'Jinx Residence]]>><</link>>
<</if>>
<<link "Head back">><<linkSmallStep "Village Map">><</link>>.<h1><<print passage()>></h1><h1><<print passage()>></h1>
Your name is <<print $Player.FirstName>> <<print $Player.LastName>>. You happen to be 5 feet and 10 inches tall, your height was an indicator that helped you get picked by the Academy in your early days. Your feminine beauty has enthralled both men and women alike, and all the clothes you wear accentuate your sexual features more than you'd like them to.
<<switch $Player.Outfit>>\
<<case "academy">>\
You are currently wearing your academy outfit. This clothing does a good job at accentuating your curves and it is tightly constrained to your skin.
<<case "explorer">>\
You are currently wearing your explorer outfit. You are feeling more refreshed wearing this outfit, as the air breezes help cool your modestly exposed skin down.
<<case "mantle">>\
You are currently wearing your mantle outfit. You enjoy wearing the mantle as it does a good job at hiding your identity from the eyes of any kind of people with potentially malicious intent.
<<case "rippedspacesuit">>\
You are currently wearing your ripped space suit. You are feeling quite daring walking in this outfit, choosing to wear this space suit over many of the intact ones you have in your clothing storage room.
<<case "spacesuit">>\
You are currently wearing your space suit. This outfit does not show much of your body, but it is quite good at ensuring your safety from potential natural hazards.
<<case "school">>\
You are currently wearing your school outfit. You feel both cute and sexy wearing your blue blouse and black dress amongst the alien populace.
<<case "sweatyexplorer">>\
You are currently wearing a lighter version of your explorer outfit. You are feeling both refreshed and sexy, knowing that your exposed skin could draw an eye here and there towards your body.
<<case "sweatierexplorer">>\
You are currently wearing the lightest version of your explorer outfit. Any less than this and you'd be almost naked. Wherever you go, you can see the gaze of the onlookers lustfully studying your body and this makes you feel quite excited.
<</switch>>
You have had <<print $sexualEvents>> sexual events so far.
<<back>><h1><<print passage()>></h1>
<div align='center' style='font-size: 150%;'>\
Malevolent Creator
''SugarMint''
<hr>
Special Thanks
<span id= "akjosch" style="cursor: pointer;">- <u>Akjosch</u> -</span>
<span id= "hiev" style="cursor: pointer;">- <u>HiEv</u> - </span>
<span id= "cyrus" style="cursor: pointer;">- <u>Cyrus</u> - </span>
<span id= "chapel" style="cursor: pointer;">- <u>Chapel</u> - </span>
<span id= "stas" style="cursor: pointer;">- <u>Stas</u> - </span>
<span id= "falloutbabe" style="cursor: pointer;">- <u>FalloutBabe</u> - </span>
<span id= "crystaltheory" style="cursor: pointer;">- <u>CrystalTheory</u> - </span>
<hr>
Special Mentions
<span id= "twine" style="cursor: pointer;">- <u>The Twine Community</u> - </span>
<span id= "themadexile" style="cursor: pointer;">- <u>The Mad Exile</u> - </span>
</div>
<questStage>[[Back.|$return]]</questStage>
<<timed 0s>>
<<script>>
tippy('#chapel', {
content: '<strong>For making good and useful macros which are used in parts of the game.</strong>',
theme: 'material',
interactive: true,
allowHTML: true
});
tippy('#akjosch', {
content: '<strong>For helping a lot with the Combat System, Animation System, UI Design and helping me learn coding practices that help me develop new mechanics quicker.</strong>',
theme: 'material',
interactive: true,
allowHTML: true
});
tippy('#hiev', {
content: '<strong>For making his Universal Inventory System Public and for helping me use it. Check out his Patreon <a href="https://www.patreon.com/HiEv" target="_blank">here</a>!</strong>',
theme: 'material',
interactive: true,
allowHTML: true
});
tippy('#cyrus', {
content: '<strong>For taking his time to help me out with a few headache-inducing errors along the way. Check out his GitHub <a href="https://github.com/cyrusfirheir" target="_blank">here</a>!</strong>',
theme: 'material',
interactive: true,
allowHTML: true
});
tippy('#stas', {
content: '<strong>For helping me notice bugs on new versions before I release them. He is also making a game of his own and I wish him luck.</strong>',
theme: 'material',
interactive: true,
allowHTML: true
});
tippy('#falloutbabe', {
content: '<strong>For bringing a lot of feedback and ideas to the game.</strong>',
theme: 'material',
interactive: true,
allowHTML: true
});
tippy('#crystaltheory', {
content: "<strong>For being the game's connasseur.</strong>",
theme: 'material',
interactive: true,
allowHTML: true
});
tippy('#twine', {
content: '<strong>For helping me out when I was nothing more than a novice. Check out their Discord <a href="https://discord.gg/dfmKct" target="_blank">here</a>!</strong>',
theme: 'material',
interactive: true,
allowHTML: true
});
tippy('#themadexile', {
content: '<strong>For developing SugarCube, the twine engine this game runs on. Check it out <a href="https://www.motoslave.net/sugarcube/" target="_blank">here</a>!</strong>',
theme: 'material',
interactive: true,
allowHTML: true
});
<</script>>
<</timed>><h1><<print passage()>></h1>
<<first>>
Walking to your newly made base, you take in your surroundings so that you don't get lost on the way back. After a few hours of walking, you see a lake through the thickness of the trees around you. Head over to <<link [[the lake|The Lake]]>><<run $time.passTime(1)>><</link>>.
<<then>>
//Yeah.. I learnt my lesson. I'm not going back outside without a weapon.//
<<link [[Explore the forest around the ship|The Forest]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<then>>
As far as you see, you have two options. Either visit the safe old areas, or risk it and head into the newly detected area as the material that can be found there could greatly accelerate Morris's research and thus, actually making progress on getting you out of here.
<<link [[Explore the forest around the ship|The Forest]]>>
<<run $time.passTime(1)>>
<</link>>
<<link [[Explore the area around the lake where you found Albert and Ted|The Shore]]>>
<<run $time.passTime(1)>>
<</link>>
<<link [[Check out an area you noticed on the way back to contain more vibrant shades.|The Trap]]>>
<<run $time.passTime(1)>>
<</link>>
<<finally>>
You still need <<print 25 - $virusSamples>> virus samples.
[[Explore the forest around the ship|The Forest]]
[[Explore the lake|The Shore]]
<</first>><h1><<print passage()>></h1>
Existing items in your bag: <<print UInv.DisplayItemList("PCInventory", "", "nothing", ",", "and", "singular")>>
<questStage>[[Back.|$return]]</questStage><h1><<print passage()>></h1>
<div class="CenterMap" style="text-align: center;">\
<div class="CenterMap2" style="display: inline-block;">\
<img src="images/maps/city.png" usemap="#image-map">
<map name="image-map">
<area data-passage="Night Club" alt="Night Club" title="Night Club" coords="588,180,605,35,405,24,430,165,508,197" shape="poly">
<area data-passage="Fountain" alt="Fountain" title="Fountain" coords="298,163,425,167,437,312,300,307" shape="poly">
<area data-passage="Repair Shop" alt="Repair Shop" title="Repair Shop" coords="733,381,597,466,482,283,614,198" shape="poly">
<area data-passage="Radio Tower" alt="Radio Tower" title="Radio Tower" coords="254,158,256,19,66,27,69,163" shape="poly">
<area data-passage="Mall" alt="Mall" title="Mall" coords="139,341,140,181,9,171,6,340" shape="poly">
<area data-passage="Gun Shop" alt="Gun Shop" title="Gun Shop" coords="136,694,159,603,69,591,48,624,97,668,127,675" shape="poly">
<area data-passage="Armor Shop" alt="Armor Shop" title="Armor Shop" coords="113,568,107,510,7,528,12,583" shape="poly">
<area data-passage="Temple" alt="Temple" title="Temple" coords="442,510,532,441,448,344,351,409" shape="poly">
<area data-passage="Bar" alt="Bar" title="Bar" coords="492,539,342,531,345,655,492,663" shape="poly">
<area data-passage="Hotel" alt="Hotel" title="Hotel" coords="390,146,388,20,272,18,278,143,343,147" shape="poly">
</map>
</div>\
</div>\
<<timed 0s>>\
<<changeNPC 'none'>>\
<</timed>>\
<<set $Player.Expression = "none">>\
<<set $BlackjackStakes = false>>\<h1><<print passage()>></h1>
<div id="ship" class="CenterMap2" style="display: inline-block; text-align: center; width: 800px; height: 800px;">
<img @src='"images/maps/ship/"+$Ship.Level+".png"' usemap="#image-map">
<map name="image-map">
<area data-passage="Pilot Room" alt="Pilot Room" @title='"" + (Quests.IsQuestArea("Pilot Room") ? Quests.QuestAreaTimes("Pilot Room") : "Pilot Room")' href= "#" coords="490,147,471,65,425,66,407,145" shape="poly" @class='"" + (Quests.IsQuestArea("Pilot Room") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("Pilot Room") ? "-focused" : "")'>
<area data-passage="Comms Facility" alt="Comms Facility" @title='"" + (Quests.IsQuestArea("Comms Facility") ? Quests.QuestAreaTimes("Comms Facility") : "Comms Facility")' href="#" coords="485,251,486,155,407,155,404,250" shape="poly" @class='"" + (Quests.IsQuestArea("Comms Facility") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("Comms Facility") ? "-focused" : "")'>
<area data-passage="Medical Facility" alt="Medical Facility" @title='"" + (Quests.IsQuestArea("Medical Facility") ? Quests.QuestAreaTimes("Medical Facility") : "Medical Facility")' href="#" coords="524,365,528,323,505,264,466,263,467,363" shape="poly" @class='"" + (Quests.IsQuestArea("Medical Facility") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("Medical Facility") ? "-focused" : "")'>
<area data-passage="Player Room" alt="Player Room" @title='"" + (Quests.IsQuestArea("Player Room") ? Quests.QuestAreaTimes("Player Room") : "Player Room")' href="#" coords="425,368,429,324,367,324,364,367" shape="poly" @class='"" + (Quests.IsQuestArea("Player Room") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("Player Room") ? "-focused" : "")'>
<area data-passage="Crew Room" alt="Crew Room" @title='"" + (Quests.IsQuestArea("Crew Room") ? Quests.QuestAreaTimes("Crew Room") : "Crew Room")' href="#" coords="425,496,425,377,363,378,367,492" shape="poly" @class='"" + (Quests.IsQuestArea("Crew Room") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("Crew Room") ? "-focused" : "")'>
<area data-passage="Entertainment Room" alt="Entertainment Room" @title='"" + (Quests.IsQuestArea("Entertainment Room") ? Quests.QuestAreaTimes("Entertainment Room") : "Entertainment Room")' href="#" coords="467,674,360,673,359,546,428,544,429,503,465,503" shape="poly" @class='"" + (Quests.IsQuestArea("Entertainment Room") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("Entertainment Room") ? "-focused" : "")'>
<area data-passage="Engine Room" alt="Engine Room" @title='"" + (Quests.IsQuestArea("Engine Room") ? Quests.QuestAreaTimes("Engine Room") : "Engine Room")' href="#" coords="467,683,360,682,359,729,422,744,435,762,466,762" shape="poly" @class='"" + (Quests.IsQuestArea("Engine Room") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("Engine Room") ? "-focused" : "")'>
<area data-passage="Escape Pod" alt="Escape Pod" @title='"" + (Quests.IsQuestArea("Escape Pod") ? Quests.QuestAreaTimes("Escape Pod") : "Escape Pod")' href="#" coords="425,313,425,263,389,262,368,315" shape="poly" @class='"" + (Quests.IsQuestArea("Escape Pod") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("Escape Pod") ? "-focused" : "")'>
<area data-passage="Storage Room" alt="Storage Room" @title='"" + (Quests.IsQuestArea("Storage Room") ? Quests.QuestAreaTimes("Storage Room") : "Storage Room")' href="#" coords="546,673,546,503,476,503,475,671" shape="poly" @class='"" + (Quests.IsQuestArea("Storage Room") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("Storage Room") ? "-focused" : "")'>
<area data-passage="Crew Capsules" alt="Crew Capsules" @title='"" + (Quests.IsQuestArea("Crew Capsules") ? Quests.QuestAreaTimes("Crew Capsules") : "Crew Capsules")' href="#" coords="524,492,524,375,470,376,468,492" shape="poly" @class='"" + (Quests.IsQuestArea("Crew Capsules") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("Crew Capsules") ? "-focused" : "")'>
<area data-passage="Airlock" alt="Airlock" @title='"" + (Quests.IsQuestArea("Airlock") ? Quests.QuestAreaTimes("Airlock") : "Airlock")' href="#" coords="514,759,515,687,480,688,478,757" shape="poly" @class='"" + (Quests.IsQuestArea("Airlock") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("Airlock") ? "-focused" : "")'>
<area data-passage="Sanitation Room" alt="Sanitation Room" @title='"" + (Quests.IsQuestArea("Sanitation Room") ? Quests.QuestAreaTimes("Sanitation Room") : "Sanitation Room")' href="#" coords="421,538,419,502,360,501,361,537" shape="poly" @class='"" + (Quests.IsQuestArea("Sanitation Room") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("Sanitation Room") ? "-focused" : "")'>
<area data-passage="Ship Upgrades" alt="Ship Upgrades" @title='"" + (Quests.IsQuestArea("Ship Upgrades") ? Quests.QuestAreaTimes("Ship Upgrades") : "Ship Upgrades")' href="#" coords="703,84,49" shape="circle" @class='"" + (Quests.IsQuestArea("Ship Upgrades") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("Ship Upgrades") ? "-focused" : "")'>
</map>
</div>
<<timed 0s>>
<<changeNPC 'none'>>
<</timed>>
<<set $Player.Expression = "none">>
<<removeBackground>>
<<set $BlackjackStakes = false>>
<<refreshClothes>><h1><<print passage()>></h1>
<div class="CenterMap" style="text-align: center;">\
<div class="CenterMap2" style="display: inline-block;">\
<img src="images/maps/village.png" usemap="#image-map">
<map name="image-map">
<area data-passage="Human Camp" alt="Human Camp" @title='"" + (Quests.IsQuestArea("Human Camp") ? Quests.QuestAreaTimes("Human Camp") : "Human Camp")' href="#" coords="728,249,720,124,576,120,592,243" shape="poly" @class='"" + (Quests.IsQuestArea("Human Camp") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("Human Camp") ? "-focused" : "")'>
<area data-passage="Market" alt="Market" @title='"" + (Quests.IsQuestArea("Market") ? Quests.QuestAreaTimes("Market") : "Market")' href="#" coords="396,421,195,413,197,242,242,209,407,207" shape="poly" @class='"" + (Quests.IsQuestArea("Market") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("Market") ? "-focused" : "")'>
<area data-passage="West Side" alt="West Side" @title='"" + (Quests.IsQuestArea("West Side") ? Quests.QuestAreaTimes("West Side") : "West Side")' href="#" coords="114,591,229,547,157,377,23,378,44,527,56,559" shape="poly" @class='"" + (Quests.IsQuestArea("West Side") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("West Side") ? "-focused" : "")'>
<area data-passage="East Side" alt="East Side" @title='"" + (Quests.IsQuestArea("East Side") ? Quests.QuestAreaTimes("East Side") : "East Side")' href="#" coords="409,224,422,376,573,349,531,200" shape="poly" @class='"" + (Quests.IsQuestArea("East Side") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("East Side") ? "-focused" : "")'>
<area data-passage="Execution Podium" alt="Execution Podium" @title='"" + (Quests.IsQuestArea("Execution Podium") ? Quests.QuestAreaTimes("Execution Podium") : "Execution Podium")' href="#" coords="238,153,236,76,158,83,183,158" shape="poly" @class='"" + (Quests.IsQuestArea("Execution Podium") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("Execution Podium") ? "-focused" : "")'>
<area data-passage="Leadership Council" alt="Leadership Council" @title='"" + (Quests.IsQuestArea("Leadership Council") ? Quests.QuestAreaTimes("Leadership Council") : "Leadership Council")' href="#" coords="336,183,248,172,235,55,351,41,351,96" shape="poly" @class='"" + (Quests.IsQuestArea("Leadership Council") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("Leadership Council") ? "-focused" : "")'>
<area data-passage="Local Affairs" alt="Local Affairs" @title='"" + (Quests.IsQuestArea("Local Affairs") ? Quests.QuestAreaTimes("Local Affairs") : "Local Affairs")' href="#" coords="180,218,163,124,98,124,127,218" shape="poly" @class='"" + (Quests.IsQuestArea("Local Affairs") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("Local Affairs") ? "-focused" : "")'>
<area data-passage="North Gate" alt="North Gate" @title='"" + (Quests.IsQuestArea("North Gate") ? Quests.QuestAreaTimes("North Gate") : "North Gate")' href="#" coords="61,296,110,293,102,187,66,163,27,238" shape="poly" @class='"" + (Quests.IsQuestArea("North Gate") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("North Gate") ? "-focused" : "")'>
<area data-passage="South Gate" alt="South Gate" @title='"" + (Quests.IsQuestArea("South Gate") ? Quests.QuestAreaTimes("South Gate") : "South Gate")' href="#" coords="477,654,416,581,333,586,350,681" shape="poly" @class='"" + (Quests.IsQuestArea("South Gate") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("South Gate") ? "-focused" : "")'>
<area data-passage="Garden" alt="Garden" @title='"" + (Quests.IsQuestArea("Garden") ? Quests.QuestAreaTimes("Garden") : "Garden")' href="#" coords="654,502,481,492,435,439,453,366,666,380" shape="poly" @class='"" + (Quests.IsQuestArea("Garden") ? "quest-area" : "") + (Quests.IsFocusedQuestArea("Garden") ? "-focused" : "")'>
</map>
</div>\
</div>\
<<timed 0s>>\
<<changeNPC 'none'>>\
<</timed>>\
<<set $Player.Expression = "none">>\
<<removeBackground>>\
<<set $BlackjackStakes = false>>\<table style="width:100%">
<tr>
<th>Name</th>
<th>Avatars</th>
<th>Status</th>
<th>Relationship</th>
<th>Case Files</th>
</tr>
<<if $Ted.Encountered>><tr>
<td>$Ted.FirstName $Ted.LastName</td>
<td style="width:100px;">@@.thumb;[img[$Ted.Portrait]]@@</td>
<td style="text-align:center;">$Ted.Status</td>
<td style="text-align:center;">$Ted.Friendliness</td>
<td style="text-align:center;">[[Ted's Case File]]</td>
</tr><</if>>
<<if $Alberto.Encountered>><tr>
<td>$Alberto.FirstName $Alberto.LastName</td>
<td style="width:100px;">@@.thumb;[img[$Alberto.Portrait]]@@</td>
<td style="text-align:center;">$Alberto.Status</td>
<td style="text-align:center;">$Alberto.Friendliness</td>
<td style="text-align:center;">[[Alberto's Case File]]</td>
</tr><</if>>
<<if $Morris.Encountered>><tr>
<td>$Morris.FirstName $Morris.LastName</td>
<td style="width:100px;">@@.thumb;[img[$Morris.Portrait]]@@</td>
<td style="text-align:center;">$Morris.Status</td>
<td style="text-align:center;">$Morris.Friendliness</td>
<td style="text-align:center;">[[Morris' Case File]]</td>
</tr><</if>>
<<if $Melissa.Encountered>><tr>
<td>$Melissa.FirstName $Melissa.LastName</td>
<td style="width:100px;">@@.thumb;[img[$Melissa.Portrait]]@@</td>
<td style="text-align:center;">$Melissa.Status</td>
<td style="text-align:center;">$Melissa.Friendliness</td>
<td style="text-align:center;">In development</td>
</tr><</if>>
<<if $Jack.Encountered>><tr>
<td>$Jack.FirstName $Bill.LastName</td>
<td style="width:100px;">@@.thumb;[img[$Jack.Portrait]]@@</td>
<td style="text-align:center;">$Jack.Status</td>
<td style="text-align:center;">$Jack.Friendliness</td>
<td style="text-align:center;">In development</td>
</tr><</if>>
<<if $Bill.Encountered>><tr>
<td>$Bill.FirstName $Bill.LastName</td>
<td style="width:100px;">@@.thumb;[img[$Bill.Portrait]]@@</td>
<td style="text-align:center;">$Bill.Status</td>
<td style="text-align:center;">$Bill.Friendliness</td>
<td style="text-align:center;">In development</td>
</tr><</if>>
</table>
<<back>><h1><<print passage()>></h1>
<<set _none = true>>
<<set _array = Quests.GetRunningQuests()>>
<<for _element range _array>>
<<capture _element>>
<<if _element.CurrentStage !== "0">>
<div id = "Quest" class = "quest">
<<set _none = false>>
<span id = 'title'><span @id = '"questTitle" + (_element.Focused ? "Focused" : "")'><<link _element.Quest.Title>><<run Quests.FocusQuest(_element.QuestIDReference)>><<replace "#passage-quests">><<include "Quests">><</replace>><</link>></span></span>
<br>
<questDescription><<print _element.Quest.Description>></questDescription>
<br>
<questStage><<print _element.Quest.Stages.get(_element.CurrentStage).Description>></queststage>
<br>
<questStage>You can continue this quest in the following area(s)</questStage> <questAdvance><<print _element.Quest.Stages.get(_element.CurrentStage).Areas>></questAdvance>, <questStage>at the following time(s)</questStage> <questAdvance><<print _element.Quest.Stages.get(_element.CurrentStage).Times>>.</questAdvance>
</div>
<</if>>
<</capture>>
<</for>>
<<if _none === true>>
<p>
<questTitle>You do not have any active quests right now. Start quests by checking the orange-highlighted areas out.</questTitle>
</p>
<p>
<x1>If there are no such areas on neither of the maps, then you might have reached the end of the current quest content. However, there are still dialogues and, if you didn't visit the Sanitation Room on the ship yet, you might get a surprise there ;).</x1>
</p>
<</if>>
/* [[Click here to see your active quests|Active Quests]] */
<questStage>[[Back.|$return]]</questStage><<if $Ship.EntertainmentRoom > 0>>
<<run Quests.FinishQuest($PartySupplies)>>
<<set $ShipParty = Quests.StartQuest(8)>>
<</if>><h1><<print passage()>></h1>
<<include "Ship Upgrades Init">>
<<set _array = setup.facilities>>
<div class="shipUpgradeList">
<<for _element range _array>>
<<capture _element>>
<div class="shipFacility shipFacility--main">
<div class="facility_title">
<questTitle><<print _element.Title>></questTitle>
</div>
<div class="facility_description">
<p><facilitydescription><<print _element.Descriptions[_element.CurrentLevel()].description>></facilitydescription></p>
<p><facilityrequirementsdescription><<print _element.upgradeMessage()>></facilityrequirementsdescription></p>
<<if _element.canUpgrade()>>
<<button "Upgrade">>
<<run _element.upgrade()>><<replace "#passage-ship-upgrades">><<include "Ship Upgrades">><</replace>>
<</button>>
<</if>>
</div>
</div>
<</capture>>
<</for>>
</div>
<<link "Head back.">><<linkSmallStep "Ship Level 1 Map">><</link>>If you have an available quest to begin or advance, you will see its current stage's location highlighted with orange. To find out at what time you should go there, hover your cursor over the location and an useful text will be displayed to you. You can also go to your Quests menu on the left and most likely you will get a description of what to do there as well.
<video controls src="images/tutorial/quests.mp4" width="1280" height="960"></video>
<<link [[Outside.|Human Camp]]>>\
<</link>>Welcome to the life simulator part of the game!
I included this tutorial to give you a few quick pointers that will help you on your journey to come.
<x1>In combat, the actions you pick for every round have different results depending on the currently equipped weapon. Different weapons work better for different enemies as well. To change the currently equipped weapon, you will need to go to the Items bar and cycle through the weapons using the arrows as seen below.</x1>
<x1>The stats bar allows you to check the current time and your status bars, you will need to check it often when playing the quests, because they will tell you where to go and when to go.</x1>
<video controls src="images/tutorial/items.mp4" width="640" height="480"></video>
[[Next|Tutorial 2]]<h1><<print passage()>></h1>
Your first day was quite exhausting, but at least you met your future crewmates. As soon as you get into bed, a dark shadow envelopes you as your consciousness gives out.
[[Sleep|Next Day]]
<<changeNPC "none">><h1><<print passage()>></h1>
<style>
#chargen-names {
display: grid;
grid-template-columns: 1fr 1fr;
}
</style>
<div id="chargen-names">
<label for="textbox-playerfirstname">First Name:</label>
<label for="textbox-playerlastname">Last Name:</label>
<<textbox "$Player.FirstName" "Emma">>
<<textbox "$Player.LastName" "Miller">>
</div>
<br>
<style>
#chargen-container {
display: grid;
grid-template-columns: 50% 50%;
grid-template-areas:
"options values";
flex-direction: column;
padding: 0.5em;
border: 3px solid;
border-image-slice: 5;
border-image-width: 3px;
border-image-source: linear-gradient(to left, rgba(165,55,170,1) 0%, rgba(49,5,61,0.3) 50%, rgba(165,55,170,1) 100%);
}
#chargen-options {
grid-area: options;
display: flex;
flex-direction: column;
/*padding: 0.5em;*/
}
.chargen-opt {
background-color: #2e132b;
border-color: transparent;
transition-property: background-color, border-color;
}
.chargen-value {
background-color: transparent;
border-color: transparent;
transition-property: background-color, border-color;
}
.chargen-opt {
text-align: left;
}
.chargen-opt.chargen-selected {
background-color: #600c5c;
}
.chargen-value.chargen-selected {
background-color: #780f74;
}
.chargen-values {
grid-area: values;
visibility: hidden;
display: flex;
flex-direction: column;
/*padding: 0.5em;
/*border: 3px solid;
border-image-slice: 5;
border-image-width: 3px;
border-image-source: linear-gradient(to left, rgba(165,55,170,1) 0%, rgba(49,5,61,0.3) 50%, rgba(165,55,170,1) 100%);
/*border-image-source: linear-gradient(to left, rgba(90,159,181,1) 0%, rgba(18,27,64,0.5) 50%, rgba(90,159,181,1) 100%);*/
}
.chargen-values.chargen-visible {
visibility: visible;
}
</style>
<<set _options = [
{ id: "body", text: "Body Type", var: "$Player.Bodytype", values: [
{ text: "Thin", value: "thin" },
{ text: "Normal", value: "normal"},
{ text: "Curvy", value: "curvy"}
] },
{ id: "eyes", text: "Eye Color", var: "$Player.Eye", values: [
{ text: "Amber", value: "amber" },
{ text: "Blue", value: "blue" },
{ text: "Brown", value: "brown" },
{ text: "Gray", value: "gray" },
{ text: "Green", value: "green" }
] },
{ id: "eyebrows", text: "Eyebrow Style", var: "$Player.EyebrowStyle", values: [
{ text: "Style 1", value: "Style 1"},
{ text: "Style 2", value: "Style 2"},
{ text: "Style 3", value: "Style 3"}
] },
{ id: "haircolor", text: "Hair Color", var: "$Player.Haircolor", values: [
{ text: "Red", value: "red"},
{ text: "Brown", value: "brown"},
{ text: "Light brown", value: "light brown"},
{ text: "Black", value: "black"},
{ text: "Blonde", value: "blonde"}
] },
{ id: "hairstyle", text: "Hairstyle", var: "$Player.Hairstyle", values: [
{ text: "Loose Bun", value: "Loose Bun"},
{ text: "Medium Curls", value: "Medium Curls"},
{ text: "Bob", value: "Bob"},
{ text: "Side Braid", value: "Side Braid"},
{ text: "Long", value: "Long"},
{ text: "Wavy Hair", value: "Wavy Hair"},
{ text: "Wavy Hair Curls", value: "Wavy Hair Curls"},
{ text: "Ponytail", value: "Ponytail"},
{ text: "Bun", value: "Bun"}
] },
{ id: "skin", text: "Skin Color", var: "$Player.Skin", values: [
{ text: "Pale", value: "pale"},
{ text: "Light", value: "light"},
{ text: "Olive", value: "olive"},
{ text: "Brown", value: "brown"}
] },
{ id: "bra", text: "Bra Size", var: "$Player.Bra", values: [
{ text: "A", value: "A"},
{ text: "B", value: "B"},
{ text: "C", value: "C"},
{ text: "D", value: "D"},
{ text: "E", value: "E"},
{ text: "F", value: "F"}
] },
{ id: "cameltoe", text: "Cameltoe Type", var: "$Player.Cameltoe", values: [
{ text: "Barbie", value: "barbie"},
{ text: "Puffs", value: "puffs"},
{ text: "Curtains", value: "curtains"},
{ text: "Horseshoe", value: "horseshoe"},
{ text: "Tulip", value: "tulip"}
] },
{ id: "pubichairstyle", text: "Pubic Hair Type", var: "$Player.PubicHair", values: [
{ text: "Clean Shaved", value: "clean shaved"},
{ text: "Natural Long", value: "natural long"},
{ text: "Natural Shaved", value: "natural shaved"},
{ text: "Triangle", value: "triangle"},
{ text: "Bikini", value: "bikini"}
] },
{ id: "pubichaircolor", text: "Pubic Hair Color", var: "$Player.PubicHairColor", values: [
{ text: "Black", value: "black"},
{ text: "Blonde", value: "blonde"},
{ text: "Brown", value: "brown"},
{ text: "Light brown", value: "light brown"},
{ text: "Red", value: "red"}
] },
]>>
<<set _selected = "eyes">>
<div id="chargen-container">
<div id="chargen-options">
<<for _opt range _options>>
<button @id="'chargen-' + Util.slugify(_opt.id)" @class="_opt.id === _selected ? 'chargen-opt chargen-selected' : 'chargen-opt'" @data-option="_opt.id" style="line-height: 1.75;"><<= _opt.text>></button>
<</for>>
</div>
<<for _opt range _options>>
<div @id="'chargen-' + _opt.id + '-options'" @class="_opt.id === _selected ? 'chargen-values chargen-visible' : 'chargen-values'">
<<for _val range (_opt.values || [])>>
<button
@id="'chargen-' + Util.slugify(_opt.id) + '-val-' + Util.slugify(_val.value)"
@class="State.getVar(_opt.var) === _val.value ? 'chargen-value chargen-selected' : 'chargen-value'"
@data-option="_opt.id"
@data-var="JSON.stringify(_opt.var)"
@data-value="JSON.stringify(_val.value)"
style="line-height: 1.75;"><<= _val.text>></button>
<</for>>
</div>
<</for>>
</div>
<br>
<br>
[[Continue.|New and Returning Players]]
<<set $showBody = 1>>
<<set $showHair = 1>>
<<set $showExpression = 0>>
<<timed 0s>>
<<script>>
jQuery("button.chargen-opt").ariaClick(function(event) {
var opt = jQuery(event.target);
opt.siblings().removeClass("chargen-selected");
opt.addClass("chargen-selected");
jQuery(".chargen-values").removeClass("chargen-visible");
jQuery("#chargen-" + opt.attr("data-option") + "-options").addClass("chargen-visible");
});
jQuery("button.chargen-value").ariaClick(function(event) {
var val = jQuery(event.target);
val.siblings().removeClass("chargen-selected");
val.addClass("chargen-selected");
State.setVar(JSON.parse(val.attr("data-var")), JSON.parse(val.attr("data-value")));
$.wiki('<<updateCharacter>>');
});
<</script>>
<</timed>>
<<run UIBar.unstow()>><label>What is your first name? <<textbox '$Player.FirstName' 'Emma'>></label>
<label>What is your last name? <<textbox '$Player.LastName' 'Miller'>></label>
Choose your body type: <u><<print $Player.Bodytype>></u>
<<nobr>>
-
<<for _i to 0; _i lt $bodytypes.length; _i++>>
<<capture _i>>
[[$bodytypes[_i]|character][$Player.Bodytype to $bodytypes[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your eye color: <u><<print $Player.Eye>></u>
<<nobr>>
-
<<for _i to 0; _i lt $eyecolors.length; _i++>>
<<capture _i>>
[[$eyecolors[_i]|character][$Player.Eye to $eyecolors[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your eyebrow style: <u><<print $Player.EyebrowStyle>></u>
<<nobr>>
-
<<for _i to 0; _i lt $eyebrowstyles.length; _i++>>
<<capture _i>>
[[$eyebrowstyles[_i]|character][$Player.EyebrowStyle to $eyebrowstyles[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your eyebrow color: <u><<print $Player.Eyebrowcolor>></u>
<<nobr>>
-
<<for _i to 0; _i lt $eyebrowcolors.length; _i++>>
<<capture _i>>
[[$eyebrowcolors[_i]|character][$Player.Eyebrowcolor to $eyebrowcolors[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your hair color: <u><<print $Player.Haircolor>></u>
<<nobr>>
-
<<for _i to 0; _i lt $haircolors.length; _i++>>
<<capture _i>>
[[$haircolors[_i]|character][$Player.Haircolor to $haircolors[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your hairstyle: <u><<print $Player.Hairstyle>></u>
<<nobr>>
-
<<for _i to 0; _i lt $hairstyles.length; _i++>>
<<capture _i>>
[[$hairstyles[_i]|character][$Player.Hairstyle to $hairstyles[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your skin color: <u><<print $Player.Skin>></u>
<<nobr>>
-
<<for _i to 0; _i lt $skincolors.length; _i++>>
<<capture _i>>
[[$skincolors[_i]|character][$Player.Skin to $skincolors[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your bra size: <u><<print $Player.Bra>></u>
<<nobr>>
-
<<for _i to 0; _i lt $brasizes.length; _i++>>
<<capture _i>>
[[$brasizes[_i]|character][$Player.Bra to $brasizes[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your cameltoe type: <u><<print $Player.Cameltoe>></u>
<<nobr>>
-
<<for _i to 0; _i lt $cameltoes.length; _i++>>
<<capture _i>>
[[$cameltoes[_i]|character][$Player.Cameltoe to $cameltoes[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your pubic hair type: <u><<print $Player.PubicHair>></u>
<<nobr>>
-
<<for _i to 0; _i lt $pubichairs.length; _i++>>
<<capture _i>>
[[$pubichairs[_i]|character][$Player.PubicHair to $pubichairs[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your pubic hair color: <u><<print $Player.PubicHairColor>></u>
<<nobr>>
-
<<for _i to 0; _i lt $pubichairscolor.length; _i++>>
<<capture _i>>
[[$pubichairscolor[_i]|character][$Player.PubicHairColor to $pubichairscolor[_i]]] -
<</capture>>
<</for>>
<</nobr>>
[[Continue.|New and Returning Players]]
<<set $showBody = 1>>
<<set $showHair = 1>>
<<set $showExpression = 0>><h1><<print passage()>></h1>
You enter a bright white room in which you find many medical chairs designed for employees to have their blood tests done. A nurse asks for your name and assigns you to a chair. Whilst sitting on your chair, left to you there is another familiar disgruntled face.
"Please sit still sir, I am going to need to take a few vials of your blood.", the nurse told Morris.
"It's humiliating! I am a qualified specialist, not some front-line grunt soldier. I should be treated with more dignity!"
"Don't worry, it is a mandatory procedure. Nothing bad will happen and I assure you that you won't feel a prick of pain.", the nurse replied.
Immediately after this reply, the nurse takes advantage of this opportunity as Morris is processing what she just said to use the blood-analysis device to prick Morris' right arm.
Morris almost jumps out of the seat as he screams.
"What the hell are you doing? Do you want to kill me? Do you have any medical skills at all? Even a monkey could do it better".
The nurse smiles vindictively and says nothing as she got what she came for.
Morris turns to you as the nurse walks away and asks you
<<morris>>Can you believe this? I trained as a specialist for over 15 years to see amateurs doing a sloppy job.<</morris>>
<<nobr>>
<span id="ReplaceMe">Do you <<link "agree with him">>
<<replace "#ReplaceMe">>
<<morris>>Glad to see another intelligent person around here!
<</morris>><br>
<<set $Morris.Friendliness++>>
<</replace>>
<</link>> or <<link "do you believe that he is an asshole and tell him that?">>
<<replace "#ReplaceMe">>
<<morris>>You're just like them, a fool!
<</morris>><br>
<<set $Morris.Friendliness-->>
<</replace>>
<</link>></span><</nobr>>
Soon after, another nurse comes and takes your blood and records the results of your physical tests. Everything goes smoothly and you don't feel a tinge of pain.
The same voice from earlier calls out your name and a few others, instructing you to head to the training facility to see the fitness levels of your body and to train your body to handle more harsh environments.
<<link [[Head to the Training Facility|Training Facility]]>>
<<run $time.passTime(1)>>
<</link>>
<<set $Morris.Encountered = true>>
<<changeNPC $Morris>><h1><<print passage()>></h1>
After finding more about your future crewmates and saying the last farewells to all your relatives, you leave to the International Space Administration.
The bureau assigned you a sleeping room, and whilst you gather your belongings in the room a familiar friendly face shows up at the doorframe. It is your future crewmate, Ted.
<<ted>>Hey, $Player.FirstName. I am glad to see a fellow graduate around here.<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>Hello, Ted. Happy to see you as well, it's great to have a friend around here. I've also not seen you since graduation, how have you been?<</say>>
<<ted>>I've been doing really well, I took some time to cool off after The Academy and shortly after that I sent a few application letters to the most promising leaders of the space industry. All along, I've really been hoping for an answer from this one, since it's the most popular one and they seem to be doing some really cool stuff. How have you been, also?<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>Well, you know, same story. I'm really happy to be here, but I have some worries about the change of pace my life has taken. The novelty was exciting for sure, however after the honeymoon phase passes all that is left is a lot of pressure to raise to the standards required of us to actually do a good job on our mission.<</say>>
<<ted>>I know how you feel. I've been dealing with the same feelings since The Academy ended. I felt directionless and even though this opportunity comes with a lot of pressure, it also comes with a lot of exciting things. I mean we are going out into the cosmos, can you believe that?<</ted>>
<<ted>>Our parents are surely proud of us and I believe that we all have an amazing adventure right in front of us waiting for us to take the first step towards it. Anyway, I've got to go and get the luggage to my room as well. It was great seeing you and I hope we'll get to talk soon.<</ted>>
Talking with Ted made you more invigorated, making all your fears and stress about the trip slowly go away. A voice from the speakers calls out your name and a few others, letting you know that you need to head to the Medical Facility to get all the blood and physical tests done.
<<link [[Head to the Medical Facility|ISA Medical Facility]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<set $Ted.Encountered = true>>
<<changeNPC $Ted>><h1><<print passage()>></h1>
You are a girl that has always wanted to become an astronaut and explore the unknown, so you prepared your entire life both physically and mentally to rise up to the standards that would make you eligible to explore the cosmos. During your education at the International Space Academy, you studied Biology, Chemistry, Physics, Geology, and many other topics that would make you a great scientist one day.
Soon, you graduate the Academy and your first order of business is to send an application letter to the International Space Administration, where all the graduates of the Academy dream to be.
Everyday, you check your postmail box and right before hope turns to despair, a letter from the International Space Administration arrives.
<<link [[Read the letter|The Letter]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<set $Player.Outfit to "school">>
<<set $showTime to 1>>\
<<set $showName to 1>>\In the following links, you can fast-forward to one of the passages of the linear story chapter.
<<link [[Introduction]]>><</link>>
<<link [[Uncharted land]]>><<set $Player.Outfit = "spacesuit">><</link>>
<<link [[Melissa Waterfall Scene]]>><<set $Player.Outfit = "naked">><</link>>
<<link [[The Lake]]>><<set $Player.Outfit = "academy">><</link>>
<<link [[The Village]]>><<set $Player.Outfit = "explorer">><</link>><h1><<print passage()>></h1>
Hello. I have developed this page with the purpose of making the process for returning players more intuitive. Please, pick the option that fits your desires best.
Disclaimer. A while ago, the gameplay was changed to a more dynamic one that allows players more freedom in choice of pursuing the content. The first part of the story still follows the old, linear format, whereas the story parts that come after follow a dynamic, //life-simulator// format. On that note, there are still a few discrepancies between the new content that relies on an open-world style of gameplay and the old content which relies on a linear story-line style of gameplay. Still, if you play the linear one to the end you'll reach the passage that launches the open-world mechanic because it's supposed to continue the story from that point.
[[I would like to play through the linear part of the game.|Introduction]] This option is recommended for new players or those who want to play the story that leads to the life-simulator part of the game.
[[I would like to select my starting point from the linear part of the game.|Linear Part Choice]] This option is recommended for players who did not finish the linear part of the game, but they started it and they want to skip forward.
[[I would like to jump straight to the life-simulator part of the game.|The Awakening]] This option is recommended for players who already played through the linear part of the story and want to see the newest additions to the game in an updated gameplay format.
<<set $showTime to 1>>\
<<set $showName to 1>>\<h1><<print passage()>></h1>
Shortly after waking up, your routine continues as usual. More training, more socializing with members of the ISA who help you get ready for your future mission. More details are revealed to you and you write them in a journal each evening. After a few days, you get a pretty good understanding of your upcoming mission.
The mission is supposed to be a reconnaissance mission on a distant planet that astronomers have said to be habitable. Earth is getting more and more polluted and the distant planet proves to be a good candidate for a future colony of humans. Unfortunately, more spaceships were sent before, but all of them lost signal to Earth at the time they were supposed to arrive near the planet, which they call 2515 Gaia.
They think it is because the electromagnetic field of the planet is too strong to let signals go out and need strong transmitters, which are currently being installed on the spaceship you are supposed to be on.
Your crew is supposed to arrive at the planet, send a signal back to Earth to confirm that you arrived safely. Shortly afterwards, you are supposed to report back for any suspicious activity you may see around and especially for any kind of survivors that you might meet.
Most of your crew was chosen from young people, because the scientists think that younger bodies can adapt more successfully to a foreign environment. It is not clear if the planet has breathable air, but from what the astronomers noticed, it should be relatively safe. The planet also seems to have water.
Not wasting any more time, you prepare more and more until you are ready to embark on your future mission.
[[Onwards to Space|Spaceship Launch]]
<<set $showTime to 0>><h1><<print passage()>></h1>
Your crew is composed of four members. Due to your education, you were assigned to the role of a Scientist. The other members on your crew are:
Ted, the Pilot.
Alberto, the Engineer.
Morris, the Medic.
You find it strange that no other girls were selected for this trip, but you shrug it off.
This sounds like a good time to read the case files of your future crewmates.
[[Read Ted's case file]]
[[Read Alberto's case file]]
[[Read Morris' case file]]
<<if $readEveryone gte 3>>The time of the trip has come and with everything settled for on Earth, you <<link [[feel ready to embark on your journey|International Space Administration]]>>\
<<set $time.dayCount = 15>>\
<<set $time.cDay to 0, $time.cTime to 0>>\
<</link>>.
<</if>>
<<set $Player.Outfit to "academy">><h1><<print passage()>></h1>
"//Congratulations! We have noticed your efforts and as such we decided to select you and three other graduates to go on the first interplanetary trip to explore uncharted parts of our galaxy. Three month from now, the spaceship is planned to leave Earth with the four of you, therefore we ask you to prepare yourself for this journey. You're welcome anytime to visit our offices at ISA.//"
The contents of this letter made you immensely happy and excitedly you let all your friends and family know about what life has planned for you.
With this opportunity, before all the adventure happens, you take the opportunity to read more about the crew that will accompany you on this journey.
...
...
<<link [[Two months from now|The Crew]]>>\
<<set $time.dayCount = 7, $time.month = "December">>\
<<set $time.cDay to 0, $time.cTime to 3>>\
<</link>>
<<setBackground "">><h1><<print passage()>></h1>
All the corridors in the ISA look amazing, everything looks more futuristic and modern than the outside world. At some point you reach a door with "Training Facility" written on it and you enter.
Inside, there is a huge room populated by hundreds of employees at the ISA using countless fitness devices such as treadmills and weight training platforms. Since you don't know anybody, you desperately search for a recognizable face amongst the crowd. Your sharp vision doesn't let you down, as shortly after that you spot Alberto, one of your future crewmates.
Alberto seems to be running on a treadmill and you take this opportunity to meet him and find out what he's like. As soon as he sees you coming towards him, he climbs down from the treadmill.
<<say $Player.FirstName setup.getPortraitClone>>Hey, Alberto. I read your case file and it seems that we are both going to be crewmates on the upcoming space launch.<</say>>
<<alberto>>Mamma sita, look what we got here. Call me Beto, sweetie.
<</alberto>>
<<say $Player.FirstName setup.getPortraitClone>>Alright.., /Beto./, you reply as you get on the stationary bycicle next to him.<</say>>
Your workout begins slowly, but you push yourself harder and harder until your bycicle vibrates as if what's holding it in place won't be doing so for much longer. You can feel your legs burning with effort and you smile confidently.
<<alberto>>Look at that ass go, damn!
<</alberto>>, you hear a shout from next to you. It's "Beto", of course.
<<nobr>>
<span id="ReplaceMe">Do you <<link "say nothing?">>
<<replace "#ReplaceMe">>
This just gives Alberto the encouragement to describe your body parts in more details and it seems too late to tell him anything as the gaze of every man around you turns to you.
You start feeling uncomfortable and as you leave the training facility, you can hear whistling and catcalls coming from behind you. <br>
<<link [[Head to your room|Academy Room]]>>
<<run setTime('n')>>
<</link>>
<<set $Alberto.Friendliness++>>
<</replace>>
<</link>> or <<link "do you believe that he is an asshole and tell him that?">>
<<replace "#ReplaceMe">>
<<alberto>>Whoa, whoa. Chill chica, chill. I am just complimenting you, I don't mean no harm.
<</alberto>><br>
<<link [[Head to your room|Academy Room]]>>
<<run setTime('n')>>
<</link>>
<</replace>>
<</link>></span><</nobr>>
<<set $Alberto.Encountered = true>>
<<changeNPC $Alberto>><<nobr>>
<h1 class="ml9">
<span class="text-wrapper">
<span class="letters">Malevolent Planet</span>
</span>
</h1>
<<timed 0s>>\
<<script>>
var textWrapper = document.querySelector('.ml9 .letters');
textWrapper.innerHTML = textWrapper.textContent.replace(/\S/g, "<span class='letter'>$&</span>");
anime.timeline({loop: true})
.add({
targets: '.ml9 .letter',
scale: [0, 1],
duration: 1500,
elasticity: 600,
delay: (el, i) => 45 * (i+1)
}).add({
targets: '.ml9',
opacity: 0,
duration: 1000,
easing: "easeOutExpo",
delay: 1000
});
<</script>>
<</timed>>
<style>
#chargen-buttons {
display: flex;
flex-flow: row nowrap;
}
#chargen-buttons .btn-wrap {
display: block;
width: 100%;
margin: 0 0.5rem;
}
#chargen-buttons a::after {
display: none;
}
.btn-wrap button {
width: 100%;
position: relative;
background-color: #4d157e;
color: #fff;
border: none;
padding: 0;
text-align: center;
text-decoration: none;
font-size: 30px;
cursor: pointer;
height: 3.5rem;
}
</style>
<div id="version" style= "float: right;">
<questStage>@@color:purple; $game.tier $game.release $game.Version@@</questStage>
</div>
<br>
<br>
<div id="chargen-buttons">
<a class="btn-wrap" href="https://www.patreon.com/sugarmint" target="_blank">
<<button "Patreon">><</button>>
</a>
<div class="btn-wrap">
<<button "Credits" "Credits">><</button>>
</div>
</div>
<</nobr>>
This game is a Sci-Fi Interactive Fiction game set at a time in the future not too distant from ours. The world develops around your character as she takes a journey out in the stars.
Over time, I've received a lot of help in developing Malevolent Planet and as such I felt inclined to show my gratitude in a credits page.
<<nobr>>
<<if $game.tier !== "Explorer">>
<p>When I started out, my intention was to have a digital drawing for every scene in the game. As such, I've started drawing and drawing, but those drawings take a lot of effort and time. I'm grateful for all the support the game has gotten so far on Patreon, so I've decided to make the latest digital drawings available in their uncensored version only to the $5+ builds.</p>
<p>Since I also want to reward anyone who can support the game in any way, the $1 tier has uncensored access to all the drawings from previous versions with lighter censoring on the latest drawings. Animations will remain exclusive to the $5 tier for now.</p>
<p>In summary. $1 Patrons have lighter censoring on the latest drawings and fully uncensored access to previous versions' drawings. Public Players have lighter censoring on the previous versions' drawings, but more censoring on the latest version's drawings.</p>
<p>With that said. I've made available 3 options in the Settings menu in the left sidebar's bottom. You can either see all the drawings (uncensored&censored), or only the partially uncensored and the fully uncensored or only the fully uncensored drawings.</p>
<</if>>
<</nobr>>\
Click the link below to start creating your own character. Also, by clicking the link below you confirm that you are of legal or above age in your own country.
<button class= "welcome-button" data-passage="Character Creation" style= "width: 100%; height: 3.5rem; color: #fb57f4;"><questStage>Customize your character</questStage></button>
<<set $Player.Lust = 0>>\
<<hideRightBar>>\
<<run UIBar.stow()>>\<<nobr>>
<h1 class="ml9">
<span class="text-wrapper">
<span class="letters">Malevolent Planet</span>
</span>
</h1>
<<timed 0s>>\
<<script>>
var textWrapper = document.querySelector('.ml9 .letters');
textWrapper.innerHTML = textWrapper.textContent.replace(/\S/g, "<span class='letter'>$&</span>");
anime.timeline({loop: true})
.add({
targets: '.ml9 .letter',
scale: [0, 1],
duration: 1500,
elasticity: 600,
delay: (el, i) => 45 * (i+1)
}).add({
targets: '.ml9',
opacity: 0,
duration: 1000,
easing: "easeOutExpo",
delay: 1000
});
<</script>>
<</timed>>
<</nobr>>
Welcome to my game! I hope you will enjoy it. You are playing the @@color:purple;$game.release $game.Version@@ version.
This game is a Sci-Fi Interactive Fiction game set at a time in the future not too distant from ours. The world develops around your character as she takes a journey out in the stars.
You can support me and the project by clicking [[here|https://www.patreon.com/sugarmint]]. Thank you :).
Over time, I've received a lot of help in developing Malevolent Planet and as such I felt inclined to show my gratitude to them in a credits page. Check it out in the menu buttons on the left!
Click the link below to start creating your own character. Also, by clicking the link below you confirm that you are of legal or above age in your own country.
<questStage>[[Customize your character.|Character Creation]]</questStage>
<<set $Player.Lust = 0>>\
<<hideRightBar>><h1><<print passage()>></h1>
<<anna>>Hello, $Player.LastName. I know we haven't interacted with each other so far, but there is a first time for everything. To get to the important matters quickly, Mag'nath produced fake evidence and the exacerbated the already instilled fear within the Likurieris populace. He and his goons have been waiting for this moment for quite some time, so that shortly after you left I guess that he felt in danger with more of us, humans, coming and went all-in.<</anna>>
<<say $Player.FirstName setup.getPortraitClone>>What's going on!? How did you escape? <</say>>
<<anna>>It all happened so fast.. I was lucky to be visiting some of our Likurieris friends, the ones who have been protecting us and convincing the others to let us live close to them for safety. One of them brought you here as you know, we can communicate with them using an advanced cochlear implant that translates English to their language, whose name would sound like Likurean to our ears, and vice versa.
<</anna>>
<<say $Player.FirstName setup.getPortraitClone>>I see, you've been through a lot and so have I, but this is not the time to despair! On my journey, I've come across a few terminals, each of them filling in the missing story bit by bit. We have been framed from the beginning, the ship your crew came on was perfectly synced with an unidentified foreign object and was noticed by Michael Keehl, one of your crewmates.<</say>>
<<say $Player.FirstName setup.getPortraitClone>>Following the trail, I've reached the foreign object and it was definitely something out of this world or any world. The closer I've gotten to the probe, the deader the soil was and I could swear that there was something sentient within it. The probe is spreading corruption all around its vicinity and it's only a matter of time before the water becomes unsafe to drink which would lead to all of us getting infected. I collected a piece of scrap nearby to prove our innocence as a foreign species.<</say>>
<<anna>>That sounds rather dire.. best we get a move on and figure out a way to rescue my crewmates. Our ace is that one of our friends here is actually the main Likurieris' village scientist, their technology is quite different from ours, but I am sure he will be able to find some data on the probe that may absolve us. I will go get him.<</anna>>
Anna gets up and rushes to another room within the building. Soon, she comes back and is accompanied by <<link [[one of the Likurieris.|The Plan]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<set $Anna.Encountered = true>><h1><<print passage()>></h1>
You slowly move out of Meren'goth's residence, making sure that there is nobody on the alleyway that could notice you. With Anna's instructions still instilled in your memory, you proceed to walk towards Zdra'math's place. Since the sun is setting down, you have an easier way moving around in the darkness and, before you know it, Zdra'math's place reveals itself to you under the light of the two moons. His alien tent looks more sophisticated, with intricate stripes running in different directions and forming symbols of their own. The more you look at the tent, the more symbols reveal to you within the old ones. After taking a proper moment to appreciate the alien art, you look for any entry points other than the main entrance.
You do not find any, but you think to yourself that it's probably the best. Anna did not warn you of dangerous behavior from neither Meren'goth or Zdra'math, so as long as you do not threaten them in any way you are safe to enter through the main entrance.
<<link [[Enter Zdra'math's tent.|Zdra'math's Residence]]>><</link>><h1><<print passage()>></h1>
Given that he is a de facto leader of the Likurieris and that he sounds like he actually cares about his people, one option would be to convince him that humans and Likurieris together would actually be stronger instead of weakening the already vulnerable position of the Likurieris. He was also described as //independent// to you, so you assume that his line of thought is also likely independent in face of emotional/sexual swaying attempts.
You get out from under the bed and proceed to stand up, convinced that the situation is best led head-on.
He notices you.
<<nobr>>
<span id="ReplaceMe">Given that you are also the current leader of your crew, <<link "you try to approach with a from leader-to-leader thinking">>
<<replace "#ReplaceMe">>
You get out from under the bed and proceed to stand up, convinced that the situation is best led head-on.
He notices you and takes a warrior stance.
<<if $Player.Outfit == "academy">>
<<say $Player.FirstName setup.getPortraitClone>>Greetings, Durobi'shin. I know this is not a face you would like to see right now, but there are many things you would not like to see that would actually illuminate your way ahead.<</say>>
<<durobishin>>I do not care for you words, monster! Your arrival brought the doom of our people and your words cannot indoctrinate me, so save your attempts.<</durobishin>>
<<say $Player.FirstName setup.getPortraitClone>>You may well kill me, you can see that I came unarmed and that there is no way I could stand a chance against your might. But at least, please listen to my words.<</say>>
<<durobishin>>Be quick then, but measure your words carefully as I am not known for being patient in altercations with the enemy.<</durobishin>>
<<say $Player.FirstName setup.getPortraitClone>>You and your people stand no chance right now, even if you eliminate all of us it will not help you in the least! Your species' collective lifeline is hanging by a rope and your final decision is the one that stands between salvation and genocide.<</say>>
<<say $Player.FirstName setup.getPortraitClone>>We, humans, are collectively a curious species. Our pursuit within the stars started only recently and we arrived on this planet with a peacefaring purpose to any alien species we may encounter.<</say>>
<<say $Player.FirstName setup.getPortraitClone>>What we found was.. corruption. Shortly after I landed, 2 of my crewmates got infected by this unknown virus and I almost got infected myself. Ever since, I've been leading my crew to bring a solution and we actually found one. As we speak, our medical scientist is working on a cure that is nearly finished and I am sure that with Elga'neth's help, it could also be adapted to cure the Likurieris as well. Mag'nath is a warmongerer and he will leave a crater where the once glorious Likurieris species lived. So far, we have the support of Elga'neth and his friends, Meren'goth, Pikre'dash, and Zdra'math. Your support will be paramount.<</say>>
<<durobishin>>You bring powerful words, newcomer. If what you say is true, and influential members of our people decided to aid your cause, then I see no other solution than to trust you. All I hope for is that my trust is placed where it should be, otherwise, in a regretable way, our species will cease to exist. Tell me what I am supposed to do and I will get to it.<</durobishin>>
<<else>>
<<say $Player.FirstName setup.getPortraitClone>>Greetings, Durobi'shin. I know this is not a face you would like to see right now, but there are many things you would not like to see that would actually illuminate your way ahead.<</say>>
<<durobishin>>I do not care for you words, monster! Your arrival brought the doom of our people and your words cannot indoctrinate me, so save your attempts. You came in dressed like this, you should at least realize that this brings an insult to me personally as it assumes I can be swayed through carnal ways.<</durobishin>>
You realize your choice of attire was not the most suitable for the situation, but you press on.
<<say $Player.FirstName setup.getPortraitClone>>You may well kill me, you can see that I came unarmed and that there is no way I could stand a chance against your might. But at least, please listen to my words.<</say>>
<<durobishin>>Be quick then, but measure your words carefully as I am not known for being patient in altercations with the enemy.<</durobishin>>
<<say $Player.FirstName setup.getPortraitClone>>You and your people stand no chance right now, even if you eliminate all of us it will not help you in the least! Your species' collective lifeline is hanging by a rope and your final decision is the one that stands between salvation and genocide.<</say>>
<<say $Player.FirstName setup.getPortraitClone>>We, humans, are collectively a curious species. Our pursuit within the stars started only recently and we arrived on this planet with a peacefaring purpose to any alien species we may encounter.<</say>>
<<say $Player.FirstName setup.getPortraitClone>>What we found was.. corruption. Shortly after I landed, 2 of my crewmates got infected by this unknown virus and I almost got infected myself. Ever since, I've been leading my crew to bring a solution and we actually found one. As we speak, our medical scientist is working on a cure that is nearly finished and I am sure that with Elga'neth's help, it could also be adapted to cure the Likurieris as well. Mag'nath is a warmongerer and he will leave a crater where the once glorious Likurieris species lived. So far, we have the support of Elga'neth and his friends, Meren'goth, Pikre'dash, and Zdra'math. Your support will be paramount.<</say>>
<<durobishin>>Hmm.. even though you brought such a revealing attire your words sound pure, devoid of malice. If the time was any other, I would actually invite you to.. a symbolic unity of our species, but I very well know your situation leaves no time for that. If what you say is true, and influential members of our people decided to aid your cause, then I see no other solution than to trust you. All I hope for is that my trust is placed where it should be, otherwise, in a regretable way, our species will cease to exist. Tell me what I am supposed to do and I will get to it.<</durobishin>>
<<say $Player.FirstName setup.getPortraitClone>>I am very happy to hear that. We don't have much time, Mag'nath and his goonies are going to try to lynch Melissa and her crew. If you can get to Elga'neth's haven fast, he will brief you on what you are supposed to do. I thank you deeply and I wish for this to be the moment our species decided to prosper together.<</say>>
<</if>>
<<link [[Walk to where the execution is supposed to take place.|The Rescue Plan]]>>\
<<run $time.passTime(1)>>\
<</link>>
<br>
<</replace>>
<</link>> or <<link "do you try to show him the benefits of uniting your species against the unknown foe?">>
<<replace "#ReplaceMe">>
<<say $Player.FirstName setup.getPortraitClone>>Greetings, Durobi'shin. I know my arrival is not welcome, but if you are willing to support us humans against Mag'nath I will do anything that may prove our innocence and you could be one of the first of your species to see why uniting our species will bring more sensual experiences we all can partake in.<</say>>
<<durobishin>>I do not care for you words, monster! Your arrival brought the doom of our people and your words cannot indoctrinate me, so save your attempts. Although I can notice the human beauty you possess, I cannot idly give my permission for your species to eliminate us by reducing us to our most primitive senses.<</durobishin>>
//Damn, this method won't work on him right now, my last resort is to convince him that his support would save his people as well in the long run.//, you quickly think to yourself.
<<say $Player.FirstName setup.getPortraitClone>>You may well kill me, you can see that I came unarmed and that there is no way I could stand a chance against your might. But at least, please listen to my words.<</say>>
<<durobishin>>Be quick then, but measure your words carefully as I am not known for being patient in altercations with the enemy.<</durobishin>>
<<say $Player.FirstName setup.getPortraitClone>>You and your people stand no chance right now, even if you eliminate all of us it will not help you in the least! Your species' collective lifeline is hanging by a rope and your final decision is the one that stands between salvation and genocide.<</say>>
<<say $Player.FirstName setup.getPortraitClone>>We, humans, are collectively a curious species. Our pursuit within the stars started only recently and we arrived on this planet with a peacefaring purpose to any alien species we may encounter.<</say>>
<<say $Player.FirstName setup.getPortraitClone>>What we found was.. corruption. Shortly after I landed, 2 of my crewmates got infected by this unknown virus and I almost got infected myself. Ever since, I've been leading my crew to bring a solution and we actually found one. As we speak, our medical scientist is working on a cure that is nearly finished and I am sure that with Elga'neth's help, it could also be adapted to cure the Likurieris as well. Mag'nath is a warmongerer and he will leave a crater where the once glorious Likurieris species lived. So far, we have the support of Elga'neth and his friends, Meren'goth, Pikre'dash, and Zdra'math. Your support will be paramount.<</say>>
<<durobishin>>Hmm.. even though you brought such a revealing attire your words sound pure, devoid of malice. If the time was any other, I would actually invite you to.. a symbolic unity of our species, but I very well know your situation leaves no time for that. If what you say is true, and influential members of our people decided to aid your cause, then I see no other solution than to trust you. All I hope for is that my trust is placed where it should be, otherwise, in a regretable way, our species will cease to exist. Tell me what I am supposed to do and I will get to it.<</durobishin>>
<<say $Player.FirstName setup.getPortraitClone>>I am very happy to hear that. We don't have much time, Mag'nath and his goonies are going to try to lynch Melissa and her crew. If you can get to Elga'neth's haven fast, he will brief you on what you are supposed to do. I thank you deeply and I wish for this to be the moment our species decided to prosper together.<</say>>
<<link [[Walk to where the execution is supposed to take place.|The Rescue Plan]]>>\
<<run $time.passTime(1)>>\
<</link>>
<br>
<</replace>>
<</link>></span><</nobr>><h1><<print passage()>></h1>
Not wanting to attract any sudden attention, you rapidly shut his mouth with your hand and shush him. After a few seconds, he starts calming down and fortunately for you, he also appears to own a hearing device.
<<merengoth>>What are you doing here?! I don't have any money, food or valuable objects.<</merengoth>>
<<nobr>>
<span id="ReplaceMe">Do you try to sway him to your side by <<link "trying to convince him through normal means that your people are innocent">>
<<if $Player.Outfit == "academy">>
<<replace "#ReplaceMe">>
<<say $Player.FirstName setup.getPortraitClone>>Sorry to startle you like this. I did not intrude on your living space with the purpose of stealing away your personal property. I came here in peace and out of desperation, Mag'nath has chained my friends and is planning to execute them tomorrow. I know that your opinion is highly respected among the Likurieris, will you support us in the following morning? I have brought proof that we, humans, are innocent of this catastrophic event and that we were framed with the purpose of fueling distrust amongst your species.<</say>>
<br>
<<merengoth>>I understand the plight of your people and I will support you by all means, just tell me how I can be of use and I will get a move on right now.<</merengoth>>
<<say $Player.FirstName setup.getPortraitClone>>Thank you deeply for your sympathy. Elga'neth will provide the rest of the details and he's awaiting your arrival. In the morning, we will try to stop the execution and your support will greatly help us.<</say>>
<<link [[On to the next target.|Back on the prowl]]>><<run $time.passTime(1)>><</link>>
<</replace>>
<<else>>
<<replace "#ReplaceMe">>
<<say $Player.FirstName setup.getPortraitClone>>Sorry to startle you like this. I did not intrude on your living space with the purpose of stealing away your personal property. I came here in peace and out of desperation, Mag'nath has chained my friends and is planning to execute them tomorrow. I know that your opinion is highly respected among the Likurieris, will you support us in the following morning? I have brought proof that we, humans, are innocent of this catastrophic event and that we were framed with the purpose of fueling distrust amongst your species.<</say>>
While you were talking, you couldn't help but notice Meren'goth inspecting your breasts with a look full of lust, leading to a slight blushing from you.. Since he is naked, his member gradually rising until it's fully up in all its splendour.
<<merengoth>> Ahem! I apologize for my shameful display. It has been quite a while since I've seen such a beautiful specimen, sadly our own Likurieris women do not like me very much so I haven't partaken in any action lately. I understand your situation and I will support your people as I hold Mag'nath no good opinion.<</merengoth>>
<<nobr>>
<span id="ReplaceMee">Do <<link "you help Meren'goth out with his needs">>
<<replace "#ReplaceMee">>
<<say $Player.FirstName setup.getPortraitClone>>I won't let your help go unrewarded.<</say>>
<<link [[Proceed to fully undress.|Meren'goth scene]]>><</link>>
<br>
<</replace>>
<</link>> or <<link "do you ignore his body's advances and head to the next target?">>
<<replace "#ReplaceMee">>
<<say $Player.FirstName setup.getPortraitClone>>Thank you so much for your understanding. I'm sorry for not being able to help you out right now, but my people are relying on me. Elga'neth is awaiting your arrival at his newly built tent, I deeply appreciate your help.<</say>>
<<link [[On to the next target.|Back on the prowl]]>><<run $time.passTime(1)>><</link>>
<br>
<</replace>>
<</link>></span><</nobr>>
<</replace>>
<</if>>
<</link>> or <<link "do you try to get him to listen to you by teasing him with your revealing body parts?">>
<<if $Player.Outfit == "academy">>
<<replace "#ReplaceMe">>
<<say $Player.FirstName setup.getPortraitClone>>Hello! I am sorry for intruding on your personal space. I assure you, I have came in peace.<</say>>
Whilst talking, you proceed to subtly sway your hips in a rhythmic way, and you notice his eyes slowly getting drawn to your lower body.
<<say $Player.FirstName setup.getPortraitClone>>My people have been captured by Mag'nath, and we are in dire need of your help.<</say>>
you say with a slight emphasis on //help//, letting him think you also need his help in other ways.
<<say $Player.FirstName setup.getPortraitClone>>Tomorrow, Mag'nath intends to get rid of my friends and plans to stage the execution on a makeshift podium.<</say>>
You stop swaying your hips and arch your back backwards, putting a lot of pressure on your breasts and forming a more visible contour of them in your academy clothes. Meren'goth starts getting visibly excited, judging by his reddening face and rising erection.
<<say $Player.FirstName setup.getPortraitClone>>Elga'neth has more information on our situation and will provide you with ways you can be of use. Can we count on your help? I will personally make sure your efforts will not go unrewarded.<</say>>
You end this sentence by turning around, arching forwards and swaying your hips upwards to give him a great view of what is to come if he so agrees.
With redness turning into visible lust on his face and with his member pulsing in anticipation, he finally answers.
<<merengoth>>Ahh! How could I refuse such an offer after your most-exciting display.<</merengoth>>
Turning back to him, you give him a sensual smile and get to work.
<<link [[Proceed to fully undress.|Meren'goth scene]]>><</link>>
<br>
<</replace>>
<<else>>
<<replace"#ReplaceMe">>
<<say $Player.FirstName setup.getPortraitClone>>Hello! I am sorry for intruding on your personal space. I assure you, I have came in peace.<</say>>
Whilst talking, you slightly //adjust// your bra by pulling it upwards.
<<say $Player.FirstName setup.getPortraitClone>>My people have been captured by Mag'nath, and we are in dire need of your help.<</say>>
you say with a slight emphasis on //help//, letting him think you also need his help in other ways.
<<say $Player.FirstName setup.getPortraitClone>>Tomorrow, Mag'nath intends to get rid of my friends and plans to stage the execution on a makeshift podium.<</say>>
Your explorer outfit provides an amazing display of your blussom, as you sway a bit forwards putting some skin on for display with your pants not being able to fully conceal your butt anymore.. Meren'goth starts getting visibly excited, judging by his reddening face and rising erection.
<<say $Player.FirstName setup.getPortraitClone>>Elga'neth has more information on our situation and will provide you with ways you can be of use. Can we count on your help? I will personally make sure your efforts will not go unrewarded.<</say>>
You end this sentence by slowly pulling each of your breasts out of your tight bra, followed by a suggestive wink pointed his way that more will come if he agrees to your offer.
With redness turning into visible lust on his face and with his member pulsing in anticipation, he finally answers.
<<merengoth>>Ahh! How could I refuse such an offer after your most-exciting display.<</merengoth>>
Turning back to him, you give him a sensual smile and get to work.
<<link [[Proceed to fully undress.|Meren'goth scene]]>><</link>>
<br>
<</replace>>
<</if>>
<</link>></span><</nobr>><h1><<print passage()>></h1>
<<nobr>>
<span id="ReplaceMe"><<link "Will you wake him up in the least-aggressive fashion">>
<<replace "#ReplaceMe">>
You tiptoe to his sleeping position, and after assuming the most peaceful posture you can muster, you tap him on his forehead.
The snore suddenly stops and Pikre'dash opens his groggy eyes.
<<pikredash>>Whoa! Who are you? What are you doing in my home?<</pikredash>>
<<say $Player.FirstName setup.getPortraitClone>>I am $Player.FirstName. I was part of the last expedition sent by our species to your planet.<</say>>
<<pikredash>>Didn't Mag'nath capture all the humans found in the village?<</pikredash>>
<<say $Player.FirstName setup.getPortraitClone>>He did, but I was on a mission to find proof that would absolve humans in the eyes of the village. I came here to try to convince you to support Melissa and her crew in their planned execution tomorrow. I did not want to intrude on your personal space and wake you up at a time like this, but I am desperate for solutions and your opinion is followed by plenty of Likurieris.<</say>>
Pikre'dash proceeds to stand up from his bed.
<<pikredash>>I see. You came to the wrong place then, because I do not have time for your quarrels. I am utmost dedicated to the pursuit of science, any cultural/societal conflicts do not concern me.<</pikredash>>
<<nobr>>
<span id="ReplaceMe2">Do you <<link "give up on trying to reason with him and try other methods">>
<<replace "#ReplaceMe2">>
<<if $Player.Outfit == "academy">>
You start undressing yourself out of your academy outfit and sometimes you take a peek at Pikre'dash, paralyzed by the sudden change in atmosphere.
<<else>>
You start undressing yourself out of your explorer outfit and sometimes you take a peek at Pikre'dash, paralyzed by the sudden change in atmosphere.
<</if>>
<<pikredash>>What are you doing!? Please stop!<</pikredash>>
With your body on full reveal, you take one step towards him and with each step you take he takes one step backwards. When he cannot step back anymore, he starts crossing his arms in defense and his body starts shaking with pure anxiety. You get right in front of him and push him onto the bed.
He falls onto his bed and averts his gaze to your face, trying his hardest to not look at your chest or enticing hips.
<<pikredash>>Stop please! I cannot..<</pikredash>>
You climb on the bed until your face is right above his.
<<say $Player.FirstName setup.getPortraitClone>>You cannot what?<</say>>
Pikre'dash seems too paralyzed to respond.
He starts posing in the most awkward way possible, in a visible attempt to conceal his full-on boner.
You smile at him and take his 3 inch member into your hands, then you start stroking it slowly whilst still looking at him. After not even 2 seconds, your hands get sticky and his face has the reddest shameful look you have ever seen.
//Aha! This is why he is sexually insecure, seems Likurieris can also suffer from premature ejaculation.//, you think to yourself.
<<pikredash>>Ahh! Stop it please, I will do anything you want, just stop it.<</pikredash>>
You climb out of his bed and clean your hands on the sheets, then you start dressing yourself.
<<say $Player.FirstName setup.getPortraitClone>>If you do not want me to reveal your secret to the other Likurieris, you should head over to Elga'neth's new haven and see what he has to say. I count on your full support come the morrow.<</say>>
Leaving him in his own shame, you take your leave.
<<link [[Head back to the alleys|The Alley]]>>\
<<run $time.passTime(1)>>\
<</link>>
<br>
<</replace>>
<</link>> or <<link "do you keep trying to appeal to his reasoning?">>
<<replace "#ReplaceMe2">>
<<say $Player.FirstName setup.getPortraitClone>>Would you be open to a trade then? You might be interested in what you have to gain.<</say>>
<<pikredash>>Hmm. Keep going, I will decide for myself if what you have to say is of any value.<</pikredash>>
<<say $Player.FirstName setup.getPortraitClone>>You know, I'm something of a scientist myself. I have noticed differences between humans' and Likurieris' approach to pure mathematics. If you are going to support us, I will personally take you to the wrecks of our spaceship and I will show you what calculations we took to reach feasible space travel.<</say>>
//I hope he will buy this, I did not have time to check Likurieris' mathematics or technology in any way so far.//
<<pikredash>>Hmmmm.. You offer an interesting deal, if humans took a different approach to mathematics, then it is possible that if I consider their approach, I could fill in some holes in our equations which may propel our mathematics forwards. Very well, even though it pains me to get involved in any way, the gains outweigh the risks. Tell me where to go and I will be on my way. <</pikredash>>
<<say $Player.FirstName setup.getPortraitClone>>Head over to Elga'neth's haven and he will explain everything. I assure you, our mathematics will not let you down. Farewell.<</say>>
<<link [[Head back to the alleys|The Alley]]>>\
<<run $time.passTime(1)>>\
<</link>>
<br>
<</replace>>
<</link>></span><</nobr>>
<</replace>>
<</link>> or <<link "would you rather catch him off-guard, which will help you take advantage of his insecurities?">>
<<replace "#ReplaceMe">>
<<if $Player.Outfit == "academy">>
You start undressing yourself out of your academy outfit and sometimes you take a peek at Pikre'dash, paralyzed by the sudden change in atmosphere.
<<else>>
You start undressing yourself out of your academy outfit and sometimes you take a peek at Pikre'dash, paralyzed by the sudden change in atmosphere.
<</if>>
<<pikredash>>What are you doing!? Please stop!<</pikredash>>
With your body on full reveal, you take one step towards him and with each step you take he takes one step backwards. When he cannot step back anymore, he starts crossing his arms in defense and his body starts shaking with pure anxiety. You get right in front of him and push him onto the bed.
He falls onto his bed and averts his gaze to your face, trying his hardest to not look at your chest or enticing hips.
<<pikredash>>Stop please! I cannot..<</pikredash>>
You climb on the bed until your face is right above his.
<<say $Player.FirstName setup.getPortraitClone>>You cannot what?<</say>>
Pikre'dash seems too paralyzed to respond.
He starts posing in the most awkward way possible, in a visible attempt to conceal his full-on boner.
You smile at him and take his 3 inch member into your hands, then you start stroking it slowly whilst still looking at him. After not even 2 seconds, your hands get sticky and his face has the reddest shameful look you have ever seen.
//Aha! This is why he is sexually insecure, seems Likurieris can also suffer from premature ejaculation.//, you think to yourself.
<<pikredash>>Ahh! Stop it please, I will do anything you want, just stop it.<</pikredash>>
You climb out of his bed and clean your hands on the sheets, then you start dressing yourself.
<<say $Player.FirstName setup.getPortraitClone>>If you do not want me to reveal your secret to the other Likurieris, you should head over to Elga'neth's new haven and see what he has to say. I count on your full support come the morrow.<</say>>
Leaving him in his own shame, you take your leave.
<<link [[Head back to the alleys|The Alley]]>>\
<<run $time.passTime(1)>>\
<</link>>
<br>
<</replace>>
<</link>></span><</nobr>><h1><<print passage()>></h1>
The night has begun. The strange alien torches on the alleys radiate a glowing blue light, but they are not particularly bright. You start relying on your senses more, frowning a bit at the thought that you did not ask Zdra'math for the quickest path to Pikre'dash from his place. Ana's instructions will have to do for now, even though your memory of them is getting hazy.
Crouching to every corner, you lean to make sure there are no outpost guards around and you make your way to the third destination. The alleys are quiet for the most part, but sometimes you can hear guards appearing out of unexpected places. They seem to have an easy way navigating using the blue glow, the scientist within you is telling that their eyes' cones possibly possess more cones than human eyes, making their eyes more sensitive to subtle colors and lights. <<if $Player.Outfit == "academy">> Due to your academy outfit, you need to be extra careful as the suit makes a low screeching while you bend yourself.<<else>>\Due to your explorer outfit, you have an easier way traversing through the alleys as your clothes produce an indiscernible sound, too quiet for humans, and, hopefully for Likurieris as well to hear. <</if>>
Fortunately for you, the village is not terribly big and, when you are around 80% of the way to Pikre'dash, a sound from behind startles you to your senses.
<<linkreplace "You look back to the source of the sound." t8n>>
One Likurieris dressed in what seems to be a military outfit seems to have tripped over a boulder at the end of the road. Anticipating a discernible voice, your translator starts emitting a low buzz.
<<likurieris>>Fuck! Who the fuck puts a boulder in the middle of the way?We may have lost our cities, but have we lost our civics? It must be these damn punks loittering around!<</likurieris>>
You quickly sneak to a dark corner found at the intersection of 2 alien tents<<if $Player.Outfit == "academy">>, but the screeching made by your suit attracted too much attention from the annoyed guard.<<else>>.<</if>>
<<if $Player.Outfit == "sweatierexplorer">>\
The guard recovered fast and is now marching in a rapid movement to your position. Surprised at his quick movement, you try to dig yourself deeper into the bushes but a branch breaks in half.<</if>>\
<<likurieris>>Who's there!? Identify yourself right now punk! On any other day I would have left you alone, but that leg-breaking boulder changed my mind.<</likurieris>>
Knowing that you have no other choice, you put your hands up and get out of the bush.
<<likurieris>>Holy shit! A human around these parts? Didn't Mag'nath round up all the humans in the village?<</likurieris>>
Upon seeing your hesitation to talk, he continues. With this opportunity you can notice a hearing translator on the guard as well, which will make it easier to discuss with him.
<<likurieris>> Matters not. Mag'nath will surely raise my lowly rank guard if I can bring him an alive human.<</likurieris>>
<<say $Player.FirstName setup.getPortraitClone>>No! Please don't, Mag'nath has deceived you all and his reign will bring doom to your entire civilization. A greater foe than what you imagine us to be is plotting to make us fight each other, fact that will make it easier for them to conquer what's left in this world.<</say>>
<<likurieris>>Oh yeah? Why should I believe you? Anyone in your position will say anything to escape.<</likurieris>>
<<nobr>>
<span id="ReplaceMe">Do you get <<link "try to appeal to his mind rationally">>
<<if $Player.Outfit == "academy">>\
<<replace "#ReplaceMe">>
<<say $Player.FirstName setup.getPortraitClone>>Don't you find it a little convenient that the virus started spreading exactly when we arrived? If we actually behaved with malice, would we have sent less than 20 humans and would we actually start an attack that also affects us at the same time? Two of my crewmates are infected and our main scientist is working on a cure as we speak, a cure that will benefit you all, too.<</say>>
<<likurieris>>Now that you put it like this, you bring a good point. But who and why would someone try to attack us? The other side of the planet contains many trade hubs with other species, so attacking us would hurt more than just us.<</likurieris>>
<<say $Player.FirstName setup.getPortraitClone>>I suspect that this attacker is unlike any other, their motivations are more-likely one-dimensional and that is just conquering other species by turning them into their most primitive state.<</say>>
<<likurieris>>That makes a lot of sense.. if I even consider that possibility to be fact, then whatever Mag'nath is doing is dooming the rest of our species by turning us against the wrong enemy. I do not know what you are doing here, but I will not stop you or report this incident. Best of luck to you, if it comes down to an altercation you will have my full support.<</likurieris>>
<<link [[Thank him for letting you go and rush over to Pikre'dash's residence|Pikre'dash Residence]]>>\
<</link>>
<br>
<</replace>>
<<else>>
<<replace "#ReplaceMe">>
<<say $Player.FirstName setup.getPortraitClone>>Don't you find it a little convenient that the virus started spreading exactly when we arrived? If we actually behaved with malice, would we have sent less than 20 humans and would we actually start an attack that also affects us at the same time? Two of my crewmates are infected and our main scientist is working on a cure as we speak, a cure that will benefit you all, too.<</say>>
While talking, you notice the guard drooling at the sight of curves and your anticipation of a reply makes him look like a deer in highlights.
<<likurieris>>Mhmm. Keep going.<</likurieris>>
<<say $Player.FirstName setup.getPortraitClone>>I suspect that this attacker is unlike any other, their motivations are more-likely one-dimensional and that is just conquering other species by turning them into their most primitive state.<</say>>
He continously tries to keep your gaze and listen to what you have to say, but sometimes you can notice an eye or two sneaking down to your semi-exposed cleavage.
<<likurieris>>Mhmm.. I have some business to attest to. I do not know what you are doing here, but I will not stop you or report this incident. Best of luck to you, if it comes down to an altercation you will have my full support.<</likurieris>>
You have an idea about what business requires his immediate attention, but you take this opportunity to escape the awkward situation.
<<link [[Thank him for letting you go and rush over to Pikre'dash's residence|Pikre'dash Residence]]>>\
<</link>>
<br>
<</replace>>
<</if>>
<</link>> or <<link "do you try to calm him down through other means?">>
<<if $Player.Outfit == "academy">>\
<<replace "#ReplaceMe">>
You start talking with the most innocent voice you can muster given the situation, to bring his guard down.
<<say $Player.FirstName setup.getPortraitClone>>You cannot really believe that I would want to hurt your species in any way right?<</say>>
Your intention clearly worked as his demeanor changes instantly, from angerful and irritated frown to one that found itself in the most awkward situation.
<<likurieris>>Nhmm.. I do not know.. I have orders from Mag'nath to notice him if something is amiss, or if a human intruded on the village.<</likurieris>>
Satisfied with the result, you keep pressing on, this time posing in the most innocent way you can pose with your academy outfit tight around your curves and chest, as you remember from one of the retro japanese animes you have seen a while ago.
<<say $Player.FirstName setup.getPortraitClone>>But, as you can see, I am not a threat. A muscular military-guy like you could bend me in half at a moment's notice if they so wanted, what harm could a little being like me cause?<</say>>
Shortly after bolstering his ego, his cheeks flush with a bit of redness and any danger emanating from him seems to have dissipated. Seeing the awkward situation he is in, it seems he is trying to escape this situation more than you do.
<<likurieris>>Mmmmm... I cannot imagine you causing any harm around here. I will let you be, but my warning to you is to get out of the village while you still can.<</likurieris>>
Before you could reply, you can see him turning 180 degrees around and heading in the most random direction just to get away from you.
<<link [[Satisfied with the result, you rush over to Pikre'dash's residence|Pikre'dash Residence]]>>\
<</link>>
<br>
<</replace>>
<<else>>
<<replace "#ReplaceMe">>
You start talking with the most innocent voice you can muster given the situation, to bring his guard down.
<<say $Player.FirstName setup.getPortraitClone>>You cannot really believe that I would want to hurt your species in any way right?<</say>>
Your intention clearly worked as his demeanor changes instantly, from angerful and irritated frown to one that found itself in the most awkward situation.
<<likurieris>>Nhmm.. I do not know.. I have orders from Mag'nath to notice him if something is amiss, or if a human intruded on the village.<</likurieris>>
Satisfied with the result, you keep pressing on, this time posing in the most innocent way you can pose with your explorer outfit tight around your curves and chest, as you remember from one of the retro japanese animes you have seen a while ago. In this outfit, your skin is even more exposed, making the guard seem even intimidated by your presence.
<<say $Player.FirstName setup.getPortraitClone>>But, as you can see, I am not a threat. A muscular military-guy like you could bend me in half at a moment's notice if they so wanted, what harm could a little being like me cause?<</say>>
Shortly after bolstering his ego, his cheeks flush with a bit of redness and any danger emanating from him seems to have dissipated. Seeing the awkward situation he is in, it seems he is trying to escape this situation more than you do.
<<likurieris>>Mmmmm... I cannot imagine you causing any harm around here. My apologies, I have to do something.. somewhere else.<</likurieris>>
Before you could reply, you can see him turning 180 degrees around and heading in the most random direction just to get away from you.
<<link [[Satisfied with the result, you rush over to Pikre'dash's residence|Pikre'dash Residence]]>>\
<</link>>
<br>
<</replace>>
<</if>>
<</link>></span><</nobr>>
<</linkreplace>><h1><<print passage()>></h1>
Your clothes got dirty on the way, but you managed to enter the tent without alerting its tenant. As far as you can tell, you seem to be under his bed with the shadow giving you some cover from any unwanted eyes. The tent is brightly illuminated from the top and you can see Durobi'shin's legs posing in a strange manner.
<<linkreplace "You sneak to the end of the bed which allows you to get a better view of Durobi'shin." t8n>>
Durobi'shin is holding a parchment in front of the mirror while he loudly reads its contents, with his posing moving with each emphasing word, as if trying to intensify the weight his words carry to the audience found in the mirror, himself.
He talks in a confident way, not betraying any kind of anxiety or fear, making him the antithesis of Pikre'dash.
<<durobishin>> Ahem! My fellow Likurieris, dire times have fallen on us. We have been forced out of our homes and our survival is in constant danger. This.. virus or whatever it is is inflicting great pain upon our proud species, turning us into primitive creatures, always seeking the next carnal pleasure and abandoning all civics and morals we once had. Humans have brought with them a terrible foe, one that exploits our weaknesses as an organic sentient species with the purpose of eliminating or enslaving us to their will.<</durobishin>>
He pauses for a few seconds, letting the imaginary audience process his words.
<<durobishin>> However! Hope is not lost. We shall endure, we shall regrow, we shall push the invaders back to whence they came from. We cannot submit to their will! As we speak, Mag'nath plans to cut down all living humans near our settlements with the purpose of cutting whatever contact they have with their invading' force.<</durobishin>>
<<durobishin>>Follow him and we may stand a chance. I bid you farewell and I wish my words to be followed by prosperity and salvation.<</durobishin>>
Ending on this note, Durobi'shin stops and walks towards his chair. His expression turned 180 degrees around, with clear despair shown on his face.
<<durobishin>>Sigh, this is not really the way to go. I have a feeling that we just made an imaginary enemy, if humans were so advanced that they would conquer us in such an easy way, they would not have sent members of their species this early. Every day, our numbers are dwindling with villagers seeking to save their infected loved ones from the harsh surroundings, without realizing that they'll fall to their demise as well. I cannot blame them though. I cannot stand Mag'nath, but an imaginary enemy may motivate us to coordinate ourselves in an attempt to save our remaining species.<</durobishin>>
Well he certainly sounded confident earlier, but now he seems as lost as any other. His words carry the most weight out of all your targets, so with this opportunity you can think of a way to convince him.
[[Contemplate the quickest way to convince Durobishin.|Convincing Durobi'shin]]
<</linkreplace>><h1><<print passage()>></h1>
As you silently enter the tent, you notice a dimly lit candle near a makeshift bed. The tent is quite small and there does not seem to be anybody around. After a few minutes of searching for any items that may attest to Meren'Goth's current location, you give up as you cannot understand any Likurieris hieroglyphs.
Suddenly, you hear voices outside coming your way. Your hearing device starts heating up as the voices get louder and starts outputting sounds to your left ear.
<<merengoth>>And then I told him: "Don't worry Mal'kir! Maybe one day you'll actually be lucky to get an alien woman that will find you exotic enough for an one-night shagging!"<</merengoth>>
followed by what sound like loud guttural laughs coming from near the direction of the voice.
<<merengoth>>Alright guys, it was nice talking with you. I know the times are dire, but all we have for now is joy to bring some long-needed sunshine to our days. Farewell!<</merengoth>>
After the other Likurieris say their farewells, loud footsteps start nearing the tent and you rush to hide under the bed. He enters the tent and, after a few minutes, you can see clothes sliding down to the floor, followed by a loud thud as he crashes down on his bed.
<<merengoth>> Ah! I can't bring myself to relax. Even though I manage to brighten the general mood up a bit, I can't sit idle and let innocents be executed by that totalitarian hot-headed bastard.<</merengoth>>
Knowing that you don't have much time to dally around, you slowly get out from underneath the bed. Making sure you don't startle him too much, you proceed to slowly get up with a gesture Elga'neth has taught you to mean peace in their culture.
<<link [[Meren'Goth is startled by your sudden appearance and proceeds to scream for help.|Convincing Meren'goth]]>><</link>><h1><<print passage()>></h1>
<<if $Player.Outfit == "academy">>
You slowly undress from your academy outfit, starting by removing your shoes and placing them on the floor tile next to Meren'goth's bed. After, you start pulling off your black shirt, leading to a slight jiggle from your boobs as the shirt pulls them upwards with the gravity doing the rest. Finding yourself naked from the waist up, you place your hands around your hips and you start pulling your black pants down, fully revealing your ample bossom to the cold air outside your clothes.
<<set _c = 0>>
<<else>>
You slowly undress from your explorer outfit, starting by removing your shoes and placing them on the floor tile next to Meren'goth's bed. You put your hands around your hat and place it on top of the shoes. After, you start pulling off your black bra, leading to a slight jiggle from your boobs as the bra pulls them upwards and gravity pulls them back down. Finding yourself naked from the waist p, you place your pants around your hips and start pulling your short pants down, fully revealing your ample blossom to the cold air outside your clothes.
<<set _c = 1>>
<</if>>
Meren'goth has definitely appreciated the show you put on and returns with one of his own as he pulls down the linen blanket that covered his lower body, revealing his pulsing anticipating cock. He gestures you to join him in his bed.
<<linkreplace "Knowing what is to come from his fame as a //sexually deviant// Likurieris, you blush in expectation and lie down next to him, looking at him with eyes full of desire." t8n>>
Sensing the opportunity as you're facing him, he starts attacking your mouth with his strange alien tongue. You close your eyes and you submit your entire self to him. With his tongue within your mouth, he starts squeezing your right breast with one of his hands and with the other he starts caressing your clitoris, sending shivers of pleasure up your spine.
<<linkreplace "Out of the sudden, all movement stops and after opening your eyes you notice that his gaze turns towards your lower body." t8n>>
Looking satisfied with his progress so far, he proceeds turning his attention towards your needy hole and to offer him some support, you switch your position to lying down on your back with your knees halfway raised. Meren'goth starts sliding down the bed sheets and as soon as you start feeling his alien tongue circling around your honeypot, new feelings join the older ones and you feel your hands grabbing the bedsheet as your consciousness gets overwhelmed by the intense sensations.
<<linkreplace "It doesn't take you long to discover why he's known for his sexual deviancy" t8n>>
Not feeling content with just your vagina, he starts sliding even lower and you start feeling wetness around your butthole.
//"Oh god, this is what people mean by a rimjob."//, you think to yourself.
You cannot really describe the feeling, but it doesn't feel like anything you have felt so far. You cannot deny though, that there is pleasure in the unknown as well and since he definitely knows what he's doing, you let him do his work. Whilst he's circling his tongue around your anus, his fingers do not sit idle as they enter your vagina and, in a beckowing motion, they start massaging your Gspot leading you closer to an orgasm. His motions get faster and faster and you start loudly moaning, with a wave of pleasure that washes over your whole body and puts you in your temporary nirvana.
<<linkreplace "It doesn't stop here though, your needs may have gotten filled, but his did not." t8n>>
Getting up on his knees, he motions closer to you and proceeds to shove his thick alien cock in your mouth. You open your mouth and lick the shaft all over. You can tell by his grunts that your efforts are working and he starts full-on face-fucking your mouth with his grunts getting louder and louder until a wave of alien juices flood down your tongue, into your stomach.
<<linkreplace "You give him a few minutes to catch his breath and proceed to get dressed in the clothes you used to come back here." t8n>>
<<say $Player.FirstName setup.getPortraitClone>>I hope that was to your liking, I need to get a move on as I have 3 other people to convince.<</say>>
<<merengoth>>That was amazing. You can count on my full support from now on! Good luck on your journeys.<</merengoth>>
Satisfied with your progress so far, <<link [[you head on to the next target.|Back on the prowl]]>><<run $time.passTime(1)>><</link>>
<<set $Player.Expression = "none">>
<<if _c === 0>>
<<set $Player.Outfit = "academy">>
<<else>>
<<set $Player.Outfit = "sweatierexplorer">>
<</if>>
<</linkreplace>>
<<updatebar>>\
<<set $Player.Expresion = "closed eyes">>
<</linkreplace>>
<<updatebar>>\
<<set $Player.Expression = "moaning">>
<</linkreplace>>
<<updatebar>>\
<<set $Player.Expression = "moaning eyes">>
<</linkreplace>>
<<updatebar>>\
<<set $Player.Expression = "kissing">>
<<set $Player.Outfit = "naked">>
<</linkreplace>>
<<set $Player.Outfit to "naked">>\<h1><<print passage()>></h1>
Zdra'math and Meren'goth walk towards the podium and they start talking as well.
Zdra'math starts talking in an elegant tone, drawing all eyes towards him, everyone ready to be enthralled by his delicate words.
<<zdramath>>Greetings, friends. As you have heard so far, this marks a new beginning for us. We have met new friends and their culture will be mesmerizing to experience among us. The brute who calls himself Mag'nath will only have himself to brutalize as he is nothing more than an opportunist buffoon.<</zdramath>>
You can hear a few laughs thorough the audience.
<<zdramath>>I have learnt about a mythical figure in the human culture, it is called a phoenix. A flaming bird that, once dead, becomes an egg and hatches once again later. This should be our civilization, we shall rise as the phoenix rises from its ashes!<</zdramath>>
With a few simple words, Likurieris start chanting for a new era filled with hope to begin.
Meren'goth takes over.
<<merengoth>>And as the phoenix rises, ashes shall be left in its way carrying the names of Mag'nath and his goons.<</merengoth>>
More laughs can be heard from the audience.
<<merengoth>>My friends, as we rebuild we shall find new ways to brighten up our hearts. Through cultural exchanges with humans, our comedies should get even better. The heart of the Likurieris civilization beats again!<</merengoth>>
You figure that he could not find something more comical about the situation as that may be in a bit of a bad taste towards Melissa and the others still shackled to their chains.
Ending on this note, you know that you and Anna can now safely move to the podium and you proceed to free Melissa and her crew.
<<linkreplace "After tinkering for a few seconds with the alien shackles, you manage to free half of them with Anna freeing the rest." t8n>>
After you unshackle Melissa, you can see dried tears on her face and her head looks up to you and starts whispering.
<<melissa>>Thank you.<</melissa>>
The visible emotions on her face startled you for a bit from your sleepy state.
The others look at you and Anna with gratitude in their eyes, then Anna beckows you and the others to follow her.
<<link [[Follow Anna.|The temporary human corner]]>><<run $time.passTime(1)>><</link>>
<</linkreplace>><h1><<print passage()>></h1>
Pikre'dash's tent appears to be very meticulous in terms of design. The edges seem sharp, the nails hammered with precision and the opening to not let any light out. This fits right into the description you received from Elga'neth, as that type of person is most likely paranoid about the smallest details, so you have no doubts that you have reached the right place.
As it appears to be night out already, you hope that Pikre'dash is sleeping. Since the tent is perfectly built, there is no chance that an opening could be missed.
You lay yourself down on all fours and proceed to head inside the tent. Darkness envelopes the interiors of the tent, leading you to rely on your hearing and tactile senses as you try to find a household item you could hide behind. Slowing down your breath, you test the limits of your body in a way that would allow you to be as sneaky as possible.
<<linkreplace "A noise as loud as thunder replaces the still silence of the tent." t8n>>
The noise startles you and in reaction your hand strikes what feels like alien wood, probably belonging to Pikre'dash's desk. The noise stops for 30 seconds and comes back. This time you are prepared and touch around the source of the sound.
//Aha!//, you think to yourself.
//This is what the Likurieris' snore sounds like!//.
Your efforts to be sneaky were not worth much given the circumstances, but you smile at the thought that your situation got slightly easier. Pikre'dash is loudly snoring in his makeshift bed, meaning that he is most likely in a very deep sleep. You feel confident enough to light a small candle from your inventory to see the items from within the tent.
The tent itself does not seem to contain many belongings. Pikre'dash's tent, a wooden chair, his work desk and a tank of what seems to be alien sheets of paper sitting on the desk are the only household items you can notice at first glance. You look over the sheets of paper and even though you cannot understand anything from the Likurieris hieroglyphs, you can easily tell it is some kind of advanced mathematics, albeit for what you do not know. After you finish your reconnaissance, you consider the options given to you given the new circumstances.
Pikre'dash is slightly difficult to sway to a cause he does not care about.
His attention draws to facts he can deduce using mathematics and pure logic, with little to no room for emotions.
His demeanor is cold, he does not like to socialize even with the other Likurieris, but one aspect of his personality that could be used to your advantage is his sexual insecurity, probably steeming from the lack of interaction with the opposite sex.
<<link [[Knowing that you do not have too much time left, you look over your options and find the best way to sway him to your side.|Convincing Pikre'dash]]>><</link>>
<</linkreplace>><h1><<print passage()>></h1>
You and Anna sneak behind a bush and you let the others take over. You can see Melissa and the others from afar in chains near the wooden execution podium.
Durobi'shin fixes his posture and shouts.
<<durobishin>>My friends! You have been by manipulated by the slithered tongue of Mag'nath!<</durobishin>>
The audience suddenly looks towards the source of the noise and loud gasps can be heard thorough the Likurieris.
<<durobishin>>He claimed to have found proof that the humans are evil and that they brought the menace upon us, but all he showed was falsehood. Mag'nath's goal is not to save us, it is to put himself on the imaginary throne of a dying civilization. Actual evidence has been brought before my eyes and our only salvation is through unity with the human newcomers.<</durobishin>>
More gasps can be heard thorough the village and a few guards start dissenting loudly against Durobi'shin, but they are swiftly silenced by their brethren who follow Durobi'shin's every word.
<<durobishin>>Make way for us, please.<</durobishin>>
The villager Likurieris start separating to form a corridor that goes straight from Durobi'shin to the execution podium. Durobi'shin walks confidently to the podium and starts talking again.
<<durobishin>>I will present to you our hope, which I hope will prove to you that humans are, in the end, our benefactors.<</durobishin>>
Elga'neth and Pikre'dash follow Durobi'shin's footsteps and they stand by him.
<<elganeth>>Greetings, my friends. You have known me as empathetic towards the newcomers and although you may have shunned me for my supposed naivety, I will show you the absolute truth for the greater good. Melissa's friend, $Player.FirstName $Player.LastName has risked her life to bring evidence that would absolve humans of any suspicion. A malicious foe has brought this malice in virus form upon us, infecting us humans and aliens alike. The foe is highly intelligent, as they managed to turn us against one another and they desire the extinction of our species of their personal gains.<</elganeth>>
The villagers are silent, their souls filled with fear.
<<elganeth>>But not all hope is lost! The last human newcomer brought a highly skilled medical scientist with her and he's finalizing his work on a cure as we speak. The cure will initially work only on humans, but with my help it will work on our species as well.<</elganeth>>
<<pikredash>>What he says is true. I have looked over the data myself and the potential is real. This might be what we need to save our civilization from the brink of extinction.<</pikredash>>
The Likurieris as a whole start exclaiming loudly, their voices filled with happiness and you now know that your plan has proven to be a success.
<<link [[The last part of the plan begins, rising the good-mood of the Likurieris as a way to completely shut down Mag'nath wherever he would be.|Peaceful Delights]]>><</link>><h1><<print passage()>></h1>
Luckily for you, Durobi'shin's tent is on the same alley so your situation got a little bit easier. Durobi'shin is your latest target and will be your most difficult target out of all you convinced so far. The light rays are slowly making your way to you and knowing that time is of the essence you rush over to his tent.
<<linkreplace "Analyze Durobi'shin's tent" t8n>>
His tent looks.. menacing. The drapes of war colorize the tent's stripes and loud grunts come out of his tent. The main entrance has the most unwelcome aura to it and you get the feeling that if you were to enter through it, you would become an immediate target.
You start circling around the tent and it seems that Durobi'shin somehow pushed an area of the tent too much and due to overuse there is a loose underneath opening that will allow you to enter quietly.
Knowing that this is your last target and time is running out, you leave the decisions until you can have a better view of the situation.
<<link [[Lie down on your fours and enter the opening.|Durobishin's Residence]]>><</link>>
<</linkreplace>><h1><<print passage()>></h1>
<<if $Player.Outfit == "academy">>
<<elganeth>>Interesting, this outfit will confer you a more serious perception in the eyes of our people.<</elganeth>>
<<else>>
<<elganeth>>Ah! I cannot question your methods, but I can see how far you are willing to save your people.<</elganeth>>
<<anna>> Gasp!<</anna>>
<</if>>
<<anna>>We have collected a vast network of information on our targets and we have analyzed it thoroughly in order to gain an edge on whichever situation that may ensue. <</anna>>
<<elganeth>>Right now, Mal'Ganath has all of the influential people by his side, but most of them are wary of him as he is not known for a rational thinking and he might try to eliminate any that stand in his way, be they Likurieris or humans.<</elganeth>>
<<elganeth>>Our people, even in the most dire of times, have tried to find any joy they can find no matter the situation. As a result, what you humans call //black humor// is an essential aspect of our culture. Therefore, we have 2 targets that are known for raising the general atmosphere within their respective social groups and those groups can be quite vast in numbers. <</elganeth>>
<<elganeth>>There are 2 other targets, one of them is responsible for the logistics of the whole village and the other is responsible for finding ways to increase our foothold in a way to restore our society to its former glory.<</elganeth>>
<<elganeth>>The first one is Meren'goth. He is known for his never-serious demeanor and his ability to make even the most serious people crack a smile. I suspect he will be the easiest to sway to our side, as he holds no grudge against humans and at first he was quite vocal to offer your people shelter. You may find the following personality traits relevant: joker, outgoing, and sexually deviant.<</elganeth>>
<<elganeth>>The second one is Zdra'math. He is known for his alluding civilized demeanor and his ability to turn any person's flaw into a light-hearted joke. I suspect he will be relatively easy to sway to our side, as he finds Mag'nath an uncivilized brute. His hands were tied and he had no choice but to support Mag'nath in his artificial, if he had not done that he would have painted a target on his back. You may find the following personality traits relevant: charismatic, elegant, and sexually confident.<</elganeth>>
<<elganeth>>The third one is Pikre'dash. He is known for his amazing mastery of mathematics and his ability to find an otherwise impossible problem one he can approach and solve logically. I suspect he will be moderately difficult to sway to our side, as he does not care much about societal issues and would rather spend his time on activities he is good at. You may find the following personality traits relevant: introverted, cold, and sexually insecure.<</elganeth>>
<<elganeth>>The fourth, and the last, is Durobi'shin. He is known for his leadership abilities and his ability to protect other people from danger by avoiding unnecessary risks. I suspect he will be highly difficult to sway to our side, as he believes humans could be dangerous and trusting humans is a risk he wouldn't easily take. You may find the following personality traits relevant: confident, independent, and sexually dominant.<</elganeth>>
<<anna>> We have prepared a hidden route that leads you from one to another so that you can be finished come the morning. If everything goes well, we will be ready to face Mag'nath and free our people. Elga'neth here will prepare a presentation that he will show on the execution podium, it will be about the object you found and proof that it is not a material humans use as it is not found on our ships. He will also talk about the dangers that lay ahead of us and the importance of unity against the hidden foe.<</anna>>
With this last detail in mind, you rest a bit to process everything and analyze the routes you're supposed to take, then you <<link [[take your leave.|The Execution]]>><</link>><h1><<print passage()>></h1>
A loud knock on the wall startles you from your deep slumber. You guess that, since the room does not have a door, this is their way of letting you know that the time has come without intruding on your privacy.
<<linkreplace "Get up and dress yourself in comfortable clothes that will allow you to sneak around comfortably." t8n>>\
Your wardrobe is not too vast yet, but given the situation you have 2 pieces of clothing that seem most suitable for sneaking around.
Your outfit from the Academy offers you a more respectable look and your dialog choices that involve cunning will be more impactful.
Your explorer outfit offers you a more alluring look and your dialog choices that involve teasing and using your body to get what you need will be more impactful.
<<nobr>>
<span id="ReplaceMe">Do you decide to wear the <<link "academy outfit and use your brain to solve conversational puzzles">><<set $Player.Outfit to "academy">><<updatebar>>
<<replace "#ReplaceMe">>
You have chosen to wear your academy outfit.
<<link [[Head over to the main room and get briefed on the mission.|The Briefing]]>><</link>>
<br>
<</replace>>
<</link>> or <<link "would you rather use your sexual prowess to get the influential Likurieris to your side.">><<set $Player.Outfit to "sweatierexplorer">>\<<set $Player.Hat to "explorer">>\<<updatebar>>
<<replace "#ReplaceMe">>
You have chosen to wear your most-revealing explorer outfit.
<<link [[Head over to the main room and get briefed on the mission.|The Briefing]]>><</link>>
<br>
<</replace>>
<</link>></span><</nobr>>
<</linkreplace>>
<<set setTime('evening')>>
<<set $Player.Outfit to "naked">>
<<set $showBody = 1>>
<<set $Player.Hat to "none">><h1><<print passage()>></h1>
Leaving the haven, you find yourself on the run again. Darkness is your ally against the bright shine of the planet's 2 moons. On the way to Meren'goth, you see a couple of outpost guards and, in your mind, you thank Anna for being overcautious with the guard routes as you carefully sneak around them. Luckily for you, the way onwards to the first target is quite short<<if $Player.Outfit == "sweatierexplorer">> and you can feel the cold breeze of the air against your exposed skin, invigorating you for what is to come.<<else>>.<</if>>
Reaching a dark walkway surrounded by violet bushes, you know you've reached your first destination. Walking in a crouching position, you inspect the tent for any other openings than the main entrance, but you cannot find any.
//"Guess I'll have to risk it and head right in through the main entrance.."//, you murmur to yourself.
<<link [[Enter Meren'Goth's tent|Meren'Goth's Residence]]>><</link>><h1><<print passage()>></h1>
Anna hands you a hearing device that resembles a cochlear implant to some degree, but this only needs to be installed on top of the ear. She explains that whenever this device catches sharp audio frequencies that cannot be reproduced by humans, it will attempt to gradually pick up on the mannerisms of the speech and through repeated exposure, the AI within it will connect alien speech to one that can be recognized by any English speaker. It also comes with the benefit of being solar-charged, so that you don't need to charge it by any conventional method.
//This will definitely come in handy.//, you think to yourself.
<<linkreplace "You take the device from Anna and proceed to install it on your left ear." t8n>>\
<pp1><span style="color:red">BZZZZZZ..</span>
@@.delayed;<span style="color:red">BZZZZ..</span> @@
@@.delayed;<span style="color:red">BZZZ..</span> @@
@@.delayed;<span style="color:red">BZZ.</span> @@</pp1>
A loud buzz startles you, gradually diminishing itself until you cannot hear it anymore.
<<anna>>Ah! Sorry I did not warn you before, once installed the device calibrates itself to the audio frequencies the user can hear.<</anna>>
//"It would have been nice to have a warning."//, you muster under your breath.
The Likurieris starts moving his mouth in an imitated speech.
<<elganeth>>Greetings! My name may sound like Elganeth in the human tongue. This may be strange to hear, but you should completely understand me as the device has been calibrated beforehand to our language. I wish we had met on better terms, but alas things rarely go the way we plan to.<</elganeth>>
To your ears, he sounds robotic, like a text-to-speech voice, but that is to be expected given the device.
<<elganeth>>Anna explained me everything and given the circumstances, there is not much time to dally around. Could you hand me the piece of scrap you found at the last crash site?<</elganeth>>
<<say $Player.FirstName setup.getPortraitClone>>Sure, here you go.<</say>>
You hand over the scrap you found. Elganeth takes the object in his hands and starts inspecting it thoroughly. After some time, he talks.
<<elganeth>>This is quite remarkable indeed.<</elganeth>>
<<elganeth>>The material this scrap is made from does not resemble anything we have on our planet and as far as I could study neither anything found on your ships. This may be what we need to absolve your species in the eyes of our people, but we need a plan first. Mag'nath will twist this in his favor as he knows us, the ones who supported sheltering Melissa and her remaining crew in our village.
<</elganeth>>
<<elganeth>>What I propose is that we find the most influential of our people within the village and we turn them over to our side. The methods are up to you however.<</elganeth>>
<<say $Player.FirstName setup.getPortraitClone>>That sounds like a plan good as any. Given that we stand no chance if we turn this into a full-blown fight, it's probably one of the best we could get given the situation. I agree to it.<</say>>
<<elganeth>>Understood. Me, Anna and a few others will formulate more specific details, including hidden routes you can use to reach them and details about their personalities that you may find of use. You can use this opportunity to get some rest. We will have the plan ready by the evening, and we will wake you up when everything is ready.<</elganeth>>
Anna gestures to you to follow her, as she leads you to a separate room that has a been one might find comfortable given the surroundings.
<<link [[Lie down on it and get some rest.|The Details]]>>\
<<run $time.newDay()>>\
<</link>>
<</linkreplace>><h1><<print passage()>></h1>
It's finally dawn on the alien planet. The alien is setting its light rays upon the earth, marking the beginning of a new day. Even though you're exhausted after last night's events, you still need to take your mission to its end.
You run to Anna's haven, knowing very well that all guards will be strategically positioned by Mag'nath to make sure the execution goes smoothly. The time it took you to reach your destination is quite short when you do not have to sneak around and take detours. You can already see a few familiar faces in front of the tent.
<<linkreplace "Walk over to them." t8n>>
Anna smiles brightly at your sight and gestures you to come over.
<<anna>>Welcome, $Player.FirstName! You did an amazing job, I will be honest and say that I had my doubts about convincing some of your targets, but you managed to surpass them all. You will be happy to know that we did not sit idly while you were out risking your life for our crew's sake.<</anna>>
<<say $Player.FirstName setup.getPortraitClone>>I am very happy to see you as well, Anna. I feel as if the last pieces of energy within my body are rushing to get released, so please continue.<</say>>
Anna nods and continues.
<<anna>>I'll get to the point then. Elga'neth, his friends, and I developed a plan to rescue Melissa and the others. It all relied on your success, as the words of your targets carry more influence than Mag'nath could ever hope to have. First of all, the guards within the city listen to Durobi'shin first, Mag'nath second. This will let us stop the execution in its tracks and even though some guards will dissent, they will not interfere as they are outnumbered. He will loudly tell them to let their guard down and let us pass.<</anna>>
<<anna>>Next comes Pikre'dash. All the villagers know that if there is anything Pikre'dash hates, it is social interaction. He will proceed to go first and tell the villagers to not oppose our coming onto the stage, together with Durobi'shin they will talk about the potential the cure developed by your crewmate Morris brings to the salvation of all. Since Pikre'dash is known for not letting emotions into his thought-process, with only pure logic leading his decisions, the Likurieris will know that the cure could actually save them as well and hope may turn into reality.<</anna>>
<<anna>>Next comes Zdra'math. He has prepared a speech and consulted with Durobi'shin on it. After a few adjustments and preparations, Zdra'math prepared to sway his people through a bit of light-humor, with Meren'goth ending the note in the most comical way. This will surely uplift the spirits of the Likurieris and no matter how loudly Mag'nath will complain, nobody will take him seriously. We will proceed to free Melissa and the others from their shackles, marking the end of the tyranny led by Mag'nath. What comes next relies on Morris, so after you rest after everything is done for you can head over to your crew and see how they're doing.<</anna>>
<<say $Player.FirstName setup.getPortraitClone>>That sounds like a formidable plan! I will follow your footsteps and witness this personally.<</say>>
Anna acknowledges your wish and proceeds to raise her voice.
<<anna>>Gather everyone! I have briefed $Player.FirstName on our rescue plan and I think we are ready to proceed.<</anna>>
The others murmur in agreement and all of you proceed to the execution podium.
<<link [[With invigorated fervor, you pick up the pace to walk with them.|The Rescue]]>><</link>>
<<run $time.passTime(1)>>
<</linkreplace>><h1><<print passage()>></h1>
The central plaza is not too far from the haven. Your group is walking on the desolate alleys and you remember with sourness the efforts you made to stay as sneaky as possible in your mission.
Your group is organized in a strategic manner so that if any onlookers see you walking, they will not think immediately that y'all are plotting something. Durobi'shin leads the group, with Pikre'dash closely following him, while Zdra'math and Meren'goth are walking side by side an alley behind with you and Anna and Elga'neth furthest back, with your heads leaned forwards and a mantle covering you and Anna to make your human features indiscernible.
The influential Likurieris assured you that they do not need their loyalists to follow them around, and that they were instructed to wait within the audience of the execution. With morning setting in fully, the time Mag'nath planned for Melissa and the others draws near.
After a few more minutes of walking, you are right near the central plaza of the village and the plan [[proceeds.|Public Redemption]]
<<set $Player.Outfit = "mantle">>
<<set $Player.Hat = "none">><h1><<print passage()>></h1>
Rushing back to the village using the same path you've taken to get to the third equipment's location, you notice that the dangers you've encountered so far are gone and it's as if fortunate decided to bestow itself upon you. It doesn't take you long to get to the village, as you start noticing its familiar alien-made tents at the border, surrounded by a relatively thick wall made from the local trees' lumber.
Feeling danger creeping up your spine, you do not enter through the main entrance and you circle the village until you get to the area where Melissa's crew resides. Strangely enough, you do not see Jack at the opening leading you to be sneaky and try to keep to the outskirts as much as you can while entering the village.
<<linkreplace "After some time of sneaking..." t8n>>\
<<scrollToNest>>\
<<run $time.passTime(1)>>\
<<updatebar>>\
You did not see anybody around on the way, be they alien or human, but you still kept your wits with you and made sure your risks of being seen are as low as they can be. You haven't really received training for this as you're just supposedly a scientist, but your body's flexibility carried you forward.
There does not seem to be anybody left at Melissa's temporary home encampment and your mind jumps to the worst scenarios. Suddenly, you hear loud human screams coming from a nearby area and warily you move towards the source of the sound as quick as you possible can whilst keeping to the shadow of the offroads.
<<linkreplace "After you get to the source of the sound, you sneak into a bush that completely conceals your body and lets you observe the events unfolding ahead of you..." t8n>>\
<<scrollToNest>>\
<<run $time.passTime(1)>>\
<<updatebar>>\
Melissa, Jack, Bill, and the others are forcefully lead over to what seems to be a heavily guarded area. Jack looks bruised, as if he did not submit without a fight, while the others look scared. Melissa is the only one that seems to not have given into despair, most likely because she is relying on you to get them out of this situation.
Fortunately for them, you have picked up a piece of scrap from the alien probe that started all this, but as far as you can see it's Mag'nath that's leading the Likurieris to do this so it will be difficult to find a friendly face among the Likurieris.
<<linkreplace "Suddenly, a light touch on your back startles you and you look back..." t8n>>\
<<scrollToNest>>
It is one of the Likurieris!
It appears to be a male member of their species, judging by his face structure. He appears to be using a human expression and lifts a finger up to his mouth as if signaling a shush. He beckows you to follow him and seeing that you have no choice in the matter and he appears not to be hostile, you follow him.
<<linkreplace "After following him for a while, he leads you into an alien makeshift base..." t8n>>\
<<scrollToNest>>
<<run $time.passTime(1)>>\
<<updatebar>>\
Shortly after entering the building, he motions to you to sit down on the floor and he leaves. You look around the room while he's gone and it appears to be freshly built, a temporary location of sorts, there's no furniture around and you can still see soil and scraps of wood scattered around.
After a few minutes, he comes accompanied by Anna. Embarassed, you realize that you did not notice her absence, although this can be explained by the lack of interaction between you two. She sits down next to you <<link [[and starts talking.|Anna's haven]]>>\
<<run $time.passTime(1)>>\
<</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<setBackground "village">><h1><<print passage()>></h1>
You groggily follow Anna with the others dragging their feet even slowlier than you. After a while, you all reached your destination which seems to be the old spot they used to occupy. All of them head over to their respective beds and Anna gestures you to sleep on her bed.
<<link [[Fall into a deep sleep..|The Awakening]]>>\
<<run $time.newDay()>>\
<<set $Player.Outfit to "academy">>\
<</link>>
<<set $Player.Outfit = "naked">><h1><<print passage()>></h1>
You sneak into the main entrance with ease. A chandelier at the top of the tent illuminates the interior of the tent with a vibrant shade of orange light. The light reveals what seems to be a Likurieris sitting on a simple stool with his back turned to you, apparently writing on some kind of parchment found on the desk in front of him. You make sure to not make any noise as you get closer to him, but his movement stops out of the sudden.
<<linkreplace "The Likurieris slowly gets up and turns to face you." t8n>>
<<zdramath>>Hello, $Player.FirstName. I have been expecting you.<</zdramath>>
His movement startled you and you find yourself immobile.
<<zdramath>>Do not worry. I do not intend you any harm. I know why you came for and I will assist you. Mag'nath represents a threat to the last pillars of our civilization. At this rate, he will lead us into our own demise, not just into yours. This parchment I have been writing contains one of the speeches I plan to voice tomorrow before the supposed execution.<</zdramath>>
<<say $Player.FirstName setup.getPortraitClone>>How did you know I was coming?<</say>>
<<zdramath>>I have my own ways of procuring information around the village, I have set my eyes on you from the first moment you arrived. Any doubts I had about you have vanished from the moment you risked your life on the journey you've made so far that would lead to you saving your friends.<</zdramath>>
<<if $Player.Outfit == "sweatierexplorer">>
<<zdramath>>I see you came prepared to sway me through any means, but both you and I know there is no time nor need for that. If you are interested, and the opportunity arises later, you and I can have an experience of our own when the situation is not so tense.<</zdramath>>
<</if>>
<<zdramath>>All you need to do for now is tell me Elga'neth is and I will be on my way. I assume you managed to sway Meren'goth as well, so you have made some nice progress so far. As it stands, you increased your friends' chances by quite a lot, so I congratulate you.<</zdramath>>
<<say $Player.FirstName setup.getPortraitClone>>Thank you. Elga'neth and the others hide right now in the newly built tent on the outskirts of the village. Elga'neth has proof that would absolve Melissa and her crew, and with your support more people will listen to what he has to say.<</say>>
<<zdramath>>I see. I bid you farewell and I wish to meet again at less dire times.<</zdramath>>
You see Zdra'math picking up his parchment and taking his leave towards Elga'neth's tent.
<<link [[After you relax for a few minutes, you take your leave as well and proceed to sneak outside on the way to Pikre'dash.|Dark Alleys]]>><<run $time.passTime(1)>><</link>>
<</linkreplace>><h1>
@@#blinky;Alarm@@
<<script>>
$(document).one(':passagerender', function (ev) {
$(ev.content).find("#blinky").fadeTo(1000, 0).fadeTo(1000, 1).delay(200).fadeTo(1000, 0).fadeTo(1000, 1).delay(200).fadeTo(1000, 0).fadeTo(1000, 1);
$(ev.content).find("#blinky").css("color", "red");
setTimeout( function () { $(ev.content).find("#blinky").css("color", "red"); }, 1000);
setTimeout( function () { $(ev.content).find("#blinky").css("color", "white"); }, 3200);
setTimeout( function () { $(ev.content).find("#blinky").css("color", "red"); }, 5400);
});
<</script>>
</h1>
An obscenely loud noise wakes you up from your hibernation and disables your cryopod. You manage to get out of it and you find the spaceship's rooms to be full of a red light. Frightened, you decide to
[[Check out the other crewmembers' pods|Sleeping Room]]
[[The Pilot Room]]<h1><<print passage()>></h1>
You walk away from Albert and let Morris carry him back to the base.
It didn't take long, but you think you found the perpretator. It's Ted. He looks rabid, his eyes bloodshot and it doesn't take him long to notice you. He starts running towards you, what do you do?
<span id = "Choices">
@@.Shoot;
<<message 'Shoot him in the legs' btn>><</message>>
@@
@@.Flee;
<<message 'Run away' btn>><</message>>
@@
</span>
<<event "click" ".Shoot">>
<<if $pickedGunUp>>
<<run $time.passTime(1)>>
<<goto 'Successful Shoot'>>
<<else>>
<<run $time.passTime(1)>>
<<goto 'Failed Shoot'>>
<</if>>
<</event>>
<<event "click" ".Flee">>
<<goto 'Run Away'>>
<</event>><h1><<print passage()>></h1>
On a closer look the body belongs to your crewmate, Albert.
<<set _i to 0>>
@@.bodyMessages;
<<message 'Check for the pulse' btn>>You put two fingers over Albert's wrist and you feel a pulse. He is still alive.<</message>>
<<message 'Check for any wounds' btn>>He seems to have suffered a head trauma, which explains why he is unconscious. You also notice a bite mark on his shoulder.<</message>>
<<message 'Try to wake him up' btn>>No matter what you do, he's still inert.<</message>>
@@
<span id = "Signal">
<<if $signalledMorris>>
You signalled Morris.
<</if>>
</span>
<<event "click" ".bodyMessages">>
/* Modify _i based on the checked options. */
<<set _i++>>
/* Update the option count message. */
<<replace "#opt-count">>_i<</replace>>.
/*check i*/
<<if _i >= 3>>
<<replace "#Signal">>
<<set $signalledMorris to true>>
<<message 'Send a message to Morris' btn>>You sent a signal with your coordinates to Morris to come pick up Albert so that you can see him back at the base.<</message>>
<</replace>>
<</if>>
<</event>>
[[Return to the previous screen|The Lake]]You realize you do not have a gun, maybe you should have picked the one you found on the ground up. He reaches your position and jumps on you. You try to get him off, but in his rabid state you have no way of overpowering him.
Even though you struggle in vain, Ted's raw strength is too much to handle on your own. He starts ripping away at your astronaut suit until there's nothing left and you're completely exposed to him. He lets out his member out and with brute force he starts forcing your hands down on the ground.
You look back and see a maddened look on his face, right before he forcefully thrusts himself into your defenseless cunt. You cry out in shock and keep struggling to get him off, but there's nothing you can do except swing forwards which makes him mount you even more forcefully. Your body's instincts betray your resistance as pleasure overwhelms all your senses. You find yourself beginning to start instinctively swinging your hips back in tandem with Ted's thrusts, as you are no more in control and all that is left is thoughtless pleasure.
Suddenly, Ted lets out a loud grunt and he bottoms out inside you, letting a lot of hot cum substance invade your orifice. It seems that this effort took his consciousness, because he falls asleep right next to you.
Exhausted, you struggle to find the force needed to tranquilize him and drag him over to the ship, but you manage eventually.
<<set $sexualEvents++>>
<<set $TedRapeScene = 1>>
<<link [[Get to the ship|The Ship wreckage]]>>\
<<run setTime('n')>>\
<<set $Player.Lust = 0>>\
<</link>>
<<set $showBody = 1>>
<<set $Player.Expression = "moaning">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $Player.Outfit to "rippedspacesuit">>
<<set $showHat = 0>>
<<set $Player.Lust = 80>><h1><<print passage()>></h1>
<<say $Player.FirstName setup.getPortraitClone>>Are you ok?<</say>>
<<morris>>I have a bit of a headache and my muscles are a bit stiff, but I should be fine.<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>What happened?<</say>>
<<morris>> Got woken up by this blaring loud noise and I couldn't get out of my cryopod.<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>What should we do?<</say>>
<<morris>>Let's head to the pilot room to see if any of the other crewmembers are there and maybe we'll figure out what actually happened.<</morris>>
<<set $MetMedic = true>>
[[Head to the pilot room|The Pilot Room]]<h1><<print passage()>></h1>
It seems that the ship crashed into the middle of a.. ''strange forest''. Even though the situation is dire, you can't help but stop and admire the flora around you. The trees are so different from the ones on Earth. The ground is covered in a vibrant shade of green, whereas the trees come in a multitude of colors ranging from violet to green and blue.
Many plants grow some kind of strange fruits and you don't feel as if it is safe to taste any of them before you have a chance to analyze them first.
The suit's sensors show you a variety of information. One of them shows you that the planet's atmosphere is breathable and other than any possible contaminants in the air there shouldn't be much risk in you breathing the air.
The other sensors are still stuck on the 12 hour system from Earth, but as far as you know so far this planet has an identical orbital cycle to Earth's.
[[Take off your helmet|Uncharted land]]
<<set $Player.Outfit to "spacesuit">>
<<set $showHair = 0>>
<<set $Player.Hat = "helmet">>
<<set $showHat = 1>>
<<set $showBody = 0>>
<<set $showTimeCycle to 1>>
<<set $MorrisStatus = "In shock">>He catches up and jumps on you. You try to get him off, but in his rabid state you have no way of overpowering him.
Even though you struggle in vain, Ted's raw strength is too much to handle on your own. He starts ripping away at your astronaut suit until there's nothing left and you're completely exposed to him. He lets out his member out and with brute force he starts forcing your hands down on the ground.
You look back and see a maddened look on his face, right before he forcefully thrusts himself into your defenseless cunt. You cry out in shock and keep struggling to get him off, but there's nothing you can do except swing forwards which makes him mount you even more forcefully. Your body's instincts betray your resistance as pleasure overwhelms all your senses. You find yourself beginning to start instinctively swinging your hips back in tandem with Ted's thrusts, as you are no more in control and all that is left is thoughtless pleasure.
Suddenly, Ted lets out a loud grunt and he bottoms out inside you, letting a lot of hot cum substance invade your orifice. It seems that this effort took his consciousness, because he falls asleep right next to you.
Exhausted, you struggle to find the force needed to tranquilize him and drag him over to the ship, but you manage eventually.
<<set $sexualEvents++>>
<<set $TedRapeScene = 1>>
<<link [[Get to the ship|The Ship wreckage]]>>\
<<run setTime('n')>>\
<<set $Player.Lust = 0>>
<</link>>
<<set $Player.Outfit to "rippedspacesuit">>
<<set $showBody = 1>>
<<set $Player.Expression = "moaning">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $showHat = 0>>
<<set $Player.Lust = 80>><h1><<print passage()>></h1>
You check out every other cryopod in the sleeping room and you find that there is nobody in any of them, except for the Morris, the medic. You [[talk to Morris|Morris]].<h1><<print passage()>></h1>
You find yourself in your seat. The spaceship's systems are ready for launch. After the ion thrusters fire, the spaceship takes off and you're leaving Earth.
...
...
The first few *days* of the trip are marvelous. You are not confined to the claustrophobic Earth anymore. However, to reach your destination, you and your crew must enter a cryogenic sleep with the ship's autopilot guiding you towards the opposite sector of the Milky Way, in the direction of 2515 Gaia.
You say goodbye to the other members of your crew and enter your cryopod.
Shortly after you get in, the chill and the gas quickly make you [[pass out|Alarm]].
<<set $Player.Outfit to "academy">>You shoot him in the legs and he falls over. He constantly tries to grab at you and crawl to you but he is not a danger anymore.
As you catch your breath, you decide that the best course of action would be to tranquilize him with one of the tranquilizer shots from your suit and get him to the base.
<<link [[Get to the ship|The Ship wreckage]]>>\
<<run setTime('n')>>\
<</link>><h1><<print passage()>></h1>
The lake has a more vibrant blue to it compared to most lakes you saw on Earth. It looks like the pictures you've seen of the glaciar lakes near the Arctic. You walk along the lakeshore and take the views in.
<img src="images/backgrounds/lake.png">
Out in the distance you see what seems to be the vague silhouette of a body lying down on the lake shore.
[[Inspect the body|Body]]
<<if $signalledMorris is true>>
<<link [[Search for who did this to Albert.|Around the Lake]]>>
<<run $time.passTime(1)>>
<</link>>
<</if>>
<<set $showHat = 1>>
<<setBackground "lake">><h1><<print passage()>></h1>
<<if $MetMedic is true>>
<<else>>
You see that Morris has also woken up and decided to check the pilot room out.
<</if>>
Apart from Morris, there doesn't seem to be anyone in the pilot room. You check out the navigational screen and it seems that during your sleep, some debris hit the spaceship and as a result the engines couldn't keep up and the nearest's planet's orbit made the ship crash onto it.
Signaling Earth failed, due to the fact that the ship's radio system also got hit in the process.
You discuss the situation with Morris and the best course of action seems to leave Morris behind with a close range radio to keep in touch with you while you explore the areas around with the hope that there may be some material from the ship close by that would be enough to fix the ship's radio.
[[Grab the astronaut suit and head outside|Outside]]<h1><<print passage()>></h1>
<<set $showInventory to 1>>
After removing the helmet and taking a deep breath in, you can't help but stop and notice all the smells around you that you could never experience on earth.
<img src="images/backgrounds/forest.png">
You take the atmosphere in for a while, then you decide to head in a random direction in the forest. Suddenly, you notice a gun on the ground.
<<first>>
@@.inventory-event;
<<link 'Pick up the gun.'>>
<<pickup '$playerInventory' unique 'a gun'>>
<<set $pickedGunUp to true>>
<<replace '.inventory-event'>>You take the gun and inspect it.
It seems that this gun carries the logo of the International Space Agency, it's possible that one of your crew crashed in earlier and they lost their gun. This might mean that they're still alive. <</replace>>
<</link>>
@@
<</first>>
<<first>><<finally>>It seems that this gun carries the logo of the International Space Agency. It's possible that one of your crew crashed in earlier and they lost their gun. This may mean that they're still alive. <</first>>
Head over to your <<link [[base|The Ship wreckage]]>>\
<<set $time.time to "Morning", $time.day to "Friday", $time.CalendarDay to "17", $time.month to "July">>\
<<set $time.cTime = 1, $time.cDay = 4, $time.cMonth = 6, $time.dayCount = 14>>\
<</link>>\
to figure out what to do next.
<<set $showHat = 0>>
<<set $Player.Hat = "none">>
<<set $showBody = 1>>
<<set $showHair = 1>>
<<setBackground "forest">><h1><<print passage()>></h1>
Before giving it the momentum to get up, you decide to flee away from the scene and start running into a random direction. There are trees all around you, with a lush vegetation surrounding them so it's a bit difficult to pick up the pace without falling.
After what seems to be 5 minutes, your body screams at you to rest as you feel your legs burning with pain. Seeing a good hiding spot in a bush nearby, you quickly hide and rest, which feels amazing after such an intense getaway. Sadly, your moment of peace doesn't last long, as the rapid footsteps of someone or something are heard circling your area.
<<link [[Peek around the bush and see the source of the sound|Peeking]]>>
<<run $time.passTime(1)>>
<</link>>
<<link [[Stay hidden and hope for the best|Hiding]]>>\
<<run setTime('n')>>\
<</link>><h1><<print passage()>></h1>
Sheepishly, you greet the strange being with a wave and hope for a friendly reciprocation. The alien clearly has other intentions than a friendly dialogue as he jumps on you and pins you down.
He does not hesitate for a second before ripping your suit away with his muscular arms. His powerful hands move alongside your thighs whilst trying to spread them apart and no matter how much you try to keep them apart, deep inside you it's obvious that any attempt to stop what's coming is futile.
You can feel his large and thick cock on your hips, desperately humping any hole it meets. His length presses closer and closer until it is just behind your butt-cheeks, lightly touching your honeypot. Sensing that he is close, he crouches forward and grabs your breasts with his arms as he prepares to mount you.
Nothing could prepare you for what's coming, as his rock-hard cock thrusts deep within you. There's too much force behind his thrusts for you to do anything but try to accomodate his member, accepting his hot, thick member into your own precious cunt. The shape of his cock is different than that of humans, as you feel your vaginal walls being massaged by what seems to be the fingers of a very sensual lover.
The feeling of being filled by something so alien disgusts you, but at the same time you can't help but greatly enjoy the experience of being used as a fucktoy by such a strong alien. Pleasure radiates from within your honeypot and you start rocking your hips forwards and backwards unconsciously to allow him to get deeper and deeper. You go crazy as your previously thought depthless needs get satisfied and you loudly moan which entices the alien to thrust faster and faster until he roars.
You start to feel a thick, thicky substance overflowing from your cunt and shortly afterwards all life gives out from him as he falls down on the ground next to you. Knowing that your crewmates depend on you, you slowly recover from the most powerful orgasm you've ever had. Taking a vial out from your satchel, you slowly take a blood sample from the unconscious alien and head back to the base. The sample has proven to be quite consistent, as you are rewarded with 6 virus samples.
You take it slow and head back <<link [[to the base|The Ship wreckage]]>><<run $time.newDay()>><<set $Player.Lust = 15>><</link>>.
<<set $FirstAlienRapeScene = 1>>
<<set $sexualEvents++>>
<<set $showBody = 1>>
<<set $Player.Expression = "moaning eyes">>
<<set $showHair = 1>>
<<set $showHat = 0>>
<<set $showExpression = 1>>
<<set $Player.Outfit to "rippedspacesuit">>
<<set $Player.Lust = 90>><h1><<print passage()>></h1>
Not daring to make a move from this seemingly safe spot, you wait and see what happens. The footsteps get closer and closer and the loud breathing in addition to the strange movement sounds remind you of the alien you were running away from. Your heart rate keeps getting higher and higher as he seems to be looking behind every bush and crevice in this formerly thought safe area.
Sooner or later, his footsteps sound as if they come from the other side of the bush. Your body freezes in place as you helplessly try to think of any way to get out of this situation. All your hopes fade away, as a blue face rises from the top of the bush and a pervert gaze targets you. Not a second after that, he immediately jumps on you and your frail body cannot even begin to budge him off.
He does not hesitate for a second before ripping your suit away with his muscular arms. His powerful hands move alongside your thighs whilst trying to spread them apart and no matter how much you try to keep them apart, deep inside you it's obvious that any attempt to stop what's coming is futile.
You can feel his large and thick cock on your hips, desperately humping any hole it meets. His length presses closer and closer until it is just behind your butt-cheeks, lightly touching your honeypot. Sensing that he is close, he crouches forward and grabs your breasts with his arms as he prepares to mount you.
Nothing could prepare you for what's coming, as his rock-hard cock thrusts deep within you. There's too much force behind his thrusts for you to do anything but try to accomodate his member, accepting his hot, thick member into your own precious cunt. The shape of his cock is different than that of humans, as you feel your vaginal walls being massaged by what seems to be the fingers of a very sensual lover.
The feeling of being filled by something so alien disgusts you, but at the same time you can't help but greatly enjoy the experience of being used as a fucktoy by such a strong alien. Pleasure radiates from within your honeypot and you start rocking your hips forwards and backwards unconsciously to allow him to get deeper and deeper. You go crazy as your previously thought depthless needs get satisfied and you loudly moan which entices the alien to thrust faster and faster until he roars.
You start to feel a thick, thicky substance overflowing from your cunt and shortly afterwards all life gives out from him as he falls down on the ground next to you. Knowing that your crewmates depend on you, you slowly recover from the most powerful orgasm you've ever had. Taking a vial out from your satchel, you slowly take a blood sample from the unconscious alien and head back to the base. The sample has proven to be quite consistent, as you are rewarded with 6 virus samples.
You take it slow and head back <<link [[to the base|The Ship wreckage]]>><<run $time.newDay()>><<set $Player.Lust = 10>><</link>>.
<<set $sexualEvents++>>
<<set $FirstAlienRapeScene = 1>>
<<set $showBody = 1>>
<<set $Player.Expression = "moaning">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $Player.Outfit to "rippedspacesuit">>
<<set $showHat = 0>>
<<set $Player.Lust = 80>><h1><<print passage()>></h1>
Peeking around the bush, there isn't anything to be seen at first glance. Soon though, your blue old friend makes his appearance with clear intentions in his eyes. His movement is erratic and reminds you of Ted's own symptoms, which is clearly not a good sign.
Desperately, you search for a way out and you see it, a clear hidden path that leads from the bush you are hiding in to an escape route that can get you closer to the shore, which would get you to your temporary, but secure home in the fastest way possible.
However, you see another way of dealing with the situation whilst getting what you came here for. He seems to be inspecting every bush for you and while he is crouching over one of the bushes, you take this opportunity to shoot rapid tranquilizer shots into his skull which quickly make him drop unconscious.
Taking a vial out from your satchel, you quickly take a blood sample from the unconscious alien and head back to the base. The sample has proven to be quite consistent, as you are rewarded with 6 virus samples. Smiling triumphantly, you head back <<link [[to the base|The Ship wreckage]]>><<run $time.passTime(1)>><</link>>.<h1><<print passage()>></h1>
You let the serpent get closer to you and attempt to step on it, but with inhuman reflexes it dodges any attempts you make. Taking advantage of one clumsy attempt, it quickly climbs on your leg until it gets to your cunt. You try to remote your suit as fast as you can, but it's too late as the serpent enters your pussy and starts secreting a strange alluring substance. Suddenly, your body gets so hot.. an incredible heat envelopes your senses. You tear out your gear, as you try to cool off a bit, but to no avail.
Your juices start dropping on to the ground as you feel your skin flushing with lust. Without conscious thought, you grab on to the serpent with your hands and start using it as a dildo by sliding it inside and outside of your twat as you try to satiate the bruning need that grows within you. Your breasts start craving for attention and you move your right hand to them, your left hand keeps fucking your moist pussy with the serpent as your right hand massages your breasts and from time to time circles your nipples. Your hips begin humping against your left hand faster and faster as you shamelessly spread sweat and juices everywhere on the ground.
The climax comes soon after that as your back arches while pleasure shoots up your spine, you lose sight of anything around you and your mind goes numb. The serpent-induced heat begins to wear off as you look at yourself with shame. It seems to be still in your left hand and you use this opportunity to grab what samples you can get from this specimen.
Fortunately, that shame was not for naught as you gather 4 virus samples. Your mission seems to get closer and closer to fruition and you smile in spite of everything that happened.
<<link [[Go back to Morris|The Ship wreckage]]>>\
<<run $time.newDay()>>\
<<set $Player.Lust = 0>>\
<</link>>
<<set $sexualEvents++>>
<<set $SerpentScene = 1>>
<<set $showBody = 1>>
<<set $Player.Expression = "moaning">>
<<set $showHair = 1>>
<<set $showHat = 0>>
<<set $showExpression = 1>>
<<set $Player.Outfit to "naked">>
<<set $virusSamples+=4>>
<<set $metSerpent = 1>>
<<set $Player.Lust = 100>><h1><<print passage()>></h1>
<<first>>
<<morris>>You have gathered enough samples and now I can finally start working properly on the cure. Give me a few days and I will have the antidote ready for you.<</morris>>
You realize that sitting around and doing nothing won't help anyone, but you need some rest.
<<link [[Get some rest|Ship Medical Facility]]>>
<<run $time.newDay()>>
<</link>>
<<then>>
You wake up refreshed and see that Morris is still hard at work. He clearly shows that he does not enjoy any company or distractions while he is working, so you decide to head to the alien village and see if Melissa needs anything.
<<link [[Head to Melissa's camp|Human camp]]>>
<<run $time.passTime(1)>>
<</link>>
<</first>><h1><<print passage()>></h1>
With pure marksmanship instinct, you quickly take out your gun from the holster and you shoot the humanoid with a sleep dart.
The sleep dart reaches the blue alien's skull which makes him fall unconscious almost instantly. Taking a vial out from your satchel, you quickly take a blood sample from the alien and head back to the base. The sample has proven to be quite consistent, as you are rewarded with 6 virus samples. Smiling triumphantly, you head back <<link [[to the base|The Ship wreckage]]>><<run $time.passTime(1)>><</link>>
<<set $virusSamples+=6>><h1><<print passage()>></h1>
You attempt to shoot the snake multiple times, but the snake slithers away from any projectile. It gets closer and closer and even though this should make it easier to shoot, it makes it in fact more difficult. While reloading your gun, the serpent takes advantage of your lack of attention and gets on your foot. It quickly climbs on your leg until it gets to your cunt. You try to remote your suit as fast as you can, but it's too late as the serpent enters your pussy and starts secreting a strange alluring substance. Suddenly, your body gets so hot.. an incredible heat envelopes your senses. You tear out your gear, as you try to cool off a bit, but to no avail.
Your juices start dropping on to the ground as you feel your skin flushing with lust. Without conscious thought, you grab on to the serpent with your hands and start using it as a dildo by sliding it inside and outside of your twat as you try to satiate the bruning need that grows within you. Your breasts start craving for attention and you move your right hand to them, your left hand keeps fucking your moist pussy with the serpent as your right hand massages your breasts and from time to time circles your nipples. Your hips begin humping against your left hand faster and faster as you shamelessly spread sweat and juices everywhere on the ground.
The climax comes soon after that as your back arches while pleasure shoots up your spine, you lose sight of anything around you and your mind goes numb. The serpent-induced heat begins to wear off as you look at yourself with shame. It seems to be still in your left hand and you use this opportunity to grab what samples you can get from this specimen.
Fortunately, that shame was not for naught as you gather 4 virus samples. Your mission seems to get closer and closer to fruition and you smile in spite of everything that happened.
<<link [[Go back to Morris|The Ship wreckage]]>>\
<<run $time.newDay()>>\
<<set $Player.Lust = 0>>\
<</link>>
<<set $sexualEvents++>>
<<set $SerpentScene = 1>>
<<set $showBody = 1>>
<<set $Player.Expression = "moaning">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $Player.Outfit to "naked">>
<<set $virusSamples+=4>>
<<set $metSerpent = 1>>
<<set $Player.Lust = 100>><h1><<print passage()>></h1>
Around the forest you observe a variety of fruits and plants. There doesn't seem to be anything else around you, except for the fauna.
<<if $forestMaterials gte 5>>
<<if $metSerpent is 0>>
There are no more materials you can get from the plants around the ship, but you see a living serpent coiled around a tree. You get closer and the serpent starts to be more clear, it seems to be about 8 inches long and 3 inches thick. Alerted by your presence, it quickly uncoils and falls off the tree, slithering with an increased pace to your position.
<<link [[Shoot it|Shoot the Serpent]]>>\
<<run setTime('n')>>
<</link>>
<<link [[Try to step on it|Serpent scene]]>>\
<<run setTime('n')>>\
<</link>>
<<link [[Run away|The Ship wreckage]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<else>>
There is nothing left to do around this area anymore, the remaining plants do not yield any kind of material needed to procure your virus samples, therefore the only option you have is to <<link [[go back to the ship|The Ship wreckage]]>><<run $time.passTime(1)>><</link>>
<</if>>
<<else>>
<span id = "GatheredPlants">
<<button "Gather plants and fruits for Morris">>
<<pickup '$playerInventory' unique '<<print $virusSamples>> virus sample vials'>>
<<set $materials to random(2,3)>>
<<replace "#GatheredPlants">> You gathered <<print $materials>> samples.
<<link [[Explore around the forest|The Forest]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<link [[Go back to Morris|The Ship wreckage]]>>\
<<run $time.passTime(1)>>\
<</link>>
<</replace>>
<<set $forestMaterials+=$materials>>
<<set $virusSamples+=$materials>>
<</button>>
</span>
<</if>>
<<set $showHair = 1>>
<<set $showBody = 1>>
<<set $Player.Outfit to "spacesuit">>
<<set $showHat = 1>>
<<setBackground "forest">><h1><<print passage()>></h1>
<<first>>
As a homage to your wreck of a ship, you decide that this can do as a base as it provides safety, something much needed on a foreign planet. The wreckage left behind useful facilities, such as the medical facility, engineering facility, the comm room and a few others crew rooms.
You see Morris still shaken from the crash.
<<say $Player.FirstName setup.getPortraitClone>>How are you holding up?<</say>>
<<morris>>Not great, not terrible. I just need some time to process everything that's happened.<</morris>>
With this, you decide that it's best to leave him alone. Your best bet right now is to explore around, see if you can find anything that could lead you to your other crewmates.
[[Explore|Exploration Menu]]
<<then>>
Morris cleaned the ship up a bit to make it more welcoming and you see Albert in a makeshift medical bed. Morris comes over and helps you get Ted on another bed and hooks him to an IV that keeps him sedated.
You're quite exhausted and it seems wise to let Morris investigate Albert and Ted to see what may have caused these strange events, so you decide to <<link [[head to bed|The Ship wreckage]]>><<run $time.newDay()>><</link>>.
<<then>>
You open your eyes with refreshed vigor and, after taking care of the basic necessities, you head out and are surprised to see Morris. His bloodshot eyes show that he has not slept a minute last night.
<<say $Player.FirstName setup.getPortraitClone>>Have you not slept at all?<</say>>
<<morris>>I couldn't. What happened to the Ted is very interesting from a medical viewpoint, so I was hard at work figuring out what happened to him.
<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>What have you found on Ted?<</say>>
<<morris>>I took a sample from his blood and I found traces of mind-altering substances that are a bit similar to some drugs back on Earth. Basically, these substances induce an intense need of reproduction with the opposite sex and also the need to bite any members of the same sex that are potential competitors. It's probably a virus unique to this planet that spreads by reproduction. It's fascinating.
<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>What happened to Albert?<</say>>
<<morris>>My suspicion is that it was Ted that bit him, because he now has traces of the same virus so I had to hook him up to the IV to keep him constantly sedated.<</morris>>
<<say $Player.FirstName setup.getPortraitClone>>Is there a cure?<</say>>
<<morris>>I am currently investigating that, if you can bring me 25 samples of any plants and animals around this area I can figure out what the virus mutates to in each specimen and it would make it possible to make an antidote which would help our friends.<</morris>>
Alberto is the only one who could fix the radio comms, so you need him cured. Your only choice is to explore around gathering materials from plants and taking some blood tests from any animals you may encounter.
[[Explore|Exploration Menu]]
<<set $Ted.Status = "Unconscious">>
<<set $Alberto.Status = "Unconscious">>
<<set $Morris.Status = "Researching a cure">>
<<then>>
Your quest for finding the necessary materials is getting more and more tedious, as you seemingly make no progress whatsoever. You decide to check your suit's data for any spots that you may have missed and to your delight there does seem to be an area twenty minutes west from the shore where you found Albert and Ted.
[[Explore|Exploration Menu]]
<<finally>>
<<if $virusSamples gte 25>>
Give the virus samples to Morris and let him make an antidote.
<<link [[Head up to the Medical Facility and wait for Morris to finalize the antidote|Ship Medical Facility]]>><<run setTime('n')>><</link>>
<<set $Melissa.Status = "Alive">>
<<set $Bill.Status = "Alive">>
<<else>>
You still need to find more virus samples.
[[Explore|Exploration Menu]]
<</if>>
<</first>>
<<set $showBody = 1>>
<<set $showHair = 1>>
<<set $Player.Outfit = "academy">>
<<set $showExpression = 0>>
<<set $showHat = 1>>
<<set $showTime to 1>>
<<set $Player.Hat = "none">>
<<set $game.chapter = "Prologue">>
<<setBackground "">><h1><<print passage()>></h1>
<<first>>
Walking to the area where you found Ted and Albert, you notice that compared to the forest around the ship this area is more lush with fauna. Whilst making sure to not startle any animals, you quietly take a few footsteps to the nearest tree and you lean a bit to the left to see what's behind it.
A humanoid animal seems to be sitting still in a lotus position in a garden of flowers. You approach the humanoid being. It's not quite obvious yet if it's an intelligent one, but your scientist impulses take the best of you and you get closer. After circling around it, you take a good look at its face.
The facial structure of the animal is also humanoid, with the standard nostrils, eyes, and mouth. The color of its skin is blue, dotted with a few white dots around the nostril area. Its eyes are wide and closed with no sign of eyebrows above them. It's quite the fascinating specimen, but you are not sure whether to startle it or let it be.
The scientist from within you cannot let you let it be, as it's possibly the first encounter humanity had with an alien species. You let out a frail "Hello" and its eyes suddenly burst open. With horror, you realize that the creature's eyes are also bloodshot, reminding you of your fellow crewmembers' symptoms. Its intentions become obvious as you see a phallus rising up between its legs.
What do you do next?
<<link [[Try to reason with him|Hentai Scene Alien]]>>\
<<run setTime('n')>>\
<</link>>
<<link [[Try to flee|Fleeing blue alien]]>>\
<<run $time.passTime(1)>>\
<</link>>
[[Try to shoot him|Shoot blue alien]].
<<then>>
You are getting more and more familiar with this area and you know for a fact now that there are humanoid beings in the vicinity whose samples proved to be quite lucrative towards getting enough samples for Morris.
Feeling more daring, you get deeper into the strange habitat.
Walking around the lake, you observe a river that flows into the lake and you decide to follow its course. Sooner or later, a waterfall peers on the horizon and you decide to head in its direction. The waterfall gets closer and closer, until you hear the loud splashing of the water.
<img src="images/backgrounds/waterfall.png">
Suddenly, loud voices emerge from everywhere around you as you see a group of aliens akin to the one you met earlier get closer and closer to you. One of them seems to have a weapon and before you know it, a tranquilizer dart flies towards you.
<span class="drunk"><<link [[Pass Out|Interrogation Room]]>><<run setTime('n')>><</link>></span>
<<finally>>
<</first>>
<<set $showHair = 1>>
<<set $showBody = 1>>
<<set $Player.Outfit to "spacesuit">>
<<setBackground "lake">><h1><<print passage()>></h1>
<<first>>
As you venture into the newly discovered area, you can't shake the feeling that something is not quite right. You cannot hear any noises from the local fauna, but as you've made the trip already the least you can do is <<link [[check around the area|The Trap]]>><<run setTime('n')>><</link>>.
<<finally>>
Suddenly, a tentacle comes out of the bushes and, before you could even react, picks you up by your legs and dangles you in the air. The horror of what was happening froze your entire body, no matter how hard you tried to move you just couldn't. Your breath accelerated as you started hyperventilating and as more of the tentacles came out of the bushes and touched your exposed skin.
You finally overcame your shock and find the power to move your limbs against the reaching tentacles. You start kicking and hitting, to no avail. The alien limbs contain raw strength that you do not possess and you feel helpless as another tentacle bursts out of the ground, this one different from the others, covered at the far ends with suction cups that drip out viscuous mucus.
You divert your attention back to the bushes, where as far as you see more tentacles seem to be endlessly coming. As you moved your gaze, the tentacle that rose from the ground enveloped your chest area with the suction cups placed directly above your nipples, sending waves of strange feelings to your brain as the suction cups started forming a vacuum in an attempt to drain any milky discharge they may get. Your heartbeat keeps getting faster and faster, as the strangeness of the feelings starts to turn into pleasure. The new feelings releasing you into a constant state of primal euphoria that you have never felt before and you start looking forward to what comes next as your needs take absolute power over your body.
As if they could sense your emotions, the other tentacles started a rampaging strike on all the pleasure spots of your body. One of them starts massaging your clitoris, as another one starts teasing the entrance right below. All the feelings combined so far affect you in a way that consciously, you know there's nothing you can do except crave more and more. Immediately after, the teasing stops and that limb starts stretching out inside and massages the vaginal walls and the G spot as nothing ever could. Slowly, but steadily, any thoughts that you may have had are being replaced by an intense state of relaxation and pleasure, your mind slowly drifting away from the scene.
Your slumber does not last long as you wake up surprisingly refreshed. You look around you and there is nothing around you except some purple substance on the ground. You take a few samples from the ground and they prove to be quite useful as they contain plenty of virus samples that will help Morris a lot.
Gathering what you can, you decide that 5 virus samples from this area are enough and you do not want to risk the tentacles coming back, therefore you <<link [[head back to the ship|The Ship wreckage]]>><<run $time.newDay()>><<set $Player.Lust = 12>><</link>>.
<<set $virusSamples+=5>>
<<set $showBodyRippedSuit = 1>>
<<set $showBody = 1>>
<<set $sexualEvents++>>
<<set $showBody = 1>>
<<set $Player.Expression = "moaning eyes">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $Player.Outfit to "rippedspacesuit">>
<<set $Player.Lust = 100>>
<</first>><h1><<print passage()>></h1>
<span style="color:red">The warmth does not let up..</span>
@@.delayed;<span style="color:red">Walking becomes more and more agonizing..</span> @@
@@.delayed;<span style="color:red">Perseverance proves to be futile..</span> @@
@@.delayed;<span style="color:red">You resign yourself to the heat and fall on your knees.</span> @@
After your failed efforts to keep going, your hazily think to yourself that you deserve a little bit of rest and you decide to lie down on the alien soil for a few minutes. The moment you lie down feels immensely relaxing, as if the soil had the same material as ridiculously expensive mattresses back on Earth. <br>
After your mind relaxes a bit, you realize that the sun actually set down a little and the warmth didn't feel any less along the way, meaning that the only possible cause for the rising heat within you is the violet smoke. You start hearing a feminine laugh from somewhere near you, with great effort you try to discern its source, but there is no need for that as the laugh gets closer and closer until you realize with horror that it's actually you, or rather your body, laughing. <br>
You try to get up, to no avail, your body engulfed in a complete paralysis leaving you completely immobile. Even moving your limbs proves to be futile, but you can feel your resistance dipping lower as the heat begins to gather up in your chest area, with a focus on your tender nipples which you can feel swelling up, as if anticipating to be milked. The immobility of your body starts frustrating you, your needy breasts beg for immediate attention.. and even though you are completely immobilized, you feel a deep connection to the soil and plants around you. Shortly after settling in with the new senses, your gaze turns to green plant branches sliding quietly along the soil in the direction of your warm breasts, passing on your body and undressing you along the way. Getting closer and closer, they circle around your ribs and start coiling around your chest, massaging and kneading the sensitive areas of your breasts, slowly building up your arousal and the strange instinct of needing to be milked. You notice new branches, different in shape this time, with a suction cup at their ends, passing over the previous, constantly moving branches, and settling on your bountiful mammaries. The same branches, after the suction cups are securely attached to your sensitive nipples, start slowly sliding backwards and forwards, leading to a repetitive sucking process of the suction cups. <br>
New feelings emerge amongst the old, previously having been unknown to you, activating a need you did not know you ever had of having your nipples depleted of the building sweet yellow-ish milky substance. Droplets of this substance start being released from your nipples, the feeling is deeply gratifying, different from the usual orgasm and more similar to a deep-tissue massage leading you to enter a deep relaxation state in which any sensation is felt tenfolded, any kind of stress and tension leaving your body droplet by droplet. The droplets turn to a steady flow of milk from your mammaries, the suction cups greedily sucking anything they can get, not leaving even a little bit of the milk leaking around you.<br>
As if the plants had their fill, the suction cups slowly start releasing from your nipples, the branches slowly retracting to the soil around you, leaving a continous flow of milk leaking around your ribs, feeding into the soil. The whole experience left you completely exhausted, leading to an inevitable fall into vivid and arousing dreams...<br>
You wake up 8 hours later, completely mobile this time. You grab your explorer outfit and <<link [[walk into the direction of the second signal|Second Detected Equipment]]>><<run $time.newDay()>><<set $Player.Lust = 0>><</link>>.
<<set $Player.Outfit to "naked">>
<<set $showBody = 1>>
<<set $Player.Expression = "moaning">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $showHat = 1>>
<<set $Player.Lust = 100>>
<<set $Player.Hat = "none">><h1><<print passage()>></h1>
<<if $CloseGorilla is 0>>
As you carelessly walk to the green dot, you suddenly notice a heavy breathing behind you. <</if>> Looking back, a chest covered with short blue hairs covers your entire vision. Slowly raising your gaze, you meet the cold red eyes of the assailant. You're too struck to make a move, but as far as you can see it is not too far from a gorilla from the tropical forests back on Earth, albeit a bit taller and covered with blue hairs.
It starts loudly beating its chest with its powerful hands, then it suddenly picks you up and holds you over its bare shoulder as it starts running seemingly in a random direction. You start trying to hit it with your fists, but your efforts seem pointless as the blue gorilla shows a complete indifference to your struggling. The mist starts clearing up a bit and even though you cannot see where the gorilla is heading, you start getting a faint idea as the soil around you turns into bedrock.
Your vision turns dark as he carries you into a cave, your only comfort is the perpetually dim daylight coming from the sun. As you breathe in the dry air of the cave, you start taking in your surroundings. Slowly, he starts lowering you on the ground and sits next to you. Your eyes quickly adapted to the low visibility and you realized the gorilla looks more like the ancient yeti that shows up in reported sightseeings of people that explored the icy mountains of the past. The scientist from within you tries to measure any visible grain of intelligence from the animal's mannerism, but it is not obvious at first glance.
You realize that he is also inspecting you, but his face does not betray any discernible human emotion. Most notably, his gaze seems to focus more on your chest and hips.
<<nobr>>
<span id="ReplaceMe"><<link "Try talking to him.">>
<<replace "#ReplaceMe">>
<<say $Player.FirstName setup.getPortraitClone>>
Hello. Do you understand me?
<</say>>
He shows no reaction to your attempts to talk, but his gaze becomes more lush with lust as you see his member slowly rising.
<br>
<</replace>>
<</link>></span><</nobr>>
<<nobr>>
<span id="ReplaceMeTwo"><<link "Try basic sign language.">>
<<replace "#ReplaceMeTwo">>
You point to yourself, then you make the peace sign and you hope that he understood that you did not try to invade his territory.
For a second, his face becomes confused at your hand movements, but he does not seem to have much control over his actions as your hips and chest seem excessively enticing to him and it reflects on his body movements.
<br>
<</replace>>
<</link>></span><</nobr>>
He slowly gets closer to you and his hands are hovering over your chest. Running does not seem like an option as you saw the speed of the creature and you hope that you can find an opportunity to tranquilize him before anything more happens.
He tries to remove your suit, but any attempts seem futile and seeing his frustration grow, you decide that the best course of action is to <<link [[undress yourself|Yeti Scene]]>><<run $time.passTime(1)>><</link>>.
<<set $showHat = 0>><h1><<print passage()>></h1>
<<first>>
Walking away from the second terminal, you can't help but notice how devoid of life the soil around you has gotten. It feels like there is something or someone draining the life source of all the plants and trees. Where, in the tropical forest, the plants and flowers were vibrant and vivid with color, here the opposite seems to be the case. Mushroom trees and normal trees alike have turned out into undiscernible entities of different sizes, all of them black as coal and when they once stood tall, now they look so fragile as if a small gust of wind could blow them away.
Interestingly though, the plants and the flowers still look alive, albeit way darker than they used to be, grayish smoke coming out of their ends. They are dancing as before, but the rhythm is completely gone as they swing forwards and backwards as if every single flower and plant is a singular entity. Fully knowing this time that their smoke has some //psychedelic properties//, you decide to quicken your pace and cover up your nostrils with your left hand, hoping that it will stop the foreign pollen particles from affecting your thought.
<<link [[A few hours of walking later|Corrupted Soil]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<then>>
The walk got more and more difficult, with the soil turning into dark mud, leading to your footsteps and all the effort you put into transversing the area heavier with effort, getting you sweatier and directing you to change your clothes once again, to the lightest explorer outfit you have on hand. Your attempts to block out the aphrodisiac smoke has worked well so far, only now starting to feel a bit of sensitivity in your face and breasts, but that was only valid until recently because while moving the mud around, you release small puffs of smoke from the leftover plant material and it is proving to be difficult to continue keeping your nose covered whilst moving in the dense soil.
Although the situation isn't dire as of now, the signal seems further as your pace greatly slowed down. The small black-ish puffs gather more and more around you, lighting up your crotch area with a small blaze of internal heat, leading to you consciously having to stop your own hands from massaging the more and more sensitive clitoris.
<<nobr>>
<span id="ReplaceMe">Do you decide to <<link "pick up the pace, risking letting out a lot of the smoke at once, in the hopes that you can quickly leave it behind you">>
<<replace "#ReplaceMe">>
Not wanting to give in to your feminine needs, you decide that the best course of action is to try to transverse the coal-looking soil quickly. Picking up your pace and turning it into the quickest jog the mud can afford you, you start rapidly getting to the signal and even though the heat turns into vehement desire, you are confident that with enough willpower, you can defeat any dirty thoughts that rise from within you. Dark smoke rises from everywhere around you, and you afford one moment to look behind you, noticing the smoke precisely illuminating your footsteps. Suddenly, your foot encounters what seems to be solid stone within the mud and you cannot stop yourself from falling over, landing face first into the mud, and before you could stop it the shock made you inhale a great amount of the dark smoke.
You try to move your limbs. Fortunately, after many failed attempts, you manage to get up on one knee, this time your mind full of thoughts of various devices abusing your gaping hole. Trying to ignore these thoughts works for a few moments, managing at the same time to stand up. After a few meters, the desire becomes overwhelming, making even your conscious mind desperately wish for anything to help you satisfy your body's needs. Ahead of you, reminding you greatly of a mirage, is a lonely wooden chair, covered in the dark coal-like mud. Your legs seem to have a mind of their own, and with great surprise they start moving to the chair, not taking long to reach it. You try to regain control over your body, but any attempts seem to be futile for some reason. After reaching the chair, your body stops and your hips
<<link [[slide down on the chair..|Dark Chair]]>><<run setTime('n')>><</link>>
<br>
<</replace>>
<<set $outfit to "sweatierexplorer">>
<</link>> or <<link "take frequent breaks in which you can safely take care of your rising needs?">><<updatebar>>\
<<replace "#ReplaceMe">>
Every 5 minutes or when you feel the need getting dangerously close to overwhelming you, you take a small break, pulling out your satchel and using it as a crappy outdoors sofa. Sitting down on it, your mind drifts its attention to your own breath, regulating your breathing pace in order to let out all the tension out of your exhausted, achy muscles with the bonus side effect of relaxing your own nether areas and making it easier to climax from self-care.
<br>
<br>
Slowly, you move both your hands, caressing your breasts with light touches, occasionally pinching both your nipples sending pleasure tinglings all over your body. Shortly after, watching your nipples get rock hard from the harsh stimulation, you keep your left hand on your breasts, whilst you redirect your right hand to your needy pussy. Starting with sensual rubs in the upper part of your labia, you decide to give your clitoris a bit of attention as well, massaging it with small, steady strokes of your fingers, leading to even deeper pleasurable feelings that accompany the rising tingles from your own nipples. Sighs and moans escape your lips, your cheeks get redder by the second and climax seems close, but not quite there yet. Moving the attention of your right hand from your clitoris to your honeypot, you slide a finger in and out, then once that feels comfortable you slide another one in and you start making a beckoning motion with your fingers, massaging your G-spot with great care and culminating all your feelings in an exploding orgasm, your body juices leaking out into the dark soil below. <br>
Catching your breath, with the heat from within you greatly cooled down, you walk to the last signal with renewed determination.
<br>
<<link [[Next|Third Detected Equipment]]>>\
<<run $time.passTime(1)>>\
<</link>>
<br>
<</replace>>
<<set $Player.Outfit to "naked">>
<<set $showBody = 1>>
<<set $Player.Expression = "moaning eyes redness">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $Player.Hat to "none">>
<</link>></span><</nobr>>
<<set $Player.Outfit to "sweatierexplorer">>
<<set $Player.Hat to "explorer">>
<<finally>>
<</first>><h1><<print passage()>></h1>
<<first>>
Your buttocks sit firmly on the chair, your mind at a complete loss why your body is doing this and wondering if you went completely insane or you hit your head too hard when you fell down.
Your gaze is directed straight ahead, the dark scene revealing itself to you in all its bleak splendour. Soft sounds of something or someone materializing behind you are heard, but with a complete loss of control over your whole body, you can only hope whatever it is is just in your mind and that soon you'll be able to get out of this hell-like area. With horror, your peripheral vision allows you to notice two large, black as the void hands appear alongside your ribs, moving towards your breasts and massaging them through your black bra with overwhelming force that should be painful, but instead is sending you into a nirvana in the perverted spot of your secluded mind, strangely feeling as if being molested by this celestial being is all you've desired all your life, feeling its fingers rubbing themselves all over your nipples, as if trying to penetrate them somehow. As the being continues assaulting your breasts, you start hearing something new materializing, this time near your hips. Its hands start removing your explorer pants, and what feels like a cock starts pushing against your bare buttocks, seemingly growing larger and thicker by the second. You know that you shouldn't want this, but the arousal of the moment lets quivers out of your mouth, desiring the large member to penetrate your gaping black hole.
As if the being can read your mind, you can feel its cock growing through your buttocks, spreading them apart as it reaches the rim of your anus. You can feel a strange liquid around your lower back and buttocks, possibly a form of lubrication to make the penetration painless. More sounds of materializing matter are heard below you, what was the chair feels like humanoid legs. Suddenly, the being's arms start holding you up in the air as you can feel it standing on its legs. Your horniness reaches new levels, feeling excited at the thought of being the fucktoy of such a powerful being. Its hands start sliding you down on its protruding member, sending new waves of pleasure along your spine as your dark rim gets penetrated with no feelings of pain attached to the whole deep penetration of your anus. It starts picking up the pace, the speed of the deep hardcore fuck making you lose conscious control, loud moans escaping your shameless mouth as you beg for more and more. With each penetration, you can feel the vaginal walls being massaged as well, adding ripples of pleasure to the whole experience. Climax does not leave itself awaited, as the pleasure culminates into an intense alluring state of mind, sending you to a paradise of your own mind, orgasms follow one another, opening you to a feeling you never thought [[was possible|Dark Chair]]...
<<set $Player.Outfit to "naked">>
<<set $showBody = 1>>
<<set $Player.Expression = "moaning eyes">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $showHat = 1>>
<<then>>
Dizzingly, you wake up and get up from the dark mud. You touch yourself and you are surprised to notice that your clothes are intact and that there is no wetness around your buttocks.. the experience felt so real, but you can't afford the time to wonder if it was just a mirage of the mind. Knowing this, you <<link [[walk to the last detected signal, seemingly looming very close to your current location|Third Detected Equipment]]>><<run $time.newDay()>><<set $Player.Lust = 0>><</link>>.
<<set $Player.Outfit to "sweatierexplorer">>
<<set $Player.Hat to "explorer">>
<<set $showBody = 1>>
<<set $Player.Expression = "none">>
<<set $showHair = 1>>
<<finally>>
<</first>>
<<set $Player.Lust = 90>><h1><<print passage()>></h1>
<<first>>
As you walk through the bedrock and alien soil, the signal beeps stronger and stronger until you're confident it's in your near vicinity. Looking around, there does not seem to be anything worthy of attention. For a few hours, you walk around, hopelessly looking for anything that resembles an old terminal or any piece of machinery that may be useful later.
Luck strikes you as a suspiciously large bush catches your attention. You walk towards the bush and start picking it apart until, what resembles an old-style spaceship terminal, appears in front of you. With renewed hope, you pick it apart faster and faster until there's nothing left except a terminal and bush branches scattered around it. You have no idea how to operate such a terminal, but fortunately there is a button underneath the terminal with ON/OFF written near it. You [[press it|First Detected Equipment]].
<<then>>
The terminal flashes with green life.
<div class="dumb_terminal">
>TERMINAL LOCKED
PLEASE CONTACT AN OFFICER</div>
Seeing these words, your renewed hope becomes your former renewed hope. Not having an officer anywhere close to you and doubting that Melissa could help you with this situation, [[you start smashing the buttons underneath the terminal in a random sequence|First Detected Equipment]].
<<finally>>
The terminal's screen constantly refreshes with each press of a button, but eventually it changes into something else and you stop pressing any buttons. The new screen greets you with:
<div class="dumb_terminal">
>>>>>>INTERNATIONAL SPACE ACADEMY INDUSTRIES
>>>>>>UNIFIED OPERATING SYSTEM
>>>>>>>>>-Terminal 1-
>>>Michael Keehl, Chief of Communications
>>>------------------------------------------------------------------------
>>>Ship Records Entry:
>>>I observed the trajectory of a unidentified flying object 50km behind us and it appears to be identical with ours. It is most likely an asteroid or the debris from god-knows-what, but I forwarded the information to Melissa. I hope it is not a cause of concern. Michael out.
</div>
Reading the records, you realize how important they can be in helping Melissa and her crew exonarete themselves and avoid a direct altercation with the Likurieris. Finding the other terminals is of utmost importance to reveal all the journal entries from Melissa's ship. You carefully unscrew the backpanel of the terminal to get to the storage panel in order to extract the data disk. You place the data disk in your inventory.
<<pickup '$playerInventory' unique 'Terminal 1 Data Disk'>>
Knowing that the fate of Mellisa and her crew lies heavy on your shoulders, you pull out your metal detector and <<link [[pick up the pace to the closest green dot|Tropical Forest]]>><<run $time.passTime(1)>><</link>>.
<</first>>
<<set $showHair = 0>>
<<set $showBody = 0>>
<<set $Player.Outfit to "spacesuit">>
<<set $Player.Hat = "helmet">>
<<set $showHat = 1>>
<<set $Player.Lust = 0>><h1><<print passage()>></h1>
You arrive at the camp and Melissa rushes over to you.
<<melissa>>I did not want to bother you before, because you seemed busy with your own troubles, but there is a problem. Remember that angry Likurieris that tried to interrogate you? <</melissa>>
<<say $Player.FirstName setup.getPortraitClone>>How could I forget him? He does not treat his guests very well.<</say>>
<<melissa>>Well, no wonder. He is Mag'nath, the leader of a gang here that believes that humans are invaders and are the main reason for why hell unleashed on their planet. I think that he is preparing some mischievous plan to gather some false evidence in order to put the blame of everything that happened to them on us. We need your help to find any kind of evidence that might help us, otherwise I am afraid that he will manage to turn the entire village against us.<</melissa>>
<<say $Player.FirstName setup.getPortraitClone>>I will try my best to look around for anything.<</say>>
<<melissa>>I am glad to hear that, I would send Jack with you, but he should stay here and protect us, because none of us have military experience. But, there is something I can offer you that will help. Walk over to Jack, he has an equipment that can help you find any scraps from any kind of ships and with enough luck, there may be something there that will exonerate us.<</melissa>>
<<melissa>>And, before you go. I know this will sound weird, but are you interested in women? First time I saw you, I couldn't take my eyes off you and felt a spark. If you feel the same, I will meet you near the waterfall this evening.<</melissa>>
<<link [[Shyly, you tell her that you will be there.|Melissa Waterfall Scene]]>>
<<run setTime('n')>>\
<</link>>
<<link [[You apologize to her, telling her that you hope there are no bad feelings, but you need to head over to Jack.|Jack]]>>\
<<run $time.passTime(1)>>\
<</link>><h1><<print passage()>></h1>
A loud noise startles you from your slumber and you quickly move your gaze to the source of the noise. You don't know if you're dreaming, but it looks like an actual human came in.
You try to talk, but your vocal chords are too dry to produce any sound.
<<melissa>>Hello. My name is Melissa Lawson. I am sure you must have a lot of questions, but first you need some water.<</melissa>>
She gives you a water canister and unlocks the binders that keep your arms immobile. You grab the canister and take quick sips from it to hydrate yourself from the dried out state you were in. As you drink, she continues to talk.
<<melissa>>As you may have found, the water around this area is contaminated with some strange substance that turns living beings into sex-addicted animals. Right now, we are in a village and we cohabitate with the aliens that captured you. Some of them are not happy about it, and you met one of them, but there were some kind ones that helped us. They showed us a safe water source which is actually the river you followed to get here. <</melissa>>
You try to talk, but still do not manage to. Seeing this, she tells you more.
<<melissa>>Judging by the looks of your armor, you were also sent by the ISA on a reconnaissance mission to this planet. I am sure they also told you about the past spaceships that came here and did not report anything back. Well, you are talking to the lieutenant of the Odysseus. It was the first spaceship that was sent on this mission. Our crew was made from 21 people, but not all of us made it..<</melissa>>
Your vocal chords no longer feel dry and you feel it is high time to ask your questions.
<<say $Player.FirstName setup.getPortraitClone>>What happened to you and the others? Why did nobody report back to Earth and what the hell is going on on this planet? Two of my crewmates got infected and one of them was acting crazy and<<if $TedRapeScene is 1>>raped me!<<else>>attempted to attack me!<</if>><</say>>
<<melissa>>I do not have enough time to explain everything, but I will tell you this. An electromagnetic field around this planet prevents us from sending any kind of signals back to Earth. Our spaceship crashed around the forest long ago and only 9 of us survived. Whilst trying to get to a safe place, 4 got infected and we left them behind, but the rest of us got saved by the Likurieris, that's what they like to be called. Follow me to our encampment at the outskirts of the village.<</melissa>>
<<link [[Follow her|Outskirts of Village]]>>
<<run $time.passTime(1)>>
<</link>>
<<set $Melissa.Encountered = true>><h1><<print passage()>></h1>
After an unknown time passes, something clicks in your brain as you slowly regain your consciousness. Opening your groggy eyes proves to be a difficult task, but you manage after a while and you clumsily try to move, but you realize you are strappled to a chair.
Another alien humanoid comes in and starts barging what sounds like questions to you.
<<magnath>>Liho le le dohudo ma lihodohu, liho le le mado ma lihodohu, liho le le ledohu ma lihoma, liho le le ledohu ma raylihomadohu?<</magnath>>
<<say $Player.FirstName setup.getPortraitClone>>I do not understand! Please let me go.<</say>>
<<magnath>>Le malihoma le, bahale madohu ma liho teerido do liho dohule khuraydohu, ma dohuliho, la dohukhu ma malelihodo do!<</magnath>>
As soon as the last words leave his mouth, he heads angrily towards the door.
Hours pass, but nobody comes and even though you are awfully thirsty and hungry, the only thing you can do right now is fall asleep.
<<link [[A few hours later.|Interrogation Room v2]]>>\
<<run $time.passTime(1)>>\
<</link>><h1><<print passage()>></h1>
Walking over to the edge of the human corner in the alien encampment, you spot Jack warily measuring you with his eyes. His cold stern face does not betray any emotions and you feel a shudder as you do not know what to expect from him.
<<jack>>You must be $Player.FirstName, Melissa has updated me with the details regarding your next mission. I have a military-grade metal detector that can detect both ferrous and non-ferrous metals and I have calibrated it to point you to the only possible useful intel. Some of the data may be erroneous, so expect a bunch of false negatives and try not to get yourself into dangerous situations. Here you go.<</jack>>
<<say $Player.FirstName setup.getPortraitClone>>Hello, Jack. Thank you for the device, it will surely come in handy. How will I know what to look for?<</say>>
<<jack>>No problem. You will see one or more green dots on the screen, each releasing a stronger signal represented by a circle as you get closer to one of them. The goal of the mission is to recover the black box of our ship or of any other ship.<</jack>>
<<jack>>It should prove that we did not bring the virus ourselves, but that it was coordinated with our own arrival in an attempt to put the blame on us. Whoever sent the virus probes knew that we were coming here and the black box has enough data to show that the probes came from a different trajectory.<</jack>>
<<say $Player.FirstName setup.getPortraitClone>>I will best get to it then, the situation seems dire right now and it does not seem wise to tally around waiting for Mag'nath to convince more of his people that we are the enemy.<</say>>
<<jack>>Spoken like a true soldier. I wish I could accompany you, but I am the only one that can wield a gun around here and if anything happens, I am the only one who can defend my crewmates. <</jack>>
His demeanor did not reflect the first impression he left on you, leaving you more comfortable talking with him in the future. The urgency of the situation <<link [[pushes you forward into seeking any useful evidence.|Tropical Forest]]>><<run $time.passTime(1)>><</link>>
<<set $showHair = 1>>
<<set $showBody = 1>>
<<set $Player.Outfit to "spacesuit">>
<<pickup '$playerInventory' unique 'Metal Scanner'>>
<<set $Jack.Encountered = true>>
<<set $Player.Expression = "none">>
<<setBackground "">><h1><<print passage()>></h1>
Sitting still, you hear the movement of what seems to be a large and heavy animal around you. Its movement seems to be sporadic at times, but over time, with the help of your visor, you notice a linearity in its path. Sometimes you hear its munching as it feasts on the nearby plants, which leads you to the conclusion that it's likely infected by the virus as it could have come across the scattered plants from the lake.
Sitting still won't do you any good, as it's inevitable that the mist won't keep you hidden forever.
<<nobr>>
<span id="ReplaceMe">With the information you have so far, you <<link "consider it best to stealthily move to the dot on your metal detector's monitor.">>
<<replace "#ReplaceMe">>
You walk slowly to the dot and it looms closer and closer, but it is not the only thing that gets closer and closer. Focused as you were on the monitor, you failed to notice the visor signals letting you know that the lifeform is getting closer and closer to you until you can feel your hairs standing up as the lifeform is right behind you.<br>
<<link [[Next|Blue Gorilla Encounter]]>>\
<<run $time.passTime(1)>>\
<</link>>
<</replace>>
<</link>> or <<link "try to gather plants from around you and lie them on the ground behind you as you slowly walk in zigzag in the direction of the dot.">>
<<replace "#ReplaceMe">>
Your visor lets you know that the lifeform is further and further behind you. When it seems sufficiently behind, you walk in a horizontal direction, leaving a trail of plants behind you, then you head straight to the dot, confident that the lifeform is completely left behind.<br>
<<link [[Find out what the equipment is.|First Detected Equipment]]>>\
<<run $time.passTime(1)>>
<</link>>
<</replace>>
<</link>></span><</nobr>>
<<set $CloseGorilla to 1>><h1><<print passage()>></h1>
<img src="images/backgrounds/waterfall.png">
When you get close to the waterfall, there is still a bit of sunlight. You notice from afar that she's been waiting for you and that she has laid an impressive picnic given the circumstances. Spread across the picnic, there are a few towels and a few bowls of the local delicacies, most of the food looks like the strange fruits you've been seeing around, but were too afraid to try.
It doesn't take her long to notice you coming and she waves at you. Seeing your confused look, she explains:
<<melissa>>
I thought you might miss the hot water from back on Earth as I once did, before I found this local geothermal lake, right here near the waterfall, so this is a great opportunity for us both to explore each other whilst we're relaxing in a hot nice bath.
<</melissa>>
<img src="images/backgrounds/Melissa.png">
You accept her proposal and while you're both holding hands, you step down into the small lake. At first, the water seems scalding hot, but it does not take long for you to get used to it and you begin to greatly enjoy it, feeling all the tension leaving your body. You both find a nice spot to sit on and you notice that this solar system's sun started setting down, leaving a nice orange-ish light on everything around you and building a magical atmosphere amongst you and her.
<img src="images/backgrounds/MelissaNude.png">
Soon after, you feel her putting her arms around your waist and her head resting peacefully on your shoulder. You don't say a word as she starts sensually rubbing your back. Her hands start getting lower and lower on your back, until she reaches your hips and you start feeling a heat coming from within you as the deep relaxation turns into a tingle of lust. She slowly moves her face closer to yours and you notice her moistened provocative lips. It doesn't take long before your lips meet each other and she starts affectionately kissing you while you surrender to her advances. Her hands circle around your hips, obviously in the pursuit of your honeypot and they start massaging your clitoris with her fingers, it doesn't take long until you start moaning. Motivated by your reaction, she looks deep into your eyes with a sensual look as her fingers get a bit lower, teasing the entrance of your pussy. You cannot help but start begging for it and seeing that, her fingers start sliding in and your moans get louder and louder.
Even if you were embarassed before, you cannot not admit to yourself how amazing this all feels. Your orgasm gets closer and closer until you start begging her not to stop while your cheeks flush hot with redness. It doesn't take long until the climax happens and you feel your whole body going numb as pleasure starts tingling up your back deep into your neck. Seeing this, she slowly helps you up and you both walk over to the picnic area where you both start cuddling and whilst locked in a deep embrace, you fall asleep.
<<link [[Next|Jack]]>>\
<<run $time.newDay()>>\
<<set $Player.Lust = 0>>\
<</link>>
<<set $Player.Outfit to "naked">>
<<set $showBody = 1>>
<<set $Player.Expression = "closed eyes">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $showHat = 0>>
<<set $Player.Lust = 90>>
<<setBackground "waterfall">><h1><<print passage()>></h1>
On the way to the outskirts of the village, you explain to Melissa what happened so far and that you are trying to find a cure because the medical facility of the ship is still mostly intact and the doctor that was assigned to your mission has a lot of experience with developing vaccines for the CDC.
<<melissa>>That's quite impressive. We have thought about doing the same, but most of our ship has been destroyed when it crashed onto the planet, we were lucky to survive as many as we were. <</melissa>>
You get to their encampment and meet the others.
<<melissa>>Here is the rest of my crew.. or what is left of it. Bill Gaillard here is our skilled mechanic, he fixed the irrigation for the Likurieris and he was the main reason why they let us live at the edge of their village.<</melissa>>
<<bill>>Howdy, welcome to our modest home!<</bill>>
<<melissa>>And there, near the campfire, we have Sarah, our nurse. Near her, there is Anna, she was the copilot of our ship, but now she mostly manages the logistics of our food and supplies. And sitting near the tree, there is Jack Monterragne. He was assigned to our mission for defense purposes and he has come in handy in helping us survive and get here.<</melissa>>
<<melissa>>Gather around everyone! Here is $Player.FirstName. She and her crew crashed nearby and they have a skilled medical scientist that is currently working on a cure. Two of their crewmembers are infected and currently sedated. Their ship fared better than ours and if we combine our resources, we have more chances of survival.<</melissa>>
<<melissa>>For now, please give $Player.FirstName any kind of strange plants or animals that you may have found on this planet in order to help their medic work on the cure.<</melissa>>
The rest of her crewmates greet you and prepare a bag with anything deemed useful that they have found around. You are confident now that you have everything you need and can head back to Morris to give him the rest of the virus samples so that Ted and Alberto can finally be cured.
<<link [[Head back to the ship|The Ship wreckage]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<set $virusSamples = 25>>
<<set $Bill.Encountered = true>><h1><<print passage()>></h1>
<<first>>Having passed the large field of plants and giant alien mushroom trees, with the metal scanner leading the way to the second signal, you can't help but notice the flora getting less and less frequent, as if there is danger to all kinds of lifeforms lurking in the crevices of the increasingly dead, charcoal-black trees. Realizing that it's best to not paddle around this area, you walk faster to get what you came for in order to leave the localized apocalypse behind sooner. The signal gets closer and closer, leading to the one and only positive aspect of the whole area, being that it's quite hard to miss anything that does not seem to belong. From afar, you spot the terminal, the only brightly lit object in your vicinity. You rush towards it and are surprised to see it already on.
[[Start reading the screen.|Second Detected Equipment]]
<<set $Player.Outfit to "sweatierexplorer">>
<<set $showBody = 1>>
<<set $Player.Expression = "none">>
<<set $Player.Hat to "explorer">>
<<set $showHair = 1>>
<<then>>
<div class="dumb_terminal">
>>>>>>INTERNATIONAL SPACE ACADEMY INDUSTRIES
>>>>>>UNIFIED OPERATING SYSTEM
>>>>>>>>>-Terminal 2-
>>>Michael Keehl, Chief of Communications
>>>------------------------------------------------------------------------
>>>Ship Records Entry:
>>>The trajectory of the previous unidentified flying object is definitely not natural. It got closer to our ship, not even 10km behind us and I noticed strange markings and letters on the object. I could not decipher them, but it's definitely not sent by us and neither sent by nature. There is the possibility that the marks belong to an unmet alien civilization, all I hope for is that it does not carry a malicious intent. Seeing that we are closer to reaching the atmosphere of the planet, I will not forward this information to Melissa as I do not desire to ruin her good mood of being amongst the first humans to travel so far into the cosmos. Michael out.
</div>
Unfortunately, your previous suspicions start being more and more likely to be true. A malicious alien civilization most likely sent the virus aboard one of their automated ships and coordonated the trajectory to match that of the Odysseus, the ship Melissa was on, so that any of the Likurieris survivors may turn against the newcoming humans. Even though the information is definite for you, you doubt that it could sway the opinion of the alien village, as Magnath most likely brought very convincing //evidence// so you pull up your scanner and look for the strongest signal you can see in the distance, because it most likely is the signal that leads to the automated alien ship.
<<link [[Rush to the last signal.|Corrupted Soil]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<finally>>
<</first>>
<<set $showHair = 1>>
<<set $showBody = 1>>
<<set $Player.Outfit to "sweatyexplorer">>
<<set $Player.Hat to "explorer">><h1><<print passage()>></h1>
This seems to be the absolute center of the coal-covered area. It becomes almost certain at this point that the virus sent by the alien probe infected more than just people and plants, that it stops at nothing to drain life out of any living being at any cost, be it soil or actual humanoid beings, somehow turning everything into a lust-riddled mass.
Without needing to look at the metal scanner, you discover the culprit. A cube-shaped big metallic object is seen in a shallow crater, blue juices sliding out of carefully placed circular holes found at the bottom of the cube. In the vicinity of the holes, the soil is way different from the mud you've walked on with great hardship on the way here, bright vivid colors merge themselves all in one, as if the whole crater is a vortex of colors and sitting in its center is the alien object. Climbing down into the crater seems like the worst idea one could have in these moments, something telling you that you surely wouldn't come back if misfortune claims you in the colored abyss.
More evidence is needed for sure though, so you desperately start searching around the crater for anything that could help your quest. Time passes, your willpower holding itself high knowing that actual human lives rely on you, that Melissa herself will most likely be killed and that Jack wouldn't be able to defend the great numbers of the Likrueris. After a while, tactical searching rewarded you greatly, as you find a piece of scrap from the alien probe that does not resemble any metal used in human ships. This is what you came for and, realizing that time is of the essence, you decide to head back to the village on the path you took already, any invading smoke surely dissipated already and no plant leftovers left over to free trapped aphrodisiacs.
<<link [[Head back to the Village|The Village]]>>\
<<run $time.passTime(2)>>\
<</link>>
<<pickup '$playerInventory' unique 'Scrap object'>>
<<set $Player.Outfit to "sweatierexplorer">>
<<set $Player.Hat to "explorer">>
<<set $showBody = 1>>
<<set $Player.Expression = "none">>
<<set $showHair = 1>><h1><<print passage()>></h1>
<<first>>Walking north from the village, the forest gets denser and a peculiar mist thickens around you, up to the point of not seeing anything more than 5 meters in front of you. After you judge that you are far enough from the alien encampment, you pull out the metal detector and turn it on to seek any promising directions.
On the monitor, you can see a faint beeps coming from a few dots. Not wanting to waste any more time, you head to the closest dot. Whilst walking, your suit's visor signals you the presence of a lifeform close to you.
<<link [[Keep walking to the dot, ignoring the signals.|Blue Gorilla Encounter]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<link [[Sit still and listen for any movement around you.|Manoeuvreing]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<set $CloseGorilla to 0>>
<<set $hat = "helmet">>
<<set $showHat = 1>>
<<then>>
The closest signal got you back into the Tropical Forest, albeit at a different location from the one you visited earlier. You are surprised to see no mists in this area, which lets you take in your surroundings with ease, which in tur allows you to observe strange plants that end in a white bulb on the top which seem to be slowly dancing in a coordinated rhythm. The trees are more akin to the different species of mushrooms you spent summers gathering back on Earth which makes the whole area look more impressive than the forest in which you landed. Sometimes you can see violet smoke coming out of the top of the plants around you. A heat starts radiating within you which leads to you pulling out lighter clothes out of your satchel, meant for sunnier areas.
<<nobr>>
<span id="ReplaceMe">Do you get close to a plant and <<link "take a mouthful of the smoke inside of you">><<set $Player.Lust = 40>>
<<replace "#ReplaceMe">>
You stop and get down on your knees as you take one plant out of the soil and you get the bulb close to your nostrils. You hear a faint sound as the violet smoke comes again out of the bulb's orifice and you take a deep breath in. The smell is quite intoxicating.. in a good way. The chemicals in the smoke somehow make you feel warmer inside, but soon the novelty passes and you realize that it's actually an alien aphrodisiac as dirty thoughts start clouding your mind once more.<br>
With the newfound information in mind, the wisest decision is to start running to the signal as too much exposure to the aphrodisiac may lead to some bad life decisions in your near future, but you can also just keep walking in a slow pace if you want to explore the effects of the chemically-induced aphrodisiac drug.<br>
<<link [[Run to the signal|Second Detected Equipment]]>>\
<<run $time.passTime(1)>>\
<</link>>
<br>
<<link [[Keep walking slowly, taking it all in.|Alien Plants Scene]]>>\
<<run setTime('n')>>\
<</link>>
<br>
<</replace>>
<<set $Player.Outfit to "sweatyexplorer">>
<<set $Player.Hat to "explorer">>
<</link>> or <<link "do you keep up your walking pace to the signal, not letting anything stop you?">><<set $Player.Lust = 50>>
<<replace "#ReplaceMe">>
Keeping an indifferent attitude to the flora around you, you just keep walking to the signal. More of this violet smoke keeps gathering around you and it becomes more and more difficult for you to not breathe it in. Knowing that you most likely do not have allergies to an unidentified alien pollen, you don't pay much attention to it.
At some point, it feels like the whole world got warmer and you start folding your clothes in order to leave more skin open to the soft chilly winds around you. It feels better at first, but it starts wearing off and the warmth replaces any chill you may have felt.
<<say $Player.FirstName setup.getPortraitClone>>
What is going on here? It feels like this planet is suddenly in some kind of giant oven.
<</say>>
you think to yourself with light exasperation.
You try to ignore it, but the warmth just keeps distracting you from your task. As far as you can see, there are no living beings here with you except for, maybe, the tree mushrooms and the plants, leaving the possibility later to completely undress yourself if the warmth does not get any lower.
<<link [[Next|Alien Plants Scene]]>>\
<<run setTime('n')>>\
<</link>>
<br>
<</replace>>
<<set $Player.Outfit to "sweatyexplorer">>
<<set $Player.Hat to "explorer">>
<</link>></span><</nobr>>
<<set $Player.Outfit to "explorer">>
<<set $showBody = 1>>
<<set $Player.Expression = "none">>
<<set $showHair = 1>>
<<set $Player.Hat = "explorer">>
<<set $showHat = 1>>
<<finally>>
<</first>><h1><<print passage()>></h1>
You start slowly undressing yourself, but you keep your tranquilizer hidden underneath your thighs, waiting for the opportunity in which you can catch him unprepared.
Seeing your willingness to make his actions easier, his frustration fades and he starts lightly kneading your breasts with his bare hands. A tingle of arousal starts from within you, but you decide to ignore it as it does not seem the wisest decision to fantasize about having sex with an alien yeti. His fingers feel strangely similar to human fingers, albeit a bit thicker as they start moving around your nipples in a circular motion. A faint moan escapes your lips as you lie still. His face gets closer to your chest and he starts gently caressing your breasts, shortly followed by your nipples. Heat begins radiating from within your crotch, dirty thoughts starting to cloud your mind second by second.
<<nobr>>
<span id="ReplaceMe">Seeing him focused on your chest area, you <<link "slowly move your right arm to the tranquilizer gun that sits below your thigh.">><<run setTime('n')>>\<<set $Player.Expression = "moaning eyes">>\
<<updatebar>>\
<<replace "#ReplaceMe">>
Grabbing your tranquilizer gun, you cautiously point it to his neck and shoot. The tranquilizer shot loudly escapes your gun and it hits the animal's neck. Surprised, he jumps off you and quickly grabs the dart from his neck and forcefully throws it away. With horror, you realize the dosage from the tranquilizer shot is not enough to take down such a huge specimen and all your efforts just made him more angry. His face radiates visible anger as he jumps on you and starts forcefully thrusting into any hole he can find. Unfortunately, the first hole he found was your butthole and you scream with pain as your unclaimed anus gets penetrated by a thick member. The pain does not last long as, surprisingly, a tingle of pleasure gets sent up your spine. The thickness of his member allows him to massage your vaginal walls and new sensations envelop you. His species' members seem to be secrete an oily substance upon themselves that allows for quick lubrication which explains why the pain did not last long. <br>
The tranquilizer shot does not seem to have been futile, his thrusts losing the energy that was behind them at first. You move your hips more and more to assist his thrusts in order to get a fuller sensation as your asshole is practically begging to be filled. The heat from within you radiates stronger and stronger and an imminent orgasm comes over you as the new feelings are too strong to resist. The yeti seems to be looming close to his orgasm as well, as he thrusts out of your precious black hole and jerks off his member onto your hips. The thought of being used as a fucktoy by an alien raises the heights of your orgasm as your consciousness starts to give out.<br>
...<br>
...<br>
...<br>
A few hours later, the orange color of the setting sun wakes your groggy eyes and you look around you. The yeti seems to have fallen asleep, and you cautiously put your suit on and stealthily sneak out of the cave, this time heading directly in the direction of the dot.<br>
<<link [[Next|First Detected Equipment]]>>\
<<run $time.newDay()>>\
<<set $Player.Lust = 80>>\
<</link>>
<</replace>>
<</link>> or <<link "you wait and try to get him off faster, as it seems the safest option that doesn't involve him forcing himself on your ladybits.">><<run setTime('n')>>\<<set $Player.Expression = "closed eyes">>\<<updatebar>>\
<<replace "#ReplaceMe">>
Having decided that the best course of action would be to get him closer to orgasm, you carefully sit up slowly and you move your hand onto his member, beginning with a slow stroke. Looking at his face, you notice that he greatly enjoys your caressing. He gets away from you and lies on his back, his hand inviting you to come to him to continue getting him off. You get closer to him and you quicken up the pace of your stroke, which causes the yeti to let out load groans. Fortunately, the phallus does not seem to be hairy and you imagine for a second that it's any normal human cock. <br>
Your attempts seem to have stopped getting much reaction from him, and in order to avoid giving him the yeti equivalent of blue balls, you slowly get your face closer to his member and you starts licking the tip of of his cock. Surprisingly, there is a liquid covering it which strangely reminds you of the taste of strawberries.<br>
You get more and more into it, moving onto sliding half of his cock in and out your mouth and you take a look at him seeing him clearly enthralled by your sexual prowess. Deciding to end this quickly, you start deepthroating his member. It doesn't take long, but a loud groan is heard in the entire cave as a substance the taste of honey escapes the tip of his cock into your inviting tongue. You start swallowing the delicious substance, then seeing him having fallen asleep, you slowly move away to your suit then you sneakily health out of the cave, heading directly to the closest dot on the metal scanner monitor.<br>
<<link [[Next|First Detected Equipment]]>>\
<<run $time.newDay()>>\
<<set $Player.Lust = 0>>\
<<updatebar>>\
<</link>>
<</replace>>
<</link>></span><</nobr>>
<<set $Player.Outfit to "naked">>
<<set $showBody = 1>>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $Player.Lust = 80>><<set _obj to { scene: "ship"}>>
<<blackjack _obj>>The following choices will affect the content shown to you thorough the game:
<<set _i to 0>>\
<label><<checkbox "$straightScenes" false true `$straightScenes ? 'checked' : ''`>> Straight </label>
<label><<checkbox "$lesbianScenes" false true `$lesbianScenes ? 'checked' : ''`>> Lesbian </label>
<label><<checkbox "$alienScenes" false true `$alienScenes ? 'checked' : ''`>> Alien </label>
<label><<checkbox "$rapistScenes" false true `$rapistScenes ? 'checked' : ''`>> Non-consensual </label>
<label><<checkbox "$hardcoreScenes" false true `$hardcoreScenes ? 'checked' : ''`>> Hardcore </label>
<label><<checkbox "$tentacleScenes" false true `$tentacleScenes ? 'checked' : ''`>> Tentacles </label>
You selected @@#opt-count;_i@@ fetishes.
You must select at least 1 fetish to progress to the next stage.
There are not so many adult scenes in the game yet, so I only locked one tentacle scene behind the fetish choice. All the others can be accessed through gameplay and choices.
<<event "change" ".macro-checkbox">>
<<set _i to 0>>
/* Modify _i based on the checked options. */
<<if $straightScenes>><<set _i++>><</if>>
<<if $lesbianScenes>><<set _i++>><</if>>
<<if $alienScenes>><<set _i++>><</if>>
<<if $rapistScenes>><<set _i++>><</if>>
<<if $hardcoreScenes>><<set _i++>><</if>>
<<if $tentacleScenes>><<set _i++>><</if>>
/* Update the option count message. */
<<replace "#opt-count">>_i<</replace>>.
/* Other code to check _i and do whatever. */
<<if $straightScenes>><<set $straight to 1>><</if>>
<<if $lesbianScenes>><<set $lesbian to 1++>><</if>>
<<if $alienScenes>><<set $alien to 1>><</if>>
<<if $rapistScenes>><<set $rapist to 1>><</if>>
<<if $hardcoreScenes>><<set $hardcore to 1>><</if>>
<<if $tentacleScenes>><<set $tentacle to 1>><</if>>
<</event>>
<<link "Introduction">>
<<if _i gt 0>>
<<set _followup to "Introduction">>
<<goto "Introduction">>
<<else>>
<<goto "Fetish Choices">>
<</if>>
<</link>>Double-click this passage to edit it.<h1><<print passage()>></h1>
<x1>
Thank you for playing the third version of my game. This was as far as I could go for now. If it was a good experience for you, please support me so that I can dedicate more of my time on working on it.
My goal is to make it easier to immerse yourself into my game through both text and drawings made exclusively by me. With each written text and drawn image, I find myself finding better ways to do them and your feedback could help me greatly on making a better journey for you.
It is the first time I am making a game, so I am trying my best. The scenes are getting longer and longer and better I hope.
Also, all the images are fully drawn by me, including the forest and the lake pictures. They are supposed to be used more often.
</x1>[[Explore the area around the lake where you found Albert and Ted|The Shore]]
You don't seem to be gathering many samples, that may be because the plants don't yield too much material. The alternative is to check the shore out for any living animals, as they would surely yield more material. ((the shore is commented out for the demo, need more work on it and the forest))
[[Explore the forest around the ship|The Forest]] FROM THE SHIP
[[Explore the area around the lake where you found Albert and Ted|The Shore]]
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<<timed 0s>>
<<script>>
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],
easing:'easeOutQuad',
duration: 2500,
loop:true,
direction:'alternate'
});
<</script>>
<</timed>><h1><<print passage()>></h1>
<x1>Hello. Thank you for playing the game so far, if you have any feedback on anything I have done so far do not hesitate to PM me on Reddit/Patreon/other places where I post the game. This marks the end of the linearity the game has followed so far, with the next chapter starting the Life-Simulator component of the game.</x1>
Planned features for the Life-Simulator chapter are:
Base system that you can upgrade with resources you get from quests, events, etc.
Deeper relationships to characters.
Interactive maps (you can navigate to places in a village by clicking on them, possible areas are highlighted when your cursor is on them)
A system to get side quests by talking with people.
A system that triggers events if some conditions are met.
Dream events.
Some kind of fight system, I will make a poll on Patreon for this.
Quests and events bring more text so that means more writing which means more story.<<set setup.dialogueChars = {
angrymorris: { name: "Morris", class: "shake-horizontal", portrait: "images/portraits/morris.png" },
emma: { name: $Player.FirstName, class: "emma", portrait: setup.getPortraitClone },
morris: { name: "Morris", class: "morris", portrait: "images/portraits/morris.png" },
}>>
<<linkreplace "here.">>
<<dialogue>>
After a few more nudges, he seems to wake up even if just to avoid being nudged over and over again.
<<angrymorris>>
I'm awake, I'm awake, stop it please.
<<emma>>
some text
<<morris>>
look at the animation not at the text
<<emma>>
i like them
<<>>
<<link "Search for something else to do.">><<linkSmallStep "Ship Level 1 Map">><</link>>
<<nobr>>
<div class="ring-links disable-after">
<div id="circle" class="ring"></div>
<div id="green"><<linkreplace "Green.">>\
d
<</linkreplace>></div>
<div id="purple"><a>Something purple!</a></div>
<div id="green"><a>Something green!</a></div>
<div id="red"><a href="#">Something red! Bad?</a></div>
<a href="#">Do something!</a>
</div>
<<timed 0s>>
<<script>>
new LeaderLine(
document.getElementById('circle'),
document.querySelector('#purple a'),
{ color: 'red', size: 8}
);
<</script>>
<</timed>>
<</nobr>>
(...)
<</dialogue>>
<</linkreplace>><h1><<print passage()>></h1>
<br>
<br>
<<ctp "tedCamping" clear>>
<p>Getting slightly more excited from the prospect of the trip, you enter the Pilot Room and surprise Ted as he idly spins himself in his pilot chair.</p>
<p>As soon as he notices you, he stops spinning his chair and looks at you like a deer caught in headlights.</p>
<<dialogue>>
<<player>>
Hey, Ted.
<<ted>>
H-hey, $Player.FirstName.
<<>>
<p>Amused by his embarrassed demeanor, you lighten up your speech a little and let him know what you actually came for, <<link "but you decide to mock him a little bit first.">><<ctpAdvance "tedCamping">><</link>></p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<player>>
I guess you’ve been investigating the effect this planet’s gravitational pull has on a rotating chair. Keep it up, we’re definitely going to need this.
<<>>
<p>Ted laughs a little, but still keeps some of his ashamed look as he’s unsure as to whether you’re joking or not.</p>
<<player>>
Yeah, don’t worry. I didn’t come here to embarrass you or anything, just to let you know that we’re going out camping today, so make sure to get your backpack ready because we’re probably going to do a little bit of some swimming as well.
<<>>
<p>As soon as he realizes that you're obviously jesting him, <<link "he looks a little less embarassed.">><<ctpAdvance "tedCamping">><</link>></p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<ted>>
O-oh yeah. I didn’t know that was today.
<<player>>
You know now. After you’re ready, get to the outside of the airlock and wait a little if you don’t see any of us around yet.
<<ted>>
Got it. I’ll head over to my room then, thanks for giving me the heads-up.
<<>>
<p>Before you can reply, he stands up and takes rushed steps towards his room.</p>
<p>//Hmm. He’s probably been waiting for this for a while, since it was his idea and all. Time to get myself ready as well.//</p>
<p><<link [[Head over to your room and get ready.|Packing Time]]>><</link>></p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
<<if $Player.Outfit === "naked">>
<<ctp "campingFire" clear>>
<p>
After getting back to dry lands and you realize that the three of you are probably going to spend some time near the campfire, the thought of sand getting into your private parts compels you to head back to your tent and pick one of your bikinis before heading back out.
</p>
<<if $outfits.contains("redlacebikini")>>
<<set _redLace = true>>
<p>
//So, it's either the red lace bikini or my normal bikini..//
</p>
<<else>>
<<set _redLace = false>>
<p>
//Mm.. I wish I had more options to pick from.. Well, my good old bikini it is.//
</p>
<</if>>
<<ringLinks :classes "lol">>
<<rlc "Go out in your red lace bikini." :if `_redLace` :classes "choice-longer choice-center">>
<<changeOutfit "redlacebikini">>
<<ctpAdvance "campingFire">>
<<rlc "Go out in your normal bikini." :classes "innocence-high choice-longer choice-center">>
<<changeOutfit "bikini">>
<<ctpAdvance "campingFire">>
<</ringLinks>>
<<ctpNext>>
<<include "Camping Fire Dressed">>
<</ctp>>
<<else>>
<p>
After getting back to dry lands, you wait for the rest to get nearby as well.
</p>
<<dialogue>>
<<player>>
So.. what are we going to do next?
<<alberto>>
Let’s relax a little and hang out near the campfire, it’s starting to get a little bit chilly.
<<ted>>
Yeah, agreed.
<<player>>
Sounds good, but what about Morris? I hope he doesn’t feel left out..
<<alberto>>
Hah. If anything, he prefers to be left alone. I’m pretty sure I saw him using that ginormous device to analyze the contents of the water. Whatever you told him brought him physically with us, but mentally he’s still in his own world. Matters not, let’s just have a little bit of fun.
<<ted>>
Yeah! Hang on tight, I’m going to grab the bottle of wine off the table.
<<>>
<p>
With that said, you and Alberto lay down a towel on the vibrant sand floor and sit quietly while the campfire wood crackles. Before you get the chance to strike up a short conversation with Alberto, [[Ted comes back with the bottle.|Bonding over Wine]]
</p>
<</dialogue>>
<</if>><p>
Getting back to the campfire, you take the initiative to ask them what they have in mind for the next thing.
</p>
<<dialogue>>
<<player>>
So.. what are we going to do next?
<<alberto>>
Let’s relax a little and hang out near the campfire, it’s starting to get a little bit chilly.
<<ted>>
Yeah, agreed.
<<player>>
Sounds good, but what about Morris? I hope he doesn’t feel left out..
<<alberto>>
Hah. If anything, he prefers to be left alone. I’m pretty sure I saw him using that ginormous device to analyze the contents of the water. Whatever you told him brought him physically with us, but mentally he’s still in his own world. Matters not, let’s just have a little bit of fun.
<<ted>>
Yeah! Hang on tight, I’m going to grab the bottle of wine off the table.
<<>>
<p>
With that said, you and Alberto lay down a towel on the vibrant sand floor and sit quietly while the campfire wood crackles. Before you get the chance to strike up a short conversation with Alberto, [[Ted comes back with the bottle.|Bonding over Wine]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "bonding" clear>>
<<dialogue>>
<<ted>>
Alright, who’d like to go first?
<<alberto>>
Gimme.
<<>>
Ted hands the bottle to Alberto and he drinks it hungrily in one loud gulp.
<<alberto>>
Ahhh.. That’s good stuff. Your turn, $Player.FirstName.
<<>>
Without asking you beforehand, <<link "he pushes the bottle in your hands and you see no option but to take it.">><<ctpAdvance "bonding">><</link>>
<</dialogue>>
<<ctpNext>>
<<if $LakeCamping.WineAccepted>>
//Feels awkward to not drink some now, especially after trying it out earlier when Ted offered it to me. It’s pretty good wine as well, but it’s pretty strong so I should be a little careful.//, you think as you wonder what you should do next.
<<else>>
//Uhh.. Should I really drink some? I mean, I’m sure it’s good, but it’s probably pretty strong, too.//, you think, wondering what you should do, or rather what do you want to do.
<</if>>
<<ringLinks :classes "lol">>
<<rlc "Decide to impress the guys and drink as much as you can in one run." :classes "innocence-none choice-longer choice-center">>
<<set _firstChoice = "Bonding over Wine Impress">>
<<ctpAdvance "bonding">>
<<rlc "Reach a compromise and take slow, careful sips from the bottle." :classes "innocence-medium choice-longer choice-center">>
<<set _firstChoice = "Bonding over Wine Compromise">>
<<ctpAdvance "bonding">>
<<rlc "Refuse to drink and pass it over to Ted." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Bonding over Wine Refuse">>
<<ctpAdvance "bonding">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<set $Player.applyLustDamage(15)>>
<p>
Without looking at them, you take up the bottle of wine and start drinking it in mouthful gulps. The strong aftertaste makes it a little difficult to push on and you feel drops of the wine falling down onto your exposed chest.
</p>
<<include "CampingDrawing">>
<<dialogue>>
<<alberto>>
Woah, party girl. Leave some for the rest of us.
<<>>
<p>
Alberto says jokingly. You stop drinking and give him a slight smirk before handing the bottle over to Ted.
</p>
<<alberto>>
Jokes aside, that’s really impressive. Ted, after you’re done with that pass it over, we’re in for some fun times.
<<>>
<p>
After Ted sips from it, you see him handing the bottle to Alberto and shortly after the three of you [[begin a very lively, although slurred, chatter|Alberto Swimming Challenge]].
</p>
<</dialogue>><<set $Player.applyLustDamage(10)>>
<p>
Finding an acceptable compromise between drinking and not drinking, you start sipping from the bottle and sloshing the liquid from cheek to cheek inside your mouth, leaving the impression that you’re trying to pinpoint the taste.
</p>
<<include "CampingDrawing">>
<<dialogue>>
<<ted>>
Wow, $Player.FirstName. I didn’t take you for a wine connoisseur, but the sight sure is a welcome one.
<<>>
<p>
Finding it amusing how easily he fell for it, you lie through your teeth in order to keep the false impression up.
</p>
<<player>>
Mm.. You have a good taste in wine, Ted. My father used to keep some wines in his cellar and after I grew up he let me have some, so I’ve learnt to appreciate the difference between a mediocre wine and a good wine.
<<ted>>
Woah! How come you never told me about that?
<<>>
<p>
Giving him a little smirk instead of a response, you pass the bottle over to him and take a slight satisfaction in the fact that your careful compromise might have left a lasting impression on your crew member. After he drinks some, he passes it back to Alberto and the three of you enter [[a lively chatter.|Alberto Swimming Challenge]]
</p>
<</dialogue>><<dialogue>>
<<player>>
H-here you go, Ted.
<<ted>>
Not even a taste, $Player.FirstName? It is a good wine.
<<>>
<p>
Ted asks, disappointed.
</p>
<<player>>
I’m just.. Not feeling it right now, sorry.
<<alberto>>
Y’know, from time to time a glass of wine is perfectly fine. You’ve been through a lot lately and in case you forgot, you’re also past the minimum legal age to have a drink so especially you deserve something to relax once in a while.
<<>>
<p>
Finding some truth in his words, you wonder whether you took the right decision, but by now Ted has the bottle and he’s slowly sipping from it as well and at this point you’re feeling too awkward about asking for it back so you let it go. With the two of them slightly inebriated, the conversation picks up a light mood once again and the three of you start [[chattering up.|Alberto Swimming Challenge]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "challenge" clear>>
<<changeExpression "none">>
<p>
As Alberto gets more and more inebriated, the little modesty he usually shows crashes down and his sudden overconfidence annoys you slightly. At some point, he gains more and more control over the way the conversation flows as he starts leaving little room for you and Ted to give your opinions on different subjects.
</p>
<<dialogue>>
<<alberto>>
So as I was saying, I used to hang out with my crew at the beaches near my hometown so I’ve gotten really good at swimming over time. If my father didn’t pester me about studying for university all day long, I’d probably be a Michael Phelps of our time.
<<>>
<p>
He goes on and on about his swimming skills and at some point you’ve had enough.
</p><<player>>
Oh, yeah? Your ego may be big, but when it comes to your swimming skills I’ve not noticed anything particularly impressive back in the water.
<<>>
<p>
In an unexpected turn of events, <<link "Alberto appears to have gotten deeply offended about your remark.">><<ctpAdvance "challenge">><</link>>
</p><</dialogue>>
<<ctpNext>>
<<dialogue>>
<<alberto>>
Really? Let’s see how your own skills hold up. See that rock into the distance?
<<>>
<p>
Alberto asks as he points his finger at the vague silhouette of what appears to be a rock.
</p><<alberto>>
The first one that gets there and back wins. Ted, you’re the arbiter.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Take him on." :classes "choice-longer choice-center">>
<<set _firstChoice = "Alberto Swimming Challenge Accept">>
<<ctpAdvance "challenge">>
<<rlc "Don’t entertain him." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Alberto Swimming Challenge Refuse">>
<<ctpAdvance "challenge">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<<player>>
You’re on.
<<>>
<p>
Thrown off by the confidence your words carry, you notice Alberto’s smile dropping for a brief moment.
</p>
<<alberto>>
I-I didn’t think you’d agree to it so quickly. Let’s go then.
<<>>
<p>
Finding yourself getting into your competitive state of mind, excitement and energy merge together and propel you [[into following Alberto to the starting line.|Swimming Competition]]
</p>
<</dialogue>><<dialogue>>
<<player>>
Yeah, I think I’ll pass.
<<alberto>>
Pretty quick to back down, aren’t ya?
<<>>
<p>
Noticing Ted’s neutral expression, you realize that even if Alberto’s taunts have little to no effect on you, there’s the possibility that the two of them might respect you less and you can’t have any of that so early in your space journey.
</p>
<<alberto>>
Yeah, next time..
<<>>
<p>
Before he can finish his sentence, you interrupt him.
</p>
<<player>>
Alright, alright. I just didn’t want Ted here to witness your defeat, but if you insist upon it so much, so be it.
<<alberto>>
Big words, let us see how big you carry them.
<<>>
<p>
Finding yourself getting into your competitive state of mind, excitement and energy merge together and propel you [[into following Alberto to the starting line.|Swimming Competition]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "competition" clear>>
<p>
With Ted as the arbiter, you and Alberto take your places on the shore with a few steps between each other and prepare yourselves.
</p>
<<dialogue>>
<<ted>>
On your marks.
<<ted>>
<<>>
<p>
<<link "You arch up your back.">><<ctpAdvance "competition">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<ted>>
3..
<<>>
<p>
You place your right foot ahead of the other, <<link "planning to use it to propel yourself forwards.">><<ctpAdvance "competition">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<ted>>
2..
<<ted>>
1..
<<ted>>
GO!
<<>>
<p>
As soon as he says the word, you and Alberto begin your quick jog into the shallow water near the shore and as soon as you reach bigger depths, you lunge into a full-on swimming stroke. Every few seconds or so, you look ahead to make sure you are heading into the right direction. After what feels like a minute has passed, you realize you’ve almost reached the rock, but as soon as you stop and prepare yourself to swim back, [[another realization, an unwelcome one this time, keeps you still, keeping only your legs moving you prevent you from sinking into the depths of the lake.|Unlucky Setback]]
</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
<<ctp "setback" clear>>
<<hideBikiniTop>>
<p>
Moving your hands around your chest, looking for something that isn’t there anymore, you are suddenly at a loss.
</p>
<p>
//Ugh.. Really? And I was off to such a good start..//, you think frustrated as you wonder how you can even begin looking for your bra in the calm waters of the lake.
</p>
<p>
Around ten seconds later, Alberto closes in on your position and stops for a moment to catch his breath <<link "as soon as he reaches the rock.">><<ctpAdvance "setback">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<alberto>>
Winded out already?
<<>>
<p>
You give his mocking remark no response, but after noticing the embarrassed look on your face in the bright light of the two moons, his next remark sounds genuinely worried.
</p>
<<alberto>>
What’s going on, $Player.FirstName? Did something happen?
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Be honest and tell him that you lost your bikini top." :classes "choice-longer choice-center">>
<<set _firstChoice = "Unlucky Setback Honesty">>
<<ctpAdvance "setback">>
<<rlc "Lie and tell him that you’ve actually gotten winded out." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Unlucky Setback Trick">>
<<ctpAdvance "setback">>
<<rlc "Trick him into thinking that nothing is wrong and that the race is still on." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Unlucky Setback Smart Trick">>
<<ctpAdvance "setback">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<p>
Betrayed by the increasingly embarrassed look on your face, you give in and let him know about your little accident.
</p>
<<player>>
So.. once I got to the rock and stopped to catch my breath, I realized that something went missing..
<<alberto>>
Huh? What?
<<player>>
M-my bra..
<<alberto>>
Oooooooh.. I get it now. Alright, the race’s off. Stay right there.
<<player>>
O-okay..
<<>>
<p>
Surprised by his sudden initiative to help you out, you remain where you are as you look at him making laps around the area, looking for your missing bikini top. While waiting, [[a mysterious glowing light from the depths of the lake catches your attention.|Glowing Lake]]
</p>
<</dialogue>><<ctp "trick" clear>>
<<dialogue>>
<<player>>
Yeah, got a little winded out.
<<alberto>>
So quickly? After all you’ve been through, you should be in pretty good shape by now.
<<player>>
…
<<alberto>>
Something’s wrong. I can feel it.
<<player>>
N-no. Everything’s fine.
<<alberto>>
Yeah, yeah. Spit it out.
<<>>
Realizing that he’s not going to fall for it, you find no other choice than <<link "to be honest and admit that you lost your bikini top.">><<ctpAdvance "trick">><</link>>
<</dialogue>>
<<ctpNext>>
<<include "Unlucky Setback Honesty">>
<</ctp>><<dialogue>>
<<player>>
Nah, I wanted to even the odds a little so I decided to give you some time to catch up. Whoever reaches the shore first wins.
<<alberto>>
Yeah, yeah. Nice excuse for taking a moment to rest, let’s move on.
<<>>
<p>
Without waiting for your comeback, he propels himself back using the rock and swims back to the shore, giving you enough time [[to find a solution to your little problem|Tides of Fortune]].
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "tides" clear>>
<p>
With Alberto out of the picture, you wonder what choices you have to get through this delicate situation.
</p>
<p>
//Welp, might as well take up an alternate route so that I’ll get to my tent and get changed without them noticing me like this.//, you think before you set out on taking a less direct path towards the getaway camp.
</p>
<p>
Feeling a little worn out and seeing no good reason to rush on your way back, you take an even less direct path and swim less quickly, stopping every few seconds and looking around in case the light of the two moons may reveal your missing bra, knowing that if it actually sunk you’re not going to be very happy about it as it wasn’t a pair you can easily replace.
</p>
<p>
After a few long minutes of this, when you are nigh ready to give up, you notice the faint silhouette of some kind of object floating around on the calm tides of the lake and you slowly swim towards it in an attempt to not wash it further and out of sight. Once you are close enough to it <<link "to understand what it actually is, your mood gets a good boost.">><<ctpAdvance "tides">><</link>>
</p>
<<ctpNext>>
<p>
//Hell yeah! I don’t have to go empty-chested at least.//, you realize happily, grabbing the bikini top and putting it around your chest.
</p>
<p>
Finding no point in taking up an alternate route anymore, you head straight to the camp, swimming as slowly as possible to avoid losing your bra a second time.
</p>
<p>
Once you are back to the shore, <<link "you are immediately aware of Alberto’s smug gaze.">><<ctpAdvance "tides">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<alberto>>
What’s defeat taste like, $Player.FirstName?
<<player>>
Bittersweet. Don’t you worry, I’ll get you next time.
<<alberto>>
In your dreams, maybe.
<<>>
<p>
You pay him no mind and you get back to the campfire [[to get yourself dried up.|Getaway Ending]]
</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
<<set $Player.applyLustDamage(35)>>
<<ctp "glowing" clear>>
<<changeExpression "moaning">>
<p>
Below you, you can see a pink-ish glow rising up from the depths. At first, you thought it was your imagination, but as soon as your feet slowly get submerged into the mysterious light, you start feeling a deeply relaxing heat, almost like a jacuzzi from Earth.
</p>
<p>
//What’s.. What’s going on with this light? Some kind of algae? I better get out of here ASAP.//, you think as you try to get your legs upwards and swim away, but whatever the light is it keeps your feet into place and more and more of your body gets submerged into it with each passing second.
</p>
<p>
Having too little time to decide whether to call out for Alberto’s help, you find yourself helpless as soon as the heat rises up to your waist, bringing in a different kind of heat into your senses. You’re starting to feel a little antsy as the urge to masturbate right here and now gets increasingly more difficult to resist. However, as soon as the glow reaches your nipples, <<link "your body’s movements are no longer your own.">><<ctpAdvance "glowing">><</link>>
</p>
<<ctpNext>>
<<changeExpression "moaning eyes">>
<p>
Already topless, you feel your left hand rising up to your boobs, starting to gently rub your nipples. Your nipples turn all the more sensitive and without any kind of conscious direction, your hand starts pinching your nipples every so often. You let out a few hushed moans as your other hand brings itself to your bikini bottom, underneath which you can feel your pulsating clit. Your fingers start running along the opening of your pussy and you can swear you can feel your own pussy’s juices spreading around your clit. From the distance, you can see Alberto’s silhouette and as if your hands retain some kind of conscious thought, they pick up the pace as they move side by side across your clit while your other hand pinches your nipples rougher and rougher, making you let out more and more often sighs of relief combined with a nigh-orgasmic pleasure.
</p>
<p>
With great difficulty, you get a hold of your arms and barely stop them in trying to satisfy your urges, not wanting to give Alberto the wrong impression <<link "as he appears to be getting closer and closer.">><<ctpAdvance "glowing">><</link>>
</p>
<<ctpNext>>
<<dialogue>>
<<alberto>>
$Player.FirstName! Got them!
<<>>
<p>
You can see him triumphantly holding the bra up as he almost gets a few feet away from you. As soon as he stops, he looks at you strangely for a second before continuing his monologue.
</p>
<<alberto>>
Uh.. I found them nearby, floating on the water. Luckily, there aren’t strong tides in the lake otherwise it could’ve sank under some rock or something.
<<>>
<p>
Hearing no response, his prideful look turns a different tone [[as he eyes you suspiciously.|Urge Control]]
</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
<<ctp "urge" clear>>
<<changeExpression "none">>
<p>
With your release consciously denied, your body starts twitching in protest and your hands move back into their self-gratifying routines.
</p>
<<dialogue>>
<<alberto>>
What’s up with this glowing light? And what’s up with you? Not even a thank you?
<<>>
<p>
Alberto asks, slightly offended while your left hand starts pinching your nipples with even more fervor.
</p>
<<player>>
Oooh.. Aaah..
<<alberto>>
What’s going on with you, girl? You almost look like you’re having a seizure.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Burning with arousal, you know only one way to express your gratitude and shut him up." :classes "innocence-none choice-longer choice-center">>
<<set _firstChoice = "Urge Control Help">>
<<ctpAdvance "urge">>
<<rlc "Try to get a hold of yourself and express your desire to get the both of you out of here." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Urge Control Leave">>
<<ctpAdvance "urge">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<ctp "urgeHelp" clear>>
<<changeExpression "kissing">>
<p>
Knowing one way to really thank him, you pull him closer to you into the glowing light.
</p>
<<dialogue>>
<<alberto>>
Wha-what are you doing?
<<player>>
Shh.
<<>>
<p>
Enveloping his body in the light, he appears to resist its influence but he ultimately, and quickly, fails. As desire surges through you, you look into his eyes as <<link "they begin to flare up in a display of renewed lust.">><<ctpAdvance "urgeHelp">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<changeExpression "moaning eyes redness">>
<p>
Allowing the light to take control over your bodies, you move your hands in the direction of his cock, stroking it through his boxers while his own hands start gliding in and out of your wet pussy. You moan with excitement and your denied release from earlier makes way for an even more intense orgasm as your movements get more and more erratic.
</p>
<p>
With not even a word said between the two of you, his waist gets closer to yours, positioning his cock against your pussy through your bikini bottoms. Shortly after, his cock starts rubbing against your opening, while his hands in the direction of your chest, ending up hungrily grabbing at your breasts and rubbing your nipples.
</p>
<p>
Your soft moans become more rugged up as he increases the pace and your own left hand starts playing with your clit, while the other grabs his shaft and rubs it back and forth against your pussy’s opening. With his lustful gaze set onto yours, he squeezes your tit more sharply as his hips buck and push his pelvis forwards into yours, while you spread your legs further apart feeling a denied orgasm building up and merging with a whole new one.
</p>
<p>
You play with your clit even rougher as you start plunging his cock into your pussy through the side-opening of your bikini bottom, plunging it in deeply and feeling no wetness except your own stream of juices from down from his pussy into his cock’s tip, almost like the glowing light pushes the water outwards to the edges. Your moans turn into screams while a loud grunt escapes Alberto’s mouth, as his cock explodes in ropes of cum drenching your pussy’s opening and your bikini bottom from down to top. With one last loud scream, your legs begin quivering as your orgasm washes over you and with one last conscious thought, <<link "you can feel yourself dragged up into the air.">><<ctpAdvance "urgeHelp">><</link>>
</p>
<<ctpNext>>
<<changeExpression "none">>
<<showBikiniTop>>
<<dialogue>>
<<ted>>
$Player.FirstName! WAKE UP!
<<>>
<p>
You begrudgingly open your eyes and you somehow find yourself back to the shore, with Alberto’s unconscious body laid down beside you.
</p>
<<player>>
W-what.. Happened?
<<ted>>
You tell me. At first, I thought it was some kind of alien jellyfish, but from the distance I could see you and Alberto floating closer and closer to the shore.
<<player>>
Wait.. what?
<<ted>>
Yeah, it felt like you weren’t even floating on the water, almost levitating. What the hell happened out there?
<<player>>
I-I don’t know.. Alberto! Wake up!
<<>>
<p>
Alberto opens his visibly confused eyes and <<link "takes a long look around his surroundings.">><<ctpAdvance "urgeHelp">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<alberto>>
Heey.. Wha-WHAT? Wasn’t I just handing your bikini top back?
<<>>
<p>
Reminded by your missing bikini top, you look down to your chest and you are happy to see it in its proper place, although you don’t remember putting it on earlier.
</p>
<<player>>
Y-yeah.. I don’t know.. Let’s just get back to the campfire, maybe Morris will have some answers as to what just happened.
<<>>
<p>
You reply, remembering vague details about the hot embrace of a light that rose up from the depths, followed by sweet memories you can’t quite make sense of. Not wanting to worry your crew on their only chance to get some long-deserved getaway, you [[get back to the campfire and spend some time with Alberto and Ted.|Getaway Ending]]
</p>
<</dialogue>>
<</ctp>><<if $Player.Lust >=55>>
<<ctp "urgeLeaveFail" clear>>
<<dialogue>>
<<arousedPlayer>>
T-thank y-ahhhhhhhhh…...
<<>>
<p>
Before Alberto gets to say a word, your hands move by their own accord and <<link "pull him into a deep embrace.">><<ctpAdvance "urgeLeaveFail">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<include "Urge Control Help">>
<</ctp>>
<<else>>
<<ctp "urgeLeaveSuccess" clear>>
<<dialogue>>
T-thank you..
<<>>
<p>
You reply as you fight back against your growing urges and take back control over your hands, grabbing the bikini top from his hand. You quickly put it around you and noticing that you can move your legs slightly, you ask for his help.
</p>
<<player>>
H-hey, Alberto. I think I got stuck in something, can you pull me a little to your side?
<<alberto>>
Sure thing.
<<>>
<p>
You straighten your hands in his direction and he pulls you towards him, freeing you slowly from the invisible shackles of the glowing light. After a few more attempts, you finally find yourself free of the glowing light’s embrace and with a constantly growing arousal <<link "you give the initiative for the two of you to leave this place.">><<ctpAdvance "urgeLeaveSuccess">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<player>>
Thanks! Let’s get the hell out of here.
<<alberto>>
Okay.. I’m not sure what’s with the sudden rush, but you’re the boss.
<<>>
<p>
The two of you quickly make your way back to the shore and forgetting all about the race, you get yourself back to the campfire [[to get yourself dried up.|Getaway Ending]]
</p>
<</dialogue>>
<</ctp>>
<</if>><h1><<print passage()>></h1>
<<ctp "getaway" clear>>
<p>
Back to the campfire, the three of you continue your friendly banter than earlier as you’re all either slightly more drunk, slightly more aroused or both. While you’re cracking jokes at each other, you look around for Morris, but he’s nowhere to be seen.
</p>
<p>
//Now, where’s that rascal off to?//, you think before your attention gets drawn by the glimpse second in which Ted looks over to your partially exposed boobs. Betraying no realization, you keep yourself more aware and once in a while you notice Alberto doing the same thing, although in a less obvious manner.
</p>
<p>
//Uh.. I can tell the way this is going.. Or at least the way they want it to go..//, you think as a tingle of excitement makes its way into your thought process.
</p>
<<ringLinks :classes "lol">>
<<rlc "Entertain them into a happy ending for your little getaway." :classes "innocence-none choice-longer choice-center">>
<<set _firstChoice = "Getaway Ending Happy">>
<<ctpAdvance "getaway">>
<<rlc "Yawn loudly and let them know you’re heading off to sleep." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Getaway Ending Sleep">>
<<ctpAdvance "getaway">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<ctp "happy" clear>>
<p>
Giving in into your own excitement, you seduce the boys into ending the getaway on a happy ending.
</p>
<<dialogue>>
<<player>>
So.. guys.. Seeing that we’re all a little worn out, I’d like to propose an ending to our little trip that I think will satisfy everyone all around, excluding Morris of course.
<<>>
<p>
As you entice them with a sensual tone, you can’t help but giggle thinking of what you’re going to propose next. Without any explanation, you free yourself of your bra and panties while looking at them. Surprised beyond measure, Ted looks at you with this mouth wide open while Alberto looks at you with a gaze full of lust.
</p>
<<arousedPlayer>>
Seeing that we won’t have another getaway for quite a while as we’re making good progress on getting our ship to fly, the proposition I offer is that for this evening only, you can do whatever you want to me.
<<>>
<p>
Crickets.
</p>
<p>
//I expected Ted to be more reserved, but even Alberto? Maybe they need a little push from my side..//, you think as you ponder what your first initiative should be.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Make out with Ted." :classes "innocence-low choice-longer choice-center">>
<<set _secondChoice = "Getaway Ending Happy Makeout">>
<<ctpAdvance "happy">>
<<rlc "Give Alberto a blowjob." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Getaway Ending Happy Blowjob">>
<<ctpAdvance "happy">>
<</ringLinks>>
<<ctpNext>>
<<include _secondChoice>>
<</ctp>><<ctp "inebriated" clear>>
<<changeExpression "moaning eyes">>
<p>
With a constantly growing arousal assaulting your senses, you can barely keep yourself above the soil as your hands and legs give out in exhaustion after a few more turns of playful scenes with your crewmates. Feeling incredibly relaxed, you allow yourself to gently fall down on your back onto the soil, giving Ted and Alberto direct access to your more sensitive areas.
</p>
<p>
Finding your prime pussy exposed and ripe for the taking, Alberto gets between your legs and he starts eating you out while you make eye contact with Ted, beckoning him to join in on the fun.
</p>
<p>
After eating you out for a while, you can feel Alberto spreading your legs wide apart before rubbing his dick against your pussy. With no warning, he proceeds to ram it deep inside you. With Alberto fucking you vigorously, you begin moaning louder into the dark sky and Ted finally takes the initiative to get down on the soil next to you, bringing his head closer to your chest and proceeding to lick your nipples.
</p>
<p>
After two minutes under the constant assault, your body starts shaking and with your mouth wide open, Ted stops playing with your nipples and takes advantage of the opening by plunging his dick in and out of your mouth, while Alberto’s thrusts get more and more forceful, signalling his own incoming climax. You fruitlessly grasp at the soil with your two hands as your body tenses up against the onslaught of the rough act, while feeling Ted’s dick throbbing more and more against your tongue. Right after going beyond the point of no return, he pulls his dick from between your lips and shoots several spurts of cum all over your boobs.
</p>
<p>
The sight pushes you incredibly close to your own orgasm and as soon as Alberto erupts into an avalanche of cum inside your pussy, you begin fighting for consciousness as wave after wave of pure orgasmic bliss washes against your inner senses. Your eyes roll back under the force of the pleasure-filled sensation and you <<link "black out.">><<ctpAdvance "inebriated">><</link>>
</p>
<<ctpNext>>
<<changeExpression "none">>
<p>
As abruptly as you blacked out, you are forcibly awakened by the bright rays of the alien sun. With groggy eyes, you try to remember what happened last night and, looking around you and seeing Ted’s and Alberto’s limp bodies, your memories surge back.
</p>
<p>
//Uh.. Did I really do that..? I should probably get myself cleaned up before they wake up.//, you think as you eye the lake. For the next minute or so, you get yourself cleaned up in the lake’s water and whilst still a little bit wet, you head towards your tent. There, you quickly find your explorer outfit and you get dressed before heading [[back outside.|Wakeup Time]]
</p>
<</ctp>><<ctp "makeout" clear>>
<p>
Getting down on all fours, you sensually crawl over to Ted, bringing him into a deep embrace and making out with him while you free Alberto’s throbbing erection from under his boxers, before grabbing his hard cock into a tight hold as you start stroking him.
</p>
<p>
Your crewmates are starting to get more and more into it, more daring by each passing second as Ted’s hands begin playing with your boobs, while Alberto leans back and enjoys the handjob you’re giving him.
</p>
<p>
While you’re focused on Ted, you can feel Alberto’s fingers against your pussy, sliding briefly between your labia and exploring your sensitive crotch with gentle touches. With his other hand, he stops your right hand mid-stroke and gets up.
</p>
<p>
You can hear him coming behind you and you can feel his cock pressing against you smoothly at first, giving way into your pussy’s entrance and slowly stretching its opening around his cock. You softly moan into Ted’s mouth, but as soon as Alberto’s hands grab your hips tightly he begins fucking you slowly, but rougher and faster with each thrust, plunging your body deeper into Ted’s chest.
</p>
<p>
<<link "After a few minutes of getting roughed up, the three of you clumsily tumble around in your inebriated stupor.">><<ctpAdvance "makeout">><</link>>
</p>
<<ctpNext>>
<<include "Getaway Ending Happy Inebriated">>
<</ctp>><<ctp "blowjob" clear>>
<p>
Getting down on all fours, you sensually crawl over to Alberto before tilting your head towards his hips, gently sliding his cock in between your lips. Needing no further initiative, he starts fucking your mouth slowly at first, always stopping midway down his shaft.
</p>
<p>
Wanting to get in on the fun, you can feel Ted’s fingers playing with your clit and pussy making you moan slightly as you suck your lips a little bit tighter, making Alberto groan under the overstimulation.
</p>
<p>
Ted gets all the more daring as he starts finger fucking you while plunging his tongue deep inside your pussy at the same time making your legs tremble a little as your senses get assaulted by waves of pleasure intermixed with a deep sense of excitement at having your body used by your crew for their own pleasure.
</p>
<p>
<<link "After a few minutes of getting roughed up, the three of you clumsily tumble around in your inebriated stupor.">><<ctpAdvance "blowjob">><</link>>
</p>
<<ctpNext>>
<<include "Getaway Ending Happy Inebriated">>
<</ctp>><<dialogue>>
<<player>>
Yeah.. it’s been fun. I’m off to sleep, have a good one.
<<alberto>>
Leaving us so early? I thought we’d hang out for a little while longer.
<<player>>
Nah, I’m drained. Feel free to hang around anyway.
<<>>
<p>
With that said, you get up and you take one last look at them before starting to walk in the direction of your tent. Mid-way, you throw a glance back at them and you can see them hungrily looking over your assets from behind and you can swear you can see a slight disappointment remarking itself through a frown on their expressions.
</p>
<p>
//I bet they were expecting something more..//, you think with amusement as [[you enter your tent and crash down, fading off to a sweet sleep.|Morning Camping Sunrise]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<p>
A few hours later, the morning sun’s rays make their way into your tent, lighting it up and awakening you to a bright new day.
</p>
<p>
//Damn, I don’t even remember lying down.//, you think as you look for your explorer outfit with groggy eyes. As soon as you find it, you hazily get into it and [[head outside.|Wakeup Time]]
</p><h1><<print passage()>></h1>
<p>
Fully clothed, you walk in the direction of the sleeping beauties. Before you get there, you see Ted barely managing to get himself off the soil and as soon as he gets a good hold, he harshly begins to nudge Alberto into waking up.
</p>
<<dialogue>>
<<alberto>>
Leave me alone, man. I just want to get some sleep.
<<>>
<p>
Alberto loudly complains, but Ted shows no mercy.
</p><<ted>>
Wake up, Alberto. We have to get going.
<<alberto>>
Ugh.. okay.
<<alberto>>
Hey! What the hell happened last night? Where are my swimming shorts?
<<ted>>
Yeah, that’s why I need you to wake up. $Player.FirstName is almost here and even though I’ve no idea what happened last night, I’m sure both of us being naked will leave an unpleasant impression.
<<>>
<p>
Needing no further motivation, Alberto quickly gets up and runs off into his tent, followed closely by Ted going into his own. A few minutes later, they come out of their tents and you [[call out.|Getaway Packing Time]]
</p>
<</dialogue>>
<<run $time.newDay()>><h1><<print passage()>></h1>
<<ctp "packing" clear>>
<<dialogue>>
<<player>>
Guys! Get ready to leave, we have a long day ahead of us.
<<>>
<p>
Without waiting for an answer, you walk back to your tent and you start deconstructing it. Around twenty minutes later, you have everything packed up and ready to go. Looking over to Ted and Alberto, you see both of them putting great efforts into deconstructing their tents, but in their hangover even the best efforts turn into clumsy, directionless attempts for the most part.
</p>
<p>
//It seems that we’re going to be around here for a while.. Time to check on Morris.//, you sigh to yourself as you search for Morris’ tent between the tall trees.
</p>
<p>
To your surprise, you find Morris up and already ready to go, <<link "with his ginormous device snugly packed up in his rolling suitcase.">><<ctpAdvance "packing">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<morris>>
Hey, $Player.FirstName. Thank you for bringing me here with that tip, it turns on that you were actually onto something.
<<player>>
What t-.. Ah.. What’d you find?
<<>>
<p>
You reply, briefly forgetting about making up something about the lake to bring him to join the rest of the crew, but you stop before giving yourself away.
</p>
<<morris>>
There appear to be some species of algae in the water which produces a strong reaction in contact to a warm-blooded organism. I believe that it carries potential for fabricating a new weapon with the purpose of inducing higher arousal levels in the foes you come across. Ask me in one of these mornings about it and I’ll be able to tell you more.
<<player>>
Hmm.. Got it. Thank you.
<<>>
<p>
//It seems that even this little getaway turned out to be quite more productive than I expected..//, you think, finding it difficult to believe that a lie you made up on the <<link "spot could result in actual tangible results.">><<ctpAdvance "packing">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<morris>>
Where are the others? I want to get back to the Medical Facility as soon as possible.
<<>>
<p>
Reminded by Morris to check on your crewmates progress with deconstructing their tents, you are pleasantly surprised that they’ve finally made good progress with it and they’re heading your way.
</p>
<<alberto>>
Ugh.. What was in that wine, Ted? I’m having the worst hangover you can possibly imagine.. This goddamn headache..
<<ted>>
It was just wine, Alberto. Next time, if you can’t handle your booze well you should probably temper yourself.
<<alberto>>
…
<<>>
<p>
Too worn out to think of a clever comeback, Alberto mumbles something under his breath and the four of you [[get back to your ship.|Ship Level 1 Map]]
</p>
<</dialogue>>
<</ctp>>
<<run Quests.FinishQuest($CampingTrip)>><h1><<print passage()>></h1>
You walk over to your room and realize that you don’t actually need to overburden you all that much, you just grab your explorer outfit and anything that can pass for swimwear. In less than ten minutes, you’re up and ready to go. Before you step outside, you remember to put your pistols in as well just in case the need to defend your crew arises.
[[With your backpack snug against your back, you walk outside to the meeting point.|Camping Meeting Point]]
<<changeOutfit "explorer">>\
<<run $time.passTime(1)>>\
<<set $LakeCamping = {}>>\<h1><<print passage()>></h1>
<br>
<br>
<<ctp "campingMeeting" clear>>
<p>Before you step down the airlock onto the alien soil, you can already hear Ted and Alberto having a lively conversation that dies out as soon as they’re aware of your presence.</p>
<<dialogue>>
<<player>>
Hey guys! What’s up with all that chatter? I also want in on the latest gossip.
<<>>
<p>You ask them, pretending to be genuinely saddened by your exclusion.</p>
<p>Ted appears to not see through the act and starts talking, but Alberto shushes him out as soon as the first word leaves your lips.</p>
<p>//I guess Alberto’s not all that gullible.//</p>
<<alberto>>
Boy talk.
<<>>
<p>He confidently shuts out your manipulative pleading with a response that barely qualifies to be one. A quiet silence sets in and some time later, <<link "you can hear loud thuds coming from the Airlock ramp.">><<ctpAdvance "campingMeeting">><</link>></p>
<</dialogue>>
<<ctpNext>>
<p>As if in unison, the three of you look to the source of the sound and you can see Morris dragging one huge suitcase behind him, definitely containing some kind of heavy device.</p>
<<dialogue>>
<<alberto>>
..Morris? We’re not going to Mars, you know. The lake shoreline is just around five minutes away from here.
<<>>
<p>Paying Alberto no mind, Morris continues dragging his heavy suitcase down the airlock ramp, breathing heavily during his attempts of making sure the suitcase’s wheels won’t slide too quickly down the ramp. The three of you continue to look and in twenty seconds he’s finally by your side, sweating through his laboratory suit. He takes a few moments to freshen up then finally gives Alberto’s inquiry a much-needed explanation.</p>
<<morris>>
From what I’ve understood from $Player.FirstName it appears that this water requires a.. much closer examination. I’ve only taken samples from it, but if what she says is true, then samples aren’t quite enough.
<</dialogue>>
<p>After the short explanation, he looks at you with watchful eyes and for a second you wonder whether you should’ve taken another approach with Morris. You shush the thought away, <<link "knowing that nothing else would really make Morris agree to a recreational camping trip.">><<ctpAdvance "campingMeeting">><</link>></p>
<<ctpNext>>
<<dialogue>>
<<player>>
Since we’re all here and it’s already Evening, we best get a move on. Since I’ve spent a little bit of time around the lake’s shoreline already, I’ve seen a few good spots.
<<ted>>
Sounds good! Go ahead, we’ll be right behind you in case Morris needs some help with dragging the suitcase along the way.
<<morris>>
I appreciate the thought, Ted, but I got it. Back in the day when I was nothing more than a poor PhD researcher at the biomedical university, I used to drag heavier suitcases along the subway lines. Some of them didn’t even have staircases, so this will be nothing.
<<ted>>
Okay..
<<>>
<p>After the conversation dies off, your crew looks at you expecting you to lead the way. You grab the backpack off the soil and start walking towards a spot close to where you found Ted.</p>
<p>[[Ten minutes of walking later..|Shoreline Camping]]</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
During your short walk, the sun’s light slowly gets replaced with the moonlight of the two moons. Guiding yourself by memory, you eventually come across the spot where you found Ted and you proceed to let the others know. Beyond the trees, your flashlights illuminate a stunning blue-yellowish sand and the way the moonlight lays over the lake’s water makes the sight all the more magical and for a second you’re even wondering if you’ve dreamt yourself into one of the sci-fi art illustrations.
<<dialogue>>
<<player>>
Alright guys, we’re finally here.
<<alberto>>
Oooh, you sure have an eye for perfect camping spots.
<<ted>>
Yeah! It feels like one of these wild beaches back on Earth.
<<morris>>
I’m not one for beaches or lake sighting for that matter, but I can admit that this looks pretty impressive.
<<>>
<p>//Mm.. I like what I’m wearing. Looks like this will be a pretty nice getaway.//, you think, blushing a bit at the unexpected compliments.</p>
<<player>>
Happy to hear it! Let’s get this place set up.
<<>>
<p>[[You and the rest of your crew start getting yourself settled.|Alien World Campfire]]</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "alienWorld" clear>>
<p>Working as a team, you start setting up your tents near the treeline. One by one, you quickly finish all of them and before you know it each of you has a comfy place to sleep for tonight. After you’re done, Alberto pulls out an electrical stove with extendable legs from his backpack and places it on the sandy soil.</p>
<<dialogue>>
<<player>>
Umm.. Alberto? What are you going to use that with?
<<alberto>>
Oh, I guess you didn’t know. Since we had a cryo storage for our beers, I’ve convinced the ISA guys to let me pack some refrigerated barbecue meat as well.
<<player>>
…
<<>>
<p>You can only stand and watch as Alberto starts cooking some steaks on the grill. The sight drags you back to memories of your family beach getaways, but you don’t want to let nostalgia sour the good mood. <<link "While you were distracted by your surroundings, you feel someone tapping you on the shoulder and you turn around.">><<ctpAdvance "alienWorld">><</link>></p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<ted>>
$Player.FirstName, would you care for a glass of wine?
<<>>
<p>You look behind you and see Ted holding what appears to be some kind of expensive-looking Earthly wine.</p>
<p>//Am I the only one who didn’t ask for special favors from the ISA? Other than a bunch of clothes and some much-needed feminine necessities, I haven’t really asked for much..//, you wonder. Noticing that Ted is still expecting an answer, you sober up and wonder whether to accept it or not.</p>
<<ringLinks :classes "lol">>
<<rlc "Accept the wine." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Accepted Ted's Wine">>
<<ctpAdvance "alienWorld">>
<<rlc "Refuse the wine." :classes "choice-longer choice-center">>
<<set _firstChoice = "Refused Ted's Wine">>
<<ctpAdvance "alienWorld">>
<</ringLinks>>
<</dialogue>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<<player>>
Oh, sure. Thanks!
<<ted>>
The pleasure is all mine.
<<>>
<p>Surprising you with his gentleman demeanor, he graciously gets a glass off a table he set up near his tent and fills it with the sparkling red wine before holding the glass’s bottom thin line between his pointer and index fingers, inviting you to take it off his hands.</p>
<p>You gently take the glass and take a few sips from it.</p>
<p>//Mm.. It definitely has.. a refined taste.//, you think as you continue sipping from it.</p>
<p>Before you know it, the glass is empty.</p>
<<ted>>
Would you like another cup? There’s plenty left for everyone around to get their fill.
<<player>>
Uh.. sure, but a bit later.
<<>>
<p>You answer, already noticing a slight slurring in your thoughts.</p>
<<ted>>
Sure thing.
<<>>
<p>[[After some time of hanging around, you notice Alberto coming out of his tent with his swimwear and you start wondering which swimwear to pick as well.|Alien MoonsLight Swimming]]</p>
<</dialogue>>
<<set $LakeCamping.WineAccepted = true>>
<<run $Player.applyLustDamage(15)>><<dialogue>>
<<player>>
Mm.. maybe later. Don’t try to get me drunk so early!
<<>>
<p>You throw him a playful accusation, but Ted appears to be taking it at face-value.</p>
<<ted>>
That.. that was not my intention.
<<player>>
Ha. Caught ya!
<<>>
<p>Ted’s face starts reddening like a tomato.</p>
<<player>>
Don’t fret, I was just playing with you. We have plenty of time for some wine after we get some swimming done first. I have an easier time swimming around with an empty stomach anyway.
<<ted>>
Ah, right. The lake’s looking really nice, so imma go grab my swim wear.
<<player>>
Okay!
<<>>
<p>[[After he leaves to his tent, you notice Alberto coming out of his own tent with his swimwear and you start wondering which swimwear to pick as well.|Alien MoonsLight Swimming]]</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "swimwear" clear>>
Getting down into your tent, you rummage through your backpack wondering what you want to wear, or not to wear, for your swimming session.
<<if $outfits.contains("redlacebikini")>>
<<set _redLace = true>>
//Hmm.. Lucky me. I only packed my normal bikini on the mission, but since Melissa gave me her red lace one I at least get to pick one.//
<<else>>
<<set _redLace = false>>
//Mm.. I should've packed more than just my old bikini for the mission. To my defense, I didn't really think I'd need it. Maybe one day I'll have more bikinis to pick from..//, you vainly hope.
<</if>>
<<ringLinks :classes "lol">>
<<rlc "Go out fully nude." :classes "innocence-none choice-longer choice-center">>
<<set _firstChoice = "Alien MoonsLight Swimming Fully Nude">>
<<ctpAdvance "swimwear">>
<<rlc "Go for your red lace bikini." :if `_redLace` :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Alien MoonsLight Swimming Red Lace Bikini">>
<<ctpAdvance "swimwear">>
<<rlc "Go for your normal bikini." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Alien MoonsLight Swimming Normal Bikini">>
<<ctpAdvance "swimwear">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><p>After a few minutes of contemplation, you decide that there’s no harm in going out fully nude. After all, you much prefer swimming naked and you can’t see the reason to put on a swimsuit at this late, dark, hour.</p>
<p>Outside, the dim light of the campfire unveils your assets from the guise of darkness, allowing Ted and Alberto to gaze upon your bare skin. After realizing that you are looking straight back at them, they regain their composure and look back into the open water.</p>
<p>You walk closer to them and to the water at the same time. Noticing that your decision to go skinny dipping has instilled an awkward silence all around, you get a little amused and keep on moving into the water. After twenty or so seconds, you look behind and see them following you [[from behind.|Testing the Water]]</p>
<<set $LakeCamping.Nude = true>>
<<changeOutfit "naked">>
<<updateCharacter>><p>
After a few minutes of contemplation, you decide to go for your normal bikini. Although you much prefer swimming naked, you can’t trust the boys to not be weird about it.
</p>
<p>
Outside, the dim light of the campfire unveils your assets from the guise of darkness, giving your partially exposed chest an alluring outline that catches the attention of Ted and Alberto, but after a glance or two they go back to looking back into the open water.
</p>
<p>
You walk closer to them and to the water at the same time. After you pass them and head further into the water, they take the hint and start following you [[from behind.|Testing the Water]]
</p>
<<set $LakeCamping.Nude = false>>
<<changeOutfit "bikini">>
<<updateCharacter>><p>
After a few minutes of contemplation, you decide to go for your red lace bikini. Although you much prefer swimming naked, you can’t trust the boys to not be weird about it.
</p>
<p>
Outside, the dim light of the campfire unveils your assets from the guise of darkness, giving your partially exposed chest an alluring outline that catches the attention of Ted and Alberto, but after a glance or two they go back to looking back into the open water.
</p>
<p>
You walk closer to them and to the water at the same time. After you pass them and head further into the water, they take the hint and start following you [[from behind.|Testing the Water]]
</p>
<<set $LakeCamping.Nude = false>>
<<changeOutfit "redlacebikini">>
<<updateCharacter>><h1><<print passage()>></h1>
<<ctp "testingWater" clear>>
<p>//Mm.. This water is strangely warm..//, you think as you dip a little bit more into the water with every step you take. Behind you, you can hear loud sploshing coming from Ted and Alberto as they’re having an even greater difficulty keeping up the pace with you given the resistance of the water.</p>
<p>Less than a minute later, you realize your feet can’t reach the soil floor of the lake and you decide to wait for your crewmates to reach your position. <<link "Alberto is the first one who catches up with you.">><<ctpAdvance "testingWater">><</link>></p>
<<ctpNext>>
<<dialogue>>
<<alberto>>
Hey, $Player.FirstName. Winded out already, huh?
<<player>>
Nah, I’m just going to hang out for a while around here, the water feels pretty nice.
<<alberto>>
Yeah, it sure is. I’m going to swim around for a while, it’s been a while since I last got to.
<<player>>
Alright, go and have fun.
<<>>
<p>
You send him off with a genuine smile which he reciprocates before starting his swimming run.
</p>
<p>
You hear more sploshing coming from behind you and, looking behind your back, <<link "you are happy to see Ted and not some kind of alien creature that likes stillwater.">><<ctpAdvance "testingWater">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<ted>>
Heya, $Player.FirstName. I see Alberto has already started showing off.
<<player>>
He sure enjoys being a braggard.
<<>>
<p>
The both of you start laughing for a few seconds.
</p>
<<ted>>
So.. are we going to just stand around and watch him or..
<<player>>
Oh, yeah. Let’s get closer to the shore, I wouldn’t mind sitting down in the water for a while.
<<ted>>
Yeah, it used to be my favorite thing to do at the beach when I was young as well. Let’s go.
<<>>
<p>
The two of you turn around and [[walk closer to the shore.|Evening Lake Spa]]
</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
<<ctp "lakeSpa" clear>>
<p>
After getting closer to more shallow water, you sit down and start taking in the atmosphere, while idly talking with Ted about random memories the two of you had in your childhood beach trips.
</p>
<p>
At first, you thought it was nothing more than a pesky thought here and there, but soon you can tell that whatever it is, it’s getting worse. You’re starting to feel the dim fire of arousal lighting itself up inside your more sensitive parts, making them ache for a much-desired attention.
</p>
<p>
//Ugh.. This reminds me of the Oasis lake, but this time Ted appears to be relatively unaffected for some reason. Is it maybe.. natural?//, you start wondering whether the lake’s water possesses the same qualities as the water from the oasis, but after getting a better look at an apparently undisturbed Ted, you wonder what to do to not turn this situation into an unnecessarily tense one.
</p>
<<ringLinks :classes "lol">>
<<rlc "Keeping your eye on Ted, you subtly take care of your own needs." :classes "innocence-low choice-longer choice-center">>
<<set _firstChoice = "Evening Lake Spa Take Care">>
<<ctpAdvance "lakeSpa">>
<<rlc "Not wanting to give yourself away and leave a lasting impression on Ted, you ignore the rising needs and keep talking with Ted." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Evening Lake Spa Ignore">>
<<ctpAdvance "lakeSpa">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><p>
Not being able to concentrate on what Ted is saying anymore, you start taking care of your own needs in the subtlest way you can. You begin squeezing your legs together, hoping that it would at least give you some sort of relief but to your dismay it just makes you much hornier.
</p>
<<if $Player.Outfit === "naked">>
<p>
Although you can’t see them clearly, you can feel your nipples getting more and more sensitive and fully erect against the soft tides of the lake.
</p>
<<else>>
<p>
Although you can’t see them clearly, you can feel your nipples getting more and more sensitive and fully erect, poking through your swimwear bra strap. The light waves of the lake move you upwards and downwards from time to time, making your erect nipples rub against the layer of your bra, making them ache for any kind of attention.
</p>
<</if>>
<p>
Your pussy is aching for an attention of its own as well and taking advantage of the fact that Ted is sitting to your left, you move your right hand down to your crotch and begin a series of slow, large strokes up and down the length of your cunt, gently nudging your clit at the end of every stroke. You’re starting to get really excited by the whole situation, making you shiver with barely concealed pleasure, making your heart beat really fast ramping up your anxiety of being caught even more.
</p>
<p>
Aware that moving your left hand might raise Ted’s suspicions, you try to reach a compromise as you press your left elbow to the soil while squeezing your tits and pinching your fully erect nipples every few seconds. After what feels like a long time of teasing yourself, you can’t hold it back anymore and start cumming. Your body begins jerking back and forth and you can barely fight back against your intense desire to grunt and moan, ending up by quickly covering your mouth with your left hand whilst bending over and squeezing your thighs around your right hand, stroking your pussy quicker and quicker, wanting to get more and more of your orgasm. After it passes, you realize that you are as horny as when you just began and driven by lust your hands subconsciously pick up the initiative for a second round.
</p>
<p>
In your pleasure-riddled mind, you barely notice as Ted turns his eyes back at you and starts talking, managing to get only a word out before he notices your face blushing with redness and [[your left hand covering your quivering mouth, denying you the chance at a second release, for now..|Barely Resistible Urge]]
</p>
<<changeExpression "moaning eyes">><<ctp "lakeSpaIgnore" clear>>
<p>
Realizing that you can barely focus on whatever Ted is saying, you try squeezing your legs together, hoping that it would at least give you some sort of relief but to your dismay it just makes you much hornier.
</p>
<<if $Player.Outfit === "naked">>
<p>
Although you can’t see them clearly, you can feel your nipples getting more and more sensitive and fully erect against the open water.
</p>
<<else>>
<p>
Although you can’t see them clearly, you can feel your nipples getting more and more sensitive and fully erect, poking through your swimwear bra strap. The light waves of the lake move you upwards and downwards from time to time, making your erect nipples rub against the layer of your bra, making them ache for any kind of attention.
</p>
<</if>>
<p>
Desperately fighting against your evergrowing urges, you keep the facade up, but with each short sentence you find it incredibly difficult to keep track of the flow of the conversation as <<link " pesky bubbles of your inner mind’s lewd thoughts turn your attention to your more primal needs.">><<ctpAdvance "lakeSpaIgnore">><</link>>
</p>
<<ctpNext>>
<<dialogue 500>>
<<ted>>
Yeah, so there was that time..
<<arousedPlayer>>
Uh-huh…
<<ted>>
Lost my..
<<arousedPlayer>>
…
<<ted>>
Guess what happened next.
<<arousedPlayer>>
W-what.. Happened.. Ohh..
<<ted>>
Try to guess, dummy.
<<arousedPlayer>>
Ooh… It’s.. so.. Hard.. Ahhhh
<<>>
<p>
Ted turns his eyes back at you and gets a worried look as soon as he notices [[your face flushing with redness and need.|Barely Resistible Urge]]
</p>
<</dialogue>>
<<changeExpression "moaning eyes redness">>
<</ctp>><h1><<print passage()>></h1>
<<ctp "barely" clear>>
<<dialogue>>
<<changeExpression "moaning">>
<<ted>>
Uhm.. $Player.FirstName? Are you alright?
<<player>>
Y-yes..
<<>>
You manage to get a word out as you try to regain your composure, finding it almost an insurmountable task.
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "You can’t take it anymore and you ask him for some.. intimate help." :classes "innocence-low choice-longer choice-center">>
<<set _firstChoice = "Barely Resistible Urge Makeout">>
<<ctpAdvance "barely">>
<<rlc "Pretend that nothing is wrong and regain your composure just enough for a small talk, in a vain attempt to hide your lust." :classes "choice-longer choice-center">>
<<set _firstChoice = "Barely Resistible Urge Pretend">>
<<ctpAdvance "barely">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<ctp "makeout" clear>>
<<changeExpression "kissing">>
<<dialogue>>
<<player>>
So.. Ted.. I was thinking..
<<>>
<p>
You say as you get a little bit closer to him.
</p>
<<ted>>
Y-yeah?
<<>>
<p>
He answers awkwardly, feeling a little distressed as he notices your sensual tone. You get slightly closer to him and while keeping your fiery eyes on his own, you put your arms around his shoulders.
</p>
<<ted>>
Uh.. $Player.FirstName.. What are you doing?
<<>>
<p>
You grab him closer to you and you put your head on his shoulder, pressing your breasts firmly against his bare chest before whispering into his ear.
</p>
<<player>>
Hold me.
<<>>
<p>
He reluctantly complies with your sudden request. Feeling his hands grasping your buttocks, you bring your pussy closer to his cock and you start kissing him. Judging by his rising erection, he’s starting to get into it as well, even moving one hand from your buttocks to your boobs. Noticing a lack of resistance, he gets even more daring as he starts squeezing your breasts and pinching your nipples, <<link "making you moan intensely into his mouth.">><<ctpAdvance "makeout">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<changeExpression "none">>
<p>
You slowly grind up and down his shaft, rubbing your pussy against the tip of his cock and preparing yourself mentally to take it to the next level, but out of the sudden Ted stops his own movements, noticing something, or someone, behind you. You look back to see what the fuss is about and the unwelcome sight of Alberto closing in on your position makes you realize he must have finished his swimming run, his appearance denying you the chance at finally getting to satiate your growing arousal. Not wanting to leave the wrong impression, you climb off Ted and proceed to stand up.
</p>
<<dialogue>>
<<alberto>>
What were you lovebirds doing? No need to stop just because I’m here, y’know.
<<>>
<p>
You decide to not entertain Alberto with a response and start walking back to the shore, with Ted and Alberto following you [[from behind.|Camping Fire]]
</p>
<</dialogue>>
<</ctp>><<if $Player.Lust >=35>>
<<ctp "pretend" clear>>
<p>
For a short minute, you manage to regain your composure and keep up the idle chatter, but you quickly lose all the composure you barely mustered as your lust threatens to take control of your body. You fight back at first, but immediately after giving him one last look, you <<link "finally start acting on your built up urges.">><<ctpAdvance "pretend">><</link>>
</p>
<<ctpNext>>
<<include "Barely Resistible Urge Makeout">>
<</ctp>>
<<else>>
<p>
For a while, you manage to regain your composure and keep up the idle chatter without stirring too many suspicions, but it gets increasingly more and more difficult as your lust ramps up with every passing minute. Not wanting to interrupt Ted from his nostalgic monologue, you hope that something, or someone, will provide you enough reason to get back to the shore.
</p>
<p>
Right before you think you cannot hold it in anymore, a welcome sight answers your calls as Alberto appears to have finished his swimming run, quickly nearing your position and stopping Ted’s monologue in its tracks.
</p>
<<dialogue>>
<<alberto>>
What’s the latest gossip in town, girls?
<<>>
<p>
Alberto asks mockingly, baiting Ted for a reaction. Taking you both by surprise, he doesn’t take the bait as he shakes his head disapprovingly before getting up. Desperate to get out of the water, you get up as soon as he does and the three of you [[get back to the shore.|Camping Fire]]
</p>
<</dialogue>>
<</if>><h1><<print passage()>></h1>
Reluctantly, you step inside the large tent. You find yourself in a small corridor, lit by the purple-ish light you have noticed before. At the end of the corridor, a Likurieris butler looks at you with inviting eyes.
<<likurieris>>Welcome. Are you $Player.FirstName $Player.LastName?<</likurieris>>
<<say $Player.FirstName setup.getPortraitClone>>Yes, I come here on behalf of Groody’Jinx.<</say>>
The butler's expression betrays a strange smile at the mention of Groody'Jinx's name.
<<likurieris>>Understood. The guests are expecting you in the backroom.<</likurieris>>
With that said, he gets out of the way and gestures forth to a room you did not previously notice. You start taking slow, steady steps towards the room.
[[Inside the room.|The Dinner]]<h1><<print passage()>></h1>
The interior of the room reminds you of the private parties held by wealthy individuals, portrayed by numerous movies you have seen back on Earth. In the middle, there is a table made of what looks like marble and on each side of the table there is a carefully placed sofa.
<<likurieris>>Greetings! You’re finally here! We could barely hold ourselves when we heard about you.<</likurieris>>
You glance towards the source of the voice and it brings you to a Likurieris, dressed in what you imagine to be an extravagant Likurieris outfit. You notice three other Likurieris dressed in noble clothes, each of their outfits adhering to the wealthy status of their wearers. You can feel the intensity of their stare upon your body covered in a pretty loose clothing and you can your own cheeks flushing with redness.
<<say $Player.FirstName setup.getPortraitClone>>H-hey. I’ve gotten here as soon as I could.<</say>>
The same Likurieris smiles at you and replies in an encouraging voice.
<<likurieris>>We've been looking forwards to meeting you for a while already, so as long as you're here with us that's enough. Here, take a seat.<</likurieris>>
He says as he points to a seat near him on the luxurious sofa.
You shyly a seat near him. As soon as you sit down, you feel your body sinking deep into the sofa and a tension you didn't know existed is slowly releasing itself from your tired muscles.
Finding yourself more relaxed, you manage to feel a little excited at the prospect of being the first to communicate with Likurieris that jumped at the opportunity to meet you and went as far as flying into a not very safe location at the time. As soon as you get settled in, the same speaker continues on.
<<likurieris>>In our culture, we pride ourselves in our openness to other civilizations. As a result of that, our own civilization prospered and trade flourished which has resulted in many of us getting wealthier in the process. Everytime we encountered a new sentient species, it was always a cause for celebration.<</likurieris>>
<<likurieris>>When we heard about a new sentient species on our soil we jumped at the opportunity to get to be among the first who get to interact this new species.<</likurieris>>
You can only nod at his monologue, grateful that you don't have to be the one who gets the conversation going The others are still keeping the same curious look on you from earlier.
<<likurieris>>I can see that you are still nervous. Alak’seif! Please entertain our guest with the best Ly’seth you have on hand.<</likurieris>>
After a few seconds, the same butler from earlier enters the room, bringing a few glasses and three bottles of a sparkling red liquid.
<<likurieris>>Thank you, Alak’seif. You may leave.<</likurieris>>
With that said, the Likurieris grabs one of the bottles and opens it, letting out a bright pink smoke that slowly envelopes the room.
<<say $Player.FirstName setup.getPortraitClone>>I've never seen anything like that.. What is it?<</say>>
<<likurieris>>This? It’s one of our most exquisite drinks. We harvest it from a local fruit that needs special care for the entire duration of the year, making it suitable for special events or upscale parties. I’ve been led to believe that humans also have their own Ly’seth, reserved for more civilized social events in human civilizations. Was it wine?<</likurieris>>
<<say $Player.FirstName setup.getPortraitClone>>Yes, we call it wine. It definitely is not as impressive as yours though, Ly'seth appears to be on a whole new level.<</say>>
Having said that, he starts pouring the contents of the bottle into a beautiful glass and once it’s filled to the brim, he hands it to you.
<<likurieris>>We reserve this drink only for our special guests. Please, give it a try.<</likurieris>>
Holding the glass in your hand, you wonder whether to take a sip from the drink.
<<ringLinks :classes "lol">>
<<rlc "Drink it." :classes "innocence-medium choice-longer choice-center">>
<<set $Party.AcceptedDrink = true>>\
<<goto "Ly'seth">>
<<rlc "Politely refuse the drink and put it on the table." :classes "innocence-high choice-longer choice-center">>
<<set $Party.RefusedDrinkPolitely = true>>\
<<goto "Ly'seth">>
<<rlc "Put it on the table." :classes "red choice-longer choice-center">>
<<set $Party.RefusedDrinkRudely = true>>\
<<goto "Ly'seth">>
<</ringLinks>><h1><<print passage()>></h1>
<<if $Party.AcceptedDrink === true>>\
You take a small quantity of the strange liquid in your mouth and you try to get a sense of its refined taste.
//Mm.. This is actually quite sweet.//
With a newfound appreciation for the traditional Likurieris drink, you take a few more mouthfuls and, before you know it, the glass is empty. All that's left is a pleasant aftertaste lingers on your tongue. With a funny look on your face, you look around the room. To your surprise, the guests appear to have found your willingness to try the Ly'seth very satisfactory.
<<elseif $Party.RefusedDrinkPolitely === true>>\
<<say $Player.FirstName setup.getPortraitClone>>Thank you for the offer, but I had a meal recently and I’m afraid I’m still too full for another drink.<</say>>
Searching for a reaction on the faces of the wealthy guests, you see the subtle hint of disappointment making itself known in their expression.
<<elseif $Party.RefusedDrinkRudely === true>>\
Without saying anything, you put down the drink. Your decision seems to have been considered rude by the wealthy guests, as their curious expression from earlier turns into an offended frown.
<<likurieris>>We.. notice that you do not want to try our traditional drink right now, but that is no issue.<</likurieris>>
With that being said, the other guests’ expressions turn back into the welcoming ones from earlier.
<</if>>\
//I wonder why he's the one who does all the talking for them.//
<<likurieris>>Now, time for apperitives. Using the same fruit Ly’seth is made from, our renowned chefs prepared a dish we call Ky’seth. Alak’seif. Please bring a dish of Ky’seth for our special guest.<</likurieris>>
A few seconds pass and Alak’seif, the butler, brings forth a large, glimmering ornamented tray and places it on the table, allowing you and the others early access to its contents.
Strategically positioned in front of each of you on the tray, there is a small plate with a strange looking oval fruit. One by one, Alak’seif comes around and with a precise technique he cuts the fruits open, giving them a striking resemblance to the pomegranates from Earth.
As soon as they’re cut open, a smoke of identical color to the one from earlier comes out from its center.
Noticing your confusion on what’s the appropriate method of eating Ky’seth, one of the other wealthy individuals gives some helpful pointers and starts talking, taking you by surprise.
<<likurieris>>This particular dish is even more exclusive than Ly’seth. This is how we eat it.<</likurieris>>
To give you a better picture, he rips off a piece and eats everything except for the outer layer in the same way you’d eat a watermelon.
Whilst deciding whether to take a bite, you notice that the smoke let out by the fruits and the drink combine together at the top, slowly covering the room in a pink haze. The more you look at it, the more convinced you get that the smoke follows a steady pattern in its movements, giving the impression of a choreographed dance.
<<if $Party.AcceptedDrink === true>>\
Having already tasted the Ly’seth, you don’t need further convincing to give the Ky’seth a try as well.
<<link [[Eat the fruit.|Ky'seth]]>><<set $Party.AcceptedFruit = true>><</link>>
<<else>>\
<<ringLinks :classes "lol">>
<<rlc "Politely refuse the fruit." :classes "choice-longer choice-center">>
<<set $Party.RefusedFruitPolitely = true>>
<<goto "Ky'seth">>
<<rlc "Don’t eat the fruit." :classes "innocence-high choice-longer choice-center">>
<<set $Party.RefusedFruitRudely = true>>\
<<goto "Ky'seth">>
<</ringLinks>>
<</if>><h1><<print passage()>></h1>
<<if $Party.AcceptedFruit === true>>\
Using what you learnt, you grab a piece of the Ky’seth and you proceed to eat its flesh.
//Mmmm, I’ve never tasted something like this. I’ve had some exotic fruits back on Earth, but none of them could stand a chance against this one.//, you think as you grab another slice, enjoying the way the fruit’s flesh simply melts on your tongue.
Strangely though, you start feeling a heat rising in your groin area with a wet substance sliding down your thighs. As subtly as you can, you feel your thigh area, taking advantage of the dim light of the room. To your dismay, your panties are moist and the liquid that slides down your thighs comes directly from your the opening of your pussy.
//Oh, this is embarrassing! I should make sure my little accident goes unnoticed.//, you think as you cross your legs together.
You look around to check for any kind of reaction from the other guests, but you are pleased to see them focused on finishing off their last slices.
[[Smoking Look]]
<<elseif $Party.RefusedFruitPolitely === true>>\
<<say $Player.FirstName setup.getPortraitClone>>This looks really good, but I’ll try it a bit later, I’m still feeling full.<</say>>
The other guests’ expressions resemble an impatient frown at another one of your refusals. In an attempt to defuse the tense mood, the one who greeted you earlier responds reassuringly.
<<likurieris>>Feel free to try it when you’d like to, but I assure you that the best time to eat it is when it’s fresh.<</likurieris>>
You can only nod, worried about whether your refusals, polite as they may be, might have brought a negative light upon you.
[[Lustful Smoke]]
<<elseif $Party.RefusedFruitRudely === true>>\
You look at the others, making no attempts to touch the dish prepared especially for your arrival. Once the others are done with theirs and notice your still full plate, they get visibly upset. The Likurieris that greeted you earlier is looking at you in a less than friendly way right now.
<<likurieris>>Please, take a bite at least. If you don’t like it, we won’t hold it against you. We have paid a great deal to get a fresh batch of the fruit and of the Ly'seth in preparation for this dinner. Seeing you not even willing to try makes us look inadequate in our attempts to give you a warm welcome to our humble society.<</likurieris>>
<<ringLinks :classes "lol">>
<<rlc "Give in and take a bite." :classes "innocence-high choice-longer choice-center">>
Not being able to withstand the social pressure you suddenly find yourself under, you give in and try the fruit.
Using what you learnt, you grab a piece of the Ky’seth and you proceed to eat its flesh.
//Mmmm, I’ve never tasted something like this. I’ve had some exotic fruits back on Earth, but none of them could stand a chance against this one.//, you think as you grab another slice, enjoying the way the fruit’s flesh simply melts on your tongue.
Shortly after finishing with the fruit, you feel the uncontrollable desire to try the Ly’seth as well.
You take a small quantity of the strange liquid in your mouth and you try to get a sense of its refined taste.
//Mm.. This is actually quite sweet.//
With a newfound appreciation of the traditional Likurieris drink, you take a few more mouthfuls and before you know it, the glass is empty, leaving you with a pleasant aftertaste in your mouth. With a funny look on your face, you look around the room to see the Likurieris with a great satisfaction on their faces as a result of them seeing you empty the glass of Ly’seth.
After you finish with both the fruit and the drink, you start feeling a heat rising in your groin area with a wet substance sliding down your thighs. You subtly put your hands there, taking advantage of the dim light of the room. To your surprise, your panties are moist and the liquid that slides down your thighs comes directly from your pussy.
//Oh, this is embarrassing! I should make sure my little accident goes unnoticed.//, you think as you cross your legs together.
[[Smoking Look]]
<<rlc "Adamantly refuse." :classes "innocence-high choice-longer choice-center">>
Determined, you refuse to try the drink and the fruit, content with not trying any of the specialities brought by the wealthy Likurieris. With a stern look on his face, the Likurieris responds to you coldly.
<<likurieris>>Then, I’m afraid that we won’t partake in this dinner together anymore. You may leave.<</likurieris>>
Shocked by the sudden turn of events, you reconsider whether to accommodate the guests’ desires or if you should just leave, but something tells you that leaving might not be the wisest choice at the moment.
<<ringLinks :classes "lol">>
<<rlc "Apologize for your rude behavior from earlier and start trying out the specialities found in front of you." :classes "innocence-medium choice-longer choice-center">>
Not being able to withstand the social pressure you suddenly find yourself under, you give in and try the fruit.
Using what you learnt, you grab a piece of the Ky’seth and you proceed to eat its flesh.
//Mmmm, I’ve never tasted something like this. I’ve had some exotic fruits back on Earth, but none of them could stand a chance against this one.//, you think as you grab another slice, enjoying the way the fruit’s flesh simply melts on your tongue.
Shortly after finishing with the fruit, you feel the uncontrollable desire to try the Ly’seth as well.
You take a small quantity of the strange liquid in your mouth and you try to get a sense of its refined taste.
//Mm.. This is actually quite sweet.//
With a newfound appreciation of the traditional Likurieris drink, you take a few more mouthfuls and before you know it, the glass is empty, leaving you with a pleasant aftertaste in your mouth. With a funny look on your face, you look around the room to see the Likurieris with a great satisfaction on their faces as a result of them seeing you empty the glass of Ly’seth.
After you finish with both the fruit and the drink, you start feeling a heat rising in your groin area with a wet substance sliding down your thighs. You subtly put your hands there, taking advantage of the dim light of the room. To your surprise, your panties are moist and the liquid that slides down your thighs comes directly from your pussy.
//Oh, this is embarrassing! I should make sure my little accident goes unnoticed.//, you think as you cross your legs together.
[[Smoking Look]]
<<rlc "Leave." :classes "innocence-high choice-longer choice-center">>
You stand up and take your leave, not saying anything as you do. Once you’re out of the room, the butler looks at you with a confused look on his face, but you don’t bother to ask him why he is looking at you that way.
<<set $Party.BadEnding = true>>\
<<link [[In search of answers.|Groody'Jinx Residence]]>><</link>>
<<run Quests.GetRunningQuest(1).CurrentStage = '5'>>\
<</ringLinks>>
<</ringLinks>>
<</if>><h1><<print passage()>></h1>
Having finished both the Ky’seth and the Ly’seth, you find yourself more relaxed and at the same time, hornier. The other guests seem more relaxed as well, cracking jokes with each other on subjects unfamiliar to you. To your surprise, you find yourself laughing at them as well, the humor not entirely lost on you. A modest smoke settles itself around the room, forming shapes of different sorts as it flows around and about.
As you laugh, your nipples chafe against the silky texture of the traditional clothing, sending ripples of pleasure up your spine. Your laughs have a positive effect on the others as well, lightening up the mood all around. Alak’seif comes with a few other bottles of Ly’seth, pouring them into your and the others’ glasses. You don’t miss on the opportunity to taste more of the sweet drink, feeling even more relaxed and way, way hornier than earlier.
While the chatter goes on, you notice the others attempting to hide their raging boner.
//Seems the drinks and fruits had an effect of their own on the others..//, you think, feeling slightly excited at the prospect that opens itself to you.
Although the special aperitives haven’t left you buzzed in the slightest, you are in a strange way entirely aware of your body’s burning needs and you feel an intense desire to act on satiating yourself.
Without a second thought, you pull the guest who you sat next to towards you. You start kissing him passionately, feeling his limp body in your arms, possibly in shock at the sudden turn of events. You move towards his neck as well, feeling his smooth, soft skin on your lips. One of the others seems to have taken an initiative of their own, as you feel one tugging at your clothing, desperately wanting to gaze on your supple, alluring body.
The Likurieris you’ve been kissing eases up a little and gets in into the action, by undressing himself of his pants letting you continue your sensual assault on his soft neck. All the while, the second Likurieris' tugging reveals more of your body with each second.
A few seconds later, you find your skin bare and exposed to the silky, warm air of the room, slowly giving fuel to the blazing fire of your own arousal. You hazily catch sight of the second Likurieris, as he finishes his work by taking off your panties and immediately plunging his slithering tongue into your pussy, with hi supper lip on your clit in a vacuum motion that subconsciously pushes you to let out a mellow moan.
The third and the fourth Likurieris can't hold it in anymore, softly pulling you from the one you’ve been kissing so far in order to get in on the action as well, leaving you no choice but to submit yourself wholly to their intentions. They place you onto your back on the table.
<<linkreplace "On the table.">>\
<<sexScene 'naked' 'kissing'>>\
<<updatebar>>\
<<link [img[images/scenes/ecoscrap/1.png]]>>\
<<popover 'opaque'>>[img[images/scenes/ecoscrap/1.png]]<</popover>>\
<</link>>\
<<timed 0s>>\
<<addclass "a.link-internal img" "oasis">>\
<</timed>>\
You find yourself lying down on your back, and as soon as you gaze upon the smoke cloud over your body, you find yourself completely enthralled by the lewd scenes that are playing out a choreographed rhythm.
With your attention focused on the smoke, you feel your thighs being slowly pulled apart, followed shortly by the smooth motion of an alien cock as it slowly slides in and out your pussy, reflecting the scene that's played before your eyes, making yourself wet in the process.
As if the participants are mirroring the lewd scene that plays itself out in the smoke, they move their alien cocks closer to your face and they start stroking themselves in quick movement. Acting by their own accord, your hands also proceed kneading your own breasts, mirroring your own actions as well.
By now, your pussy is fully wet. The alien cock that's been slowly sliding in and out is picking up the pace by the second and, after not too long, the slow, smooth motions turn into rough, almost savage ones. Your own body synchronizes with the deep, animalic thrusts making your boobs jiggle all over.
The only thing you are consciously aware of are your satisfied moans that accelerate the strokes of the two cocks that are almost pushing themselves into your face and hair. Your own climax nears its end second by second and, as in unison, all of you approach the finish line at the same time.
The alien cock that's been savagely fucking you in the last seconds erupts into a warm, liquid goo that overflows out of your pussy. The two alien cocks that have been stroked all along cover your hair and face in the same sticky, surprisingly sweet, purple substance and you instinctively lick your own face, intensifying your climax with lewd actions.
Not being able to take it anymore, your eyes get heavier and heavier and the last thing you remember is a few loud sounds as the others crash on the sofas, exhausted from the ordeal.
<<linkreplace "A few hours later..">>\
<<noScene 'LikurierisDress'>>\
<<updatebar>>
<<scrollToNest>>\
After what feels like hours have passed, you wake up with a headache and you find yourself snugly covered in a blanket on one of the sofas with no one except for you inside the room.
//What’s going on..?//, you confusedly wonder as one by one, the memories of the earlier event flood into your mind.
//How could I do that? I hope it was all a dream, it doesn’t feel like anything I would’ve done. Either way, I’m going to be more wary before I eat and taste anything every stranger offers me.//
You pull down the blanket and you find yourself in the outfit Groody’Jinx picked out for you. Shortly after standing up and cleaning yourself up a little, you walk directly towards his tent in search of answers.
[[In search of answers.|Groody'Jinx Residence]]
<<run Quests.GetRunningQuest(1).CurrentStage = '5'>>
<<set $Party.VeryHappyEnding = true>>
<</linkreplace>>
<</linkreplace>>
<<set $sexualEvents++>>\
<<kissingScene 'LikurierisDress'>>\
<<updatebar>>\<h1><<print passage()>></h1>
With the food and the drink sitting untouched in front of you, you try to chat with them to find more about their culture and the local customs. You find out that in social dinner events like this, when encountering new sentient species, it’s customary for Likurieris to plan special events and dinners as a welcoming party. Seeing how important it is for them to get foreign cultures and civilizations to partake in their customs, you decide to not leave their efforts go to waste, by taking small swigs of the Ly’seth from time to time, which seems to have a positive effect on their mood.
The smoke let out by the Ly’seth and the exotic fruits sets itself thicker all around you. At times, you find yourself looking deep inside the smoke, noticing a pattern in the way it moves around.
//That.. What are those..?//, you ponder deeply whether what you’re seeing is only in your mind or the patterns inside the smoke actually resemble different humanoids partaking in what looks like all kinds of lewd scenes.
You open and close your eyes quickly, in an attempt to get rid of whatever it is that you are imagining. You notice a silence setting in and you wonder what you should do next.
<<ringLinks :classes "lol">>
<<rlc "Drink more of the Ly’seth." :classes "innocence-low choice-longer choice-center">>
<<sexScene 'naked' 'moaning eyes'>>\
Taking a few more swigs of the Ly’seth, you find yourself captivated once again by the smoke’s patterns, starting to get more and more turned on at the scenes that are unfolding before you. Unbeknownst to you, the small swigs from earlier turn into bigger gulps of the sweet drink as you subconsciously drink more and more of it.
You start feeling a gradual loss in control, your own hands moving by their own accord in an attempt to satisfy the urges raised by the lewd scenes that seem to get more and more explicit as your own lust increases.
With your eyes enthralled by the smoke, a Likurieris cock appears in your vision and you start working it with your own mouth, still keeping your eyes set on the smoke. Two more appear before your eyes and you use your hands to stroke them, trying to mirror the lewd scene you’ve had your eyes set on for a while now. After a few minutes, the scene progresses and you follow its rhythm, stopping whatever you were doing to lay yourself down on your back on the table in the middle of the room.
Once you lie down comfortably, you look up and the smoke is showing you what’s coming next. In one hard trust one of the guests buries his cock deep inside your pussy, making you start moaning. As a result of the lewd scenes that appeared before you all this time, you are already dripping wet, making the sudden, rough penetration as painless as it can be. The other three make their way towards your face, positioning themselves in a circle with their cocks right appearing in your gaze from all sides. Once again, you start sucking and stroking while your honeypot is getting roughed up. He starts fucking you faster and faster whilst tightening his grasp on your hips as he tries pushing on deeper and deeper. You subconsciously start moving with his rhythm, feeling him in the furthest spots of your stretched pussy.
<<if $game.tier === "Explorer" || settings.censoring === "All Images" || settings.censoring === "Only Fully Uncensored and Partially Uncensored Images">>
<<link [img[images/scenes/ecoscrap/1.png]]>>\
<<popover 'opaque'>>[img[images/scenes/ecoscrap/1.png]]<</popover>>\
<</link>>\
<<timed 0s>>\
<<addclass "a.link-internal img" "oasis">>
<</timed>>\
<</if>>
The sensation seems to have been too much for him, as he grunts loudly and you can feel an explosion of a warm substance leaking itself deeper inside you. He slowly pulls out and one of the others you were stroking takes his turn at plowing your pussy. The smoke gets thicker and the sensations you feel are more intense than you can take and your mind becomes a blank slate, with your plain gaze focused on the lewd scene you see at the top of the room, mirroring the debauchery your body is going through. The second guy finishes with a grunt, blowing his load deeply inside you, before proceeding to crash down with a thud. The last guy you were stroking takes his turn and you start deepthroating the cock you’ve been sucking all along, starting to feel the sweet aroma of the precum leaking on your tongue.
All you can do is watch and enjoy the events that are unfolding, of your body being used for the pleasure of aliens in pursuit of exotic experiences. Submissively, you let the last guy plow you harder and harder while you increase the pace on getting the cock you’ve been working on all this time to the finishing line. The intoxicating smoke leads you quicker into an orgasm and you can feel your thighs starting to vibrate, with your honeypot working as a suction cup on the last guy to get him closer to orgasm and empty him of all he’s worth. Your body’s primal efforts don’t go unnoticed, as both of the remaining Likurieris blow their load deep inside your pussy and throat, followed by a grunt as they crash down one by one with a loud thud.
You have a hard time keeping your eyes open, as the effects of the climax wash all over your body, leading you into a purely euphoric mental state.
<<linkreplace "Fade off.">>
<<noScene 'LikurierisDress'>>\
<<scrollToNest>>\
<<set $sexualEvents++>>\
After what feels like hours have passed, you wake up with a headache and you find yourself snugly covered in a blanket on one of the sofas with no one except for you inside the room.
//What’s going on..?//, you confusedly wonder as one by one, the memories of the earlier event flood into your mind.
//How could I do that? I hope it was all a dream, it doesn’t feel like anything I would’ve done. Either way, I’m going to be more wary before I eat and taste anything every stranger offers me.//
You pull down the blanket and you find yourself in the outfit Groody’Jinx picked out for you. Shortly after standing up and cleaning yourself up a little, you walk directly towards his tent in search of answers.
[[In search of answers.|Groody'Jinx Residence]]
<<run Quests.GetRunningQuest(1).CurrentStage = '5'>>\
<<set $Party.HappyEnding = true>>\
<</linkreplace>>\
<<rlc "Attempt to get a conversation going again." :classes "innocence-high choice-longer choice-center">>
You attempt to strike a few more conversations with the guests, but all you start getting are short, bored responses and loud yawns from each of them. They excuse themselves one by one, leaving you alone with the one that greeted you from the first time.
<<likurieris>>Well.. We enjoyed having this experience with you. Our business affairs are calling us, so we’ll have to leave to the city. Feel free to hang around more, I’ll take my leave as well.<</likurieris>>
With that being said, he stands up and walks outside. You’re confused about whether you did anything wrong, but now seems to be too late to change anything. You feel yourself getting sleepy, so you take a nap on one of the sofas planning to pay Groody’Jinx a visit in the morning.
[[In search of answers.|Groody'Jinx Residence]]
<<set $Party.NeutralEnding = true>>\
<<run Quests.GetRunningQuest(1).CurrentStage = '5'>>\
<</ringLinks>><h1><<print passage()>></h1>
<p>
Leaving the village, you guide yourself using your smartwatch’s compass and the nearby vegetation in the direction of Melissa’s ship wreckage. Passing through the village’s farm lands, you take a route you’ve never taken before and, after some time of walking, you notice mountaintops rising across the horizon.
</p>
<p>
//Those are the mountains.. Now if I remember correctly, I should find charred soil sometime soon and it should lead me to their wreckage.//
</p>
<p>
[[With that thought in mind, you continue walking, paying close notice to the soil you step on.|Melissa's Ship Wreckage]]
</p><h1><<print passage()>></h1>
<p>
After finding the charred soil, you switch to exclusively using your smartwatch’s compass and head west.
</p>
<p>
//That equipment should be a few hundred steps away to the west, which brings me a little bit closer to the mountains.//
</p>
<p>
[[Not wanting to waste any daylight dallying around the wreckage, you keep following the compass.|Hollow Mountains]]
</p><h1><<print passage()>></h1>
<<set _tripped = either(true,false)>>
<<ctp "hollow" clear>>
<p>
As you keep heading west, the air around you steadily gets colder. The surrounding alien vegetation gets more and more dense, as thick trees cast large shadows all around you, preventing the diminishing sunlight from providing you with a little bit more light and heat.
</p>
<p>
//Brr… How could it suddenly get so cold!?//, you wonder as you put your arms around your waist, trying to keep yourself warmer for longer.
</p>
<p>
After a few more minutes of walking, you take notice of signs that could only point to another crash site in the vicinity.
</p>
<p>
//I must be getting closer.. I bet the equipment is somewhere nearby.//, you attempt to encourage yourself to become more alert, wanting to get out of the area as quickly as you possibly can.
</p>
<p>
Your renewed vigor suddenly finds a reason to crash down, as you can hear a distant howling which reminds you of the strange sounds coyotes could make in Terra’s lush forests.
</p>
<p>
//Wha-what kind of animal could make these sounds!?//, <<link "you think as you crouch down.">><<ctpAdvance "hollow">><</link>>
</p>
<<ctpNext>>
<p>
Crouching down, you keep your mind alert for any kind of subtle sounds that could come from your vicinity, hoping that the howling isn’t in any way connected to your presence.
</p>
<p>
Not making a move for a few minutes, you get more relaxed and you get back on your feet, wanting to get what you came whilst there is still a little bit of light to guide your way. As soon as you take the first step, another howling, a louder one this time, triggers your flight or flee response.
</p>
<p>
//Oh no! Louder howling can only mean one thing..//, you realize as you find yourself, once again, in the position of having to make a choice that can ultimately decide your fate for the near-future.
</p>
<<ringLinks :classes "lol">>
<<rlc "Hide in one of the nearby bushes.." :classes "choice-longer choice-center">>
<<set _firstChoice = "Hollow Mountains Hide">>
<<ctpAdvance "hollow">>
<<rlc "Make a run for it." :classes "choice-longer choice-center">>
<<set _firstChoice = "Hollow Mountains Run">>
<<ctpAdvance "hollow">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<ctp "hide" clear>>
<p>
Taking advantage of the lush vegetation around you, you have an easy time picking a bush that can fully conceal your body from the sight of any possibly dangerous predators. Tip Toeing on the alien soil, you slowly surround yourself in one of the thicker bushes, letting out a low creaking noise from its thin branches as you get down on your knees and try to keep your body as compact as possible.
</p>
<p>
//This better work..//, you wearily hope.
</p>
<p>
Keeping yourself completely still, you wait and wait, listening on the howling sound and wishing for it to go away. Unfortunately, it actually gets louder and louder and it’s not the only sound you can hear anymore. From the darkness of the bushes, your eyes take notice of a few beasts closing in on your former position.
</p>
<p>
As your eyes get more and more used to the low light of your surroundings, you get a better look at the beasts. Resembling wolves in form and shape, you notice distinct features such as spiked horns on their backs, thinner tails and a less hairy body overall. Their eyes shine a yellow light and their teeth appear incredibly sharp. You can’t tell very well in the darkness, but the color of their fur shows similarities <<link "to the dirty brown color of the soil you stepped on.">><<ctpAdvance "hide">><</link>>
</p>
<<ctpNext>>
<p>
//Mm.. Those beasts are native to this area, their fur definitely evolved to allow them a way to camouflage themselves from the eyes of their prey.//, you think as your scientist perspective takes over for a second.
</p>
<p>
After four or five more beasts appear in your sight, they start sniffing the soil you stepped on and with every passing second, they get closer and closer to the bush you’re hiding in.
</p>
<p>
//Oh no..//, you think as your panic sets in.
</p>
<p>
Quicker than you could react further, as if the beasts communicate through a body language of their own, they take a strategic formation around your bush and start howling in unison.
</p>
<p>
//They got me.. But.. they’re not attacking me? Do they want me to step out by my own will?//
</p>
<p>
The howling gets more threatening with each passing second you spend pondering, [[pushing you to get out before their howling attracts the attention of their other members of the pack.|Canine Escort Service]]
</p>
<</ctp>><<if _tripped>>
<p>
Letting your instincts make the decision for you, you turn around and run back the way you came. The shuffling noise you make as you run appears to attract more of the unwanted attention, as the howling noise gets louder and louder behind you. With adrenaline rushing through your body, you sprint as fast as you can. After less than one minute, your heart and legs protest together as pain surges through your limbs and, too distracted by the flight, you don’t notice it as you trip over one of the thick vines laid out by one of the nearby trees.
</p>
<p>
As you plunge over in the air, your thoughts start flowing in slow-motion.
</p>
<p>
//Nnnnnnnnoooooo//, is your last thought as your body crashes onto the soil a few steps ahead from you. With adrenaline still surging through your veins, you quickly get back up but a throbbing pain keeps you in your place. The howling looms closer and closer and before you can even consider your circumstances, one by one, the stalker beasts enter the close vicinity. Finding enough power to at least sit down on the earthen soil, you look at the beasts.
</p>
<p>
As your eyes get more and more used to the low light of your surroundings, you get a better look at the beasts. Resembling wolves in form and shape, you notice distinct features such as spiked horns on their backs, thinner tails and a less hairy body overall. Their eyes shine a yellow light and their teeth appear incredibly sharp. You can’t tell very well in the darkness, but the color of their fur shows similarities to the dirty brown color of the soil you stepped on.
</p>
<p>
//Mm.. Those beasts are native to this area, their fur definitely evolved to allow them a way to camouflage themselves from the eyes of their prey.//, you think as your scientist perspective takes over for a second.
</p>
<p>
After four or five beasts have gotten near, their behavior suddenly turns more calculated and synchronized as they circle you on all sides, keeping a few steps distance between your crashed down position and theirs. After they take their preordained positions, they start howling menacingly at you, as if urging you to act.
</p>
<p>
//Why.. Why are they not attacking me? What’s going on?//
</p>
<p>
The howling gets more and more menacing and, not wanting to be joined by more of their friends, [[you slowly get up, balancing yourself on your good leg.|Canine Escort Service]]
</p><<else>>
<p>
Letting your instincts make the decision for you, you turn around and run back the way you came. The shuffling noise you make as you run appears to attract more of the unwanted attention, as the howling noise gets louder and louder behind you. With adrenaline rushing through your body, you sprint as fast as you can. After less than one minute, your heart and legs protest together as pain surges through your limbs, but you manage to ignore the pain and still pay attention to your path.
</p>
<p>
Luckily for you, you notice a thick tree vine laid out in front of you and you confidently jump over it, keeping up running pace. After what seems like forever, you get back to the route you used to get to Melissa’s ship’s crash site and you stop behind one of the trees. As soon as you do, throbbing pain marks its unwanted presence, forcing you to stay still and listen for the howling of the beasts. To your surprise, the howling appears to be completely gone, making your getaway attempt an unexpected success.
</p>
<p>
//Phew, that was close.. Almost too close. I should get back to the village.//, you think as you make your way back to the village, keeping the encounter in mind and remembering to come back only if you’re in a good enough shape to fight.
</p>
<p>
[[Back to the Village.|Village Map]]
</p><</if>><h1><<print passage()>></h1>
<p>
After getting back on your feet, their howling surprisingly stops and through an unspoken language of their own, they switch back the formation, leaving four of them a few steps behind you and the last of them a few steps ahead of you.
</p>
<p>
//Really..? What the hell is going on with animals on this planet!? Are they actually trying to escort m-?//, your thought gets interrupted by a low growl coming from behind you, pushing you to slowly follow the footsteps of the beast from your front.
</p>
<p>
For a second, you think about fighting your way out of it, but you realize that they have you cornered and it doesn’t sound like a good idea to turn them aggressive.
</p>
<p>
//Even if I can get those down, I can’t really know that there aren’t more of them around.. Ugh, I guess I have no choice but to follow them..//, you sigh as the realization sets in.
</p>
<p>
Walking through more of the lush vegetation, you take in on your surroundings and memorize the path, just in case you might eventually figure out an escape plan from your predicament. After some time of walking, the vegetation gets a little bit thinner, allowing you to see the horizons of the path.
</p>
<p>
//It looks like they’re leading me to the base of that mountain..//, you think as you look over more carefully.
</p>
<p>
As the darkness of the evening fully sets in, your legs start aching with exertion.
</p>
<p>
//I hope we’re almost to wherever-the-hell they’re taking me to..//, you think as you lazily push yourself forwards, not wanting to fall down in front of the beasts and send off the wrong kind of message. Sooner or later, you find yourself at the base of the mountain you noticed earlier.
</p>
<p>
//Are they leading me to this cave..?//, you stop for a second to take a better look at the pitch dark entrance that takes in a decent space of your sight.
</p>
<p>
[[Hearing another low growl coming from behind interrupts your thoughts and urges you to follow the leading beast as it enters the cavernous area.|Back of the Cave]]
</p><h1><<print passage()>></h1>
<p>
Pushing yourself to follow the beast, you get deeper and deeper into the cave. Fluorescent alien mushrooms light up your path on the sides, acting as some kind of natural torches.
</p>
<p>
//These lights should help me find my way out later.//, you think as you carefully analyze any kind of environmental details that can help you build up your escape plan.
</p>
<p>
Less than one minute later, the beasts lead you to a corridor that ends in a thick wall. The guide moves around you and joins the pack from behind. Taking advantage of the surprisingly bright light of the cave’s outworldly vegetation, you see the pack sitting down in unison, shining their yellow eyes at you in a show of dominance.
</p>
<p>
//Ugh.. I’m so tired and it seems like there’s no way out of here with these guys still watching me. I guess I can try to get some sleep and hope that I can figure something out once I wake up.//, you think groggily as you lie down on the unexpectedly warm cave floor and [[fall asleep.|Wakey Cavey]]
</p><h1><<print passage()>></h1>
<<run $time.passTime(4)>>
<<ctp "cavey" clear>>
<p>
Waking up from a dreamless slumber, you look around with confusion in your eyes. The confusion doesn’t last long as your mind quickly awakens, allowing the memories of the circumstances that led you here to surge back in.
</p>
<p>
//Ah.. Right.. This cave floor is so warm, I thought I was back in my bed from back home..//
</p>
<p>
Looking at your smartwatch, you can see that the dawn of the day has arrived, but no sunrays make their way in. Luckily for you, the light let out by the fluorescent flora is more than enough to reveal your surroundings.
</p>
<p>
//Oh, yes! Those beasts aren’t here anymore. I can make my way out of here quickly.//, driven by raw impulse, you get back on your feet, but a much more bestial growl than the ones you’ve heard so far freezes you in your spot. Looking to the source of the growl, you see it coming from behind you, revealing a beast that’s easily two times the ones that led you here.
</p>
<p>
//Ugh.. This must be the alpha of the pack. There are no other beasts around so I should make my move quickly.//, you start pondering the possibilities, not wanting to waste any precious time given the newfound energy and opportunity.
</p>
<<include "PartySuppliesDrawing">>
<<ringLinks :classes "lol">>
<<rlc "Seduce the beast." :classes "innocence-low choice-longer choice-center">>
<<set _firstChoice = "Wakey Cavey Seduce">>
<<ctpAdvance "cavey">>
<<rlc "Run out." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Wakey Cavey Run">>
<<ctpAdvance "cavey">>
<<rlc "Tranquilize the beast." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Wakey Cavey Fight">>
<<ctpAdvance "cavey">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><p>
//Now that I think about it, they most likely brought me to the leader of their pack for a reason that doesn’t surprise me at all anymore since I’ve crashed down on this planet..//
</p>
<p>
Thinking about the best way to start seducing the beast, your mind only comes to the most primal display in the animal kingdom.
</p>
<<ringLinks :classes "lol">>
<<rlc "Position yourself with your back to the alpha beast and bend forwards." :classes "innocence-low choice-longer choice-center">>
<p>
Slowly making your move, you get down on your knees and arch your back upwards, pushing your ample blossom up and giving it an even more irresistible look to the alpha beast’s gaze.
</p>
<p>
[[As slowly as you made your move, you proceed to stand back up and turn your eyes back to the alpha beast’s body.|Closer Touch]]
</p>
<</ringLinks>><p>
Acting again on your most primal instinct there is, specifically your flight-or-flee response, you choose to take your flight and make a run for it away from the growling alpha beast. As quickly as you start sprinting, the beast sprints after you from behind and comes around your position, putting itself ahead of you. Realizing that you cannot jump over him, you stop for a second as the beast moves around to face you. His growling turns much more threatening than the one from above pushing your body to instinctively take a few steps back. As soon as you get closer to your former position, the beast lunges forwards in the direction of your face and your body crashes down on its back under the tremendous weight and force of the beast.
</p>
<p>
Luckily for you, you fall with your head on your backpack, but that’s as far as your luck goes as the beast growls menacingly at you with his head directly above yours, before pointing his gaze straight ahead and letting out a deep howling that is definitely going to arouse more unwanted attention.
</p>
<p>
[[What Happens in the Cave, Stays in the Cave]]
</p><p>
Making slow, calculated movements, you grab your tranquilizer gun from your backpack and without another thought you shoot it directly into the neck of the beast. The alpha beast whimpers for a second and lunges backwards, allowing you to quickly pick up your pistol gun and positioning yourself for a fight.
</p>
<p>
[[Fight is on.|Alpha Beast Fight]]
</p><h1><<print passage()>></h1>
<p>
As you turn back, you direct your gaze to the beast’s waist and you can notice his canine dick getting visibly bigger.
</p>
<p>
//Well.. That worked at least. His face on the other hand isn’t really showing signs of weakness. I’ll need to improvise further.//, you think, realizing that it’s a little bit too late to turn back from your seduction plan and that getting the beast more and more excited might require a more intimate touch.
</p>
<p>
//I shudder to even think about it, but if I can safely get around to giving him a handjob it might actually be enough to daze him off for a while.//, you ponder, trying to not think of what the shameful act implies.
</p>
<p>
//So.. Should I approach him as I am or get undressed first?//
</p>
<<ringLinks :classes "lol">>
<<rlc "Get undressed first." :classes "innocence-medium choice-longer choice-center">>
<<changeOutfit "naked">>
<p>
With careful and slow movements as to not startle the beast, you start by removing your shirt, exposing your alluring boobs to the chilly wind of the cave. Then, you remove your shoes and finish up by freeing your big butt from the constraints of your pants.
</p>
<p>
The act seems to have gotten the beast even more excited, even reflecting in short glimpses of excitement on his usually cold candour.
</p>
<p>
[[Approach the beast.|Territorial Instinct]]
</p>
<<rlc "Stay clothed." :classes "choice-longer choice-center">>
<p>
Keeping your clothes to yourself, you [[approach the beast.|Territorial Instinct]]
</p>
<</ringLinks>><h1><<print passage()>></h1>
<<ctp "territorial" clear>>
<p>
Although you approach him extremely slowly, the beast’s instincts must have kicked in as a low growling turns more and more menacing as a result of the sudden closeness.
</p>
<p>
//N-now this? I thought I got him excited enough.//, you think, finding yourself on the spot, again.
</p>
<<ringLinks :classes "lol">>
<<rlc "Think fast and pretend to moan." :classes "innocence-medium choice-longer choice-center">>
<<set _firstChoice = "Territorial Instinct Moan">>
<<ctpAdvance "territorial">>
<<rlc "Think fast and try to pet him." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Territorial Instinct Pet">>
<<ctpAdvance "territorial">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<ctp "territorialMoan" clear>>
<p>
//I can’t believe I’m going to do this.. This needs to work.//
</p>
<<changeExpression "moaning">>
<<dialogue>>
<<arousedPlayer>>
Ooooooohhhhhhhhhh.. Aaaaaahh….
<<alphawolf>>
Awoooo
<</dialogue>>
<p>
Putting all your effort into it, you let out sounds that you hope will resemble <<link "some kind of mating call sounds to the predator brain of the alpha beast.">><<ctpAdvance "territorialMoan">><</link>>
</p>
<<ctpNext>>
<<if $Player.Outfit === "naked">>
<p>
Noticing some kind of lustful reaction from the beast, you get more and more into it and you start playing with your breasts. Your nipples turn more erect after being exposed to the cold air of the cave for a long time and you start pinching them from time to time.
</p>
<p>
//Ohh.. This really is working.//, you realize as you see the beast trembling with excitement.
</p>
<p>
Pushing yourself further, you turn your back to the beast once again and you move your palm over your exposed ass cheeks in sensual movements, giving the increasingly lustful eyes of the beast a good show that will help you push you onto your final act.
</p>
<<else>>
<p>
Noticing some kind of lustful reaction from the beast, you get more and more into it and you start playing with your breasts through your shirt. Rubbing your nipples against the material of the clothing turns them slightly more sensitive and you start pinching them to give your moans a more credible impression.
</p>
<p>
//Ohh.. This really is working.//, you realize as you see the beast trembling with excitement.
</p>
<p>
Pushing yourself further, you turn your back to the beast once again and you move your palm over your covered ass cheeks in sensual movements, giving the increasingly lustful eyes of the beast a good show that will help you push you onto your final act.
</p>
<</if>>
<p>
Slowly moving back to face the beast, you realize that the time has come for you to make your final move.
</p>
<<ringLinks :classes "lol">>
<<rlc "Grab the beast’s canine cock." :classes "innocence-low choice-longer choice-center">>
<<set _moanChoice = "Territorial Instinct Moan Grab">>
<<ctpAdvance "territorialMoan">>
<<rlc "Attempt to tranquilize the beast." :classes "innocence-high choice-longer choice-center">>
<<set _moanChoice = "Territorial Instinct Moan Tranquilize">>
<<ctpAdvance "territorialMoan">>
<</ringLinks>>
<<ctpNext>>
<<include _moanChoice>>
<</ctp>><p>
Keeping up your sensual act, you take the last steps towards the beast, motivated by the disappearance of any aggression signs. As soon as you’re exactly near it, you get down on your knees and grab his thick canine cock between your two hands and you start stroking it.
</p>
<p>
The beast starts whimpering and realizing that he’s fully under your control, you continue stroking his member, quickly picking up the pace and giving him no break from the constant stimulation as you continue moaning loudly into his ears.
</p>
<p>
Before you know it, a thick, sticky substance starts flowing in between your palms and you don’t stop until you’re confident the beast has been completely emptied out. With one last sound, the alpha beast crashes to the ground and closes his soil, fading off to a seemingly peaceful sleep.
</p>
<p>
//Welp, my job here is done. Time to grab my gear and head on out before the other members of the pack arrive.//
</p>
<p>
[[Escape the cave.|Cave Exploration]]
</p><p>
Figuring out that your gear isn’t too far away from you to grab your tranquilizer gun, you keep up the moaning act while you slowly crawl over to your backpack before pulling out your tranquilizer gun. With the beast still trembling from excitement, you crawl back to him and you quickly pull out your tranquilizer gun, directing it to his neck.
</p>
<p>
In a split second, your attempts turn back against you as the beast notices the sudden movement and the aspect of the gun before lunging backwards. Becoming the prey once again has left your body completely frightened, refusing to act on your attempts to get back up and pick up a fighting stance.
</p>
<p>
Leaving you no more time to think, the beast lunges forwards in the direction of your face and your body crashes down on its back under the tremendous weight and force of the beast and your tranquilizer gun flies off into the cave’s walls. Luckily for you, you fall with your head on your backpack, but that’s as far as your luck goes as the beast growls menacingly at you with his head directly above yours, before pointing his gaze straight ahead and letting out a deep howling that definitely is going to attract more unwanted attention.
</p>
<p>
[[What Happens in the Cave, Stays in the Cave]]
</p><<ctp "territorialPet" clear>>
<p>
As soon as your hand touches his thick fur, the alpha beast growls even more menacingly, making you instinctually jump a few steps back. Looking back at the beast, it looks almost ready to fight and the new circumstances urge you to take your final decision, quickly.
</p>
<<ringLinks :classes "lol">>
<<rlc "Grab the beast’s canine cock." :classes "innocence-low choice-longer choice-center">>
<<set _petChoice = "Territorial Instinct Pet Grab">>
<<ctpAdvance "territorialPet">>
<<rlc "Attempt to tranquilize the beast." :classes "innocence-high choice-longer choice-center">>
<<set _petChoice = "Territorial Instinct Pet Tranquilize">>
<<ctpAdvance "territorialPet">>
<</ringLinks>>
<<ctpNext>>
<<include _petChoice>>
<</ctp>><<if $Player.Outfit === "naked">>
<p>
Knowing that you have nothing to lose at this point, you take the last steps towards the beast, motivated by the disappearance of any aggression signs, most likely motivated by the alluring look of your naked body. As soon as you’re exactly near it, you get down on your knees and grab his thick canine cock between your two hands and you start stroking it.
</p>
<p>
The beast starts whimpering and realizing that he’s fully under your control, you continue stroking his member, quickly picking up the pace and giving him no break from the constant stimulation as you continue moaning loudly into his ears.
</p>
<p>
Before you know it, a thick, sticky substance starts flowing in between your palms and you don’t stop until you’re confident the beast has been completely emptied out. With one last sound, the alpha beast crashes to the ground and closes his soil, fading off to a seemingly peaceful sleep.
</p>
<p>
//Welp, my job here is done. Time to grab my gear and head on out before the other members of the pack arrive.//
</p>
<p>
[[Escape the cave.|Cave Exploration]]
</p>
<<else>>
<p>
Knowing that you have nothing to lose at this point, you take the last steps towards the beast, hoping that the aggression signs will give away as soon as you take a hold of his alien cock. The beast’s demeanor betrays more and more signs of being threatened with each step you take, pointing you to the obvious signs that you haven’t gotten him excited enough before finishing him off with this final move.
</p>
<p>
In a split second, your attempts turn back against you as the beast notices the sudden movement and the aspect of the gun before lunging backwards. Becoming the prey once again has left your body completely frightened, refusing to act on your attempts to get back up and pick up a fighting stance.
</p>
<p>
Leaving you no more time to think, the beast lunges forwards in the direction of your face and your body crashes down on its back under the tremendous weight and force of the beast. Luckily for you, you fall with your head on your backpack, but that’s as far as your luck goes as the beast growls menacingly at you with his head directly above yours, before pointing his gaze straight ahead and letting out a deep howling that definitely is going to attract more unwanted attention.
</p>
<p>
[[What Happens in the Cave, Stays in the Cave]]
</p>
<</if>><p>
Figuring out that your gear isn’t too far away from you to grab your tranquilizer gun, you keep up the moaning act while you slowly crawl over to your backpack before pulling out your tranquilizer gun. With the beast still growling with aggression, you crawl back to him and you quickly pull out your tranquilizer gun, directing it to his neck.
</p>
<p>
In a split second, your attempts turn back against you as the beast notices the sudden movement and the aspect of the gun before lunging backwards. Becoming the prey once again has left your body completely frightened, refusing to act on your attempts to get back up and pick up a fighting stance.
</p>
<p>
Leaving you no more time to think, the beast lunges forwards in the direction of your face and your body crashes down on its back under the tremendous weight and force of the beast and your tranquilizer gun flies off into the cave’s walls. Luckily for you, you fall with your head on your backpack, but that’s as far as your luck goes as the beast growls menacingly at you with his head directly above yours, before pointing his gaze straight ahead and letting out a deep howling that definitely is going to attract more unwanted attention.
</p>
<p>
[[What Happens in the Cave, Stays in the Cave]]
</p><<combat>><h1><<print passage()>></h1>
<p>
Your efforts to put the alpha wolf down before he could subdue you came at a great cost, but you were ultimately victorious.
</p>
<p>
Content that it is finally over, you finally give your weary body some much needed rest as you slowly let yourself crouch down, your aching legs unable to take the prolonged effort anymore.
</p>
<p>
//I.. I can afford a few minutes to rest. The beast seems to be out for good for a while..//
</p>
<p>
Keeping in mind that you are racing against time itself, you rest for as little as possible and after around five or so minutes, you try to stand up and after walking a few steps back and forth, you are confident that your energy levels have recovered slightly.
</p>
<p>
//Welp, my job here is done. Time to grab my gear and head on out before the other members of the pack arrive.//
</p>
<p>
[[Escape the cave.|Cave Exploration]]
</p>
<<set $Player.immobile = false>><h1><<print passage()>></h1>
<p>
After pushing your body beyond its limits, you realized that every narrow evasion or dodge was just a coin flip at that point. Not having managed to put the beast down quickly enough, the alpha wolf ultimately gets the best of you as it lunges forwards in the direction of your face and your body crashes down on its back under the tremendous weight and force of the beast.
</p>
<p>
Luckily for you, you fall with your head on your backpack, but that’s as far as your luck goes as the beast growls menacingly at you with his head directly above yours, before pointing his gaze straight ahead and letting out a deep howling that is definitely going to arouse more unwanted attention.
</p>
<p>
[[What Happens in the Cave, Stays in the Cave]]
</p>
<<set $Player.immobile = false>><h1><<print passage()>></h1>
<<ctp "wolfVegas" clear>>
<p>
After the beast’s finishes off his threatening howl, its gaze returns to yours, locking its eyes into yours, piercing inside your being and setting both your heart and thoughts racing.
</p>
<p>
//I.. I need to get away, I..//, your thoughts are interrupted as the alpha beast snarls above your ear.
</p>
<p>
//I didn’t.. think it was going to end like this..//, you think as you brace yourself against the worst outcome you can think of right now. A sudden peace flows inside your thoughts and your eyelids turn surprisingly heavy. Submitting yourself to your fate, you close your eyes and await your demise.
</p>
<p>
However, no demise comes, only a strange sensation of what feels like a chilly, moist nose poking your chest, slowly making its way down to your stomach, <<link "then down to your crotch.">><<ctpAdvance "wolfVegas">><</link>>
</p>
<<ctpNext>>
<<set $Player.Lust = 20>>
<<if $Player.Outfit !== "naked">>
<p>
With your thoughts fully directed to your body’s sensations, you feel a warm breath over your hips. Not daring to open your eyes, you wait and feel as the beast grabs the bottom of your pants between your thighs in his teeth and starts pulling down, sliding down your pants over your thighs and knees, until you can feel them laid down near your feet.
</p>
<<changeOutfit "naked">>
<</if>>
<p>
//Why..//, is your last thought before the alpha beast takes advantage of your submissive positions and proceeds to mount you. Your survival instincts kick on once again.
</p>
<<dialogue>>
<<tensePlayer>>
Noo.. Get off me you filthy beast, let me go!
<</dialogue>>
<p>
Your rational side is telling you that the message will fall on deaf ears, but you are too shocked to care.
</p>
<p>
Paying your pleading no attention, the beast pushes you to instinctively open your eyes, revealing the purple tip of a meaty canine cock against your body.
</p>
<p>
<<lustText "R-really..? I-Is it really going to!?" "R-really..? I-Is it really going to!?" "R-really..? I-Is it really going to!?" "R-really..? I-Is it really going to!?" "R-really..? I-Is it really going to!?">>, your thoughts spiral, pulling at straws and trying to make sense of the scene that’s unfolding in front of your eyes.
</p>
<<link "Too frozen to react, you keep your eyes on the beast’s canine cock.">><<ctpAdvance "wolfVegas">><</link>>
<<ctpNext>>
<<changeExpression "moaning">>
<<set $Player.Lust = 40>>
<p>
Before you can fully process what your eyes are telling you, you are surprised by the wiggling of its cock’s head around the opening of your pussy, searching for the entrance. As soon as it finds it, its heavy paws force themselves upon your arms and without another warning, the beast thrusts its cock roughly inside your pussy.
</p>
<<dialogue>>
<<tensePlayer>>
Curse you, you hellish beast!
<</dialogue>>
<p>
You start protesting against the rough violation of your body by this hot, strangely bumpy canine cock that goes deeper and deeper inside you with every thrust. The unknown sensation of its thick alien member thrusting from the base to the furthest depths of your pussy makes you slightly nauseous, but even though you’re consciously trying to resist the sensation, the alpha beast keeps thrusting deeply in slow, rhythmic movements that awaken your body’s natural functions.
</p>
<p>
<<lustText "God, this is.. so wrong.. Why-why am I getting wet!? F-" "God, this is.. so wrong.. Why-why am I getting wet!? F-" "God, this is.. so wrong.. Why-why am I getting wet!? F-" "God, this is.. so wrong.. Why-why am I getting wet!? F-" "God, this is.. so wrong.. Why-why am I getting wet!? F-">>, another sensation interrupts your thoughts, as the beast’s thrusts steadily pick up the pace. By now, you can feel the alien beast’s canine cock tightly knotted inside you, as it leans forwards and presses a heavy amount of weight on your chest.
</p>
<p>
Your body’s natural urges kick in as the warmth inside your pussy lights up bit by bit, melting a forbidden pleasure in the fires of your growing arousal. Strands of $Player.HairColor cover your face, hiding your ashamed, yet content, expression as your conscious mind slowly gives in and gasps in the pleasure of the unexpected act. Your breasts get more and more sensitive under both the assault of the primal act and the chilly air of the cave, <<link "almost pleading for your attention.">><<ctpAdvance "wolfVegas">><</link>>
</p>
<<ctpNext>>
<<changeExpression "moaning eyes">>
<<set $Player.Lust = 60>>
<p>
The thickness, the position and the feeling of being used like this by a beast that acts on nothing more than on its instincts pushes you over the top and you’re even starting to doubt that if given the opportunity, you’d stop the act from going on.
</p>
<p>
<<lustText "Ohh.. A filthy alien beast.. is really m-making me feel.. like this?" "Ohh.. A filthy alien beast.. is really m-making me feel.. like this?" "Ohh.. A filthy alien beast.. is really m-making me feel.. like this?" "Ohh.. A filthy alien beast.. is really m-making me feel.. like this?">>, you think, finding some comfort in the fact that there’s no one around to hear your increasingly louder moans as the beast pushes you forwards into submitting yourself to the pleasure and giving in to a bestial orgasm.
</p>
<p>
With your arms pushed to the cave floor, your fingers start desperately crawling over at it as an electric tingling sensation flows all over your body.
</p>
<<set $Player.Lust = 80>>
<p>
<<lustText "Ohhh.. Ah.. that was soo goood.." "Ohhh.. Ah.. that was soo goood.." "Ohhh.. Ah.. that was soo goood.." "Ohhh.. Ah.. that was soo goood..">>, before you can finish your thought, you can feel another orgasm building itself inside you. The alpha beast increases its pace further and your hips start instinctively swaying against its waist, <<link "pushing its cock deeper inside for your own pleasure.">><<ctpAdvance "wolfVegas">><</link>>
</p>
<<ctpNext>>
<<changeExpression "moaning eyes redness">>
<<set $Player.Lust = 100>>
<p>
As if synchronizing itself with your swaying, the beast pushes in and pokes its canine tip against your cervix, ejaculating a thick, creamy substance inside your depths, lubricating your pussy and filling your every crevice before it starts leaking out with the beast’s continued thrusts. After a few good seconds, the beast starts slowly retracting its canine cock’s knot, pulling it out slowly.
</p>
<p>
<<lustText "No.. Please.. It’s.. It’s so warm, don’t pull out." "No.. Please.. It’s.. It’s so warm, don’t pull out." "No.. Please.. It’s.. It’s so warm, don’t pull out." "No.. Please.. It’s.. It’s so warm, don’t pull out.">>, you are surprised by subconscious thoughts given voice by your burning arousal inside your mind, pleading for the sensation to keep going.
</p>
<p>
As soon as it fully pulls out, it lunges away and another beast takes its place. One by one, the members of the pack take turns using your body to theirs, and your own, pleasure. Every time, the process would repeat as you lay on the cave floor with your mind fully delirious from the pleasure. The event went on for more time than you could possibly be aware of and eventually all the members of the pack gather randomly around you on the cave floor, dozing off.
</p>
<p>
With your mind still alert, but your body exhausted, you are finally back to your senses, feeling tears of pleasure that not too long ago had been streaming down your face since the beginning of the ordeal.
</p>
<p>
//...//, is your thought as you try to finally get back up.
</p>
<p>
//They’ve.. fallen asleep it seems. The whole pack..//, you shudder, but you get your wits back with you as your disciplined rational mind sets in and you start tip toeing around the cave back to your sleeping spot, grabbing your clothes and [[your backpack before getting back up|Cave Exploration]].
</p>
<</ctp>><h1><<print passage()>></h1>
<<changeOutfit "explorer">>
<<changeExpression "none">>
<<set $Player.Lust = 0>>
<p>
//I-I should leave.. but maybe it’s worth looking around first? Just for a few minutes.//
</p>
<p>
Directing your thoughts to the task you initially came for, you look around the cave, walking confidently inside its corridors and guiding yourself with the lights of the cave’s fluorescent alien life. After a few minutes of exploration, you notice something glimmering at the end of one corridor.
</p>
<p>
//That looks like metal.. I should take a quick look.//, you push yourself forward and once you’re at the end of the corridor, you get down on your knees and inspect the glimmering material.
</p>
<p>
//This.. This must be the equipment Melissa was talking about. How the hell did it end up here!?//, you think as you see a bunch of LED equipment, atmospheric light setters, and portable speakers.
</p>
<p>
Deciding against wasting your time on figuring out how this whole equipment got here, you quickly crouch down and carefully place it all in your backpack before lifting it back up.
</p>
<p>
//Surprisingly light.. Alright, time to get the hell out of here!//
</p>
<p>
Guiding yourself by memory, you easily get back to the entrance of the cave, then back to the spot the beasts started escorting you from and eventually you end up at the path that leads directly into the village’s farm lands. As you walk back to the village, you consider the possibility that the canine animals you’ve encountered could possess some kind of rational thought, given that they don’t hunt prey only for hunger but for pleasure as well.
</p>
<p>
//Back on Earth, crows had this behavior of taking notice of glittering objects so it’s likely that the beasts have some kind of attraction to shiny objects.//
</p>
<p>
[[Lost in your own thoughts, you safely make your way back to the village.|Village Map]]
</p>
<<run Quests.GetRunningQuest(7).CurrentStage = "3">>
<<set $Player.immobile = false>>
<<run UInv.CreateItem("PCInventory", "Recreationator", 1)>><h1><<print passage()>></h1>
Taking a different turn from the usual one you take to get to your ship, you eventually come across an area devoid of trees, but not devoid of life. On both sides of the path you walk on, you can see large swaths of local fruits and vegetables sprouting from the soil. Every minute, an unknown water source makes even the soil you walk on a bit softer.
//An underground irrigation technique.. interesting.//
Mesmerized by the sight, you slow down your pace a little, taking in your surroundings, willing to learn more about the Likurieris ways of farming.
<<linkreplace "The diminishing sunlight startles you from your trance and draws your attention back to your task.">>\
<<scrollTo>>\
<<run $time.passTime(1)>>\
//Crap, I let myself be distracted for too long already..//, you think as you enter a slow jog, in an attempt to quickly recover the distance you lost from all the plant watching.
Evening is slowly, but steadily making its entrance, turning your light jog into somewhat of a slow run. Not being able to rely on light anymore, you use your smartwatch as your main guide for the last thousand steps before you reach your destination.
[[The Hidden Plains]]
<</linkreplace>>\
<<set $BanditCamp = {}>>\<h1><<print passage()>></h1>
An indeterminate amount of time later, you are rudely woken up by your captors, as they untie the rope around you and, before you can even open your groggy eyes properly, their brute lifts you up on his shoulder.
<<if $BanditCamp.Gagged>>
<<say $Player.FirstName setup.getPortraitClone>>Mhhfhhhhfhmmmm<</say>>
For a moment, you forget that you were recently gagged and you try to scream at the brute to let you free while punching him with your fists and hitting him with your knees.
<<else>>
<<say $Player.FirstName setup.getPortraitClone>>HEY! LET ME DOWN, YOU WANKER!<</say>>
You scream at him while punching him with your fists and hitting him with your knees. The brute laughs mockingly at your little show of resistance.
<</if>>
Less than ten seconds later, the brute places your body, face first, onto one of the wooden logs around the bonfire, allowing you no sight of what’s happening behind you.
[[Anxiously await whatever plans they have for you.|Banditbang]]
<<changeExpression "moaning">><h1><<print passage()>></h1>
A minute later, you can hear the footsteps of the bandits just a few steps away. One of them comes close to you and applies a blindfold to your eyes, then he walks away. A voice, which by you can tell by now belongs to their leader, announces the plans the bandits have for you.
<<likurieris>>As a result of the popular vote and all that, I guess we all could come in agreement that there is no harm in doing a little.. quality assurance of our own, seeing that this is our first human slave for the auction. Who wants to be the first to have a go at her?<</likurieris>>
With your sight being taken away from you, you can only nervously wait and feel what will happen. You don’t have to wait for long, as one of them comes closer and squirts a small amount of an oily liquid on your back.
Unexpectedly, the first bandit’s plans for you are to give you a nice sensual massage for about ten minutes, while the others delicately touch you all over your back and butt, apparently taking great enjoyment in feeling your silky skin. The oily liquid, which by now became obvious to you that it’s some kind of local massage oil, ends up being applied to every part of your back, particularly more between your legs. With your hands tied behind your back, you can only let them feel you all over and hope that the bandits will get their fill just by that.
Even though it started face down, eventually one of them lifts you off the wooden log and places you on the soil, face up. You can’t see them, but you can feel fingers and tongues exploring every part of your body, with an uncharacteristically graceful touch on your pussy and breasts. Your mind wants to play no part in this action, but your body has another idea as you find it difficult to not moan at the gentle attention the bandits pay to your delicate areas. One of those, more specifically your crotch area, is overwhelmed from the non-stop attack of their slithering tongues as each bandit takes turns between your legs. An orgasm announces its unwanted imminent arrival and, even though you’ve denied your body so far, you can’t stop your body from spasming all over the place, while wet juices flow steadily in the passion of the moment.
<<changeExpression "moaning">>\
<<if $BanditCamp.Gagged>>
<<say $Player.FirstName setup.getPortraitClone>>Mmm..<</say>>
As soon as the orgasm comes, a short moan escapes your lips, muffled by the gag that was placed on your mouth.
<<else>>
<<say $Player.FirstName setup.getPortraitClone>>Ohhhh….<</say>>
As soon as the orgasm comes, a short moan escapes your lips, bringing a loud roar from the bandits.
<</if>>
By now, you are not really in control of either your mind or body, as your whole conscience decides to bathe in the sensation.
<<linkreplace "A deeper sensation.">>
<<changeExpression "moaning eyes">>\
In a sightless state of mind, tactile sensations feel much more intense, acting as foreplay and making way for an incredible desire to be fucked. Desire which, in a short while, gets fulfilled, as one of the bandits lifts you and puts you back up on the wooden log, with your back onto it. Then, he folds your legs back towards your chest, leaving your butt hanging over the edge of the wooden log’s end. Without a warning of any kind, he slides his penis inside and out your moist pussy, then he begins a steady rhythm of relaxed thrusts. Thirty seconds later, the thrusts turn at a rougher, faster pace, and you can hear the wet noise that comes out of your crotch after every thrust, noise which in any other moment would embarrass you greatly.
The first guy finishes soon after that, spraying sticky splooge all over your stomach area. After him, the other bandits start taking turns fucking you, each of them resuming the rhythm the last guy left at, eventually turning into an incredibly quick and gratifying act of being filled in every split of a second. While the first two guys were smaller or about average, the next two after that were really thick and long, but your dripping pussy adapts quickly to their sizes after a few thrusts, allowing you to take them all with only some mild discomfort. Soaking in the pleasure, you submit yourselves fully to the bandits, for the time being.
<<if $BanditCamp.Gagged>>
You can feel the hands of one of them removing your mouth gag.
<</if>>
While one has their way with your pussy, another takes advantage of your freed mouth and starts pushing his thick cock inside, leaving you no choice but to take it and, given the heat of the situation, start hungrily sucking it. He reaches climax quickly and you taste the sweet, sticky substance, swallowing it fully and as soon as your mouth is freed another one comes after and you service him just the same as you did the last guy. The bandits prove to have a short refractory period, as you can feel your body being laid down onto the ground once again, with your butt up and your face down. Although you can’t see it, you can feel the tip of one’s penis getting closer to your anus, stretching it slowly but having an easier time getting it to the level it needs for an act of double penetration, given the levels of your own arousal, act which shortly begins and hits even more of the pleasure spots as you can feel both your butt and pussy being filled at the same time, overloading your mind with the most lustful sensations.
Not being able to face the buildup, orgasm pushes all the other sensations out of the way as it washes itself all over your consciousness in an internal show of pleasure, excitement and gratification, all mixed in one. You can’t control your moaning at this point, which seems to push the bandits to the edge, impulsing them to take their last turns on you.
<<linkreplace "Things take a rougher turn..">>
<<changeExpression "moaning eyes redness">>\
As if all the earlier action was just a foreplay of what’s to come, you can suddenly feel one of them, most likely the brute, holding you down and using you deliberately. A whole orchestra of noises come out of you, which in any other situation might even be considered exaggerated, as they roughly fuck you, pull your hair and hold you down while another bandit fucks you with aggression. Each of them is reaching their final ending, cumming either inside you, or on you. The first of them finishes quickly, but after he pulls out he is replaced by someone in your ass who begins fucking you fast and hard, pulling your hips back towards him and driving his cock deeply inside you. You can’t see, but by his breathing and reactions you can tell he’s about to reach his climax as he slams his hips one last time deep inside you. The next five or six guys take turns one by one, coming in your butt, pussy, while two of them finish up on your face and in your mouth.
Your previous mind blowing orgasm left you in a dizzy state that makes everything pass as a blur. The feeling of alien cum spread all over your body and inside of your delicate areas fills you with a strange eroticism that merges itself with a deep-down primal desire, fueled by the feeling of being completely used. You can feel your groggy eyes aching for some rest, and you [[close your eyes.|A Moment of Weakness]]
<</linkreplace>>
<</linkreplace>><h1><<print passage()>></h1>
Some time later, you open your eyes and the memories of the recent events come to you in full force. They don’t have much of an effect on you and you take advantage of having your mind once again completely in your control as you look around to see the current state of affairs. At first, you don’t see anything, but you figure it out immediately. Taking advantage of the lack of attention directed your way, you feel around the rope tie that keeps your hands together, and in a surprisingly effortless attempt you manage to free yourself completely, allowing you to free your eyes from the blindfold as well.
//Hmpf, I guess they didn’t count on me waking up earlier than them. They probably thought that even if I free myself, they’re too many and I can’t make my way out before they grab me again. Well, joke’s on them.//, you think as you find a little humor in the stressful situation, then you proceed to make use of your returned sight.
The first thing you see is the soil your body sits on. Like a chain reaction, you are suddenly aware of the feeling of your skin against the alien soil, which in turn makes you aware of the sticky feeling of dried alien cum all over your body. Paying no mind to such sensations, you look around and see just one of the bandits barely managing to keep himself awake, while the others are sleeping soundly on the ground, a few steps away from the bonfire.
One of these bandits seems to be sleeping pretty closely to you, and, with his pants fully lit by the bonfire, you can make out the silhouette of a pistol in one of his pockets.
<<linkreplace "Crawl silently over to him and grab the pistol.">>
On all fours, you slowly make your way to the bandit’s limp body and you easily pull out his pistol. As soon as you have it, you get up on your knees and enter a crouched position, motivated by the sight of the last awake bandit finally submitting to his exhaustion as he leans down onto the wooden log. You sneak right over to the tree you were tied to and you grab your backpack, wearing it on your back. As you return to the bonfire, you notice two of them slowly rising up.
After you see them, your eyes jump to the last passed out bandit and you take advantage of the fact that he’s of a smaller stature than you. You get behind him, grab him up by his neck forcefully, giving him a rude awakening of your own.
<<likurieris>>W-whas ‘appenin..?<</likurieris>>
He mumbles out in confusion.
<<say $Player.FirstName setup.getPortraitClone>>It’s payback time, bitch.<</say>>
You tell him, as you use your newly acquired pistol to shoot into the open sky and wake all the others up.
[[Karmic Retribution]]
<</linkreplace>>
<<set $Player.Expression = "none">>\<h1><<print passage()>></h1>
The bandits get their own rude awakening at the loud sound of the bullet escaping the barrel of the gun. A few seconds later, all their groggy eyes are turned your way. With an impressively confident stance, you take advantage of your superior, although outnumbered position and let the bandits know what’s what, while using the smaller bandit as your body shield, unwillingly making him part of your negotiation tactics.
<<say $Player.FirstName setup.getPortraitClone>>Listen.. boys<</say>>
After you say the word "boys", you spit out into the ground in disgust.
<<say $Player.FirstName setup.getPortraitClone>>There’s a new sheriff in town, whether you like it or not. Needless to say, if I see either of you pulling any kind of funny stunts, you can rest assured that the bullet you saw flying into the open sky might be followed by one, two or as many bullets as it takes to take all of you down right now.<</say>>
Just as you talk, in the corner of your eye you can see their leader silently trying to slide down his hand into his pants' pocket, most likely to turn the odds his way a little. As soon as you notice his feeble attempts, you make use of the marksmanship training you’ve received at the ISA and shoot a bullet directly near his palm.
<<likurieris>>ARGH! YOU BITCH!<</likurieris>>
<<say $Player.FirstName setup.getPortraitClone>>The next one won’t miss. You have my word on that.<</say>>
You mockingly reply to him, taking great satisfaction in humiliating the bandits’ boss. He grumbles in response, but doesn’t push it any further, knowing that you may as well live up to your word.
<<say $Player.FirstName setup.getPortraitClone>>Now, let me tell you what’s going to happen next.<</say>>
Hearing no protest, you continue.
<<say $Player.FirstName setup.getPortraitClone>>All of you that had the sense of putting your pants back up, proceed to undress yourselves of your pants, without any sudden movements. If any of you would like to follow your scrawny boss’ action from earlier, you might force my hand and this time it won’t be a warning shot.<</say>>
Not taking any chances, all of them that still wore pants proceed to smoothly pull them down. Their boss tries one attempt to recover some of the respect he’s lost over the past few minutes from his brethren.
<<likurieris>>Slave, if you wanted a second round after all that action, you could just ask for it. No need to put all this show.<</likurieris>>
<<say $Player.FirstName setup.getPortraitClone>>Shut your mouth.<</say>>
Realizing that you’re not fooling around, he silently does as you ordered. After all of them are completely naked, you look over to the brute.
<<say $Player.FirstName setup.getPortraitClone>>You. Grab a rope and tie all your friends together. Remember, don’t try something funny.<</say>>
<<likurieris>>Y-yes, m-m-mistress.<</likurieris>>
Realizing that your show of dominance might have had unexpected results on their opinion of you, you keep your thoughts to yourself while paying close attention to his movements as he grabs each of his brothers, sits them down on the soil, arranging them to be close to each other in a circular pattern. You push your trembling body shield onto the stack, and the brute puts him with the others, then he uses a rope to tie all their hands together. To test the tightness, you give him one last task.
<<say $Player.FirstName setup.getPortraitClone>>I’d like to see.. Just how tight that rope tie is. Lift one of them up, if the rope holds and none of them falls down from the others, you might just escape unscathed.<</say>>
<<likurieris>>A-alright, mistress.<</likurieris>>
He does as you asked, then once you see all of them in visible pain as the rope tightly bruises their wrists with each of them being lifted with relative use into the air by the muscular arms of the brute.
<<say $Player.FirstName setup.getPortraitClone>>Good, let them down.<</say>>
Without any kind of gentleness, he lets them fall down onto the other, and you find their yelps of pain as their exposed limp cocks get squished by the sudden weight incredibly gratifying.
<<if $BanditCamp.Sister === "escaped">>\
<<say $Player.FirstName setup.getPortraitClone>>Since the woman I came for has made her way out, I will start making my way out as well. Brute, you will lead the way to the village, I don’t want you coming back to free your friends. In fact, I might suggest you to not return to them at all. Even though the villagers lack in terms of manpower, I’m sure they won’t pass on getting the rest of your friends served on a plate, tied as they are. If you are here when they come over, you might risk suffering the same fate of your friends, so the choice is yours.<</say>>
The brute looks at you, then at them, and by the look in his fearful look in his eyes you can tell that as soon as you get to the village, he will go anywhere but near here. His brothers seem to have realized it too, as they start protesting and threatening the brute to come back.
<<say $Player.FirstName setup.getPortraitClone>>Enough with the bickering. I actually have one last task for you. I get the idea that each of you carries a mouth gag in your pockets, so time to make use of them.<</say>>
It takes the brute a few good seconds to understand what you’re proposing, but after he gets it at last, he does as you say and you look over to the bandits one last time before you leave, savoring the sight of your tied and gagged captors. After you exit the gate, you instruct the brute to stop and not look back. You open your backpack and wear your academy outfit, not wanting the villagers and your crewmates to see the cum stains on your skin before you can get yourself cleaned.
[[Back to the Village.|Freedom or Death]]
<<set $BanditCamp.BruteGuardian = true>>
<<else>>
<<say $Player.FirstName setup.getPortraitClone>>You might have gotten the idea by now, but I’ll make it clear for you all. My purpose was to rescue your last victim, so I won’t leave without her. I will lay out the instructions. Brute, you will lead the way to the village, I don’t want you coming back to free your friends. In fact, I might suggest you to not return to them at all. Even though the villagers lack in terms of manpower, I’m sure they won’t pass on getting the rest of your friends served on a plate, tied as they are. If you are here when they come over, you might risk suffering the same fate of your friends, so the choice is yours.<</say>>
The brute looks at you, then at them, and by the look in his fearful look in his eyes you can tell that as soon as you get to the village, he will go anywhere but near here. His brothers seem to have realized it too, as they start protesting and threatening the brute to come back.
<<say $Player.FirstName setup.getPortraitClone>>Enough with the bickering. I actually have one last task for you. I get the idea that each of you carries a mouth gag in your pockets, so time to make use of them.<</say>>
It takes the brute a few good seconds to understand what you’re proposing, but after he gets it at last, he does as you say and you look over to the bandits one last time before you make your last move, savoring the sight of your tied and gagged captors.
<<say $Player.FirstName setup.getPortraitClone>>Now, head over to the Likurieris woman you kidnapped before me and free her.<</say>>
You walk with him to the Likurieris’ woman’s sister, and you can see that the commotion and the show you have put on has filled her with an immense hope. He frees the rope tie around her hands, allowing her to remove her arms from the holes of the wooden rectangular post.
<<ishasna>>T-thank you.. I thought I was going to suffer the same fate as those poor women..<</ishasna>>
You give her an encouraging nod and ask her if she’s going to be alright to move on.
<<ishasna>>Y-yes. It’ll be a little slow at first, but luckily for me other than tying me up like that they didn’t have other plans for me, so I’ll recover quickly.<</ishasna>>
<<say $Player.FirstName setup.getPortraitClone>>Understood. Let’s go. Brute, you lead the way, fifteen steps ahead of us.<</say>>
The three of you begin slowly making your way out of the bandit camp.
After you exit the gate, you instruct the brute to stop and not look back. You open your backpack and wear your academy outfit, not wanting the villagers and your crewmates to see the cum stains on your skin before you can get yourself cleaned.
[[Back to the Village.|Freedom or Death]]
<<set $BanditCamp.BruteGuardian = true>>
<</if>><h1><<print passage()>></h1>
<<if $BanditCamp.BruteGuardian === true && $BanditCamp.Sister === "escaped">>
<<changeOutfit "academy">>\
With the brute acting as your unwilling guardian, the two of you make the long walk to the village without any breaks. Not a single word passes between you and him, and you’re glad for it as the whole ordeal left you completely drained.
A few hours later, just as the sky shows the first signs of Dawn, you arrive at the village’s entrance. Knowing that this is the finish line for your long walk together, the brute looks at you and, seeing that you don’t need him anymore, he walks off into the trees, most likely aiming for the opposite direction from the bandit camp.
[[Head towards your room to get dressed.|Player Room]]
<<elseif $BanditCamp.BruteGuardian === true && $BanditCamp.Sister !== "escaped">>
<<changeOutfit "academy">>\
With the brute acting as your unwilling guardian, the three of you make the long walk to the village without any breaks. Not a single word passes between you all, and you’re glad for it as the whole ordeal left you completely drained. Judging by the look on the alien nurse’s face, you can tell that she feels the same way. After a while, she signals you all to stop before she crouches down and picks up a modest amount of plants, fulfilling the reason she ventured into the forbidden area in the first place. Even though you’re exhausted, your face betrays a smile and a few minutes later she signals you that you can move on.
A few hours later, just as the sky shows the first signs of Dawn, you arrive at the village’s entrance. Knowing that this is the finish line for your long walk together, the brute looks at you and, seeing that you don’t need him anymore, he walks off into the trees, most likely aiming for the opposite direction from the bandit camp. With him out of the picture, you turn to face the sister.
<<ishasna>>Thank you, thank you so much for coming to rescue me. I’m sorry you fell into the same trap as I did, I didn’t expect anyone else to suffer for my actions.<</ishasna>>
You wave her concerns away to show her that you’re not holding her responsible for the actions of the bandits.
<<say $Player.FirstName setup.getPortraitClone>>Don’t worry about it. As I helped you, there is someone out there whose life depends on you as your own sister told me. Speaking of her, make sure to stop by and let her know that you’re fine, she feels guilty for not being there with you when you needed her.<</say>>
A bright smile replaces the woman’s exhausted look and with nothing more than a farewell nod sent your way, she runs off into the village.
[[Head towards your room to get dressed.|Player Room]]
<<else>>
The two of you make the long walk to the village without any breaks. Not a single word passes between you and her, and you’re glad for it as the whole ordeal left you completely drained. Judging by the look on the alien nurse’s face, you can tell that she feels the same way. After a while, she signals you to stop before she crouches down and picks up a modest amount of plants, fulfilling the reason she ventured into the forbidden area in the first place. Even though you’re exhausted, your face betrays a smile and a few minutes later she signals you that you can move on.
A few hours later, just as the sky shows the first signs of Dawn, you arrive at the village’s entrance. You turn to face the sister.
<<ishasna>>Thank you, thank you so much for coming to rescue me. I’m sorry you fell into the same trap as I did, I didn’t expect anyone else to suffer for my actions.<</ishasna>>
You wave her concerns away to show her that you’re not holding her responsible for the actions of the bandits.
<<say $Player.FirstName setup.getPortraitClone>>Don’t worry about it. As I helped you, there is someone out there whose life depends on you as your own sister told me. Speaking of her, make sure to stop by and let her know that you’re fine, she feels guilty for not being there with you when you needed her.<</say>>
A bright smile replaces the woman’s exhausted look and with nothing more than a farewell nod sent your way, she runs off into the village.
[[Head towards your room to get dressed.|Player Room]]
<</if>>
<<run Quests.GetRunningQuest(5).CurrentStage = '3'>>\
<<changeExpression "none">>\<h1><<print passage()>></h1>
Once there are less than one hundred steps from the last known location of the local woman’s missing sister, you slow down the pace. A little amount of sunlight allows you to take in your immediate surroundings, but not much more than that.
You’re starting to feel a little chilly and you move behind a tree to rummage through your backpack for anything that might warm you up a little. In a hidden medium sized pocket, you find a long-forgotten dark ISA jacket that most likely has been waiting for you to search for it all this time.
Under the cover of the tree, you cover yourself with the jacket and move on. <<if UInv.BagHasItem("PCInventory", "ArtisanalKnife")>>Before you move on, you remember the knife you had in your back pocket and you move it to a hidden from plain-sight pocket in your ISA jacket, for a better ease of access if the need arises.<</if>>
<<ringLinks :classes "lol">>
<<rlc "Quickly, take advantage of the little sunlight you have left to search for any footsteps." :classes "choice-longer choice-center">>
Knowing you don’t have much sunlight left, you keep your head down and walk towards your pinpointed destination. Once you're exactly above the marked area, you look down at the soil and the aspect of a shoe immortalized in the muddy soil reveals itself to you.
As you crouch over to look at it closely, you feel a painful sting on the left side of your neck. Dizzily, you use your hands to feel around that area until they come across some kind of object. You barely manage to pull it free from your neck, groaning of pain in the process. After you manage to pull it out completely, you bring it in front of your eyes to take a better look at it.
//Nnnnooooooo…...//, is your thought, as the realization sets in that the object has a peculiar resemblance to your tranquilizer gun’s sleeping darts.
Fighting to keep your eyes open, you manage to last a few more seconds awake, to hear the mocking voice of what sounds like a Likurieris.
<<likurieris>>Boys, it looks like today's our lucky day. We haven't had such an easy prey in a long while since we started our hunt.<</likurieris>>
[[Pass out.|Blur]]
<<rlc "Slowly, crouch down and use the bushes as disguise to get to the last pinpointed area." :classes "choice-longer choice-center">>
Even though there isn’t much sunlight left, you realize that it’s wiser to disguise yourself using the bushes as you slowly make your way to the last pinpointed area in hope for any footsteps that might reveal themselves to you.
Finding yourself at the last bush, you are close to taking the last steps to reach your destination and look for footsteps, but a sudden sound coming from your right stops you in your tracks.
<<likurieris>>Where the hell is she!? We followed her all the way here, she had nowhere to go so quickly.<</likurieris>>
The source of the voice reveals itself, as two relatively short Likurieris walk in your direction and stop right in front of your bush. Another voice answers the first.
<<likurieris>>No idea, boss. We did everything right, so unless she has a cloaking equipment she should be somewhere near.<</likurieris>>
//Crap, what did I just get myself into!?//, you think as panic threatens to take over. Out of nowhere, your thoughts get interrupted as you find yourself being grabbed by something or someone from behind. A brutish voice joins in on the conversation.
<<likurieris>>Right 'Ere, boss. She was sneaking 'round the bushes.<</likurieris>>
An absolute unit of a Likurieris grabs you fully from behind and pulls you upwards, sending your legs flying in all directions trying to hurt him and free yourself, but your fight proves futile against the strong hold of the brutish Likurieris.
<<likurieris>>Clever girl.<</likurieris>>
The first voice makes itself heard again.
<<say $Player.FirstName setup.getPortraitClone>>Get off me, you sick bastard!<</say>>
You scream as you try to hurt him with anything you’ve got, including your elbows, your legs, your fists, but the brute is impassable. He mockingly answers your call for release.
<<likurieris>>Ooo, this one's a fighter. Some will pay good money for her.<</likurieris>>
His words fuel your intensity to break free from his muscular hold, but with every attempt his hold only gets firmer. One of the smaller alien bandits comes over and gently applies a tranquilizer to your neck, turning your body limp.
[[Pass out.|Blur]]
<</ringLinks>><h1><<print passage()>></h1>
<p>
Some time later, your hazy mind turns itself on, awakening you from your chemically induced coma. The first thing you feel is pain around your neck and waist area, combined with the sense of tightness in those same areas. With the memories of the last events still fresh on your mind, you open your eyes to get a sense of your surroundings. As soon as they're open, you have a difficult time to get the image to stay still, leaving you frustrated at not being able to focus on anything in particular.
</p>
<<linkreplace "Taking a few deep breaths, you manage to relax yourself and give your time enough time to make sense of the situation.">>
<p>
In less than one minute later, you open your eyes again and you’re satisfied to see that even though you can’t see much in the distance, you have a much easier time with close objects, allowing you to move your head down and see what’s so tight around your skin.
</p>
<p>
//T..Those look like ropes..//, you think as you notice yellow rope encircling your knees, waist, and neck in a tight rope line. Luckily for you, it seems they covered you with your ISA jacket to your backside, preventing the harsh wood of the tree from scratching your skin.
</p>
<<if UInv.BagHasItem("PCInventory", "ArtisanalKnife")>>
<p>
Without seeing, you feel around the pockets of the ISA jacket until you find the knife you’ve carefully stashed away still there, making you sigh in relief.
</p>
<</if>>
<p>
As you look around you, you notice that further objects are becoming more clear as well. You gaze at a blurry light that seems to get bigger and smaller at the same time. The source of the blurry light gets clearer by the second, and you take it as a sign that your vision is quickly coming back. At the same time, you can hear loud drunken discussions coming from your left.
</p>
<p>
[[With your vision returned to normal at last, you take the first good look around.|Bandit Camp]]
</p>
<</linkreplace>>
<<changeOutfit "naked">><h1><<print passage()>></h1>
<p>
The blurriness fades away completely, revealing a bonfire in the close distance to the west. Around it, there are around five to six aliens of different stature, sitting on wooden logs and conversing to each other about topics you have no interest in given your current circumstances. Behind the aliens, the light of the bonfire dimly unveils the silhouettes of a few tents, no more than three as far as you can tell. Near one of those tents, you can make out the silhouette of what looks like a woman sitting down with each of her hands going inside a hole on either side of a rectangular wooden post.
</p>
<<if $game.tier === "Explorer" || settings.censoring === "All Images">>
<<link [img[images/scenes/banditcamp/2.png]]>>
<<popover 'opaque'>>[img[images/scenes/banditcamp/2.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<</if>>
<p>
//This must be the woman’s sister..//
</p>
<p>
To your right, you can see what looks like an entrance to the bandit camp, guarded by a Likurieris of a small stature.
</p>
<p>
//Crap, even if I manage to break free I won’t get past this guy easily..//
</p>
<p>
To your front, you can’t see much in the low light, but every once in a while the bonfire reveals a bunch of trees for a split second. With enough knowledge of your surroundings, you wonder what should be your next decision.
</p>
<<ringLinks :classes "lol">>
<<rlc "Wiggle your hands between your back in an attempt to pull the knife out of the hidden pocket of your jacket." :if `UInv.BagHasItem("PCInventory", "ArtisanalKnife") > 0` :classes "choice-longer choice-center">>
<p>
You wiggle your fingers in a visible effort to get a grasp at the knife’s handle and not cut yourself in the process. After a few cumbersome attempts, you manage to feel the knife’s tip in your hands. Not wanting to risk it, you try pulling it tip first.
</p>
<<say $Player.FirstName setup.getPortraitClone>>AUCH!<</say>>
<p>
While carefully putting your palm around the tip, you accidentally cut yourself and you let out a yelp of pain. The sound seems to have startled the guard, as you can see him looking around for the source of sound. Panicked, you immediately enter a frozen, soundless state. As the guard continues to move his head right and left, you can only hear the loud sounds of your own heart beat.
</p>
<p>
A few, long seconds later, the guard resumes his previous posture.
</p>
<<likurieris>>Mm.. Must have been my imagination. I should probably get some sleep, or I’ll hear more of those.<</likurieris>>
<p>
As soon as you hear these words, you breathe a sigh of relief and continue pulling the knife towards your open palm. Fortunately for you, the knife is pretty short so before the tip can reach your skin again, you begin feeling the handle of the knife, allowing you to take a good hold of it and begin to cut yourself free. As soon as your hands are free, you move on to the rope around your neck and you finish off with the rope around your knee. Soon after, you are free and you proceed to quietly crouch down, looking around for anything that might be of use.
</p>
<p>
//Those aren’t the smartest bandits..//, you think as soon as you notice your belongings laid down next to the tree, ripe for taking. Grabbing the backpack, you move on, not wanting to risk getting dressed up and making more noise in the process.
</p>
<p>
//Time to get what I came for..//, you think as you analyze the path to the silhouette you noticed earlier.
</p>
<<ringLinks :classes "lol">>
<<rlc "Keep yourself to the dark corners, as you go around the bandit camp in a circle until you reach the woman." :classes "choice-longer choice-center">>
<<goto "In the Shadows">>
<<rlc "Realize that it’s only a matter of time until the nearby guard notices your disappearance, forcing you to think of a more direct approach." :classes "innocence-high choice-longer choice-center">>
<<goto "From the Shadows">>
<</ringLinks>>
<<rlc "Squirm around to find a loose spot in the rope tie." :classes "choice-longer choice-center">>
<p>
Seeing that you don’t have much choice, you proceed to slowly squirm your body in all directions, looking for anything that might feel like a loose spot in the rope tie. After a minute or two of wiggling around, you notice that the tie around your knees feels less tight than it did when you first woke up.
</p>
<p>
//This is it!//, you think as you feel a boost of encouragement invigorating your attempts.
</p>
<p>
A few minutes later, the rope is almost completely loose and, with one last effort, you push one last time and, for a split second, you are relieved to feel the rope tie falling down your knees. Another split second later, you aren’t as relieved anymore as the rope makes a loud noise as it crashes down onto the soil.
</p>
<p>
[[You can hear the nearby gate’s guard’s footsteps coming your way.|Caught in the Act]]
</p>
<<rlc "Call for help in hope that a traveler might pass by." :classes "choice-longer choice-center">>
<<dialogue>>
<p>
Deep inside, you know that the chance for not just a traveler to pass by, but for an armed one that can take on an entire bandit camp is slim, but you do it in case fate might decide to turn things your way, even for just one time.
</p>
<<player>>
HHHHHHEEEEEEEELLLLLLPPPPPP!!!!!
<<>>
<p>
Immediately after your first scream for help, you can hear a loud shout coming from the bandits gathered around the bonfire.
</p>
<<likurieris>>
SHUT HER UP!
<<>>
<p>
The bandit that was guarding the gate closest to you rushes over and looks through his pockets something specific.
</p>
<<player>>
I WAS CAPTURED BY BANDITS! WE NEED HELP!
<<>>
<p>
Right before you can finish your sentence, he pulls out a mouth gag from his pocket and quickly installs it around your head, with the gag directly over your lips.
</p>
<<player>>
HMFFMFMMMMMMMMFFFFFFFFFFF!!
<<>>
<p>
You try to scream some more, but the gag muffles your voice too well. From a distance, you can make out the vague sound of someone answering your calls for help, but the sounds are too low in volume for your translator to make use of them. You look to the small bandit who gagged you, as he puts a finger in front of his lips.
</p>
<<likurieris>>
Shh, slave. Nobody’s coming to rescue you now.
<<>>
<p>
He says mockingly. You try to squirm around with all your might in response, but your efforts only make him laugh as he walks away and resumes his old guard post. Feeling powerless for the moment, you rest your eyes for a while, wanting to recover your energy in case your situation takes a turn in a way that might offer you a viable opportunity [[to escape.|Rude Awakening]]
</p>
<<set $BanditCamp.Gagged = true>>
<</dialogue>>
<</ringLinks>>
<<if $game.tier !== "Explorer" && settings.censoring === "Only Fully Uncensored Images">>
<drawnscene>This scene has a fully uncompressed digital rendition in the $5+ Patreon Build.</drawnscene>
<</if>><h1><<print passage()>></h1>
You immediately freeze as the sound of his footsteps gets louder by the second. Your mind starts wandering for any possible options, but you realize that as soon as he sees the fallen rope there will be little doubt as to what your plans for escape were. The bandit’s voice distracts you from your thoughts.
<<likurieris>>Hmm.. What could it be? I could swear I heard something falling down around here..<</likurieris>>
He begins inspecting the area around the tree you’re tied to, but eventually he points the low beam light to your face.
<<likurieris>>Prisoner, did you hear anything?<</likurieris>>
You shake your head vehemently. You cling to a small hope that he will not think to lower the beam light down to your feet.
<<likurieris>>Mm.. You better not lie to me.<</likurieris>>
You shake your head more slowly this time, as if emphasizing that you’re definitely not lying to him. For another minute or two, he inspects the area behind the tree, ruffling around in the bushes until he returns to face you for the last time. He yawns, then places the apparently heavy beam light onto the soil, pointing directly at your feet. As soon as he does so, you gasp loudly, alarmed by the possibility of being exposed by such a random act. Luckily for you, after he places the beam light down he begins stretching himself, as if preparing to sleep after the heavy object took its toll on his small frame.
<<likurieris>>Looks like you weren’t lying. I probably should leave guard duty to somewhere else and head to sleep, otherwise I’ll hear more of those..<</likurieris>>
Right after he says the last word, you get the feeling that he’s going to crouch down and grab his beam light before leaving the post to someone else.
//Noo! He might see the untied rope around my feet. I should think of something fast!//
<<ringLinks :classes "lol">>
<<rlc "Distract his attention and attempt to seduce him." :classes "innocence-medium choice-longer choice-center">>
<<changeExpression "moaning eyes">>\
<<say $Player.FirstName setup.getPortraitClone>>H-hey! Stop!<</say>>
<<likurieris>>Huh? What do you want, prisoner?<</likurieris>>
<<say $Player.FirstName setup.getPortraitClone>>What say you if..<</say>>
While thinking of what to say next, you seductively bite your lip as you look directly into his eyes.
<<say $Player.FirstName setup.getPortraitClone>>We had some fun time together before you head to sleep? Should be a nice ending for your day.<</say>>
Your proposition takes the bandit by surprise, but soon after a pervert smile sets on his face, as in agreement.
<<likurieris>>Hah! If only all the women we capture were more like you.<</likurieris>>
You notice the subtle hint of a small erection arising in his pants, right before he walks right over. With a hard slap on your ass, he leans down to your ear and whispers.
<<likurieris>>And.. What is a good girl like you going to offer me for tonight?<</likurieris>>
Knowing that you have him completely in your web, you play along his obvious fantasy and get him to follow your marks.
<<say $Player.FirstName setup.getPortraitClone>>Anything you want, Master.<</say>>
Those words were all he needed, as out of the sudden he proceeds to harshly pinch your nipples with his fingers while pushing his tongue deep into your mouth.
[[Next.|Black Widow]]
<<rlc "Let him grab his beam light and hope that he’s too tired to notice the rope." :classes "innocence-high choice-longer choice-center">>
Keeping your mouth shut, you say nothing, clinging to the hope that his tired eyes might not notice the untied rope. You close your eyes and your body trembles in anticipation of what might happen if he notices the rope. Your answer comes a few seconds later.
<<likurieris>>Heey.. Wait a minute. What’s with that rope around your feet?<</likurieris>>
Finding yourself at a loss, you say nothing and open your eyes as he crouches down to inspect the rope. Immediately afterwards, he points the beam light at your knees and he notices the visible marks of your recent restraint.
<<likurieris>>Ooh. I see what happened here.. The boss will want to hear about this.<</likurieris>>
He looks as if he is preparing to call out for his boss and you find yourself once again in the situation of needing to make a quick decision.
<<ringLinks :classes "lol">>
<<rlc "Beg him to not say anything." :classes "innocence-high choice-longer choice-center">>
<<say $Player.FirstName setup.getPortraitClone>>S-stop! Please! Don’t tell him.<</say>>
The small guard stops and looks at you with perverted eyes, taking great satisfaction in your pleading.
<<likurieris>>Mm.. Maybe we’ll leave the boss out of this, but you’re not getting away that easily.<</likurieris>>
With that said, he begins to use his slithering tongue all over your exposed breasts. You fruitlessly try to resist his touch, but to no avail.
With one hand, he gropes your butt and with the other he begins massaging your clit for a few minutes, making your pussy slightly wetter by each minute. With your body completely immobile, you can only force your mouth shut to prevent any unwilling noises from motivating him further, while hoping that the guard will get bored from an apparent lack of results and go away. Right before you feel like you can’t take it anymore, the guard stops himself.
<<likurieris>>Aww.. Looks like you’re no fun. We’ll have our fun with you later, anyway.<</likurieris>>
You sigh in relief as you see him grabbing his beam light and resuming his guard spot. Your body, however, is anything but satisfied as you can feel the female equivalent of blue balls as a result of the constant teasing. Ignoring your body’s complaints, you glance over to the guard who now seems to be looking directly your way, preventing you from finishing your escape plan from earlier.
[[In an effort to dampen your arousal, close your eyes and try to nap for some time.|Rude Awakening]]
<<changeExpression "moaning">>\
<<rlc "Use your freed legs in a perverted attempt to gain the upper hand." :classes "innocence-low choice-longer choice-center">>
As if a light bulb lit itself in your mind, you get a pervert idea that might just work. Keeping one foot on the soil for balance, you place the other one on his crotch area. Somehow, that action manages to calm him down completely, and you can feel an erection rising up quickly against your foot.
<<say $Player.FirstName setup.getPortraitClone>>Oh.. Do you like that?<</say>>
<<likurieris>>Err.. I..<</likurieris>>
Hearing all you needed to hear, you proceed to caress and squeeze his dick through his pants for a while. Sensing that you should quickly take this to the next level before he can get his wits with him, you lift your other foot a little to see if the rope around your waist is tight enough to prevent you from sliding down and choking yourself on the rope around your neck. After a few small attempts, confident that you won’t choke yourself, you lift your other foot and you proceed to free his crotch from his pants, exposing it to the cold breeze of the night’s air.
Giving him one last look, you see him completely enthralled and you put your other foot on the other side of his dick, starting to stroke it slowly with both your feet. In a surprisingly short amount of time, you can feel and see a sticky pink liquid, most likely precum, dripping out of his dick. Paying close attention to the intensity of his dick’s throbbing, you pick up the pace and you stroke him faster and faster. More and more precum comes out, smearing itself all over your toes and his dick.
Stopping right when the throbbing gets intense enough to announce his upcoming climax, you look directly at him and hypnotize him further, taking advantage of the desperate look on his face, most likely a result of his orgasm being denied in such a manner, while adjusting your hips to give him a better look at your pussy.
<<say $Player.FirstName setup.getPortraitClone>>Do you like that as much as you seem to like my feet?<</say>>
You say, with sensuality sweetening your words as they come out.
<<likurieris>>Y-yes!<</likurieris>>
Feigning regret, you push him further.
<<say $Player.FirstName setup.getPortraitClone>>Mm.. I’m aching to have you inside me.. Sadly, we can’t have a fun time with me being tied up so harshly..<</say>>
After the last word leaves your lips, you emphasize your disappointment with a low sigh, as you look down at his feet. A few seconds later, he comes around and rushes to untie you through clumsy attempts, sign that his lust is too intense to leave room for any rational thought.
//That did the trick!//, you smile confidently.
After a series of even clumsier attempts, he manages at last to unshackle you from the rope and begins groping your boobs from behind, pushing the tip of his penis between your ample blossom’s buttocks. You turn around slowly, as in not to startle him, then you place your hands around his neck, making him tremble with excitement. Suddenly, you get his neck in a grip between your arms and you proceed to choke him, restricting the oxygen flow to his brain. In less than twenty seconds, he lays limp in your arms and you let him fall down to the ground.
Completely freed, you proceed to quietly crouch down next to the limp body of the bandit. You check for his pulse to see if you didn’t accidentally kill him. You can feel one, a subtler pulse than the human pulse, then you look around in his pockets to see if you can find anything useful. In one of his pockets, you can find a gag and a rope. You proceed to tie him down to a dark tree outside the gate, then you gag him to prevent him from screaming in case he manages to wake up.
//Serves you right.//, you think as the sight of the bandit being chained like this feels incredibly gratifying.
With your job now done, you proceed to [[move on.|In the Shadows]]
<</ringLinks>>
<</ringLinks>><h1><<print passage()>></h1>
Ignoring the small twinges of pain from his harsh treatment of your body, you let him continue his rough behavior. Wanting to get him more excited faster, you begin moaning exaggeratedly loudly. He stops his own movements and looks you deep into your eyes.
<<likurieris>>Mmm.. You like this, don’t you? You’ll be a good little slave.<</likurieris>>
<<say $Player.FirstName setup.getPortraitClone>>Yes, daddy.<</say>>
You manage to blurt out before he loudly slaps your butt again, combining your next moan with a small yelp of pain. He brings his mouth down to your left nipple and begins licking it all over, while continuing to give a rough treatment to your right breast, slapping it while grasping your butt with enough force to make you gasp.
You’re starting to feel a little excited yourself, even though you know you really shouldn’t. Knowing that this is not the best time to really get into it, you continue your own little play of manipulating the gullible bandit. You move your hips, bringing your exposed pussy to his covered small erection.
<<say $Player.FirstName setup.getPortraitClone>>Master, I can’t take it anymore. Please take care of my pussy, it’s aching for your attention.<</say>>
Needing to say little more, the overexcited bandit brings his head down to your pussy, wanting to get a taste of your wet juices. He brings his mouth closer to your clit and begins licking it with his slithering alien tongue.
<<say $Player.FirstName setup.getPortraitClone>>Ohh! Yes!<</say>>
Your words push him deeper into your crotch, giving you the perfect moment to act on your escape plan.
<<set $Player.Expression = "moaning eyes">>\
<<linkreplace "With your knees freed, take the bandit by surprise and choke him with your thighs.">>
In a sudden movement, you lift up your legs and proceed to grab a hold of the bandit’s head right between your thighs, then you slowly start choking him. Leaving him too little time to react, he can only let out screams that unfortunately for him are muffled down to a very low level by your pussy’s proximity. In less than twenty seconds, you can feel his limp body being dragged down by gravity.
After he falls, with your legs now fully free you have an easier time squirming around and even though it takes more time than you’d like it to take, you manage to find a loose spot in the rope tie around your waist and hands as well, and with the help of your freed legs you manage to free your own hands, then you have an easy time freeing up your neck as well.
Completely freed, you proceed to quietly crouch down next to the limp body of the bandit. You check for his pulse to see if you didn’t accidentally kill him. You can feel one, a subtler pulse than the human pulse, then you look around in his pockets to see if you can find anything useful. In one of his pockets, you can find a gag and a rope. You proceed to tie him down to a dark tree outside the gate, then you gag him to prevent him from screaming in case he manages to wake up.
//Serves you right.//, you think as the sight of the bandit being chained like this feels incredibly gratifying.
With your job now done, you proceed to [[move on.|In the Shadows]]
<<changeExpression "none">>\
<</linkreplace>><h1><<print passage()>></h1>
Finding the proper balance between speed and safety, you keep your crouched position, wearing your backpack on your back and walking slowly around the camp. When you get to the other exit, you wonder whether to hide your backpack here and grab it when you leave, or to keep it on as you make your way to the kidnapped alien woman.
<<ringLinks :classes "lol">>
<<rlc "Leave the bag here." :classes "choice-longer choice-center">>
//Mm.. I don’t feel very comfortable with leaving it here, but it might be easier to move around without it.//, you think as you attentively conceal the bag inside a thick gray bush.
[[Move to the other side of the gate, unencumbered by the weight of your backpack.|To the Rescue]]
<<set $BanditCamp.Backpack = "hidden">>\
<<rlc "Keep your bag on." :classes "choice-longer choice-center">>
//Yeah.. I don’t want to leave it behind. If we make a run for it, I can’t risk stopping and grabbing my bag while they chase us.//
[[Move to the other side of the gate, slowly as in not to let your bag’s belongings make any sounds.|To the Rescue]]
<<set $BanditCamp.Backpack = "equipped">>\
<</ringLinks>>
<<changeExpression "none">>\<h1><<print passage()>></h1>
//I can’t risk leaving him like this, he’ll surely sound the alarm as soon as he notices my disappearance.//, you think as you slowly approach him from behind, using the darkness of the night to your advantage.
<<ringLinks :classes "lol">>
<<rlc "Choke him." :classes "choice-longer choice-center">>
Just like a panther attacks her prey, you spring up and put your left arm tightly around the neck of the short guard, putting pressure on his neck in an attempt to block the oxygen circulation to his brain, which deep inside you, you hope it works just like it does on humans.
While you choke him, the guard frantically tries to release his neck from your tight grip. As soon as you can feel him reaching for his gun, you bring the tip of your knife to his neck with your right hand and calm him down with a whisper.
<<say $Player.FirstName setup.getPortraitClone>>Don’t even think about it.<</say>>
Realizing that he has little to no choice, he stops fighting and in a few seconds you can feel his body going limp. As soon as he’s down, you check for his pulse to see if you didn’t accidentally kill him. You can feel one, a subtler pulse than the human pulse, then you look around in his pockets to see if you can find anything useful. In one of his pockets, you can find a gag and a rope. You proceed to tie him down to a dark tree outside the gate, then you gag him to prevent him from screaming in case he manages to wake up.
//Serves you right.//, you think as the sight of the bandit being chained like this feels incredibly gratifying.
With your job now done, you proceed to get back to your old spot and look around.
//Those aren’t the brightest bandits..//, you think as you notice your belongings laid down next to the tree you were tied to, ripe for taking. Grabbing the backpack, you move on, not wanting to risk getting dressed up and making more noise in the process.
//Time to get what I came for..//, you think as you analyze the path to the silhouette you noticed earlier.
[[In the Shadows]]
<<set $BanditCamp.FirstGuard = "asleep">>\
<<rlc "Take him out with your knife." :classes "red choice-longer choice-center">>
Not wanting to risk him calling out for his friends, you bring yourself closer to his body. Just as soon as you prepare to jump on him, you hesitate for a second, doubting your own capability of taking out a life. Noticing low ruffling behind him, the guard turns around and faces you, scared. Immediately, he starts screaming for help, bringing all the other bandits his way and leaving you completely exposed.
In less than five seconds, you are surrounded on all sides by the bandits.
<<likurieris>>You weren’t joking about her being a fighter. Boys, it sounds like we need to teach her a reason. Grab her.<</likurieris>>
As soon as their leader barked his order, the brute comes and grabs you by the hand, putting painful pressure on your arm and leaving you no choice but to drop the knife to the ground. He lifts you and you start desperately punching his chest and head with your fists. If he feels any pain, he definitely doesn’t show it as he nonchalantly brings you over to the bonfire and places your body, face first, on one of the wooden logs they were sitting on.
[[Anxiously await your punishment.|Banditbang]]
<</ringLinks>><h1><<print passage()>></h1>
As soon as you’re on the other side of the wall, you continue keeping yourself to the dark edge of the bandit camp’s walls. After you sneak from the backside of the tent to another two times, you can see the kidnapped woman in a clearer light.
//Poor thing.. It looks like she’s given up all hope.//, you think as you get a better look at her limp, clothed body, with visible bruises around her wrists, most likely the unfortunate result of repeated attempts to free herself.
Still crouching, you very slowly make your way to her and tap her on the shoulder. She hazily opens her eyes and, as soon as her gaze falls down on you, you can see the bright flame of hope reigniting itself in her eyes. You give her an encouraging nod, which she reciprocates, making way for a silent understanding between you both that as long as she keeps herself composed, the two of you can safely make your way out of here.
You get behind her and proceed to quickly loosen the knot that keeps her hands together. After less than twenty seconds, the rope loses its tightness around her hands and feeling freedom at last, she slowly gets her hands out of the holes and inspects her wrists with a relieved look on her face. Facing her, you slowly pull her up into a crouch posture and you both make your way back to the nearest exit, keeping yourselves to the dark cover of the camp walls.
<<if $BanditCamp.Backpack === "equipped" && $BanditCamp.FirstGuard !== "asleep">>\
[[A loud shout stops you in the middle of the way.|Bandit Camp Alarm]]
<<elseif $BanditCamp.Backpack === "equipped" && $BanditCamp.FirstGuard === "asleep">>\
[[Without a sound, you both make your way to the nearest exit.|The Last Obstacle]]
<<elseif $BanditCamp.Backpack === "hidden" && $BanditCamp.FirstGuard === "asleep">>\
[[Without a sound, you both make your way to the nearest exit.|The Last Obstacle]]
<<elseif $BanditCamp.Backpack === "hidden" && $BanditCamp.FirstGuard !== "asleep">>
[[A loud shout stops you in the middle of the way.|Bandit Camp Alarm]]
<</if>><h1><<print passage()>></h1>
<<likurieris>>BOYS! SHE’S NOT THERE ANYMORE!<</likurieris>>
Hearing the loud shout, you turn your head to discern the source. You can see the guard that’s been guarding the exit closest to you running to the ones sitting around the bonfire, gasping for breath.
<<likurieris>>Era’var! Get a hold of yourself! What happened?<</likurieris>>
One of the other bandits, most likely their leader, answers him and tries to get him to calm down. Whilst still hyperventilating, the guard answers him.
<<likurieris>>Our newest prisoner, the human woman! She’s not there anymore. The rope has been cut down and is laid around the base of the tree.<</likurieris>>
One of the others looks in the direction of the woman you just rescued.
<<likurieris>>She’s not the only one missing, our previous catch seems to have found her way out as well.<</likurieris>>
<<likurieris>>We’ve underestimated the human woman, she might have especially come for the local. She could still be around, look everywhere!<</likurieris>>
Heeding their leader’s orders, the others start frantically searching around, turning small flashlights in every direction. Sensing that it won’t be long until they find your current position, you gesture the Likurieris woman to follow you to one of the thicker bushes near the exit.
<<if $BanditCamp.Backpack === "equipped">>
With the both of you continuing your path, quicker this time, the sudden movement seems to have unlodged something in your backpack and every step you make lets out a loud noise which brings the flashlights closer to your position.
//Oh, crap! They’re definitely going to catch me now!//, you realize as panic sets in. You realize there is only one thing left to do.
<<say $Player.FirstName setup.getPortraitClone>>Prepare to make a run for it. I will distract them which will give you enough time to sneak out of here unnoticed.<</say>>
<<ishasna>>But..<</ishasna>>
<<say $Player.FirstName setup.getPortraitClone>>No buts, just do as I say. If I don’t make it back, head to the human corner of the village and explain what happened here to Melissa. She will know what to do.<</say>>
Before you can let her answer you, you make your way out of the bushes towards the bonfire. Behind you, you can hear the sound of ruffling as the local woman makes her way to the exit.
<<say $Player.FirstName setup.getPortraitClone>>I give up. You got me.<</say>>
You say loudly, intentionally drawing the attention of everyone gathered around. All the bandits, which you can see now are seven in number, gather around you and you sigh relieved knowing that the woman has a clear path to safety with all eyes focused on you.
<<likurieris>>Where’s the other one!?<</likurieris>>
Their leader asks you.
<<say $Player.FirstName setup.getPortraitClone>>What other one?<</say>>
You answer them mockingly, which seems to upset the leader a great deal.
<<likurieris>>If that’s how you want to play it, fine. We’ll make enough money out of you anyway, enough to set us all for at least one year or two. Boys, get her.<</likurieris>>
Without putting up a fight, you let their brute lift you and place your body, face first, onto one of the wooden logs they previously sat on.
[[Anxiously await your punishment.|Banditbang]]
<<set $BanditCamp.Sister = "escaped">>\
<<else>>
While the both of you continue moving onwards, flashlights randomly lit up the dark edges of the bandit camp wall and at times you find yourself close to being exposed. Luckily, being unencumbered by your backpack allows you to move on quietly.
After one minute, you take a deep breath in relief as the two of you make your way to the thicker bushes, where you also hid your backpack. You silently gesture her to crawl on her fours, then you follow her and keep your ears open to listen to the bandits.
<<likurieris>>Boss! We can’t find her anywhere!<</likurieris>>
<<likurieris>>Keep searching you lazy mongrels!<</likurieris>>
The leader makes his discontentment loud and clear. A few minutes later, the same Likurieris repeats himself.
<<likurieris>>She’s definitely not around. Maybe she made her way out as soon as Era’var let the gate unguarded?<</likurieris>>
<<likurieris>>Fuck! That’s possible. Me’rith, resume guarding your assigned exit while the rest of us search around Era’var’s gate. She couldn’t have gone far.<</likurieris>>
<<likurieris>>Got it, boss!<</likurieris>>
A previously unheard voice makes itself heard, most likely belonging to Me’rith.
//This is good news.. But we’ll need to figure out how to move around this Me’rith.//, you think as you slowly get your backpack back.
[[Approach your latest obstacle|The Last Obstacle]]
<</if>><h1><<print passage()>></h1>
With your backpack on your back, right where it belongs, you hide in the darkness with the alien woman and analyze the situation. As far as you can tell in the dim purple light of the planet’s two moons, the last guard you have to face appears to be of modest stature, slightly taller than you and visibly muscular. Knowing that you can’t really take him on in a fight of raw strength, even with the woman’s sister by your side, you consider your possibilities.
<<if UInv.BagHasItem("PCInventory", "ArtisanalKnife") > 0>>\
<<else>>\
//Ugh.. I don't see a way out of this other than trying to distract him somehow. If I had a knife, I could probably put him to sleep with her help. Guns will only make noise, so I can't risk that neither.//
<</if>>\
<<ringLinks :classes "lol">>
<<rlc "Sneak behind him and choke him, putting your knife to its last good use." :if `UInv.BagHasItem("PCInventory", "ArtisanalKnife") > 0` :classes "choice-longer choice-center">>
Gesturing the Likurieris woman to remain still and hidden, you slowly make your way to the bandit’s behind, hiding yourself with the veil of the night’s darkness. Feeling much more confident than you used to in the beginning, you get closer and closer, not making even the faintest noise. Ten seconds later, you are right between him and jump him just like a panther pounces on her prey. Knowing that this bandit’s slightly more developed muscles might make him a more difficult target, you use your entire body weight as the driving force between your left arm’s choke hold onto his neck, dragging both him and you to the ground in the process.
Taken by surprise by the sudden attack and by the sudden choke hold, the bandit’s primal survival instinct drives him to desperately push your left arm away from his neck. Sensing that he might be able to free himself through raw strength, with your right hand you push the tip of your knife into his neck, just enough to draw a droplet of blood.
<<say $Player.FirstName setup.getPortraitClone>>Shh, shh. You are going down one way or another. It’s up to you whether you stay that way, forever.<</say>>
That seems to have gotten the point across, as the bandit stops fighting and starts gasping for breath. In thirty seconds or so, he’s completely limp and you proceed to get out from underneath him. You can make out the vague outline of the woman’s sister in the darkness and you give her the go-ahead to follow you. As she gets closer, you can see that her eyes are wide open at your feat of strength, boosting your confidence even more.
<<say $Player.FirstName setup.getPortraitClone>>I think we’re good to go. Let’s go out this way before the bandits find out what happened.<</say>>
With a silent agreement, you both begin your way [[to the Village|Freedom or Death]]
<<rlc "Gesture the woman to remain hidden and run away as soon as she sees the opportunity, while you keep the bandit distracted" :classes "innocence-high choice-longer choice-center">>
Gesturing the Likurieris woman to keep herself out of sight, you do your best to let her know what your current plans are without saying anything aloud, afraid that the guard might have better hearing than the first. It takes you awhile, but after some mild protests coming from her you keep a stern expression to show her that [[it’s the only way out.|The Decoy]]
<</ringLinks>><h1><<print passage()>></h1>
Confident that the woman will not do anything rash, you sneak over to the other side of the gate and brush the soil under you with your feet, in an effort to get the bandit’s attention to your position, knowing that the woman will have an easy time making use of both the bandit’s blind spot but also of the darkness.
<<likurieris>>Hey! Who’s there?<</likurieris>>
<<ringLinks :classes "lol">>
<<rlc "A lustful argonian maid, willing to do anything it takes to escape." :classes "innocence-none choice-longer choice-center">>
<<changeExpression "kissing">>\
<<say $Player.FirstName setup.getPortraitClone>>A dryad of the night, here to make your deepest dreams come true.<</say>>
Putting on your most alluring pose, you bring your right hand’s pointer finger to your mouth and you lick it seductively while looking at him.
<<likurieris>>Err.. What? Hey, aren’t you our newest catch? The human woman?<</likurieris>>
Pushing on, you bring yourself closer to him, allowing the purple light of the two moons to cover your body in a magical light.
<<say $Player.FirstName setup.getPortraitClone>>I’m all you want me to be, master.<</say>>
The guard looks confused, but visibly aroused by the display.
<<likurieris>>Mmm.. I should let the others know I found you, where’s t-<</likurieris>>
Giving him no chance to finish his words, you put your left arm around him and capture him in a sensual kiss, while using the other to strike his cock through his pants. Sensing that he’s losing sight of his priorities, you push on as you make your way lower, undressing him off his shirt and kissing him all the way until you proceed to undress him off his pants, revealing his hard-on to you in its full glory.
<<likurieris>>I-I really shoul-<</likurieris>>
His words are suddenly stopped as you place a gentle kiss just under the head of his cock. Taking advantage of his frozen state, you continue kissing his cock along the underside of his shaft. Without a warning, you take his head in your mouth and you begin swirling your tongue about it. The guard lets out a small noise, and you look up to see him staring at you with dark eyes, full of desire.
Going one step further quickly, knowing that the other bandits might come back at any time, you take more of him into your mouth and you begin to suck on him intensely, as he starts slowly thrusting in and out of your plump lips. You can hear his breathing getting more and more rugged, even turning you on slightly as you leave yourself impressed with your own seductive powers.
Motivated to get him off sooner, you draw his cock out of your mouth and lick the underside of his shaft all the way from the base to the tip, starting out slowly but confidently. From the top, you can feel him taking a sharp breath of air and looking at you with wide eyes. Keeping eye contact with him, you continue working his dick slowly, using teasing as a way to get him to climax prematurely. Your work is rewarded, as he can’t take it anymore and reaches down with his hands, tugs your hair and plunges himself deep into your mouth, to the back of your throat. You help him out as you put both your hands around his waist, digging your nails into his hips and drawing him as deep as you can without choking on him, while sucking his cock rhythmically. You can feel his throbbing getting more intense with each second.
<<likurieris>>A-aah!<</likurieris>>
Are his last words before he shoots his hot sweet load down your throat, shuddering in the process. You swallow it all down, while continuing to service him hoping that the overstimulation will get him off balance. Hope turns into fact as you can feel his hips trembling and him having a difficult time keeping himself straight. You notice the silhouette of a pistol into his fallen pants and, as soon as his legs give signs of letting out, you take advantage of his weakened state and you push his knees forwards, making him fall down on his back onto the soil. In the split second of his short fall, you grab the pistol quickly, wipe the cum off your lips and threaten him.
<<say $Player.FirstName setup.getPortraitClone>>Stay still, if you care for your own life.<</say>>
Taking advantage of his confused state of mind, you crouch down, grab a rope and a mouth gag from his pockets and quietly call out for the woman. She comes right over and you hand her the rope tie, then you push the bandit onto his stomach.
<<say $Player.FirstName setup.getPortraitClone>>Tie his hands.<</say>>
Without a word, she does as you say while you gag his mouth. The bandit’s confused state fades away shortly after as he realizes his new circumstances, but his screams are muffled by the mouth gag. Not wanting to take any chances, you gesture the woman to help you drag his body somewhere deep into the forest. Again, she does exactly as you say and you bring the guard’s body fifty steps deep into the treeline, confident that his friends won’t find him for a good while.
<<say $Player.FirstName setup.getPortraitClone>>Let’s get back to the gate and get our stuff before getting the hell out of here.<</say>>
<<ishasna>>O-ok.<</ishasna>>
You both return quickly to the gate and, from the distance, you can hear the loud chatter of bandits coming back to the camp from the other gate. A silent agreement makes its way between you and the woman as you grab your backpack and rush to leave the premises of the bandit camp, [[onwards to the village.|Freedom or Death]]
<<rlc "A tease." :classes "innocence-low choice-longer choice-center">>
<<dialogue>>
<<changeExpression "kissing">>\
Without saying a single word, you reveal your body in the purple moonlight of the two moons, bringing a magical light to your stunning breasts and hips, letting your body speak for itself.
<<likurieris>>
U-uhm.. Aren’t you the newest catch? The human woman?
<<player>>
I might be.. but I am much more than that.
<<>>
You say as you bite the corner of your lip, while pointing your seductive gaze directly at his eyes.
<<likurieris>>
A-aren’t the others looking for you? Where’s the other one?
<<player>>
What other one?
<<>>
You ask smiling, feigning pure ignorance.
<<likurieris>>
The.. Uh, nevermind. I’ll let the others know you’re here.
<<player>>
Mm.. What’s the rush? I could easily escape.. But as soon as I noticed your bulky muscles in the moonlight, I couldn’t resist..
<<>>
You put on your most convincing manipulative voice, stroking his ego in the process. He seems to be halfway convinced, but still looks determined to call out for his friends, pushing you to emphasize how much "you want him", as you proceed to finger yourself, moaning quietly into the silence of the night. He looks much less determined now, giving you the perfect opportunity to finish off your little act.
<<changeExpression "moaning eyes">>\
<<player>>
Don’t you want to have some fun with me first? I’m sure.. Your friends can wait until we’re done.
<<>>
That seems to have done the trick, as the guard starts undressing him off his pants and shirt quickly, making his way to you with lust-driven vigor. As soon as he reaches you, he places his hands all over your body, massaging your breasts and licking your nipples with his slithering tongue, while you moan into his ears. Looking to your right, you are surprised to see the woman accomplishing a trick of her own as well, as she quietly heads over to the guard’s dropped pants, pulling out a pistol from one of the pockets. With a more confident voice than you’d have given her, she surprises the guard from behind.
<<changeExpression "none">>\
<<ishasna>>
Hands up, mongrel!
<<>>
As soon as you hear her, you move out of the way, not wanting to give him a perfectly good body shield to level the negotiation field between you all.
<<likurieris>>
Hmpf.. I should’ve known the woman was still here. Alright, I’m going to call out for my brothers.
<<>>
Noticing his imminent shout, you react quickly as you run towards him, jumping off the ground and plunging your knee right into his crotch with all the force behind your jump, making him let out a yelp of pain followed by a loud thud as he drops to the ground.
The woman grabs something from his pants, looking like a rope and a mouth gag. She comes close to you, hands you the mouth gag while she starts taking advantage of his fetal position to tie his hands behind his back. You follow her initiative and crouch down near his head, putting the mouth gag in a firm hold above his mouth. Around twenty seconds later, his pain seems to diminish and, realizing the situation he finds himself in, he starts fruitlessly calling out for his brothers, but his shouts are nothing more than muffled noises.
Not wanting to take any chances, you gesture the woman to help you drag his body somewhere deep into the forest. Again, she does exactly as you say and you bring the guard’s body fifty steps deep into the treeline, confident that his friends won’t find him for a good while.
<<player>>
Nice job. Now, let’s get back to the gate and get our stuff before getting the hell out of here.
<<ishasna>>
O-ok.
<<>>
You both return quickly to the gate and, from the distance, you can hear the loud chatter of bandits coming back to the camp from the other gate. A silent agreement makes its way between you and the woman as you grab your backpack and rush to leave the premises of the bandit camp, [[onwards to the village.|Freedom or Death]]
<</dialogue>>
<<rlc "A runner." :classes "innocence-high choice-longer choice-center">>
<<set $BanditCamp.Sister = "escaped">>\
Without saying a word, you grab your backpack and prepare to sprint as soon as the bandit closes enough space between you and him.
<<likurieris>>Hey. I can see you. Identify yourself.<</likurieris>>
The guard says as he gets closer to your position. One second after that, you can make the faint silhouette of the woman sneaking her way out of the gate, picking up the pace as soon as she’s far enough for her footsteps to not make too much noise. Knowing that the time has come for you to make your own move, you <<linkreplace "start running sideways, into the same direction as the woman.">>
What starts out as an invigorated sprint ends up abruptly, as the guard moves quickly and grabs you by the top handle of your backpack, freezing you onto the spot.
<<likurieris>>BOYS! COME HERE! I GOT HER!<</likurieris>>
The guard starts screaming, getting his friends to your current position quickly. Before you can free yourself of the backpack and leave it behind, he hugs you from behind, cupping both your breasts into his arms while allowing you little to no wiggle room to get out of here. Soon after, all the bandits gather around. You can see that they are around seven in number, and their attention is fully drawn to your body. You sigh relieved knowing that the woman most likely has gotten in a safe distance by now and the bandits aren’t going to run around searching for her anytime soon.
<<likurieris>>Where’s the other one!?<</likurieris>>
Their leader asks you.
<<say $Player.FirstName setup.getPortraitClone>>What other one?<</say>>
You answer them mockingly, which seems to upset the leader a great deal.
<<likurieris>>If that’s how you want to play it, fine. We’ll make enough money out of you anyway, enough to set us all for at least one year or two. Boys, get her.<</likurieris>>
Without putting up a fight, you let their brute lift you and place your body, face first, onto one of the wooden logs they previously sat on.
[[Anxiously await your punishment.|Banditbang]]
<</linkreplace>>
<</ringLinks>><<run Quests.AddQuest({
QuestID: 0,
Title: "Suspicious Signal",
Description: "A suspicious signal has been detected somewhere south of the ship by Ted. He thinks the source of the signal is a ship or a remnant of a ship that landed there. You both decide to check it out together.",
Stages: new Map([
["0", {
Description: "Inactive",
Areas: ["Pilot Room"],
Times: ["Morning"]
}],
["1", {
Description: "Found out about the signal. Whenever I want to start the expedition with him, I should head over to the Pilot Room in the morning.",
Areas: ["Pilot Room"],
Times: ["Morning"]
}],
["2", {
Description: "Gathered up a few supplies and I started my journey with Ted to the source of the signal."
}],
["3", {
Description: "Found the source of the signal, but it has left me more confused than ever."
}]
]),
StartStage: "0"
})>>
<<run Quests.AddQuest({
QuestID: 1,
Title: "Eco Scrap",
Description: "Alberto told you about his polluting methods of disposing with the useless scrap, but it reminded you of the methods that polluted the Earth for decades. You decided to look for an alternative.",
Stages: new Map([
["0", {
Description: "Inactive",
Areas: ["Engine Room"],
Times: ["Evening"]
}],
["1", {
Description: "Found out about the junkyard. I should head over to the Human Camp in the Evening.",
Areas: ["Human Camp"],
Times: ["Evening"]
}],
["2", {
Description: "Bill told me about a certain Likurieris called Groody'jinx who might be able to help me out. I will find more in the West Side of the Village at any time between Morning and Evening.",
Areas: ["West Side"],
Times: ["Morning", "Midday", "Afternoon", "Evening"]
}],
["3", {
Description: "Received Groody'jinx's offers. When I'm ready, I should visit him again to give him an answer in the West Side of the Village at any time between Morning and Evening.",
Areas: ["West Side"],
Times: ["Morning", "Midday", "Afternoon", "Evening"]
}],
["4", {
Description: "Accepted the special dinner invitation. Groody'Jinx stated that the guests will be in the village for a few days and at any point when I want to head there, I will find him in the Evening at his usual place.",
Areas: ["West Side"],
Times: ["Evening"]
}],
["5", {
Description: "I really need to ask Groody'Jinx some questions about what just happened.."
}],
["6", {
Description: "Received the Recycle-A-Thon. Time it show it to Alberto. I should surprise him with it in his usual Evening routine.",
Areas: ["Engine Room"],
Times: ["Evening"]
}]
]),
StartStage: "0"
})>>
<<run Quests.AddQuest({
QuestID: 2,
Title: "Viradium T",
Description: "To make more doses of the vaccine, Morris tasked me to seven find vials of Viradium T.",
Stages: new Map([
["0", {
Description: "Inactive",
Areas: ["Medical Facility"],
Times: ["Evening"]
}],
["1", {
Description: "Morris told me about Viradium T. I can easily come across infected specimens in the Forest, and I can go there at anytime from the North Gate in the village.",
Areas: ["North Gate"]
}],
["2", {
Description: "I got seven vials! I can hand them over to Morris in any Evening, since he has more time then.",
Areas: ["Medical Facility"],
Times: ["Evening"]
}],
]),
StartStage: "0"
})>>
<<run Quests.AddQuest({
QuestID: 3,
Title: "Silicone Rubber",
Description: "Alberto is in dire need of a high-quality Silicone Rubber material and would greatly appreciate if I could bring him one.",
Stages: new Map([
["0", {
Description: "Inactive",
Areas: ["Engine Room"],
Times: ["Morning"]
}],
["1", {
Description: "Alberto told me about his issue. It's worth to check if the guys have a spare at the Human Camp in the Afternoon.",
Areas: ["Human Camp"],
Times: ["Afternoon"]
}],
["2", {
Description: "Bill gave me a box of the material. I should bring it to Alberto at the Engine Room in the Morning.",
Areas: ["Engine Room"],
Times: ["Morning"]
}]
]),
StartStage: "0"
})>>
<<run Quests.AddQuest({
QuestID: 4,
Title: "Vaccination Time",
Description: "After having procured enough Viradium T, Morris has all he needs to fabricate the vaccine doses for you and the other crew in the village.",
Stages: new Map([
["0", {
Description: "Inactive",
Areas: ["Medical Facility"],
Times: ["Evening"]
}],
["1", {
Description: "Morris has given me the doses. Time to take them to the Human Camp during the Sunset, since they're more likely to be free around that time.",
Areas: ["Human Camp"],
Times: ["Sunset"]
}],
["2", {
Description: "Melissa has left me no choice, but to accompany her to the Leadership Council and tell them about our vaccine.",
Areas: ["Leadership Council"],
Times: ["Sunset"]
}],
["3", {
Description: "Whether he likes it or not, I will need to bring Morris over to the Village for some discussions regarding the idea of developing a vaccine for the Likurieris. I believe he won't mind it too much as long as I drag him over during Midday.",
Areas: ["Medical Facility"],
Times: ["Midday"]
}],
["4", {
Description: "He put up a little amount of resistance, but in the end I managed to get him to come. Time to see what awaits us over at the Local Affairs tent.",
Areas: ["Local Affairs"],
Times: ["Midday"]
}],
["5", {
Description: "Welp. I guess I have no choice but to hunt Infected Likurieris this time. I can find them in the forest up the North Gate. Elga'neth needs me to bring 5 of them down.",
Areas: ["North Gate"]
}],
["6", {
Description: "Yes! I brought enough Infected Likurieris down to their secure foothold. I should leave them some time to study the specimens I've brought and I guess I won't do any harm by paying them a visit during Sunset.",
Areas: ["Local Affairs"],
Times: ["Sunset"]
}],
["7", {
Description: "I'm really excited to see if the vaccine worked! I can head over to the Local Affairs tent during the Morning to find out.",
Areas: ["Local Affairs"],
Times: ["Morning"]
}]
]),
StartStage: "0"
})>>
<<run Quests.AddQuest({
QuestID: 5,
Title: "Private Investigator",
Description: "A Likurieris woman accosted me in the East Side of the Village, desperate for help. Let's see if I can get her sister back in time to save their patient.",
Stages: new Map([
["0", {
Description: "Inactive",
Areas: ["East Side"],
Times: ["Evening"]
}],
["1", {
Description: "The task sounds dangerous, but I can handle it! I wonder if I should pay the bartender a visit first.. or just to head over to the South Gate during the Afternoon.",
Areas: ["South Gate", "West Side"],
Times: ["Afternoon"]
}],
["2", {
Description: "I've talked with the bartender and I've been offered a knife. Hopefully I won't need to use it. I guess I have all I need for now. To make use of the daylight, I should head over to the South Gate during the Afternoon if I want to go there.",
Areas: ["South Gate"],
Times: ["Afternoon"]
}],
["3", {
Description: "That was rough.. I should pay the sisters a visit to find out whether they could save their patient. The Afternoon sounds like a good time to go back.",
Areas: ["East Side"],
Times: ["Afternoon"]
}]
]),
StartStage: "0"
})>>
<<run Quests.AddQuest({
QuestID: 6,
Title: "Camping Trip",
Description: "We've been through a lot lately. Maybe an outdoors trip is in order?",
Stages: new Map([
["0", {
Description: "Inactive",
Areas: ["Engine Room"],
Times: ["Midday"]
}],
["1", {
Description: "Morris is more free in the Mornings, that's probably the best time to get him to agree joining our camping trip.",
Areas: ["Medical Facility"],
Times: ["Morning"]
}],
["2", {
Description: "Alright! I needed to stretch the truth a little, but he wasn't going to join otherwise. Since everybody's in, I can probably start the whole thing by talking with Alberto during the Midday.",
Areas: ["Engine Room"],
Times: ["Midday"]
}]
]),
StartStage: "0"
})>>
<<run Quests.AddQuest({
QuestID: 7,
Title: "Hunt for Party Supplies",
Description: "Alberto has given me a pretty good idea. Since we have plenty of beer and wine, we can easily organize a party between our crew and Melissa's before the festival.",
Stages: new Map([
["0", {
Description: "Inactive",
Areas: ["Engine Room"],
Times: ["Midday"]
}],
["1", {
Description: "I should tell Melissa about our party plans. Maybe she'll be able to give me some pointers to get a proper one set up. I can catch her at the Human Camp during the Dawn of the day.",
Areas: ["Human Camp"],
Times: ["Dawn"]
}],
["2", {
Description: "Hmm.. Although it feels a little awkward to risk my skin for a measly party equipment, it probably won't be the same without it. Whenever I feel like it, I can just head out to the South Gate during the Midday to use the daylight to get there and to hopefully conceal myself in the darkness while I'm there.",
Areas: ["South Gate"],
Times: ["Midday"]
}],
["3", {
Description: "That was.. quite something. Welp, I at least didn't come back empty handed. If I have enough krona I can give Alberto all he needs to upgrade the Entertainment Room and give it a better look while installing the party equipment.",
Areas: ["Ship Upgrades"],
}]
]),
StartStage: "0"
})>>
<<run Quests.AddQuest({
QuestID: 8,
Title: "Ship Party",
Description: "Okay! Our Entertainment Room is properly shaped up for a party. I just need to let everyone know.",
Stages: new Map([
["0", {
Description: "Inactive",
Areas: ["Human Camp"],
Times: ["Dawn"]
}],
["1", {
Description: "Time to give Alberto the heads-up about the party. I can let him know during our usual conversations at the Engine Room during the Midday.",
Areas: ["Engine Room"],
Times: ["Midday"]
}]
]),
StartStage: "0"
})>>
<<set $SuspiciousSignal = Quests.StartQuest(0)>>
<<set $EcoScrap = Quests.StartQuest(1)>>
<<set $ViradiumT = Quests.StartQuest(2)>>
<<set $SiliconeRubber = Quests.StartQuest(3)>>
<<set $CampingTrip = Quests.StartQuest(6)>>
<<set $PartySupplies = Quests.StartQuest(7)>>
<<set $Party = {}>>\<h1><<print passage()>></h1>
<<ctp "guide" clear>>
<p>
Rushing over to the Human Camp, you break out a sweat or two, but you push on and not stop until you’re finally there. From the distance, you can see them getting up from their lunch time together.
</p>
<p>
//Just.. in.. time...//, you barely manage to think.
</p>
<p>
Once you reach the entrance, you stop for a few seconds to catch your breath and once you’re ready you enter their space and announce your arrival.
</p>
<<dialogue>>
<<player>>
Hey, guys! Is everyone ready?
<<bill>>
Yeah! We were even starting to think that you’re not coming today.
<<>>
<p>
The others slowly get up and approach you. Most of them are dressed more casually than you’ve usually seen them and they look pretty excited, except for Sarah who looks both excited and frightened at the same time. As Melissa walks closer, <<link "she must have noticed the state you’re currently in as a hint of worry sets on her face.">><<ctpAdvance "guide">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Wow, $Player.FirstName. You really broke out a sweat getting here. If I knew I would’ve told the others to hang around for a little while longer.
<<player>>
Don’t worry! Until we get rid of whatever it is that constantly disrupts any kind of close/long range networks, there was no good alternative since I might have come on another day.
<<melissa>>
Y-yeah.. But still..
<<player>>
I’m fine! Let’s just get going, we have enough time right now to not have to run over there so it’s no problem at all. It’s a special occasion after all, considering that it’s the first time we all get to hang out with each other.
<<melissa>>
That’s true.. Are you all ready?
<<jack>>
Yes.
<<bill>>
I was born ready!
<<>>
<p>
Noticing that the mood is already lightening up, you smile and after seeing this, Melissa gives the final signal.
</p>
<<melissa>>
Alright. Follow me and $Player.FirstName and make sure you don’t get lost on the way.
<<>>
<p>
[[The others nod in agreement and all of you enter a relaxed pace onwards to the ship.|Party Ship]]
</p>
<</dialogue>>
<</ctp>>
<<set $ShipPartySC = {
Drink: 0
}>>
<<changeNPC 'none'>><h1><<print passage()>></h1>
<p>
Finding only two open spots, you sit on one end of the line near Bill and Melissa sits on the other end near Alberto.
</p>
<<dialogue>>
<<ted>>
Okay, seeing that Sarah won’t be joining us for this one, I’ll go ahead and explain the game, then the rules.
<<ted>>
So, this game has 7 rounds, one for each of us. One by one, each player takes an index card from this bowl.
<<>>
<p>
He says as he points to a bowl placed in front of Melissa’s seat.
</p>
<<ted>>
And reads out loud the question that is written on that index card.
<<alberto>>
About the index cards, I used to play at parties back at home, so I kept some cards as memories and I figure that we can find a better use for them than letting them gather dust.
<<ted>>
Yeah, after that player asks the question, one by one, starting with Melissa and ending with $Player.FirstName, answers the question honestly OR drinks. So, if the question is for example “Have you ever gotten into a fight?” you only have two choices if you actually have gotten into a fight. Either drink up or admit it with a few extra details. Is everything clear by now?
<<>>
<p>
The others, including you, nod and look impatient about getting the game started.
</p>
<<ted>>
Now that we’ve all got it, there’s only one rule to keep in mind and it’s absolutely crucial to respect it. Be honest.
<<>>
<p>
After strongly emphasizing the honesty aspect of the game, he takes his seat between Anna and Jack and [[the game begins.|Melissa's Card]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "melissaCard" clear>>
<p>
You take in a moment to process the game’s rules and to look around. In front of each of you, there appears to be a glass of Ted’s wine which you need to remember that it’s quite strong. After taking in the feel of the game, you join the others and stare at Melissa in anticipation.
</p>
<<dialogue>>
<<melissa>>
Ah, right. I’m the first player. Okay, here I go.
<<>>
<p>
She says as she pulls the bowl closer to her and randomly grabs one of the small papers. Without taking a moment to read it to herself, she proceeds to read it out loud.
</p>
<<melissa>>
If a witch cast a spell on you for one day, compelling you to choose for the duration of that day between being fully nude or having your most intimate thoughts floating above your head in the form of thought bubbles for everyone to read, which curse would you choose?
<<>>
<p>
Looking around as if expecting someone to start talking, she gets an embarrassing look as she realizes that she’s also the first to speak her mind.
</p>
<<melissa>>
Oops, I guess it's still my turn. I’ll go with.. the thought bubbles.
<<alberto>>
People would probably get offended if they could read my thoughts so a safer choice would definitely be going fully naked.
<<>>
<p>
And so on, Anna drinks, Ted goes with the thought bubbles and both Jack and Bill decide to drink up, leaving you to fill in with your choice as each of them stares at you, some more intensely, some with an obviously piqued curiosity.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Fully nude." :classes "innocence-low choice-longer choice-center">>
<<set _firstChoice = "Melissa's Card Fully Nude">>
<<ctpAdvance "melissaCard">>
<<rlc "Thought bubbles." :classes "innocence-medium choice-longer choice-center">>
<<set _firstChoice = "Melissa's Card Thought Bubbles">>
<<ctpAdvance "melissaCard">>
<<rlc "Drink up." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Melissa's Card Drink">>
<<ctpAdvance "melissaCard">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
As if the question awakened you to a strangely hidden desire.. which strongly reminds you of what people might call exhibitionism, you realize that you have no qualms about being fully nude for one day and let your answer be heard in the most nonchalant way possible.
<<player>>
I’d probably just go with being fully nude for that day.
<<>>
<p>
As expected, some of the looks you’re getting are either surprised and/or aroused. Melissa looks impressed with your confidence on the matter, and Alberto on the other hand looks obviously aroused at the prospect of seeing you fully nude for one day and although Ted tries to hide it himself, his eyes betray his own thoughts, or better said, arousal on the matter.
</p>
<<>>
<p>
After you look back at the others, they start to get the hint that they might be staring a little bit much [[and the game moves onto Alberto’s turn.|Alberto's Card]]
</p>
<</dialogue>>
<<set $Player.Exhibitionism++>>
<<addNotification "Kinks" "You feel more comfortable with flaunting your body." 2500>><<dialogue>>
<p>
Taking a few seconds to consider your options, you pick the apparently safer one.
</p>
<<player>>
Hmm.. Tough one, but I guess I’d pick the floating thought bubbles. No matter what thoughts people might read, they’re probably less.. Suggestive than being fully nude all day.
<<>>
<p>
The others nod in agreement and the [[round moves on to Alberto’s turn|Alberto's Card]]
</p>
<</dialogue>><<if $ShipPartySC.Drink === 0>>
<p>
Without saying a word, you drink from the glass of wine and the aftertaste really leaves a stronger effect than you would be comfortable with.
</p>
<p>
Taking this as a signal for the game to move on, Alberto pulls the bowl towards him and [[starts his turn.|Alberto's Card]]
</p>
<<set $ShipPartySC.Drink++>>
<<set $Player.Lust+=10>>
<</if>><h1><<print passage()>></h1>
<<ctp "albertoCard" clear>>
<p>
Judging by Alberto’s eyes, it looks that he’s having a lot of fun with the game.
</p>
<p>
//Hmm.. He usually doesn’t let out much, but the atmosphere seems to really have had an effect on him.//, you think as you remember Alberto mentioning that he played this game at parties, realizing that the game might have an intense nostalgic effect on him.
</p>
<p>
Your thoughts get interrupted by the shuffling of papers his hand makes inside the bowl, before he pulls out one of the cards. His eyes dart over it, then he proceeds to read it out loud.
</p>
<<dialogue>>
<<alberto>>
Mm.. This is a pretty mild one. Are you naturally more submissive or more dominant?
<<>>
<p>
With the players having learnt the flow of the game, the round starts smoothly with Melissa looking undecided for a second, then choosing to go ahead and drink.
</p>
<<alberto>>
More dominant, no question about it.
<<anna>>
More dominant I guess.
<<>>
<p>
Ted drinks, Jack goes with dominant as well and Bill follows him with the exact same answer. The eyes move on to you as soon as Bill finishes having his answer heard.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "More submissive.." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Alberto's Card More Submissive">>
<<ctpAdvance "albertoCard">>
<<rlc "More dominant." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Alberto's Card More Dominant">>
<<ctpAdvance "albertoCard">>
<<rlc "Drink up." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Alberto's Card Drink">>
<<ctpAdvance "albertoCard">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<p>
Having a hard time admitting it to the others, you shyly let your preference be known.
</p>
<<player>>
Ummmmm.. I don’t feel very comfortable with being in control all the time so I guess… I’m.. more submissive?
<<>>
<p>
With visible effort, you pushed yourself to lead up to the last word and as soon as it lets out, you start feeling intimidated by the intense stares you’re getting, urging you to look down into your lap and hope that they will move on to the next round quicker. Noticing your problematic position, Melissa decides to save you the embarrassment.
</p>
<<melissa>>
Uh… Alberto? It’s Anna’s turn, so please pass the bowl over.
<<>>
<p>
For a second, Alberto doesn’t seem to hear her but as soon as he notices the others staring at him he gets his wits back and hesitantly passes the bowl over to Anna. Right before Anna’s turn starts, you do a sitting quick bow directed to Melissa [[in gratitude which she answers with a reassuring smile.|Anna's Card]]
</p>
<</dialogue>>
<<set $Player.Subdom -= 10>>
<<addNotification "Kinks" "You're feeling more submissive than you used to." 2500>><<dialogue>>
<<player>>
Uhm.. I don’t mind being in control and I think I even enjoy it, so I guess I’m naturally more dominant.
<<>>
<p>
The others nod and Alberto looks slightly disappointed [[as he reluctantly passes the bowl over to Anna.|Anna's Card]]
</p>
<</dialogue>>
<<set $Player.Subdom += 10>>
<<addNotification "Kinks" "You're feeling more dominant than you used to." 2500>><<if $ShipPartySC.Drink === 0>>
<p>
Without saying a word, you drink from the glass of wine and the aftertaste really leaves a stronger effect than you would be comfortable with.
</p>
<p>
Taking this as a signal for the game to move on, Anna pulls the bowl towards her and [[starts her turn.|Anna's Card]]
</p>
<<set $ShipPartySC.Drink++>>
<<set $Player.Lust+=10>>
<<elseif $ShipPartySC.Drink === 1>>
<p>
Unsure if you don’t know the answer yourself or you simply don’t want it to be known, you end the round by taking another sip from the drink, making you feel slightly hot out of the sudden. [[Alberto proceeds to pass the bowl over to Anna.|Anna's Card]]
</p>
<<set $ShipPartySC.Drink++>>
<</if>><h1><<print passage()>></h1>
<<ctp "annaCard" clear>>
<p>
Not even bothering to hide her growing excitement as well, Anna playfully picks up an index card from the bowl and once she glances over it for a moment or two, she proceeds to read it out loud.
</p>
<<dialogue>>
<<anna>>
Have you ever felt attracted to someone of the same sex as you?
<<>>
<p>
Melissa immediately lets her answer be known.
</p>
<<melissa>>
Yes.
<<>>
<p>
Promptly, Alberto denies, followed by Anna who after some deliberation finds her own answer as well.
</p>
<<anna>>
I haven’t really thought about it in a long time, but.. Yeah, I think so.
<<>>
<p>
Ted denies it, same goes for Jack, but Bill manages to surprise you all as he goes ahead and drinks. After the short attention Bill’s gesture manages to get, the others’ eyes dart over to you. As you think about your answer, you feel Melissa’s hopeful gaze directed your way, hinting as to what answer she would like to hear.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Agree." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Anna's Card Agree">>
<<ctpAdvance "annaCard">>
<<rlc "Deny." :classes "choice-longer choice-center">>
<<set _firstChoice = "Anna's Card Deny">>
<<ctpAdvance "annaCard">>
<<rlc "Drink up." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Anna's Card Drink">>
<<ctpAdvance "annaCard">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<<set $Player.Lust+=5>>
<p>
Feeling a little difficult to admit it to the others, you gingerly admit it without giving a definite answer.
</p>
<<player>>
Maybe….
<<>>
<p>
Just as you expected, your answer prompted a surge of curiosity in the other players’ eyes, driving you to take a small sip of the wine [[as an urge to the others to continue the game.|Ted's Card]]
</p>
<</dialogue>>
<<set $Player.Likes.push("girls")>>
<<addNotification "Likes" "You see girls as potential romantic interests." 2500>><<dialogue>>
<p>
Knowing that an outright denial might disappoint Melissa and not only, you try a softer approach.
</p>
<<player>>
Can’t say that I have…
<<>>
<p>
As soon as the last word leaves your lips, Melissa looks genuinely saddened pushing you to find a few words to soften the blow.
</p>
<<player>>
But who knows what the future holds? I didn’t really have time to think about it..
<<>>
<p>
Giving Melissa one last look, you notice that her formerly saddened expression turned a little more content and from the sideways, you can see Sarah smiling at you in an uncharacteristic way. The others nod [[and the game moves on to Ted’s round.|Ted's Card]]
</p>
<</dialogue>><<if $ShipPartySC.Drink === 0>>
<p>
Without saying a word, you drink from the glass of wine and the aftertaste really leaves a stronger effect than you would be comfortable with.
</p>
<p>
Taking this as a signal for the game to move on, [[Anna proceeds to pass the bowl over to Ted.|Ted's Card]]
</p>
<<set $ShipPartySC.Drink++>>
<<set $Player.Lust+=10>>
<<elseif $ShipPartySC.Drink === 1>>
<p>
Unsure if you don’t know the answer yourself or you simply don’t want it to be known, you end the round by taking another sip from the drink, making you feel slightly hot out of the sudden. [[Anna proceeds to pass the bowl over to Ted.|Ted's Card]]
</p>
<<set $ShipPartySC.Drink++>>
<<elseif $ShipPartySC.Drink === 2>>
<<set $Player.Lust+=10>>
<p>
Your inner thoughts turn slightly more slurred, but that doesn’t stop you from taking the easy way out and taking another sip from the glass of wine. Your cheeks flush with heat and you can feel the hint of arousal building up inside your groin area. [[Anna proceeds to pass the bowl over to Ted.|Ted's Card]]
</p>
<<set $ShipPartySC.Drink++>>
<</if>><h1><<print passage()>></h1>
<<ctp "tedCard" clear>>
<p>
As if awakened from a dreamy slumber of his own, Ted’s eyes betray a smidge of panic as he realizes that the bowl is right now in front of him and everyone else is expecting him to continue the game. With uncertain hand movements, he plunges his hand inside the bowl and pulls out one of the remaining index cards. After unwrapping it, he proceeds to read it out loud.
</p>
<<dialogue>>
<<ted>>
How likely are you to ever consider becoming a part-time.. What’s this..?
<<alberto>>
Ah, that’s a funny one. Go on.
<<ted>>
A part-time stripper.. Or any other job that relies on selling your body for the enjoyment of.. select patrons?
<<ted>>
This.. sounds a bit vague. Alberto, what does selling your body mean in this context?
<<alberto>>
I think I came up with this one a while ago.. If I remember right, it’s like any other job that ranges from what you’d see in the widely known Red Light District to actual sexual workers.. So if the job allows you to make money by using your looks to your advantage in any way, it counts.
<<>>
<p>
After hearing Alberto’s explanation, you are relieved that you can listen to what the others have to say before giving out your own answer. A short pause settles in, signalling that no further explanations will come and <<link "Melissa decides to say her own piece, but not before taking a moment to think it through.">><<ctpAdvance "tedCard">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Umm.. I’m not sure. I’d probably exhaust all the other options first and if there are none.. I’m not sure. As long as those “select patrons” weren’t men, I’d probably go for it if it’s really necessary.
<<alberto>>
Well.. same for me, but on the other side. If there are no guys in my audience, I’d not be totally against it.
<<>>
<p>
The other players start laughing at his honesty and people look slightly more relaxed about being brutally honest. Anna drinks, prompting Ted to have the next say.
</p>
<<ted>>
I.. I can’t see myself doing it.
<<jack>>
Same, not my style.
<<bill>>
If anybody actually paid for a show with me, I’d actually take it as a compliment.
<<>>
<p>
He says laughing, prompting even more giggling from the other players. Their eyes now turn to you and you realize that you’ve paid so much attention to the others’ answers that you forgot to compose your own answer before your turn could come.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Depends..." :classes "innocence-none choice-longer choice-center">>
<<set _firstChoice = "Ted's Card Depends">>
<<ctpAdvance "tedCard">>
<<rlc "Don’t think so.." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Ted's Card No">>
<<ctpAdvance "tedCard">>
<<rlc "Drink up." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Ted's Card Drink">>
<<ctpAdvance "tedCard">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<p>
Impressed by the others’ candour, you feel more comfortable with giving your own truthful answer as well. After a short deliberation, you admit that you’d definitely consider the possibility, depending on the circumstances.
</p>
<<player>>
I.. I never really had a reason to think about it, but stripping and posing don’t sound that bad to be honest and if the times are bad and/or the other options are worse, then I’d probably go for it as long as I’d get.. a good compensation..
<<>>
<p>
Your last word is followed by silence and you feel that it is necessary to complete your sentence.
</p>
<<player>>
Anyway, that possibility is most likely out of the realm of reality, seeing that we’re not on Earth anymore so..
<<>>
<p>
Surprising you with the gesture, the others nod approvingly, some like Jack and Anna even looking impressed by the maturity of your approach. [[Without further ado, the bowl gets passed over to Jack.|Jack's Card]]
</p>
<</dialogue>><<dialogue>>
<p>
Although you appreciate the others’ candour, you realize that being put on the spot like this doesn’t really allow you to consider your actual stance regarding your openness to.. more alternative ways of making money, so you instead go with a neutral denial.
</p>
<<player>>
I didn’t really think about it.. And never really had any reason to, ever. Therefore.. My first answer would be that, like Melissa, I’d most likely consider the other options and their pros/cons to outright selling my looks. And… to be honest, it doesn’t really sound like the safest job to have so.. There you go.
<<jack>>
Hmm.. You bring up an interesting point.
<<>>
<p>
The others nod in quiet agreement with Jack and the bowl [[gets passed over to him.|Jack's Card]]
</p>
<</dialogue>><<if $ShipPartySC.Drink === 0>>
<p>
Without saying a word, you drink from the glass of wine and the aftertaste really leaves a stronger effect than you would be comfortable with.
</p>
<p>
Taking this as a signal for the game to move on, [[Ted proceeds to pass the bowl over to Jack.|Jack's Card]]
</p>
<<set $ShipPartySC.Drink++>>
<<set $Player.Lust+=10>>
<<elseif $ShipPartySC.Drink === 1>>
<<set $ShipPartySC.Drink++>>
<p>
Unsure if you don’t know the answer yourself or you simply don’t want it to be known, you end the round by taking another sip from the drink, making you feel slightly hot out of the sudden. [[Ted proceeds to pass the bowl over to Jack.|Jack's Card]]
</p>
<<elseif $ShipPartySC.Drink === 2>>
<<set $ShipPartySC.Drink++>>
<<set $Player.Lust+=10>>
<p>
Your inner thoughts turn slightly more slurred, but that doesn’t stop you from taking the easy way out and taking another sip from the glass of wine. Your cheeks flush with heat and you can feel the hint of arousal building up inside your groin area. [[Ted proceeds to pass the bowl over to Jack.|Jack's Card]]
</p>
<<elseif $ShipPartySC.Drink === 3>>
<<set $ShipPartySC.Drink++>>
<<set $Player.Lust+=10>>
<p>
Although your rational mind is telling you no, your insecurities are telling you yes as you take even another sip of the wine.
</p>
<p>
//Ugh.. Did someone crank up the heat around here..//, you think feeling hot everywhere out of the sudden.. And strangely, some of the heat has a longing effect to it, its tendrils sending flashes of lust to your mind.
</p>
<p>
While you’re distracted by your own feelings, [[Ted proceeds to pass the bowl over to Jack.|Jack's Card]]
</p>
<</if>><h1><<print passage()>></h1>
<<ctp "jackCard" clear>>
<p>
Bracing yourself for the worst, given the latest questions, you anxiously look at Jack as he is carefully pulling an index card from the bowl before even slowlier, unwrapping it until eventually he is ready to read it out loud.
</p>
<<dialogue>>
<<jack>>
What would you look for in a partner?
<<>>
<p>
Surprising you and the others with the unusually innocent question, everyone starts looking at Alberto, seeking an explanation.
</p>
<<alberto>>
Yeah.. I know. This might be confusing to y’all, but at the time it was about building up the anticipation and some part of it was not knowing whether the next question will actually challenge your honesty and/or your alcohol tolerance or will just be a simple one like this one.
<<melissa>>
Hmm.. That actually makes a bit of sense. Well, let me think about it for a moment.
<<>>
<p>
After a short pause, she starts her answer.
</p>
<<melissa>>
Seeing that I didn’t have many options so far, I’m not really sure what I’d look for, but I know what I would definitely not look for.
<<>>
<p>
As if strategically building up the momentum, <<link "she takes a few seconds before elaborating further.">><<ctpAdvance "jackCard">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Something dangling between their legs.
<<>>
<p>
The unexpected answer pushes a few to laugh uncontrollably and you can even see Sarah giggling a little to herself as she looks at you and the others from the sideways. Delighted with the current mood, you look over to Alberto and listen to what he has to say.
</p>
<<alberto>>
Mm.. Since we’re all honest and all, I’ll be frank. As long as she’s hot and.. more submissive, I’m definitely into her, whoever she may be.
<<anna>>
I don’t care about looks so much, so I’d just look for someone nice I guess.
<<ted>>
Pretty easy one.. I’d look for someone I can connect with, both physically and emotionally.
<<jack>>
If I had to pick, I’d look for someone who doesn’t shy away from a less than pleasant situation.
<<bill>>
After all these years, just someone I can rely on.
<<>>
<p>
Knowing that your turn has arrived, you think about it for a few seconds.
</p>
<p>
//This is a pretty mild one I guess.. But it doesn’t make it much easier to answer..//, you realize.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Reliable." :classes "choice-longer choice-center">>
<<set _firstChoice = "Jack's Card Reliable">>
<<ctpAdvance "jackCard">>
<<rlc "Nice." :classes "choice-longer choice-center">>
<<set _firstChoice = "Jack's Card Nice">>
<<ctpAdvance "jackCard">>
<<rlc "Attractive." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Jack's Card Attractive">>
<<ctpAdvance "jackCard">>
<<rlc "Drink up." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Jack's Card Drink">>
<<ctpAdvance "jackCard">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<p>
Finding an easy answer, you go right ahead and say it.
</p>
<<player>>
I’ll go with what Bill said. Someone I can rely on when things get sour.
<<>>
<p>
The others don’t appear to expect much of an exciting answer given the question, so after some quick nods [[the bowl gets passed to Bill.|Bill's Card]]
</p>
<</dialogue>><<dialogue>>
<p>
Finding an easy answer, you have no qualms about letting your first preference be known and say it out loud.
</p>
<<player>>
My first thought would be.. Someone attractive.
<<>>
<p>
Although the others didn’t expect much of an exciting answer, given the question, you still manage to a few looks before [[the bowl gets passed to Bill.|Bill's Card]]
</p>
<</dialogue>><<dialogue>>
<p>
Finding an easy answer, you go right ahead and say it.
</p>
<<player>>
I’ll go with what Anna said. Someone that treats me right and is generally nice.
<<>>
<p>
The others don’t appear to expect much of an exciting answer given the question, so after some quick nods [[the bowl gets passed to Bill.|Bill's Card]]
</p>
<</dialogue>><<if $ShipPartySC.Drink === 0>>
<p>
Without saying a word, you drink from the glass of wine and the aftertaste really leaves a stronger effect than you would be comfortable with.
</p>
<p>
Taking this as a signal for the game to move on, [[Jack proceeds to pass the bowl over to Bill.|Bill's Card]]
</p>
<<set $ShipPartySC.Drink++>>
<<set $Player.Lust+=10>>
<<elseif $ShipPartySC.Drink === 1>>
<p>
Unsure if you don’t know the answer yourself or you simply don’t want it to be known, you end the round by taking another sip from the drink, making you feel slightly hot out of the sudden. [[Jack proceeds to pass the bowl over to Bill.|Bill's Card]]
</p>
<<set $ShipPartySC.Drink++>>
<<elseif $ShipPartySC.Drink === 2>>
<<set $Player.Lust+=10>>
<p>
Your inner thoughts turn slightly more slurred, but that doesn’t stop you from taking the easy way out and taking another sip from the glass of wine. Your cheeks flush with heat and you can feel the hint of arousal building up inside your groin area. [[Jack proceeds to pass the bowl over to Bill.|Bill's Card]]
</p>
<<elseif $ShipPartySC.Drink === 3>>
<<set $ShipPartySC.Drink++>>
<<set $Player.Lust+=10>>
<p>
Although your rational mind is telling you no, your insecurities are telling you yes as you take even another sip of the wine.
</p>
<p>
//Ugh.. Did someone crank up the heat around here..//, you think feeling hot everywhere out of the sudden.. And strangely, some of the heat has a longing effect to it, its tendrils sending flashes of lust to your mind.
</p>
<p>
While you’re distracted by your own feelings, [[Jack proceeds to pass the bowl over to Bill.|Bill's Card]]
</p>
<<elseif $ShipPartySC.Drink === 4>>
<<set $Player.Lust+=10>>
<p>
At this point, you show no hesitation as you take another sip of the strong wine. The looks you’re getting given your state are a mix of lust, admiration, curiosity, and mildly judgemental. Any thought you might have gives birth to a lewd one and seeing that your glass is nearly empty you’re slowly starting to sober up, although the arousal yet remains.
</p>
<p>
Feeling a pleasant sensitivity in the way your nipples rub against your clothing, you idly look around and take notice of [[Jack passing the bowl over to Bill.|Bill's Card]]
</p>
<</if>><h1><<print passage()>></h1>
<<set _canDrink = $ShipPartySC.Drink < 4 ? true : false>>
<<ctp "billCard" clear>>
<p>
As usual, Bill starts his turn in his own characteristic way.
</p>
<<dialogue>>
<<bill>>
Heh. Looks like it’s my turn now.
<<>>
<p>
He pulls out one of the few remaining index cards and glances over it for a second before starting to read it out loud.
</p>
<<bill>>
‘Ere you go. Would you ever consider participating in a threesome?
<<>>
<p>
Looking around, you aren’t surprised to see some expressing their inner thoughts pretty clearly and judging by the slurred movements of most, everyone seems to have gotten either a little bit drunk, either slightly drunk, either somewhere in-between.
</p>
<<melissa>>
Yeah, I don’t see why not.
<<alberto>>
No doubt.
<<anna>>
I think I’ve had a bit too much to drink, but I’m clearly not drunk enough to answer this one so..
<<>>
<p>
She says as she takes another sip. Already knowing Ted’s answer, you are surprised to see him choosing to drink.
</p>
<p>
//I guess he’s not feeling confident enough to let everyone know.//
</p>
<<jack>>
No.
<<bill>>
Nope, double nope if I’m in a relationship with either of them.
<<>>
<p>
<<if $ShipPartySC.Drink === 4>> Your turn comes and given the effect Ted’s wine had on drastically lessening your inhibition, you’re already having fantasies that start with a threesome, but don’t end with just a threesome. Feeling sober enough to not let your fantasies be heard by everyone around, you seriously consider the question and decide to answer it to the best of your ability, knowing that if you drink much more you might pass out before the party can turn even more exciting.<</if>>
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Yes." :classes "innocence-none choice-longer choice-center">>
<<set _firstChoice = "Bill's Card Yes">>
<<ctpAdvance "billCard">>
<<rlc "No." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Bill's Card No">>
<<ctpAdvance "billCard">>
<<rlc "Drink up." :if `_canDrink` :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Bill's Card Drink">>
<<ctpAdvance "billCard">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<p>
Although you’ve had a pretty easy time figuring out your own answer, you’re not feeling very confident out of the sudden as you find yourself stared at intensely.
</p>
<<player>>
Umm.. I.. Maybe?? It depends..
<<>>
<p>
You sheepishly reply as the others keep looking at you, as if trying to push you to give a more satisfactory answer, but after seeing that you’re not elaborating any further, [[Bill passes the bowl over to you, signalling you that your turn has finally arrived.|Your Card]]
</p>
<</dialogue>>
<<set $Player.Corruption++>>
<<set $Player.Likes.push("threesomes")>>
<<addNotification "Kinks" "You're feeling more comfortable with the idea of participating in a threesome." 3500>><<dialogue>>
<p>
Never really having had time or reason to think about deeper fantasies like this one, you feel very confident with a denial, but the intense stares you’re receiving take away some of your confidence.
</p>
<<player>>
N-no..
<<>>
<p>
You softly reply. To your dismay, the looks don’t get any less intense and desperate to rush the next round, you take advantage of the fact that Bill sits next to you as you quickly take the bowl from him and place it in front of you, [[signalling that your turn has finally arrived.|Your Card]]
</p>
<</dialogue>><<if $ShipPartySC.Drink === 0>>
<p>
Without saying a word, you drink from the glass of wine and the aftertaste really leaves a stronger effect than you would be comfortable with.
</p>
<p>
Taking this as a signal for the game to move on, [[Bill passes the bowl over to you, signalling you that your turn has finally arrived.|Your Card]]
</p>
<<set $ShipPartySC.Drink++>>
<<set $Player.Lust+=10>>
<<elseif $ShipPartySC.Drink === 1>>
<<set $ShipPartySC.Drink++>>
<p>
Unsure if you don’t know the answer yourself or you simply don’t want it to be known, you end the round by taking another sip from the drink, making you feel slightly hot out of the sudden. [[Bill passes the bowl over to you, signalling you that your turn has finally arrived.|Your Card]]
</p>
<<elseif $ShipPartySC.Drink === 2>>
<<set $ShipPartySC.Drink++>>
<<set $Player.Lust+=10>>
<p>
Your inner thoughts turn slightly more slurred, but that doesn’t stop you from taking the easy way out and taking another sip from the glass of wine. Your cheeks flush with heat and you can feel the hint of arousal building up inside your groin area. [[Bill passes the bowl over to you, signalling you that your turn has finally arrived.|Your Card]]
</p>
<<elseif $ShipPartySC.Drink === 3>>
<<set $ShipPartySC.Drink++>>
<<set $Player.Lust+=10>>
<p>
Although your rational mind is telling you no, your insecurities are telling you yes as you take even another sip of the wine.
</p>
<p>
//Ugh.. Did someone crank up the heat around here..//, you think feeling hot everywhere out of the sudden.. And strangely, some of the heat has a longing effect to it, its tendrils sending flashes of lust to your mind.
</p>
<p>
While you’re distracted by your own feelings, [[Bill passes the bowl over to you, signalling you that your turn has finally arrived.|Your Card]]
</p>
<<elseif $ShipPartySC.Drink === 4>>
<<set $Player.Lust+=10>>
<p>
At this point, you show no hesitation as you take another sip of the strong wine. The looks you’re getting given your state are a mix of lust, admiration, curiosity, and mildly judgemental. Any thought you might have gives birth to a lewd one and seeing that your glass is nearly empty you’re slowly starting to sober up, although the arousal yet remains.
</p>
<p>
Feeling a pleasant sensitivity in the way your nipples rub against your clothing, you idly look around and take notice of [[Bill passing the bowl over to you, signalling you that your turn has finally arrived.|Your Card]]
</p>
<</if>><h1><<print passage()>></h1>
<<set _canDrink = $ShipPartySC.Drink < 4 ? true : false>>
<<ctp "yourCard" clear>>
<p>
After realizing that your turn has finally come, you get more excited than you thought you’d get and gingerly pull out the last remaining index card from the bowl. For a second or two, you read its contents to yourself and let yourself be distracted for a few seconds by its proposition. The others’ anticipating stares manage to stir you back to reality, persuading you to excuse yourself before reading it out loud.
</p>
<<dialogue>>
<<player>>
Sorry, got a little distracted. Alright, here it is.
<<player>>
Would you consider hooking up with a stranger on a whim, like at a nightclub, bar, or any other similar environment, not caring if you’d ever see them again?
<<>>
<p>
Soon after finishing the question, <<link "Melissa starts with her own answer.">><<ctpAdvance "yourCard">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Not really.. It’s much more exciting for me if there’s an emotional connection, so I won’t really get anything out of it.
<<alberto>>
That’s going to be a yes from me, dawg.
<<>>
<p>
He replies without a second thought.
</p>
<<anna>>
This question brings me back to my college years.. Well.. It depends, but I’d definitely do it under the right circumstances.
<<ted>>
If there’s only a physical attraction and not much of an emotional one, yeah.
<<jack>>
Back in the day, I didn’t really have time to chase one night stands and even if I had, I would find better ways to spend it.
<<bill>>
That sounds like something I’d have done back in my youth, but not so much these days so it’ll be a no from me as well.
<<>>
<p>
Considering that this is the last turn, your next answer will attract more attention than you hoped it would, but you at least can think about it for a little while, not caring if you’re delaying the game. <<if !_canDrink>>Although you didn’t have much time to think about it, for some reason which is most likely related to the nearly empty glass of wine set in front of you, you’re already having fantasies about going to town with strangers and not having the littlest worry about anything beyond the physical act. Noticing that your mind is slightly going off the rails, you push yourself to be sober enough for this last question at least.<</if>>
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Sure." :classes "innocence-none choice-longer choice-center">>
<<set _firstChoice = "Your Card Sure">>
<<ctpAdvance "yourCard">>
<<rlc "No." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Your Card No">>
<<ctpAdvance "yourCard">>
<<rlc "Drink up." :if `_canDrink` :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Your Card Drink">>
<<ctpAdvance "yourCard">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<p>
Thinking that you have nothing to be ashamed of, you proceed to answer truthfully.
</p>
<<player>>
Sure, why not.
<<>>
<p>
A few look at you with renewed curiosity, a few with renewed arousal, but one looks mildly discontent with your answer, Jack.
</p>
<p>
[[An awkward silence sets in for a minute or so, before Bill decides to fill in with an idea for a game that would provide a nice ending to the party.|Spin the Bottle]]
</p>
<</dialogue>>
<<set $Player.Corruption++>>
<<addNotification "Kinks" "You're feeling more deviant than you used to." 2500>><<dialogue>>
<p>
Taking more than just a moment to compose your answer, you finally give it voice.
</p>
<<player>>
Ehh.. I’d like to know them a little better first before taking things any further.
<<>>
<p>
Melissa gives you a thumbs up, making you feel better about your answer, while the others nod approvingly, except for Jack who looks at you with renewed respect.
</p>
<p>
[[An awkward silence sets in for a minute or so, before Bill decides to fill in with an idea for a game that would provide a nice ending to the party.|Spin the Bottle]]
</p>
<</dialogue>><<if $ShipPartySC.Drink === 0>>
<p>
Without saying a word, you drink from the glass of wine and the aftertaste really leaves a stronger effect than you would be comfortable with.
</p>
<p>
[[The others look slightly disappointed at the anticlimatic ending to the game, but eventually Bill fills in with a game that would end the party nicely for the night.|Spin the Bottle]]
</p>
<<set $ShipPartySC.Drink++>>
<<set $Player.Lust+=10>>
<<elseif $ShipPartySC.Drink === 1>>
<<set $ShipPartySC.Drink++>>
<p>
Unsure if you don’t know the answer yourself or you simply don’t want it to be known, you end the round by taking another sip from the drink, making you feel slightly hot out of the sudden. [[Bill passes the bowl over to you, signalling you that your turn has finally arrived.|Your Card]]
</p>
<<elseif $ShipPartySC.Drink === 2>>
<<set $ShipPartySC.Drink++>>
<<set $Player.Lust+=10>>
<p>
Your inner thoughts turn slightly more slurred, but that doesn’t stop you from taking the easy way out and taking another sip from the glass of wine. Your cheeks flush with heat and you can feel the hint of arousal building up inside your groin area. [[The others look slightly disappointed at the anticlimatic ending to the game, but eventually Bill fills in with a game that would end the party nicely for the night.|Spin the Bottle]]
</p>
<<elseif $ShipPartySC.Drink === 3>>
<<set $ShipPartySC.Drink++>>
<<set $Player.Lust+=10>>
<p>
Although your rational mind is telling you no, your insecurities are telling you yes as you take even another sip of the wine.
</p>
<p>
//Ugh.. Did someone crank up the heat around here..//, you think feeling hot everywhere out of the sudden.. And strangely, some of the heat has a longing effect to it, its tendrils sending flashes of lust to your mind.
</p>
<p>
While you’re distracted by your own feelings, [[the others look slightly disappointed at the anticlimatic ending to the game, but eventually Bill fills in with a game that would end the party nicely for the night.|Spin the Bottle]]
</p>
<<elseif $ShipPartySC.Drink === 4>>
<<set $Player.Lust+=10>>
<p>
At this point, you show no hesitation as you take another sip of the strong wine. The looks you’re getting given your state are a mix of lust, admiration, curiosity, and mildly judgemental. Any thought you might have gives birth to a lewd one and seeing that your glass is nearly empty you’re slowly starting to sober up, although the arousal yet remains.
</p>
<p>
Feeling a pleasant sensitivity in the way your nipples rub against your clothing, you idly look around and see [[the slightly disappointed looks on the others’ expressions at the anticlimatic ending to the game, but eventually Bill fills in with a game that would end the party nicely for the night.|Spin the Bottle]]
</p>
<</if>><h1><<print passage()>></h1>
<p>
Relieved to hear Bill breaking off the awkward silence that has set in, you attentively listen to what he has to say.
</p>
<<dialogue>>
<<bill>>
Alright, folks. I’m glad we got to know each other a bit better. It’s gotten a wee bit late, so what do y’all have to say about taking advantage of this perfectly empty bottle of wine and using it for a fun game to end the night with?
<<>>
<p>
Waiting for the others to take the hint, he looks disappointed as nobody speaks up.
</p>
<<bill>>
Really, guys? Never heard about Spin the Bottle? I know it’s a bit old-fashioned, but that’s how I like ‘em.
<<>>
<p>
Soon after the realization sets in, the others, including you, but excluding Jack, look pretty excited about the idea. While analyzing the others’ expressions, your eyes glance to Sarah who after looking at the rest of you playing the game, suddenly decided to look at the flower pots with a feigned curiosity.
</p>
<p>
//Mm.. Is she actually excited about the idea?//
</p>
<p>
Melissa appears to have noticed her, too and after a quick look passes between the two of you, you leave the others to sway Jack into playing while you both take a more courteous approach with Sarah. After walking to Sarah, you let Melissa take the initiative.
</p>
<<melissa>>
Hey, Sarah. Up to join us on this one?
<<>>
<p>
Like a deer caught in the headlights, Sarah looks at her and doesn’t deny it, but doesn’t agree either. As if used to this reaction, Melissa softly encourages her and after some carefully crafted words, Sarah gives in and looks at each of you with reddish cheeks that could only mean either shyness or excitement, or both. After the three of you get back to the others, you arrive just in time to hear Jack begrudgingly agree to it.
</p>
<p>
[[With everyone gathered around, Bill proceeds to lay out the game’s rules.|Spin the Bottle Rules]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "bottleRules" clear>>
<<dialogue>>
<<bill>>
Ooh, Sarah. Nice of you to join us on this one.
<<>>
<p>
The others join in with a few encouraging words of her own and you notice Sarah blushing at the warm welcoming.
</p>
<<bill>>
With all of us gathered around, I’ll talk a bit about the game, or at least the variation I’m familiar with since it’s a pretty old one and it has changed over the decades. I’ll start by saying that this one will be a bit different from the last one.
<<>>
<p>
He says, before getting up and walking to a more empty area in the Entertainment Room. After finding the spot he’s been looking for, he slowly crouches down and places the empty bottle of wine on the floor.
</p>
<<bill>>
Here you go. We’ll sit in a circle around this bottle and we’ll take turns spinning it. Each of us will get to spin the bottle twice. I’ll start with an example.
<<>>
<p>
He says as <<link "he points in your direction.">><<ctpAdvance "bottleRules">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<bill>>
Take $Player.FirstName here. Like all of us, she gets two spins. She dares the person the bottle stops at in the first spin to act on a dare targeted towards the person the bottle stops at after the second spin.
<<alberto>>
And what happens if we refuse to act on the dare?
<<melissa>>
Yeah.. that’s a good point. It feels like drinking is overdone at this point, so we’ll have to try something else.
<<>>
<p>
After a few minutes of everyone throwing out their idea against one another, <<link "only one sticks out at the end.">><<ctpAdvance "bottleRules">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<ted>>
Thought about it for a while and I think only one actually sounds fair and works since each of us has only one turn. We all get one life which we lose if we refuse a dare, but we also have to lose everything we wear, including any underwear we might have underneath our clothing.
<<alberto>>
That.. actually sounds like something I’d come up with. Nice one, Ted.
<<>>
<p>
While most appear to consider the rules to be fair and exciting, Sarah and, unexpectedly, Jack, look pretty frightened at the idea of getting nude in front of everyone. Showing signs that they might want to pull out of the game, Melissa invites Sarah for a drink at the bar stand on the other edge of the room, leaving you and the others to convince Jack.
</p>
Not knowing Jack very well, you are relieved to hear Bill egging him on, poking holes at Jack’s usually stoic attitude when dealing with dangerous situations, but acting like Sarah when the situations require a little more than just raw confidence.
<<jack>>
Okay, okay. You got me.
<<>>
<p>
Although his words sound confident, the fact that he proceeds to empty the glass of wine set before him betrays anything but confidence. Before you can think about it more, <<link "Melissa appears to have finished her short dialogue with Sarah as they join you and the others around the table.">><<ctpAdvance "bottleRules">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
We’re in! On one condition however, Sarah gets the ability to deflect a dare towards the player who spins if it’s a little too outlandish.
<<>>
<p>
Nobody seems to have anything to say against the idea of giving Sarah preferential treatment and more than that, some including you and Alberto look grateful that Sarah even agrees to joining the game, but knowing Alberto well enough by now, you suspect that Alberto has other intentions about Sarah’s involvement.
</p>
<p>
Now that you had more time to think about it, you realize that nobody actually asked you if you want to join in and at this point, it’d be pretty awkward to refuse.
</p>
<p>
//Oh well, I guess I have no choice. I gotta admit, it sounds pretty fun I’ve had a bit to drink already so..//, you think, finding solace in the fact that everyone appears to be having fun and you’re not the only one who had a drink or two earlier.
</p>
<p>
[[Lost in your own thoughts, you instinctively follow the others to the designated game area.|The Game Commences]]
</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
After a few short hours of walking, you and the others eventually get closer to your ship. Invigorated by the sight of your ship, you pick up the pace and the others follow you closely from behind, with Melissa by your side.
<<dialogue>>
<<melissa>>
Impressive.. Your ship definitely fared better than ours.
<<player>>
Yeah, we got lucky. This reminds me.. I wanted to talk with you about something, but it can wait until we get there.
<<melissa>>
Okay.
<<>>
<p>With that said, you climb inside the Airlock and lead others onwards to the Entertainment Room, which fortunately is pretty close to the Airlock so you won’t have to drag them all the way across the ship. Inside, you are pleased to see that Alberto and Ted have done a pretty good job with setting up the mood as you hear what sounds like jazz coming from the speakers you picked up with the rest of the equipment from the cave.</p>
<</dialogue>>
<<if $outfits.includes("redskirt")>>
<<dialogue>>
<<melissa>>
Oh, right. $Player.FirstName, would you mind changing into that red skirt outfit I passed over to you a while ago? I'm curious how it suits you.
<<player>>
Sure!
<<>>
<p>
Leaving Melissa and the others in the party room, you rush over to your room, put on your red skirt outfit and get back to the party.
</p>
<</dialogue>>
<<else>>
<<set $outfits.push("redskirt")>>
<<dialogue>>
<<melissa>>
Mm.. $Player.FirstName?
<<player>>
Yeah?
<<melissa>>
While we were preparing for the party, I found one of my older outfits that doesn't really fit me anymore. Would you mind trying it?
<<player>>
Oh, sure.
<<>>
<p>
Melissa proceeds to open her handbag and pull out a red skirt outfit. You grab it off her hands and rush over to your room to get dressed into it. Finding it comfortable and a breath of fresh air from your usual outfits, you walk back to the party feeling more sleek.
</p>
<</dialogue>>
<</if>>
<p>After the others are settled in, [[you realize that the time for proper introductions has come.|First Human Contact]]</p>
<<run $time.passTime(2)>><h1><<print passage()>></h1>
<p>
After all of you find yourselves around the bottle, everyone gathers around in a circle that follows the same pattern as earlier. After positioning yourself near Bill, you are pleasantly surprised to see Sarah choosing to sit near you, placing herself between you and Melissa.
</p>
<<dialogue>>
<<bill>>
So.. who wants to go first?
<<>>
<p>
Everyone starts shuffling around indecisively, pushing Melissa to take the initiative.
</p>
<<melissa>>
Since nobody’s offering and we sit just as we did earlier, I’ll go ahead and take the first spin.
<<>>
<p>
After receiving some excited nods, [[she starts her turn.|Melissa's Spins]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "melissaSpins" clear>>
<p>
Without another word, she begins crawling over to the bottle and begins spinning it. Finding little friction between the bottle and the metal tiles of the Entertainment Room, the bottle spins for quite some time before it eventually lands on.. Anna.
</p>
<p>
Taking a glance at Anna, you see her shuddering for a moment. Your attention gets distracted by the sound the bottle makes on its second spin, before it ultimately lands on.. Ted.
</p>
<<dialogue>>
<<melissa>>
Hmm.. So let me get this straight. Now, I get to dare Anna to do something to Ted. Is that right?
<<bill>>
Yeah, that’s about right.
<<melissa>>
Hmmmmmmmmm… Seeing that we’re all a bit tipsy, some more so than others, let’s get a little more daring, shall we?
<<>>
<p>
Melissa gets a devious look in her eyes, which Anna responds to with another shudder.
</p>
<p>
//I don’t think I’ve seen Anna shuddering like this until now.. Judging by Melissa’s expression, it appears that she gets a little more.. creative when drinking.//, <<link "you think, judging Anna’s unusual behavior.">><<ctpAdvance "melissaSpins">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Alright, Anna.. I dare you to..
<<>>
<p>
She abruptly stops as presumably her next words send her into uncontrollable fits of laughter, against which she appears to be helpless. After a few seconds, she eventually manages to get a hold of herself just long enough to finish her dare.
</p>
<<melissa>>
Ok, ok, I got it now. Anna, I dare you to give Ted a lap dance.
<<>>
<p>
Anna throws Melissa an unimpressed look and shrugs.
</p>
<<anna>>
Okay.. A lap dance is not worth losing all my clothes over.
<<>>
<p>
Meanwhile, Ted looks both surprised and aroused, complemented with a touch of anxiety. Anna proceeds to stand up, walk over to Ted and gives him a slow, calculated lap dance that manages to get Ted’s face red with embarrassment, but the show she puts on seemingly has an effect on you as well, alluring you with an usually hidden sensuality prowess. Realizing that you’ve gotten a little too distracted by Anna’s movements, you look at the others who for the most part seem to be in a trance of their own. Soon after, Anna finishes the lap dance and gets back to her spot without a word, awakening the others from the hypnosis.
</p>
<p>
An awkward silence sets in, before [[Alberto remembers that it’s his turn to spin the bottle.|Alberto's Spins]]
</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
<<ctp "albertoSpins" clear>>
<<dialogue>>
<p>
As if still feeling a little surprised, or aroused, or both from Anna’s lap dance, Alberto’s movements as he begins to spin the bottle betray an uncharacteristic clumsiness. This time, the bottle stops its spinning quickly, with its first spin ending up on.. you. As soon as it does, you are already contemplating whether to just get naked or to at least wait until he gets to decide upon a dare.
</p>
<p>
While you’re lost in your own thoughts, the second spin ends up on Melissa and Alberto’s usual behavior returns, not betraying any of the earlier clumsiness.
</p>
<<alberto>>
Mm.. This must be my lucky day.
<<>>
<p>
After hearing those words, you feel your heart picking up the pace as you brace yourself for a dare you’d be hard pressed to accept. While trying to regain your senses, you glance over to Melissa who appears surprisingly excited. Before you get to compose yourself, Alberto continues talking.
</p>
<<alberto>>
Yeah, I think I’ve got it. $Player.FirstName, I dare you to..
<<>>
<p>
Your hands are already instinctively preparing to get rid off your overalls.
</p>
<<alberto>>
Kiss Melissa.
<<>>
<p>
As if a boulder has been lifted off your shoulders, you sigh with relief.
</p>
<p>
//Uhm.. This is actually pretty mild.. Since it’s Alberto we’re talking about. I guess it’s not a bad idea to think about it.//, you think as your hands drop to your waist, uncertain of whether the dare is worth taking all your clothes over. While pondering your choices, you take another look at Melissa who appears to be even more excited than earlier.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Accept the dare." :classes "innocence-medium choice-longer choice-center">>
<<set _firstChoice = "Alberto's Spins Accept">>
<<ctpAdvance "albertoSpins">>
<<rlc "Lose one life and all your clothes with it." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Alberto's Spins Lose">>
<<ctpAdvance "albertoSpins">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<<player>>
Fine.. Not worth losing all my clothes over.
<<>>
<p>
You meekly agree, but at the same time you get strangely excited about the act. Before starting to crawl over to Melissa, you look at her one last time and judging by your expression, you can tell that she’s feeling the same for the most part, except for what’s likely arousal given by her blushing.
</p>
<p>
Without giving it much more thought, you slowly get over to her, wondering at the same time if you actually have the guts to do this in front of everyone. Eventually, you stop moving and you slowly raise your head for your eyes to meet hers.
</p>
<p>
As you look into her eyes, your anxieties quickly fade away and as if moving by its own accord, your right hand reaches up and brushes a strand of her dark hair away from her lips and driven by the moment, you slowly press your mouth onto hers. Forgetting everything and everyone around you, you’re left in a void of your own senses, taking in the sweet taste of her lips. Your tongue slowly finds hers as you begin making out with her, while pushing your upper body onto hers, squeezing your chest onto her own.
</p>
<p>
While kissing her, she gently reaches her arms around your waist, lifting your shirt from the backside and caressing your back with movements of passion.
</p>
<<alberto>>
Damn..
<<>>
<p>
Acting as a total turnoff, Alberto’s voice manages to get your senses back to reality and you open your eyes, feeling embarrassed out of the sudden before breaking off the kiss and moving back to your spot. Looking back at her, Melissa’s cheeks get an even more reddish tone and you can feel yours own cheeks getting warmer as well.
</p>
<p>
Breaking off eye contact with Melissa, you are suddenly aware of the intense stares you’re still getting. Noticing the state of the room, [[Anna fakes a few coughs, drawing the attention back to herself before she gets to spin the bottle.|Anna's Spins]]
</p>
<</dialogue>><p>
Although you are aware that this decision might leave Melissa in an emotional ditch, you decide that you don’t really want to give Alberto too much of a show so you compromise by proceeding to stand up, allowing you to easily free your skin from your tight overalls before you sit back down.
</p>
<p>
//Uh.. I can’t believe I’m really doing this..//, you realize as you’re aware that you’ve taken off your clothing without any second thoughts and not wanting to give birth to any more inner suspicions of your own fetishes, you subconsciously point the blame at the alcohol.
</p>
<p>
As you sit back down, you feel the others’ stares upon your body and looking for one last time at Melissa, you can’t tell if she’s really all that disappointed, given that she gets to see you naked at least.
</p>
<p>
Noticing the state your decision has left you in, [[Anna fakes a few coughs, drawing the attention back to herself before she gets to spin the bottle.|Anna's Spins]]
</p>
<<changeOutfit "naked">><h1><<print passage()>></h1>
<p>
After she lets out a few coughs to signal the beginning of her turn, the others start looking at her and with their attention focused on her, she wastes no time getting to it. The first spin lands on Alberto who in turn seems to look pretty enthusiastic about getting a dare from Anna. The second spin however.. lands on Bill.
</p>
<p>
Before Anna can even get to say anything regarding her dare, Alberto proceeds to get completely undressed and from your side, you can hear an immensely relieved sigh coming from Bill.
</p>
<<dialogue>>
Not looking too happy about not getting to hand off her own dare, Anna makes sure the others know it, too.
<<anna>>
I wasn’t actually going for.. Whatever dare you thought I was going for, but okay.
<<>>
<p>
She shrugs and soon after, you can see a [[slightly inebriated Ted preparing to start his own turn.|Ted's Spins]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "tedSpins" clear>>
<p>
Looking clumsier than ever, Ted proceeds to give the bottle its first spin and you can see it spinning slowlier than ever, but given the luscious floor tiles it still manages to stop at Melissa. Ted looks to be a little aroused by the prospect of handing a dare over to Melissa, sobering him up a little for his second spin. The second one is faster this time, spinning and spinning until it eventually ends.. on you.
</p>
<<dialogue>>
<<alberto>>
Boy, you better not let me down.
<<>>
<p>
Ted smirks more sure of himself than you’ve known him to be, before contemplating the dare for a few seconds until he eventually lets it be known.
</p>
<<ted>>
Melissa.. I’ve seen how much you enjoy looking at $Player.FirstName’s chest, leaving me no choice, but to dare you to play with $Player.FirstName’s boobs.
<<>>
<p>
You start blushing more strongly after hearing the dare, but you realize that you have no choice in the matter <<link "and steady yourself for whatever Melissa gets to decide.">><<ctpAdvance "tedSpins">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
Hmm.. As long as $Player.FirstName doesn’t mind, I’ll accept it.
<<>>
<p>
Being put on the spot like this, you realize that you theoretically have a choice in the matter, but knowing that she’d have to lose her clothes if you refuse, you are left with no practical choice but to shyly agree to having your breasts played with.
</p>
<<player>>
Yeah.. It’s okay.
<<>>
<p>
Alberto and Ted look like Christmas came early, with Anna, Bill and Sarah looking more reserved, but not enough to hide their own eagerness to see the show. Jack on the other hand, appears to be quite drunk by now and for a moment you doubt that he’s even aware of what’s happening around him.
</p>
<<>>
<p>
While looking around, you’re aware that Melissa is almost face-to-face with you and feeling extremely embarrassed out of the sudden, Melissa whispers sensually into your ear.
</p>
<<melissa>>
Relax, I’m going to be gentle.
<<>>
<p>
True to her word, she slowly starts kissing down your neck while <<if $Player.Outfit !== "naked">>squeezing your boobs through your shirt <<else>> cupping your exposed boobs <</if>>.
</p>
<p>
Although you felt a little reserved about letting her do this, you can’t deny that you’re enjoying her touch. As her lips eventually make their way to your chest, <<if $Player.Outfit !== "naked">>, she pulls up your shirt just a little to reveal your boobs to her sight <</if>>, and taking advantage of your free nipples, she gently puts her mouth around your left nipple, nudging it and making it steadily wet with her tongue while tickling your other nipple. Feeling a little too stimulated out of the sudden, you balance yourself on your arms as you pull your head backwards, closing your eyes and feeling your breathing getting faster and slower at the same time, giving birth to sensations that feel like being teased and having your urges fulfilled intermixed in one.
</p>
<p>
Under the assault of her intimate touch, you can’t stop yourself from quivering a little and as soon as the first moan lets out, you gently nudge her to stop the act, feeling both aroused and more than slightly embarrassed from having an audience. Melissa gets the hint and <<if $Player.Outfit !== "naked">> she pulls your shirt down, covering your breasts once again <<else>> she stops her act <</if>> before slowly moving back to her old spot.
</p>
<p>
With your mind slightly distracted by the awakened fire within your groin, the sound of the bottle [[spinning gets your mind back to the game.|Bill's Spins]]
</p>
<</dialogue>>
<</ctp>><h1><<print passage()>></h1>
<p>
As your eyes dart over to the bottle, you notice Bill standing over it and looking at it as it spins. Eventually, the first spin ends up on Sarah. Looking a bit in Sarah’s way, you can tell she’s suddenly feeling a little frightened. Bill gives the bottle another spin and this time it ends up on Anna and given what dares happened earlier, Sarah’s expression becomes a barely comprehensible mix of embarrassment, fear, and strangely.. Excitement.
</p>
<<dialogue>>
<<bill>>
Okay! Sarah, I dare you to give Anna a kiss on her cheek. Is that alright?
<<>>
<p>
Looking more than relieved, Sarah gingerly nods before slowly moving over to Anna, giving her a kiss on the cheek and as quickly as it passed, she gets back to her old spot. You and the others look in Jack’s way whose own inebriation seems to have taken unprecedented turns, but he eventually [[gets the message and even clumsier than Ted, he makes his way over to the bottle.|Jack's Spins]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<if $Player.Outfit === "naked">>
<<set _canAccept = false>>
<<else>>
<<set _canAccept = true>>
<</if>>
<<ctp "jackSpins" clear>>
<p>
Behaving as if he cannot quite make out the bottle set in front of him, he takes one good, and long, look at it before giving it its first spin. With a spin that can be barely called one, the bottle moves a little before ending up on you. Not wasting any time, he gives the bottle its second spin which again, barely gets a full rotation as it ends on Anna.
</p>
<<dialogue>>
<p>
Slowly coming to the realization that he gets to dare you to do something to Anna, he takes a long while to contemplate his dare before finally giving it voice, in a slurred speech that leaves you struggling to understand the message.
</p>
<<jack>>
Brr.. Okay, girls.. It appears.. Wee.. It appears.. I drank a little bit much..
<<>>
<p>
He makes one slow pause, as if trying to remember what he was about to say next.
</p>
<<jack>>
$Player.FirstName.. I dare you to rub Anna’s pussy through her pants.
<<>>
<p>
The dare is immediately received with an incredulous look from Anna, but to her immense displeasure it just falls on deaf ears as Jack is barely holding himself together.
</p>
<p>
//Uhhh.. I’m feeling a little drunk myself.. This doesn’t sound that bad..//, you think, pondering your choices.
</p>
<<if $Player.Outfit === "naked">>
<p>
//Ohh.. Crap, I don’t get to refuse this one.. I’ve already lost my life and my clothes earlier..//, you realize and Anna appears to realize it as well as she’s bracing for it.
</p>
<</if>>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Accept the dare." :classes "innocence-low choice-longer choice-center">>
<<set _firstChoice = "Jack's Spins Accept">>
<<ctpAdvance "jackSpins">>
<<rlc "Pass on the dare, giving up your clothes." :if `_canAccept` :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Jack's Spins Pass">>
<<ctpAdvance "jackSpins">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<ctp "jackAccept" clear>>
<p>
Not saying any further words, you let your answer be known as you slowly crawl over to Anna’s spot. As you get closer to her, you can see a deeply feigned excitement as well, which she attempts to hide by swaying her head back. Eventually, you end up right next to her, but your anxiety compels you to pause for a moment and take in the situation.
</p>
<p>
Feeling a little awkward by the prospect of actually acting on the dare, you warm yourself up and her at the same time by slowly inserting your right hand down her pants, taking advantage of their looseness and aiming for her thighs. Then, you begin rubbing her thighs for a while, and giving her a quick look she realizes that the others can’t tell that you’re actively rubbing her crotch, so she plays her role and pretends to be acting embarrassed. As your fingers graze upon her upper thigh, you pause.
</p>
<p>
//Oh.. Is this..//, you think as you slowly realize that while you were rubbing her thighs, some part of her must have enjoyed it as warm juices can be felt sliding across her thighs. Awakened by the realization, you feel strangely proud at getting her wet through such an innocent act, but at the same time feeling a devious thought that leaves you slightly excited about actually acting on the dare in the end.
</p>
<<ringLinks :classes "lol">>
<<rlc "Ignore the thought." :classes "innocence-high choice-longer choice-center">>
<<set _secondChoice = "Jack's Spins Accept Ignore">>
<<ctpAdvance "jackAccept">>
<<rlc "Give into the thought." :classes "innocence-low choice-longer choice-center">>
<<set _secondChoice = "Jack's Spins Accept GiveInto">>
<<ctpAdvance "jackAccept">>
<</ringLinks>>
<<ctpNext>>
<<include _secondChoice>>
<</ctp>><p>
Taking one good look at her expression, you can see that beyond the feigned embarrassment there’s a touch of desire making itself remarked. Finding yourself in a delicate situation, you rub her lower thighs for a few more seconds, before raising your hand back up and getting back to your spot, knowing that in the others’ eyes you might as well have gone through with it. Looking back to Anna, she looks back to you as well with an expression that shows gratitude and lust all the while.
</p>
<p>
Looking around her, you can see the others staring at her [[so you decide to draw the attention back to you as you make your way over to the bottle, signalling that your turn has come.|Your Spins]]
</p><p>
Feeling both aroused and challenged to push it further, you graze a few fingers up to her opening before proceeding to make slow strokes through the thin fabric of her panties. Surprising you with its speed, Anna’s panties become soaked as more and more of her wet juices flood out of her opening. Raising up your gaze by a little, you can see her practically biting back her moans.
</p>
<p>
Motivated by the reaction, you lay a finger on her clit and jerk it in a circular movement with light pressure, pushing Anna to jerk back with what can only be explained as pleasure. Feeling even more motivated, you slowly raise up the pressure until eventually her legs start quivering and her thighs forcefully enclosing themselves around your hand. Judging that she might be close, you carefully your finger around in a skilled clockwise motion that you don’t remember ever using and after just a few more movements of this you can practically see pleasure rippling through her body as she fights an immensely difficult battle against her own reactions as she’s forcing her mouth open, obviously not wanting the others to hear her moaning in delight.
</p>
<p>
After a few more seconds of this, you can feel the tension leaving her body with her thighs finally freeing your hand. Getting the feeling that you might have pushed her to climax, you stop your movements and confidently crawl back to your spot.
</p>
<p>
As soon as you’re back, you take a look at the others who appear to be intensely staring at Anna and judging her expressions to their own enjoyment. [[Realizing that you might have been a little too daring, you decide to loudly announce your turn in exaggerated movements as you make your way over to the bottle.|Your Spins]]
</p><p>
Getting a feeling that Anna might appreciate you not rubbing her crotch in front of everyone, you decide that you don’t really want to give the others too much of a show so you compromise by proceeding to stand up, allowing you to easily free your skin from your tight overalls before you sit back down.
</p>
<p>
//Uh.. I can’t believe I’m really doing this.. Even though it seems the lesser of two evils..//, you realize as you’re aware that you’ve taken off your clothing without any second thoughts and not wanting to give birth to any more inner suspicions of your own fetishes, you point the blame at the alcohol.
</p>
<p>
As you sit back down, you feel the others’ stares upon your body and looking for one last time at Anna, you can tell that she’s feeling relieved and aroused at the sight.
</p>
<p>
[[Realizing that your time to spin the bottle, you try to distract the others with the game as you make your way over to the bottle.|Your Spins]]
</p>
<<changeOutfit "naked">><h1><<print passage()>></h1>
<<ctp "yourSpins" clear>>
<p>
Through your twirl of recent emotions, you can still feel some excitement breaking out as your turn to spin the bottle has finally arrived. Without further ado, you spin the bottle and let yourself be hypnotized by it for the duration of the spin. Eventually, it ends up on Anna.
</p>
<p>
//Anna can’t get a break, can’t she..//, you think, feeling a little pity for her given her.. overly active involvement into the game.
</p>
<p>
Not letting yourself be distracted by your inner thoughts, you spin the bottle for the second time and glare at it until it eventually stops.. Facing Ted.
</p>
<<dialogue>>
<<anna>>
Is anyone else having a deja-vu?
<<>>
<p>
Anna thinks out loud, managing to get a laugh or two out of the others, excluding of course Jack who’s too much out of it by now.
</p>
<p>
Although she lets out that she’s not too happy about it, given her reactions from earlier you get the idea that she may just be playing tough in front of the others, while obviously enjoying the turn the game has gotten, urging you to not let her off on a light dare and risk diminishing the sexual tension of the room.
</p>
<p>
With these details in mind, you carefully plan out your dare, wanting to make the most out of it.
</p>
<</dialogue>>
<<ringLinks>>
<<rlc "Give Ted’s crotch a rub." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Your Spins Rub">>
<<ctpAdvance "yourSpins">>
<<rlc "Give Ted a handjob." :classes "innocence-medium choice-longer choice-center">>
<<set _firstChoice = "Your Spins Handjob">>
<<ctpAdvance "yourSpins">>
<<rlc "Give Ted a blowjob." :classes "innocence-low choice-longer choice-center">>
<<set _firstChoice = "Your Spins Blowjob">>
<<ctpAdvance "yourSpins">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<p>
Taking one look at Ted, you can see him shifting in place in an obvious attempt of hiding his bulge from your and others’ eyes. Wanting to embarrass him a bit more, you go ahead and give Anna the dare.
</p>
<<player>>
Judging by that bulge in Ted’s pants, your little lap dance from earlier might have left him wanting for more..
<<>>
<p>
Showing none of his earlier confidence, Ted returns to his usual not-so-confident demeanor as he realizes that his attempts to convey his erection weren’t all that successful.
</p>
<<player>>
What do you say about.. Rubbing his crotch for about twenty seconds or so? Through his pants of course.
<<>>
<p>
Ted looks at you with widened eyes and Anna appears to ponder the choices she has for a few seconds, before revealing her answer.
</p>
<<anna>>
Umm.. It’s either this or losing all my clothes.. Okay..
<<>>
<p>
Judging that her answer is satisfactory enough, she crawls over to Ted and begins rubbing his crotch. Noticing a devious smile setting itself on Anna’s face, you get the feeling that you picked the right dare as she appears to have some fun embarrassing Ted and even ends up not caring about the minimum time requirement as she playfully teases Ted who’s practically begging her with his eyes to either stop or to pick up the pace. After a short while, she suddenly stops all her movements as she crawls back to her spot, leaving a shivering, and most likely blueballed, Ted in her wake.
</p>
<p>
After many of you get out a short laugh, you give Sarah an encouraging look, prompting [[her to go ahead and start her own turn.|Sarah's Spins]]
</p>
<</dialogue>><<dialogue>>
<p>
Taking one look at Ted, you can see him shifting in place in an obvious attempt of hiding his bulge from your and others’ eyes. Wanting to embarrass him a bit more, you go ahead and give Anna the dare.
</p>
<<player>>
Judging by that bulge in Ted’s pants, your little lap dance from earlier might have left him wanting for more..
<<>>
<p>
Showing none of his earlier confidence, Ted returns to his usual not-so-confident demeanor as he realizes that his attempts to convey his erection weren’t all that successful.
</p>
<<player>>
So.. what do you say about.. Giving him a handjob?
<<anna>>
Welp. At least I kept them on for as long as I could.
<<>>
<p>
She says as she surprises you all, or those of you that are still sober, and gets rid of all her clothing, revealing an athletic body that makes you a little envious.
</p>
<p>
After she sits back down, you decide to help her out a little and give Sarah an encouraging look, prompting [[her to go ahead and start her own turn.|Sarah's Spins]]
</p>
<</dialogue>><<dialogue>>
<p>
Taking one look at Ted, you can see him shifting in place in an obvious attempt of hiding his bulge from your and others’ eyes. Wanting to embarrass him a bit more, you go ahead and give Anna the dare.
</p>
<<player>>
Judging by that bulge in Ted’s pants, your little lap dance from earlier might have left him wanting for more..
<<>>
<p>
Showing none of his earlier confidence, Ted returns to his usual not-so-confident demeanor as he realizes that his attempts to convey his erection weren’t all that successful.
</p>
<<player>>
So.. what do you say about.. Giving him a blowjob?
<<anna>>
You’re making this decision a little too easy.
<<>>
<p>
She says as she surprises you all, or those of you that are still sober, and gets rid of all her clothing, revealing an athletic body that makes you a little envious.
</p>
<p>
After she sits back down, you decide to help her out a little and give Sarah an encouraging look, prompting [[her to go ahead and start her own turn.|Sarah's Spins]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "sarahSpins" clear>>
<p>
After encouraging her to start her own turn, she throws you a shy smile back, revealing a pink tint over her cheeks that could easily be interpreted as blushing.. or something deeper.
</p>
<p>
//I’ve.. I’ve never seen her before like this.. The show.. Could she..?//, your thoughts get interrupted as Sarah begins to give the bottle its last two spins.
</p>
<p>
The first spin passes in a breeze and surprisingly lands on.. her. Confused as to what this could actually mean for the game, you think as you watch the bottle spinning again until it ultimately ends up on you.
</p>
<p>
Before you can even ask yourself what happens next, you’re taken by surprise as she takes advantage of being immediately near you, before quickly closing the short distance between you both and pulling you in into a deep kiss, freezing you in the process.
</p>
<<include "PartyDrawing">>
<<ringLinks :classes "lol">>
<<rlc "Get into it and pull her into a deeper kiss." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Sarah's Spins Pull">>
<<ctpAdvance "sarahSpins">>
<<rlc "Stop it before it goes any further." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Sarah's Spins Stop">>
<<ctpAdvance "sarahSpins">>
<</ringLinks>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<ctp "sarahSpinsPull" clear>>
<<changeOutfit "naked">>
<<changeExpression "kissing">>
<p>
Not wasting any more time to think about it, you’re immediately feeling your hidden desires pleading for control and you give in, as you slowly lean into her and kiss her back gently while tugging her hair softly. Surprising you and everyone around, Sarah moans slightly and you can feel a sexual tension building itself even thicker everywhere in the room as the general atmosphere gets a new twist. In the corner of your eye, you can see Melissa looking at you with shock in her eyes, and near her there is a mouth agape Alberto who doesn’t even bother concealing the rising bulge in his shorts.
</p>
<p>
Moving your focus back into Sarah’s eyes, you can see them glowing and hungry with what could only be described as lust. Taking advantage of the seemingly unrestrained space, Melissa decides to join in for a three way kiss and the three of you begin alternating making out with each other in a very steamy session. Not allowing any pesky thoughts to get in the way of your liberating sensations, you direct all your focus to your body, allowing you to be fully aware of your increasingly wet pussy. <<if $Player.Outfit !== "naked">>Feeling constrained by your clothes, you decide to part with them, prompting the other girls to do the same, turning up the tension until it’s almost palpable.<<else>>Seeing that you’re already naked, the other girls take off their clothes by their own accord, turning up the tension until it’s almost palpable.<</if>>
</p>
<p>
Eventually, Anna decides to join in as well and the four of you start making out together and handsy with one another, as you feel the warm tickling of one tongue or more on your erect nipples. Finding yourself captivated by the vortex of passion setting itself between you all, you can’t help but notice Ted as he watches you making out with Sarah intently.
</p>
<<ringLinks :classes "lol">>
<<rlc "Wave Ted over." :classes "innocence-low choice-longer choice-center">>
<<set _secondChoice = "Sarah's Spins Pull Wave">>
<<ctpAdvance "sarahSpinsPull">>
<<rlc "Give him a show." :classes "innocence-none choice-longer choice-center">>
<<set _secondChoice = "Sarah's Spins Pull Give">>
<<ctpAdvance "sarahSpinsPull">>
<</ringLinks>>
<<ctpNext>>
<<include _secondChoice>>
<</ctp>><<ctp "sarahSpinsPullWave" clear>>
<<changeExpression "moaning">>
<p>
You wave him over and as soon as he’s confident that you’re actually waving him over, he looks more excited as he moves slowly over to you and Sarah. When he’s close enough, you break contact with Sarah and start kissing him intensely. He starts kissing you back and grabs you until you’re straddling his lap.
</p>
<p>
Noticing that you’ve found another activity for the moment, Sarah moves over to Melissa and begins making out with her as intensely as she did with you, prompting Melissa to slide a few fingers down to Sarah’s pussy. All the while, you can feel Ted’s throbbing erection underneath you as she slowly grinds his waist between your thighs, turning you hotter and hornier at the same time.
</p>
<p>
As if limited by the position, he slowly pushes you back onto your back as he starts rubbing your clit with his skilled fingers, getting you more wet with each passing moment as you continue sliding down. In the corner of your eye, you can see Sarah practically moaning into Melissa’s shoulders as her own pussy glimmers with wetness as living proof of Melissa’s own skill.
</p>
<p>
While Ted lifts you down, you reach for his pants and pull them down, taking sight of his erection springing free from the tight constraints of his pants. Motivated by your initiative, Ted pulls himself closer to your face, and in your drunken stupor you see no choice but to slowly lift your head just enough so that you can lick the tip, <<link "teasing him with the promise of more as his movement becomes more urgent.">><<ctpAdvance "sarahSpinsPullWave">><</link>>
</p>
<<ctpNext>>
<<changeExpression "moaning eyes">>
<p>
Anna seems to have noticed you and Ted as she slowly makes her way over and joins in on the action. While Ted pushes his dick deeper into your mouth, Anna kneels down in front of your pussy, pushes your legs open and starts using her wet tongue on your pussy, giving release to your built-up cravings.
</p>
<p>
Behind Anna, you can see Alberto making his way to Anna’s backside, lifting her by the waist until she’s lent right over, with her soft lips on you and with her plump ass up in the air. Judging by Anna's lustful eyes, she doesn’t mind the turn this has taken at all, as Alberto gets a firm grip over her backside, before slowly entering her from behind. Distracted sometimes by Ted’s driven movements, you can still see Anna moaning into your crotch as she gets rammed from behind by Alberto.
</p>
<p>
You start squirming with pented excitement and your eyes dart all over the room, taking sight of Sarah’s hands rubbing her own boobs with her eyes closed and her head arched back, while Melissa is eating her out. Delighted by the sight and by the intense mix of sensations flooding all over your body, it doesn’t take long until the inevitable ripples of release make their way into your senses, pushing you closer and closer into orgasm, as Ted pulls his throbbing dick out of your mouth and starts jerking himself off before ejaculating all over your tits.
</p>
<p>
With your mouth given freedom, there’s nothing stopping your moans from making their way out as you squirm and twist and arch your back together in reaction to the mind-blowing orgasm that’s threatening to leave nothing except for a void of sight and sound, but full of pleasure and delight. [[Before you can be consciously aware of it, your vision turns darker and darker until all that’s left are the sweet aftereffects of your climax.|Mindful Hangover]]
</p>
<</ctp>><<ctp "sarahSpinsPullGive" clear>>
<<changeExpression "moaning">>
<p>
Wanting to keep him on the sideline for now, you pick right where you left off with Sarah before Melissa and Anna decided to join in as you gently push her onto the floor tile, carefully keeping your mouth lightly pressed onto hers. Sarah goes along with it, even taking her own initiative as she runs her fingers along your hips, onwards to your pussy, teasing you and stopping out of the sudden every time she gets close to your increasingly aching area, before she moves her fingers back to your hip line in an endless rhythm that drives you insane with lust, urging you to kiss her with a fiery fervor.
</p>
<p>
At some point, your bodies can’t keep up with the teasing anymore as the both of you start grinding on each other, mixing your wet juices with hers. Gaining an even more intense appetite from all the grinding, you break off the kiss and gently caress her body from neck down downwards, having a set destination in mind, her pussy. As you make her way down, you notice her legs slowly parting ways for you and by the time you get to her crotch, you can practically see her juices glimmering on her lips and you have no doubts anymore as to what she hopes to get from you.
</p>
<p>
Before you can start giving her a more intimate touch, you can feel a warm tickling across your own pussy’s lips and looking back for a moment, <<link "you can see Ted eating you out.">><<ctpAdvance "sarahSpinsPullGive">><</link>>
</p>
<<ctpNext>>
<<changeExpression "moaning eyes">>
<p>
//He’s not the only one that couldn’t hold it in anymore it seems..//, you think as you bite your lower lip, feeling your own cravings be satiated at last.
</p>
<p>
Feeling even hotter than before, you get back to your task as you push one of your fingers into her vagina and you can already feel her body tensing up to your touch as she arches her back with pleasure. Not wanting to keep her waiting for much longer, you shove your face into her moist pussy and start licking her up and down, sometimes giving her clit some attention as well as you’re trying to figure out the best way to please her.
</p>
<p>
As if the foreplay played a huge role in your own cravings, you can sense Ted’s actions already making their results known as you feel yourself getting closer to a mind-blowing orgasm. While you continue to eat her out, she continues arching and moaning with more intensity by each passing moment. Judging by the trembling between her thighs, you decide to give her a more lasting experience as you bring your mouth over to her clit, allowing your fingers easier access to her Gspot. Her quivering gets you even hotter and right as you feel the first ripples of orgasm making their way up your spine, you can hear Sarah loudly quivering with what can only be her own orgasm as she starts cumming all over your face. You waste no time licking her all up while keeping a gentle pressure over her g-spot until you can see her eyes arching back as she blacks out into her own orgasm.
</p>
<p>
Seeing her pass away in what can only be a blissful dream ramps up the intensity of your looming orgasm, as ripples turn out like earthquakes all the way over your body. Your thighs begin trembling and you instinctively close your legs together, much to Ted’s displeasure as he sees [[you blacking out too quickly into your own peaceful dreams before he gets the chance to get his own release as well..|Mindful Hangover]]
</p>
<</ctp>><<if $Player.Lust < 50>>
<p>
Although the sudden initiative got you confused at first, you steadily get your thoughts in order and realize that this isn’t what you envisioned for your relationship with Sarah, at least not so quickly. Pushing her away gently, she seems to understand the message, but she doesn’t take it well.
</p>
<p>
Looking at you with eyes full of guilt, her usual demeanor returns and you get the feeling that she’s been building herself up for this moment since the party started.
</p>
<<dialogue>>
<<sarah>>
Sorry! I’m.. not sure what ha-..
<<>>
<p>
Before she can finish her sentence, you notice a panic attack making its ugly appearance on her beautiful face, pushing her to make a run for it.
</p>
<p>
Still shivering from the whole ordeal, you look at nothing in particular while an awkward silence sets in. People start excusing themselves one by one, until eventually there’s nobody left around but Alberto and Ted.
</p>
<<ted>>
Uhm.. I’m feeling pretty tired. I'mma head off to sleep.
<<alberto>>
Same. I’m not looking forward to waking up though, I can already feel a hangover coming along.
<<>>
<p>
Having excused themselves, they awkwardly move onwards to the corridor, obviously having a difficult time keeping a steady pace. After you’re left all alone in the Entertainment Room, you realize that you’re feeling pretty tired yourself and decide [[to head off to your room and pass out on your own bed, wanting to fast-forward the remainder of the night.|Player Room]]
</p>
<</dialogue>>
<<run Quests.FinishQuest($ShipParty)>>
<<else>>
<<ctp "sarahSpinsStop" clear>>
<p>
Gently, you attempt to stop the act before it goes any further, but due to having too much to drink earlier, your body gets the best out of you as your arousal spikes up with each second, making it more and more difficult to resist the sensations that flow through you, until any efforts to stop the act give out <<link "in the face of your ever-growing inner heat.">><<ctpAdvance "sarahSpinsStop">><</link>>
</p>
<<ctpNext>>
<<include "Sarah's Spins Pull">>
<</ctp>>
<</if>><h1><<print passage()>></h1>
<<ctp "hangover" clear>>
<p>
After some time, your senses start returning back to you together with a vengeful headache as a result of your lack of inhibition from last night. Not remembering anything after Sarah began to kiss you out of the sudden, you look around to get a better understanding of what transpired and seeing the naked girls spread around the floor tile, you feel like you are certain of what happened. To your surprise, Sarah is one of them.
</p>
<p>
//She.. I..//, you find the sight incredulous, but your eyes have yet to deceive you. One of them seems to have woken up and it’s no one other than Melissa.
</p>
<p>
Ignoring the headache, you rush to get back to your feet and make your way to her. As she notices you coming along, it takes only one look into each other’s eyes to understand that you’re both in the same predicament. Judging by her pained expression, she didn’t fare any better with Ted’s wine neither.
</p>
<<dialogue>>
<<player>>
So.. what now?
<<melissa>>
Uhh.. Let’s just wake Sarah and Anna up and get ourselves dressed up.
<<>>
<p>
Judging that this might be the only option you have right now, you move to Sarah and gently wake her up. She looks at you with visibly confused eyes and you decide to give her a minute or two to get her bearings while you start searching for your clothes. After you’re dressed, you return back to her and see her rushing to get dressed up while she hides an obvious blushing from her part from your eyes.
</p>
<p>
//Mm.. Maybe she remembers more than I do..//, you think, <<link "wondering whether to push her for details or to give her some space.">><<ctpAdvance "hangover">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<p>
Before you can make a decision, Melissa and Anna join you two and Melissa gets a devious look on her face as she looks at the naked guys. Ted and Alberto are sleeping soundly on the floor tile near where you all were laid, Bill appears to still have his hand down his pants as he fell asleep face first on the floor, while Jack sits with his back against the wall of the Entertainment Room, still fully clothed but with a bunch of emptied beer cans near him.
</p>
<<melissa>>
Hey.. What do you say if we.. save ourselves the embarrassment and let them wake up by themselves without us around?
<<anna>>
Melissa.. That’s.. My God..
<<>>
<p>
Anna says as she can barely hold back her laugh. You can see Sarah giggling a little as well and realizing that it's a pretty harmless joke and you aren’t really in the mood to give the boys an explanation, you give Melissa a thumbs up.
</p>
<<melissa>>
It’s settled then! I wish we could see the looks on their faces when they wake up.
<<>>
<p>
She says as her face gets dangerously close to breaking into a full fit of laughter. With that said, the four of you tiptoe to the corridor, sending each other off with farewells as they leave the airlock onwards to the village while you would much rather [[get back to your room and drink some water in the hopes that the hangover may subside a little.|Player Room]]
</p>
<</dialogue>>
<<run Quests.FinishQuest($ShipParty)>>
<</ctp>>
<<changeOutfit "redskirt">>
<<changeExpression "none">><h1><<print passage()>></h1>
<p>//Well, seeing that Morris isn’t going to come, might as well go ahead and make the introductions.//</p>
<p>You start with Ted, whom you introduce to Melissa and the others as the pilot of your mission and a ravenous coffee enthusiast. Although you expected it to be a little awkward, to your surprise it goes pretty smoothly as afterwards, Ted takes his own initiative to start chatting with Bill and Anna.</p>
<p>With Ted keeping Bill and Anna busy and the others walking around the room and enjoying the mood, you drag Alberto to each one by one and you make a quick personalized introduction with each, not leaving Alberto too much space to talk as you’re not sure how kindly they would take to his.. expression of overconfidence. It goes relatively smoothly for the most part, but you cringe in anticipation as you realize that you still haven’t introduced him to Sarah yet and even though you would like to skip this short introduction, you figure that it’s better if he takes the hint as soon as he hears her talking and doesn’t try to hit her up as soon as you let him free.</p>
<<dialogue>>
<<player>>
And lastly, we have Sarah. Sarah, this is Alberto, our mechanic. He’s been pretty productive since we crashed down here and with his help we managed to restore our Entertainment Room’s aspect a little.
<<sarah>>
A-ah. Yeah.. It does look pretty nice. Hi, Alberto.
<<>>
<p>
Hearing nothing in return, you look back to Alberto and you notice him staring intensely at Sarah. Glancing over to Sarah, you see that she’s starting to get a little uncomfortable.
</p>
<<player>>
Uhm.. Please excuse us for a moment.
<<>>
<p>
You say as you forcefully drag Alberto away from Sarah and once you’re at a safe distance you stop, prompting him to send off a witty remark.
</p>
<<alberto>>
Damn, girl! You’re a fiery one tonight, shouldn’t we wait a little before we get something going on?
<<>>
<p>
You only muster a sigh and throw him a condescending look in return, [[as you’re thinking about the best way to temper him.|Tempering Alberto]]
</p>
<</dialogue>>
<<changeOutfit "redskirt">><h1><<print passage()>></h1>
<p>
//Now, now.. How do I get him to be a little more.. considerate..?//
</p>
<<ringLinks :classes "lol">>
<<rlc "Scold him." :classes "red choice-longer choice-center">>
<<dialogue>>
<<player>>
Did you really not take the hint yet!? Sarah isn’t really comfortable around strangers and it’s a miracle she even decided to join us.
<<alberto>>
Ah..
<<player>>
You better be on your best behavior tonight, boyo. You were looking pretty intimidating back there and if you get her frightened already, then the others will need to console her and it’ll ruin the mood.
<<alberto>>
Ok, ok. Got it.
<<>>
<p>
Surprised that scolding him had such a strong effect, you feel a little more relaxed and [[get back to the others.|Back to the Party]]
</p>
<</dialogue>>
<<rlc "Plead him." :classes "innocence-high choice-longer choice-center">>
<<dialogue>>
<<player>>
Umm.. Could you be a little more.. considerate with our guests, please? Sarah is pretty shy and from what I’ve gathered so far, she’s not very keen on meeting strangers either, so I want to make sure she feels comfortable around us.
<<alberto>>
Since you ask me so nicely.. Yeah, sure!
<<player>>
Good! Don’t let me down.
<<>>
<p>
Alberto nods, but at the same time he looks a little aroused at your submissive pleading. You realize there’s no point in thinking about it and feeling a little more relaxed, you [[get back to the others.|Back to the Party]]
</p>
<</dialogue>>
<<set $Player.SubDom -= 2>>
<</ringLinks>><h1><<print passage()>></h1>
<p>
Having finished making all the introductions, you look around and are happy to see everyone slowly settling in. Melissa hangs out with Jack, Anna, and Bill and you decide to join them.
</p>
<<dialogue>>
<<player>>
Hey, guys! I hope you’re having a good time. We also have plenty of beer, courtesy of Alberto and some pretty strong wine, courtesy of Ted.
<<>>
<p>
You say as you point them to the beer and the wine from the bar stand on the side of the room.
</p>
<<bill>>
Woo, nice!
<<jack>>
You did a good job setting this up, $Player.FirstName. And the jazz.. After losing all my cassettes in the crash, I thought I’d never hear this music again. Thank you.
<<>>
<p>
Knowing that Jack isn’t one for compliments.. or for talking too much in general, you blush, but Ted’s direct stare awakens the realization that respects were not paid fairly.
</p>
<<player>>
Ohh.. Thanks, but it wasn’t just me. Ted brought the jazz cassettes and Alberto got this room in a better shape.
<<>>
<p>
Looking back to Ted, you are relieved to see him slowly nodding approvingly. Feeling a little thirsty, [[you excuse yourself and head over to the drink stand.|Thirst for Knowledge]]
</p>
<</dialogue>><h1><<print passage()>></h1>
<p>
Smiling to yourself, you walk slowly to the drink stand and gingerly crack open one of the beer cans.
</p>
<p>
//Welp, might as well. I’ve been feeling pretty tense myself, but it’s shaping up to be a pretty nice get-to-know party.//, you think as you proceed to drink some of the beer.
</p>
<p>
While sipping from the beer, Melissa decides to come over.
</p>
<<dialogue>>
<<melissa>>
Hey, $Player.FirstName. I.. wanted to thank you for throwing this party. We really needed this, after all that’s happened.
<<player>>
Oh, don’t worry about it. I’ve been feeling pretty tense myself lately and it’s good to finally be able to breathe.
<<>>
<p>
Melissa nods and cracks open a beer can for herself. With both of you steadily getting more relaxed, [[you figure it’s time to get to know her better yourself|Melissa's Story]].
</p>
<</dialogue>><h1><<print passage()>></h1>
<<ctp "story" clear>>
<<dialogue>>
<<player>>
So… Melissa.. How did you end up here, with your own crew and all?
<<>>
<p>
Melissa lets out a sigh after hearing your question and for a moment <<link "you’re starting to regret your sudden inquiry.">><<ctpAdvance "story">><</link>>
</p>
<</dialogue>>
<<ctpNext>>
<<dialogue>>
<<melissa>>
It’s a pretty long story, so I’ll try to make it quick.. My family, up to my great great grandparents comes from a military background and.. I was pushed early into this lifestyle as well.
<<player>>
How comes?
<<melissa>>
Do this now, do that one hour later, sleep at sunset, wake up at sunrise, run at sunrise, stuff like that. It was pretty strict and although it left me more disciplined than otherwise, I used to resent my parents for it..
<<melissa>>
After I graduated military high school and seeing what the job market is like out there, I realized that they just wanted to make sure I would lead a comfortable life. Automation has replaced many jobs, but the military still remains a little old-fashioned in this sense and there are still jobs AI and robots cannot do yet, like inspiring people and pushing them to try their best when situations take unexpected turns.
<<player>>
That’s sad to hear, but understandable. Before I received the letter, I was pretty worried myself about having to actually give up my dream and instead seek to work one of the jobs that still require a human touch.. But that still doesn’t explain how you ended up having your own crew.
<<melissa>>
Since most of my family grew up in the military, I was naturally “gifted” with connections to different parts of the government and although I didn’t seek it especially, I was given the offer of commandeering my own crew on a secret mission. I was about to refuse, since there were little to no details about the actual mission, but after seeing the looks on my parents’ faces.. radiating with pride, I thought about it more and I realized that this might actually be my opportunity to start out my own life and not be guided by others, no matter if their intentions are good or not.
<<player>>
Hmm, it sounds like it worked out well for you.. relatively.
<<melissa>>
Yeah, I still wish that I had more time to be myself before I set on joining the mission, but I guess it’s not that bad in the end.. What about you? How did you end up here?
<<>>
<<ringLinks :classes "lol">>
<<rlc "Talk freely." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Melissa's Story Freely">>
<<ctpAdvance "story">>
<<rlc "Keep it short." :classes "innocence-high choice-longer choice-center">>
<<set _firstChoice = "Melissa's Story Short">>
<<ctpAdvance "story">>
<</ringLinks>>
<</dialogue>>
<<ctpNext>>
<<include _firstChoice>>
<</ctp>><<dialogue>>
<<>>
<p>
Not feeling very much into the conversation right now, you decide to save up some energy and be frank about the whole thing.
</p>
<<player>>
Well.. I used to study at the Academy and one day the letter that mentioned a mysterious space mission arrived and the rest was history.
<<>>
<p>
Melissa looks slightly disappointed at you, urging you to clear the silence, [[but you find no immediate question to ask and continue sipping from the beer.|A More Personal Inquiry]]
</p>
<</dialogue>><<dialogue>>
<<>>
<p>
You proceed to tell her everything about yourself, not leaving any details out and slowly elaborating your life-long desire to explore the space, pushing for it against all odds.
</p>
<<player>>
My family didn’t really have any connections or a financial situation that could open some opportunities for me, but I kept at it and through sheer luck managed to land a scholarship at the Academy. I didn’t have much time either since I had to keep my grades up or risk losing the scholarship, but it feels like it was worth it in the end.. My only remaining wish is to one day be able to send a message back to my family and let them know I’m fine, whenever that may be.
<<melissa>>
I’m impressed.. I knew there was something special about you when I first saw you in Mag’nath’s interrogation room.
<<>>
<p>
Melissa says as she lets out a modest smile which you return back. A short, comfortable silence sets in and you feel that your bond with Melissa is growing stronger. [[The both of you continue sipping from the beer.|A More Personal Inquiry]]
</p>
<</dialogue>>
<<set $Melissa.Friendliness += 15>><h1><<print passage()>></h1>
<<ctp "personal" clear>>
<p>
Taking advantage of the silence, you start thinking more deeply about your recent conversation and feeling slightly more inebriated, you feel all the more daring to ask what most likely would be a more personal detail about Melissa’s life.</p>
<p>Before you go ahead and ask it, you look around the room and the atmosphere seems pretty laid out, with small groups of people chatting with each other, sometimes laughing at each other’s anecdotes or jokes. Searching for Sarah, you find her look a bit more reserved, but judging by the smile set upon her face, she’s most likely happy about agreeing to joining the party and feeling more relaxed by both the sight and the beer, you go ahead and ask her about this detail that still lingers inside your mind.
</p>
<<link "To be herself?">><<ctpAdvance "personal">><</link>>
<<ctpNext>>
<<dialogue>>
<<player>>
Earlier, you mentioned that you wish you had more time to be yourself. Did you mean something more specific?
<<>>
<p>
Not shying away from admitting her personal preferences, she goes ahead and says it.
</p>
<<melissa>>
Yeah, as you might know by now, I’m.. more interested into girls and having such a strict schedule didn’t allow me any time to explore.. My interests..
<<>>
<<melissa>>
And by the way, this skirt looks really nice on you. I'm glad it fits you well.
<<player>>
T-thank you.
<<>>
<p>
As she compliments you, her words jumble together a little and it appears that the beer has had somewhat of an effect on her as well. As soon as she finishes her sentence, she throws you a suggestive smile that leaves you little to no doubt as to what meaning it signals.
</p>
<</dialogue>>
<<ringLinks :classes "lol">>
<<rlc "Reciprocate the look." :classes "innocence-high choice-longer choice-center">>
<p>
Wanting to let her know that you feel the same way, you reciprocate the look by throwing Melissa a knowing smile back. Melissa looks pleasantly surprised and quickly looks away, but before she does you can swear her face began to flush with redness as soon as you smiled back.
</p>
<p>
Before you can say anything, [[Ted comes over.|Party Game Invitation]]
</p>
<<set $Melissa.Friendliness += 10>>
<<rlc "Freeze up." :classes "innocence-high choice-longer choice-center">>
<p>
Shocked by the sudden act of being hit on in such an unspoken manner, you have no idea whether you feel the same way about Melissa, prompting your mind to start wandering randomly for a quick way out that hopefully wouldn’t hurt Melissa’s feelings.
</p>
<p>
Looking around the room as if expecting the decor to provide you with an answer, [[you let out a long sigh as you notice Ted coming over, cutting off the moment of heat between you and Melissa.|Party Game Invitation]]
</p>
<</ringLinks>>
<</ctp>><h1><<print passage()>></h1>
<p>
As soon as he’s close enough for the two of you to hear him out, he excitedly invites the two of you for a game.
</p>
<<dialogue>>
<<ted>>
Melissa, $Player.FirstName, we’re setting up a fun game to get to know more about each other. Are the two of you in?
<<>>
<p>
Not wanting to prolong the moment any further, you immediately accept the invitation for the two of you.
</p>
<<player>>
That sounds fun! We’ll be right over!
<<ted>>
Alright!
<<>>
<p>
Ted starts walking away, leaving you and Melissa alone for a short moment.
</p>
<<player>>
Let’s go join the others. Was fun talking with you, we should get to know each other better sometime. That reminds me, I kind of forgot to ask you about something relatively important, but it can wait a while longer.
<<melissa>>
Mm? Oh, yeah, let’s join the others.
<<>>
<p>
[[The two of you start walking to the others who seem to sit near each other around a large glass table.|Truth or Drink]]
</p>
<</dialogue>><h1><<print passage()>></h1>
You put some of the provisions within your own backpack and, after going to your room to change your outfit to a more suitable one for arid environments you get back to him and, together, you exit the ship through the airlock.
Shortly after you step on the soil, Ted starts looking around with a mesmerized look on his face.
<<ted>>Ah.. I now realize I haven't seen the outside much with //my own eyes//, but it really is beautiful. The environment has an uncanny valley type of thing, it's hard to actually think that I am stepping on another planet's soil.<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>It was an exquisite experience for me at first.. and it still is. Don't be fooled though, there are plenty of dangers around so keep your eyes open.<</say>>
<<ted>>Alright, I know you're a pro already around here so I'll take your word at face value. I have marked the source of the strange activity down on my data slate, so I'll be the navigator.<</ted>>
Once the word //navigator// escapes his lips, you can notice that he does a bad job at hiding his own excitement. You smile knowing that you brought a bit of happiness to your crew mate after everything he's been through with Morris' meticulous research.
You both begin walking and after a short while you can notice the struggle from his own movements, but he pushes on with a determined look on his face.
During the trip, you both take a break here and there and talk more about the scenery and yourselves.
[[Reach the southern edge of the forest that connects the forest with a nearby desert.|The Desert]]
<<set UInv.CreateItem("PCInventory", "krona", 50)>>
<<changeOutfit "explorer">>
<<set $showExpression = 1>>
<<set $Player.Expression = "none">><h1><<print passage()>></h1>
The more you step into the desert plains, the fewer the trees become and from above you can feel the sun blasting you with heat that the trees used to conceal you from. Ted doesn't seem to be doing much better, taking frequent sips from his water canister.
<<ted>>I expected something warm, but not to this level! It must be <<if settings.temperature == "Fahrenheit">>104 degrees out here!<<else>>40 degrees out here!<</if>><</ted>>
You are feeling too weak to say anything, but you give him a nod in acknowledgement and take a swig of water from your flask.
Fortunately for both of you, a rock formation makes itself seen in your way, not more far than a few minutes of walking.
<<ted>>See those rocks? Maybe we should take a break to rest in their shadows.<</ted>>
You give him another nod in agreement and <<link [[both of you push yourselves to get to that spot sooner.|Under the Rocks]]>><<run $time.passTime(1)>><</link>><h1><<print passage()>></h1>
You didn't really think about it before, but there is something very liberating about being naked from the waist up and the thought that anybody could see you right now raises your excitement to the roof.
Making sure not to leave the impression that you saw him, you get down on your knees and you take your sweet time in placing the sweaty shirt where it belongs. If you could see yourself right now, you definitely would not miss the chance to do so.
While you are on your knees, gravity pulls your breasts down and makes them look ripe for grabbing and playing with, and your position definitely accentuates the size of your blossom, making yourself look tempting to anyone lucky enough to see you right now. After zipping back the backpack, you focus once more on seeing whether Ted is daring a peek.
Not even needing to look at him directly, you can tell that his mouth is slightly agape with his eyes mesmerized by what he is seeing before him.
Satisfied with the show you've given so far, you take the dry explorer shirt off the backpack and get up. You end the show on a good note by putting the shirt on and exaggeratedly adjusting it downwards and upwards until your breasts feel comfortable.
You decide to let him know that you are done and you try to keep your expression as neutral as possible to avoid making him aware of your newfound fetish.
<<say $Player.FirstName setup.getPortraitClone>>I'm done, you can look now.<</say>>
<<ted>>Al..alright. Wh..when you are ready I am ready, ah I mean that I am finished here as well so we can be on our way whenever you wish.<</ted>>
You let him know that you are ready and you help him pack stuff up before [[you both continue your trip.|The Oasis]]
<<set $Player.Exhibitionism+=2>>
<<set $Ted.Friendliness++>>
<<set $Player.Lust = 20>><h1><<print passage()>></h1>
You pose in a very irresistible position while pretending to be rummaging through your backpack and, when you are sure that Ted is looking straight at you, you suddenly turn around to face him.
The sudden movement shocked Ted, whom right now looks like a deer caught in the headlights. His mouth is slightly agape and you notice that he is making a conscious effort to turn his gaze away from you, but his own anxiety froze him in place.
<<say $Player.FirstName setup.getPortraitClone>>Aha! I knew you were peeking at me when you thought I was unaware.<</say>>
<<ted>>I..<</ted>>
He stutters for a little whilst trying to explain himself, but he doesn't seem to manage finding the appropriate words.
<span id="ReplaceMe">Do you <<link "scold him">>
<<replace "#ReplaceMe">>
<<say $Player.FirstName setup.getPortraitClone>>Stop wasting your breath. I expected something like this from Alberto, but not from you.<</say>>
<<ted>>I'm sorry! At first, I really did not want to look, but you are so attractive that I could not resist the temptation.. Could it be because of the virus?<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>Don't try to find a scapegoat! Morris said that you are pretty much cured, so if it's anyone's fault it is your lack of respect towards your captain.<</say>>
Ted looks down into the ground, looking ashamed. This softens you up a little.
//Maybe I was too harsh on him, he's definitely not like Alberto. I can't deny that it feels nice to be.. physically appreciated, but all within a measure.//, you think to yourself.
<<say $Player.FirstName setup.getPortraitClone>>Don't worry about it too much, I get it that you thought that a quick look here and there couldn't hurt anybody, but I hope that in the future you will be more disciplined.<</say>>
<<ted>>Alright, I am sorry..<</ted>>
Ted says with a dejected look on his face. He proceeds to focus on picking up his belongings, not daring not even for a second to take a look in your direction.
With this having been taken care of, you are sure that he will not dare to take a look anymore and you quickly change your shirt.
You make sure you did not leave anything behind, then after seeing that he is also ready to go, you <<link [[both continue moving on.|The Oasis]]>><</link>>
<<set $Player.Exhibitionism-->>\
<br>
<</replace>>
<</link>> or <<link "do you tell him that you understand, but you hope that he will not do it anymore?">>
<<replace "#ReplaceMe">>
You wait for him to explain himself a bit more, but he does not seem to be getting anywhere so you decide to help him out.
<<say $Player.FirstName setup.getPortraitClone>>Don't worry too much.. I understand why you looked, but you should have more self-control.<</say>>
<<ted>>I'm sorry.. I really did not think I was that obvious, all it took was an accidental look into your direction and I literally felt like I was looking at once in a lifetime sight so it felt like an impossible task to stop peeking even if I knew that it was wrong.<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>Let's just move on, we can't allow ourselves to be distracted from our quest and I don't really want to spend all day in this desert.<</say>>
Ted nods and he begins picking up his belongings, so you use this opportunity to quickly change your shirt.
You make sure you did not leave anything behind, then after seeing that he is also ready to go, you <<link [[both continue moving on.|The Oasis]]>><</link>>
<br>
<</replace>>
<</link>></span><h1><<print passage()>></h1>
You get a fresh shirt from your backpack and warn Ted with pleading eyes.
<<say $Player.FirstName setup.getPortraitClone>>I'm going to get out of this sweaty shirt. Please do not look!<</say>>
<<ted>>Oh ok. I will just grab my data slate and check some stuff then, don't worry.<</ted>>
He proceeds to sit down in his old spot and after you are confident that he is not looking at you, you proceed to remove your explorer coat.
//Ah, this shirt is so sweaty. I'm glad there's nobody looking at me right now.//, you shily think to yourself as you realize that the full contour of your breasts is visible through the shirt, with your nipples pointing outwards. You can feel them aching a little, due to the stimulation from the friction to the shirt.
You take a quick peek at Ted to make sure he's not looking and he seems to hold true to his word so far, not betraying any emotion.
You proceed to slowly take your shirt off and you can't help but feel a huge relief from exposing your bare skin and your breasts to the modest wind currents that manage to cool your skin down a little.
While planning on putting your sweaty shirt in your backpack, you can't shake the feeling that you are being watched. Out of the corner of your eye, you can notice Ted looking at you when you are unaware of his presence.
[[You get excited at the idea of being watched in plain view like this, so you say nothing.|Temptation Pass]]
[[Tell him off.|Temptation Fail]]
<<changeOutfit "sweatyexplorernotop">><h1><<print passage()>></h1>
You rummage through your backpack for a spare explorer shirt, then you decide to let Ted know that you are going to be changing.
<<say $Player.FirstName setup.getPortraitClone>>I'm going to get on the other side of these rocks to get changed, after that we should probably gather up our belongings and move on.<</say>>
<<ted>>Alright, I will grab my data slate to check some info and I'll be waiting for you here.<</ted>>
Whilst grabbing onto the spare shirt with your hand, you move to the other side of the rocks until you're confident there is no one that can see you right now.
Grabbing onto your shirt from your upper waist with both your hands, you start pulling it upwards towards the sky, freeing your boobs on the way and bringing a refreshing breeze upon your bare skin.
//Mm.. it feels good to be out of those sweaty clothes.//
After you are decidedly naked from the waist up, you tie the sweaty shirt around your waist and after enjoying a few minutes of the breeze, you put it on and you fiddle a bit until it is comfortably positioned on your chest.
You get back to Ted who seems to be looking at you expectantly, so you place your sweaty shirt into your backpack and you gather up your belongings before signalling him that you are ready <<link [[to leave.|The Oasis]]>><</link>>
<<changeOutfit "sweatyexplorernotop">><h1><<print passage()>></h1>
After reaching the spot, you and Ted put down your backpacks. He proceeds to sit down with his back to the sizeable rock and pulls out his data slate, possibly checking whether the navigation route updated.
<<ted>>We're lucky, we haven't made any detours to reach these rocks so we do not have that much left to go after we get out of this damned desert.<</ted>>
You nod in his direction and you sit down on your backpack, starting to catch your breath. You pull out the water flask again and drink a good chunk of cold water.
//Mmmm, I never thought water could taste so good. I can already feel my strength coming back.//
<<ted>>Hmm, I see that it is already around what we'd call back on Earth the afternoon. I brought some food with us so we let's take a short break and have a lunch together.<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>Yeah, it sounds like a good idea.<</say>>
You get up and you help him lay down a thinly layered picnic blanket. Luckily for you, there isn't much wind so after he puts down a small basket of nutrient-rich bars you are confident that they won't fly off anywhere.
You sit down on the picnic blanket and you unwrap one of the nutrient bars before taking a bite.
//Mm.. this is not so bad. I expected worse since they focused more on making the food bar as efficient as possible in its calorie-density rather than on its flavor.//, you think to yourself.
As if reading your thoughts, Ted corroborates your thought.
<<ted>>This is pretty good, I brought them over because each bar is supposed to replace a fully fledged meal, so I didn't expect it to actually taste like anything.<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>I was just thinking that! I already feel full after not even half a bar, I'll wrap it back up and save it for later.<</say>>
<<ted>>I guess they were aiming to replace bodybuilder-sized meals. I can't finish mine neither.<</ted>>
Feeling neither hungry nor thirsty anymore, you only need to remove your explorer coat and replace the shirt underneath with a drier one from your backpack as this one has gotten quite sweaty.
[[Undress right here and hope that Ted won't look if you tell him not to.|Temptation Check]]
[[Better be safe and go around the rocks to replace your shirt.|Better safe than sorry]]<h1><<print passage()>></h1>
Ted is starting to get dangerously close to thinking that kissing you right now is appropriate, so you figure out you should warn him before he goes any further.
It is not easy for you to talk neither, with the burning heat from within your nether regions constantly distracting you.
<<say $Player.FirstName setup.getPortraitClone>>Hey.. Ted. You should know something..<</say>>
You keep getting distracted by your body's rising needs, but you keep trying to get the message across.
<<say $Player.FirstName setup.getPortraitClone>>I.. checked the water.. there are aphrodisiacs in it.<</say>>
Ted stops for a few seconds to process what you said then he begins talking.
<<ted>>Wha..what?<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>Get.. out of here.<</say>>
<<if $OasisQuestNaked>>\
You start climbing on the shore soil, but every climbing attempt feels like lifting a boulder. Your hypersensitive body is pleading for any kind of special attention towards your crotch, but you try to ignore the need as best you can.
<<else>>\
You start climbing on the shore soil, but every climbing attempt feels like lifting a boulder. Your crotch is constantly rubbing against your panties, the friction making you audibly moan in response. You try to cover your mouth out of shame, but Ted seems to have noticed your reaction, judging by the rising bulge from his underwear.
<</if>>\
After you get comfortably out of the range of the invisible vapors, you look back and you see Ted also making visible efforts to climb out. Behind him, the air above the water seems to be a subtle combination between purple and pink.
Not daring to go back within the range of the water, you wait and hope that Ted will make it out. When he manages to get to a comfortable range for you to help him up, he musters.
<<ted>>Aargh. Help.. me.<</ted>>
He points his right hand forwards. You grab it and you pull him upwards towards you, but he does not find the proper footing and falls over. He seems to be out of the range of the dangerous vapors, but he still tries to get up.
<<say $Player.FirstName setup.getPortraitClone>>Stay there, you are safe now.<</say>>
After hearing your words, he stops trying to get up and he poses himself in a more comfortable position on his back. Looking at his face more clearly this time, you can tell why he has seemed out of control. His face is completely flustered, his cheeks completely red, but he managed to gain enough composure to act on your warnings.
[[Sit down and rest until the aphrodisiac effect wears off on the both of you.|Desert Rain]]<h1><<print passage()>></h1>
Getting your senses back, you can once again control your limbs and without any warning, you push Ted away. The sudden act, probably combined with the exertion from the push, seems to have brought some awareness back into his eyes, but you do not wait for him to confirm that.
<<if $OasisQuestNaked>>\
You start climbing on the shore soil, but every climbing attempt feels like lifting a boulder. Your hypersensitive body is pleading for any kind of special attention towards your crotch, but you try to ignore the need as best you can.
<<else>>\
You start climbing on the shore soil, but every climbing attempt feels like lifting a boulder. Your crotch is constantly rubbing against your panties, the friction making you audibly moan in response. You try to cover your mouth out of shame, but Ted seems to have noticed your reaction, judging by the rising bulge from his underwear.
<</if>>\
After you get comfortably out of the range of the invisible vapors, you look back and you see Ted also making visible efforts to climb out. Behind him, the air above the water seems to be a subtle combination between purple and pink.
Not daring to go back within the range of the water, you wait and hope that Ted will make it out. When he manages to get to a comfortable range for you to help him up, he musters.
<<ted>>Aargh. Help.. me.<</ted>>
He points his right hand forwards. You grab it and you pull him upwards towards you, but he does not find the proper footing and falls over. He seems to be out of the range of the dangerous vapors, but he still tries to get up.
<<say $Player.FirstName setup.getPortraitClone>>Stay there, you are safe now.<</say>>
After hearing your words, he stops trying to get up and he poses himself in a more comfortable position on his back. Looking at his face more clearly this time, you can tell why he has seemed out of control. His face is completely flustered, his cheeks completely red, but he managed to gain enough composure to act on your warnings.
[[Sit down and rest until the aphrodisiac effect wears off on the both of you.|Desert Rain]]<h1><<print passage()>></h1>
You manage to get ahold of yourself for a little, but you do not have much time. With every passing second, you can feel your control fading away. Your body's rising needs protest your attempts to get away from the shore.
<<set $seconds to 4>>\
Countdown: <span id="countdown">You have $seconds seconds to recover your senses.</span>\
<<silently>>
<<repeat 1s>>
<<set $seconds to $seconds - 1>>
<<if $seconds gt 0>>
<<replace "#countdown">>$seconds seconds remaining before your body submits to the aphrodisiacs' effects.<</replace>>
<<elseif $seconds === 0>>
<<goto "Aphrodisiac Submission">>
/* do something useful here */
<<stop>>
<</if>>
<</repeat>>
<</silently>>
<<run _animDestination = "Escaping the Vapors">>\
<<run _animPath = new setup.SerialInterop([
new setup.LinearInterop({x: 250, y: 100}, {x: 900, y: 700}, 5),
new setup.LinearInterop({x: 550, y: 600}, {x: 950, y: 800}, 4),
new setup.LinearInterop({x: 1400, y: 900}, {x: 100, y: 150}, 2)
])>>\
<<run requestAnimationFrame(setup.animate)>>\<h1><<print passage()>></h1>
Getting more and more flustered yourself, you do not seem to mind that Ted is leaning for a kiss. The air around you becomes a strange shade between pink and purple, making up for a romantic mood especially designed for you by nature.. or others.
His face is so close to yours that you feel the hint of a bubblegum fragrance in your own nostrils, slowly enthralling you in a very relaxed trance that makes it hard for you to focus on anything.
Feeling a gradual loss in control, you try to withdraw your mind from its aphrodisiac-addled far places. Out of the sudden, Ted puts his arms around you, sending a rush of helplessness to the last conscious cradle of your mind. Before you can react, he places his lips on yours and starts kissing you softly, but with a growing intensity that makes you cling hopelessly to his arms. His insistent assault on your lips sends shivers across your spine, inciting sensations you have never felt before. Trying to regain your awareness, you get startled by your own hand's movements that seem to be moving around Ted's back, pulling him closer towards you, followed by your subconscious action of kissing him back with a passionate fervor.
<<link [[Try to resist.|Aphrodisiac Resistance]]>><<set $Player.SubDom += 2>><</link>>
<<link [[Stop resisting.|Aphrodisiac Submission]]>><<set $Player.Subdom -= 5>><</link>>
<<if $OasisQuestOasisAnalyzed>>\
<<else>>\
<</if>>\
<<set $Player.Expression = "kissing">><h1><<print passage()>></h1>
You open your eyes and you look around you with visible confusion. Feeling an unpleasing sticky feeling on your skin, you try to get up and you look down, feeling your thighs with your hands.
//What happened here.. why am I naked? Why.. why are my thighs so wet!? And why are they so sticky?//, you ask yourself more confused than ever.
You look at Ted, apparently sleeping on his back and fully naked as well.
//Oh no.. what the hell is going on!?//
Looking around you, you can see the water having a purple-ish tint around it that it did not have before. Seeing the scene around you, memories are slowly starting to come back and you are starting to get what happened..
//Oh God, this lake might have drugged us somehow..? It definitely wasn't me in the memories that are coming back.. or I think that it wasn't me.//
//Better not dwell on it too much, I better clean myself a little with some wet tissues from the backpack. I would get back into the lake, but I don't want to lose control again.//
You start cleaning yourself and once clean, you finish off by getting dressed and cleaning any evidence that gives the slightest hint to what happened.
As a finishing touch, you place a towel on Ted to not give him a hint to what just happened between the two of you and you gently wake him up.
<<ted>>Wha.. what are you doing? Oh, was I sleeping?<</ted>>
//I should come up with something quickly..//
<<say $Player.FirstName setup.getPortraitClone>>Yeah, after we finished our swim you suddenly decided to catch some shut-eye and you covered yourself with a towel when I was not looking.<</say>>
<<ted>>Strange.. I was probably pretty exhausted if I could do that and not remember anything. All I remember is having a really strange dream.. A very vivid one..<</ted>>
//Better not let him think about it..//, you worringly say in your mind.
<<say $Player.FirstName setup.getPortraitClone>>Doesn't matter. Let's get a move on, we're not going to make it by the evening if we don't leave right now.<</say>>
Ted is visibly annoyed to be distracted from his thoughts, but he doesn't say anything and uses the towel to cover himself before getting up.
You get back to your backpack and you make sure that you didn't forget anything. Finishing your check-up, you glance back at Ted to see him fully dressed up, getting ready to leave with a slight lag in his movements, possibly due to exhaustion and sleepiness.
<<link [[One or two minutes later, he signals you that he is ready to move on.|Desert Rain]]>><<run $time.passTime(1)>><</link>>
<<set $Player.Lust = 100>>
<<changeOutfit "sweatierexplorer">>
<<set $Player.Expression = "none">><h1><<print passage()>></h1>
With the aphrodisiacs taking full control over your senses and body, you feel completely relaxed and whatever qualms you had about the events that are unfolding before your eyes wash away. A deep connection establishes itself between you and your surroundings, surprisingly turning your demeanor into one that cannot process negativity or hesitations of any kind, your natural impulses being at the helm of your body's movements.
Flushed with heat thorough your entire body, you pull Ted closer towards you and you kiss him even more deeply this time, absorbing the sensations of the romantic scene set before you. Aphrodisiac-afflicted Ted is taken back by your sensual responses at first, but he gets more and more into it.
<<if $OasisQuestNaked>>\
Driven by the intensity of the moment, Ted starts groping your bare breasts with one hand and caressing your clit with the other. The aphrodisiac-induced hypersensitivity has made your boobs more sensitive than you thought they could possibly be, and you start softly moaning at the repeated movements. Clearly enjoying your reactions, he starts putting more energy and effort into his own movements, trying to stimulate both your nipples through circular movements and your clit through light strokes.
<<else>>\
Driven by the intensity of the moment, Ted starts groping your breasts through your bra with one hand and caressing your clit with the other through your panties. The aphrodisiac-induced hypersensitivity has made your boobs more sensitive than you thought they could possibly be even through thin fabric, and you start softly moaning at the repeated movements. Clearly enjoying your reactions, he starts putting more energy and effort into his own movements, trying to stimulate both your nipples through circular movements and your clit through light strokes. Your body craves deeper sensations, making you remove your bra and panties quickly to allow for a more direct touch on your private areas.
<</if>>\
Feeling the need to take this further, you stop him and you climb up on the shore, proceeding to lie on your back and looking at him seductively whilst doing so, in the hopes that he will understand your suggestions.
He does not waste time to show that he understood your actions perfectly, by climbing up on the shore as well and removing his underwear to reveal his throbbing boner. At the sight of it, you get even more flushed in the cheeks and you can already feel your pussy getting wet in anticipation of what's to come.
With a burning look in his face, he practically jumps on you and positions himself perfectly above you. Not being able to contain your excitement already, you subconsciously clutch onto the soft soil around you.
With a swift motion from his hips, he starts penetrating your wet pussy with repeated movements, in-and-out, each movement making you wetter than you were a second before and sending waves of warmth in every part of your body. Your once-soft moans are gradually getting louder and louder, that in any other environment would have definitely brought the attention of a few curious ears. The aphrodisiac effects are amplifying your pleasure to whole new levels, adding to the wetness of your own pussy in a way that every repeated motion lets out small sploshing noises. Wanting to be filled as deeply as you can be, you place your knees around his shoulders, allowing him to reach a deeper spot in your pussy, sending even more intense feelings up your spine.
Unfortunately, the feeling slowly subsides, and you regain just the right kind of awareness to be able to tell that Ted has gotten considerably more tired and even though he is obviously to penetrate you as fast and as hard as possible, his movements have gotten weaker and slower.
Not wanting to let the warmth fade away without a climax, you motion him to stop. He stops and looks at you with a confused look in his drug-afflicted eyes. You put your hands around his back and you pull him down, making him even more confused, but not stopping you in any way. After you manage to get him directly on top of you, you slide away from him and you get up on your knee. You grab onto his left shoulder and you pull him upwards, to face you. He realizes what you are trying to do and decides to help you by positioning himself in a fully relaxed lying down position.
Satisfied with the result, you take a good look at his member which seems to be fully covered with your pussy juice. It does not seem to be as hard as it was at first, so before proceeding any further you place yourself in a similar position with your face above his penis and you start sucking him off while trying your most seductive look directed towards Ted. He seems to be enjoying himself a lot, but his penis is also clearly happily responding to your attempts, as you feel it with your lips and noticing the throbbing getting more and more intense. <<if $Player.Bra === "A" || $Player.Bra === "B" || $Player.Bra === "C">>To get him closer to your goal, you start deepthroating him faster and faster and to not let him finish too soon, you stop abruptly when you are sure that it is enough.<<else>> Deciding to spice things up a little, you take advantage of Ted's preference and you place your breasts around his penis, titfucking him while continuing to look at him seductively. Based on the expression on his face, you can tell that he is in another kind of Nirvana altogether, even not considering the aphrodisiacs' effects. Feeling that he is possibly looming close to climaxing, you stop abruptly and you proceed to finish both of you.<</if>>
<<if $game.tier === "Explorer" || settings.censoring === "All Images" || settings.censoring === "Only Fully Uncensored and Partially Uncensored Images">>
<<link [img[images/scenes/oasis/1.png]]>>\
<<popover 'opaque'>>[img[images/scenes/oasis/1.png]]<</popover>>\
<</link>>\
<<timed 0s>>\
<<addclass "a.link-internal img" "oasis">>
<</timed>>\
<</if>>
Having his member intensely throbbing again, you start straddling him in a cowgirl position, taking him by surprise. With your waist above his, you take a hold of his penis and you place it inside you. Using your hips, you climb yourself lower to get him properly inside and once that's done, you start fucking him faster and faster to reach your former highs once again. You start moaning loudly again, keeping him fixedly straddled and taking full control of the situation. With your chest on full display, he does not miss the opportunity to play with your nipples whilst greatly enjoying the pleasure you're giving him. The excess stimulations get you closer and closer to your climax, making you move your hips faster than you thought you humanly could. You put your palms on his chest as if wanting to keep him in place so that he will not ruin your moment and shortly after that, the moment you've been looms dangerously close. Keeping the same speed, you can feel warm juices flooding inside you, most likely not yours and this brings another kind of excitement within you, satisfying the craving to be filled to the brims inside. Your climax follows right after, feeling a vibrating noise inside your head as the orgasm takes over your entire body, making you moan obscenely loudly..
The exhaustion takes ahold of you, and after you get off Ted you lie down next to him [[and instantly fall asleep|Oasis Relief]].
<<set $Player.Corruption++>>
<<changeOutfit "naked">>\
<<set $Player.Expression = "moaning eyes redness">>\
<<set $sexualEvents++>>\<h1><<print passage()>></h1>
<<ted>>If our species decides to move here, I also wonder if it will be like an especially picked group of colonists that will reproduce with each other, giving birth to a new generation of humans that will mark the beginnings of a new human civilization born in the stars..<</ted>>
Ted starts to look a bit more reddish in the cheeks the more he speaks, and he continues talking without caring whether you are listening to him or not.
<<ted>>Maybe.. we are the Adam and Eve of this planet in some way and we have a debt to our species to pass our genes on.<</ted>>
He does not seem to realize that his thoughts are becoming more and more perverted with each sentence. He's starting to look at you in a more perverted way and, judging by the look in his eyes, you are not sure what he is capable of right now.
<<if $OasisQuestOasisAnalyzed>>
//Hmm.. maybe I should warn Ted about the smartwatch's analysis.//
[[Warn Ted about the water vapors.|Narrow Situation]]
[[Do not warn Ted to see what he's going to do next.|Ted's Advances]]
<<else>>
//It's most likely all in my mind..//
[[Keep enjoying the water.|Ted's Advances]]
<</if>>
<<set $Player.Lust = 50>><h1><<print passage()>></h1>
<<if $OasisQuestNaked>>\
Showing a complete lack of restraint, you completely undress yourself, startling Ted with your sudden display and making him too embarassed to even look. He undresses himself as well, down to his underwear. You take a short pause to take in the breeze, your bountiful blossom and your bare boobs feeling amazing with nothing constraining them anymore. In order to avoid any embarassing situation, Ted started walking towards the water.
<<else>>\
Showing a moderate restraint, you undress yourself down to your bra and panties, feeling embarassed at the prospect that Ted may look at you in your revealing display. Your bra doesn't do an amazing job at constraining your chest and your panties don't hide your sizeable butt all too well neither. Ted seems to have undressed himself down to his underwear already and he is walking towards the water.
<</if>>\
You start walking towards the water as well. Without looking at you, Ted shouts to you.
<<ted>>Get in! The temperature is amazing, it feels like a well-deserved cold shower after a hot day.<</ted>>
You slowly get in, one foot at a time, testing the distance between the water level and the lake bed level. It seems to be soft, but fine to step on. You can comfortably reach the bottom so there's no way you could consciously drown in it.
//Ted was right, this feels really amazing. I feel ready to face the hot desert again.//
For a while, you both swim around. Fortunately, since you keep your body under water, Ted is not likely to see much. But, the water is extremely clear so if he wanted he could steal a peek sometimes when you are facing away from him.
It doesn't take too long before you both get tired and Ted suggests taking a break and resting near the shore where you both left your items. You agree to it and you both sit in silence for a few minutes, before he breaks it.
<<ted>>Sometimes it is really strange to think that we are the first humans that even stepped inside this water. I expected the environment to be a bit more dangerous and unsuitable, but I guess that our scientists are very good at what they do if they were capable of finding such a habitable planet. If hell breaks loose back on Earth with the pollution and everything, this could really be a potential habitable place for us, as long as we don't bring our bad habits with us.<</ted>>
You're not really in the mood to think about this right now, so all you can do is nod while he talks on and on.
After a few minutes, you start feeling a strange heat around your bottom, almost like you are aroused..
<<if UInv.BagHasItem("PCInventory", "SmartWatch")>>\
<<message 'Use the smartwatch to analyze the water' btn>>The water shows significant levels of an aphrodisiac-like chemical. Inhaling the invisible vapors can lead to increased arousal levels. Alien algae is a possible source for the chemical.<<set $OasisQuestOasisAnalyzed = true>><</message>>
<</if>>\
[[Next.|Questionable Water]]<h1><<print passage()>></h1>
Taking advantage of the afternoon's remaining daylight, you pick up the pace towards the target and, after walking with your gaze down for a while, you both notice a strange natural-looking formation in the distance.
You both look at each other in wonder and walk closer to the structure.
<<ted>>Is my mind playing tricks on me, or does that look like an Oasis?<</ted>>
You're seeing the same thing, but at the same time it looks like something too.. perfect. Medium sized desert mountains appear not very far from the lake bed, possibly hiding an underground river underneath them which should fill the Oasis with fresh water.
<<say $Player.FirstName setup.getPortraitClone>>It does look like an Oasis.. and the water seems pretty clear as well, with a vibrant shade of blue similar to glacial waters. We should be wary though, the lake looks almost unnaturally round.<</say>>
Looking around the water, you notice a few trees that strike a moderate tropical resemblance to the palm trees found on Earth. Spiky bushes surround the water bed for the most part, but there is an opening towards the lake that at first glance looks safe to walk on.
<<ted>>Yeah, I agree. I'll check it out a little.<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>Ted.. I am not too sure about this. What if it's not just water? We should come back later when we have more equipment that can analyze the chemical components of liquids.<</say>>
<<ted>>You're playing it too safe, just like in the old days back at the academy. To me it looks just like the lake around the forest where our spaceship crashed. I'm sure it'll be fine, trust me.<</ted>>
Not awaiting another response, he gets closer to the water. He gets down on one knee and starts by slowly putting his fingertip inside, but he gets more confident and puts his palm fully, then his wrist, then he submerges his whole elbow inside and pulls it out unscathed. He looks at you with an amused look on his face before starting to talk.
<<ted>>See? It's absolutely fine, we have nothing to worry about. The water is also cool, so let's just take a cool bath before moving on.<</ted>>
//Hmm.. it still seems off to me, but maybe I am just being paranoid. I'd like to refreshen myself as well and it's a good opportunity to fill up our water canisters with some fresh cool mountain water.//, you think to yourself.
<<link [[Give in and undress yourself to your overalls, keeping your bra and panties on.|Refreshing Break]]>><<set $OasisQuestNaked = false>><<set $Player.Outfit = "bikini">><</link>>
<<link [[Give in and undress yourself fully, putting your body on full display.|Refreshing Break]]>><<set $Player.Exhibitionism+=2>><<set $OasisQuestNaked = true>><<set $Player.Outfit = "naked">><</link>>
<<changeOutfit "sweatyexplorer">><h1><<print passage()>></h1>
<<if $DesertRainAnalyzed>>
<<say $Player.FirstName setup.getPortraitClone>>Let's hurry up!<</say>>
<<ted>>Whoa, whoa, what's the rush?<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>Imagine a lot of poison ivy plants falling down from the sky, that's what's going on right now according to my smartwatch.<</say>>
<<ted>>Oh shit, let's go! The data slate points me to the cave formations somewhere near the base of the mountains, if we run we should be there in less than one minute. Try to keep the pace with me!<</ted>>
You both start running and, fortunately for you, it is easy to track Ted due to the fluorescent lights leftover by his footsteps.
<<link [[Reach the caves formation.|The Cave]]>><<run $time.passTime(1)>><</link>>
<<else>>
//It's probably nothing, maybe the Oasis water wasn't that safe after all for my skin. I'd tell Ted to get a move on, but I don't want to rush him needlessly.//, you think to yourself.
After a few minutes of steady walking in the rain, you can feel your skin stinging more and more, your coat doing little to help. You can feel your explorer shirt relatively wet as well, some of the raindrops might have even slid down underneath it.
<<say $Player.FirstName setup.getPortraitClone>>Let's hurry up a bit, I'm starting to think there's something wrong with this rain.<</say>>
<<ted>>Hmm.. It doesn't bother me at all. My jacket does a pretty good job at covering myself though. We're almost there, so hold on.<</ted>>
After two more minutes, you <<link [[reach the caves formation.|The Cave]]>><<run $time.passTime(1)>><</link>>
<</if>><h1><<print passage()>></h1>
<<if $SuspiciousSignalHeldHands>>\
<<say $Player.FirstName setup.getPortraitClone>>Let's hold hands to make sure we don't stray from each other.<</say>>
Even though you can't see his face perfectly, you can tell he's taken by surprise by your proposal.
<<ted>>Oh.. okay.<</ted>>
<<else>>\
You don't suggest anything and you make sure to walk behind him, closely following his footsteps with your own while keeping your gaze on him.
<</if>>\
You weren't too sure about it before, but your skin has definitely started to sting sometime recently.
<<if UInv.BagHasItem("PCInventory", "SmartWatch")>>\
<<message 'Use the smartwatch to analyze the raindrops' btn>>The rain contains like chemicals that are proven to irritate the soft epidermal layer of human skin, resembling the chemicals found in the sap of poison ivy plants on Earth. Reduction in exposure is heavily recommended.<<set $DesertRainAnalyzed = true>><</message>>
<</if>>\
[[Next|Skin Irritation 2]]<h1><<print passage()>></h1>
You are slowly walking together in the direction of the suspicious activity, not having the energy to say anything to each other after the physical toll today's adventure has taken on the both of you. The direction you seem to be heading towards ends in the desert mountain area, so it shouldn't take much longer before you reach your destination. As you keep walking, your surroundings are slowly getting darker and darker as the evening sets in, and with the darkness there comes the cold as well.
//It's getting a bit chilly, I should grab my explorer coat from the backpack.//, you think to yourself before you stop walking.
<<say $Player.FirstName setup.getPortraitClone>>Hey, Ted. Let's get something warmer on us, I don't really want to freeze in a desert.<</say>>
Ted nods to you and stops as well. You open your backpack and rummage a little through it in search for the coat, and after a few repeated searching attempts you find it and put it on.
//Ah, that's better. My shoulders don't feel so cold anymore.//
You zip back your backpack and look over to Ted, who seems to have put on a light jacket as well.
<<ted>>Damn, I should have brought something thicker. This will have to do for now.<</ted>>
Looking in your direction, he notices that you are ready as well and as if you are both reading each other's minds, you continue walking without saying anything. Getting closer to the mountains, vegetation gets more and more lush. Brightly colored thick trees get denser as you keep walking, reminding you of the rainforest trees from Earth. After a few minutes of walking, you cannot even believe that not long ago, you were walking across smooth desert plains with no redeemable features and now there is vegetation around as far as the eye can see. Small, blue cactus-like plants that you do not dare to touch with flowers of different patterns spread randomly. You look back at Ted to check how he's doing and you find him looking everywhere around in wonder. Your attention is brought to the soil around his footsteps, each of them leaving a dark blue fluorescent light in the stepped-on soil that seems to dissipate quickly. Curious by what you are looking at, Ted looks down as well, his face clearly betraying a newfound wonder.
//He looks like a little kid who saw a forest for the first time.//, you think to yourself as you smile softly.
Getting within a short walking distance from the mountains, water droplets start slowly falling from the sky. Startled, Ted regains his composure a little and looks around.
<<ted>>Is it me, or did it just start to rain?<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>No, it did. It shouldn't be too much of a problem right now, let's increase our pace to get there sooner.<</say>>
<<ted>>Ok, we're almost there.<</ted>>
Both of you start walking faster, neither of you stopping to look at every piece of vegetation even though you know Ted would very much like to do so. Out of nowhere, the light rain turns into one of the heaviest rains you've ever seen. The soil gets muddier and, looking behind you, the fluorescence left by your footsteps does not seem to dissipate at all anymore, both of you leaving a clear path for anyone to follow. Not even one minute later, a dense fog quickly forms and surrounds you on all sides. Your visibility is drastically reduced to less than a few feet around you and it gets harder and harder to keep moving in the same direction. Not seeing Ted around you anymore, you stop and look for him.
You can hear a loud noise somewhere to the left of you and you strain to discerne it from the sound of the heavy rain.
<<ted>>$Player.FirstName! WHERE ARE YOU?<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>Stay still! I am coming in your direction. Keep talking loudly.<</say>>
You start walking left towards the source of the noise and fortunately for both of you, you find him in just a few seconds. Quieter this time, Ted starts talking to you.
<<ted>>Let's keep each other close until we get there. I will use the data slate to make sure we're going in the right direction.<</ted>>
<<link [[Suggest holding hands with him.|Skin Irritation]]>><<set $Ted.Friendliness++>><<set $SuspiciousSignalHeldHands = true>><</link>>
<<link [[Don't hold hands with him.|Skin Irritation]]>><</link>>
<<set $SuspiciousSignalHeldHands = false>>
<<set $Player.Lust = 10>>
<<changeOutfit "explorer">>
<<set $Player.Expression = "none">><h1><<print passage()>></h1>
Without saying a word, you gently take his hand and you slide it down your panties. Ted looks surprised by your action, but he takes the hint and goes on further.
Noticing how wet you are in your panties, he starts caressing your clit with light strokes all around it. You close your eyes, soft moans escaping your lips.
As if fueled by your reaction, his strokes get faster. Using your expression as guidance, he starts putting his middle and index finger inside your pussy, while continuing to caress your clitoris with his thumb. His 2 fingers slid deeply inside, with the nail bed at the top, then he starts repeating the same motion and over.
//Oh God, this feels like I'm being fucked by a thick penis.//, you think as your moans get a bit louder.
Using your louder moans as a signal, he pulls down your panties and he places his mouth directly over your clit, while continuing to fingerbang your pussy using the same motion. He starts breathing heavily on it, then with circular movements of his tongue, he assaults your clitoris sending you closer to your long-awaited orgasm.
Not being able to hold it anymore, your legs start shaking rapidly as you enter a full-blown climax. Unknowing to you, your thighs get dangerously close to each other while Ted is still doing the work, almost crushing him in the process.
Ted stops and starts getting away, but you do not mind as you're still feeling the after-effects of your orgasm.
It takes you a few minutes to get your bearings, but once you do you look over to Ted and you can see him trying to massage the sides of his back.
<<say $Player.FirstName setup.getPortraitClone>>Oh God.. I am sorry. You did too well of a job and I couldn't control myself.<</say>>
Ted starts apologizing to you for making you worry.
<<ted>>Ah, I'm sorry for making you worry. All is fine, but if we do this again I will need to be a bit more careful.<</ted>>
The last words that leave his mouth are followed by a small laugh, you start laughing as well after.
<<ted>>Let's get some rest near the fire, we really pushed ourselves today.<</ted>>
You nod to him and you lazily get off your shirt. You pull your pants up and you put your shirt back on, before [[following him to the fire.|Cave Rest]]
<<set $Ted.Friendliness+=3>>
<<changeOutfit "sweatyexplorernotop">>
<<set $Player.Expression = "moaning eyes">>
<<set $sexualEvents++>>\<h1><<print passage()>></h1>
Hesitantly, you turn around and turn your eyes over to Ted. You do not see very much, as the dim light is hiding his expression well, but at first glance he seems to have a very focused, stern look in his eyes.
He wastes no time after you've turned around, already beginning to apply the cream all over your upper chest. His hands are moving slowly, but surely towards your boobs as well. Given the fact that you allowed him to see them, he is confident that that also means consent to touch them given the circumstances.
He grabs the tube again and squirts some of the white cream onto his palms. Then, he puts his palms all over your boobs, covering them with the liquid and giving them a glistening look as the light of the fire plays around. Once your supple breasts are fully covered with the liquid, he starts applying the cream to your stomach area as well, showing great care in the way he applies pressure as not to hurt you.
Once he seems satisfied with his work, he looks expectantly at you.
[[You can't deny that all the gentle action has made you quite horny, so you decide to give him a hint of what more you expect from him.|Cave In]]
[[Thank him for the great work he has done and tell him he should get some well-deserved rest.|Cave Rest]]<h1><<print passage()>></h1>
<<say $Player.FirstName setup.getPortraitClone>>Thanks, but I can take care of the rest.<</say>>
Ted replies cheerfully, happy with himself that he got to massage your back, but you are sure he wanted to see more.
<<ted>>Alright! I'll leave you be then. I left the tube near you.<</ted>>
He walks away from you and once you're sure he's near the campfire, you get up and open the tube. You squirt a bit of cream into your hands, then you proceed to apply it all the way from your burning upper chest, down to your supple breasts, massaging them all over and making sure that they're fully covered, ending with the slim stomach area. You wait for 20-30 seconds before putting your shirt back on to make sure the cream had time to get absorbed into your skin.
//Aah.... that's better. Bless Ted and whoever made this cream, I'll be more careful in the rain from now.//
[[Put your shirt back on and return to the campfire.|Cave Rest]]
<<changeOutfit "explorer">>
<<set $Player.Expression = "none">><h1><<print passage()>></h1>
<<if $DesertRainAnalyzed>>\
<<say $Player.FirstName setup.getPortraitClone>>Ok.. but do not get any ideas.<</say>>
This sends Ted's face into a blush, but he makes attempts to hide it, all in vain.
<</if>>\
He proceeds to rummage through his backpack searching for the steroid cream and you use this opportunity to undress yourself from your shirt and place it on the floor somewhere, then you lie down on it. Ted exclaims triumphantly behind you.
<<ted>>Aha! Found you.<</ted>>
He might have seemed tired before, but the prospect of giving you a massage must have awakened something in him.
//Hopefully he can keep it in his pants..//, you think to yourself.
Seeing that you have already positioned yourself, he comes over and positions himself near you. Luckily for you, he cannot see the way your boobs press against the shirt very well as you are lying down a bit further from the campfire, not leaving more than just some dim light to envelop you.
Without saying anything, he audibly opens the steroid cream tube and puts some of it in his hands. Then, he starts massaging your neck with care, all the way down your lower back, making swift motions along the way that not only make the stinging fade away, but also lowering the tension you've been keeping in your muscles for so long.
//This feels really good, I didn't know Ted was a professional masseur.//, you think to yourself whilst your body sends shivers of pleasure at the release of the tension that's been staying with you since you have arrived.
At some point, he makes his way further down your back, pulling down your pants and panties a little. Then he proceeds massaging your upper buttocks, needlessly, but you're feeling too good to complain.
After a few more minutes of this, he stops and begins talking.
<<ted>>You should turn around, I noticed that your upper chest was full of rashes.<</ted>>
<<link [[Turn around and let him see your naked chest.|Erotic Cave Spa]]>><<set $Player.Lust = 60>><</link>>
[[Tell him you can do it yourself, but thank him for massaging your back.|Self Cave Care]]
<<changeOutfit "sweatyexplorernotop">><h1><<print passage()>></h1>
Without having much left to say, Ted starts lying down on his back, using his own backpack as a cushion for his head.
<<ted>>I hope you won't mind, but I'm going to catch some shut-eye. I can feel my muscles aching for some rest.<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>Don't worry about it! Get some rest, I might as well.<</say>>
With a subtle nod, he closes his eyes and falls asleep.
You get your own backpack and you position it so that you can use it as a pillow while you lie down, face up.
<<link [[Get some rest.|Blue Cave Rooms]]>><<run $time.passTime(1)>><</link>>
<<changeOutfit "explorer">>
<<set $Player.Expression = "none">><h1><<print passage()>></h1>
You open Ted's backpack and you pull out the dry twigs he has gathered. You place them at a safe distance from Ted and you pull out a lighter from your own backpack, then you proceed to use it to light the twigs. The sparkle sets the twigs on a small fire at first, but it quickly spreads to the others, making up for a nice campfire. As it does so, the air around it gets warmer and you're starting to feel better as well.
<<ted>>Ah.. thank you for doing that. I was almost freezing.<</ted>>
Ted proceeds to put his jacket on the floor, and you do the same with your coat. The campfire light reveals your skin in greater detail, attracting Ted's attention.
<<if $DesertRainAnalyzed>>\
<<ted>>Hmm.. it seems that your coat didn't cover you very well from the rain. I brought a steroid cream I can apply on your back if you want.<</ted>>
//I can't deny that it stings a little, but I am not sure if it's worth letting him do that. I really would do it myself, but it's more difficult to reach my back.//
[[Let him massage your back with the steroid cream.|Cave Spa]]
[[Tell him that it doesn't bother you that much and that he should rest.|Cave Rest]]
<<else>>\
<<ted>>Wow.. that is quite the rash you have there. I brought over a steroid cream just in case, want me to apply it on your back?<</ted>>
//I wish I could say no, but this stinging is really something else and it doesn't seem to go away.//
<<say $Player.FirstName setup.getPortraitClone>>Ok.. but do not get any ideas.<</say>>
This sends Ted's face into a blush, but he makes attempts to hide it, all in vain.
[[Let him massage your back with the steroid cream.|Cave Spa]]
<</if>>\<h1><<print passage()>></h1>
Before climbing the stairs, Ted stops for a little to put the twigs in his backpack. You decide to make the first move by stepping on the first stairstep. The surface seems smooth, making it necessary to exercise caution when stepping on each one. You make sure you are properly balanced and you continue on, making sure to warn Ted as well.
<<say $Player.FirstName setup.getPortraitClone>>Take care! It's easy to lose your balance on this rock.<</say>>
Looking back is too risky as you can lose your balance and fall down, so you hope he got the message and you continue climbing the stairs. For the most part, other than needing to focus on every step, the climbing goes smoothly. In less than a minute, you reach the end of the stairs and you step in what seems to be one of the most beautiful sceneries you have ever seen.
The top of the room is full of stalactites that, individually, radiate all shades of color you could possibly imagine. The shades combine with one another at their edges, and even though they're not very brightly lit, they give the room a magical setting that is difficult to describe. The walls are possibly covered by a similar strange alien flora that covers the stalactites, but their colors are more neutral and they shine brighter, allowing you to see any crevice of the cave room. At the edges of the room, there are cave doors from which a light blue light seems to come. The floor of the cave is however dry rock, easier to step on and you can imagine lying down comfortably after you both get settled. However, the room is even colder than the corridor, possibly due to the fact that it's more exposed to the outside through the holes you noticed earlier, in the fog.
<<say $Player.FirstName setup.getPortraitClone>>Ted! You should see this, it's amazing.<</say>>
You look back to the stairs you came from and Ted seems to be reaching the end of the stairs as well, his face betraying a visible tiredness.
<<ted>>Ah.. that was exhausting. I need to sit down after this.<</ted>>
You walk over to him and you help him up, then you remove his backpack and you place it on the floor. You remove yours as well and you place it near.
Ted looks at you with gratitude and proceeds to sit down near his backpack, then he starts looking around, energy starting to flow back into him as his eyes gaze upon the room.
<<ted>>Damn.. Am I dreaming? This looks unreal.<</ted>>
You sit down near him and you cannot resist the urge of pinching his arm.
<<ted>>Argh! What did you do that for?!<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>Well, to make sure you aren't dreaming.<</say>>
You reply with an amused look on your face. He looks less amused than you, but when he sees your expression he softens up and says nothing in response.
[[Proceed to make a small campfire using the twigs he gathered.|Cavefire]]<h1><<print passage()>></h1>
With the sun setting down, the air has gotten way colder than you expected it to be. You can even see vapors of air when you exhale. Looking up before you enter one of the caves, you can see what seems like black holes on the small mountain through the dense fog. The mountain looks unusual compared to the any you have seen on earth, it looks more like a huge rock covered by a gray-ish layer that seems to have way too many holes in it.
After entering the cave, you are pleasantly surprised by the sight of other fluorescent flowers. Their light is brighter in contrast to the darkness of the cave, and they actually help you both navigate deeper into it without the need of a lighter or torch. Before you go in too deep, you are thinking that, maybe, it is a good idea to send Ted outside to gather some of the more innocent-looking wooden twigs or fallen tree branches, as you can use them to make a fire inside that would keep you both warm.
<<say $Player.FirstName setup.getPortraitClone>>Ted, I know this is probably a lot to ask, but would you mind going outside to gather some branches or whatever you can find so that we can make a fire?<</say>>
Ted does not look too enthusiastic about the idea, but after seeing the innocent look in your eyes he gives in.
<<ted>>Ok.. I'll see what I can find. Wait for me here.<</ted>>
You nod and he proceeds to leave the way you came.
<<if $DesertRainAnalyzed>>\
You use this opportunity to check your skin better and even though it seems to have a bit of a red rash here and there, the stinging isn't so bad and you can endure it without any issues.
<<else>>\
You use this opportunity to check your skin better and your fears have proven to be warranted. Your skin is blistering with red rashes that sting you in every spot on your arms. You check your chest and your boobs and they're also burning with an intense sting. Your back and stomach area aren't doing much better, but they seem to have been less exposed.
<</if>>\
Hearing footsteps coming your way, you stop your inspection and you look in the direction of the sound. The fluorescent lights envelop Ted's tired expression in a purple tint, making him look like he is posing in a cyberpunk bar. He seems to be carrying a few thick twigs.
<<ted>>I found those, I think they should last us for a few hours until the dawn sets in. Let's continue walking, maybe we'll find a more open space.<</ted>>
You both continue walking deeper, until you both find a couple of.. stairs.
<<ted>>Wait.. are these actual stairs? Could anyone have been here all along?<</ted>>
A chill passes through your back at the prospective that his hunch may be right.
<<say $Player.FirstName setup.getPortraitClone>>Let's hope not. They seem however very natural-looking, as if nature itself designed the parts of the rock in the shape of stairs.<</say>>
<<ted>>That's true. Let's climb them and see where they will lead us. This corridor is too narrow to set a campfire in.<</ted>>
[[Climb the stairs.|Upper Caves]]<h1><<print passage()>></h1>
Your mind is filled with an uncomprehensible explosion of emotions, thoughts, experiences and not only. Memories that do not belong to you run through your mind at light speed, one after another, like watching a movie on fast forward. One second, you are in the body of a soldier that entrusts his own life to his infantry unit, running without hesitation against a hail of bullets, with confidence that your brothers-in-arms won't let you down. The next second, you lie on a hospital bed, nurses running all around you checking your vital signs and talking loudly with a few doctors you entrusted your life to that look at you with worry in their eyes. They keep going and going, at some point you even start to forget your own person.
The assault on your mind suddenly stops. You feel your own body once again, your own thoughts, your own emotions.. and you realize what the entity is.
//Trust..//, you think the word as you are starting to properly process it.
<trust>Yes. Species that became aware of my existence give me explicit names, ranging from Ler'ksh'tzestch to words that sound like gibberish to your human ears, in order to send their praises towards me.</trust>
<trust>We have very little time left, before It will notice your disappearance. You now carry my mark, as a token of the trust I put in you. Your quest will bring you to other beings like me, but they will not be so quick to trust you with their mark. Your actions carry consequences that will influence the world around you in more ways than you can think of right now.</trust>
<trust>Each mark you gain on the way will empower you in subtle ways at first that will become more obvious later on. My mark empowers you with an aura whose effects you will notice soon. Not all beings like me are benevolent. But, their marks will help you greatly in your quest, if you can gain them. A storm is brewing, and they all know the fragile the Balance of Power has gotten.</trust>
Thunders of unimaginable colors appear everywhere around you, making it harder to focus on the entity's words. You can feel yourself starting to fly away, but a dim voice resonates in your mind as a farewell.
<trust>Resist!</trust>
<<link [[Gain your senses.|Cave Walking]]>><<run $time.passTime(1)>><</link>><h1><<print passage()>></h1>
The moment you press on it, you suddenly start falling down. Panicked, you look down and you see that there is absolutely nothing around you or underneath your feet. Entirely black space surrounds you on all sides, no star or any light in sight. Feeling yourself starting to hyperventilate, you try to take a deep breath, but with horror you realize that you cannot breath at all!
Panic overwhelms your senses and you start fruitlessly frailing around, trying to get a foothold of any kind. Your body sends you subconscious signals that you need to breathe, but you are feeling completely powerless at all attempts to do so.
<trust>Calm down.</trust>, a voice that is not yours resonates loudly in your mind.
You try to talk, but no sound escapes your lips in this space. However, your body is starting to relax itself and even though you cannot breathe, you realize you do not actually need to.
//Wha..what's going on!?? Where am I??//, you think to yourself, trying to reason with the strange situation you found yourself in.
<trust>You are nowhere, but everywhere at the same time. This space, it is not known to your species yet.</trust>, the same loud voice from earlier replies, in riddles.
Feeling a bit more mentally relaxed, you try to find out who or what the voice belongs to. You cannot apply a gender to the voice, it feels more like an electric signal that passes through your thoughts.
//What are you?//, you ask the Entity.
<trust>Your mind does not yet possess the ability to process my being. The feelings of sentient organics like you come together in this space and give birth to beings like me. Eventually, you will begin to conceptualize this space.</trust>, the Entity responds.
//I do not understand..//, you respond in pure confusion.
<trust>You do not need to, yet. We do not have much time. I sent down the pod you touched, knowing that sooner or later, it will attract your attention.</trust>
<trust>You have been marked by a being that resembles me in state, but not in source. It will start trying to corrupt you in your dreams to make you a part of his schemes. It will lure you in with false promises, the same way a fisherman will lure a fish by using one of the most primal instincts there are, hunger.</trust>
<trust>It has no gender. At times, It may appear to you in a female form. At other times, It will pick a male form, whatever suits It most. Resist Its call, otherwise you will doom everyone you care for and not only.</trust>
Getting some of your senses back, you approach the entity's voice with suspicion in your mind.
//Why should I believe your words when I do not even know your name and what you represent?//
<trust>Sentient species have called me many names. Some did so unknowingly, like your species. I will give you a hint to what my name is in your language, by showing you what I represent.</trust>
Without a warning, you [[lose your self|Trust]].
<<setBackground "trust">>\<h1><<print passage()>></h1>
Feeling the cold metal with your hands while you move around it, you check for any openings that allow you to get inside. Finding none, you fiddle around for a button of any kind. Having no luck with that neither, you stop and look at it for a second.
//Hmm.. maybe it has a hidden mechanism.//
Analyzing it with your eyes, you notice a difference in subtle difference between a metal tile and the others. This one seems to be poking a little outwards.
[[Press on it.|Outworldly Warning]]<h1><<print passage()>></h1>
Stopping for one second right at one of the entrances, you stop to regulate your breaths in order to enter a more alert mental state, in case any dangerous events unfold.
Feeling ready, you step inside.
A blue haze is everywhere around you, allowing you to not see more than a few feet around you. Looking up, you can see the night sky through a hole in the ceiling that proves something definitely artificial broke in through.
You walk in the direction of the trajectory the object fell through, and at some point you can see notice a metallic structure in front of you, shaped in the form of a ball.
[[Go around it, looking for any way you can see what hides inside.|Cave Pod]]<h1><<print passage()>></h1>
You close your eyes and try to fall asleep. You try and try, but alas, sleep is not coming. You open your eyes and you look again at the stalactites, that now seem to have changed their color to the same one that comes out of the other cave rooms.
You look over to the walls, which also seem to output the same shade right now. You look over to Ted to see if he's also seeing the same things, but he seems to be loudly snoring.
//Best to not wake him up.. he has done enough for today.//
Curiosity eats away at your mind about what the source of the light could be in the cave rooms. You ponder and ponder, but you can't hold it in any longer and get up on your feet, with a determined look on your eyes to see what's there.
[[Silently, walk over to the cave rooms and enter one of the cave doors.|Blue Haze]]
<<changeOutfit "explorer">>
<<set $Player.Expression = "none">><h1><<print passage()>></h1>
<<ted>>$Player.FirstName!<</ted>>
You hear a distant sound, but you are too tired to open your eyes.
<<ted>>$Player.FirstName! Wake up!<</ted>>
You give in to the voice's repeated attempts to wake you up and you open your eyes in response. A human face looks at you with worry. You try to process what you're seeing and you're starting to remember why you came here and who is talking to you.
<<say $Player.FirstName setup.getPortraitClone>>Ted.. What happened?<</say>>
<<ted>>I woke up and you weren't near the fire, so I came looking for you. I found you here, with the dawn's dim sunlight fully covering you. You were thrashing around with your legs and strange sounds were coming out of you, so I was worried that something happened.<</ted>>
You get yourself up a little and you look around.
//What.. the pod is completely gone, and the blue light too.//
Ted looks at you with more worry in his eyes this time.
<<ted>>Are you fine? Maybe you pushed yourself too much yesterday. I checked my data slate when I woke up and the strange activity is completely gone, I'm starting to get the feeling that we came all the way here for nothing.<</ted>>
<<say $Player.FirstName setup.getPortraitClone>>I.. I am fine. Just tired, let's return back to the ship. I don't want to stay here any longer.<</say>>
Ted nods to you and helps you up. You get your backpacks and go back the way you came, both of you visibly tired from the trip and pushed forwards by the desire to get back to your rooms for some proper rest.
<<link [[The way back goes smoothly and once you're back at the ship, you walk over to your room.|Player Room]]>><<run Quests.FinishQuest($SuspiciousSignal)>><</link>>
<<setBackground "">>\<<set _obj to { scene: "handjob" }>>
<<SexScene _obj>>\<<set _obj to { scene: "blowjob" }>>
<<SexScene _obj>>\<<set $Ted = new NPC({
FirstName : "Ted",
LastName : "Chen",
Portrait : 'images/portraits/ted.png',
Health : 100,
MaxHP : 100,
Encountered : false,
Personality : 0,
Energy : 100,
MaxEN : 100,
Lust : 0,
MaxLU : 100,
Friendliness : 27,
Gender : 0,
SubDom : 40,
Status : "Unknown"
})>>
<<set $Morris = new NPC({
FirstName : "Morris",
LastName : "Williams",
Portrait : 'images/portraits/morris.png',
Health : 100,
Encountered : false,
Personality : 1,
Energy : 100,
Lust : 0,
MaxHP : 100,
MaxEN : 100,
MaxLU : 100,
Friendliness : 10,
Gender : 0,
SubDom : 50,
Status : "Unknown"
})>>
<<set $Alberto = new NPC({
FirstName : "Alberto",
LastName : "Costa",
Portrait : 'images/portraits/alberto.png',
Health : 100,
Encountered : false,
Personality : 2,
Energy : 100,
Lust : 20,
MaxHP : 100,
MaxEN : 100,
MaxLU : 100,
Friendliness : 10,
Gender : 0,
SubDom : 80,
Status : "Unknown",
Personality : []
})>>
<<set $Melissa = new NPC({
FirstName : "Melissa",
LastName : "Lawson",
Portrait : 'images/portraits/melissa.png',
Health : 100,
Encountered : false,
Personality : 0,
Energy : 100,
Lust : 0,
MaxHP : 100,
MaxEN : 100,
MaxLU : 100,
Friendliness : 15,
Gender : 1,
SubDom : 30,
Status : "Unknown"
})>>
<<set $Jack = new NPC({
FirstName : "Jack",
LastName : "Monterragne",
Portrait : 'images/portraits/jack.png',
Health : 100,
Encountered : false,
Personality : 0,
Energy : 100,
Lust : 0,
MaxHP : 100,
MaxEN : 100,
MaxLU : 100,
Friendliness : 5,
Gender : 0,
SubDom : 70,
Status : "Unknown"
})>>
<<set $Bill = new NPC({
FirstName : "Bill",
LastName : "Gaillard",
Portrait : 'images/portraits/bill.png',
Health : 100,
Encountered : false,
Personality : 0,
Energy : 100,
Lust : 0,
MaxHP : 100,
MaxEN : 100,
MaxLU : 100,
Friendliness : 10,
Gender : 0,
SubDom : 60,
Status : "Unknown"
})>>
<<set $Anna = new NPC({
FirstName : "Anna",
LastName : "Smirnova",
Portrait : 'images/portraits/anna.png',
Health : 100,
Encountered : false,
Personality : 0,
Energy : 100,
Lust : 0,
MaxHP : 100,
MaxEN : 100,
MaxLU : 100,
Friendliness : 13,
Gender : 1,
SubDom : 40,
Status : "Unknown"
})>>
<<set $Sarah = new NPC({
FirstName : "Sarah",
LastName : "Maxwell",
Portrait : 'images/portraits/sarah.png',
Health : 100,
Encountered : false,
Personality : 0,
Energy : 100,
Lust : 0,
MaxHP : 100,
MaxEN : 100,
MaxLU : 100,
Friendliness : 10,
Gender : 1,
SubDom : 34,
Status : "Unknown"
})>><<set setup.dialogueChars = {
alberto: { name: "Alberto", class: "alberto", portrait: "images/portraits/alberto.png" },
angryalberto: { name: "Alberto", class: "shake-horizontal", portrait: "images/portraits/alberto.png" },
arousedPlayer: { name: "<<- $Player.FirstName>>", class: "puff-in-center", portrait: setup.getPortraitClone },
tensePlayer: { name: "<<- $Player.FirstName>>", class: "heartbeat", portrait: setup.getPortraitClone },
scaredPlayer: { name: "<<- $Player.FirstName>>", class: "vibrate-1", portrait: setup.getPortraitClone },
player: { name: "<<- $Player.FirstName>>", class: "emma", portrait: setup.getPortraitClone },
morris: { name: "Morris", class: "morris", portrait: "images/portraits/morris.png" },
angrymorris: { name: "Morris", class: "shake-horizontal", portrait: "images/portraits/morris.png" },
ted: { name: "Ted", class: "ted", portrait: "images/portraits/ted.png" },
angryted: { name: "Ted", class: "shake-horizontal", portrait: "images/portraits/ted.png" },
melissa: { name: "Melissa", class: "melissa", portrait: "images/portraits/melissa.png"},
jack: { name: "Jack", class: "jack", portrait: "images/portraits/jack.png"},
bill: { name: "Bill", class: "bill", portrait: "images/portraits/bill.png"},
anna: { name: "Anna", class: "anna", portrait: "images/portraits/anna.png"},
sarah: { name: "Sarah", class: "sarah", portrait: "images/portraits/sarah.png"},
likurieris: { name: "Likurieris", class: "likurieris", portrait: "images/portraits/likurieris.png"},
magnath: { name: "Mag'nath", class: "magnath", portrait: "images/portraits/magnath.png"},
elganeth: { name: "Elga'neth", class: "elganeth", portrait: "images/portraits/elganeth.png"},
durobishin: { name: "Durobi'shin", class: "durobishin", portrait: "images/portraits/durobishin.png"},
merengoth: { name: "Meren'goth", class: "merengoth", portrait: "images/portraits/merengoth.png"},
pikredash: { name: "Pikre'dash", class: "pikredash", portrait: "images/portraits/pikredash.png"},
zdramath: { name: "Zdra'math", class: "zdramath", portrait: "images/portraits/zdramath.png"},
groodyjinx: { name: "Groody'jinx", class: "groodyjinx", portrait: "images/portraits/groodyjinx.png"},
marasna: { name: "Mara'sna", class: "marasna", portrait: "images/portraits/marasna.png"},
ishasna: { name: "Isha'sna", class: "ishasna", portrait: "images/portraits/ishasna.png"},
bartender: { name: "Bartender", class: "likurierisbartender", portrait: "images/portraits/bartender.png"},
likurieris: { name: "Likurieris", class: "likurieris", portrait: "images/portraits/likurieris.png"},
alphawolf: { name: "Alpha Wolf", class: "alphawolf", portrait: "images/portraits/enemies/AlphaWolf/wolf.png"}
}>>/*Bodies*/
<<preload 'images/body/curvy/brown.png' 'images/body/curvy/light.png' 'images/body/curvy/olive.png' 'images/body/curvy/pale.png'>>
<<preload 'images/body/normal/brown.png' 'images/body/normal/light.png' 'images/body/normal/olive.png' 'images/body/normal/pale.png'>>
<<preload 'images/body/curvy/brown.png' 'images/body/thin/light.png' 'images/body/thin/olive.png' 'images/body/thin/pale.png'>>
/*Boobs*/
<<preload 'images/boobs/brown/A.png' 'images/boobs/brown/B.png' 'images/boobs/brown/C.png' 'images/boobs/brown/D.png' 'images/boobs/brown/E.png' 'images/boobs/brown/F.png'>>
<<preload 'images/boobs/light/A.png' 'images/boobs/light/B.png' 'images/boobs/light/C.png' 'images/boobs/light/D.png' 'images/boobs/light/E.png' 'images/boobs/light/F.png'>>
<<preload 'images/boobs/olive/A.png' 'images/boobs/olive/B.png' 'images/boobs/olive/C.png' 'images/boobs/olive/D.png' 'images/boobs/olive/E.png' 'images/boobs/olive/F.png'>>
<<preload 'images/boobs/pale/A.png' 'images/boobs/pale/B.png' 'images/boobs/pale/C.png' 'images/boobs/pale/D.png' 'images/boobs/pale/E.png' 'images/boobs/pale/F.png'>>
/*Cameltoe*/
<<preload 'images/cameltoe/brown/barbie.png' 'images/cameltoe/brown/curtains.png' 'images/cameltoe/brown/horseshoe.png' 'images/cameltoe/brown/puffs.png' 'images/cameltoe/brown/tulip.png'>>
<<preload 'images/cameltoe/light/barbie.png' 'images/cameltoe/light/curtains.png' 'images/cameltoe/light/horseshoe.png' 'images/cameltoe/light/puffs.png' 'images/cameltoe/light/tulip.png'>>
<<preload 'images/cameltoe/olive/barbie.png' 'images/cameltoe/olive/curtains.png' 'images/cameltoe/olive/horseshoe.png' 'images/cameltoe/olive/puffs.png' 'images/cameltoe/olive/tulip.png'>>
<<preload 'images/cameltoe/pale/barbie.png' 'images/cameltoe/pale/curtains.png' 'images/cameltoe/pale/horseshoe.png' 'images/cameltoe/pale/puffs.png' 'images/cameltoe/pale/tulip.png'>>
/*Eyebrows*/
<<preload 'images/eyebrows/Style 1/black.png' 'images/eyebrows/Style 1/blonde.png' 'images/eyebrows/Style 1/brown.png' 'images/eyebrows/Style 1/light brown.png' 'images/eyebrows/Style 1/red.png'>>
<<preload 'images/eyebrows/Style 2/black.png' 'images/eyebrows/Style 2/blonde.png' 'images/eyebrows/Style 2/brown.png' 'images/eyebrows/Style 2/light brown.png' 'images/eyebrows/Style 2/red.png'>>
<<preload 'images/eyebrows/Style 3/black.png' 'images/eyebrows/Style 3/blonde.png' 'images/eyebrows/Style 3/brown.png' 'images/eyebrows/Style 3/light brown.png' 'images/eyebrows/Style 3/red.png'>>
/*Eyes*/
<<preload 'images/eyes/amber.png' 'images/eyes/blue.png' 'images/eyes/brown.png' 'images/eyes/gray.png' 'images/eyes/green.png'>>
/*HairStyles*/
<<preload 'images/hairstyles/Bob/black.png' 'images/hairstyles/Bob/blonde.png' 'images/hairstyles/Bob/brown.png' 'images/hairstyles/Bob/light brown.png' 'images/hairstyles/Bob/red.png'>>
<<preload 'images/hairstyles/Long/black.png' 'images/hairstyles/Long/blonde.png' 'images/hairstyles/Long/brown.png' 'images/hairstyles/Long/light brown.png' 'images/hairstyles/Long/red.png'>>
<<preload 'images/hairstyles/Loose Bun/black.png' 'images/hairstyles/Loose Bun/blonde.png' 'images/hairstyles/Loose Bun/brown.png' 'images/hairstyles/Loose Bun/light brown.png' 'images/hairstyles/Loose Bun/red.png'>>
<<preload 'images/hairstyles/Medium Curls/black.png' 'images/hairstyles/Medium Curls/blonde.png' 'images/hairstyles/Medium Curls/brown.png' 'images/hairstyles/Medium Curls/light brown.png' 'images/hairstyles/Medium Curls/red.png'>>
<<preload 'images/hairstyles/Side Braid/black.png' 'images/hairstyles/Side Braid/blonde.png' 'images/hairstyles/Side Braid/brown.png' 'images/hairstyles/Side Braid/light brown.png' 'images/hairstyles/Side Braid/red.png'>>
<<preload 'images/hairstyles/Wavy Hair/black.png' 'images/hairstyles/Wavy Hair/blonde.png' 'images/hairstyles/Wavy Hair/brown.png' 'images/hairstyles/Wavy Hair/light brown.png' 'images/hairstyles/Wavy Hair/red.png'>>
<<preload 'images/hairstyles/Wavy Hair Curls/black.png' 'images/hairstyles/Wavy Hair Curls/blonde.png' 'images/hairstyles/Wavy Hair Curls/brown.png' 'images/hairstyles/Wavy Hair Curls/light brown.png' 'images/hairstyles/Wavy Hair Curls/red.png'>>
/*PubicHair*/
<<preload 'images/pubichair/black/bikini.png' 'images/pubichair/black/clean shaved.png' 'images/pubichair/black/natural long.png' 'images/pubichair/black/natural shaved.png' 'images/pubichair/black/triangle.png'>>
<<preload 'images/pubichair/blonde/bikini.png' 'images/pubichair/blonde/clean shaved.png' 'images/pubichair/blonde/natural long.png' 'images/pubichair/blonde/natural shaved.png' 'images/pubichair/blonde/triangle.png'>>
<<preload 'images/pubichair/brown/bikini.png' 'images/pubichair/brown/clean shaved.png' 'images/pubichair/brown/natural long.png' 'images/pubichair/brown/natural shaved.png' 'images/pubichair/brown/triangle.png'>>
<<preload 'images/pubichair/light brown/bikini.png' 'images/pubichair/light brown/clean shaved.png' 'images/pubichair/light brown/natural long.png' 'images/pubichair/light brown/natural shaved.png' 'images/pubichair/light brown/triangle.png'>>
<<preload 'images/pubichair/red/bikini.png' 'images/pubichair/red/clean shaved.png' 'images/pubichair/red/natural long.png' 'images/pubichair/red/natural shaved.png' 'images/pubichair/red/triangle.png'>>
/*Expressions*/
<<preload 'images/expressions/brown/closed eyes.png' 'images/expressions/brown/kissing.png' 'images/expressions/brown/moaning eyes redness.png' 'images/expressions/brown/moaning eyes.png' 'images/expressions/brown/moaning.png'>>
<<preload 'images/expressions/light/closed eyes.png' 'images/expressions/light/kissing.png' 'images/expressions/light/moaning eyes redness.png' 'images/expressions/light/moaning eyes.png' 'images/expressions/light/moaning.png'>>
<<preload 'images/expressions/olive/closed eyes.png' 'images/expressions/olive/kissing.png' 'images/expressions/olive/moaning eyes redness.png' 'images/expressions/olive/moaning eyes.png' 'images/expressions/olive/moaning.png'>>
<<preload 'images/expressions/pale/closed eyes.png' 'images/expressions/pale/kissing.png' 'images/expressions/pale/moaning eyes redness.png' 'images/expressions/pale/moaning eyes.png' 'images/expressions/pale/moaning.png'>><<set $locationsMeta = new Map()>>
/*<<run $locationsMeta.set('Pilot Room', {[['SuspiciousSignalQuest', 'Inactive']]})>>*/
<<set $MedicalFacility = "DevelopedCure">>
<<set $HumanCamp = "Initial">>
<<set $Dreams = "FirstDream">>
<<set $OasisResisted = 0>><<UpdateCheck>>
<<updatebar>>
<<script>>
// Apply maphilight to all images that have a usemap attribute, e.g.
// all the maps that are in this twine. This sets the default styling
// for all the maps. These are all the possible styling options.
// Note: for picking colors, check out http://hslpicker.com/. You can
// copy the HEX value as long as you leave off the "#".
$("area.quest-area").data("maphilight", {
fillColor: 'ff7700',
fillOpacity: 0.5,
strokeColor: 'ff7700',
strokeOpacity: 0.5,
alwaysOn: true
});
$("area.quest-area-focused").data("maphilight", {
fillColor: '9400d3',
fillOpacity: 0.5,
strokeColor: '663399',
strokeOpacity: 0.5,
alwaysOn: true
});
$("img[usemap]").maphilight({
fill: true, // Fill the area?
fillColor: 'dd319b', // HEX format without the starting "#"
fillOpacity: 0.5, // Opacity of the filled area
stroke: true, // Outline the area?
strokeColor: 'ef9ace',
strokeOpacity: 1,
strokeWidth: 3, // Outline width
fade: true, // Animate when hovered with a fade?
alwaysOn: false, // Always show the areas?
neverOn: false,
groupBy: false,
wrapClass: true,
shadow: false,
shadowX: 0,
shadowY: 0,
shadowRadius: 6,
shadowColor: '000000',
shadowOpacity: 0.8,
shadowPosition: 'outside',
shadowFrom: false
});
if(passage() === "Ship Level 1 Map") {
let check = $("img[usemap]").parent();
console.log(check[0].id);
var done = false;
var thisTimeout = setTimeout(function() {
populateShipMap();
}, 300);
if ((check[0].id !== "ship") && !done) {
populateShipMap();
}
function populateShipMap() {
clearTimeout(thisTimeout);
done = true;
let element = $("img[usemap]").parent();
console.log(element);
let Upgrades = $('<img src="images/maps/ship/facilities/Upgrade/upgrade.png">').css({
"width" : "800px",
"height" : "800px",
"left" : "0px",
"top" : "0px",
"padding" : "0px",
"border" : "0px",
"position" : "absolute"
});
let CrewCapsules = $(`<img src="images/maps/ship/facilities/CrewCapsules/${State.variables.Ship.CrewCapsules}.png">`).css({
"width" : "800px",
"height" : "800px",
"left" : "0px",
"top" : "0px",
"padding" : "0px",
"border" : "0px",
"position" : "absolute"
});
let Airlock = $(`<img src="images/maps/ship/facilities/Airlock/${State.variables.Ship.Airlock}.png">`).css({
"width" : "800px",
"height" : "800px",
"left" : "0px",
"top" : "0px",
"padding" : "0px",
"border" : "0px",
"position" : "absolute"
});
let CommsFacility = $(`<img src="images/maps/ship/facilities/CommsFacility/${State.variables.Ship.CommsFacility}.png">`).css({
"width" : "800px",
"height" : "800px",
"left" : "0px",
"top" : "0px",
"padding" : "0px",
"border" : "0px",
"position" : "absolute"
});
let CrewRoom = $(`<img src="images/maps/ship/facilities/CrewRoom/${State.variables.Ship.CrewRoom}.png">`).css({
"width" : "800px",
"height" : "800px",
"left" : "0px",
"top" : "0px",
"padding" : "0px",
"border" : "0px",
"position" : "absolute"
});
let EngineRoom = $(`<img src="images/maps/ship/facilities/EngineRoom/${State.variables.Ship.EngineRoom}.png">`).css({
"width" : "800px",
"height" : "800px",
"left" : "0px",
"top" : "0px",
"padding" : "0px",
"border" : "0px",
"position" : "absolute"
});
let EntertainmentRoom = $(`<img src="images/maps/ship/facilities/EntertainmentRoom/${State.variables.Ship.EntertainmentRoom}.png">`).css({
"width" : "800px",
"height" : "800px",
"left" : "0px",
"top" : "0px",
"padding" : "0px",
"border" : "0px",
"position" : "absolute"
});
let EscapePod = $(`<img src="images/maps/ship/facilities/EscapePod/${State.variables.Ship.EscapePod}.png">`).css({
"width" : "800px",
"height" : "800px",
"left" : "0px",
"top" : "0px",
"padding" : "0px",
"border" : "0px",
"position" : "absolute"
});
let MedicalFacility = $(`<img src="images/maps/ship/facilities/MedicalFacility/${State.variables.Ship.MedicalFacility}.png">`).css({
"width" : "800px",
"height" : "800px",
"left" : "0px",
"top" : "0px",
"padding" : "0px",
"border" : "0px",
"position" : "absolute"
});
let PilotRoom = $(`<img src="images/maps/ship/facilities/PilotRoom/${State.variables.Ship.PilotRoom}.png">`).css({
"width" : "800px",
"height" : "800px",
"left" : "0px",
"top" : "0px",
"padding" : "0px",
"border" : "0px",
"position" : "absolute"
});
let PlayerRoom = $(`<img src="images/maps/ship/facilities/PlayerRoom/${State.variables.Ship.PlayerRoom}.png">`).css({
"width" : "800px",
"height" : "800px",
"left" : "0px",
"top" : "0px",
"padding" : "0px",
"border" : "0px",
"position" : "absolute"
});
let SanitationRoom = $(`<img src="images/maps/ship/facilities/SanitationRoom/${State.variables.Ship.SanitationRoom}.png">`).css({
"width" : "800px",
"height" : "800px",
"left" : "0px",
"top" : "0px",
"padding" : "0px",
"border" : "0px",
"position" : "absolute"
});
let StorageRoom = $(`<img src="images/maps/ship/facilities/StorageRoom/${State.variables.Ship.StorageRoom}.png">`).css({
"width" : "800px",
"height" : "800px",
"left" : "0px",
"top" : "0px",
"padding" : "0px",
"border" : "0px",
"position" : "absolute"
});
element.prepend(Upgrades);
element.prepend(CrewCapsules);
element.prepend(Airlock);
element.prepend(CommsFacility);
element.prepend(CrewRoom);
element.prepend(EngineRoom);
element.prepend(EntertainmentRoom);
element.prepend(EscapePod);
element.prepend(MedicalFacility);
element.prepend(PilotRoom);
element.prepend(PlayerRoom);
element.prepend(SanitationRoom);
element.prepend(StorageRoom);
}
}
<</script>>
<<set $Ted.Lust = $Ted.Lust > 100 ? 100 : $Ted.Lust>><<if Story.get(passage()).tags.includes("speshl")>>
/* do stuff */
<</if>><<UpdateCheck>>
<<GetTimeInfo>>
<<updatebar>>data:image/png;base64,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<<set $ItemsMe = ["gun", "tranquilizer", "watch"]>>
<<set $ActiveItemPosition = 0>>
<<set $ActiveItem = $ItemsMe[$ActiveItemPosition]>>
<<set $Player = new NPC({
FirstName : "",
LastName : "",
Portrait : 'images/avatar/placeholder.png',
Health : 100,
Encountered : true,
Personality : 0,
Energy : 100,
Lust : 0,
Friendliness : 100,
Gender : 1,
SubDom : 50,
Status : "Alive",
Exhibitionism : 0,
Corruption : 0,
Likes: [],
/* Appearance */
Skin : "",
Eye : "",
EyebrowStyle : "",
Eyebrowcolor : "",
Haircolor : "",
Bra : "",
Hairstyle : "",
Bodytype : "",
Expression : "",
Outfit : "",
Hat : "",
Cameltoe : "",
PubicHair : "",
PubicHairColor : "",
/* Mark of Gods */
Trust : false,
Goodness : false,
Sadness : false,
Anger : false,
Hope : false,
Fear : false,
Pleasure : false
})>>
/* Inventory */
<<set $Player.has={
virusSamples: 0,
gun: false
}>>/* Village Farmer */
<<set UInv.CreateBag("VillageFarmerInventory")>>
<<set UInv.CreateItem("VillageFarmerInventory", "krona", 80)>>
/* Alien Armor Seller */
<<set UInv.CreateBag("VillageBlacksmithInventory")>>
<<set UInv.CreateItem("VillageFarmerInventory", "krona", 200)>><div class="navbar">\
<div @class='"navbar-action" + ($menu === 1 ? " navbar-active" : "")' id="navbar-looks"><<button "Looks">>\
<<set $menu = 1>>\
<<removeclass ".navbar-action" "navbar-active">><<removeclass ".navcontent > div" "navcontent-shown">>\
<<addclass "#navbar-looks" "navbar-active">><<addclass "#navcontent-looks" "navcontent-shown">><<updatebar>>\
<</button>></div>\
<div @class='"navbar-action" + ($menu === 2 ? " navbar-active" : "")' id="navbar-stats"><<button "Stats">>\
<<set $menu = 2>>\
<<removeclass ".navbar-action" "navbar-active">><<removeclass ".navcontent > div" "navcontent-shown">>\
<<addclass "#navbar-stats" "navbar-active">><<addclass "#navcontent-stats" "navcontent-shown">>\
<<updatebar>>\
<<updatestats>>\
<</button>></div>\
<div @class='"navbar-action" + ($menu === 3 ? " navbar-active" : "")' id="navbar-items"><<button "Items">>\
<<set $menu = 3>>\
<<removeclass ".navbar-action" "navbar-active">><<removeclass ".navcontent > div" "navcontent-shown">>\
<<addclass "#navbar-items" "navbar-active">><<addclass "#navcontent-items" "navcontent-shown">>\
<<updatebar>>\
<<arrowswitch>>\
<</button>></div>\
</div>\
<div class="navcontent">\
<div @class='($menu === 1 ? "navcontent-shown" : "")' id="navcontent-looks">\
<<if $showName == 1>>\
<z1>$Player.FirstName $Player.LastName</z1>
<</if>>\
<div id= "playercharacter" class="playercharacter" style="position: relative;left: -10%;top: 6%;transform: translateX(0%);width:340px;height:935px">
<<if $Player.Outfit is "mantle">>\
<img class="blackspace"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/block/mantleblock.png"'>
<</if>>\
<<if $Player.Outfit is "LikurierisDress">>\
<img class="blackspace"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/neutral/LikurierisDress/all.png"'>
<</if>>\
<<if $showBody is 1>>\
<img class="skincolor"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/body/"+$Player.Bodytype+"/"+$Player.Skin+".png"'>
<img class="cameltoe"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/cameltoe/"+$Player.Skin+"/"+$Player.Cameltoe+".png"'>
<img class="pubichair"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/pubichair/"+$Player.PubicHairColor+"/"+$Player.PubicHair+".png"'>
<img class="eyecolor"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/eyes/"+$Player.Eye+".png"'>
<img class="eyebrow"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/eyebrows/"+$Player.EyebrowStyle+"/"+$Player.Eyebrowcolor+".png"'>
<img class="eyelash"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/eyelashes.png"'>
<<if $showExpression is 1>>\
<img id="expression" class="expression"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/expressions/"+$Player.Skin+"/"+$Player.Expression+".png"'>
<</if>>\
<img class="bra"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/boobs/"+$Player.Skin+"/"+$Player.Bra+".png"'>
<<else>>\
<</if>>\
<<if $showHair != 0>>\
<<if $Player.Hairstyle === "Ponytail" >>\
<img class="backhair"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0;"
@src='"images/hairstyles/Back Ponytail/"+$Player.Haircolor+".png"'>
<img class="fronthair"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0; z-index: -1;"
@src='"images/hairstyles/"+$Player.Hairstyle+"/"+$Player.Haircolor+".png"'>
<<elseif $Player.Hairstyle === "Bun" && $Player.Outfit !== "mantle">>\
<img class="backhair"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0; z-index: -1;"
@src='"images/hairstyles/Back Ponytail/"+$Player.Haircolor+".png"'>
<img class="fronthair"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0;"
@src='"images/hairstyles/"+$Player.Hairstyle+"/"+$Player.Haircolor+".png"'>
<<elseif $Player.Hairstyle !== "Bun" && $Player.Hairstyle !== "Ponytail">>\
<img class="hair"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/hairstyles/"+$Player.Hairstyle+"/"+$Player.Haircolor+".png"'>
<</if>>\
<</if>>\
<<if $Player.Outfit is not "naked" && $BlackjackStakes is not true>>\
<<if ($Player.Bra is "A" or $Player.Bra is "B" or $Player.Bra is "C") and $Player.Outfit isnot "bikini" and $Player.Outfit isnot "towel">>\
<img class="smaller"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/"+$Player.Bodytype+"/"+$Player.Outfit+"/smaller/clothes.png"'>\
<<elseif ($Player.Bra is "D" or $Player.Bra is "E" or $Player.Bra is "F") and $Player.Outfit isnot "bikini" and $Player.Outfit isnot "towel">>\
<img class="bigger"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/"+$Player.Bodytype+"/"+$Player.Outfit+"/bigger/clothes.png"'>\
<<elseif $Player.Outfit is "bikini">>
<<if $showBikiniTop>>\
<img class="bikinitop"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/neutral/"+$Player.Outfit+"/"+$Player.Bra+".png"'>\
<</if>>
<img class="bikinibottom"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/"+$Player.Bodytype+"/"+$Player.Outfit+"/clothes.png"'>\
<<elseif $Player.Outfit is "towel">>
<img class="towel"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/neutral/"+$Player.Outfit+"/all.png"'>\
<</if>>\
<<elseif $Player.Outfit is not "naked" && $BlackjackStakes is true>>\
<<if $Player.ClothesRemaining === 3>>
<<if ($Player.Bra is "A" or $Player.Bra is "B" or $Player.Bra is "C") and $Player.Outfit isnot "bikini" and $Player.Outfit isnot "towel">>\
<img class="smaller"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/blackjack/top/"+$Player.Outfit+"/"+$Player.Bodytype+"/smaller/clothes.png"'>\
<<elseif ($Player.Bra is "D" or $Player.Bra is "E" or $Player.Bra is "F") and $Player.Outfit isnot "bikini" and $Player.Outfit isnot "towel">>\
<img class="bigger"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/blackjack/top/"+$Player.Outfit+"/"+$Player.Bodytype+"/bigger/clothes.png"'>\
<</if>>
<img class="bottom"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/blackjack/bottom/"+$Player.Outfit+"/"+$Player.Bodytype+"/bigger/clothes.png"'>\
<<elseif $Player.ClothesRemaining === 2>>\
<img class="bikinitop"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/neutral/bikini/"+$Player.Bra+".png"'>\
<img class="bottom"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/blackjack/bottom/"+$Player.Outfit+"/"+$Player.Bodytype+"/bigger/clothes.png"'>\
<<elseif $Player.ClothesRemaining === 1>>\
<img class="bikinitop"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/neutral/bikini/"+$Player.Bra+".png"'>\
<img class="bikinibottom"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/"+$Player.Bodytype+"/bikini/clothes.png"'>\
<<elseif $Player.ClothesRemaining === 0>>\
<</if>>
<</if>>\
<<if $showHat != 0>>\
<img class="hat"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/hats/"+$Player.Hat+".png"'>
<</if>>\
</div>\
</div>\
<div @class='($menu === 2 ? "navcontent-shown" : "")' id="navcontent-stats">\
<div id ="navcontent-statsupdate">\
<<if $showTime is 1>>
<<if $game.chapter is 0>>\
Introduction - $time.time
<<else>>\
$game.chapter - $time.time
<</if>>\
$time.day, $time.calendarDay $time.month
<</if>>
<<updatestats>>\
''Health: $PlayerHealth''
<div id="horizontalhealthbarbkg" class="hzbarbkg"><div id="horizontalhealthbar" class="hzbar"></div></div>
''Energy: $PlayerEnergy''
<div id="horizontalenergybarbkg" class="hzbarbkg"><div id="horizontalenergybar" class="hzbar" style="background-color: orange;"></div></div>
''Lust: $PlayerLust''
<div id="horizontallustbarbkg" class="hzbarbkg"><div id="horizontallustbar" class="hzbar" style="background-color: deeppink;"></div></div>
<<updatestats>>\
</div>\
</div>\
<div @class='($menu === 3 ? "navcontent-shown" : "")' id="navcontent-items">\
<currency>Currency: <<= UInv.BagHasItem("PCInventory", "krona")>></currency><img class="krona" style = "width: 21px" @src='"images/items/money/krona.png"'>
<div id="itemsWrapper">\
<div id="itemsWindow" class="item_sidebar_window">\
<i id="left arrow" class="arrow left"></i><img @src='"images/items/guns/pistols/"+$equipimage+".png"' class="item_sidebar_image_0"> <i id="right arrow" class="arrow right"></i>
</div>\
</div>\
</div>\
</div>\
<<updatestats>>\
<<arrowswitch>>\
<<if $game.release !== "Patreon Build">>\
<a href="https://www.patreon.com/sugarmint" target="_blank"><img data-passage="Patreon" width="100%" align="middle"></a>
<</if>>\<<if passage() == "Welcome">>\
Malevolent Planet
<</if>><<newinventory '$playerInventory'>>
<<event ":inventory-update">>
<<if Engine.isIdle()>>
<<replace "#inv-show">><<inventory "$playerInventory" "\n">><</replace>>
<</if>>
<</event>>
/* Init Passages */
<<include "Player Init">>
<<include "Time Init">>
<<include "Characters Init">>
<<include "Locations Init">>
<<include "Shops Init">>
<<include "Quests Init">>
<<include "Dialogue Init">>
<<include "Images Preloading">>
/* creating characters and associating them with images (goes in StoryInit) */
<<character 'player' setup.getPortraitClone>>
<<character 'ted' $Ted.Portrait>>
<<character 'morris' $Morris.Portrait>>
<<character 'alberto' $Alberto.Portrait>>
<<character 'melissa' $Melissa.Portrait>>
<<character "jack" $Jack.Portrait>>
<<character "bill" $Bill.Portrait>>
<<character 'anna' $Anna.Portrait>>
<<character 'sarah' $Sarah.Portrait>>
<<character 'likurieris' 'images/portraits/likurieris.png'>>
<<character "magnath" 'images/portraits/magnath.png'>>
<<character 'elganeth' 'images/portraits/elganeth.png'>>
<<character 'durobishin' 'images/portraits/durobishin.png'>>
<<character 'merengoth' 'images/portraits/merengoth.png'>>
<<character 'pikredash' 'images/portraits/pikredash.png'>>
<<character 'zdramath' 'images/portraits/zdramath.png'>>
<<character 'groodyjinx' 'images/portraits/groodyjinx.png'>>
<<character "marasna" 'images/portraits/marasna.png'>>
<<character "ishasna" 'images/portraits/ishasna.png'>>
<<character "bartender" 'images/portraits/bartender.png'>>
/* Inventory variables. */
<<set UInv.CreateBag("PCInventory")>>
<<set UInv.CreateBag("PCStorageBox")>>
<<set UInv.CreateItem("PCInventory", "krona", 50)>>
<<set UInv.CreateItem("PCInventory", "krona", 50)>>
<<set UInv.AddItem("PCInventory", "tranquilizer pistol", 1)>>
<<set UInv.AddItem("PCInventory", "corpus pistol", 1)>>
<<set UInv.AddItem("PCInventory", "academy", 1)>>
<<set UInv.AddItem("PCInventory", "bikini", 1)>>
<<set UInv.AddItem("PCInventory", "explorer", 1)>>
<<set UInv.AddItem("PCInventory", "mantle", 1)>>
<<set UInv.AddItem("PCInventory", "pajama", 1)>>
<<set UInv.AddItem("PCInventory", "rippedspacesuit", 1)>>
<<set UInv.AddItem("PCInventory", "school", 1)>>
<<set UInv.AddItem("PCInventory", "spacesuit", 1)>>
<<set UInv.AddItem("PCInventory", "sweatierexplorer", 1)>>
<<set UInv.AddItem("PCInventory", "sweatyexplorer", 1)>>
<<set UInv.AddItem("PCInventory", "likurierisdress", 1)>>
<<set UInv.AddItem("PCInventory", "yellowskirt", 1)>>
<<set UInv.AddItem("PCInventory", "redskirt", 1)>>
<<set UInv.AddItem("PCInventory", "blackdress", 1)>>
<<set UInv.AddItem("PCInventory", "redlacebikini", 1)>>
<<set UInv.AddItem("PCInventory", "gymneutral", 1)>>
<<set $curWeap = 0>>
/* Body variables. */
<<set $Bikini = false>>
<<set $showBikiniTop = true>>
<<set $showBody = 0>>
<<set $sexualEvents = 0>>
<<set $virusSamples = 0>>
<<set $showHair = 0>>
<<set $showHat = 0>>
<<set $showExpression = 0>>
/* Passage variables */
<<set $readEveryone = 0>>
<<set $forestMaterials = 0>>
<<set $metSerpent = 0>>
<<set $locationSmallStep = 0>>
<<set $CurrentNPC = "none">>
<<set $MapTutorial = false>>
<<set $clothesmenu = 1>>\
<<set $BlackjackStakes = false>>
<<set $notifications to {}>>
<<set $notifications.list to []>>
/* Fetish variables. */
<<set $straight = 1>>
<<set $lesbian = 1>>
<<set $alien = 1>>
<<set $rapist = 1>>
<<set $hardcore = 1>>
<<set $tentacle = 1>>
/* Current background. */
<<set $currentBackground = "">>
/* Time Setters(Getters)
<<set $time.dayCount to 1, $time.cMonth to 10>>
<<set $time.cDay to 0, $time.cTime to 1>>
*/
/* Character Screen Init */
<<set $skincolors = ["pale", "light", "olive", "brown"]>>
<<set $Player.Skin = "light">>
<<set $eyecolors to ["amber", "blue", "brown", "gray", "green"]>>
<<set $Player.Eye = "blue">>
<<set $eyebrowstyles = ["Style 1", "Style 2", "Style 3"]>>
<<set $Player.EyebrowStyle = "Style 1">>
<<set $eyebrowcolors = ["black", "brown", "light brown", "red", "blonde"]>>
<<set $Player.Eyebrowcolor = "red">>
<<set $haircolors = ["black", "brown", "light brown", "red", "blonde"]>>
<<set $Player.Haircolor = "red">>
<<set $brasizes = ["A", "B", "C", "D", "E", "F"]>>
<<set $Player.Bra = "D">>
<<set $hairstyles = ["Loose Bun", "Medium Curls", "Bob", "Side Braid", "Long", "Wavy Hair", "Wavy Hair Curls", "Ponytail", "Bun"]>>
<<set $Player.Hairstyle = "Medium Curls">>
<<set $bodytypes = ["thin", "normal", "curvy"]>>
<<set $Player.Bodytype = "normal">>
<<set $expressions = ["default", "closed eyes", "kissing", "moaning", "moaning eyes", "moaning eyes redness"]>>
<<set $Player.Expression = "">>
<<set $outfits = ["naked", "academy", "school", "spacesuit", "explorer", "sweatyexplorer", "sweatierexplorer", "mantle", "pajama", "bikini"]>>
<<set $Player.Outfit = "naked">>
<<set $hats = ["none", "explorer"]>>
<<set $Player.Hat = "none">>
<<set $cameltoes = ["barbie", "curtains", "horseshoe", "puffs", "tulip"]>>
<<set $Player.Cameltoe = "puffs">>
<<set $pubichairs = ["clean shaved", "natural long", "natural shaved", "triangle", "bikini"]>>
<<set $Player.PubicHair = "clean shaved">>
<<set $pubichairscolor = ["black", "blonde", "brown", "light brown", "red"]>>
<<set $Player.PubicHairColor = ["red"]>>
/* set flags for different events, change them in passages*/
<<set $showTimeCycle to 0>>
<<set $showFightCycle to 0>>
<<set $showInventory to 0>>
<<set $linebreak = "\n">>
/* Life Simulator. */
<<set $MaxHP = 100>> /* Maximum Hit Points */
<<set $MaxEN = 100>> /* Maximum Energy Points */
<<set $MaxLU = 100>> /* Maximum Lust Points */
/* Ship */
<<set $Ship = {
Level: 0,
CrewCapsules: 0,
Airlock: 0,
CommsFacility: 0,
CrewRoom: 0,
EngineRoom: 0,
EntertainmentRoom: 0,
EscapePod: 0,
MedicalFacility: 0,
PilotRoom: 0,
SanitationRoom: 0,
StorageRoom: 0,
PlayerRoom: 0,
}>>
/* Game Information variables. */
<<set $game = {
release: "Public Build",
tier : "",
Version: "v0.1.3",
chapter: 0,
}>>
<<set $showTime to 0>>
<<set $Debug to 0>>
<<set $menu to 1>><a id="menu-story-quests" data-passage="Quests">Quests</a>
<a id="character" data-passage="Character Screen">Character Screen</a>
<a id="inventory" data-passage="Inventory">Inventory</a>
<a id="credits" data-passage="Credits">Credits</a>
<<if passage() == "The Ship wreckage" or passage() == "Ship Medical Facility" or passage() == "Player Room">>
[[Companions|Menu-Companions]]
<</if>>\<<if $CurrentNPC is "none">>\
<<hideRightBar>>\
<<else>>\
<div id = "npcstats">\
<<showRightBar>>\
<z1>$CurrentNPC.FirstName $CurrentNPC.LastName</z1>
<<updatenpcstats>>\
<img style="width: 12em; height: 12em;" @src='$CurrentNPC.Portrait'>
''Health: $NPCHealth''
<div id="horizontalnpchealthbarbkg" class="hzbarbkg"><div id="npchealthbar" class="hzbar" style="background-color: #0c0;"></div></div>
''Energy: $NPCEnergy''
<div id="horizontalnpcenergybarbkg" class="hzbarbkg"><div id="npcenergybar" class="hzbar" style="background-color: orange;"></div></div>
''Lust: $NPCLust''
<div id="horizontalnpclustbarbkg" class="hzbarbkg"><div id="npclustbar" class="hzbar" style="background-color: deeppink;"></div></div>
<<updatenpcstats>>\
</div>
<</if>>\
<<updatenpcstats>><<set $time={
day: "",
time: "",
month: "",
calendarDay: "",
dayCount: 1,
cTime: 1,
cDay: 0,
cMonth: 10,
isJanuary: function(d) {return (this.cMonth == 1 && (this.dayCount == d || d === undefined))},
isFebruary: function(d) {return (this.cMonth == 2 && (this.dayCount == d || d === undefined))},
isMarch: function(d) {return (this.cMonth == 3 && (this.dayCount == d || d === undefined))},
isApril: function(d) {return (this.cMonth == 4 && (this.dayCount == d || d === undefined))},
isMay: function(d) {return (this.cMonth == 5 && (this.dayCount == d || d === undefined))},
isJune: function(d) {return (this.cMonth == 6 && (this.dayCount == d || d === undefined))},
isJuly: function(d) {return (this.cMonth == 7 && (this.dayCount == d || d === undefined))},
isAugust: function(d) {return (this.cMonth == 8 && (this.dayCount == d || d === undefined))},
isSeptember: function(d) {return (this.cMonth == 9 && (this.dayCount == d || d === undefined))},
isOctober: function(d) {return (this.cMonth == 10 && (this.dayCount == d || d === undefined))},
isNovember: function(d) {return (this.cMonth == 11 && (this.dayCount == d || d === undefined))},
isDecember: function(d) {return (this.cMonth == 12 && (this.dayCount == d || d === undefined))},
isMonday: function() {return (this.cDay == 1)},
isTuesday: function() {return (this.cDay == 2)},
isWednesday: function() {return (this.cDay == 3)},
isThursday: function() {return (this.cDay == 4)},
isFriday: function() {return (this.cDay == 5)},
isSaturday: function() {return (this.cDay == 6)},
isSunday: function() {return (this.cDay == 0)},
isWeekend: function() {return (this.cDay == 6 || this.cDay == 0)},
isWeekday: function() {return (this.cDay !== 6 && this.cDay !== 0)},
isDawn: function() {return (this.cTime == 0)},
isMorning: function() {return (this.cTime == 1)},
isMidday: function() {return (this.cTime == 2)},
isAfternoon: function() {return (this.cTime == 3)},
isEvening: function() {return (this.cTime == 4)},
isSunset: function() {return (this.cTime == 5)},
isNight: function() {return (this.cTime == 6)},
check: function(m,d,t) {return ((this.month == m || m == 0) && (this.dayCount == d || d == 0) && (this.time == t || t == 0))},
getDay: function(cD) {
this.day = setup.Days[cD];
return this.day;
},
getTime: function(cT) {
this.time = setup.Times[cT];
return this.time;
},
getMonth: function(cM) {
this.month = setup.Months[this.cMonth][0];
return this.month;
},
getCalendarDay: function(cCD) {
if (this.dayCount == 1 || this.dayCount == 21 || this.dayCount == 31) {
this.calendarDay = this.dayCount + 'st';
return this.calendarDay;
} else if (this.dayCount == 2 || this.dayCount == 22) {
this.calendarDay = this.dayCount + 'nd';
return this.calendarDay;
} else if (this.dayCount == 3 || this.dayCount == 23) {
this.calendarDay = this.dayCount + 'rd';
return this.calendarDay;
} else {
this.calendarDay = this.dayCount + 'th';
return this.calendarDay;
};
},
newDay: function() {
var DaysInMonth = setup.Months[this.cMonth][1];
this.dayCount += 1;
this.cTime = 0;
if (this.cDay == 6) {
this.cDay = 0;
} else {
this.cDay += 1;
};
if (this.dayCount > DaysInMonth) {
this.cMonth += 1;
this.dayCount = 1;
if (this.cMonth > 12) {
this.cMonth = 1;
this.month = setup.Months[this.cMonth][0];
};
};
this.time = setup.Times[this.cTime];
this.day = setup.Days[this.cDay];
this.month = setup.Months[this.cMonth][0];
newDayResets();
},
passTime: function(h) {
this.cTime += h;
if (this.cTime > 6) {this.newDay()};
this.time = setup.Times[this.cTime];
this.day = setup.Days[this.cDay];
this.month = setup.Months[this.cMonth][0];
}
}>>/*
Date & Time Widget Setup
*/
<<set
/* This must be set to whatever the initial game date/time should be. */
$gameDate to new Date("2015-03-17T03:24Z"); /* Must use UTC time. */
>>
<<set
window.GameDays to [
"Mon", "Tue", "Wed", "Thu", "Fri", "Sat", "Sun"
];
window.GameMonths to [
"Jan", "Feb", "Mar", "Apr", "May", "Jun",
"Jul", "Aug", "Sep", "Oct", "Nov", "Dec"
];
>>
/*
Date & Time Advancement Widget Definitions
*/
/* Adds the specified number of minutes. */
<<widget "addmins">>\
<<run $gameDate.setUTCMinutes($gameDate.getUTCMinutes() + $args[0])>>\
<</widget>>
/* Adds the specified number of hours. */
<<widget "addhours">>\
<<run $gameDate.setUTCHours($gameDate.getUTCHours() + $args[0])>>\
<</widget>>
/* Adds the specified number of days. */
<<widget "adddays">>\
<<run $gameDate.setUTCHours($gameDate.getUTCHours() + $args[0] * 24)>>\
<</widget>>
/*
Date & Time Printing Widget Definitions
*/
/* Prints the current date ("{weekday} {month} {day}, {year}"). */
<<widget "date">>\
<<print String.format("{0} {1} {2}, {3}",
GameDays[$gameDate.getDay()],
GameMonths[$gameDate.getMonth()],
$gameDate.getDate(),
$gameDate.getFullYear()
)>>\
<</widget>>
/* Prints the current time (12H). */
<<widget "time12h">>\
<<if $gameDate.getUTCHours() eq 0>>\
12\
<<elseif $gameDate.getUTCHours() gt 12>>\
<<print $gameDate.getUTCHours() - 12>>\
<<else>>\
<<print $gameDate.getUTCHours()>>\
<</if>>:\
<<if $gameDate.getUTCMinutes() lt 10>>0<</if>><<print $gameDate.getUTCMinutes()>> \
<<if $gameDate.getUTCHours() gte 12>>PM<<else>>AM<</if>>\
<</widget>>
/* Prints the current time (24H). */
<<widget "time24h">>\
<<if $gameDate.getUTCHours() lt 10>>0<</if>><<print $gameDate.getUTCHours()>>:\
<<if $gameDate.getUTCMinutes() lt 10>>0<</if>><<print $gameDate.getUTCMinutes()>>\
<</widget>>
/* Prints the current date and time (12H). */
<<widget "datetime">><<date>> <<time12h>><</widget>><<widget "UpdateCheck">><<silently>>
<<if $time.month is "January">>
<<set $time.cMonth to 1>>
<<elseif $time.month is "February">>
<<set $time.cMonth to 2>>
<<elseif $time.month is "March">>
<<set $time.cMonth to 3>>
<<elseif $time.month is "April">>
<<set $time.cMonth to 4>>
<<elseif $time.month is "May">>
<<set $time.cMonth to 5>>
<<elseif $time.month is "June">>
<<set $time.cMonth to 6>>
<<elseif $time.month is "July">>
<<set $time.cMonth to 7>>
<<elseif $time.month is "August">>
<<set $time.cMonth to 8>>
<<elseif $time.month is "September">>
<<set $time.cMonth to 9>>
<<elseif $time.month is "October">>
<<set $time.cMonth to 10>>
<<elseif $time.month is "November">>
<<set $time.cMonth to 11>>
<<elseif $time.month is "December">>
<<set $time.cMonth to 12>>
<</if>>
<<set $time.isJanuary to function(d) {return (this.cMonth == 1 && (this.dayCount == d || d === undefined))}>>
<<set $time.isFebruary to function(d) {return (this.cMonth == 2 && (this.dayCount == d || d === undefined))}>>
<<set $time.isMarch to function(d) {return (this.cMonth == 3 && (this.dayCount == d || d === undefined))}>>
<<set $time.isApril to function(d) {return (this.cMonth == 4 && (this.dayCount == d || d === undefined))}>>
<<set $time.isMay to function(d) {return (this.cMonth == 5 && (this.dayCount == d || d === undefined))}>>
<<set $time.isJune to function(d) {return (this.cMonth == 6 && (this.dayCount == d || d === undefined))}>>
<<set $time.isJuly to function(d) {return (this.cMonth == 7 && (this.dayCount == d || d === undefined))}>>
<<set $time.isAugust to function(d) {return (this.cMonth == 8 && (this.dayCount == d || d === undefined))}>>
<<set $time.isSeptember to function(d) {return (this.cMonth == 9 && (this.dayCount == d || d === undefined))}>>
<<set $time.isOctober to function(d) {return (this.cMonth == 10 && (this.dayCount == d || d === undefined))}>>
<<set $time.isNovember to function(d) {return (this.cMonth == 11 && (this.dayCount == d || d === undefined))}>>
<<set $time.isDecember to function(d) {return (this.cMonth == 12 && (this.dayCount == d || d === undefined))}>>
<<set $time.isMonday to function() {return (this.cDay == 1)}>>
<<set $time.isTuesday to function() {return (this.cDay == 2)}>>
<<set $time.isWednesday to function() {return (this.cDay == 3)}>>
<<set $time.isThursday to function() {return (this.cDay == 4)}>>
<<set $time.isFriday to function() {return (this.cDay == 5)}>>
<<set $time.isSaturday to function() {return (this.cDay == 6)}>>
<<set $time.isSunday to function() {return (this.cDay == 0)}>>
<<set $time.isWeekend to function() {return (this.cDay == 6 || this.cDay == 0)}>>
<<set $time.isWeekday to function() {return (this.cDay !== 6 && this.cDay !== 0)}>>
<<set $time.isMorning to function() {return (this.cTime == 0)}>>
<<set $time.isLateMorning to function() {return (this.cTime == 1)}>>
<<set $time.isNoon to function() {return (this.cTime == 2)}>>
<<set $time.isEarlyAfternoon to function() {return (this.cTime == 3)}>>
<<set $time.isAfternoon to function() {return (this.cTime == 4)}>>
<<set $time.isEvening to function() {return (this.cTime == 5)}>>
<<set $time.isNight to function() {return (this.cTime == 6)}>>
<<set $time.check to function(m,d,t) {return ((this.month == m || m == 0) && (this.dayCount == d || d == 0) && (this.time == t || t == 0))}>>
<<set $time.getMonth to function(cM) {
this.month = setup.Months[this.cMonth][0];
return this.month;
}>>
<<set $time.getCalendarDay to function(cCD) {
if (this.dayCount == 1 || this.dayCount == 21 || this.dayCount == 31) {
this.calendarDay = this.dayCount + 'st';
return this.calendarDay;
} else if (this.dayCount == 2 || this.dayCount == 22) {
this.calendarDay = this.dayCount + 'nd';
return this.calendarDay;
} else if (this.dayCount == 3 || this.dayCount == 23) {
this.calendarDay = this.dayCount + 'rd';
return this.calendarDay;
} else {
this.calendarDay = this.dayCount + 'th';
return this.calendarDay;
};
}>>
<<set $time.newDay to function() {
var DaysInMonth = setup.Months[this.cMonth][1];
this.dayCount += 1;
this.cTime = 0;
if (this.cDay == 6) {
this.cDay = 0;
} else {
this.cDay += 1;
};
if (this.dayCount > DaysInMonth) {
this.cMonth += 1;
this.dayCount = 1;
if (this.cMonth > 12) {
this.cMonth = 1;
this.month = setup.Months[this.cMonth][0];
};
};
this.time = setup.Times[this.cTime];
this.day = setup.Days[this.cDay];
this.month = setup.Months[this.cMonth][0];
}>>
<<set $time.passTime to function(h) {
this.cTime += h;
if (this.cTime > 6) {this.newDay()};
this.time = setup.Times[this.cTime];
this.day = setup.Days[this.cDay];
this.month = setup.Months[this.cMonth][0];
}>>
<</silently>><</widget>><<widget 'pickUpOnce'>>\
<<nobr>>
<<set _item to $args[0]>>
<<set _link to $args[1]>>
<<set _msg to $args[2]>>
<<if $playerInventory.has(_item)>>
_msg
<<else>>
<<linkreplace _link>>
_msg
<<pickup '$playerInventory' _item>>
<</linkreplace>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "GetTimeInfo">>
<<set $time.calendarDay = $time.getCalendarDay($time.dayCount)>>
<<set $time.day = $time.getDay($time.cDay)>>
<<set $time.time = $time.getTime($time.cTime)>>
<<set $time.month = $time.getMonth($time.cMonth)>>
<</widget>>
<<widget "updatebar">>\
<<silently>>\
<<replace "#story-caption">>\
<<include "StoryCaption">>\
<</replace>>\
<</silently>>\
<</widget>>\
<<widget "updateplayerstats">>\
<<silently>>\
<<replace "#navcontent-statsupdate">>\
<div id ="navcontent-statsupdate">\
<<if $showTime is 1>>
<<if $game.chapter is 0>>\
Introduction - $time.time
<<else>>\
$game.chapter - $time.time
<</if>>\
$time.day, $time.calendarDay $time.month
<</if>>
<<updatestats>>\
''Health: $PlayerHealth''
<div id="horizontalhealthbarbkg" class="hzbarbkg"><div id="horizontalhealthbar" class="hzbar"></div></div>
''Energy: $PlayerEnergy''
<div id="horizontalenergybarbkg" class="hzbarbkg"><div id="horizontalenergybar" class="hzbar" style="background-color: orange;"></div></div>
''Lust: $PlayerLust''
<div id="horizontallustbarbkg" class="hzbarbkg"><div id="horizontallustbar" class="hzbar" style="background-color: deeppink;"></div></div>
<<updatestats>>\
</div>\
<</replace>>\
<<updatestats>>\
<</silently>>\
<</widget>>\
<<widget "updatenpcstatsdisplay">>\
<<silently>>\
<<replace "#right-ui-bar-body">>\
<<if $CurrentNPC is "none">>\
<<hideRightBar>>\
<<else>>\
<div id = "npcstats">
<z1>$CurrentNPC.FirstName $CurrentNPC.LastName</z1>
<<updatenpcstats>>\
<img style="width: 12em; height: 12em;" @src='$CurrentNPC.Portrait'>
''Health: $NPCHealth''
<div id="horizontalnpchealthbarbkg" class="hzbarbkg"><div id="npchealthbar" class="hzbar" style="background-color: #0c0;"></div></div>
''Energy: $NPCEnergy''
<div id="horizontalnpcenergybarbkg" class="hzbarbkg"><div id="npcenergybar" class="hzbar" style="background-color: orange;"></div></div>
''Lust: $NPCLust''
<div id="horizontalnpclustbarbkg" class="hzbarbkg"><div id="npclustbar" class="hzbar" style="background-color: deeppink;"></div></div>
<<updatenpcstats>>\
</div>
<</if>>\
<</replace>>\
<<updatenpcstats>>\
<</silently>>\
<</widget>>\
<<widget setBackground>>
<<removeclass "html" $currentBackground>>
<<addclass "html" $args[0]>>
<<set $currentBackground = $args[0]>>
<<updatebar>>
<</widget>>
<<widget removeBackground>>
<<removeclass "html" $currentBackground>>
<<set $currentBackground = "">>
<</widget>>
<<widget linkBigStep>>
<<set $BigStep = $args[0]>>
<<run $time.passTime(2)>>
<<set $Player.Energy -= 6>>
<<goto $BigStep>>
<</widget>>
<<widget linkSmallStep>>
<<set $SmallStep = $args[0]>>
<<run $time.passTime(1)>>
<<set $Player.Energy -= 2>>
<<goto $SmallStep>>
<<if $args[1]>>
<</if>>
<</widget>>
<<widget lustText>>
<<if $Player.Lust < 20>>\
<<set $lustText = $args[0]>>\
//<<print $lustText>>//
<<elseif $Player.Lust >= 20 && $Player.Lust < 40>>\
<<set $lustText = $args[1]>>\
<lust1><<print $lustText>></lust1>\
<<elseif $Player.Lust >= 40 && $Player.Lust < 60>>\
<<set $lustText = $args[2]>>\
<lust2><<print $lustText>></lust2>\
<<elseif $Player.Lust >= 60 && $Player.Lust < 80>>\
<<set $lustText = $args[3]>>\
<lust3><<print $lustText>></lust3>\
<<elseif $Player.Lust >= 80 && $Player.Lust <= 100>>\
<<set $lustText = $args[4]>>\
<lust4><<print $lustText>></lust4>\
<</if>>\
<</widget>>
<<widget "updatestats">>\
<<silently>>\
<<if $Player.Health >= 100>>\
<<set $Player.Health = 100>>\
<</if>>\
<<if $Player.Health < 0>>\
<<set $Player.Health = 0>>\
<</if>>\
<<if $Player.Energy >= 100>>\
<<set $Player.Energy = 100>>\
<</if>>\
<<if $Player.Energy < 0>>\
<<set $Player.Energy = 0>>\
<</if>>\
<<if $Player.Lust >= 100>>\
<<set $Player.Lust = 100>>\
<</if>>\
<<if $Player.Lust < 0>>\
<<set $Player.Lust = 0>>\
<</if>>\
<<set $PlayerHealth = Math.ceil($Player.Health)>>\
<<set $PlayerEnergy = Math.ceil($Player.Energy)>>\
<<set $PlayerLust = Math.ceil($Player.Lust)>>\
<<run Health($PlayerHealth, $Player.MaxHP, "horizontalhealthbar", true)>>\
<<run Energy($PlayerEnergy, $Player.MaxEN, "horizontalenergybar", true)>>\
<<run Lust($PlayerLust, $Player.MaxLU, "horizontallustbar", true)>>\
<</silently>>\
<</widget>>
<<widget "updatenpcstats">>\
<<silently>>\
<<set $NPCHealth = Math.ceil($CurrentNPC.Health)>>
<<set $NPCEnergy = Math.ceil($CurrentNPC.Energy)>>
<<set $NPCLust = Math.ceil($CurrentNPC.Lust)>>
<<run Health($NPCHealth, $CurrentNPC.MaxHP, "npchealthbar", true)>>\
<<run Energy($NPCEnergy, $CurrentNPC.MaxEN, "npcenergybar", true)>>\
<<run Lust($NPCLust, $CurrentNPC.MaxLU, "npclustbar", true)>>\
<</silently>>\
<</widget>>
<<widget changeNPC>>\
<<silently>>\
<<set $CurrentNPC = $args[0]>>\
<<if $CurrentNPC === "none">>\
<<updatenpcstatsdisplay>>\
<<hideRightBar>>\
<<else>>\
<<set $NPCHealth = Math.ceil($CurrentNPC.Health)>>\
<<set $NPCEnergy = Math.ceil($CurrentNPC.Energy)>>\
<<set $NPCLust = Math.ceil($CurrentNPC.Lust)>>\
<<showRightBar>>\
<</if>>\
<</silently>>\
<</widget>>
<<widget "arrowswitch">>
<<timed 0s>>\
<<set $weapons = UInv.GetItemsArrayByItemTag("PCInventory", "type", "weapon")>>\
<<set $clothes = UInv.GetItemsArrayByItemTag("PCInventory", "type", "clothing")>>\
<<set $equipimage = UInv.GetItemPropertyValue("PCInventory", $weapons[$curWeap], "image")>>\
<<script>>
document.getElementById("left arrow").onclick = function() {leftItem()};
function leftItem() {
if(State.variables.curWeap > 0)
{ State.variables.curWeap--; }
else { State.variables.curWeap = State.variables.weapons.length - 1; }
State.variables.equipimage = UInv.GetItemPropertyValue("PCInventory", State.variables.weapons[State.variables.curWeap], "image");
$.wiki("<<updateWeaponsDiv>>");
}
document.getElementById("right arrow").onclick = function() {rightItem()};
function rightItem() {
if(State.variables.curWeap < (State.variables.weapons.length - 1))
{ State.variables.curWeap++; }
else
{ State.variables.curWeap = 0; }
State.variables.equipimage = UInv.GetItemPropertyValue("PCInventory", State.variables.weapons[State.variables.curWeap], "image");
$.wiki("<<updateWeaponsDiv>>");
}
<</script>>
<<if State.temporary.combat !== undefined && _combatActive === true && $Player.Lust < 100 && $Player.Health > 0 && $Player.Energy > 0>>\
<<script>>
var rangedButton = document.querySelector('[data-category="RangedAttack"]');
rangedButton.classList.remove("Health", "Energy", "Lust");
rangedButton.classList.add(UInv.GetItemPropertyValue("PCInventory", State.variables.weapons[State.variables.curWeap], "damageType"));
var meleeButton = document.querySelector('[data-category="MeleeAttack"]');
meleeButton.classList.remove("Health", "Energy", "Lust");
meleeButton.classList.add(UInv.GetItemPropertyValue("PCInventory", State.variables.weapons[State.variables.curWeap], "damageType"));
$.wiki("<<updateCombat>>");
<</script>>
<</if>>\
<</timed>>\
<</widget>>
<<widget updateWeaponsDiv>>
<<nobr>>\
<<replace "#itemsWrapper">>
<div id="itemsWindow" class="item_sidebar_window">
<i id="left arrow" class="arrow left"></i><img @src='"images/items/guns/pistols/"+$equipimage+".png"' class="item_sidebar_image_0"> <i id="right arrow" class="arrow right"></i>
</div>
<</replace>>
<<arrowswitch>>
<</nobr>>\
<</widget>>
<<widget scrollTo>>
<<timed 0s>>\
<<run $("html, body").stop().animate({ scrollTop: $(".macro-linkreplace-insert").get(-1).getBoundingClientRect().y }, 500)>>\
<</timed>>\
<</widget>>
<<widget scrollToNest>>
<<set _hash = _hash ? _hash + 1 : 1>>\
<span @data-hash="_hash"></span>\
<<timed 0s>>\
<<run $("html, body").stop().animate({ scrollTop: $(`[data-hash="${temporary().hash}"]`).offset().top - 100}, 500)>>\
<</timed>>\
<</widget>>
<<widget showRightBar>>
<<timed 0s>>\
<<removeclass "#right-ui-bar" "stowed">>\
<</timed>>\
<</widget>>
<<widget hideRightBar>>
<<timed 0s>>\
<<addclass "#right-ui-bar" "stowed">>\
<</timed>>\
<</widget>>
<<widget SexScene>>
<<set _options = $args[0]>>\
<<showRightBar>>\
<<timed 0s>>\
<<run _sex = setup.sexStart(_options)>>\
<<run _sex.enemy.base.specificData()>>\
<div id="sexScene"></div>\
<div id="sex-actions"></div>\
<<changeNPC _sex.enemy>>\
<<updatenpcstatsdisplay>>\
<</timed>>\
<div id = "sex-start" style="position: relative; bottom: 0; width: 100%"></div>\
<</widget>>
<<widget "updateSexScene">>\
<<silently>>\
<<switch State.temporary.sex.enemy.LastName>>\
<<case "Blackmailer">>\
<<replace "#sexScene">>\
<h1>Round: <span @style='"color:" + (_sex.round <= 15 ? "green" : "red")'> _sex.round</span></h1>
<<if _sex.round === 1>>\
<enemyattack>Grabbing the alien cock in your hand, you begin to slowly stroke it as subtly as you can. You can feel it stiffening between your fingers with every second that passes. </enemyattack>
<<elseif _sex.round === 2>>\
<enemyattack>After a few seconds, he looks to be in a little bit of pain and his alien cock feels slightly dry. You get your hand out of his pants and you spit in your palm before resuming jerking him off. That seems to have worked, as the pained look on his face turns into an increasingly satisfied one.</enemyattack>
<<else>>\
<enemyattack>_sex.playerActionDescription</enemyattack>
<</if>>\
<<if _sex.EnemyInPain>>\
<<likurieris>>Oww! I don't know what a handjob means on Earth, but around here it's anything but trying to start a fire on my cock!<</likurieris>>
//Oops.//, is your thought, unsure of whether you subconsciously intended to hurt him deservedly so or if it was just an accident.
<</if>>\
<enemystatus><<= _sex.enemy.status()>></enemystatus>
<<if _sex.happyblackmailer === 1>>\
<<likurieris>>Mm, where'd you get skills like that?<</likurieris>>
<enemystatus>You throw him a sexy smirk in response which seems to get him even more excited, making your job a little easier and quicker.</enemystatus>
<</if>>\
<<if _sex.happierblackmailer === 1>>\
<enemystatus>The blackmailer can't keep his hands to himself anymore and he slides his left hand underneath your shirt towards your breasts. Shortly after, his hand starts playing with your nipples, making you a little excited while having an obvious effect on his arousal levels.</enemystatus>
<<set $Player.Lust +=5>>\
<</if>>\
<<if _sex.happiestblackmailer === 1>>\
<enemystatus>His hand stops his movements on your nipples and it slides underneath your panties, stopping around your clitoris. He starts nudging your clitoris back and forth, sending a wave of excitement up your spine which makes you instinctively bite your lip. Even more excited by your reaction, the blackmailer gets very close to his climax.</enemystatus>
<<set $Player.Lust +=10>>\
<</if>>\
<playerattack>_sex.enemyActionDescription</playerattack>
<</replace>>\
<<case "Likurieris">>\
<<replace "#sexScene">>\
<h1>Round: <span @style='"color:" + (_sex.round <= 15 ? "green" : "red")'> _sex.round</span></h1>
<<if _sex.round === 1>>\
<<nobr>>
<<if $game.tier === "Explorer" || settings.censoring === "All Images">>
<<link [img[images/scenes/blackmailerevent/gloryholestatic.png]]>>
<<popover 'opaque'>>[img[images/scenes/blackmailerevent/gloryholestatic.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<</if>>
<</nobr>>
<enemyattack>You never needed to give a blowjob in a situation like this, but you are starting to get into it and you get the idea of what you should do. You start by spitting on the alien cock, then spreading the saliva around the sizeable member before taking it in your mouth.</enemyattack>
<<elseif _sex.round === 2>>\
<<nobr>>
<<if $game.tier === "Explorer" || settings.censoring === "All Images">>
<<link [img[images/scenes/blackmailerevent/gloryholestatic.png]]>>
<<popover 'opaque'>>[img[images/scenes/blackmailerevent/gloryholestatic.png]]<</popover>>
<</link>>
<<timed 0s>>
<<addclass "a.link-internal img" "oasis">>
<</timed>>
<</if>>
<</nobr>>
<enemyattack>With the alien cock in your mouth, you start sucking it slowly as your head bobs back and forth while your tongue swirles around the alien cock's shaft and caressing the head with the tip of your tongue every now and then.</enemyattack>
<<else>>\
<<if $game.tier === "Explorer">>\
<video src="images/scenes/blackmailerevent/gloryholeanim.mp4" width="1280" height="720" autoplay loop></video>
<</if>>\
<enemyattack>_sex.playerActionDescription</enemyattack>
<</if>>\
<<if _sex.happyunknownalien === 1>>\
<<set $Player.Expression = "moaning">>\
Your attempts so far already have an effect on the alien, as he starts thrusting his thick alien cock in your mouth in and out in a slow, but steady rhyhtm. The act of being facefucked turns you on as well, as your left hand starts idly playing with your boobs.
<</if>>\
<<if _sex.happierunknownalien === 1>>\
<<set $Player.Expression = "moaning eyes">>\
The facefucking gets more and more intense, forcing you to gag as you take in the large alien cock even deeper inside your mouth. The act of your mouth being used as the pleasure hole for an alien's cock makes you burn with arousal. Following your body's rising needs, you move your left hand down to your clit and start rubbing it.
<</if>>\
<<if _sex.happiestunknownalien === 1>>\
<<set $Player.Expression = "moaning eyes redness">>\
The alien cock is fully hard and throbbing by now, making the increasingly quick facefucking turn into a full-blown act of penetration leaving your mouth merciless to the rough thrusting of the alien cock. Your own saliva mixes with a strangely sweet substance that can only be precum as it starts dripping down from your chin onto the cold tiles of the bathroom stall. Your own boobs are fully covered with the substance, but you don't care at this point as you find your own fingers desperately trying to dampen your own pussy's burning arousal. Your wet juices are practically flowing out of your pussy, covering your own thighs and hand with the slick substance.
<</if>>\
<enemystatus><<= _sex.enemy.status()>></enemystatus>
<playerattack>_sex.enemyActionDescription</playerattack>
<</replace>>\
<</switch>>\
<</silently>>\
<</widget>>\
<<widget kissingScene>>
<<set $Player.Outfit = $args[0]>>
<<set $Player.Expression = "kissing">>
<<set $showExpression = 1>>
<<updateCharacter>>\
<</widget>>
<<widget sexScene>>
<<set $Player.Outfit = $args[0]>>\
<<set $Player.Expression = $args[1]>>\
<<set $showExpression = 1>>\
<<updateCharacter>>\
<</widget>>
<<widget noScene>>
<<set $Player.Outfit = $args[0]>>\
<<set $Player.Expression = "none">>\
<<updateCharacter>>\
<</widget>>
<<widget morrisLikes>>
<<set $Morris.Friendliness += $args[0]>>\
<</widget>>
<<widget albertoLikes>>
<<set $Alberto.Friendliness += $args[0]>>\
<</widget>>
<<widget tedLikes>>
<<set $Ted.Friendliness += $args[0]>>\
<</widget>>
<<widget friendship>>
<<set $args[0].Friendliness += $args[1]>>\
<</widget>>
<<widget choices>>
<<nobr>>
<<timed 0s>>
<<run $(".disable-afterr a, .disable-afterr button").ariaClick(function() {
$(".disable-afterr").children("a, button").hide();
})>>
<</timed>>
<</nobr>>
<</widget>>
<<widget choicesone>>
<<nobr>>
<<timed 0s>>
<<run $(".disable-after a, .disable-after button").ariaClick(function() {
$(".disable-after").children("a, button").hide();
})>>
<</timed>>
<</nobr>>
<</widget>>
<<widget choicestwo>>
<<nobr>>
<<timed 0s>>
<<run $(".disable-afterrr a, .disable-afterrr button").ariaClick(function() {
$(".disable-afterrr").children("a, button").hide();
})>>
<</timed>>
<</nobr>>
<</widget>>
<<widget updateCharacter>>
<<timed 0s>>\
<<replace "#playercharacter">>\
<<if $Player.Outfit is "mantle">>\
<img class="blackspace"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/block/mantleblock.png"'>
<</if>>\
<<if $Player.Outfit is "LikurierisDress">>\
<img class="blackspace"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/neutral/LikurierisDress/all.png"'>
<</if>>\
<<if $showBody is 1>>\
<img class="skincolor"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/body/"+$Player.Bodytype+"/"+$Player.Skin+".png"'>
<img class="cameltoe"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/cameltoe/"+$Player.Skin+"/"+$Player.Cameltoe+".png"'>
<img class="pubichair"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/pubichair/"+$Player.PubicHairColor+"/"+$Player.PubicHair+".png"'>
<img class="eyecolor"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/eyes/"+$Player.Eye+".png"'>
<img class="eyebrow"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/eyebrows/"+$Player.EyebrowStyle+"/"+$Player.Eyebrowcolor+".png"'>
<img class="eyelash"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/eyelashes.png"'>
<<if $showExpression is 1>>\
<img id="expression" class="expression"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/expressions/"+$Player.Skin+"/"+$Player.Expression+".png"'>
<</if>>\
<img class="bra"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/boobs/"+$Player.Skin+"/"+$Player.Bra+".png"'>
<<else>>\
<</if>>\
<<if $showHair != 0>>\
<<if $Player.Hairstyle === "Ponytail" >>\
<img class="backhair"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0;"
@src='"images/hairstyles/Back Ponytail/"+$Player.Haircolor+".png"'>
<img class="fronthair"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0; z-index: -1;"
@src='"images/hairstyles/"+$Player.Hairstyle+"/"+$Player.Haircolor+".png"'>
<<elseif $Player.Hairstyle === "Bun" && $Player.Outfit !== "mantle">>\
<img class="backhair"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0; z-index: -1;"
@src='"images/hairstyles/Back Ponytail/"+$Player.Haircolor+".png"'>
<img class="fronthair"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0;"
@src='"images/hairstyles/"+$Player.Hairstyle+"/"+$Player.Haircolor+".png"'>
<<elseif $Player.Hairstyle !== "Bun" && $Player.Hairstyle !== "Ponytail">>\
<img class="hair"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/hairstyles/"+$Player.Hairstyle+"/"+$Player.Haircolor+".png"'>
<</if>>\
<</if>>\
<<if $Player.Outfit is not "naked" && $BlackjackStakes is not true>>\
<<if ($Player.Bra is "A" or $Player.Bra is "B" or $Player.Bra is "C") and $Player.Outfit isnot "bikini" and $Player.Outfit isnot "towel">>\
<img class="smaller"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/"+$Player.Bodytype+"/"+$Player.Outfit+"/smaller/clothes.png"'>\
<<elseif ($Player.Bra is "D" or $Player.Bra is "E" or $Player.Bra is "F") and $Player.Outfit isnot "bikini" and $Player.Outfit isnot "towel">>\
<img class="bigger"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/"+$Player.Bodytype+"/"+$Player.Outfit+"/bigger/clothes.png"'>\
<<elseif $Player.Outfit is "bikini">>
<<if $showBikiniTop>>\
<img class="bikinitop"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/neutral/"+$Player.Outfit+"/"+$Player.Bra+".png"'>\
<</if>>
<img class="bikinibottom"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/"+$Player.Bodytype+"/"+$Player.Outfit+"/clothes.png"'>\
<<elseif $Player.Outfit is "towel">>
<img class="towel"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/neutral/"+$Player.Outfit+"/all.png"'>\
<</if>>\
<<elseif $Player.Outfit is not "naked" && $BlackjackStakes is true>>\
<<if $Player.ClothesRemaining === 3>>
<<if ($Player.Bra is "A" or $Player.Bra is "B" or $Player.Bra is "C") and $Player.Outfit isnot "bikini" and $Player.Outfit isnot "towel">>\
<img class="smaller"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/blackjack/top/"+$Player.Outfit+"/"+$Player.Bodytype+"/smaller/clothes.png"'>\
<<elseif ($Player.Bra is "D" or $Player.Bra is "E" or $Player.Bra is "F") and $Player.Outfit isnot "bikini" and $Player.Outfit isnot "towel">>\
<img class="bigger"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/blackjack/top/"+$Player.Outfit+"/"+$Player.Bodytype+"/bigger/clothes.png"'>\
<</if>>
<img class="bottom"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/blackjack/bottom/"+$Player.Outfit+"/"+$Player.Bodytype+"/bigger/clothes.png"'>\
<<elseif $Player.ClothesRemaining === 2>>\
<img class="bikinitop"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/neutral/bikini/"+$Player.Bra+".png"'>\
<img class="bottom"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/blackjack/bottom/"+$Player.Outfit+"/"+$Player.Bodytype+"/bigger/clothes.png"'>\
<<elseif $Player.ClothesRemaining === 1>>\
<img class="bikinitop"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/neutral/bikini/"+$Player.Bra+".png"'>\
<img class="bikinibottom"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/suits/"+$Player.Bodytype+"/bikini/clothes.png"'>\
<<elseif $Player.ClothesRemaining === 0>>\
<</if>>
<</if>>\
<<if $showHat != 0>>\
<img class="hat"
style="left: 0; position: absolute; width: 340px; height: 935px; top: 0"
@src='"images/hats/"+$Player.Hat+".png"'>
<</if>>\
<</replace>>\
<</timed>>\
<</widget>>
<<widget ButtonsHandler>>
<<timed 0s>>
<<script>>
jQuery("button.chargen-value").ariaClick(function(event) {
var val = jQuery(event.currentTarget);
val.siblings().removeClass("chargen-selected");
val.addClass("chargen-selected");
State.setVar(JSON.parse(val.attr("data-var")), JSON.parse(val.attr("data-value")));
$.wiki('<<updateCharacter>>');
});
<</script>>
<</timed>>
<</widget>>
<<widget "notificationInfo">><<nobr>>
/*This widget will display an info notification*/
/*Takes 3 arguments, Title, text and duration*/
/*Duration is ms, default 7000*/
/*USE <<addNotification "Title" "Text">> !!!!!!!! instead of this one.*/
/*Use it in a link if you want to to appear on the next passage*/
<<set _title2 to $args[0]>>
<<set _text2 to $args[1]>>
<<if def $args[2]>>
<<set _duration2 to $args[2]>>
<<else>>
<<set _duration2 to 7000>>
<</if>>
<<if _duration2 gt 7000>>
<<set _timed2 to (_duration2 -7000-500)/1000>>
<<set _timed2 to _timed2.toString() + "s">>
<<else>>
<<set _timed2 to "0.5s">>
<</if>>
<<timed _timed2>>
<<script>>
SimpleNotification.info(State.temporary.title2, State.temporary.text2, {duration: State.temporary.duration2});
<</script>>
/*success,info,error,warning,message*/
<</timed>>
<</nobr>><</widget>>
<<widget "addNotification">><<nobr>>
/* <<addNotification "Title" "Text">> */
/*Use it in a link if you want to to appear on the next passage*/
<<set _title0 to $args[0]>>
<<set _text0 to $args[1]>>
<<set _time0 to $args[2]>>
<<set $notifications.list.push([_title0, _text0, _time0])>>
<<showNotifications>>
<</nobr>><</widget>>
<<widget "showNotifications">><<nobr>>
/*Widget for showing notifications. Should be placed in passage done */
/*<<set $notifications.list to [["Test1","TEST1"],["Test2","TEST2"],["Test3","TEST3"],["Test4","TEST4"],["Test5","TEST5"]]>>*/
<<set _length to $notifications.list.length>>
<<set _timings to ["0.5s","1.25s","2s","2.75s","3.5s","4.25s","5s","6.75s"]>>
<<for _i to 0; _i lt _length; _i++>>
<<set _time to _timings[_i]>>
<<timed _time>>
<<set _title to $notifications.list[0][0]>>
<<set _message to $notifications.list[0][1]>>
<<set _duration to $notifications.list[0][2]>>
<<notificationInfo _title _message _duration>>
<<set $notifications.list.deleteAt(0)>>
<</timed>>
<</for>>
<</nobr>><</widget>><<widget changeExpression>>
<<set $Player.Expression = $args[0]>>
<<updateCharacter>>
<</widget>>
<<widget changeOutfit>>
<<set $Player.Outfit = $args[0]>>
<<updateCharacter>>
<</widget>>
<<widget hideBikiniTop>>
<<set $showBikiniTop = false>>
<<updateCharacter>>
<</widget>>
<<widget showBikiniTop>>
<<set $showBikiniTop = true>>
<<updateCharacter>>
<</widget>>
<<widget refreshClothes>>
<<set $Player.ClothesRemaining = 3>>
<<set $Ted.ClothesRemaining = 3>>
<<set $Alberto.ClothesRemaining = 3>>
<</widget>><<widget blackjack>>
<<set _options = $args[0]>>
<<timed 0s>>
<<run _blackjack = setup.blackjackStart(_options)>>
<div id="blackjack-container">
<div id="blackjack">
<<changeOutfit "redskirt">>
<<set $BlackjackStakes = true>>
<p>
Blackjack is a pretty simple game. To win a round, you need to have more than the dealer at the end, but less or equal than 21.
</p>
<p>
You have two actions, Hit or Stand. If you Hit, you will get another random card and its value will be added to your total. If you Stand, you will hold your hand's current value and you won't be able to make any further actions for the remainder of the round.
</p>
<p>
<smallx1> PS: I will need to separate the other outfits' tops and bottoms, until then I hope you won't mind if you have to play with this outfit since it was easy to separate and works into the flow of the stakes minigame.</smallx1>
</p>
</div>
<div id="blackjack-actions">
</div>
</div>
<</timed>>
<br>
<div id = "blackjack-start" style="position: relative; bottom: 0; width: 100%"></div>
<</widget>>
<<widget "updateBlackjackScene">>
<<silently>>
<<replace "#blackjack">>
<<set _array = clone(_blackjack.players)>>
<<set _dealer = _array.shift()>>
<div class="dealer_space">
<div class="dealer_container">
<div class = "dealer_name">
<questTitle><<print _dealer.name>></questTitle>
</div>
<div class="dealer_avatar">
<img @src='_dealer.avatar'>
</div>
<div class="dealer_hand">
<<for _card range _dealer.cards>>
<span class="card-container"><img src="images/minigames/blackjack/cards.svg" class="card" @style="'transform: translate(-' + (setup.cardBaseX + setup.cardStepX * _card.x) + 'px, -' + (setup.cardBaseY + setup.cardStepY * _card.y) + 'px);'"></span>
<</for>>
</div>
</div>
</div>
<div class="dealer_value">
<span class="card-container"><img src="images/minigames/blackjack/cards.svg" class="card" @style="'transform: translate(-' + (setup.cardBaseX + setup.cardStepX * _blackjack.dealer_value.x) + 'px, -' + (setup.cardBaseY + setup.cardStepY * _blackjack.dealer_value.y) + 'px);'"></span></div>
<div class="players_space">
<<for _element range _array>>
<div class="player_container">
<div class="player_name">
<questTitle><<print _element.name>></questTitle>
</div>
<div class="player_avatar">
<<set _avatar = (typeof _element.avatar === "function" ? _element.avatar() : _element.avatar)>>
<<if _avatar instanceof Element>>
<<= _avatar.outerHTML>>
<<else>>
<img @src='_avatar'>
<</if>>
</div>
<div class="player_hand">
<<for _card range _element.cards>>
<span class="card-container"><img src="images/minigames/blackjack/cards.svg" class="card" @style="'transform: translate(-' + (setup.cardBaseX + setup.cardStepX * _card.x) + 'px, -' + (setup.cardBaseY + setup.cardStepY * _card.y) + 'px);'"></span>
<</for>>
</div>
<</for>>
</div>
<</replace>>
<</silently>>
<</widget>>
<<widget combat>>
<<set _options = $args[0]>>
<<nobr>>
<<showRightBar>>
<<timed 0s>>
<<run _combat = setup.combatStart(_options)>>
<div id="combat">
<<if _combat.round === 0 && _combat.ambush === false>>
<p>
You have encountered an enemy! It is too late to turn back now, but you may still try fleeing. You will have to fight the _combat.enemy.base.FirstName _combat.enemy.base.LastName.
</p>
<<elseif _combat.round === 0 && _combat.ambush === true>>
<p>
You have been ambushed by an enemy! It is too late to turn back now, but you may still try fleeing. You will have to fight the _combat.enemy.base.FirstName _combat.enemy.base.LastName.
</p>
<</if>>
</div>
<div id="combat-actions">
</div>
<<changeNPC _combat.enemy>>
<<updatenpcstatsdisplay>>
<</timed>>
<br>
<div id = "fight-button" style="position: relative; bottom: 0; width: 100%"></div>
<</nobr>>
<</widget>>
<<widget "updateCombat">>
<<silently>>
<<set _combatActive = true>>
<<switch State.temporary.combat.enemy.LastName>>
<<case "Plant">>
<<replace "#combat">>
<<if _combat.round === 0 && _combat.ambush === false>>
<p>
You have encountered an enemy! It is too late to turn back now, but you may still try fleeing. You will have to fight the _combat.enemy.base.FirstName _combat.enemy.base.LastName.
</p>
<<elseif _combat.round === 0 && _combat.ambush === true>>
<p>
You have been ambushed by an enemy! It is too late to turn back now, but you may still try fleeing. You will have to fight the _combat.enemy.base.FirstName _combat.enemy.base.LastName.
</p>
<</if>>
<p>
<enemyattack>_combat.playerAttackDescription</enemyattack>
</p>
<p>
<enemystatus><<= _combat.enemy.status()>></enemystatus>
</p>
<p>
<playerattack>_combat.enemyAttackDescription</playerattack>
</p>
<p>
<playerstatus><<= _combat.PlayerStatus($Player)>></playerstatus>
</p>
<</replace>>
<<case "Tentacles">>
<<replace "#combat">>
<p>
<h1>Round: <span @style='"color:" + (_combat.round <= 15 ? "green" : "red")'> _combat.round</span></h1>
</p>
<<if _combat.round === 0 && _combat.ambush === false>>
<p>
You have encountered an enemy! It is too late to turn back now, but you may still try fleeing. You will have to fight the _combat.enemy.base.FirstName _combat.enemy.base.LastName.
</p>
<<elseif _combat.round === 0 && _combat.ambush === true>>
<p>
You have been ambushed by an enemy! It is too late to turn back now, but you may still try fleeing. You will have to fight the _combat.enemy.base.FirstName _combat.enemy.base.LastName.
</p>
<</if>>
<p>
<enemyattack>_combat.playerAttackDescription</enemyattack>
</p>
<p>
<enemystatus><<= _combat.enemy.status()>></enemystatus>
</p>
<p>
<playerattack>_combat.enemyAttackDescription</playerattack>
</p>
<<if _combat.nipplevacuum>>
<p>
With the suction cups promptly attached to your nipples, your focus is directed towards freeing your chest from the vacuum. As soon as you see a strange substance being injected in your areolas, you use your entire strength in each hand as you try to pull the tentacles away.
</p>
<p>
To your dismay, all your might has little to no effect on the strength of the vacuum, but you push on. After one or two powerful pulls, you're starting to feel a strangely rewarding sensation coupled with an even stranger need to have your nipples suckled.
</p>
<p>
Realizing that lewd thoughts are starting to flourish and replace your own survival instinct, you pull even harder, which unexpectedly sends tingles of pleasure all around your chest area, filling your breasts with an intense heat.
</p>
<p>
//Oh, crap! What the hell was that substance?//, you think as your prowess gradually turns into something else.
</p>
<p>
After a few more pulls, you manage to weaken the suction vacuum a little bit. For a split second, one of the vacuums almost fully releases itself, but a milky substance starts spraying all over your body and face with an impressive amount of pressure.
</p>
<p>
The sight fuels your natural mammal instinct, which in turn builds up your inner arousal, turning your formerly desperate freeing attempts into lewd motions, as you rhythmically pull the tentacles outwards and inwards. The repeated movements make your own nipples ache with need and, after a short while, you can feel an orgasm coming along. Building your climax up with more invigorated pulling attempts, you accidentally manage to free both your nipples from the suction cups, shooting even more of the milky substance all over the place.
</p>
<p>
//Ohhhh, what.. what happened?//, you think as your lust-clouded mind suddenly turns more rational immediately after you managed to free yourself. Seeing that you have the prime opportunity for an attack, you stop thinking about what just happened and try to fight the tentacle beast, with more lewd thoughts floating around your mind than before.
</p>
<<elseif _combat.clitnudge>>
<p>
Almost immediately after attaching itself to your clit, the tentacle starts throbbing as it moves left and right, stimulating your clit in a series of seemingly random movements. You manage to stop yourself before you let out a moan and, sensing the perverse intentions of the tentacle beast, you wiggle your fingers underneath the suction cup, trying to release the pressure before throwing the tentacle away.
</p>
<p>
With every second that passes, your clit's pulsing gets more intense, sending waves of pleasure that gradually crash against your mental resistance, weakening ration and empowering lust.
</p>
<p>
//Ooohhhh... Need to.. get rid of it.. before it's too la-//, before you finish your thought, you manage at last to weaken the vacuum and, with your other hand, you grab the tentacle and throw it away forcefully. Ignoring the newly formed cumbersome lewd thoughts, you grab your pistol more tightly and use the opening to make your move against the tentacle beast.
</p>
<</if>>
<p>
<playerstatus><<= _combat.PlayerStatus($Player)>></playerstatus>
</p>
<</replace>>
<<case "Likurieris">>
<<replace "#combat">>
<p>
<h1>Round: <span @style='"color:" + (_combat.round <= 15 ? "green" : "red")'> _combat.round</span></h1>
</p>
<<if _combat.round === 0 && _combat.ambush === false>>
<p>
You have encountered an enemy! It is too late to turn back now, but you may still try fleeing. You will have to fight the _combat.enemy.base.FirstName _combat.enemy.base.LastName.
</p>
<<elseif _combat.round === 0 && _combat.ambush === true>>
<p>
You have been ambushed by an enemy! It is too late to turn back now, but you may still try fleeing. You will have to fight the _combat.enemy.base.FirstName _combat.enemy.base.LastName.
</p>
<</if>>
<p>
<enemyattack>_combat.playerAttackDescription</enemyattack>
</p>
<p>
<enemystatus><<= _combat.enemy.status()>></enemystatus>
</p>
<p>
<playerattack>_combat.enemyAttackDescription</playerattack>
</p>
<<if _combat.likurierishypnotize>>
<p>
Looking deep into his glowing eyes, your mind starts picturing a sky engulfed by a soft, purple light, reminding you of your first dream. You appear to be completely naked, lying down on invisible matter, with your sight completely captivated by the picture ahead of you.
</p>
<p>
Slowly, but steadily, the light starts delicately touching you all over your body, as if an invisible hand was driving its movements. It starts from your neck, lowering itself to your chest, stomach, thighs, feet, making every touched part of your body more relaxed and warmer.
</p>
<p>
Directly above you, you can make out the vague lines of a barely visible silhouette of sparkling matter, slightly resembling a humanoid being, driving a deep sense of relaxation into your eyes as it guides its palm over your wrists, soothing every part it touches with a mysterious electric pulse.
</p>
<p>
Your mind enters a dream-like state at the intense spiritual touch, as the hand strokes both your arms, slowly making its way to your neck and gently placing its hand on your stomach area as you gently breathe up and down. Its palm electrical heat oozes into your skin, awakening a glimmering sense of arousal in your inner body.
</p>
<p>
You suddenly become aware of what sounds like nothing more than jumbled whispers into your ears, talking to you in your soul's language, promising to satisfy your deepest urges as long as you accept and embrace its touch.
</p>
<p>
As soon as you process the meanings behind the whispers, you feel a gate of forbidden sensations opening inside you, filling you with a newfound, profound awareness of your previously locked excitement and arousal. A hot sensation, burning with need makes its around your lower body, lighting up the soft, glowing fire of need within the depths of your crotch.
</p>
<p>
A smidge of resistance against the alluring promises of the being makes its way into your dream-like consciousness, but it's ripped away as your clothes get ripped off your body from all sides, completely exposing your most delicate body parts to the strangely arousing air.
</p>
<<if $Player.Lust < 60>>
<p>
Your nipples and pussy begin aching with need, making that smidge of resistance much stronger against the assault of the being's sensual touch. You begin putting all your focus in resisting your rising needs, creating an immense turmoil into the purple sky as lightning crashes down all the way around you. In a few moments, your consciousness returns to your physical body and although your body feels much more sensitive and more aroused, you get back to your senses and continue fighting.
</p>
<<elseif $Player.Lust < 100 && $Player.Lust >= 60>>
<p>
Your nipples and pussy begin aching with need, and your previous smidge of resistance remains little more than a smidge against the tremendous force of arousal that almost overwhelms your whole consciousness.
</p>
<p>
Your recently uncovered skin feels blissful and free without the constraints of your tight clothing. The exposition makes you feel strangely exhilarated, cooking a cocktail of arousal, excitement, need and with a drop of a little bit of resistance in your mind.
</p>
<p>
The hand makes itself known once again, as it starts gliding over your breasts, leaving very erect nipples in its wake. Shortly after, it makes its way down your inner thighs and you instinctively spread your legs slightly to expose yourself more to its touch. The spiritually sensual gliding across your thighs makes your pussy wetter by the second, as you feel your moist pussy leaking trails of your juices onto your thighs. At this point, you are nothing more than a bundle of sensations, but.. a part of your subconsciousness still fights back and manages to free yourself from the being's hypnosis, as you feel your astral body crashing down onto the soil, back into your physical body. If you are hypnotized one more time, you have little to no doubts that your resistance will prove futile.
</p>
<<elseif $Player.Lust === 100>>
<p>
Your nipples and pussy begin aching with need, and your previous smidge of resistance remains little more than a smidge against the tremendous force of arousal that almost overwhelms your whole consciousness.
</p>
<p>
Your recently uncovered skin feels blissful and free without the constraints of your tight clothing. The exposition makes you feel strangely exhilarated, cooking a cocktail of arousal, excitement, need and with a drop of a little bit of resistance in your mind.
</p>
<p>
The hand makes itself known once again, as it starts gliding over your breasts, leaving very erect nipples in its wake. Shortly after, it makes its way down your inner thighs and you instinctively spread your legs slightly to expose yourself more to its touch. The spiritually sensual gliding across your thighs makes your pussy wetter by the second, as you feel your moist pussy leaking trails of your juices onto your thighs. At this point, you are nothing more than a bundle of sensations, all sense of self has faded completely.
</p>
<p>
Noticing your abandonment of self, the hand starts making circles around your clitoris and you start moaning softly at its delicate touch. With the other hand, the being strokes your entrance for a while, lubricating itself as it gently slides inside you, in the direction of your G-spot. As soon as it reaches its destination, it starts pushing upwards slowly, while the other hand continues making circles around your clit, making your soft moans get gradually more intense, oozing sounds of delight. The purple sky gets more turmoiled at your show of pleasure, coordinated lightnings filling the air around you with electric glee.
</p>
<p>
<lust>Do you want to feel more?</lust>, as if gaining a sixth sense, you realize you can understand the thundering sounds inside the turmoil.
</p>
<<say $Player.FirstName setup.getPortraitClone>>YES!<</say>>
<p>
Without even thinking about it, you immediately blurt out a response.
</p>
<p>
With that answer, its hands movements get faster, your moans stronger. You feel your hips moving in tandem with its fingers, your back arching, your hands moving to your hands by their own accord.
</p>
<p>
<lust>Submit to the pleasure and your bliss will only get stronger.</lust>
</p>
<p>
Heeding its call, you instinctively start stroking your skin, grabbing your breasts, exploring every part of your extremely delicate skin and savoring the sensations that are your reward. Nothing else matters to you right now, satisfying your burning lust is the only thing left on your mind.
</p>
<p>
Your clit's sensations merge with the increasingly firm pressure on your G-spot, forming together a vortex that radiates pleasure through every part of your body, every hidden crevice of your mind, stretching the limits of your own sensation.
</p>
<p>
The light that engulfed you earlier turns a much more intense shade of pinkish purple, intensifying your own sexual pleasure and consuming more of your body. The being's hands edge you closer and closer to orgasm, and the astral body the hands are attached to becomes gradually more clear.
</p>
<p>
//Oh.. Oh my God..//, you sigh as you get a short glimpse of its body, resembling the most alluringly beautiful female shape your mind can even convey. Perfectly curved hips, perfectly shaped and sized breasts, coupled with the most charming facial features, with eyes that glow an intense shade of purple as they gaze deeply into your soul. The sight alone pushes you even deeper to your climax.
</p>
<p>
The being's plump lips form into a smile and that was all you needed before your mind explodes into the most pure form of delight, pushing your own soul into the most powerful orgasm you've ever felt. Your eyes close as your consciousness shuts down.
</p>
<p>
After an indeterminate amount of time, you open your eyes to see yourself still dressed and your senses come back to you. Before you can even make sense of the recent events, you notice the frail state of your body right before dropping down to your knees, with renewed awareness constantly bombarded by lewd thoughts.
</p>
<</if>>
<</if>>
<p>
<playerstatus><<= _combat.PlayerStatus($Player)>></playerstatus>
</p>
<</replace>>
<<case "Alpha Wolf">>
<<replace "#combat">>
<p>
<h1>Round: <span @style='"color:" + (_combat.round <= 4 ? "green" : "red")'> _combat.round</span></h1>
</p>
<br>
<<if _combat.round === 0 && _combat.ambush === false>>
<p>
Although your earlier attempt to tranquilize the beast wasn't quite enough, you can see that it at least had a small effect on him as his movements betray a loss of agility and strength, giving you the edge in avoiding its future attacks.
</p>
<<run _combat.enemy.applyEnergyDamage(15)>>
<</if>>
<p>
<enemyattack>_combat.playerAttackDescription</enemyattack>
</p>
<br>
<p>
<enemystatus><<= _combat.enemy.status()>></enemystatus>
</p>
<br>
<p>
<playerattack>_combat.enemyAttackDescription</playerattack>
</p>
<br>
<<if _combat.round === 1>>
<p>//Phew.. that was close. There's something strange about his attacks though..//</p>
<<elseif _combat.round === 2>>
<p>//Wait.. It doesn't feel like he's trying to hurt me. He could easily maul me with those claws..//</p>
<<elseif _combat.round === 3>>
<p>//Yeah.. He's not actually trying to hurt me, but he's definitely trying to pin me down.//</p>
<<elseif _combat.round === 4>>
<p>//It's.. It's getting harder.. to avoid.. his attacks..//</p>
<<elseif _combat.round >= 5>>
<p>//He.. he is now using his entire body weight in his jumps.. If... I need to put him down as soon as possible.. Cannot keep this.. much longer..//</p>
<</if>>
<</replace>>
<</switch>>
<</silently>>
<</widget>>